The Ultimate Level Challenge Series
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Total downloads: 6,206
Latest version: 1.9 (ULC2)
Release date: 11/21/2015 - 18:33
The Ultimate Level Challenge and The Ultimate Level Challenge 2: Fisty's Time
You must get the latest version of Goosweek's Platforms of Goo to install these addins.
HOW TO DOWNLOAD AND PLAY
1. Download the .zip file. and the music .zip file.
2. Place the .zip files to your folder containing Platforms of Goo.
3. Extract all files at your Platforms of Goo folder.
4. Sort out the images, levels and music in the res folder.
5. Launch the game, ENJOY!
HOW TO UPDATE
1. Download the .zip files (make sure it's not the same version number!)
2. Replace all images, and levels in the game
Please guys, this is so important when a new version comes out; not just to add the levels, follow the version history please.
Rules
These rules are very strict to my policy, so if you didn't follow one of these rules, a violation will be earned, so if you want to edit anything, copy the file you want!
1. Don't edit the original levels. This is an important rule!
2. Don't edit the coding of the levels.
3. Don't customize the graphics of the level set.
The only people who don't follow these rules are me and Goosweek.
History of The Ultimate Level Challenge
The concept of this level set was set off when I played the hit game on Facebook which is Candy Crush Saga. I'm addicted to that game which it has so many levels. On April 9, 2013, I decided to make a new and fresh PoG addin which I was influenced by that game. The level-set's first name is called "The 100 Level Challenge". It was finally released on April 22, 2013 with the first 10 worlds of the game.
On May, I was very bored on just a plain of 100 levels, so I suggest that I will expand the game up to 150 levels with 5 new worlds: Forest, Tundra, Canyon, Coastal, and Graveyard renaming the level set to The Ultimate Level Challenge. It finally published on June 5, 2013.
In the release of Jungle and Stone Worlds, the map of ULC was made to the public. With the map, you can see what's the worlds in the set connected by a dashed line to see how the worlds progressed.
On August 16, 2013 when Darkness World is released, it contains Level 200 to end on the second part of ULC.
I've been experimenting to create something new to a world. Grass, Desert, Cave, Water, and Radioactive Worlds have multiple new objects in the game while the others only have 1. Some worlds don't carry new objects at all.
In the release of Reef World, the red cans were no longer used, but with the new scribed colored cans, there's now a variety throughout the worlds in the game. It's a can with an animated drawing inscribed them. Drawings like Electric Particles from Techno World, Rising Swamp Bubbles from Swamp World, and Swaying Grass from Grass World.
In the release of Abyss World, the ULC map is beautified and fresh new looking, and also declared being the largest PoG addin in the game!
The Stealth Eyes idea was planned from my brother. The main idea for this one is that it's hard to see those eyes throughout the game. It was first appeared on Mineral World.
On October 19, 2013, ULC had reached 300 Levels with the releases of Radioactive and Lunar Worlds to end on the third part of ULC.
On November 2, 2013, inwog announces that the last level of ULC will be on 500 in Part 5, and might be ended on April 2014, but that's not the end, there are 50 more levels, but these levels are the marathon levels. These levels must be unlocked after beating level 500.
In the releases of Cloud and Glass World, a storyline for ULC is now approved to the game to have the settings revolve around the game.
In the release of Badlands World, blue borders appeared on the map indicating the worlds on that part.
On December 17, 2013, ULC had reached 400 Levels with the release of Neon World, then the beginning of the holiday break.
On December 21, 2013, inwog announces ULC: Time Travel for the Marathon Level Set, and the first promotional poster made in the page on December 23, 2013.
On January 24, 2014, inwog said that when ULC gets a full set of 550 Levels (500 in the main set, 50 in Time Travel), the whole game will be fully customized graphics for extra fun.
On February 20, 2014, another ULC Time Travel Poster had posted on the page with new levels added.
On March 19, 2014, Psychic World was released, and maxing out all 500 Levels.
On April 15, 2014, ULC's Time Travel has been released to the public making it the last part of the game and an expansion of 50 new shaft levels.
On July 17, 2014, ULC will have a dreamy counterpart namely "The Dreamy Level Challenge" because of Candy Crush Saga's Dreamworld and the new version of Platforms of Goo. It will have all 500 Levels to have a counterpart.
Also Time Travel will be seperated from the game because it's now a spin off.
On August 9, 2014, DLC is now archived because making another 500 levels will be a pain again, but still it can be downloadable and deleted later on.
On September 19, 2014, DLC is now removed from the page, however it is not completely gone, some mechanism must be changed before releasing to the public.
On September 27, 2014, Time Travel will be archived due to its spin-off. Also, DLC will be revived, but changes of mechanics of the game as it will be discussed by myself.
On July 2, 2015, I had plans to make ULC's sequel which I had trouble how the game would differ from the first one. I also said this is my last addin on GooFans.
On July 13, 2015, the development for The Ultimate Level Challenge 2 had begun.
The Ultimate Level Challenge 2 was released on July 22, 2015 with the first two worlds. Furthermore, I'll keep adding more worlds until I had enough making this one.
At November 22, 2015, ULC2 is finished with all of the levels. With the version 2.0 coming later will have cosmetic changes. This version ends my journey to GooFans.
On January 2, 2016, The Version 2.0 is now discontinued, marking the final addin for inwog and his history.
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The Ultimate Level Challenge
Biggest PoG Addin Ever, now with a complete of 500 Adventurous levels!
This addin is my first one to be so huge as a PoG Addin (like my other addins MCW, and Geometry Hyperspace). It contains 500 Levels to complete, each of the levels categorized by 50 different worlds below that I listed. You'll encounter new monsters, bonuses, and other stuff.
Worlds
PART 1
1. Grass World (Levels 1 to 10)
New Things: Pokey Monsters, Balloon Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Meadow Grounds
2. Desert World (Levels 11 to 20)
New Things: Bone Monsters, Yellow Thorns
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Dusty Trail
3. Lava World (Levels 21 to 30)
New Things: Dynamic Flames
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Volcanic Activation
4. Cave World (Levels 31 to 40)
New Things: Bomb Monsters, Titanium Bombs
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Cave Explorer
5. Water World (Levels 41 to 50)
New Things: Dynamic Blocks, Water Shields, Water
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Underwater Marina
6. Ice World (Levels 51 to 60)
New Things: Evil Eye Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Snow Showdown
7. Sky World (Levels 61 to 70)
New Things: Upward Arrows
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Sky Landers
8. Digital World (Levels 71 to 80)
New Things: Bit Emitter Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Virtual Aspect
9. Metropolis World (Levels 81 to 90)
New Things: none
Release Date: April 22, 2013, Version 1.0
Time Travel Level: City of Depths
10. Space World (Levels 91 to 100)
New Things: Bit-Balloons, Teleporters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Stardust Way
PART 2
11. Forest World (Levels 101 to 110)
New Things: none
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Trees of Wisdom
12. Tundra World (Levels 111 to 120)
New Things: Time Bomb Areas
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Winter Hails
13. Canyon World (Levels 121 to 130)
New Things: Falling Blocks
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Grand Fall
14. Coastal World (Levels 131 to 140)
New Things: none
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Beach Launch
15. Graveyard World (Levels 141 to 150)
New Things: Angry Monsters
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Rise of The Dead
16. Techno World (Levels 151 to 160)
New Things: None
Release Date: June 24, 2013, Version 1.4
Time Travel Level: Technology Combustion
17. Jungle World (Levels 161 to 170)
New Things: Can Chase Levels
Release Date: July 29, 2013, Version 1.5
Time Travel Level: Vines of Tranquil
18. Stone World (Levels 171 to 180)
New Things: Jumping Bones
Release Date: July 29, 2013, Version 1.5
Time Travel Level: Stonehenge Jury
19. Factory World (Levels 181 to 190)
New Things: none
Release Date: August 10, 2013, Version 1.6
Time Travel Level: Industrial Revolution
20. Darkness World (Levels 191 to 200)
New Things: none
Release Date: August 16, 2013, Version 1.7
Time Travel Level: Darkness of Vanity
PART 3
21. Savannah World (Levels 201 to 210)
New Things: Warps
Release Date: August 21, 2013, Version 1.8
Time Travel Level: African Wildfront
22. Swamp World (Levels 211 to 220)
New Things: Starting Bonus
Release Date: August 21, 2013, Version 1.8
Time Travel Level: Lurking Spring
23. Reef World (Levels 221 to 230)
New Things: none
Release Date: September 1, 2013, Version 1.9
Time Travel Level: Pirate Booty
24. Dune World (Levels 231 to 240)
New Things: Fireball Emitter
Release Date: September 14, 2013, Version 1.10
Time Travel Level: Sandstorm Apocalypse
25. Spring World (Levels 241 to 250)
New Things: Giant Pokeys
Release Date: September 14, 2013, Version 1.10
Time Travel Level: The Art of Nature
26. Abyss World (Levels 251 to 260)
New Things: none
Release Date: September 23, 2013, Version 1.11
Time Travel Level: Mighty Vision
27. Mineral World (Level 261 to 270)
New Things: Stealth Eyes
Release Date: October 2, 2013, Version 1.12
Time Travel Level: Gems of Lapis Lazuli
28. Magma World (Levels 271 to 280)
New Things: none
Release Date: October 11, 2013, Version 1.13
Time Travel Level: Erupting Ashfall
29. Radioactive World (Levels 281 to 290)
New Things: Nuclear Bombs, Nuke Bombs
Release Date: October 19 2013, Version 1.14
Time Travel Level: Toxic Meltdown
30. Lunar World (Levels 291 to 300)
New Things: none
Release Date: October 19 2013, Version 1.14
Time Travel Level: Eclipse of The Moon
PART 4
31. Fungi World (Levels 301 to 310)
New Things: Ghost Balloons
Release Date: October 29, 2013, Version 1.15
Time Travel Level: Mushroom Dawn
32. Eternity World (Levels 311 to 320)
New Things: none
Release Date: October 29, 2013, Version 1.15
Time Travel Level: Elves of Celestial
33. Mud World (Levels 321 to 330)
New Things: none
Release Date: November 6, 2013, Version 1.16
Time Travel Level: Geyser Booster
34. Blaze World (Levels 331 to 340)
New Things: Devil Bomb Emitter
Release Date: November 10, 2013, Version 1.17
Time Travel Level: Blazing Fury
35. Cloud World (Levels 341 to 350)
New Things: none
Release Date: November 20, 2013, Version 1.18
Time Travel Level: Rainbow Rush
36. Glass World (Levels 351 to 360)
New Things: Bit-Eyes
Release Date: November 20, 2013, Version 1.18
Time Travel Level: Castle of Glass
37. Badlands World (Levels 361 to 370)
New Things: none
Release Date: November 29, 2013, Version 1.19
Time Travel Level: Mountain Ranger
38. Taiga World (Levels 371 to 380)
New Things: none
Release Date: December 8, 2013, Version 1.20
Time Travel Level: Woodland Shrub
39. Farm World (Levels 381 to 390)
New Things: Defunct Bombs
Release Date: December 8, 2013, Version 1.20
Time Travel Level: Harvest Moon
40. Neon World (Levels 391 to 400)
New Things: none
Release Date: December 17, 2013, Version 1.21
Time Travel Level: Beams of Light
PART 5
41. Prehistoric World (Levels 401 to 410)
New Things: none
Release Date: January 1, 2014, Version 1.22
Time Travel Level: Fossil Museum
42. Waste World (Levels 411 to 420)
New Things: Sniper Emitter
Release Date: January 1, 2014, Version 1.22
Time Travel Level: Armageddon War
43. Tropical World (Levels 421 to 430)
New Things: none
Release Date: January 10, 2014, Version 1.23
Time Travel Level: Tiki Thumping
44. Storm World (Levels 431 to 440)
New Things: Sparking Cracked Walls, Sparking Blocks
Release Date: January 25, 2014, Version 1.24
Time Travel Level: Hurricane Strike
45. Medieval World (Levels 441 to 450)
New Things: none
Release Date: January 25, 2014, Version 1.24
Time Travel Level: Royal Monarchy
46. Blizzard World (Levels 451 to 460)
New Things none
Release Date: February 4, 2014, Version 1.25
Time Travel Level: Frozen Frostbite
47. Solar World (Levels 461 to 470)
New Things Sun Emitter
Release Date: February 18, 2014, Version 1.26
Time Travel Level: Global Warming
48. Autumn World (Levels 471 to 480)
New Things none
Release Date: February 18, 2014, Version 1.26
Time Travel Level: Leaves of Olympus
49. Cyber World (Levels 481 to 490)
New Things none
Release Date: February 25, 2014, Version 1.27
Time Travel Level: Hyperspace Synergy
50. Psychic World (Levels 491 to 500)
New Things none
Release Date: March 19, 2014, Version 1.28
Time Travel Level: Mind Horizons
Time Travel
NOTE: THIS SET HAS BEEN ARCHIVED!!!
ULC: Time Travel are Marathon Levels that lets you play back to the previous worlds until to the last world. You'll play from Grass World to Psychic World. All of the levels are Shaft Vertical Levels with an increasing difficulty (sometimes mixed difficulty). As of July 17, 2014, this set will be seperated from the main game because it's now a spin-off.
To unlock ULC: Time Travel, you must finish all of the main levels in the game (from levels 1 to 500) in order to play them.
The levels will be release on the first anniversary of ULC (or the month of), which the first release date sets initially on April 15, 2014 (but that's going to change if I would pull the date). The first promotional poster was published in December 23, 2013, the second promotional poster was published in February 20, 2014, and the third promotional poster was published in March 31, 2014.
It was released on April 15, 2014 with all 50 shaft levels released to the public.
This stage could inspire from the movie "Mr. Peabody and Sherman" because of the setting.
Forum
If you're having trouble with one of the levels in the set, comment below or go to the forum of The Ultimate Level Challenge which its in here.
However, the forum is now locked, so I'll abandon it.
Updates will be given on days if anything might be changed on ULC.
Known Bugs, Glitches, and Crash Problems
Certain Levels could gain one of these problems due to the fact they have issues on many of its monsters onscreen.
1. Dynamic Blocks - There are two ways how falling blocks get a bug, first of all that the Block wasn't moving down at full stack, and second is that the block isn't falling down at all. This can happen on Levels 182, 355, etc.
2. Jumping Bone - Since some bones don't jump at all, which is a bit rare, and some bones when they fall onto the gears/spikes, they will get stuck and back them up. This kind of issue happens on Level 294.
3. Fireball Emitters and Devil Bomb Emitters - Emitters when they spawn fireballs, the game will crash, but it only applies to levels with more than 3 fireball emitters in an area. The Devil Bomb Emitters spawn infinite number of bombs, but if they populate on an area and igniting them all, a crash occurs. This happens on Levels 335, 340, 355, and possibly 391.
4. Devil Bomb's explosion sound effect - This happens when during the explosion of bombs and the evil laugh heard, there's a broken loop leading when there are too many bombs explode every after. But somehow after playing a level and finished it, this occurs.
5. Falling Block - Whenever a player moves the goo ball and a block is about to fall on top of it, it will suddenly paralyzed in a glitched way. This glitch was often to be seen in very severe falling blocks like Levels 298, 317, 339, etc.
CURRENT VERSION:2.3
PoG Addin by inwog
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The Ultimate Level Challenge 2: Fisty's Time
My last addin to be published
Yep. It's sad to say this is my last addin in GooFans since I'll be working on other stuff outside World of Goo and Platforms of Goo.
ULC is back with a time travelling sequel! This time, Fisty travels in time by collecting cans from other timelines and feed his appetite with a bang! He needs to be accompanied with a Goo Ball to collect keys in order to get cans from the Time Warps.
Plot Synopsis
Fisty the frog and the Black Goo Ball are hanging out in The Ponds, which is their home. The Goo Ball keeps feeding Fisty cans of goo to make him happy. Unfortunately, they had run out of cans in which they need to collect them more by time traveling. They first arrived in the Vile Sands of Egypt in which the monsters are very slow on not greeting them on their world. Fisty and The Goo Ball's goal is to collect keys to unlock the can in which they must travel on.
At Egypt - Time Warp, they had arrived at Alexandria in which the first can is collected. Once collect, Fisty is still hungry. The Goo Ball is concerned, so he and Fisty time traveled to The Royal Kingdom.
More coming soon...
Worlds
Compared to the first ULC, ULC2 (short for The Ultimate Level Challenge 2) features worlds with different taste of gameplay with each monster has a unique ability on its world and an environment modifier as well.
KNOWN WORLDS IN ULC2
1. The Ponds
Release Date: July 22, 2015
Levels: 5
Special Monsters: None
Environment Modifier: None
2. Vile Sands of Egypt
Release Date: July 22, 2015
Levels: 12
Special Monsters: Defunct Bombs, Sun Emitter
Environment Modifier: None
3. The Royal Kingdom
Release Date: July 23, 2015
Levels: 15
Special Monsters: Jumping Bones, Ghost Balloons
Environment Modifier: Friction Platforms
4. Golden Age of Piracy
Release Date: August 1, 2015
Levels: 15
Special Monsters: Water Emitter, Nuclear Bombs
Environment Modifier: Water
5. City of Riches
Release Date: August 12, 2015
Levels: 18
Special Monsters: Fuse Bombs, Giant Pokeys
Environment Modifier: Sticky Platforms
6. Frozen History
Release Date: August 21, 2015
Levels: 20
Special Monsters: Iceball Emitters, Ice Balloons
Environment Modifier: Slippery Platforms
7. Steampunk Revolution
Release Date: August 31, 2015
Levels: 20
Special Monsters: Bomb Emitters, Giant Balloons
Environment Modifier: Falling Bombs
8. Chinese Dynasty
Release Date: September 10, 2015
Levels: 25
Special Monsters: Stealth Eyes, Lightning Bones
Environment Modifier: Stealth Walls
9. Wild Wild West
Release Dates: September 23, 2015 (Part 1), October 4, 2015 (Part 2)
Levels: 28
Special Monsters: Sniper Emitters, Killjoy Eyes
Environment Modifier: Falling Blocks
10. Future of The Earth
Release Dates: October 29, 2015 (Part 1), November 22, 2015 (Part 2)
Levels: 30
Special Monsters: None (Replaced with Variable Parameters)
Environment Modifier: Variable Game Speed
Level Types
There are 4 level types, and they are:
1. Normal Levels - These levels are normally to be finished.
2. One-Shot Levels - These levels if failed to finished (without quitting), you're forced to play the previous level of the set.
3. Time Warp Levels - These levels are found last in the level set. These are actually Marathon Levels from ULC's Time Travel, but they are now ultimately must be done in a try with no repeats.
4. Steal Levels - These levels are exclusive to Wild Wild West. They are normally the Can Chase Levels of ULC where a monster grabs the key and the player should navigate the monster.
Differences with ULC and ULC2
1. The Worlds in this game had a unique style on their gameplay. For example is Vile Sands of Egypt with slow monsters and Golden Age of Piracy with water allowing Water Emitters to appear and fast-pased monsters.
2. Some objects in ULC within ULC2 had changed. Notable example is Sun Emitters can emit two sun emitters instead of one in ULC.
3. The number of levels in each set vary.
4. Each set has its own map. The map itself shows the path to the Time Warp level and its levels.
5. Time Warp Levels comes in ULC's Time Travel in which these kind of levels serves as a main purpose on the storyline.
6. Each set has its own music. One for the level selection, and one for the game stage.
Music Used
Most music were found in Newgrounds.com
1. The Ponds
- Peaceful Music Box (level select music)
- Green Grass (stage music)
2. Vile Sands of Egypt
- A Trip To Egypt (level select music)
- Desert Rider (stage music)
3. The Royal Kingdom
- Kingdom of Peace (level selection music)
- A Medieval Theme (stage music)
4. Golden Age of Piracy
- All Aboard Lads! (level selection music)
- Duel in The Carribean (stage music)
5. City of Riches
- Lurkin' in the Jungle (level selection music)
- Forest of Myth (stage music)
6. Frozen History
- Falling Snow (level selection music)
- Snow/Ice Theme (stage music)
7. Steampunk Revolution
- A Shady Pub (level selection music)
- Evil Factory (stage music)
8. Chinese Dynasty
- Soaring Dragon (level selection music)
- Drifting Koi (stage music)
9. Wild Wild West
- Buck 'em up, Buck 'em Down (level selection music)
- Banjumanji (stage music)
10. Future of The Earth
- The Lab (level selection music)
- Freakin' Spaceships! (stage music)
Version History
Version 1.0 (July 22, 2015)
- initial release
Version 1.0.1 (July 23, 2015)
- fixed some mistakes in some levels
- added "Marathon Level Theme" Music
- Part 3: The Royal Kingdom (Medieval World) initialized
Version 1.1 (August 1, 2015)
- Part 4: Golden Age of Piracy (Pirates World) initialized
- some graphics changed
- a few levels were edited
Version 1.2 (August 12, 2015)
- Part 5: City of Riches (Aztecs World) initialized
- a few levels were edited
Version 1.3 (August 21, 2015)
- Part 6: Frozen History (Prehistory World) initialized
- a few levels were edited
Version 1.4 (August 31, 2015)
- Part 7: Steampunk Revolution (Industrial World) initialized
- a few levels were edited
Version 1.5 (September 10, 2015)
- Part 8: Chinese Dynasty (China World) initialized
- a few levels were edited
Version 1.6 (September 23, 2015)
- Part 9: Wild Wild West (Western World) initialized with the first 14 levels
- a few levels were edited
Version 1.7 (October 4, 2015)
- The second half of Wild Wild West has been released (Levels 15 to 28)
- a few levels were edited
- sound effect for China's bit has a lower volume
Version 1.8 (October 29, 2015)
- Part 10: Future of The Earth (Future World) initialized with the first 15 levels
Version 1.9 (November 22, 2015) - Last Version
- The second half of Future of The Earth has been released (16 to 30)
- edited some levels
PoG addin by inwog
inwog's last addin
Version | Platform | Release Date | Filename | Size | Downloads |
---|---|---|---|---|---|
1.9 (ULC2) | All | Sat, 11/21/2015 - 18:33 | ULC2.zip | 9.38 MB | 296 |
1.5 (ULC2) | All | Wed, 10/28/2015 - 23:58 | ULC2music2.zip | 18.94 MB | 263 |
1.1 (ULC2) | All | Sat, 08/01/2015 - 05:42 | ULC2music1.zip | 17.15 MB | 243 |
2.3 (ULC) | All | Mon, 06/22/2015 - 17:59 | ULC.zip | 17.9 MB | 423 |
2.0 (ULC) | All | Mon, 04/14/2014 - 12:30 | ULCmusic.zip | 11.03 MB | 3,642 |
1.0 | All | Sun, 07/20/2014 - 15:52 | ULCTT.zip | 10.22 MB | 305 |
There are 5 current downloads. Show 1 archived download.
- Login to post comments
Sun, 10/06/2013 - 09:44
In your mod show the images that this update come with Magma World. But why the download page say " Page not found "?
EDGE
WoG New Levels
My Live Fan Art Piano Music
Mon, 10/07/2013 - 05:21
The page not found is now fixed replaced with a newer version, and this update doesn't include Magma World as it will stop on Mineral World and Level 270. But you can wait for this version on October 12, 13 or 15.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 10/13/2013 - 09:18
You said in this page that this ULC Update come with 280 levels, but i can't download it....
Are you have to upload that file?
EDGE
WoG New Levels
My Live Fan Art Piano Music
Sun, 10/13/2013 - 16:26
I have no idea how that Page not found appeared? It suddenly that I have uploaded the finally naturally, and then the link is broken.
Yeah, but it seems something wrong with my addin, but I don't know what's going on?
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Mon, 10/14/2013 - 23:29
Glass World,..
That is my idea for your next upcoming world
You Can use tranparent tile set for that
EDGE
WoG New Levels
My Live Fan Art Piano Music
Wed, 10/16/2013 - 05:52
It's acceptable, but it still being planned when to come.
Also to the valuable ULC fans, the 300th Level will be coming soon this October! Enjoy your Halloween guys, because Part 4 will be coming on November starting with Fungi and Eternity Worlds.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 10/19/2013 - 04:29
nuke_explode.wav file not found!
Author of Platforms of Goo and 64 levels for World of Goo .
Sat, 10/19/2013 - 10:17
@Goosweek
You can copy the normal bomb *wav file and rename it to nuke_explode.wav, it can be work in your PC,.. and wait until the new update published
EDGE
WoG New Levels
My Live Fan Art Piano Music
Sat, 10/19/2013 - 16:09
Oh, I forgot, I'm going to re-upload the version again.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 10/25/2013 - 00:24
When you launch the Part 4 of ULC?
EDGE
WoG New Levels
My Live Fan Art Piano Music
Sat, 10/26/2013 - 05:39
The worlds Fungi and Eternity are the first worlds to promote Part 4. Like Savannah and Swamp to promote Part 3.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 10/30/2013 - 06:43
Neon world will be great
The new thing you can add e.g: Blinking Pokey..., It glow to show its position and then disappear.
It can confuse the player to see it's position
EDGE
WoG New Levels
My Live Fan Art Piano Music
Wed, 10/30/2013 - 19:01
It was also my plan for later worlds, and the Neon World will be the last world in the 4th Part of the ULC.
The Blinking Pokey is already there (can be called Flicking Balloons, or Ghost Balloons). This obstacle was used to threat people to drive them crazy. The hardest one so far I used this one to make levels 309 and 311 so hard to beat.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 11/02/2013 - 06:53
Yeah... but , that is ballon not pokey...
Pokey moving in the wall but the ballon is flying...
EDGE
WoG New Levels
My Live Fan Art Piano Music
Sat, 11/02/2013 - 08:14
there's no animation effect on the pokeys.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 11/02/2013 - 09:02
OK,.. but , can you add that effect in other enemy ?
Thunder or Electric World will be great
EDGE
WoG New Levels
My Live Fan Art Piano Music
Sat, 11/02/2013 - 16:38
That's only the particles. If there's an enemy to have particles, it also needs to customize the trait of the enemy.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 11/03/2013 - 08:24
My Other world idea.,
Wind World
Thunder World ( with super speed bone a.k.a. Zapper Bone and Thunder Bomb )
War World ( with Archer Emitter )
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Tue, 11/05/2013 - 18:08
Since only 10 more worlds to be planned (some of the existing upcoming worlds might changed).
Wind World, my alternative name for the world, Mist World could be included.
Thunder World, could be possibly, but how does the zapper bone and the thunder bomb work and what unique abilities will compare from the normal ones?
War World, also my alternative name, Wasteland World, and probably that the archer emitter looks like a greater idea compared to my previous idea for sniper emitter. I don't know for the idea, but I'll try to manage them.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 11/06/2013 - 23:19
Thanks ,,. i'll give you another world idea
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Thu, 11/07/2013 - 21:28
Shockwave world will be great with shockwave bomb with super transparent explode effect or invisible explosion effect. That would be chalenging
And mirror world with the enemy looks same of all
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Thu, 11/07/2013 - 22:27
Shockwave World is like another version of Thunder World. About the invisible or transparent explosion effect, that will be impossible.
Mirror World is also another version of Glass World that you've had requested recently. But seriously, an enemy looks same at all, I should had modified ALL the monster images to work on, and it will be a harsh idea.
For me, my proposed worlds are Prehistoric, Tropical, Psychic, and Blizzard Worlds.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 11/08/2013 - 22:49
Ink world with extra dark water colour. It'll be challenging
For the shockwave bomb, that's not using invisible explosion effect, but super transparent.
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Sat, 11/09/2013 - 04:32
Ink World is a bit interesting, but MORE modifications to ALL monsters and elements.
I think few of your world suggestions were object related (Shockwave, Ink), which it's unacceptable to have it on the world list. It needs to be natural worlds (Cave, Blaze, Coastal, etc.) or Man-Made (Techno, Radioactive, etc.) or Supernatural Worlds.
Please be specific, I mean it!
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 11/09/2013 - 21:31
Oh, ok..ok
I think for the ink world name it can be replaced by Goo World
Magic World with teleporting enemy will be great.
Magic also made by man isn't it?
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Mon, 11/11/2013 - 05:17
No, Man-made Worlds are the worlds were created by people like us.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Mon, 11/11/2013 - 11:31
Download link doesn't work.
Author of Platforms of Goo and 64 levels for World of Goo .
Tue, 11/12/2013 - 21:13
Storm World and Solar world would be great ( Solar means a sun )
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Wed, 11/13/2013 - 04:31
Now You're Thinking very good!
Storm World, its more than a name for Thunder World!
Solar World, hmmm, the opposite of Lunar World, and I bet this could be one of the later worlds in the 5th part.
Both of these worlds were acceptable, and good, but a bit of tweaks on the names to get a better fit to the game.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 11/13/2013 - 07:19
Would there be any world with "shaft levels"? (something like Chimney World)
Author of Platforms of Goo and 64 levels for World of Goo .
Thu, 11/14/2013 - 02:50
There'll be, however it will be made in 2014 after the creation of level 500. The shaft levels will be on the Marathon Levels, a recap of increasing difficulty of levels per world. It will give a bigger challenge to compare them to the original ULC. Don't worry, I'll post it on the ULC Forum ASAP.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 11/30/2013 - 06:00
I try to make tiles same to you and it looks like More Real and not pixelated. Can I send the tiles?
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Sat, 11/30/2013 - 08:10
If you want to. I'm just going to develop new images because I'm using Microsoft Paint to make these images. It's a hard work, seriously.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 12/08/2013 - 12:44
Something's wrong with the downloads... again.
Author of Platforms of Goo and 64 levels for World of Goo .
Thu, 12/12/2013 - 22:37
Can I give idea about Marathon Levels Name?
And can you add other enemy like Devil Bomb Emitter Evil Eye or Devil Bomb Emitter Ballon?
The last...., how to use graphic mode in Poogle with Windows 8 PC?
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Fri, 12/13/2013 - 15:10
Marathon Levels Name, I suggest what name defines the gameplay and the environment of the world. Since there are only 50 marathon levels, one for every world. I can't spoil for the names but here's some of my names that I listed:
Grass World Marathon - Meadow Grounds
Desert World Marathon - Dusty Trail
Lava World Marathon - Volcanic Activation
Cave World Marathon - Cave Explorer
Water World Marathon - Underwater Marina
Ice World Marathon - Snow Showdown
Sky World Marathon - Sky Landers
Digital World Marathon - Virtual Aspect
Metropolis World Marathon - City of Depths
Space World Marathon - Stardust Way
The graphic mode, since I also use Windows 8 PC, and I think that you need to press F6 to switch modes, then use letters from the tile set, and some tiles after letter Z needs to be pressed with F7 (type 3,7 and 4,7 if any tile occupied that space).
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 12/14/2013 - 07:17
Can you explain that step by steps?
I'm a little confused to your instruction...
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Sat, 12/14/2013 - 18:01
Name a Marathon Level on a world that describes being pulled on a world.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Mon, 12/16/2013 - 10:21
the files werent found
Thu, 12/19/2013 - 00:51
I would suggest
Internet Connection - Techno World
Internal Error - Cyber World
Compact Flash - Neon World
Bio-Hazard - Radioactive World
Sun Storm - Solar world
The Hurricane - Storm World
Scratchless - Glass World
Hell Fire - Blaze World
Hieroglyphics - Prehistoric World
Mystical Energy - Darkness World
Cog in The Machine - Factory World
In the end of your work, would you create a forum for the fans to publish something like artwork, ULC Fans Level World and Others?
I only suggest not force you to use that
Sorry For Bad English
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Thu, 12/19/2013 - 02:37
That would be great, but ULC needs an official website for that.
About the names of the Marathon Levels, I'm just developing them now, but this is in Beta. I'll publish images about them and its development changes.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 12/20/2013 - 08:45
Can you add this enemy , Devil Bomb Emitter combined with ballon and E-Eyes to make more incredible enemy, Ballon Devil Bomb Emitter.
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Fri, 12/20/2013 - 17:17
Combining Devil Bomb Emitters with Evil Eyes is a fashion way to make this.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 12/29/2013 - 08:12
New Levels upcoming this new year's day! Get ready guys, because a new update will be published and the new Part 5.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Tue, 01/28/2014 - 19:47
Both files are missing.
| Things I made | And even more |
Wed, 01/29/2014 - 02:32
It's always happening every Monday (Sunday on USA). I'll fix it ASAP
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inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 03/22/2014 - 06:31
Got to the end before anyone else downloaded last version
Author of Platforms of Goo and 64 levels for World of Goo .
Sat, 03/22/2014 - 06:57
Since you've beat the game, a one-step challenge will awaits you in Time Travel, which all levels in the set are shaft levels.
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inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 07/16/2014 - 17:38
The Ultimate Level Challenge is going to have a dreamy counterpart of the game! It will be called: "The Dreamy Level Challenge". Because of Candy Crush Saga having a Dreamworld counterpart of the levels, I'm going to edit the levels whether making them easier or harder.
The Time Travel level set will be separated from the main game due to its spin-off appearance.
In fact, ULC wasn't complete at all, I was taking a break after Time Travel was released! Goosweek had also released the new version of Platforms of Goo, so I'm going to work on this when Bubble Quest is finished!
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inwog, publisher of 407 World of Goo levels since 2009-2015
Mon, 07/21/2014 - 07:50
I made to the end of Time Travel, but avoiding "Sandstorm Apocalypse"
PS. You can now use Numbers:no option in the ULC not to show "100 <Level 400>" but "<Level 400>" (without number of level in part). See page about order files in updated PoG Modding Guide.
Author of Platforms of Goo and 64 levels for World of Goo .