The Ultimate Level Challenge Series
» Screenshots » Downloads | » Stats » Comments |
Total downloads: 6,174
Latest version: 1.9 (ULC2)
Release date: 11/21/2015 - 18:33
The Ultimate Level Challenge and The Ultimate Level Challenge 2: Fisty's Time
You must get the latest version of Goosweek's Platforms of Goo to install these addins.
HOW TO DOWNLOAD AND PLAY
1. Download the .zip file. and the music .zip file.
2. Place the .zip files to your folder containing Platforms of Goo.
3. Extract all files at your Platforms of Goo folder.
4. Sort out the images, levels and music in the res folder.
5. Launch the game, ENJOY!
HOW TO UPDATE
1. Download the .zip files (make sure it's not the same version number!)
2. Replace all images, and levels in the game
Please guys, this is so important when a new version comes out; not just to add the levels, follow the version history please.
Rules
These rules are very strict to my policy, so if you didn't follow one of these rules, a violation will be earned, so if you want to edit anything, copy the file you want!
1. Don't edit the original levels. This is an important rule!
2. Don't edit the coding of the levels.
3. Don't customize the graphics of the level set.
The only people who don't follow these rules are me and Goosweek.
History of The Ultimate Level Challenge
The concept of this level set was set off when I played the hit game on Facebook which is Candy Crush Saga. I'm addicted to that game which it has so many levels. On April 9, 2013, I decided to make a new and fresh PoG addin which I was influenced by that game. The level-set's first name is called "The 100 Level Challenge". It was finally released on April 22, 2013 with the first 10 worlds of the game.
On May, I was very bored on just a plain of 100 levels, so I suggest that I will expand the game up to 150 levels with 5 new worlds: Forest, Tundra, Canyon, Coastal, and Graveyard renaming the level set to The Ultimate Level Challenge. It finally published on June 5, 2013.
In the release of Jungle and Stone Worlds, the map of ULC was made to the public. With the map, you can see what's the worlds in the set connected by a dashed line to see how the worlds progressed.
On August 16, 2013 when Darkness World is released, it contains Level 200 to end on the second part of ULC.
I've been experimenting to create something new to a world. Grass, Desert, Cave, Water, and Radioactive Worlds have multiple new objects in the game while the others only have 1. Some worlds don't carry new objects at all.
In the release of Reef World, the red cans were no longer used, but with the new scribed colored cans, there's now a variety throughout the worlds in the game. It's a can with an animated drawing inscribed them. Drawings like Electric Particles from Techno World, Rising Swamp Bubbles from Swamp World, and Swaying Grass from Grass World.
In the release of Abyss World, the ULC map is beautified and fresh new looking, and also declared being the largest PoG addin in the game!
The Stealth Eyes idea was planned from my brother. The main idea for this one is that it's hard to see those eyes throughout the game. It was first appeared on Mineral World.
On October 19, 2013, ULC had reached 300 Levels with the releases of Radioactive and Lunar Worlds to end on the third part of ULC.
On November 2, 2013, inwog announces that the last level of ULC will be on 500 in Part 5, and might be ended on April 2014, but that's not the end, there are 50 more levels, but these levels are the marathon levels. These levels must be unlocked after beating level 500.
In the releases of Cloud and Glass World, a storyline for ULC is now approved to the game to have the settings revolve around the game.
In the release of Badlands World, blue borders appeared on the map indicating the worlds on that part.
On December 17, 2013, ULC had reached 400 Levels with the release of Neon World, then the beginning of the holiday break.
On December 21, 2013, inwog announces ULC: Time Travel for the Marathon Level Set, and the first promotional poster made in the page on December 23, 2013.
On January 24, 2014, inwog said that when ULC gets a full set of 550 Levels (500 in the main set, 50 in Time Travel), the whole game will be fully customized graphics for extra fun.
On February 20, 2014, another ULC Time Travel Poster had posted on the page with new levels added.
On March 19, 2014, Psychic World was released, and maxing out all 500 Levels.
On April 15, 2014, ULC's Time Travel has been released to the public making it the last part of the game and an expansion of 50 new shaft levels.
On July 17, 2014, ULC will have a dreamy counterpart namely "The Dreamy Level Challenge" because of Candy Crush Saga's Dreamworld and the new version of Platforms of Goo. It will have all 500 Levels to have a counterpart.
Also Time Travel will be seperated from the game because it's now a spin off.
On August 9, 2014, DLC is now archived because making another 500 levels will be a pain again, but still it can be downloadable and deleted later on.
On September 19, 2014, DLC is now removed from the page, however it is not completely gone, some mechanism must be changed before releasing to the public.
On September 27, 2014, Time Travel will be archived due to its spin-off. Also, DLC will be revived, but changes of mechanics of the game as it will be discussed by myself.
On July 2, 2015, I had plans to make ULC's sequel which I had trouble how the game would differ from the first one. I also said this is my last addin on GooFans.
On July 13, 2015, the development for The Ultimate Level Challenge 2 had begun.
The Ultimate Level Challenge 2 was released on July 22, 2015 with the first two worlds. Furthermore, I'll keep adding more worlds until I had enough making this one.
At November 22, 2015, ULC2 is finished with all of the levels. With the version 2.0 coming later will have cosmetic changes. This version ends my journey to GooFans.
On January 2, 2016, The Version 2.0 is now discontinued, marking the final addin for inwog and his history.
------------------------------------------------------
The Ultimate Level Challenge
Biggest PoG Addin Ever, now with a complete of 500 Adventurous levels!
This addin is my first one to be so huge as a PoG Addin (like my other addins MCW, and Geometry Hyperspace). It contains 500 Levels to complete, each of the levels categorized by 50 different worlds below that I listed. You'll encounter new monsters, bonuses, and other stuff.
Worlds
PART 1
1. Grass World (Levels 1 to 10)
New Things: Pokey Monsters, Balloon Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Meadow Grounds
2. Desert World (Levels 11 to 20)
New Things: Bone Monsters, Yellow Thorns
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Dusty Trail
3. Lava World (Levels 21 to 30)
New Things: Dynamic Flames
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Volcanic Activation
4. Cave World (Levels 31 to 40)
New Things: Bomb Monsters, Titanium Bombs
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Cave Explorer
5. Water World (Levels 41 to 50)
New Things: Dynamic Blocks, Water Shields, Water
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Underwater Marina
6. Ice World (Levels 51 to 60)
New Things: Evil Eye Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Snow Showdown
7. Sky World (Levels 61 to 70)
New Things: Upward Arrows
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Sky Landers
8. Digital World (Levels 71 to 80)
New Things: Bit Emitter Monsters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Virtual Aspect
9. Metropolis World (Levels 81 to 90)
New Things: none
Release Date: April 22, 2013, Version 1.0
Time Travel Level: City of Depths
10. Space World (Levels 91 to 100)
New Things: Bit-Balloons, Teleporters
Release Date: April 22, 2013, Version 1.0
Time Travel Level: Stardust Way
PART 2
11. Forest World (Levels 101 to 110)
New Things: none
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Trees of Wisdom
12. Tundra World (Levels 111 to 120)
New Things: Time Bomb Areas
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Winter Hails
13. Canyon World (Levels 121 to 130)
New Things: Falling Blocks
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Grand Fall
14. Coastal World (Levels 131 to 140)
New Things: none
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Beach Launch
15. Graveyard World (Levels 141 to 150)
New Things: Angry Monsters
Release Date: June 5, 2013, Version 1.3
Time Travel Level: Rise of The Dead
16. Techno World (Levels 151 to 160)
New Things: None
Release Date: June 24, 2013, Version 1.4
Time Travel Level: Technology Combustion
17. Jungle World (Levels 161 to 170)
New Things: Can Chase Levels
Release Date: July 29, 2013, Version 1.5
Time Travel Level: Vines of Tranquil
18. Stone World (Levels 171 to 180)
New Things: Jumping Bones
Release Date: July 29, 2013, Version 1.5
Time Travel Level: Stonehenge Jury
19. Factory World (Levels 181 to 190)
New Things: none
Release Date: August 10, 2013, Version 1.6
Time Travel Level: Industrial Revolution
20. Darkness World (Levels 191 to 200)
New Things: none
Release Date: August 16, 2013, Version 1.7
Time Travel Level: Darkness of Vanity
PART 3
21. Savannah World (Levels 201 to 210)
New Things: Warps
Release Date: August 21, 2013, Version 1.8
Time Travel Level: African Wildfront
22. Swamp World (Levels 211 to 220)
New Things: Starting Bonus
Release Date: August 21, 2013, Version 1.8
Time Travel Level: Lurking Spring
23. Reef World (Levels 221 to 230)
New Things: none
Release Date: September 1, 2013, Version 1.9
Time Travel Level: Pirate Booty
24. Dune World (Levels 231 to 240)
New Things: Fireball Emitter
Release Date: September 14, 2013, Version 1.10
Time Travel Level: Sandstorm Apocalypse
25. Spring World (Levels 241 to 250)
New Things: Giant Pokeys
Release Date: September 14, 2013, Version 1.10
Time Travel Level: The Art of Nature
26. Abyss World (Levels 251 to 260)
New Things: none
Release Date: September 23, 2013, Version 1.11
Time Travel Level: Mighty Vision
27. Mineral World (Level 261 to 270)
New Things: Stealth Eyes
Release Date: October 2, 2013, Version 1.12
Time Travel Level: Gems of Lapis Lazuli
28. Magma World (Levels 271 to 280)
New Things: none
Release Date: October 11, 2013, Version 1.13
Time Travel Level: Erupting Ashfall
29. Radioactive World (Levels 281 to 290)
New Things: Nuclear Bombs, Nuke Bombs
Release Date: October 19 2013, Version 1.14
Time Travel Level: Toxic Meltdown
30. Lunar World (Levels 291 to 300)
New Things: none
Release Date: October 19 2013, Version 1.14
Time Travel Level: Eclipse of The Moon
PART 4
31. Fungi World (Levels 301 to 310)
New Things: Ghost Balloons
Release Date: October 29, 2013, Version 1.15
Time Travel Level: Mushroom Dawn
32. Eternity World (Levels 311 to 320)
New Things: none
Release Date: October 29, 2013, Version 1.15
Time Travel Level: Elves of Celestial
33. Mud World (Levels 321 to 330)
New Things: none
Release Date: November 6, 2013, Version 1.16
Time Travel Level: Geyser Booster
34. Blaze World (Levels 331 to 340)
New Things: Devil Bomb Emitter
Release Date: November 10, 2013, Version 1.17
Time Travel Level: Blazing Fury
35. Cloud World (Levels 341 to 350)
New Things: none
Release Date: November 20, 2013, Version 1.18
Time Travel Level: Rainbow Rush
36. Glass World (Levels 351 to 360)
New Things: Bit-Eyes
Release Date: November 20, 2013, Version 1.18
Time Travel Level: Castle of Glass
37. Badlands World (Levels 361 to 370)
New Things: none
Release Date: November 29, 2013, Version 1.19
Time Travel Level: Mountain Ranger
38. Taiga World (Levels 371 to 380)
New Things: none
Release Date: December 8, 2013, Version 1.20
Time Travel Level: Woodland Shrub
39. Farm World (Levels 381 to 390)
New Things: Defunct Bombs
Release Date: December 8, 2013, Version 1.20
Time Travel Level: Harvest Moon
40. Neon World (Levels 391 to 400)
New Things: none
Release Date: December 17, 2013, Version 1.21
Time Travel Level: Beams of Light
PART 5
41. Prehistoric World (Levels 401 to 410)
New Things: none
Release Date: January 1, 2014, Version 1.22
Time Travel Level: Fossil Museum
42. Waste World (Levels 411 to 420)
New Things: Sniper Emitter
Release Date: January 1, 2014, Version 1.22
Time Travel Level: Armageddon War
43. Tropical World (Levels 421 to 430)
New Things: none
Release Date: January 10, 2014, Version 1.23
Time Travel Level: Tiki Thumping
44. Storm World (Levels 431 to 440)
New Things: Sparking Cracked Walls, Sparking Blocks
Release Date: January 25, 2014, Version 1.24
Time Travel Level: Hurricane Strike
45. Medieval World (Levels 441 to 450)
New Things: none
Release Date: January 25, 2014, Version 1.24
Time Travel Level: Royal Monarchy
46. Blizzard World (Levels 451 to 460)
New Things none
Release Date: February 4, 2014, Version 1.25
Time Travel Level: Frozen Frostbite
47. Solar World (Levels 461 to 470)
New Things Sun Emitter
Release Date: February 18, 2014, Version 1.26
Time Travel Level: Global Warming
48. Autumn World (Levels 471 to 480)
New Things none
Release Date: February 18, 2014, Version 1.26
Time Travel Level: Leaves of Olympus
49. Cyber World (Levels 481 to 490)
New Things none
Release Date: February 25, 2014, Version 1.27
Time Travel Level: Hyperspace Synergy
50. Psychic World (Levels 491 to 500)
New Things none
Release Date: March 19, 2014, Version 1.28
Time Travel Level: Mind Horizons
Time Travel
NOTE: THIS SET HAS BEEN ARCHIVED!!!
ULC: Time Travel are Marathon Levels that lets you play back to the previous worlds until to the last world. You'll play from Grass World to Psychic World. All of the levels are Shaft Vertical Levels with an increasing difficulty (sometimes mixed difficulty). As of July 17, 2014, this set will be seperated from the main game because it's now a spin-off.
To unlock ULC: Time Travel, you must finish all of the main levels in the game (from levels 1 to 500) in order to play them.
The levels will be release on the first anniversary of ULC (or the month of), which the first release date sets initially on April 15, 2014 (but that's going to change if I would pull the date). The first promotional poster was published in December 23, 2013, the second promotional poster was published in February 20, 2014, and the third promotional poster was published in March 31, 2014.
It was released on April 15, 2014 with all 50 shaft levels released to the public.
This stage could inspire from the movie "Mr. Peabody and Sherman" because of the setting.
Forum
If you're having trouble with one of the levels in the set, comment below or go to the forum of The Ultimate Level Challenge which its in here.
However, the forum is now locked, so I'll abandon it.
Updates will be given on days if anything might be changed on ULC.
Known Bugs, Glitches, and Crash Problems
Certain Levels could gain one of these problems due to the fact they have issues on many of its monsters onscreen.
1. Dynamic Blocks - There are two ways how falling blocks get a bug, first of all that the Block wasn't moving down at full stack, and second is that the block isn't falling down at all. This can happen on Levels 182, 355, etc.
2. Jumping Bone - Since some bones don't jump at all, which is a bit rare, and some bones when they fall onto the gears/spikes, they will get stuck and back them up. This kind of issue happens on Level 294.
3. Fireball Emitters and Devil Bomb Emitters - Emitters when they spawn fireballs, the game will crash, but it only applies to levels with more than 3 fireball emitters in an area. The Devil Bomb Emitters spawn infinite number of bombs, but if they populate on an area and igniting them all, a crash occurs. This happens on Levels 335, 340, 355, and possibly 391.
4. Devil Bomb's explosion sound effect - This happens when during the explosion of bombs and the evil laugh heard, there's a broken loop leading when there are too many bombs explode every after. But somehow after playing a level and finished it, this occurs.
5. Falling Block - Whenever a player moves the goo ball and a block is about to fall on top of it, it will suddenly paralyzed in a glitched way. This glitch was often to be seen in very severe falling blocks like Levels 298, 317, 339, etc.
CURRENT VERSION:2.3
PoG Addin by inwog
------------------------------------------------------
The Ultimate Level Challenge 2: Fisty's Time
My last addin to be published
Yep. It's sad to say this is my last addin in GooFans since I'll be working on other stuff outside World of Goo and Platforms of Goo.
ULC is back with a time travelling sequel! This time, Fisty travels in time by collecting cans from other timelines and feed his appetite with a bang! He needs to be accompanied with a Goo Ball to collect keys in order to get cans from the Time Warps.
Plot Synopsis
Fisty the frog and the Black Goo Ball are hanging out in The Ponds, which is their home. The Goo Ball keeps feeding Fisty cans of goo to make him happy. Unfortunately, they had run out of cans in which they need to collect them more by time traveling. They first arrived in the Vile Sands of Egypt in which the monsters are very slow on not greeting them on their world. Fisty and The Goo Ball's goal is to collect keys to unlock the can in which they must travel on.
At Egypt - Time Warp, they had arrived at Alexandria in which the first can is collected. Once collect, Fisty is still hungry. The Goo Ball is concerned, so he and Fisty time traveled to The Royal Kingdom.
More coming soon...
Worlds
Compared to the first ULC, ULC2 (short for The Ultimate Level Challenge 2) features worlds with different taste of gameplay with each monster has a unique ability on its world and an environment modifier as well.
KNOWN WORLDS IN ULC2
1. The Ponds
Release Date: July 22, 2015
Levels: 5
Special Monsters: None
Environment Modifier: None
2. Vile Sands of Egypt
Release Date: July 22, 2015
Levels: 12
Special Monsters: Defunct Bombs, Sun Emitter
Environment Modifier: None
3. The Royal Kingdom
Release Date: July 23, 2015
Levels: 15
Special Monsters: Jumping Bones, Ghost Balloons
Environment Modifier: Friction Platforms
4. Golden Age of Piracy
Release Date: August 1, 2015
Levels: 15
Special Monsters: Water Emitter, Nuclear Bombs
Environment Modifier: Water
5. City of Riches
Release Date: August 12, 2015
Levels: 18
Special Monsters: Fuse Bombs, Giant Pokeys
Environment Modifier: Sticky Platforms
6. Frozen History
Release Date: August 21, 2015
Levels: 20
Special Monsters: Iceball Emitters, Ice Balloons
Environment Modifier: Slippery Platforms
7. Steampunk Revolution
Release Date: August 31, 2015
Levels: 20
Special Monsters: Bomb Emitters, Giant Balloons
Environment Modifier: Falling Bombs
8. Chinese Dynasty
Release Date: September 10, 2015
Levels: 25
Special Monsters: Stealth Eyes, Lightning Bones
Environment Modifier: Stealth Walls
9. Wild Wild West
Release Dates: September 23, 2015 (Part 1), October 4, 2015 (Part 2)
Levels: 28
Special Monsters: Sniper Emitters, Killjoy Eyes
Environment Modifier: Falling Blocks
10. Future of The Earth
Release Dates: October 29, 2015 (Part 1), November 22, 2015 (Part 2)
Levels: 30
Special Monsters: None (Replaced with Variable Parameters)
Environment Modifier: Variable Game Speed
Level Types
There are 4 level types, and they are:
1. Normal Levels - These levels are normally to be finished.
2. One-Shot Levels - These levels if failed to finished (without quitting), you're forced to play the previous level of the set.
3. Time Warp Levels - These levels are found last in the level set. These are actually Marathon Levels from ULC's Time Travel, but they are now ultimately must be done in a try with no repeats.
4. Steal Levels - These levels are exclusive to Wild Wild West. They are normally the Can Chase Levels of ULC where a monster grabs the key and the player should navigate the monster.
Differences with ULC and ULC2
1. The Worlds in this game had a unique style on their gameplay. For example is Vile Sands of Egypt with slow monsters and Golden Age of Piracy with water allowing Water Emitters to appear and fast-pased monsters.
2. Some objects in ULC within ULC2 had changed. Notable example is Sun Emitters can emit two sun emitters instead of one in ULC.
3. The number of levels in each set vary.
4. Each set has its own map. The map itself shows the path to the Time Warp level and its levels.
5. Time Warp Levels comes in ULC's Time Travel in which these kind of levels serves as a main purpose on the storyline.
6. Each set has its own music. One for the level selection, and one for the game stage.
Music Used
Most music were found in Newgrounds.com
1. The Ponds
- Peaceful Music Box (level select music)
- Green Grass (stage music)
2. Vile Sands of Egypt
- A Trip To Egypt (level select music)
- Desert Rider (stage music)
3. The Royal Kingdom
- Kingdom of Peace (level selection music)
- A Medieval Theme (stage music)
4. Golden Age of Piracy
- All Aboard Lads! (level selection music)
- Duel in The Carribean (stage music)
5. City of Riches
- Lurkin' in the Jungle (level selection music)
- Forest of Myth (stage music)
6. Frozen History
- Falling Snow (level selection music)
- Snow/Ice Theme (stage music)
7. Steampunk Revolution
- A Shady Pub (level selection music)
- Evil Factory (stage music)
8. Chinese Dynasty
- Soaring Dragon (level selection music)
- Drifting Koi (stage music)
9. Wild Wild West
- Buck 'em up, Buck 'em Down (level selection music)
- Banjumanji (stage music)
10. Future of The Earth
- The Lab (level selection music)
- Freakin' Spaceships! (stage music)
Version History
Version 1.0 (July 22, 2015)
- initial release
Version 1.0.1 (July 23, 2015)
- fixed some mistakes in some levels
- added "Marathon Level Theme" Music
- Part 3: The Royal Kingdom (Medieval World) initialized
Version 1.1 (August 1, 2015)
- Part 4: Golden Age of Piracy (Pirates World) initialized
- some graphics changed
- a few levels were edited
Version 1.2 (August 12, 2015)
- Part 5: City of Riches (Aztecs World) initialized
- a few levels were edited
Version 1.3 (August 21, 2015)
- Part 6: Frozen History (Prehistory World) initialized
- a few levels were edited
Version 1.4 (August 31, 2015)
- Part 7: Steampunk Revolution (Industrial World) initialized
- a few levels were edited
Version 1.5 (September 10, 2015)
- Part 8: Chinese Dynasty (China World) initialized
- a few levels were edited
Version 1.6 (September 23, 2015)
- Part 9: Wild Wild West (Western World) initialized with the first 14 levels
- a few levels were edited
Version 1.7 (October 4, 2015)
- The second half of Wild Wild West has been released (Levels 15 to 28)
- a few levels were edited
- sound effect for China's bit has a lower volume
Version 1.8 (October 29, 2015)
- Part 10: Future of The Earth (Future World) initialized with the first 15 levels
Version 1.9 (November 22, 2015) - Last Version
- The second half of Future of The Earth has been released (16 to 30)
- edited some levels
PoG addin by inwog
inwog's last addin
Version | Platform | Release Date | Filename | Size | Downloads |
---|---|---|---|---|---|
1.9 (ULC2) | All | Sat, 11/21/2015 - 18:33 | ULC2.zip | 9.38 MB | 291 |
1.5 (ULC2) | All | Wed, 10/28/2015 - 23:58 | ULC2music2.zip | 18.94 MB | 259 |
1.1 (ULC2) | All | Sat, 08/01/2015 - 05:42 | ULC2music1.zip | 17.15 MB | 236 |
2.3 (ULC) | All | Mon, 06/22/2015 - 17:59 | ULC.zip | 17.9 MB | 416 |
2.0 (ULC) | All | Mon, 04/14/2014 - 12:30 | ULCmusic.zip | 11.03 MB | 3,638 |
1.0 | All | Sun, 07/20/2014 - 15:52 | ULCTT.zip | 10.22 MB | 300 |
There are 5 current downloads. Show 1 archived download.
- Login to post comments
Wed, 12/22/2010 - 08:50
Congratulations!
It's world's first real addin for my game!
You have undrstood order file system without help from my modding-guide (I explained order file system after your mod).
I got to the end of 2nd World. I must try again.
PS. The only thing: can you use higher resolution bg-images? They are pixelized and it's annoying. You can use .jpg images (but change extension in path) to reduce file size. Game correctly stretches bg-images to screen size.
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 12/22/2010 - 16:34
About the images
Sorry, but I don't have GIMP yet, or anything else. I only got paint to make these levels, but in the meantime, I can change the images into a jpeg just what you said.
Levels
I've been making this addin for 10 days to test PoG's new version and new level sets. I beat all the levels, but the best in Ultimate levels, you can restart while you die before it changes to GAME OVER!
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 12/26/2010 - 11:17
I have fixed bug with playing (your) levels with PooGLE. By I'm waiting for some other ideas before I release next version of PoG.
Author of Platforms of Goo and 64 levels for World of Goo .
Sat, 01/01/2011 - 07:57
Nice guide. Fine description of game features.
PS. There will be some different machanism with water bonus: You lose it if you get water bonus item or item of any fire-conected bonus (fuse/bomb).
EDIT: New version (1.10) is out!!! And New PooGLE!!! (0.40)!!
Author of Platforms of Goo and 64 levels for World of Goo .
Sun, 01/02/2011 - 05:30
Version 1.3 is out!
I made the Hard Version of Warping Worlds, which is a little bit different from the normal Warping Worlds. There are now 40 levels in the hard version of Warping Worlds.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 01/02/2011 - 17:30
inwog, could i have the .gmk source file to the WHOLE thing please?
that'll be nice thanks.
TM13's View of the World of Goo: PART 1 is now out!
(I now go by ENDESGA)
Wed, 01/05/2011 - 08:30
But inwog has got no .gmk source. Those levels were created by PooGLE. There's nothing made with Game Maker.
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 08/03/2011 - 06:32
I can't get this thing! How to get it?!
No fixed. But how to play it? I can't open it!
I had only things of it! Where is the game?!
Fixed it. But when I open it with Platforms of goo game it shows me something 0 1... 2... 3... and stops!!!!!!!!!!!!!!!!!!!!!
Hey, why none answer on my question!!!!!!!!!!!!????????????????????
And how, where to ask Davidc to let me make addin that is not goomod?
Wed, 08/03/2011 - 07:18
To ask davidc how to upload a non-goomod addin, email him at davidc at goofans dot com.
IRC | Chapter Tutorial | Reference Guide
Thu, 08/04/2011 - 07:25
is it like this: MODEDIT: LINK REMOVED
E-mailed! Now just need to wait what he will say/do!
Either I understood how to play THIS (Inwog's) thing! Need to play levels separately! And one more thing... If Davidc says that this addin is too small (That there is only one level) tell him that I hadn't other level ideas for that addin, Ok?
To inwog: Inwog, you should think about the level 3.5 cause I finished it other ways cause I've been leaping on the top of the level. Even I didn't saw there anything I leaped and finished the level easy with hope... You just need to change the level size and put the whole on the top so none can get though
and level 2.4 (in hard version) is too hard! You need to take one balloon off!
Thu, 08/04/2011 - 08:56
Yes, Wikigoo. It's like that. But I said "davidc at goofans dot com" so spammers can't just click a link and fill his inbox with spam. Common internet courtesy.
IRC | Chapter Tutorial | Reference Guide
Thu, 08/04/2011 - 11:33
As I said before... CALL ME Wiki-goo NOT Wikigoo! But what do you mean... I e-mailed wrong?
Thu, 08/04/2011 - 12:19
Common, calm down, what's the big matter if your are written with or without hyphen?
Apparently you used the right e-mail address. MOM4Evr just explained why he's saying it's xyz at abc dot com instead of xyz@abc.com. Because spambots can't see it's an e-mail address if it's written like MOM4Evr wrote it.
on the run | keep on running | two-stroke-engine
Mon, 08/15/2011 - 09:45
So I wrote to him... What I need to wait for from him?
HEY... WHERE DID EVERYONE GO?! ON HOLIDAYS?!
Mon, 08/15/2011 - 10:40
Yes, you need to wait. Or you can email him over and over and annoy him until he responds.
And yes, everyone is on holidays. It's called "Summer Vacation."
IRC | Chapter Tutorial | Reference Guide
Sun, 08/28/2011 - 01:46
Fisty's Unearthed Adventures sounds interesting...
Author of Platforms of Goo and 64 levels for World of Goo .
Mon, 12/05/2011 - 05:27
i have an idea,but i need help.
do you want wog farlands chapter 2,3,4 and 5?
Mon, 12/05/2011 - 05:36
my idea is make level like level 1 in warping worlds.
can anyone help me?
do you want wog farlands chapter 2,3,4 and 5?
Mon, 12/05/2011 - 06:21
1. Install Warping Worlds.
2. Extract the .zip file.
3. Copy Level 1 so you can tweak the changes for your own level 1.
4. Use the graphics that i used as in Level 1 in Warping Worlds.
5. Test it if it works.
6. Compile into a .zip file
7. Go to goofans and ask davidc for a special upload.
8. Now you can upload your addin.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Tue, 12/06/2011 - 09:52
Where's the "initial release" of 7 Test Dimension?!
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 12/07/2011 - 07:00
I can't upload, it's being canceled after the progress of the upload. Can you help me?
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 12/07/2011 - 07:25
It may be that the file is too large. The server only accepts files below 25 MB I think.
IRC | Chapter Tutorial | Reference Guide
Wed, 12/07/2011 - 07:37
And that means i need to split downloading the music and the graphics.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Wed, 12/07/2011 - 15:42
Or use thB's JPEG hack to use JPEG images to cut down on file size.
IRC | Chapter Tutorial | Reference Guide
Wed, 12/07/2011 - 20:46
What's his hack? That sounds odd, as JPEGs are ridiculously larger than PNGs.
I tweet like a bird
I have a lame website
Wed, 12/07/2011 - 22:27
1) Compress a JPEG at low quality.
2) Rename it to a .PNG file.
3) $$$ PROFIT! $$$
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Thu, 12/08/2011 - 05:36
Actually, the music is the problem. I don't want to cut them, I just want to hear the full version. Anyway, it reaches to 62.5 MB and I can't upload it anymore.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Thu, 12/08/2011 - 07:59
Ah. Yeah, 62 MB is definitely over the limit.
OGG music has different compression levels, too. If you open it in Audacity, you may be able to compress it more and have it all fit. Of course, it'll not sound as good, depending on how much you compress it.
@Red: What do you mean? JPEGs are insanely smaller than PNGs. Lossy compression almost always decreases file size, usually by several orders of magnitude, unless you usually use 256-color PNGs or something.
IRC | Chapter Tutorial | Reference Guide
Thu, 12/08/2011 - 11:43
Platforms of Goo use a bit different file types than WoG.
- Without any problems you can use PNG, JPEG, GIF and BMP images (there are no gifs and bitmaps in official resources, but they are allowed by Game Maker).
- Music can't be in OGG format. Allowed formats of sounds are MP3, WAVE and MID. The size of music files is the only reason I never published all converted WoG music with PoG.
Author of Platforms of Goo and 64 levels for World of Goo .
Thu, 12/08/2011 - 15:46
Ah, my mistake. I got a bit confused. Thanks, Goosweek.
.WAV files are uncompressed, so using them here would be a generally bad idea. You can toy with the bitrate and such in MP3 files, but it seems that they don't have a general "quality" parameter, which stinks. OGG ftw.
IRC | Chapter Tutorial | Reference Guide
Thu, 12/08/2011 - 16:32
And MIDI files don't store sound. They're more like sheet music for a song than a recording. You can compose into it, but you can't convert to it or convert from it (except with lossy digital>analog>digital>analog>digital shenanigans).
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Fri, 12/09/2011 - 04:21
do we use wogle?
and how do we use it?
do you want wog farlands chapter 2,3,4 and 5?
Fri, 12/09/2011 - 13:45
MOM, check it. Create a new image in any program, save it as a JPG. Now save the same image as a PNG. Compare the sizes. JPGs are insanely larger, and yep, they have compression, which means they are huge AND low-quality. Also no transparency.
I tweet like a bird
I have a lame website
Fri, 12/09/2011 - 17:19
Inkoko:
These are levels for PoG, or Platforms of Goo, by Goosweek. He includes installation instructions on his main page.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Sat, 12/10/2011 - 13:16
@Red: I just did that the other day; saved an image of a Blender model as JPEG at 95% quality. A 525.7 KB PNG image when compressed as JPEG was 141.6 KB. And you could barely tell the difference. Even at 100% compression quality, the JPEG is only 277.8 KB. Sure if you create a new, blank image as PNG, it'll be insanely small, since that's how LZMA compression works; it searches for repeated patterns of pixels and saves them as a single pattern. But as images get more complex, PNG images get larger. It's not an issue with simple pixel art (An RLE-encoded bitmap would probably be even smaller than an LZMA-compressed PNG in that case), or small images or such, but if you're dealing with hand-drawn artwork, artwork of reasonable complexity, 3D models, or real images, JPEG is of course smaller, due to image approximation. I personally only use JPEG when I have a background image that looks fine compressed that the user probably won't be looking at too closely anyway; I definitely use PNG for everything else; but if you can cut corners with JPEG where you can, you'll save a lot of disk space. I generally keep PNG backups, too, in case I need to change anything. I'm planning on making my game pretty large, so I was pleased when I cut down one minigame from 1.6 MB to 500 KB by using JPEG rather than PNG images for the background.
Don't get me wrong; I personally prefer PNG over JPEG myself, but JPEG IS smaller in most cases, which is the premise behind thB's JPEG hack and is why it works.
IRC | Chapter Tutorial | Reference Guide
Thu, 02/02/2012 - 13:46
Inwog, you changed your game so original that it is a copyright only from images it looks like more like Mario style. If you want this addin to be 100% legal you should move it to the PoGfans but the web site is not ready yet. Everyone - if you would like to put in your PoG addins somewhere then be patient. PoGfans may take a year till it will be ready cause I'm just a begginer of making web sites but I'll keep on trying so please be patient.
By the way where do I need to put the images? I've tried to put in many places the images so I could see the images on the levels but I cannot see them! Where do I put them to see what is going on in levels?!
Thu, 02/02/2012 - 17:36
Wiki, if you're only a beginner at making websites, you shouldn't try to make a forum and file uploading and reviews and user accounts. Besides, this addin was created before you created your account, and we had a discussion about having PoG levels as addins. We decided that they're allowed.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Sun, 02/05/2012 - 05:41
OK, then. But I'm net really beginner cause I watched a Serif webplus X5 beginner video and there were things I already know. Serif webplus X5 is better and easier to use then serif webplus 10 but X5 has glitches I dislike.
Sun, 02/05/2012 - 09:41
WebPlus is a wysiwyg editor. If you want to make a site like GooFans from scratch, you would need to at least know HTML, CSS and JavaScript. For a custom forum and users, you would need some PHP and MySql too. And a hosting provider with SQL databases.
Of course, if you don't want to reinvent the wheel, you could use software like Drupal, which will create a basic version of everything you want on PogFans. (Except, can it do files automatically? I'll have to check) That's the software that GooFans uses.
From there, you could use Serif WebPlus or Taco Edit or Dreamweaver or whatever you want to make the site look nicer. You can make it as advanced or as un-advanced as you want.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Sun, 02/19/2012 - 12:39
I dunno that and by the way I cancelled this idea of pogfans. The thing is that people are uploading addins or want to upload PoG addins here so there is no point of pogfans.
Sun, 02/19/2012 - 13:38
I haven't seen inwog around much these days...
Check out my SoundCloud, MomoSoundWaves
Tue, 04/09/2013 - 00:46
I'm finally digging up for making new levels for my next Platforms of Goo Addin!
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Tue, 07/30/2013 - 06:35
You should avoid spaces betwen : and name of level-set. And it's better to use syntax like this:
ShortName allows you to avoid too long name at the main screen.
After should be specified BEFORE the name (name is the final parameter).
And the map image for the first part should end on world 10.
PS. I hate level 166.
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 07/31/2013 - 07:53
I really do it like that on making the map images as a whole to connect what's next on the other worlds. And by the way, my computer is upgraded to Windows 8 so things could get a bit frustrating on my work.
I also hate my work on level 172 and 179.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Thu, 08/15/2013 - 07:27
Tomorrow, it's time to initialize the new Darkness World including Level 200! Hop you guys get to this point soon as I'll recap my top 10 hardest levels of the 100s in ULC.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 09/20/2013 - 01:07
Hey, are you have another links? I can't download this file. Every times my chrome save it, it said that no file in that links.
EDGE
WoG New Levels
My Live Fan Art Piano Music
Fri, 09/20/2013 - 03:39
There are no other links, so this is the only permanent link to the game!
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 09/20/2013 - 07:18
I think I know what your problem is. Don't Save Link As with the Download Now link, it just takes you to the Downloads tab because there are multiple current downloads. Click it, then save one of those.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Thu, 09/26/2013 - 08:49
@inwog .... , Can I modify your images and re-upload it soon to this page ?
EDGE
WoG New Levels
My Live Fan Art Piano Music
Fri, 09/27/2013 - 05:43
only copy them so it won't hack into the game. However if you do edit the images, a violation has been warned, because only me and Goosweek can edit ULC!
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015