Man, its been a while since anything got updated

11 replies [Last post]
Joined: 06/10/2012

(title)

H J K

Joined: 09/01/2009

Long time no see, WEXXES.
Are you intending on writing anything in this forum topic, or should I delete it?

Joined: 02/20/2011

It has. I was waiting for someone else to post.

This is a signature.
Hmm.
I am out of creative juices for the day. I really just started typing into this, hoping I would say something funny. But i'm not.
Oh well.

Joined: 08/06/2010

Yeah, I'm sorry. I'm trying to get the code working, but Box2D is giving me a huge headache.

Yamako!

World of Goo: Another Planet is coming!
Download the demo here!

Joined: 09/01/2009

What's exactly the brick wall you're beating your head against? Just Box2D's complexity, getting it linked in right, or wha?

Joined: 08/06/2010

Both. I can't even get the testbed to build on my system for experimentation. Sad

Yamako!

World of Goo: Another Planet is coming!
Download the demo here!

Joined: 09/01/2009

Ohh, well the testbed uses GLUT for drawing, which isn't the easiest thing to get to compile on Windows. I can't remember if I personally got it running on Win32. I know I got it running on Linux without much hassle. But you probably want to read the documentation and build a small program of your own rather than messing with the testbed. The testbed IS really cool, though, but it's not the best Box2D "Hello, World" program.

Joined: 08/06/2010

Okay, thanks. I'll try that then.

Yamako!

World of Goo: Another Planet is coming!
Download the demo here!

Joined: 08/06/2010

WOO BOX2D IS WORKING YAY!!!

Apparently there was an error in the cfloat header redirecting to the wrong version of float.h, which screwed up the compiler. Giving it an absolute path fixed everything.

I'll try writing a test program tomorrow. SDL also works fine, so I'll try using it to draw polygons and stuff.

Yamako!

World of Goo: Another Planet is coming!
Download the demo here!

Joined: 09/01/2009

Sweet. It's always awesome to get stuff compiled and linked and such properly. I cross-compiled a 32-bit version of my game today from 64-bit Linux, and that was quite an awesome feeling as well. Smile

Joined: 08/06/2010

Okay, so HelloWorld.cpp works fine. Gives nice values for acceleration, movement, etc. So that's a good sign too!

Yamako!

World of Goo: Another Planet is coming!
Download the demo here!

Joined: 02/20/2011

Albino Pokey wrote:
WOO BOX2D IS WORKING YAY!!!

Apparently there was an error in the cfloat header redirecting to the wrong version of float.h, which screwed up the compiler. Giving it an absolute path fixed everything.

I'll try writing a test program tomorrow. SDL also works fine, so I'll try using it to draw polygons and stuff.


Party Big smile Laughing out loud Smile w00t!!!

Good job to you sir Hat

This is a signature.
Hmm.
I am out of creative juices for the day. I really just started typing into this, hoping I would say something funny. But i'm not.
Oh well.