How did 2D BOY make World of Goo's levels?

4 replies [Last post]
Joined: 10/22/2009

I remember that wogeditor , WooGLE, WooBLE, Goovie are release after World of Goo. But how did they make World of Goo's levels, balls and movies? Did they have other editors?

Joined: 09/01/2009

If I recall correctly, they used a Photoshop plugin to export the images into XML, and hand-edited the XML from there.

Joined: 07/05/2011

MOM4Evr wrote:
If I recall correctly, they used a Photoshop plugin to export the images into XML, and hand-edited the XML from there.
Shock Amazing! How do you know that? And could I download/buy it from somewhere?

Joined: 08/06/2010

They said it in an interview somewhere - they didn't release a "level editor" because they had made all their levels with "a bunch of hacky photoshop macros".

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 10/22/2009

Yes, it is. You can see them in some comments in some levels of older version.
Such as:

<level id="GoingUp" name="Going Up" minx="-425" miny="0" maxx="425" maxy="735">
............
<!-- SceneLayers exported from Photoshop -->
<SceneLayer name="bush_fg1a" depth=".25" x="318.325" y="74.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_LEVEL_GOINGUP_BUSH_FG1A" />
............
<BallInstance type="common" x="-168.500020354986" y="367.500027641654" id="15" />
 
<!-- Strands exported from Photoshop-->
<Strand gb1="3" gb2="2" />
............
<Strand gb1="3" gb2="1" />
 
<!-- Exits exported from Photoshop -->
<levelexit id="theExit" pos="-3.00001502037048,455.00000089407" direction="0,-1" range="75" angle="120" ballsrequired="8" attachable="true" >
</levelexit>
</level>