Why I can't set a ball's @spawn to it's id?
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Wed, 07/23/2014 - 11:26
WooBLE didn't allow me to do that, it said this will cause game crash and I can't test the gooball (I used WoGM instead ), but I tested and find that it won't make the game crash. So why it said that?
P.S.: I used it and my WoG Corp has 3000 balls now!
If A spawns B and B spawns A, that causes a crash when the level loads. WoG loads A and sees that it needs to load B, then it loads B and sees that it needs to load A, ad infinitum. I imagine the code which checks for a loop like this also caught your self-spawner by accident, and it hasn't been fixed because nobody has tried this before.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
I mean A spawns A. And it's dispenser, not buster.
Steam
Well that should be fine. I guess it's a bug then.
| Things I made | And even more |
It's strange. I put it in my level and the game didn't crash, but after I add a ball which has "undetachable" voice in the level and the game crashes. I have no idea.
Steam
I mean A spawns A. And it's dispenser, not buster.
Yes, and that's apparently fine. But I doubt anyone's tried A spawning A before, so the code which prevents loops doesn't make an exception for it.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
I mean A spawns A. And it's dispenser, not buster.
Yes, and that's apparently fine. But I doubt anyone's tried A spawning A before, so the code which prevents loops doesn't make an exception for it.
I think the game preloads the gooball's resources, and maybe WooBLE maker think the game will preloads it forever and it cause a loop. So WooBLE didn't allow me to do that.
Well, is all moderators can publish my Undetachable, or just the one who recieved the email?
Steam
Well, you haven't requested for that addin to be published yet, so it's not even in the queue. Once you request, an email goes out to all the moderators.
IRC | Chapter Tutorial | Reference Guide
Well, you haven't requested for that addin to be published yet, so it's not even in the queue. Once you request, an email goes out to all the moderators.
WHAT!? I always think the addin will automatically request to be published once I upload the file.
Steam
No indeed. You have to request for it to be published, otherwise we'll never see it.
IRC | Chapter Tutorial | Reference Guide
OK. I requested.
Steam
It's strange. I put it in my level and the game didn't crash, but after I add a ball which has "undetachable" voice in the level and the game crashes. I have no idea.
I mean A spawns A. And it's dispenser, not buster.
Yes, and that's apparently fine. But I doubt anyone's tried A spawning A before, so the code which prevents loops doesn't make an exception for it.
| Things I made | And even more |
It's strange. I put it in my level and the game didn't crash, but after I add a ball which has "undetachable" voice in the level and the game crashes. I have no idea.
I mean A spawns A. And it's dispenser, not buster.
Yes, and that's apparently fine. But I doubt anyone's tried A spawning A before, so the code which prevents loops doesn't make an exception for it.
Mygod, can you teach me how I can change the resolution(or maybe the game's stretching) in QQ? It's terrible for me to play WOG with the stretched picture.
Thanks!
eeee
It's strange. I put it in my level and the game didn't crash, but after I add a ball which has "undetachable" voice in the level and the game crashes. I have no idea.
You will know if you play Undetachable.
Well, that gooball called wegfan_Undetachable and it's static, I set @decay to 0.001, but after the gooball died and the game crashed when I tried to pick up a gooball. The game won't crash if the gooball is dymatic.
Steam
@worldofgooballs
First, you are off-topic.
Second, no. Based on your description in the other thread, I have no idea how to solve it. Sorry.
@wogfan
What do you mean?
1. You can pick up a goo ball that is dead already?
2. Are you trying to pick up a static goo ball? I don't think that's possible.
3. I thought @grumpy is a boolean (true-false) value. Why do you set it to 0.001?
| Things I made | And even more |
First, you are off-topic.
Second, no. Based on your description in the other thread, I have no idea how to solve it. Sorry.
@wogfan
What do you mean?
1. You can pick up a goo ball that is dead already?
2. Are you trying to pick up a static goo ball? I don't think that's possible.
3. I thought @grumpy is a boolean (true-false) value. Why do you set it to 0.001?
1. No. I don't pick up that ball. I picked others.
2. No.
3. Oops, it should be @decay.
Steam
Okay it makes more sense now.
Have you tried setting @decay to a larger value like 1 or 0.02 at least?
| Things I made | And even more |
Have you tried setting @decay to a larger value like 1 or 0.02 at least?
Yes, and the game still crashes.
Steam
The problem seems to be that you end up dragging a static Goo Ball.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
But I set that ball outside the level scene and I can't see it!
Steam