There must be something wrong with your map level. Or you have a level which you already have played depending on a level which you haven't played before. Try another profile in World of Goo. One you're shure you haven't played any of the levels in your chapter with.
Edit: or a level you've not played yet without a button to start the level.
No problem. One thing the macosx folder doesn't belong in there.
Edit: In your xsl you call the map "RDChapter1", but in your compile folder I can only find"RDChater1". Change it in your island2.xsl to "RDChater1"
Well i changed it, and it still crashes
if you would like to see it again, i posted it in the unpublished "errors" page - a page which has my goomods that failed and require help.
Sorry I'm running out of time and need to leave now. I will have another look at later. For now I can say it's full of little typos e.g. in island2.xsl it's
<string id="LEVEL_NAME_RDLEVEL1" text="The falling Head"/>
<string id="LEVEL_TEXT_RDLEVEL1" text="A deja vu"/>
and the folder of the map level is called RDChapter1 not RDChater1.
Doublecheck everything till you're 100% sure everything is called the same everywhere.
Finally I found the error.
The levelbutton ids are wrong they are ment to be "lb_levelid" e.g. "lb_RDLevel1" not just Level1.
The buttons are also missing the onmouseexit command (hs_RDLevel1) I think it's not needed but it's nicer with the right command.
Though the levels seem to be defective. The first two are only showing the balls and fire and the third is crashing while loading.
Why do you want to make a chapter of levels which are already published with another addin of yours anyway?
Though the levels seem to be defective. The first two are only showing the balls and fire and the third is crashing while loading.
Why do you want to make a chapter of levels which are already published with another addin of yours anyway?
It is just a test. Besides it looks better in a chapter
Finally I found the error.
The levelbutton ids are wrong they are ment to be "lb_levelid" e.g. "lb_RDLevel1" not just Level1.
The buttons are also missing the onmouseexit command (hs_RDLevel1) I think it's not needed but it's nicer with the right command.
If that was all it's good.
Though the levels seem to be defective. The first two are only showing the balls and fire and the third is crashing while loading.
Why do you want to make a chapter of levels which are already published with another addin of yours anyway?
The balck beams on top and ground of the chapter making it 16:9.
Well, in the goomod you've sent me there was a levelbutton for the third level. I think the onmouseenter command of the first levelbutton was wrong as well. I'll send you a fixed goomod.
Oh! thank you! Well... the blackness of the levels... i do not know what that is...Maybe...In the override folder... i should add the images....But i do not know how to get rid of these beams...Now i know what you are talking about
I don't think you can remove them, all chapters have those two black beams. You can expand the scenebounds or zoom out a bit.
Just use the copies of the already published levels and delete the defective ones.
Never mind that. World of goo launches, but quits unexpectedly when i try to clic the chapter 2 button.
Because writing signatures is too mainstream
There must be something wrong with your map level. Or you have a level which you already have played depending on a level which you haven't played before. Try another profile in World of Goo. One you're shure you haven't played any of the levels in your chapter with.
Edit: or a level you've not played yet without a button to start the level.
on the run | keep on running | two-stroke-engine
New user also failed.
Can you take a look at the goomod?
Because writing signatures is too mainstream
Sure, send me a copy.
goomatz (at) gmx.de
on the run | keep on running | two-stroke-engine
So goomatz (at) gmx.de?
Because writing signatures is too mainstream
Yes. Please remove my adress from your post so spambots can't recognise it as an e-mail adress.
on the run | keep on running | two-stroke-engine
Sent!
Sorry, i did not know that you must not put email adresses in comments.
Because writing signatures is too mainstream
The button for the third level is missing.
on the run | keep on running | two-stroke-engine
Ohh! of course!!! I changed it inside the editor, but forgot to export. As the email said, contains silly mistakes. Sorry.
Because writing signatures is too mainstream
NOOOO!!!! It still crashes!!!!
Because writing signatures is too mainstream
No problem. One thing the macosx folder doesn't belong in there.
Edit: In your xsl you call the map "RDChapter1", but in your compile folder I can only find"RDChater1". Change it in your island2.xsl to "RDChater1"
on the run | keep on running | two-stroke-engine
Oh THERE it is!!!! I shall now change the map name to RDChapter1
Because writing signatures is too mainstream
It's easier to change it in the island2.xsl. Or use WooGLE to clone it and call it RDChapter1 so yo don't need to change all the resources as well.
on the run | keep on running | two-stroke-engine
Well i changed it, and it still crashes
if you would like to see it again, i posted it in the unpublished "errors" page - a page which has my goomods that failed and require help.
http://goofans.com/download/level/errors
Because writing signatures is too mainstream
Well, as long it isn't published I can't acces the page.
What exactly have you changed?
on the run | keep on running | two-stroke-engine
Well.... I changed the the .xsl part to
Oh, sorry. Should i send it again?
Because writing signatures is too mainstream
Yes.
on the run | keep on running | two-stroke-engine
Sent.
Because writing signatures is too mainstream
Sorry I'm running out of time and need to leave now. I will have another look at later. For now I can say it's full of little typos e.g. in island2.xsl it's
and the folder of the map level is called RDChapter1 not RDChater1.
Doublecheck everything till you're 100% sure everything is called the same everywhere.
on the run | keep on running | two-stroke-engine
Ok! Thanks!
Because writing signatures is too mainstream
Ummm....I only d=found the one you showed me. But is there a lot of them?
Because writing signatures is too mainstream
If that was all it's good.
Finally I found the error.
The levelbutton ids are wrong they are ment to be "lb_levelid" e.g. "lb_RDLevel1" not just Level1.
The buttons are also missing the onmouseexit command (hs_RDLevel1) I think it's not needed but it's nicer with the right command.
Though the levels seem to be defective. The first two are only showing the balls and fire and the third is crashing while loading.
Why do you want to make a chapter of levels which are already published with another addin of yours anyway?
on the run | keep on running | two-stroke-engine
It is just a test. Besides it looks better in a chapter
Ok, i will fix that now.
Because writing signatures is too mainstream
Though the levels seem to be defective. The first two are only showing the balls and fire and the third is crashing while loading.
Why do you want to make a chapter of levels which are already published with another addin of yours anyway?
Wait a sec... You got it to launch?
Because writing signatures is too mainstream
Oh, almost forgot, the buttons are hidden behind black beams.
Yes I got it running.
on the run | keep on running | two-stroke-engine
Urghh...What black beams...? Oh and - i found another error. The chapter did not seem to HAVE the third level button. At all.
Because writing signatures is too mainstream
The balck beams on top and ground of the chapter making it 16:9.
Well, in the goomod you've sent me there was a levelbutton for the third level. I think the onmouseenter command of the first levelbutton was wrong as well. I'll send you a fixed goomod.
on the run | keep on running | two-stroke-engine
Oh! thank you! Well... the blackness of the levels... i do not know what that is...Maybe...In the override folder... i should add the images....But i do not know how to get rid of these beams...Now i know what you are talking about
Because writing signatures is too mainstream
I don't think you can remove them, all chapters have those two black beams. You can expand the scenebounds or zoom out a bit.
Just use the copies of the already published levels and delete the defective ones.
on the run | keep on running | two-stroke-engine
Hmm....These ARE the copies. The ones that are posted....
Because writing signatures is too mainstream