Particles "enabled" attribute
- Login to post comments
Tue, 08/21/2012 - 18:30
Anybody know what the point of it is? I mean obviously setting it to true or false will make the particle show or not show respectively, but as far as I can see that's pretty useless, if you don't want a particle to show you wouldn't put it there in the first place.
So yeah, the only function I can see is if there is a way to dynamically enable/disable effects during a level. Anybody know how to do this? Or if it's used in any of the original levels, even if it is hard-coded? Or is there a whole different reason it's there?
Isn't it used in Deliverance? Or is that only the forcefield that gets enabled?
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
I guess it may be an unused feature.
| Things I made | And even more |
Only the forcefield gets enabled, unfortunately. At least, that's what it says here, maybe there's some undiscovered particle that gets enabled?
It's possible that it's just a feature that was left out. I will however have a go at searching through a few level XMLs to see if there are any disabled particles.
New GooFans Rules | My Addins
It's only used in a scene called EOL (display level stats after clicking continue button).
Here it is:
P.S.:I tried to make a level based on it. But failed.
Steam
Ah, that makes sense, the stream of goo that goes in the tank takes a few seconds to appear. It must be disabled, then enabled, then disable again after. I suppose it's hardcoded though.
New GooFans Rules | My Addins