Particles with and without axialsinoffset

5 replies [Last post]
Joined: 04/29/2009

There are particleeffects with and without this line.

 <axialsinoffset amp="5,25" freq="0.5,4" phaseshift="0.2,0.4" axis="x"/>

Anybody knows what the axialsinoffset line is doing?

Joined: 06/19/2009

I've not investigated all the particle stuff fully, but it looks like it adds an additional element to the motion of the particles...
A bit like the sinvariance for balls.

Take blackballsRising as an example.

Without the AxialsinOffset the balls just move straight up.
With the AxialsinOffset on axis="x" they also move left and right.

Each value (amp,freq,phaseshift) is given as a pair [min,max]
When each particle is created it gets a random value in that range for that parameter.

HTH

Joined: 04/29/2009

Thanks a lot

Joined: 08/06/2010

But there are also sinanims for particles, aren't there? Like in the rainingLeaves?

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 06/19/2009

Err.. closest thing is these!
There are rotation, movement, scale attributes for the particles, but there's nothing called sinanim in a particleeffect.

Also I think I've been reading it wrong... I'm pretty sure it's Axial Sin Offset
Which kinda tells you everything you need to know.

Joined: 08/06/2010

Oops. Oups

I just checked on my computer with the decrypted files and it is AxialSinOffset.

Other than this and Additive, I think I have particle effects figured out now.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.