materials.xml.bin Reference Guide (beta)
id : Required : String : Examples grass, ice
The id of the material.
bounce : Required : Float : Examples 0, 0.2, 0.5
Things won't rebound when the value is less than or equal to 0. If the value is greater than 0, the rebound velocity = -impact velocity * bounce. Game treats the negative values as 0.
bounceminvel : Required : Float : Examples 0.05, 60, 102
Minimum Bounce Velocity. If the impact velocity is less than this value, things won't rebound. In the original file it is
minbouncevel but it is not implemented in the game. So if you want to use this feature, use
friction : Required : Float : Examples 0.5, 4, 100
Things will stop sliding by the resistance on the interface when the friction is greater than 0. The larger friction becomes, the faster things stop. Game treats the negative values as 0.
stickiness : Required : Float : Examples 0, 40, 70
Goo balls which are attached to other will be stuck on this interface when the stickiness is greater than or equals to 7.5.
Maybe there is something wrong with it. Moderator please check it before making a book page of it.
EDIT & IMPORTANT: If the material of goo balls is set, the material of geometries will be ignored.
Sorry for editing the old post.