Geometry Images and SceneLayers
First of all I need to know of a way to control the depth of images attached to geometry. This is because if I have such an image, Goo Balls (at least those that are added afterwards) appear above it, which is a huge annoyance. I mean the actual geometry doesn't overlap the Goo Balls, but the image does. Same deal with fire, it appears above the image.
This is really crucial so if someone knows how to change the depth for either geometry images, or fire and Goo Balls, I really need to know. Or if you know how to make a SceneLayer explode along with a geometry, I suppose that would be sufficient.
Also, I noticed that in WooGLE, SceneLayers have a context attribute. Unfortunately I there's no documentation on it and I have no clue what it does, would anybody happen to know? This is just out curiosity, but the first question is really urgent.
EDIT: So I managed to control the fire's depth by giving it an "empty" effect (used ish_bitPop as MOM suggested here) and then just using a separate particle for the fire particles, since I can control the depth of that. However I still have the Goo Ball problem.