[SOLVED] world of goo crashes in linux mint 13

5 replies [Last post]
Joined: 07/08/2012

I think is great that you support linux with your game!!!
the Demo was so fun that I puchased the full version. but that crashes. Im not a programmer so can someone help.
heres top part of the log.

[t=0.00] InhibitGnomeScreensaver constructor: couldn't execute "gnome-screensaver-command"!
 
Libraries used:
	linux-vdso.so.1 =>  (0x00007fff919ff000)
	librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f6a166f0000)
	libGL.so.1 => /usr/lib/nvidia-current/libGL.so.1 (0x00007f6a163d8000)
	libGLU.so.1 => /usr/lib/x86_64-linux-gnu/libGLU.so.1 (0x00007f6a16169000)
	libSDL-1.2.so.0 => ./libs64/libSDL-1.2.so.0 (0x00007f6a15ea3000)
	libSDL_mixer-1.2.so.0 => ./libs64/libSDL_mixer-1.2.so.0 (0x00007f6a15c1b000)
	libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f6a1591a000)
	libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f6a15620000)
	libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f6a15263000)
	/lib64/ld-linux-x86-64.so.2 (0x00007f6a16914000)
	libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f6a15045000)
	libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f6a14e41000)
	libnvidia-tls.so.295.40 => /usr/lib/nvidia-current/tls/libnvidia-tls.so.295.40 (0x00007f6a14c3e000)
	libnvidia-glcore.so.295.40 => /usr/lib/nvidia-current/libnvidia-glcore.so.295.40 (0x00007f6a12919000)
	libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f6a125e5000)
	libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f6a123d4000)
	libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f6a121bd000)
	libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f6a11f9f000)
	libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f6a11d9b000)
	libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f6a11b95000)
 
Output of glxinfo:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_NV_float_buffer, 
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, 
    GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, 
    GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness
GLX version: 1.4
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, 
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9500 GT/PCIe/SSE2
OpenGL version string: 3.3.0 NVIDIA 295.40
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL extensions:
    GL_ARB_base_instance, GL_ARB_blend_func_extended, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_draw_buffers, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query, 
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, 
    GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test, 
    GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives, 
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, 
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, 
    GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer, 
    GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program, 
    GL_NV_fragment_program_option, GL_NV_fragment_program2, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, 
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, 
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, 
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, 
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, 
    GL_NV_primitive_restart, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_shader_buffer_load, 
    GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, 
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24, 
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint, 
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, 
    GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SGIX_shadow, GL_SUN_slice_accum
 
84 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x024 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None

Joined: 09/01/2009

Hi, Mike.demars!
In the future when bug reporting (anything, really), please post the full log. Thanks! No worries here, since generally the logfile doesn't contain much useful info.

Since there isn't an actual error message there, I'll take a shot in the dark. Have you tried replacing your libs, as outlined here? http://goofans.com/forum/world-of-goo/support/3581 (see post 9 on that page)

If not, could you try running World of Goo from a terminal and seeing if you get any output? You could also try running the 32-bit or 64-bit executable directly from the terminal, rather than using the shell script.

Cheers!

Joined: 12/23/2010

Put the log in code tags for easier reading Smile

I don't know about the Linux version but I hope one of MOM4Evr's fixes works, good luck!

Joined: 07/08/2012

thank you!! MOM4Evr replacing libs is the fix.
anyone else having issues with installing on linux should try it to.
heres the links to the new libs
2dboy.com/TopSecretTransfer/linux-libs64/
2dboy.com/TopSecretTransfer/linux-libs32/

Joined: 09/01/2009

Sweet! If it wasn't that, I would have had no idea. Smile

Joined: 08/22/2012

Thank you very much ! I was also getting a segfault on linux mint 13, but your link solved the problem.