Reach the Sky
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Total downloads: 11,102
Latest version: 0.7.0.1
Release date: 07/23/2012 - 15:56
UPDATE( 0.7.0.0 ):
Signs-bug fixed
Cursor now complete Blue.
Common now Blue.
Bit Now Sky-blue
Bit cursor is now a little help for you (o ^.^ o)
-Test version
-contain bugs(scroll out of world,etc)
-Ivy changes with Cloud-Goos(next update i will make better clouds for them)
-added a little part of the level
-OCD is now possible
just a little Correction(0.6.0.1)
-it has Camera moves over important points and I Zoom out.(to much?)
-I edit the Strands of the Cloud-Goos
UPDATE
-Changes are now only in the level
-Signpsot added(sry for the layout^^ I will fix the signs later)
-Pokey changed to Cloud_pokey
-Cursor has new Colors(at time only the Drag cursor, and only when you drag one of
the both Cloud_goo balls[C_Ivy and C_Pokey])
-OCD is reduced to 32
*note:
the level is incomplete!
there will be more parts.
Version | Platform | Release Date | Filename | Size | Downloads |
---|---|---|---|---|---|
0.7.0.1 | All | Mon, 07/23/2012 - 15:56 | com.goofans.levels.ceecilion.RtSky.goomod | 483.7 KB | 1,178 |
0.7.0.0 | All | Fri, 05/01/2009 - 05:00 | Ceecilion.level.RtS.v.0.7.0.0.goomod | 1.64 MB | 4,456 |
0.6.1.7 | All | Wed, 04/22/2009 - 23:53 | Ceecilion.level.RtS.v.0.6.1.7.goomod | 934.68 KB | 1,212 |
0.6.0.1 | All | Wed, 04/22/2009 - 10:11 | Ceecilion.level.RtS.v.0.6.0.1.goomod | 823.48 KB | 1,096 |
0.6.0.0 | All | Wed, 04/22/2009 - 08:43 | Ceecilion.level.RtS.v.0.6.0.0.goomod | 823.01 KB | 1,012 |
0.5.3 | All | Wed, 04/22/2009 - 07:05 | Ceecilion.level.RtS.v.0.5.3.goomod | 548.74 KB | 1,132 |
0.5.3 | Windows | Wed, 04/22/2009 - 05:54 | Ceecilion.level.RtS.v.0.5.3.goomod | 548.74 KB | 1,016 |
There is 1 current download. Show 6 archived downloads.
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Wed, 04/22/2009 - 11:24
(edit: ok, it works now.)
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Wed, 04/22/2009 - 12:01
I don't know.
I try it, and it works.
maybe you should rename the file.
some versions of Winzip don't like points.
(sorry for my bad english^^)
maybe it don't work because I use Winrar. i try to make an second Archiv with Winzip.(which Unzip-Program(?)[Entpackungs-Programm] do you have?)
Wed, 04/22/2009 - 11:59
the .goomod is set to read only can you change this? it is not required but if you want help you will need to do this
iGoo
Wed, 04/22/2009 - 12:12
I would do it,but i dont know how.
edit: THX
Wed, 04/22/2009 - 12:07
I have uploaded a non-read-only version
iGoo
Wed, 04/22/2009 - 13:51
Worked fine for me. I liked this level a lot! Great use of ball types, especially the 'Bit' for wakening them up. I only got 15 so I would say this is not an easy level, but it was fun trying. To improve the level, perhaps clearer definition for sticky surfaces. Would also help if you zoomed out a little, so the scene was more in view, not much. Then you could plan a strategy for were to go next. Plus a few more balls or not so high target score, say 8 normal 16 OCD. Overall Ceecilion, a well planned and original level.
Wed, 04/22/2009 - 14:04
thx.
I will try to follow your tipps.
and to the OCd:
how I say:the level is incomplete. its only one half. the rest will be come in updates. in version 0.6.0.0 is the next part. I try to complete the level in the next update, an add a few signposts. then I go to optimize the target score and the OCD score.
bye Ceecilion
(sry for the bad english. i'm really bad in this Language...)
Wed, 04/22/2009 - 14:46
i'd second jamerz tip about zooming out. and making some camera moves over the keepoints at start would help, too.
edit: oh. new version. didn't see that^^
the points are still valid though.
(waren die gooballs unten, am jetzigen startpunkt, schon in der vorigen version? da hab ich nämlich einfach beim Bit und den Wassergoos angefangen, weil ich gar nicht gefunden hab wo man starten sollte)
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Wed, 04/22/2009 - 15:04
(bei der alten Version musste mann beim bit starten. wie schon gesagt. ich habe einen weiteren Teil reingesetzt. die Goos da unten sind neu. mit denen musst du dein bit zu den Wassertropfen bringen.
in nächster zeit wird noch ein weiterer kleiner teil dazukommen.)
ok.in a few minutes i will upload a Corrrection. it has Camera moves over important points and I Zoom out.(to much?)
Wed, 04/22/2009 - 15:53
i'd say too slow. sorry.^^
and you changed the appearence of all ivys in the game to cloud goos with your mod. that shouldn't be the case. (at least not, if you're not saying: this is a level/ball mod combi. ivy cloud goos are a feature )
(ich würde an deiner stelle eine eigene cloud goo-ball art aus den verkleideten ivys machen)
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Thu, 04/23/2009 - 05:03
I'm working on it.
the problem schould be solved in next version.
Edit: the update is online
Problem fixed.
(auf die Idee hätte ich aber auch selber kommen können)
Fri, 04/24/2009 - 07:03
0.6.1.7 collected 41 goos (OCD +2). Plays fine. Did not find use for the shoot goo. Now I know what cloud computing is!
Imagination is more important than knowledge - Einstein
Sun, 05/03/2009 - 16:07
0.7.0.0 Collected 47 goos. This version added 6 goos to previous. OCD has been reduced (perhaps it should have stayed at 38?). Both times I played it there was a fatal error when I pressed continue at the final screen which shows balls collected, moves, time etc. The results are registered in gootool but WoG crashes.
update:- collected 56 goos. Still crashes WoG.
Imagination is more important than knowledge - Einstein
Fri, 05/01/2009 - 17:35
Got 44 balls on the first attempt, though it did take half an hour! Fun level although rather too long I feel. Some comments:
Gameplay:
- the "rock" (Pokey-style) balls seem to be unnecessary as all the clouds are very sticky anyway
- The green pair on the lowest cloud is the only pair not to be initially awake - not sure if this is intentional.
Graphical:
- the green and orange blobs should perhaps be clouds as it's not obvious you can attach to them (they look more like background objects)
- The upper thin green/brown cloud needs its geometry adjusted, as the rectangle is wider than the cloud.
- Needs to be a more obvious visual distinction between useful clouds and foreground/background clouds. Also the ones that are hugely stretched look bad due to poor resolution.
- Not sure the bright green colour fits very well
- The towers in the background at the bottom are at a lower resolution than the rest of the level, and feel like you should be able to attach to them. Perhaps blur them so they look like background objects
Goomod:
- balls.xml.bin and resources.xml.bin - these files should be unencrypted and put in the compile directory instead of override, so that they work on the Mac too
- No need to copy the images/sounds that already exist in the game. Just adjust your resources.xml file to reference the original files
- override\res\images\ - these all appear to be duplicates of the original game files so don't need to be there
Overall fun to play, look forward to the final version.
Sat, 05/02/2009 - 04:46
((( 0.7.0.0 Collected 47 goos. This version added 6 goos to previous. OCD has been reduced (perhaps it should have stayed at 38?). Both times I played it there was a fatal error when I pressed continue at the final screen which shows balls collected, moves, time etc. The results are registered in gootool but WoG crashes. )))
The OCD is not changed Since last version. i have to change it, to a higher one, because i added goos. but i just forgot it. sorry.
hm.i don't have the crash Problem with the level on my Pc. an my sister on her Laptop,too.
have you try to redownlaod it?
((( Got 44 balls on the first attempt, though it did take half an hour! Fun level although rather too long I feel. Some comments: )))
Maybe it is a bit long. but that is the Clou of that level ^.- it was planned as a realy long level.
(((Gameplay: )))
((( - the "rock" (Pokey-style) balls seem to be unnecessary as all the clouds are very sticky anyway )))
the rocks schould be clouds,too. i'm still working on the design. it will looking more like dark cloud when i'm ready with them. and the strands will become Lightnings. they are in the level, because they are heavier then other Goos and the goos can't walk on their strands.
I will Change the Stikyness of the three Blobs. so they are needed later.
((( -The green pair on the lowest cloud is the only pair not to be initially awake - not sure if this is intentional. )))
at the start the Goo Balls on the three clouds with the water goos and on the big Cloud with the bit and the commons schould be awake. i will look what is the problem.
(((Graphical:)))
((( - the green and orange blobs should perhaps be clouds as it's not obvious you can attach to them (they look more like background objects) )))
the blobs are just there, to make the collisions noticeable. i'm working on a graphic for the rigth clouds, but I'm not so motivated in Spriting a Cloud...
(the tiny one is changing with on cloud and the great blobs with some tiny[which aren't all sticky.])
((( - The upper thin green/brown cloud needs its geometry adjusted, as the rectangle is wider than the cloud.)))
ok. I will fix it next time.
((( - Needs to be a more obvious visual distinction between useful clouds and foreground/background clouds.)))
I will use other Clouds. but how I say: i'm not so motivated in Spriting clouds.
((( Also the ones that are hugely stretched look bad due to poor resolution. )))
I will change them to much tiny clouds.
((( - Not sure the bright green colour fits very well )))
Which green Colour you mean?
((( - The towers in the background at the bottom are at a lower resolution than the rest of the level, and feel like you should be able to attach to them. Perhaps blur them so they look like background objects )))
The Towers are only exist as Template. I will build the Towers with real Goo Balls in the Final level. how I write in the Description: the level is incomplete
((( Goomod: )))
(((- balls.xml.bin and resources.xml.bin - these files should be unencrypted and put in the compile directory instead of override, so that they work on the Mac too))
The files are in the Compile directory. i just forgett to delete the bin-files.
((( - No need to copy the images/sounds that already exist in the game. Just adjust your resources.xml file to reference the original files )))
ok. i will do that in next version.
((( - override\res\images\ - these all appear to be duplicates of the original game files so don't need to be there )))
ok. next version.
((( Overall fun to play, look forward to the final version. )))
Thank you,for the tipps and sorry for my bad english
Ceecilion
Sat, 05/02/2009 - 05:59
((( - Not sure the bright green colour fits very well )))
Which green Colour you mean?
I guess he means the green blobs and clouds.
I'm glad you intend to change all this stuff, mainly because of the lacking distinction between foreground and background objects, that david mentioned already.
regarding bad English (I'm expert on that *g*) : should, as i said before...
...und du verwendest manchmal Groß- und Kleinschreibung wie im Deutschen.
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Sun, 06/14/2009 - 09:28
Cool level. Got 45 on first try, and game freezes when attempting to continue past finish screen. I don't know if you ever had that problem.
Wed, 09/02/2009 - 12:22
Yeah. I had the freeze problem, too. It only freezes the game, though, not crashes it, because I can still punch Alt-F4 and close World of Goo.
Could you also add some music to the level?
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Tue, 10/13/2009 - 17:05
Collected 57. Already did it the other day, but WoG crashed while I was carrying all the balls to the pipe.
1, maybe 2 more are possible, but definitely harder to to.
http://img162.imageshack.us/img162/971/thbreachthesky57b.jpg
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Mon, 07/23/2012 - 20:58
Updated to 0.7.0.1 . Should now work fine with newest GooTool version (.bin files removed from override directories), and should also now work fine with Mac/Linux (filecase extension errors fixed, and all backslashes turned to forward slashes).
Let me know if anything doesn't work. I didn't test much.
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