Art

106 replies [Last post]
Joined: 01/31/2011

As usual,

I tend to not go the traditional way of things

Joined: 07/08/2011

Howitz, can I PLEASE at least have the DIMENSIONS for the player? I need to get something rolling for basic physics.

Joined: 12/23/2010

I recommend we have something like 640x480 or 1280x1024, like most usual games. I'm not saying we should definitely decide on one of those, but I think that's what Howitz should aim for.

Joined: 07/08/2011

I said dimensions for the player.

Joined: 12/23/2010

Oh, sorry. I'm used to stuff like Flash Player being the game container Tongue

Joined: 07/08/2011

Player meaning the person that walks around, which you control...

Joined: 02/20/2011

to not get terms confused, i will .. you'll see.

-_-

Joined: 12/23/2010

RedTheGreen wrote:
Player meaning the person that walks around, which you control...

Yeah, I got that after you corrected me Tongue

Joined: 01/31/2011

Player Dimension (in pixels) 32 x 64

Heres a red box to show the size:

http://i41.tinypic.com/j6sjk3.png

I believe its the same size as Terraria's?

Joined: 02/20/2011

That's a good size. Not too big, not too small.

-_-

Joined: 12/23/2010

Good size. But we should keep in mind that's the size for collisions, I'm sure that some animations such as running or fighting would go beyond the horizontal bounds.

Joined: 07/08/2011

Except...that is VERY small...

I thought the player would take up a larger part of the screen, I mean, it's the player! My next build will have an example player and maybe some movement. Tell me how it looks on the screen then.

Joined: 12/23/2010

Have you ever seen a game where the player is larger than the NPCs? In the LOZ games, he's often smaller.
If we think about it realistically, we are gonna have him walking around in towns, you are gonna want to see at least 70 percent of each building. If that's the case, then he should be proportianally sized, which, by my reckoning, is what Howitz has done here.

Maybe that wasn't a really good example. What I mean is think about the player sizes in other games: Spiral Knights, Braid, even Mario isn't that big.

Joined: 07/08/2011

Hmm, I think you're right. My original plan was 80x160. Tongue Seems a bit large now, but I still think 32x64 is too small. Maybe 64x128? Or probably 48x96. Something with the ratio of 1:2.

EDIT: Eh, 32x64 is fine. It'll let us show way more on-screen, allowing for more gameplay possibilities. So I'll change the stuffz in the engine for it.

Joined: 12/23/2010

Yep. Cause I mean, the player is important, but what you're really focusing on is what's around the player.

Joined: 07/08/2011

Indeed.