I recommend we have something like 640x480 or 1280x1024, like most usual games. I'm not saying we should definitely decide on one of those, but I think that's what Howitz should aim for.
Good size. But we should keep in mind that's the size for collisions, I'm sure that some animations such as running or fighting would go beyond the horizontal bounds.
I thought the player would take up a larger part of the screen, I mean, it's the player! My next build will have an example player and maybe some movement. Tell me how it looks on the screen then.
Have you ever seen a game where the player is larger than the NPCs? In the LOZ games, he's often smaller.
If we think about it realistically, we are gonna have him walking around in towns, you are gonna want to see at least 70 percent of each building. If that's the case, then he should be proportianally sized, which, by my reckoning, is what Howitz has done here.
Maybe that wasn't a really good example. What I mean is think about the player sizes in other games: Spiral Knights, Braid, even Mario isn't that big.
Hmm, I think you're right. My original plan was 80x160. Seems a bit large now, but I still think 32x64 is too small. Maybe 64x128? Or probably 48x96. Something with the ratio of 1:2.
EDIT: Eh, 32x64 is fine. It'll let us show way more on-screen, allowing for more gameplay possibilities. So I'll change the stuffz in the engine for it.
As usual,
I tend to not go the traditional way of things
Howitz, can I PLEASE at least have the DIMENSIONS for the player? I need to get something rolling for basic physics.
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I recommend we have something like 640x480 or 1280x1024, like most usual games. I'm not saying we should definitely decide on one of those, but I think that's what Howitz should aim for.
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I said dimensions for the player.
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Oh, sorry. I'm used to stuff like Flash Player being the game container
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Player meaning the person that walks around, which you control...
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to not get terms confused, i will .. you'll see.
-_-
Yeah, I got that after you corrected me
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Player Dimension (in pixels) 32 x 64
Heres a red box to show the size:
http://i41.tinypic.com/j6sjk3.png
I believe its the same size as Terraria's?
That's a good size. Not too big, not too small.
-_-
Good size. But we should keep in mind that's the size for collisions, I'm sure that some animations such as running or fighting would go beyond the horizontal bounds.
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Except...that is VERY small...
I thought the player would take up a larger part of the screen, I mean, it's the player! My next build will have an example player and maybe some movement. Tell me how it looks on the screen then.
I tweet like a bird
I have a lame website
Have you ever seen a game where the player is larger than the NPCs? In the LOZ games, he's often smaller.
If we think about it realistically, we are gonna have him walking around in towns, you are gonna want to see at least 70 percent of each building. If that's the case, then he should be proportianally sized, which, by my reckoning, is what Howitz has done here.
Maybe that wasn't a really good example. What I mean is think about the player sizes in other games: Spiral Knights, Braid, even Mario isn't that big.
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Hmm, I think you're right. My original plan was 80x160. Seems a bit large now, but I still think 32x64 is too small. Maybe 64x128? Or probably 48x96. Something with the ratio of 1:2.
EDIT: Eh, 32x64 is fine. It'll let us show way more on-screen, allowing for more gameplay possibilities. So I'll change the stuffz in the engine for it.
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Yep. Cause I mean, the player is important, but what you're really focusing on is what's around the player.
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Indeed.
I tweet like a bird
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