WooBLE v0.14 RC2
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Tue, 09/21/2010 - 18:20
Moving towards "release"....
Have also uploaded the source so our Linux / Mac brethren can have a play...
and see if works at all.
http://goofans.com/download/utility/world-of-goo-ball-editor
Lots of changes to this one.... please report any new problems...
v0.14 RC1:
Lots of Changes to Resources, Importing Files and Cloning
* Clone now copies ALL custom images into the new ball folder
* Import Resources copies ALL custom images into the ball folder
--- Imported duplicate filenames are not overwritten, files renamed ...2,3 on import.
--- Sound files now imported to /sounds folder
* Now includes the level name in the resource ID
--- Uses Full 2DBoy pattern IMAGE_BALL_{BALLLNAME}_{FILENAME}
--- This prevents the "Duplicate Resources between 2 balls" problem
--- Ignores duplicate imports (will not add a file if it's already a resource)
--- Unique Naming.. will append a number if the imported resource name already exists
* Resource Filenames cannot contain spaces
--- Existing resources with spaces in the filenames will be flagged as errors.
--- Resources that are copied to the ball folder will have spaces removed.
* Ensures all files in goomod have lowercase extension .png .ogg
Other things...
*New: Platform specific file.xml's with hash and size values
*Change: Refresh pixmap cache and view on Import resources as well as Update Resources
*Check: static=true and draggable=true crashes the game
* Fix: No error if part image attribute empty
* Fix: Throw sound "not last" error reported.. even if throw sound was last
* Fix: Deleted items are now removed from the graphical view immediately.
*Faster: Sorting of Ball Tree..
--- could be slow with lots of layers, or lots of stuff very out of order.
*Added: Critical Error if strand type=rigid but no mass is set
* Removed: Confirmed Unused Attributes
- <ball> flammable
- <strand> rope and geom
Just a question...in the resource view all attributes of the SetDefaults are grayed out. Is that intentional?
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
I found one more critcal error. If autoattach is true the strand has to be defined (What is logic but I forgot to add a strand and no error was shown.). Otherwise it crashes WoG when the ball wants to attach to another.
Another thing: A MOM ball doesn´t pop if it´s static, stucked (sticky) or attched. A check and advice would be cool in WooBLE.
And last this is also with WooGLE v0.78 RC2:
After testing a ball/level WooBLE/WooGLE doesn´t accept any changes in the properties pane which is shown but after clicking on another tree and go back and change again it´s accepted.
on the run | keep on running | two-stroke-engine
@AP
Yes. I'm thinking about removing them altogether.. where possible.
@goomatz
Thanks for pointing out those crash possibilities... will add checks.
And will look into the properties pane thing... I think I know what it might be.
http://goofans.com/download/utility/world-of-goo-ball-editor
This critical error will show up when you set autoattach=true even if a strand is defined.
on the run | keep on running | two-stroke-engine