openSUSE 12.1 issue

8 replies [Last post]
Joined: 02/01/2012

Hello
Just purchased new HumbleBundle. But it seems the game doesn't start at all.
System openSUSE 12.1 x86_64. The latest fglrx driver from ATI repository. Log file included.

Joined: 02/01/2012

[t=0.00] InhibitGnomeScreensaver constructor: couldn't execute "gnome-screensaver-command"!
 
  Libraries used:
	  linux-vdso.so.1 =>  (0x00007fffca1d4000)
	  librt.so.1 => /lib64/librt.so.1 (0x00007f1ed7e71000)
	  libGL.so.1 => /usr/X11R6/lib64/libGL.so.1 (0x00007f1ed7c68000)
	  libGLU.so.1 => /usr/lib64/libGLU.so.1 (0x00007f1ed79fa000)
	  libSDL-1.2.so.0 => ./libs64/libSDL-1.2.so.0 (0x00007f1ed7734000)
	  libSDL_mixer-1.2.so.0 => ./libs64/libSDL_mixer-1.2.so.0 (0x00007f1ed74ac000)
	  libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007f1ed71a2000)
	  libm.so.6 => /lib64/libm.so.6 (0x00007f1ed6f4b000)
	  libc.so.6 => /lib64/libc.so.6 (0x00007f1ed6bbc000)
	  /lib64/ld-linux-x86-64.so.2 (0x00007f1ed8079000)
	  libpthread.so.0 => /lib64/libpthread.so.0 (0x00007f1ed699f000)
	  libdl.so.2 => /lib64/libdl.so.2 (0x00007f1ed679b000)
	  libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f1ed6588000)
	  libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007f1ed6372000)
	  libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f1ed6031000)
	  libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f1ed5e14000)
	  libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f1ed5c10000)
 
  Output of glxinfo:
  name of display: :0
  display: :0  screen: 0
  direct rendering: Yes
  server glx vendor string: ATI
  server glx version string: 1.4
  server glx extensions:
      GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, 
      GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, 
      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
  client glx vendor string: ATI
  client glx version string: 1.4
  client glx extensions:
      GLX_ARB_create_context, GLX_ARB_create_context_profile, 
      GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
      GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
      GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
      GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method, 
      GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
      GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
      GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, 
      GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, 
      GLX_ARB_fbconfig_float, GLX_AMD_gpu_association
  GLX extensions:
      GLX_ARB_create_context, GLX_ARB_create_context_profile, 
      GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
      GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
      GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method, 
      GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
      GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
      GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, 
      GLX_EXT_texture_from_pixmap
  OpenGL vendor string: Advanced Micro Devices, Inc.
  OpenGL renderer string: ATI Mobility Radeon HD 4500 Series
  OpenGL version string: 3.3.11399 Compatibility Profile Context
  OpenGL extensions:
      GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator, 
      GL_AMD_conservative_depth, GL_AMD_debug_output, 
      GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
      GL_AMD_name_gen_delete, GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
      GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, 
      GL_AMD_shader_stencil_export, GL_AMD_texture_cube_map_array, 
      GL_AMD_texture_texture4, GL_AMD_vertex_shader_tessellator, 
      GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
      GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, 
      GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, 
      GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
      GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
      GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
      GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
      GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
      GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
      GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
      GL_ARB_get_program_binary, GL_ARB_half_float_pixel, 
      GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, 
      GL_ARB_internalformat_query, GL_ARB_map_buffer_alignment, 
      GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
      GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
      GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
      GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
      GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, 
      GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
      GL_ARB_shader_image_load_store, GL_ARB_shader_objects, 
      GL_ARB_shader_precision, GL_ARB_shader_stencil_export, 
      GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
      GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
      GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sync, 
      GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
      GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression, 
      GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
      GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
      GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
      GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
      GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
      GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, 
      GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
      GL_ARB_texture_snorm, GL_ARB_texture_storage, GL_ARB_timer_query, 
      GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
      GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, 
      GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
      GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
      GL_ARB_vertex_program, GL_ARB_vertex_shader, 
      GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
      GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, 
      GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, 
      GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, 
      GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
      GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
      GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
      GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
      GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access, 
      GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
      GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
      GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
      GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, 
      GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays, 
      GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
      GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
      GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
      GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
      GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D, 
      GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
      GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
      GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
      GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
      GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
      GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
      GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
      GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
      GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
      GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
      GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
      GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, 
      GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, 
      GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float, 
      GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
      GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
      GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control
  glu version: 1.3
  glu extensions:
      GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
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  0xa4 32 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  4 1 Ncon

Joined: 09/01/2009

Hi, SergyCh!

Are you getting any kind of console error message, like a segfault or anything? Or is it just silently quitting?

Aside from that, I have no idea. This is just a fan site, so we don't know everything. But there is a bug reporting form you can fill out for the Humble Bundle version of World of Goo here: http://goo.gl/5lE4I

Joined: 02/01/2012

Yes, it looks like segfault:

sergcheb@fenrir:~> WorldOfGoo 
/usr/bin/WorldOfGoo: line 30:  6912 Ошибка сегментирования                   $BIN $@
 
It looks like World of Goo crashed! If you need support, please include the
contents of the log file in your problem report.
The log file is stored at: /home/sergcheb/.WorldOfGoo/WorldOfGoo.log

Thanks for the link!

Joined: 09/01/2009

You're welcome. I hope you get the problem fixed soon! Smile

Joined: 02/02/2012

same problem here, fedora 16 x86_64, ati (amd) graphics
how we can get official support from 2dboy?

Joined: 02/20/2011

email them. MOM4EVR has the mailing adress. good luck to you both!

-_-

Joined: 12/23/2010

There's also a mailing form, which (as I recall) works.

Joined: 07/08/2011

My old email works as well. It's in their white-list, but I think I'll save that opportunity for a rainy day.