The World of Goo Corporation consists of 3 separate levels; wogc , wogc3d & wogcd
We all know and understand the differences, and in the original game which one is available and when. However the rules the game applies to activate and switch between the different versions could be used in different ways.
The buttons in MapWorldView
The 3 wogcorp buttons are displayed (or not) using the following rules.
wogcorp_intact
Visible if island4 is NOT enabled and island5 is NOT enabled and WoG Corp is not destroyed. Also it is disabled until WoG Corp is unlocked
wogcorp_3d
Visible if island4 is open and island5 is not open and WoG Corp is not destroyed
wogcorp_destroyed
Visible if WoG Corp is destroyed.
Which level is played
The actual level that will be played when the wogcorp command is executed, matches the button which is visible.
The hole in the logic
It may not be obvious from the above, but there can be a gap in the wogcorp sequence.
If chapter 5 is enabled but WoG Corp is not destroyed… none of the buttons are visible.
In this case if you have an additional button which can access WoG Corp, then it will play the original "intact" level.
It is important to note that.. island4 need not be the fourth chapter played, nor island5 the fifth. So WoG Corp could change to "3d mode" immediately, or once the 1st chapter is completed, and could remain in that mode for anywhere from just 1 level, to the remainder of the game… since there is no requirement that WoG Corp is ever destroyed. Whilst changing the order in which the wogcorp levels become available is not possible, you can move through the sequence in different ways.
The Full Sequence
Disabled -> Intact -> 3d -> Invisible (but plays intact) -> Destroyed
By controlling when, and if, WoG Corp is unlocked and destroyed and when island4 becomes available, you can effectively skip various stages.
If WoG Corp is never unlocked, it is inaccessible until island4 is open, then the 3d mode is available, essential you have skipped the "intact" phase.
If WoG Corp is destroyed before island4 is open, you skip the 3d mode entirely.
[More Information about the WoG Corp Levels themselves]
- Printer-friendly version
- Login to post comments
Thu, 10/07/2010 - 16:28
Here's the information I found:
It ALWAYS plays using the appropriate icon, even if launched from pl_wogc
Any balls from the level.bin are left off, only the Drained/DrainedIsh appear
Those balls can be destroyed through fire/spikes, and actually disappear...they can't be brought back EVER (bug)
Besides that, anything for a normal level can be included.
Thanks, GooGooAction, for helping me with these!
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Fri, 10/08/2010 - 15:25
Also, about the "invisible" one...
Could you set the same onmouseover for 2 buttons? If you did, would it show the text twice when mousing over both the visible and later-for-invisible ones?
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Fri, 10/08/2010 - 16:04
I think not. By "invisible", I think DaB means not there. There is only one icon, other are not loaded in to MainMenu
My Gooish profile | Videos on YouTube | My WOG Mods
Fri, 10/08/2010 - 16:15
I mean, if you made a button with a separate id so the game didn't hide it. The from island button would still be there.
Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.
Sat, 10/09/2010 - 05:43
Yes, you can set the same mouseover command on 2 buttons.
No, it will only ever show one text at a time
Which text depends... mouseover is "depth sensitive".. so, so long as the "invisible" button is set behind the others.. and completely covered by them... you will only get mouseover for the "invisible" one, when the others in front of it are invisible.