Experimental Level Project
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Total downloads: 18,246
Latest version: 1.1.3
Release date: 03/03/2016 - 13:22
Some OCDs are not "the best possible results" (EL 4, EL 7, EL 8, EL 9).
Levels will appear in 5th chapter
And there's a level sequence (so you have to beat level 1 before level 2 and 2 before 3 etc.)
1. Tower in Antigravity - central antigravity experiment
2. Edge of Bridge Building - experiment with gravity directions
3. The Green SubGOOrine - experiment with swimming
4. Acid of Goo - experiment with "Acid Balls"
5. Hole in the ground - finding the Ancient WoG Corp. - "Ivy Tower 2"
6. Sacrifice of Goo - experiment with horizontal transport
7. Goosweek's Lift - experimenting with the GGF block (and "stopsign" tag)
8. Great Idea of Goo - opening the GGF block
9. Wrong idea of Goo - experimenting with antigravity Goo Product
10. The last experiment - the IDEA-BOMB in use!
Experimental levels are based on pencil drawings and look pretty well with Pencil Goo Balls by Vladislav
Version history:
Version 0.1.1 - fixed "impossible OCD" in level 1
Version 0.2.0 - added levels 4-5
Version 0.2.9 - added level 7, changed AcidOfGoo's particles
Version 0.3.0 - added level 6, changed some signposts
Version 0.4.1 - added levels 8-9, changed graphics resolution, added OCD to level 4
Version 0.4.2 - deleted "depends on" - that should have never existed.
Version 0.5.0 - added level 10, changed graphics into high-res JPEG format, edited level 8, changed particles, fixed some invisible bugs
Version 0.5.1 - fixed level 7 (with changing required balls number), changed OCD for level 10.
Vesion 0.0.2* - experiment with moveing levels into chapter 5. Added level sequence.
Version 1.0.1 - levels still in chapter 5. Added custom pipe kind.
Version 1.0.2 - fixed some things. Changed OCDs in level 2 and 10.
Version 1.0.3 - reorganised graphics (images cut into smaller pieces and removed folder GoosweekGraph), level 7 deleted and created again.
Version 1.1.0 - fixed signposts. (Bug with signpost was made by WooGLE)
Version 1.1.1 - fixed friction in level 7.
Version 1.1.3 (2016!)- friction in #7 reduced with stopsigns, added stabilizing force fields and dampening, several OCDs updated, levels added at the end of chapter 5 (so the island does not close after finnishing EL 10), Acid Balls enchanced...
Goosweek's Goomods Factory
*means that addin has different ID and should be uninstalled when you got newer version. I was not so brave as a pioneer of overwriting chapters...
Version | Platform | Release Date | Filename | Size | Downloads |
---|---|---|---|---|---|
1.1.3 | All | Thu, 03/03/2016 - 13:22 | Goosweek.Experimentals.Update.goomod | 4.65 MB | 1,740 |
1.1.1 | All | Sat, 03/05/2011 - 07:31 | Goosweek.ExperimentalLevels.final.goomod | 4.67 MB | 3,671 |
1.1.0 | All | Tue, 08/31/2010 - 06:32 | ExperimentalLevelProject.final.goomod | 4.62 MB | 2,195 |
1.0.2 | All | Sat, 06/12/2010 - 06:32 | ExperimentalLevelProject.goomod | 4.41 MB | 2,592 |
1.0.1 | All | Thu, 06/03/2010 - 22:31 | ExperimentalLevelProjectClosed.goomod | 4.41 MB | 1,378 |
0.5.1 | All | Thu, 04/29/2010 - 19:54 | ExperimentalLevelProject.goomod | 4.38 MB | 1,738 |
0.5.0 | All | Wed, 04/28/2010 - 05:18 | ExperimentalLevelProject.goomod | 4.38 MB | 1,297 |
0.4.2 | All | Thu, 04/22/2010 - 20:29 | ExperimentalLevelProject.goomod | 17.72 MB | 1,573 |
0.3.0 | All | Thu, 04/15/2010 - 09:09 | ExperimentalLevelProject.goomod | 17.2 MB | 1,456 |
There is 1 current download. Show 8 archived downloads.
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Wed, 04/07/2010 - 13:30
Mh, was OCD really unachievable for level 1? I assumed you wanted the player to have to use the shaking bug. Seemed to be tough, though, haven't been able to free one so far.
Edit: Forgot that I had OCD'd it. Did it again yesterday and was pretty confused when I still saw balls +0 at the end.
my gooey profile | my video channel | author of Hazardous Environment
Wed, 04/07/2010 - 13:47
Shaking Bug no works correctly all the time. When the ground is sticky, often all attached goos sticks to it after "bug action". The 31 balls OCD is maybe not very difficult, but there is no chance for surprise.
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 04/07/2010 - 13:57
The shaking bug only seems to work correctly in the original WOG levels, as far as I've seen. I only got it to work in my level "The Forest" by making a detaching rectangle down below the ground...
IRC | Chapter Tutorial | Reference Guide
Thu, 04/08/2010 - 10:53
i LOVE all your levels.
doesn't matter that i can't finish many.
PS: don't use polish letters, they don't work.
last.fm
facebook.
.
Mon, 04/12/2010 - 13:50
Okay, now that I've had a chance to play these levels...
Wow! They are hard! If you were trying to make these difficult, you sure succeeded! I managed to OCD the first, but haven't been able to finish the other two yet. Good job! You're a good artist, by the way.
EDIT: OCD'd second as well, but third is really hard. Haven't had a chance to play the other two yet...
IRC | Chapter Tutorial | Reference Guide
Mon, 04/12/2010 - 13:53
Don't try to beat the 3rd level like seen on the screenshot. Then it's relatively easy.
my gooey profile | my video channel | author of Hazardous Environment
Mon, 04/12/2010 - 14:01
Yeah, I beat level three, just didn't get OCD. Some of those GooProducts rocketed into the spikes. Rats.
IRC | Chapter Tutorial | Reference Guide
Mon, 04/12/2010 - 19:28
the background is colored?
Samyster
Tue, 04/13/2010 - 14:10
All graphisc (but not the goo balls and signposts) is scaned from the white paper.
PS: there are two votes that (some of 1-5) EL are impossible to complete. What about level 7?
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 04/14/2010 - 18:01
Hmm...Level 7 seems to be a mixture of Ivy towers and Burning man (but instead, going up than going down)
InfernoFans | Chest full of porkchops
Wed, 04/14/2010 - 18:48
Finally got to try level 7 tonight. Done in 0 moves.
http://img406.imageshack.us/img406/7528/thbelp070m.jpg
Btw, I think that that kind of experimental levels is a very cool idea. I want to see more of these.
Edit:
Oh and also did level 2 in 6 moves. Less is possible, but it's way too late already...
http://img697.imageshack.us/img697/5056/thbelp026m.jpg
my gooey profile | my video channel | author of Hazardous Environment
Fri, 04/16/2010 - 01:21
I don't like this THROWING TECHNIQUE (because it's still too difficult for me)...
Author of Platforms of Goo and 64 levels for World of Goo .
Fri, 04/16/2010 - 04:51
I'm sorry to hear that you don't like it. OCD'd level 6 without throwing, though.
my gooey profile | my video channel | author of Hazardous Environment
Fri, 04/16/2010 - 15:21
when i go to click on the goo filled hills SUMMER comes up but it just stays there??? IT WONT WORK!!!! IT WONT LOAD ANYTHING IN THE GOO FILLED HILLS!!!!!!! >:(
I LOVE WORLD OF GOO! I NEED A GOO 2!!! WORLD OF GOO 2 !!! OH AND HI! LOL
Fri, 04/16/2010 - 23:16
Great levels, very hard but fantastically well done cant wait try any new one you make, also looking forward to this being a chapter if thats ever possible with the modding tools ;D.
Sat, 04/17/2010 - 12:27
Hello, I have a problem. The levels don't work for me. I install them with GooTool, but they don't appear in the chapter 1. I'm on a mac, could somebody help?
Mon, 04/19/2010 - 12:21
Make sure you have WOG patched.
http://www.worldofgoo.com/dl2.php?lk=patch
IRC | Chapter Tutorial | Reference Guide
Mon, 04/19/2010 - 16:01
Unfortunately, this does not apply to Mac.
Double-check that you set your game paths correctly in GooTool and launch the game from the custom directory. (The one you specified under "Custom World of Goo".)
my gooey profile | my video channel | author of Hazardous Environment
Wed, 04/21/2010 - 09:26
Oh, yeah. Duh. Sorry.
IRC | Chapter Tutorial | Reference Guide
Thu, 04/22/2010 - 15:21
I've yet noticed that GooTool says in the description that these levels depend on "Experimental Graphics". Where can I find it?
Fri, 04/23/2010 - 01:36
It was a bug. I want to divide this addin into two parts, because of large file size. The version 0.4.2 hasn't that problem. Probably, when I add 10th level, I will use JPG format.
Author of Platforms of Goo and 64 levels for World of Goo .
Fri, 04/23/2010 - 02:08
If you do, please use the original higher-res versions from earlier versions as a source. The lower-res graphics you mentioned have kept me from d/ling 0.4.x so far. Just a suggestion, of course.
my gooey profile | my video channel | author of Hazardous Environment
Mon, 04/26/2010 - 14:36
I like these experimental levels! Interesting, in 9th level when you pull the lever, in the goo dispenser anti-gravity goos go up!
My Gooish profile | Videos on YouTube | My WOG Mods
Tue, 04/27/2010 - 04:50
Yes. I've discovered this behavior, but I think it's possible to fix it.
Author of Platforms of Goo and 64 levels for World of Goo .
Tue, 04/27/2010 - 06:28
Played the two new levels yesterday (collected 41 on #9, less is possible but hard) and there are two bugs in level 9 related to the antigrav balls and the pipe.
When you use an antigrav ball for the last connection, it is not correctly sucked by the pipe and other antigrav balls are not properly sucked in. When the last ball is a common, everything is fine (although some antigrav balls still seem not to be sucked in correctly). Didn't check the XML, but do you use a negative mass value for the ball type? If so, the pipe's suction doesn't seem to be able to handle it.
Anyway, very good ideas on those last two levels.
my gooey profile | my video channel | author of Hazardous Environment
Tue, 04/27/2010 - 08:29
Finally got around to playing these some. Very cool. I can now oficially say that (in my opionon) you are a really really good artist. These are some really cool levels!
IRC | Chapter Tutorial | Reference Guide
Tue, 04/27/2010 - 12:37
I got 44 goos on level 9. But because of the sucking antigravity goo bug I accidentally lost 5 black goo so 49 is my best! That sucking goo bug is really strange.
My Gooish profile | Videos on YouTube | My WOG Mods
Tue, 04/27/2010 - 13:59
My Goos haven't negative mass. Bug is with antigrav.
I have discovered SUCKING BUG in my Bug_Product Balls... The same problem is with the Idea_Of_Goo Ball that exists in level #8...
Probably because of this in World of Goo antigravity balls (balloons, Zbombs) are not suckable.
Author of Platforms of Goo and 64 levels for World of Goo .
Thu, 04/29/2010 - 08:34
Yep. I spent a really long time on level 8... Looks 100% impossible to me. If the Idea_Of_Goo wasn't auto-attaching, it might be possible, but he's really hard to get inside the pipe. Maybe if he were draggable?
Balloons sure act like they could get sucked in the pipe, though- they aren't repelled by it like is the problem here. Maybe you should take a closer look at the balloon xml.
IRC | Chapter Tutorial | Reference Guide
Thu, 04/29/2010 - 08:45
First of all, I really loved that glowing light bulb! It look awesome! But I it has a very long burning time. If it was shorter I could finished level 10 in 0 moves
And about the bug. You can create goos like Beauties and the place force field covering the whole level and make it anti gravity true... long story short you can make something like in Genetic Sorting Machine without much editing of balls xml
My Gooish profile | Videos on YouTube | My WOG Mods
Thu, 04/29/2010 - 08:51
That's what I thought exactly. Am stuck at 1 move, too. (Only got 2 yesterday because I ran out of time, but am going to do 1 this evening.)
MOM4Evr:
Level 8 is not impossible, there is a different way to bring the bulb back to the pipe.
my gooey profile | my video channel | author of Hazardous Environment
Thu, 04/29/2010 - 09:02
Ok, I'll take another look!
IRC | Chapter Tutorial | Reference Guide
Thu, 04/29/2010 - 15:43
AHH!
I was recently updating all my goomods and this level pack hung wog.
I played level 6 fine, it took a while to load, but when i try level 7, wog just hangs and i cant even open up my taskmanager to kill it. i had to do a hard reset to my computer. please fix because i love how challenging these levels are
Thu, 04/29/2010 - 21:49
Got 9 Moves in Level 10.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Fri, 04/30/2010 - 00:31
My record is 11...
Author of Platforms of Goo and 64 levels for World of Goo .
Fri, 04/30/2010 - 02:30
Got one yesterday evening, as planned.
http://img7.imageshack.us/img7/561/thbelp101m.jpg
my gooey profile | my video channel | author of Hazardous Environment
Fri, 04/30/2010 - 20:27
I think in Level 10 that 0 Moves is possible.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sat, 05/01/2010 - 03:41
Think so, too. But it's not easy to hold the structure down long enough.
my gooey profile | my video channel | author of Hazardous Environment
Sat, 05/01/2010 - 12:02
Level 8 is way too hard! please add a supporting platform so I can get the GGF block to the other side without the stucture screwing up and have the GGF block fall into the pit AND run out of timebugs to undo the mistake.
Sun, 05/02/2010 - 06:02
When I open level 7 on version 0.5.1, it crashed my computer and the game can't closed.
But if you send the albino strand to the hill so after the explosion, the albino strand can fall to the pipe.
UPDATE: Got 3 Moves in level 10
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Sun, 05/02/2010 - 06:09
You have to do that anyway, even for one move. But without attaching Pokey, the strand gets pulled up by the bulb very fast. That's why it's hard to keep it down.
my gooey profile | my video channel | author of Hazardous Environment
Mon, 05/03/2010 - 16:23
Oh. I see, so 1 move is only possible in level 10. I didn't expected that the bulb is attached to the albino goo. thB, you're genius!
On my second thought, Goosweek, did you see the 40th comment?
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Tue, 05/04/2010 - 10:49
I don't know why level 7 crashs. In version 0.5.0 I had this problem too, but after small remake (I stll don't know what was the bug) I haven't any bugs in version 0.5.1 on my computer.
Author of Platforms of Goo and 64 levels for World of Goo .
Thu, 05/13/2010 - 14:55
And now it's in a PERFECT formation on chapter 5! THIS COULD BE A NEW REVOLUTION!
Maybe if all the addins were based upon difficulty (like a kinda hard level in "Cog In The Machine") or the style of the level (Internet-super-highway-like levels would appear in ch. 4) there would be alot more variations to maps! (and alot more space for them new levelz! )
InfernoFans | Chest full of porkchops
Fri, 05/14/2010 - 13:21
I thought about another island for my levels, but addition of chapter 6 is impossible (and it's impossible to add chapter 7). LevelButtons don't works in in-islands maps...
So I decided to add my levels to different chapter... (It had to be chapter 5, because my levels don't looks like ISH, and signpost says that it's after Z product launch event)
Author of Platforms of Goo and 64 levels for World of Goo .
Wed, 05/19/2010 - 10:08
ive found a scary in level 8!
Wed, 05/19/2010 - 14:59
What's so scary about it, exactly? It's just a level, dude. Calm down.
InfernoFans | Chest full of porkchops
Fri, 05/28/2010 - 12:15
the box exploding is the scary,dude
Thu, 06/10/2010 - 03:47
These 10 levels don't work for me, it crashes all the time when I open level 1.
EVERYTHING AMAZING BY INWOG
inwog, publisher of 407 World of Goo levels since 2009-2015
Thu, 06/10/2010 - 05:35
Version 1.0.1?
Author of Platforms of Goo and 64 levels for World of Goo .