Congratulations, you made it through. I hope you enjoyed meeting MOM 2.0. If you want to visit her again, you can find her here.
Unfortunately I spent 2 days writing a bunch of awesome code for this, but didn't leave enough time to make it very funny. So if you have any suggestions, leave a comment below and I'll update
A few more updates today. You can now rate addins; an overall rating (for all addins) and a difficulty rating (just for levels). So get rating and I'll shortly add a "highest rated addins" list and an option to sort by rating and difficulty. I'm also going to add this feature to GooTool so you can rate directly from there.
In other news, Soultaker has created a mod to let you control World of Goo's volume directly within the game - a feature that's been requested by players for ages! I'll hopefully add his feature to GooTool soon, but in the meantime if you have some technical skills check out his forum post. Read on!
We've made a few more updates to the site over the last few days. As you probably noticed, the front page is substantially more useful now, providing a portal to useful content on the site: the most popular addins, latest addins, news from us and from 2D Boy, popular content, active forum posts, etc. Read on for more news.
Some of the files for the recently uploaded addins have gone missing. I'm aware of this and I've asked the authors to send them to me, so no need to report missing files for now.
Now to hunt down the source of this bug (which is odd, because I never actually delete files from disk...). I'll post again when this is fixed.
Update 29 March: I found this buried in the Drupal documentation. So now it's fixed permanently.
Phew! We're back. As you can see the site has undergone quite an overhaul. I've been putting this off for a while, so it's been a busy week.
The most important new feature is the World of Goo Addin database, where mod authors can easily upload their levels and mods, attach videos and screenshots. Users can comment (and soon rate) the addins as well as download them. For a good example, check out Jingle Balls. Read on.
This version lets you backup and restore your profile to this site, giving you a quick and easy way to make backups and also to transfer profiles between machines (even between Windows/Mac/Linux). This doesn't share your profile with anyone; that's a separate option "publish profile" that is not yet finished.
You can store up to 10 profiles on this site (let me know if that's not enough). After that, the oldest profile is deleted. You can also "preserve" backups using "My backups" on the right-hand navigation, preventing them being deleted this way.
Also in this version are some other improvements, mostly for the Linux version and forthcoming 1.40 World of Goo. Read on for the changelog.
In 2dboy news, Kyle found time to release the soundtrack, and the Linux beta is now complete and it should be released soon.
I've just released GooTool 0.10.0. This is the first release of the 0.10 series and it adds support for Mac OS X, preliminary suppport for the Linux beta, and a proper installer for Windows users.
I didn't get a chance to finish everything I wanted to, but I wanted to get the Mac port out as soon as possible. But there are a number of other changes too, read on for the changelog and roadmap. The goal is to complete all the new features in 0.10.x quickly and have a stable 1.0.0 release, so please report any bugs you find.
In other news, I've started documenting the game file formats on this site. I believe it's fairly straightforward for me to add people as editors, so just create an account here and let me know if you wish to contribute.
It's been revealed that the Linux port is being done by none other than Soultaker (maks), a well known face to 2dboy forum visitors. If you want to keep on top of progress or join the beta, sign up to the Linux mailing list. Update: a beta version is out already.
In other news I've finally fixed a major problem with internationalised text in goomod files, so GooTool 0.10 will be out shortly.
So Jingle Balls seems to have become quite a success. Although not quite as polished as we'd wanted due to time constraints (we couldn't convince Santa to move Christmas), we've learned a lot for our next developments.
If you weren't able to play the level or are interested in seeing the walkthrough, videos of both the normal and the OCD solutions follow. Read more to watch them.