Goofans Game Discussion

809 replies [Last post]
Joined: 12/23/2010

obvious sarcasm >>> It looks awesome!!!

But seriously, it looks like it's getting good.

By the way, since we're talking about developer-related in-game stuff, in Dink Smallwood the final boss was Seth, the creator if the game. It was just a normal "person" sprite with a picture of his head stuck on, but it was still cool and funny Laughing out loud

Joined: 07/08/2011

Lol. That seems like it would take away from any potential storylines we come up with, though.

And that was just a test. The font itself looks blocky. (Courier New, Italic) So, I'll most likely change it in the near-future. Any suggestions for developer fonts?

Joined: 08/06/2010

I like Courier as a default for terminal-like things such as PuTTY.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

So Courier instead of Courier New? Should it still be italicized? Or normal?

EDIT: Also, where on the screen? Is the top-left okay? Is it big enough? Remember, these changes would take about a second, and it would define how you, the testers, will see it.

Joined: 01/31/2011

Ok so I guess.

Also, about the World of Goo references, we need permission.They are trademarks of 2D boy, and would be breaking copyright issues.

Courier in Top left corner sounds nice

Joined: 07/08/2011

Alright, but italicized or not? Or bolded?

Here is what just normal Courier looks like.

Joined: 08/06/2010

Or can we use the World of Goo 'console' font, from the Information Superhighway?

I've found some others as well, such as the font used on Unix. They look appropriately consoley.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

I'm using SDL_ttf which lets me use standard font files like .ttf and .fon. So anything found in C:\Windows\Fonts would work fine, or anything with those filetypes.

Joined: 08/06/2010

I know about SDL_ttf. But isn't there a TTF version of World of Goo's console somewhere? I doubt they made the font by hand.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

Maybe, but it isn't in the WoG directory. Plus, I don't think we'd be able to legally use their font.

EDIT: Actually, WoG's fonts are in the old style, different letters were individually mapped as rectangles for SDL to draw on-screen.

Joined: 08/06/2010

It's the PopCap FontMaker output format. PopCap includes functions to draw from those fonts.

I checked, it seems to be a modified version of FixedSys Bold. It's a standard Windows font.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 09/01/2009

If you use fonts like Courier, be prepared for non-Windows platforms to display text entirely differently than Windows. I found a cool console-y (By this, I think you guys mean monospace) font called "Vera" that's public domain, so you can use it for anything. Just make sure the font you use is compatible with the license we're planning on for the game. Speaking of which, what license are we planning on? GNU GPL is cool, but can tend to be very restrictive. I'd think LGPL or zlib would be better.

As for World of Goo references, there's no copyright infringement as long as we don't use original images. A lot of people make nods to other games (like the Cave Story helmet in Terraria) without specifically asking permission. Although that is a good idea.

As for the final-boss-being-head-of-developer thing, that sounds like a cool idea, but it would have to be hidden, like only if you do a few certain secret things throughout the game, or only if you pass a certain commandline parameter.

Joined: 02/20/2011

Maybe a goo-ish enemy? That hisses and explodes when you get to close? Or some one who leaves secret signs that are hidden. And he operates a telescope and is funny. Or if you wander at night, skeletons with arrows shoot you, and they fry in the light.

-_-

Joined: 07/08/2011

I'll google Vera later. For licensing, LGPL is what I was originally aiming for. IDK, what do you think?

Alright, it might be done then.

Not commandline. That would only be for advanced users. Tongue Maybe if you press a certain key-combination as you're walking into the room or something like that.

Joined: 09/01/2009

I was just suggesting a commandline thing because that's fairly common among secrets in games. But key combos work too, though it's more common to type something (like type bmax in Space Cadet pinball to get unlimited balls). And LGPL is cool.

Joined: 08/06/2010

Vera isn't public domain, it's just a very very very very very liberal license. The only real difference from public domain is that if you redistribute the font you need to distribute a copyright notice with it.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

Oh, that's fine then.

Joined: 02/20/2011

Whats Vera?
( 20,000th view of this thread! )

-_-

Joined: 09/01/2009
Joined: 02/20/2011

Ohhhh, so it's a type of font! now it's all clear.

-_-

Joined: 01/31/2011

ugh dammit lmgtfy is like a rick roll but humiliating xD

Joined: 02/20/2011

-_-

Joined: 08/06/2010

"Loading video. Please wait." Laughing out loud

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

0.o Aaaaannnnnnyyyyyywwwwaaaaayyyyy...

I know we were going to hide the HP value, so I made it available just when you are in the developer view (see text status of engine as well as hp, mp, and gp values). I've also made an easy way to have game states, such as the Infinitives state (pretty much godmode, except with unlimited mp and gp as well). I've also made the background update color black so I don't have to constantly blit a blue square to show the status. Here is an updated screenshot.

Joined: 08/06/2010

Don't you mean Superlatives, not Infinitives?

You should make a variable for each thing (unlimited hp, show hp, show mp) so that we can change them with config if we want.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

Erm, I mean Infinites. I don't mean Grammar. Tongue (typo fixed in code)

No those states are changeable via key toggle. Right now I have Infinites state set to the "i" key, but it's only available in developer view.

Joined: 08/06/2010

Or with a console command?

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

The console would actually take too long to complete. Besides, if we end up doing a chat function, we could have commands like "!infinites".

Joined: 08/06/2010

What I was thinking of was an addition to the work-in-progress console-type thing, and a class called GameVar that contains a bool that can be set by the aforementioned console. Things like "infinites" or "cheats" or "developer" or "god".

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 09/01/2009

A single bitfield would be better than a bunch of different booleans. So you can bitwise OR in different values, and fit about 32 different flags into a single int.