Music in WooGLE

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Joined: 10/14/2010

What causes the music to change in Genetic Sorting Machine? Can that effect be replicated in other levels?

Joined: 03/31/2009

No, the change in Genetic Sorting Machine is thought to be hard coded in the game itself. Although, you can do something like in the Observatory Observation Station.

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Joined: 08/06/2010

In Genetic Sorting Machine, when a beauty ball pops it changes the music. That part is hardcoded. However, what Pavke is referring to is changing the "pop" sound of a ball so that it plays a music track. An example of this is the UtilGooGlobberMom from the last level.

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Joined: 12/29/2008

I hate hard coded stuff! It makes stuff so much more complicated!

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Joined: 09/01/2009

In older games, virtually everything was hard-coded, so to mod games like that at all now requires quite a bit of reverse engineering and patching in assembly code. Not as user-friendly as what we have here. Wink

Joined: 08/06/2010

I've been modding Minecraft, and everything's hard-coded! But it's Java, so you can jad it. Wink

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 10/14/2010

If I made a new ball with the music as the "death" sound, would that work?

Joined: 08/06/2010

Yes. But a few caveats:

- The new music has to be louder than the old music. They're going to play on top of each other.

- The new music file has to be long enough for the player to finish the level before it ends.

- The ball has to die at *exactly* the right time.

Also, it might be a good idea to make it a Utility ball by naming it something like UtilMusicMusicTrackName.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 04/29/2009

I think one music played on top of another would sound weird. It's better to create a Utility MOM-ball witch contains enough "UtilMusicMusicTrackName#1"-balls. Multiply the number of the contained balls by the length of the track to get the proper popduration. This MOM-ball (it has to be invulnerable) is surrounded by mostlydeadly geometrys which have to be replaced at the point you want the music to change.
A second MOM-ball (containing the "UtilMusicMusicTrackName#2"-balls) has to touch a ballbuster at the same point.
The last moribund "UtilMusicMusicTrackName#1"-ball will play its sound till end, so you would have a overlapping music but not exceeding the time of the first music.
I have an idea how to avoid this but I can't describe it. I'm starting with a sample.goomod (which shows how) right now.

Joined: 04/29/2009

Ok, I'm done: http://goofans.com/download/sample/change-music
Hope it gets published soon.