Anyone?

100 replies [Last post]
Joined: 07/08/2011

When I first saw it, I read it as "below". I don't think there will be too many problems. It doesn't even matter, really. Most Hispanics pronounce Minecraft as "Meenaycdaft".

Joined: 12/23/2010

I lol'd.

Yeah, I agree. And there are plenty of games that have way less-relevant names: Half-Life, Braid, Far Cry, Frozen Synapse, etc.

Joined: 12/29/2008

You got a point there, I vote for Beloh!

Check out my SoundCloud, MomoSoundWaves

Joined: 02/20/2011

i vote beloh.

-_-

Joined: 07/08/2011

That's like four votes right there. With AP, 5. I think it wins!

I have some free time for the first time this week. I'll work on it now.

Joined: 12/23/2010

Sweeeeet. I should get on with the story too...

Joined: 07/08/2011

If I could suggest something, I like the idea that, even though it's underground, the sky is visible. That just sounds cool. It won't be something that comes up in dialogue, it'll likely be mentioned as "another world" in the Earth beneath us. If that interferes with the story then we can forget it.

Joined: 08/06/2010

Yeah, maybe the ceiling is high enough above certain areas that any light from the top makes it look blue like the sky?

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/23/2010

We could do that. At the current moment I was thinking about there just being everlasting shiny crystals which illuminate the world, but we can have a complete sky with clouds, and maybe stars (or some alternative) during a "night".
It probably won't come up too much, maybe some mention of it near the beginning of the story, but I don't think someone will come and give a full explanation. We can give a bit more info on the Wiki, for those who are curious.

By the way, although my story will be in novel-form (as MOM suggested), and the player will talk, I don't think he should actually say anything in the in-game dialogue. Rather, people could repeat his questions, similar to LoZ and other RPGs.
In any case, I'd like to take part in creating NPC dialogue (and other things like signs and books) once we get that far.

Joined: 08/06/2010

I finally beat Cave Story (with the good-ish ending) last night, and now I understand what you mean when you say this game is becoming similar to it. They work hard to never give the player character any lines.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 12/23/2010

Totally forgot about Cave Story. I'll play a bit more sometime soon.

I don't think it should be too difficult to give him no lines. I'll try to make him talk very little in the initial story anyway. Although in Cave Story, it looks like he's just taking orders from everyone (so far in the story, anyway). I'd want our character to still have some kind of personality. The sprites should include expressions in his face.

Joined: 08/06/2010

When you get to Grasstown is when it looks a bit strange. "What's that? You're going to make an explosive and you need gum base? Here, try this."

And I agree about expressions, it will help communicate the story better.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 09/01/2009

Silent protagonists ftw. When the protagonist talks in some games, it seems kinda weird. Especially when you have a dialogue choice and they repeat what choice you just made. It's kinda strange. But I've seen good examples of silent protagonists, and good examples of talking protagonists, so it depends, really.

@Gooballs of Fire: Development on Dev-C++ halted a few years ago. Code::Blocks is very similar, but is being actively developed. Much better choice.

Joined: 12/29/2008

Like in Portal and Portal 2, the apple joke was simply hilarious!

Check out my SoundCloud, MomoSoundWaves

Joined: 08/06/2010

Originally, you were going to need to "Press SPACE to say \"Yes\"" and actually speak to resolve the final stalemate, but it was too anticlimactic.

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

(SPOILER)
They originally had the moon as an Easter egg with a false ending, ending with you dying in space and an ending song about how sad it was to die on the moon.
(END OF SPOILER)

The idea behind the silent protagonist is that it will give you better immersion when playing the game. This is rubbish, in my opinion. I find that options/choices in conversations go a long way if it doesn't actually show you saying anything. An example would be Dragon Quest/Final Fantasy. When you go into the inn and talk to the NPC behind the counter, she'll give you options like "Stay for the night (10g)" and "Leave". If you press "Leave" the next thing to happen is her saying "Oh, I guess I'll see you another time then!". If we're careful to never show the player talking (no "Protagonist: I'm speaking") then we'll be fine.

On another note, I'm spiffing up the code a little bit. I've also realized what a dimwit I was before and figure out the GetTicks method. Tongue I looked back on the wiki and read the definition. I didn't use to understand for some reason. Now, fps will be handled much better. I've made it (fps) a changeable integer, so we can change the value at any time with just a single line. Along with this, a timer class has been created. Animations are coming!

Joined: 12/29/2008

I think silent protagonist is still good, it can add an element of comedy with lack of choice in some cases.
And it's good you're working on the engine, since that's the most urgent place for progress!

Check out my SoundCloud, MomoSoundWaves

Joined: 12/23/2010

RedTheGreen wrote:
I find that options/choices in conversations go a long way if it doesn't actually show you saying anything. An example would be Dragon Quest/Final Fantasy. When you go into the inn and talk to the NPC behind the counter, she'll give you options like "Stay for the night (10g)" and "Leave". If you press "Leave" the next thing to happen is her saying "Oh, I guess I'll see you another time then!". If we're careful to never show the player talking (no "Protagonist: I'm speaking") then we'll be fine.

Of course. Having such choices is almost necessary, as long as we don't actually have a line of dialogue which is spoken by the player.
However, during cutscenes or other no-choice conversations, anything that the protagonist has "said" will be hinted to by the other person's words. For example, the NPC you're talking to says "The boss? Oh, he's just round the corner.", but you don't actually see the player saying "Where's the boss?"

Joined: 12/29/2008

Wheatly: Say "apple"
*player presses space*
Wheatly: Okay, you just jumped...

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Joined: 04/29/2009

Quote:
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Are you sure?

ok/yes

Joined: 12/29/2008

You know, I actually hesitated the first time!

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Joined: 07/08/2011

@puggsoy: Exactly what I was going for.

Joined: 02/20/2011

maybe one thing where it is a game-critical game choice (meaning you have to do the action eventually to proceed) and it says: do you want to do such-and-such? yes/no
and yes will just go on, and "no" will bring "are you sure? yes/no" and then "are yous sure you're sure? yes/no" and if you deny again, it will say "meh, you have to do it anyway" and then proceed.

-_-

Joined: 07/08/2011

Hah! We should do that!

Joined: 09/01/2009

As HCBailly (on YouTube) likes to call it: "BUT THOU MUST!"

There's quite a few games with choices like that, actually.

Joined: 08/06/2010

Again, from Cave Story:

Do you want this Mushroom Badge?
Are you sure?
You are positive you want it?
But really you don't want it, right?
So you actually really want me to give you this badge?
You are certain you want the mushroom badge?
And you actually don't care about getting it?
You truly want it?
Heh heh. Here you go.

With a yes/no choice after each. And if you choose the wrong option you need to die and restore a save before you can try asking again. AND THEN THE STUPID MUSHROOM BADGE DOESN'T DO ANYTHING!

Sorry, I just spent a half hour on this part. Tongue

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 07/08/2011

They fixed that in versions after the original by allowing you to leave the room to be able to ask again.

Did you know that examining it in the inventory then talking to him again would allow you to restore Curly's memory?

Joined: 08/06/2010

A-HA! That's it!

Another Planet finally has an official release! Download chapters 1 through 3 here! Thank you for waiting so long while I kept starting over.

Joined: 04/23/2011

Awl... I really like being able to talk in games though... Sad but oh well. As for all the trickery up there you should do it! Wink

For those wondering, Earth of Goo is still being worked on, but not as often. It will be finished! Check out my website/YouTube @ScarletFury!

Joined: 07/08/2011

Hey guys, would you maybe want to extend the name a bit? It's almost nothing, but I was thinking of something like Journey Beloh or Journey Below instead of just Beloh.