Levels

Here are the levels.

Chapter 1 (The Goo Filled Hills)

Going Up

Going Up

The Goo Filled Hills

Normal: 4 balls
OCD: 11 balls

No previous level.
Next level:
Small Divide.

easy as Goo pie

Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.

easy as Goo pie
Level data
Directory name: 
GoingUp
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
11
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=D-KoE5p-qPU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Going Up
World of Goo OCD - Going Up
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 18 common (1 sleeping, 3 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,327" endzoom="0.936">
		<poi pos="6,634.5" traveltime="0" pause="0" zoom="1" />
		<poi pos="1,313.5" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,327" endzoom="1.273">
		<poi pos="0,624.5" traveltime="0" pause="0" zoom="1.273" />
		<poi pos="0,241.8" traveltime="2" pause="0" zoom="1.273" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GOINGUP_TEMP_CARNIVALLOOP" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="514" />
		<Vertex x="0" y="614" />
		<Vertex x="100" y="614" />
		<Vertex x="100" y="879" />
		<Vertex x="0" y="879" />
		<Vertex x="0" y="1064" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-88.5" y="98.5" id="0" angle="0" />
	<BallInstance type="common" x="49.5" y="101.5" id="1" angle="0" />
	<BallInstance type="common" x="39.5" y="205.5" id="2" angle="0" />
	<BallInstance type="common" x="-73.5" y="189.5" id="3" angle="0" />
	<BallInstance type="common" x="-286.5" y="1332" id="4" angle="0" />
	<BallInstance type="common" x="243.5" y="1881" id="5" angle="0" />
	<BallInstance type="common" x="-26.5" y="1570" id="6" angle="0" />
	<BallInstance type="common" x="296.5" y="1566" id="7" angle="0" />
	<BallInstance type="common" x="-286.5" y="1520" id="8" angle="0" />
	<BallInstance type="common" x="189.5" y="2710" id="9" angle="0" />
	<BallInstance type="common" x="119.5" y="2225" id="10" angle="0" />
	<BallInstance type="common" x="128.5" y="2086" id="11" angle="0" />
	<BallInstance type="common" x="255.5" y="1331" id="12" angle="0" />
	<BallInstance type="common" x="-107.5" y="2702" id="13" angle="0" />
	<BallInstance type="common" x="341.5" y="1468" id="14" angle="0" />
	<BallInstance type="common" x="-212.5" y="1920" id="15" angle="0" />
	<BallInstance type="common" x="-294.5" y="2087" id="16" angle="0" />
	<BallInstance type="common" x="-39.5" y="1816" id="17" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="0" gb2="2" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="2" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="3" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,514" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-430" miny="0" maxx="430" maxy="1000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="bigleaves1" depth="240" pretick="0" />
	<particles effect="smallleaves1" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="tree_stripe1" depth="-88" x="377" y="256" scalex="1.02" scaley="1.02" rotation="-27.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_TREE_STRIPE1"   />
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	<SceneLayer name="tutorialPost" depth="-360" x="-302.5" y="227" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GOINGUP_TUTORIALPOST"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="ground" static="true" tag="walkable" material="verysticky" x="-7" y="-817" radius="900" />
	<line id="" static="true" tag="detaching" material="rock" anchor="436.5,331.5" normal="-1,-0.0071" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-437,321" normal="1,-0.0056" />
	<line id="" static="true" material="rock" anchor="-14,18.5" normal="-0.0031,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Small Divide

Small Divide

The Goo Filled Hills

Normal: 8 balls
OCD: 16 balls

Previous level:
Going Up.
Next level:
Hang Low.

easier than it looks

Build a bridge across a ravine. If you have lived long enough to realize that air will not support objects with any significant weight, this level should be a piece of cake.

Signposts

From across a small divide, another mysterious pipe appeared up in the sky.
Its opening looked warm and inviting...
The Goo Balls seemed to wonder where it might lead.
-the Sign Painter

How did I get up here?!
-the adventurous Sign Painter

easier than it looks
Level data
Directory name: 
EconomicDivide
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=VrfXCDjB0sM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Small Divide
World of Goo OCD - Small Divide
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 29 common (3 sleeping, 5 attached)
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.34,428.79" endzoom="0.705">
		<poi pos="255.5,437.54" traveltime="0" pause="0.7" zoom="1.185" />
		<poi pos="-7.08,376.91" traveltime="2" pause="0" zoom="0.812" />
		<poi pos="-193,363" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="-1.41,431.46" endzoom="0.926">
		<poi pos="292.94,325.67" traveltime="0" pause="0.7" zoom="1.783" />
		<poi pos="10.99,420.78" traveltime="2" pause="0" zoom="0.934" />
		<poi pos="-129.43,375.15" traveltime="2" pause="0" zoom="1.163" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ECONOMICDIVIDE_TEMP_DWTD2" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-63.2" x="462.81" y="917.91" scalex="0.748" scaley="0.748" rotation="50.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ECONOMICDIVIDE_SIGNPOST_BROWN" text="SIGNPOST_ECONOMICDIVIDE_2"   />
	<signpost name="signpost_brown" depth="-63.2" x="-395.3" y="534.44" scalex="0.89" scaley="0.987" rotation="-58.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ECONOMICDIVIDE_SIGNPOST_BROWN" text="SIGNPOST_ECONOMICDIVIDE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="376" y="502" />
		<Vertex x="376" y="610" />
		<Vertex x="502" y="610" />
		<Vertex x="502" y="542" />
		<Vertex x="607" y="542" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="322.26" y="320.84" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="279.26" y="320.84" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="366.26" y="316.84" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="-232.63" y="284.03" id="3" angle="0" />
	<BallInstance type="common" x="-341.64" y="279.34" id="4" angle="0" />
	<BallInstance type="common" x="-354.38" y="372.38" id="5" angle="0" />
	<BallInstance type="common" x="-217.39" y="368.99" id="6" angle="0" />
	<BallInstance type="common" x="-459.69" y="262.68" id="7" angle="0" />
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	<BallInstance type="common" x="-501" y="456" id="11" angle="0" />
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	<BallInstance type="common" x="-438.74" y="636.84" id="17" angle="0" />
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	<BallInstance type="common" x="-530.74" y="535.84" id="19" angle="0" />
	<BallInstance type="common" x="-329.74" y="411.84" id="20" angle="0" />
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	<BallInstance type="common" x="-413.88" y="361.78" id="23" angle="0" />
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	<BallInstance type="common" x="-276.45" y="346.16" id="27" angle="0" />
	<BallInstance type="common" x="-568" y="375" id="28" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="5" gb2="3" />
	<Strand gb1="5" gb2="6" />
	<Strand gb1="6" gb2="3" />
	<Strand gb1="5" gb2="4" />
	<Strand gb1="5" gb2="7" />
	<Strand gb1="7" gb2="4" />
	<Strand gb1="4" gb2="3" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="375.98828125,502.00048828125" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<!-- Labels -->
 
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	<line id="bound right" static="true" tag="detaching" material="rock" anchor="602.8115,361.9094" normal="-1,-0.0018" />
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	</compositegeom>
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Hang Low

Hang Low

The Goo Filled Hills

Normal: 8 balls
OCD: 22 balls

Previous level:
Small Divide.
Next level:
Impale Sticky.

wake up the sleeping Goo

Build a ladder down to wake up the sleeping Goo's, then build up to the top.

Signposts

This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter

wake up the sleeping Goo
Level data
Directory name: 
HangLow
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Tfz94VkG52o
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Hang Low
World of Goo OCD - Hang Low
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,627.09" endzoom="0.942">
		<poi pos="0,875" traveltime="0" pause="0" zoom="0.946" />
		<poi pos="2.5,307.5" traveltime="5" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,627.09" endzoom="1.217">
		<poi pos="0,875" traveltime="0" pause="0" zoom="1.217" />
		<poi pos="0,307.5" traveltime="5" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HANGLOW_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="8" x="-250.33" y="270.6" scalex="0.931" scaley="0.931" rotation="-27.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOST_GRAY" text="SIGNPOST_HANGLOW_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="-2" y="1055" />
		<Vertex x="-2" y="1161" />
		<Vertex x="119" y="1161" />
		<Vertex x="119" y="1295" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_albino" x="-66" y="592" id="0" angle="0" />
	<BallInstance type="common_albino" x="-176" y="666" id="1" angle="0" />
	<BallInstance type="common_albino" x="-52.51" y="667" id="2" angle="0" />
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	<BallInstance type="common_albino" x="116" y="612" id="7" angle="0" />
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	<BallInstance type="common_albino" x="-36" y="390" id="28" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="221" y="367" id="29" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="88" y="346" id="30" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-107" y="354" id="31" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="4" />
	<Strand gb1="4" gb2="3" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-2,1055" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-450" miny="0" maxx="450" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="snowDense" depth="480" pretick="0" />
	<particles effect="snowDense" depth="-160" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="icebridge1" depth="0" x="-0.04" y="133.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_ICEBRIDGE1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="right" static="true" tag="detaching" material="rock" anchor="452.3174,599.9089" normal="-0.9999,0.0152" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-448.3872,606.6589" normal="0.9998,0.0191" />
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	<compositegeom id="baseR" x="357.3335" y="-84.3022" rotation="0" static="true" material="ice" >
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	</compositegeom>
	<compositegeom id="baseL" x="-384.6855" y="-70.7769" rotation="0" static="true" material="ice" >
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		<rectangle id="" x="-78.7173" y="236.0049" width="153.8286" height="178.0593" rotation="-0.1917" />
	</compositegeom>
 
	<!-- Dynamic Geometry -->
	<rectangle id="platformLeft" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM1" imagepos="-296.5401,512.5431" imagerot="0" imagescale="1.0001,1.0001" x="-204.5" y="637" width="161" height="34" rotation="0" />
	<rectangle id="platformRight" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM2" imagepos="295.4599,482.5431" imagerot="0" imagescale="1.0001,1.0001" x="203.5" y="603.5" width="161" height="33" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="platformLeft" anchor="-462.5,403" lostop="0" histop="0" bounce="0.1"/>
	<hinge body1="platformRight" anchor="465,378" lostop="0" histop="0" bounce="0.1"/>
</scene>

Impale Sticky

Impale Sticky

The Goo Filled Hills

Normal: 26 balls
OCD: 42 balls

Previous level:
Hang Low.
Next levels:
Ivy Towers,
Flying Machine.

if you get in trouble, just go back in time

Build up and left around to the top, while avoiding the blades.
If you do something wrong click a time bug to go back in time.

Signposts

The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter

if you get in trouble, just go back in time
Level data
Directory name: 
ImpaleSticky
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
26
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=NeEoq21FLnc
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Impale Sticky
World of Goo OCD - Impale Sticky
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 61 common (10 sleeping, 4 attached)
<level ballsrequired="26" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.7" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
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		<poi pos="178.33,844" traveltime="0" pause="0" zoom="1.235" />
		<poi pos="190.67,590.25" traveltime="2" pause="0" zoom="0.796" />
		<poi pos="284.33,435" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,542.75" endzoom="0.782">
		<poi pos="97.73,693.15" traveltime="0" pause="0" zoom="1.479" />
		<poi pos="26,578.01" traveltime="2" pause="0" zoom="0.843" />
		<poi pos="126.5,375" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMPALESTICKY_TEMP_MINIOTTBB" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-0.72" x="299" y="692.73" scalex="0.89" scaley="0.987" rotation="-11.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOST_BROWN" text="SIGNPOST_IMPALESTICKY_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="177" y="880" />
		<Vertex x="177" y="970" />
		<Vertex x="263" y="970" />
		<Vertex x="263" y="1195" />
	</pipe>
 
	<!-- Balls -->
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	<Strand gb1="58" gb2="57" />
	<Strand gb1="59" gb2="60" />
	<Strand gb1="58" gb2="59" />
	<Strand gb1="60" gb2="58" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="176.9970703125,880" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="1100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
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	<linearforcefield type="gravity" force="1.5,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="gooSplatter" depth="-8" pos="-85.40625,525.91015625" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="bush_fg1a" depth="0.8" x="-683.6" y="89.34" scalex="1.65" scaley="1.571" rotation="-78.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
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	<SceneLayer name="main_mid" depth="0" x="275.54" y="592.94" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_MID"   />
	<SceneLayer name="main_bottom" depth="0" x="360.04" y="246.43" scalex="1.002" scaley="1.004" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_BOTTOM"   />
	<SceneLayer name="signpostPole_brown" depth="-0.8" x="296.47" y="670.48" scalex="1" scaley="1.105" rotation="-8.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gear1blur" depth="-8" x="14" y="533" scalex="0.523" scaley="0.523" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-84.5" y="557.5" scalex="0.779" scaley="0.779" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="0.7"   />
	<SceneLayer name="bush_fg1a" depth="-40" x="-310.79" y="47.07" scalex="1.605" scaley="1.527" rotation="7.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="-80" x="-377.25" y="107.75" scalex="1.138" scaley="1.083" rotation="42.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="tutorialSign" depth="-88" x="-391.53" y="244.51" scalex="1" scaley="1" rotation="15.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TUTORIALSIGN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="493.54" y="800.82" scalex="1.02" scaley="1.023" rotation="-37.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="417.54" y="866.3" scalex="1.02" scaley="1.219" rotation="-21.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="35.01" y="658.73" scalex="1.002" scaley="1.018" rotation="6.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="526.79" y="301.68" scalex="0.913" scaley="0.928" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="585.8" y="722.85" scalex="1.023" scaley="1.061" rotation="59.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bg_hills_bleeding" depth="-400" x="-131.95" y="76.52" scalex="2.559" scaley="2.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BG_HILLS_BLEEDING"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-560" x="-115.96" y="550.96" scalex="6.131" scaley="4.152" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="killgear2" static="true" tag="deadly" material="rock" x="13" y="533" radius="50" />
	<circle id="killgear1" static="true" tag="deadly" material="rock" x="-87" y="555" radius="74" />
	<compositegeom id="pltfrm2" x="194.198" y="585.0007" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-255.1987" y="0" radius="87.9998" />
		<rectangle id="" x="20.3672" y="-28.6985" width="577.6624" height="79.5486" rotation="0.0602" />
		<rectangle id="" x="42.603" y="19.1956" width="596.1883" height="82.6815" rotation="-0.0894" />
	</compositegeom>
	<compositegeom id="pltfrm1" x="397.4556" y="117.2837" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-270.123" y="113.7168" radius="90.6665" />
		<rectangle id="" x="-258.6426" y="15.3809" width="59.7103" height="96.1929" rotation="0.4569" />
		<rectangle id="" x="24.0142" y="-81.8809" width="604.2948" height="214.6793" rotation="-0.0507" />
		<rectangle id="" x="47.2671" y="65.6343" width="607.9517" height="167.9258" rotation="-0.1615" />
	</compositegeom>
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-121.1665" y="755.3335" width="47" height="296" rotation="0" />
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="61.834" y="395.333" width="47" height="296" rotation="0" />
	<rectangle id="" static="true" material="rock" x="584.4458" y="523.0435" width="98.9996" height="189.2668" rotation="0.8684" />
	<rectangle id="" static="true" material="rock" x="598.0508" y="266.7871" width="98.9997" height="134.5638" rotation="-0.7818" />
	<rectangle id="" static="true" material="rock" x="634.5811" y="723.0562" width="57.7504" height="144.8383" rotation="-0.4851" />
	<rectangle id="" static="true" material="rock" x="608.6299" y="649.833" width="98.9991" height="248.2897" rotation="-0.9352" />
	<rectangle id="" static="true" material="rock" x="558.4102" y="1028.4448" width="120.9997" height="833.2956" rotation="0.5559" />
	<rectangle id="" static="true" material="rock" x="656.4902" y="441.4968" width="121" height="442.3335" rotation="0" />
	<line id="bound bottom" static="true" tag="detaching" material="rock" anchor="-25.4092,-31.0635" normal="-0.0018,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="626.9453,672.0483" normal="-0.9885,-0.151" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-712.377,580.9084" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ivy Towers

Ivy Towers

The Goo Filled Hills

Normal: 2 balls
OCD: 16 balls

Previous level:
Impale Sticky.
Next level:
Tumbler.

brace yourself

Use the Ivy Goo Balls to climb up by removing the ones at the bottom and placing them at the top.

Signposts

A new species of GooBall!
I must say, they look quite beautiful...
Maybe they have commitment anxiety, I'm not sure,
but it looks like they can be easily detached from each other
-the helpful Sign Painter

If a Goo Ball falls into a well 10 meters deep...
and climbs up 3 meters each day...
but slides down 2 meters at night...
will he still look fabulous in the morning?
...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...
...he could leave the ground behind...
-your friend, the Sign Painter

brace yourself
Level data
Directory name: 
IvyTower
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
2
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sTKnI_qI-k4
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Ivy Towers
World of Goo OCD - Ivy Towers
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 17 Ivy (1 sleeping, 6 attached)
<level ballsrequired="2" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,932.01" endzoom="1.002">
		<poi pos="0,1000" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,306.01" traveltime="2" pause="1" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,932.01" endzoom="1.334">
		<poi pos="0,1070" traveltime="0" pause="0" zoom="1.334" />
		<poi pos="0,231.01" traveltime="2" pause="1" zoom="1.334" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IVYTOWER_TEMP_DWTD2" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="40" x="-237.44" y="762.99" scalex="0.817" scaley="0.817" rotation="-91.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_2"   />
	<signpost name="signpost_brown" depth="40" x="269.7" y="150.65" scalex="0.817" scaley="0.817" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-12" >
		<Vertex x="0" y="1175" />
		<Vertex x="0" y="1250" />
		<Vertex x="275" y="1250" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="116" y="902" id="0" angle="0" />
	<BallInstance type="Ivy" x="23" y="86" id="1" angle="0" />
	<BallInstance type="Ivy" x="0" y="123" id="2" angle="0" />
	<BallInstance type="Ivy" x="53" y="2349" id="3" angle="0" />
	<BallInstance type="Ivy" x="-42" y="99" id="4" angle="0" />
	<BallInstance type="Ivy" x="-124" y="1825" id="5" angle="0" />
	<BallInstance type="Ivy" x="-50" y="2601" id="6" angle="0" />
	<BallInstance type="Ivy" x="63" y="1073" id="7" angle="0" />
	<BallInstance type="Ivy" x="84" y="1396" id="8" angle="0" />
	<BallInstance type="Ivy" x="-136" y="1265" id="9" angle="0" />
	<BallInstance type="Ivy" x="136" y="1130.49" id="10" angle="0" />
	<BallInstance type="Ivy" x="-1" y="252.99" id="11" angle="0" />
	<BallInstance type="Ivy" x="0" y="351.99" id="12" angle="0" />
	<BallInstance type="Ivy" x="88" y="210.5" id="13" angle="0" />
	<BallInstance type="Ivy" x="-92.99" y="210.5" id="14" angle="0" />
	<BallInstance type="Ivy" x="-104.49" y="332.5" id="15" angle="0" />
	<BallInstance type="Ivy" x="99.5" y="334.5" id="16" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="11" gb2="13" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="11" gb2="14" />
	<Strand gb1="15" gb2="14" />
	<Strand gb1="12" gb2="15" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="16" gb2="11" />
	<Strand gb1="15" gb2="11" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1175" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-400" miny="0" maxx="400" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_leafy_1" depth="160" x="278.48" y="37.01" scalex="1.25" scaley="1.25" rotation="19.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="160" x="-261.53" y="15.01" scalex="1.25" scaley="1.25" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="274.42" y="68.8" scalex="1" scaley="1" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="-278.52" y="57.01" scalex="1" scaley="1" rotation="-18.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="48" x="-389.82" y="773.27" scalex="0.811" scaley="0.811" rotation="-79.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="-295.53" y="761.29" scalex="0.833" scaley="1.867" rotation="-88.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="268.46" y="111.18" scalex="0.833" scaley="1.403" rotation="3.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="ground" depth="0.8" x="0" y="59.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GROUND"   />
	<SceneLayer name="TowerLeft" depth="0" x="-244.58" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERLEFT"   />
	<SceneLayer name="TowerRight" depth="0" x="238.42" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERRIGHT"   />
	<SceneLayer name="grassBlack" depth="-8" x="-147.64" y="891.52" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-95.15" y="249.55" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-129.64" y="543.54" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="182.33" y="1070.03" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="150.84" y="717.55" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="111.84" y="347.07" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-213.82" y="1150.26" scalex="0.811" scaley="0.811" rotation="-69.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="353.18" y="1077.26" scalex="0.811" scaley="0.811" rotation="-65.51" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-368.81" y="1071.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="221.19" y="1219.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bg" depth="-640" x="0.01" y="623.4" scalex="1.563" scaley="2.006" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="left" static="true" tag="unwalkable" material="IvyTower" anchor="-147,671" normal="0.9962,0.0876" />
	<line id="right" static="true" tag="unwalkable" material="IvyTower" anchor="151,697" normal="-0.9947,0.1026" />
	<line id="" static="true" material="rock" anchor="-69,64" normal="-0.002,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tumbler

Tumbler

The Goo Filled Hills

Normal: 8 balls
OCD: 35 balls

Previous level:
Ivy Towers.
Next level:
Chain.

keep growing

Signposts

Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter

keep growing
Level data
Directory name: 
Tumbler
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
35
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=aebM-Mslyno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Tumbler
World of Goo OCD - Tumbler
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,591.85" endzoom="0.67">
		<poi pos="-4.99,835" traveltime="0" pause="0" zoom="1" />
		<poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,591.85" endzoom="0.912">
		<poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" />
		<poi pos="0,571.85" traveltime="2" pause="0.3" zoom="0.912" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="-522.87" y="204.89" scalex="0.931" scaley="0.931" rotation="-60.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOST_GRAY" text="SIGNPOST_TUMBLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="0" y="859" />
		<Vertex x="0" y="994" />
		<Vertex x="100" y="994" />
		<Vertex x="100" y="1334" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-269" y="569" id="0" angle="0" />
	<BallInstance type="Ivy" x="217" y="483" id="1" angle="0" />
	<BallInstance type="Ivy" x="97" y="555" id="2" angle="0" />
	<BallInstance type="Ivy" x="273" y="521" id="3" angle="0" />
	<BallInstance type="Ivy" x="251" y="387" id="4" angle="0" />
	<BallInstance type="Ivy" x="142" y="508" id="5" angle="0" />
	<BallInstance type="Ivy" x="92" y="442" id="6" angle="0" />
	<BallInstance type="Ivy" x="161" y="437" id="7" angle="0" />
	<BallInstance type="Ivy" x="17" y="409" id="8" angle="0" />
	<BallInstance type="Ivy" x="-53" y="481" id="9" angle="0" />
	<BallInstance type="Ivy" x="-408" y="442" id="10" angle="0" />
	<BallInstance type="Ivy" x="-181" y="413" id="11" angle="0" />
	<BallInstance type="Ivy" x="-417" y="608" id="12" angle="0" />
	<BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" />
	<BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" />
	<BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" />
	<BallInstance type="Ivy" x="383" y="792" id="16" angle="0" />
	<BallInstance type="Ivy" x="283" y="733" id="17" angle="0" />
	<BallInstance type="Ivy" x="295" y="771" id="18" angle="0" />
	<BallInstance type="Ivy" x="273" y="637" id="19" angle="0" />
	<BallInstance type="Ivy" x="183" y="687" id="20" angle="0" />
	<BallInstance type="Ivy" x="367" y="508" id="21" angle="0" />
	<BallInstance type="Ivy" x="-258" y="733" id="22" angle="0" />
	<BallInstance type="Ivy" x="-159" y="663" id="23" angle="0" />
	<BallInstance type="Ivy" x="-238" y="666" id="24" angle="0" />
	<BallInstance type="Ivy" x="-321" y="775" id="25" angle="0" />
	<BallInstance type="Ivy" x="-183" y="583" id="26" angle="0" />
	<BallInstance type="Ivy" x="342" y="708" id="27" angle="0" />
	<BallInstance type="Ivy" x="221" y="727" id="28" angle="0" />
	<BallInstance type="Ivy" x="199" y="593" id="29" angle="0" />
	<BallInstance type="Ivy" x="367" y="583" id="30" angle="0" />
	<BallInstance type="Ivy" x="392" y="642" id="31" angle="0" />
	<BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" />
	<BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" />
	<BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" />
	<BallInstance type="Ivy" x="-312" y="622" id="35" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="162.5" id="37" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="287.5" id="38" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,859" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-560.39" y="187.78" scalex="1" scaley="1.545" rotation="-60.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="374.62" y="1130.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-361.38" y="42.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-512.73" y="1033.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="571.27" y="213.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="Wheel01" depth="-96" x="-1.43" y="605.99" scalex="1.856" scaley="1.856" rotation="0" alpha="1" colorize="140,140,140" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.027778"   />
	<SceneLayer name="Wheel01" depth="-192" x="-1.46" y="606.51" scalex="1.513" scaley="1.513" rotation="0" alpha="1" colorize="86,86,86" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.03888889"   />
	<SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05"   />
	<SceneLayer name="Wheel01" depth="-384" x="-1.95" y="606.01" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="24,24,24" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.061111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-123.78" y="787.86" scalex="0.91" scaley="0.91" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-173.94" y="442.54" scalex="0.631" scaley="0.631" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333"   />
	<SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-639.5239,653.5383" normal="1,0.0064" />
	<line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" >
		<rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" />
		<rectangle id="" mass="100.357527740789" x="-344.7144" y="-344.7144" width="64.9998" height="458.2661" rotation="0.7854" />
		<rectangle id="" mass="100.357756474678" x="344.7144" y="-344.7144" width="65" height="458.266" rotation="-0.7854" />
		<rectangle id="" mass="100.357070270965" x="-344.7144" y="344.7144" width="64.9994" height="458.2665" rotation="-0.7854" />
		<rectangle id="" mass="99.642586626717" x="487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="-487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="-487.5" width="455" height="65" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="487.5" width="455" height="65" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
	<hinge body1="wheel" anchor="0,600"/>
</scene>

Chain

Chain

The Goo Filled Hills

Normal: 15 balls
OCD: 25 balls

Previous level:
Tumbler.
Next level:
Ode to the Bridge Builder.

balance

Signposts

The Goo Balls on this side didn't seem to like the Goo Balls over there on that side...
I don't know, they look the same to me.
Totally delicious.
-the Sign Painter

balance
Level data
Directory name: 
Chain
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
15
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=qonXBAdZnBM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Chain
World of Goo OCD - Chain
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 12 Ivy (1 sleeping, 0 attached)
  • 28 common (14 sleeping, 14 attached)
<level ballsrequired="15" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.5,653.38" endzoom="0.553">
		<poi pos="-351.48,253.06" traveltime="0" pause="1.1" zoom="1.584" />
		<poi pos="371.02,244.44" traveltime="0.7" pause="1.1" zoom="1.55" />
		<poi pos="2.53,664.75" traveltime="4" pause="1" zoom="0.531" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
	<camera aspect="widescreen" endpos="1.38,680.15" endzoom="0.709">
		<poi pos="-344.11,251.19" traveltime="0" pause="1.1" zoom="1.621" />
		<poi pos="375.74,241.71" traveltime="0.7" pause="1.1" zoom="1.883" />
		<poi pos="2,694.55" traveltime="4" pause="1" zoom="0.714" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_CHAIN_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="8" x="-112.99" y="327.01" scalex="1" scaley="1" rotation="17.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOST_BROWN" text="SIGNPOST_CHAIN_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="1330" />
		<Vertex x="0" y="1450" />
		<Vertex x="300" y="1450" />
		<Vertex x="300" y="1325" />
		<Vertex x="350" y="1325" />
		<Vertex x="350" y="1475" />
		<Vertex x="400" y="1475" />
		<Vertex x="400" y="1350" />
		<Vertex x="450" y="1350" />
		<Vertex x="450" y="1425" />
		<Vertex x="825" y="1425" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="289.49" y="256.08" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="455.43" y="268.06" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="350.44" y="277.06" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="-249" y="317" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="563" y="371" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="504.99" y="311.07" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="428.99" y="346.07" id="6" discovered="false" angle="0" />
	<BallInstance type="common" x="282.99" y="322.07" id="7" discovered="false" angle="0" />
	<BallInstance type="common" x="-413.03" y="295.06" id="8" discovered="false" angle="0" />
	<BallInstance type="common" x="-310.52" y="263.53" id="9" discovered="false" angle="0" />
	<BallInstance type="common" x="-225.54" y="262.06" id="10" discovered="false" angle="0" />
	<BallInstance type="common" x="-263.03" y="265.06" id="11" discovered="false" angle="0" />
	<BallInstance type="common" x="-333.53" y="317.56" id="12" discovered="false" angle="0" />
	<BallInstance type="common" x="-369.53" y="263.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="630.97" y="845.53" id="14" angle="0" />
	<BallInstance type="Ivy" x="737.5" y="911.99" id="15" angle="0" />
	<BallInstance type="Ivy" x="-93.53" y="958.03" id="16" angle="0" />
	<BallInstance type="Ivy" x="-411.53" y="850.03" id="17" angle="0" />
	<BallInstance type="Ivy" x="507" y="851" id="18" angle="0" />
	<BallInstance type="Ivy" x="-581" y="897" id="19" angle="0" />
	<BallInstance type="Ivy" x="-295" y="907" id="20" angle="0" />
	<BallInstance type="Ivy" x="-213.54" y="929.53" id="21" angle="0" />
	<BallInstance type="Ivy" x="-627.49" y="895.98" id="22" angle="0" />
	<BallInstance type="Ivy" x="294.99" y="847.52" id="23" angle="0" />
	<BallInstance type="Ivy" x="395.98" y="819.52" id="24" angle="0" />
	<BallInstance type="Ivy" x="-504.52" y="838.03" id="25" angle="0" />
	<BallInstance type="common" x="49" y="966.51" id="26" angle="0" />
	<BallInstance type="common" x="151" y="920.01" id="27" angle="0" />
	<BallInstance type="common" x="242.49" y="870.51" id="28" angle="0" />
	<BallInstance type="common" x="341.49" y="830.02" id="29" angle="0" />
	<BallInstance type="common" x="447.98" y="807.52" id="30" angle="0" />
	<BallInstance type="common" x="567.98" y="824.02" id="31" angle="0" />
	<BallInstance type="common" x="689.47" y="872.01" id="32" angle="0" />
	<BallInstance type="common" x="-51.04" y="966.51" id="33" angle="0" />
	<BallInstance type="common" x="-153.03" y="920.01" id="34" angle="0" />
	<BallInstance type="common" x="-244.53" y="870.51" id="35" angle="0" />
	<BallInstance type="common" x="-343.52" y="830.02" id="36" angle="0" />
	<BallInstance type="common" x="-450.02" y="807.52" id="37" angle="0" />
	<BallInstance type="common" x="-570.01" y="824.02" id="38" angle="0" />
	<BallInstance type="common" x="-691.5" y="872.01" id="39" angle="0" />
	<BallInstance type="Anchor" x="787.5" y="937.5" id="40" angle="0" />
	<BallInstance type="Anchor" x="-783.5" y="942.01" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="32" gb2="40" />
	<Strand gb1="39" gb2="41" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="28" gb2="29" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="33" gb2="26" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="37" gb2="36" />
	<Strand gb1="38" gb2="37" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1330" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_brown" depth="7.2" x="-111.75" y="304.73" scalex="1" scaley="1.14" rotation="11.78" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="post" depth="-4" x="7.96" y="463.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_POST"   />
	<SceneLayer name="ground" depth="-8" x="0" y="154.99" scalex="1.563" scaley="1.221" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_GROUND"   />
	<SceneLayer name="cliffLeft" depth="-16" x="-664.96" y="581.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFLEFT"   />
	<SceneLayer name="cliffRight" depth="-16" x="665.04" y="576.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFRIGHT"   />
	<SceneLayer name="bg" depth="-240" x="0" y="819.48" scalex="2.937" scaley="2.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="87.3232" y="296.2798" width="25.0006" height="128.1864" rotation="0.6287" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-31.0093" y="297.6123" width="25.0007" height="128.1865" rotation="-0.906" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="660.5" y="349.5005" width="25.0006" height="320.9999" rotation="-0.7676" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-650.5" y="343.5" width="25.0008" height="321.0003" rotation="0.7849" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="23.1389" y="247.6963" width="139.8429" height="137.9535" rotation="0.6798" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="784.5566" y="259.874" width="289.0047" height="424.1788" rotation="-0.7726" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="-760.1675" y="252.1919" width="279.0464" height="439.6916" rotation="0.7617" />
	<rectangle id="" static="true" material="rock" x="473.9673" y="156.2153" width="315.0992" height="131.9931" rotation="0.1637" />
	<rectangle id="" static="true" material="rock" x="181.5791" y="165.439" width="290.9847" height="128.9924" rotation="-0.237" />
	<rectangle id="" static="true" material="rock" x="-177.9993" y="163.311" width="376.9223" height="131.9931" rotation="0.2767" />
	<rectangle id="" static="true" material="rock" x="-460.3884" y="150.4399" width="290.9857" height="128.9931" rotation="-0.1885" />
	<circle id="" static="true" material="rock" x="40.0864" y="340.9302" radius="49.4976" />
	<circle id="" static="true" material="rock" x="-28.6597" y="516.6714" radius="69.7466" />
	<rectangle id="" static="true" material="rock" x="7.656" y="409.0713" width="73.261" height="132.6704" rotation="0.4021" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="795.0493,755.6611" normal="-0.9945,0.1049" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-9.6604,1523.6204" normal="0.0042,-1" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-790.1057,740.5574" normal="0.9935,0.1135" />
	<line id="bottom" static="true" material="rock" anchor="-27.6597,185.689" normal="-0.0069,1" />
	<rectangle id="neck" static="true" material="rock" nogeomcollisions="true" x="8.3174" y="642.7144" width="82.5018" height="176.9854" rotation="-0.3167" />
 
	<!-- Dynamic Geometry -->
	<circle id="SpinBall" mass="200" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_CHAIN_HEAD" imagepos="-0.9634,799.4597" imagerot="0" imagescale="1.0001,1.0001" x="0" y="794" radius="161" />
 
	<!-- Geometry Constraints -->
	<hinge body1="SpinBall" anchor="0,794"/>
</scene>

Flying Machine

Flying Machine

The Goo Filled Hills

Normal: 4 balls
OCD: 16 seconds

Previous level:
Impale Sticky.
Next level:
Fisty's Bog.

some balls are lighter than other balls

Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe

Signposts

Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter

some balls are lighter than other balls
Level data
Directory name: 
FlyingMachine
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=xwde8hrTytw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Flying Machine (15 secs)
World of Goo OCD - Flying Machine (15 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.92,977.21" endzoom="0.815">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" />
	</camera>
	<camera aspect="widescreen" endpos="0,977.21" endzoom="1.095">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="0" y="1720" />
		<Vertex x="0" y="1820" />
		<Vertex x="100" y="1820" />
		<Vertex x="100" y="2065" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" />
	<BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" />
	<BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" />
	<BallInstance type="balloon" x="125" y="417" id="3" angle="0" />
	<BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-58" y="407" id="5" angle="0" />
	<BallInstance type="balloon" x="389" y="608" id="6" angle="0" />
	<BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" />
	<BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" />
	<BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" />
	<BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" />
	<BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" />
	<BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" />
	<BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" />
	<BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" />
	<BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="6" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="17" gb2="16" />
	<Strand gb1="19" gb2="17" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="16" gb2="18" />
	<Strand gb1="19" gb2="16" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1720" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="800"/>
 
 
	<!-- SceneLayers -->
	<SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="435.4785" y="477.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" />
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	<line id="" static="true" tag="unwalkable" material="rock" anchor="-535,800" normal="1,0" />
	<line id="" static="true" material="rock" anchor="6,111" normal="0,1" />
 
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	<!-- Geometry Constraints -->
	<hinge body1="doorLittle" anchor="289,357"/>
	<hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/>
</scene>

Fisty's Bog

Fisty's Bog

The Goo Filled Hills

Normal: 6 balls
OCD: 14 moves

Previous level:
Flying Machine.
Next level:
Tower of Goo.

not too high, not too low

Signposts

Fisty swore he would never be like those tadpoles that grow up and shoot colored gems out of their mouths.
But he wondered what it might be like.
-the Sign Painter

not too high, not too low
Level data
Directory name: 
FistyReachesOut
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Moves
OCD Requirement: 
14
Depends on: 
Videos: 
http://www.youtube.com/watch?v=D96BWmj3rYM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fisty's Bog
World of Goo OCD - Fisty's Bog
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 7 balloon (1 sleeping, 0 attached)
  • 27 common (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="500.7,402.03" traveltime="0" pause="0.4" zoom="1.017" />
		<poi pos="-372.38,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-357.49,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="404.37,425.42" traveltime="0" pause="0.4" zoom="1.105" />
		<poi pos="-183.28,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-352.5,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FISTYREACHESOUT_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-7.2" x="-17.35" y="171.54" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOST_BROWN" text="SIGNPOST_FISTYREACHESOUT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="675" y="450" />
		<Vertex x="800" y="450" />
		<Vertex x="800" y="350" />
		<Vertex x="1000" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="-682" y="604" id="0" angle="0" />
	<BallInstance type="balloon" x="-680.88" y="480.91" id="1" angle="0" />
	<BallInstance type="balloon" x="-617.02" y="678.02" id="2" angle="0" />
	<BallInstance type="balloon" x="-539.01" y="387" id="3" angle="0" />
	<BallInstance type="balloon" x="-503.01" y="587.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-779" y="529" id="5" angle="0" />
	<BallInstance type="balloon" x="-559" y="706" id="6" angle="0" />
	<BallInstance type="common" x="-244.93" y="289.76" id="7" angle="0" />
	<BallInstance type="common" x="-113.95" y="297.47" id="8" angle="0" />
	<BallInstance type="common" x="-766.37" y="656.4" id="9" angle="0" />
	<BallInstance type="common" x="-581.88" y="628.39" id="10" angle="0" />
	<BallInstance type="common" x="-744.37" y="619.73" id="11" angle="0" />
	<BallInstance type="common" x="-700" y="716" id="12" angle="0" />
	<BallInstance type="common" x="-475.39" y="687.9" id="13" angle="0" />
	<BallInstance type="common" x="-525.01" y="436.5" id="14" angle="0" />
	<BallInstance type="common" x="-775.37" y="432.91" id="15" angle="0" />
	<BallInstance type="common" x="-634.38" y="614.4" id="16" angle="0" />
	<BallInstance type="common" x="-355.01" y="608.5" id="17" angle="0" />
	<BallInstance type="common" x="-518" y="307" id="18" angle="0" />
	<BallInstance type="common" x="-582" y="557" id="19" angle="0" />
	<BallInstance type="common" x="-730.89" y="556.39" id="20" angle="0" />
	<BallInstance type="common" x="-724.39" y="504.39" id="21" angle="0" />
	<BallInstance type="common" x="-538.5" y="644" id="22" angle="0" />
	<BallInstance type="common" x="-680.5" y="673.5" id="23" angle="0" />
	<BallInstance type="common" x="-395.51" y="604" id="24" angle="0" />
	<BallInstance type="common" x="-578.88" y="450.91" id="25" angle="0" />
	<BallInstance type="common" x="-636.5" y="431.5" id="26" angle="0" />
	<BallInstance type="common" x="-582.01" y="351.01" id="27" angle="0" />
	<BallInstance type="common" x="-782.5" y="484" id="28" angle="0" />
	<BallInstance type="common" x="-668.88" y="543.9" id="29" angle="0" />
	<BallInstance type="common" x="-718" y="432" id="30" angle="0" />
	<BallInstance type="common" x="-357" y="382" id="31" angle="0" />
	<BallInstance type="common" x="-131.45" y="402.39" id="32" angle="0" />
	<BallInstance type="common" x="-261.38" y="383.69" id="33" angle="0" />
	<BallInstance type="Anchor" x="-362.5" y="282.68" id="34" angle="0" />
	<BallInstance type="Anchor" x="-462.5" y="387.5" id="35" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="18" gb2="34" />
	<Strand gb1="7" gb2="31" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="7" gb2="34" />
	<Strand gb1="31" gb2="35" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="33" gb2="8" />
	<Strand gb1="33" gb2="7" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="32" gb2="8" />
	<Strand gb1="33" gb2="32" />
	<Strand gb1="7" gb2="32" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="675,450" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="140,15.2515" width="1598" height="62.5029" force="0,10" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="217,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="smallleaves1" depth="-40" pretick="0" />
	<particles effect="bigleaves1" depth="40" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="bush_fg1a" depth="120" x="-827.51" y="733.99" scalex="1.432" scaley="1.432" rotation="-124.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
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		<SceneLayer name="bush_fg1a" depth="280" x="123.44" y="56.03" scalex="1.432" scaley="1.432" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-648.46" y="45.26" scalex="1.432" scaley="1.432" rotation="-1.73" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
	<SceneLayer name="signpostPole_brown" depth="-8" x="-25.95" y="79.27" scalex="1" scaley="2.714" rotation="-4.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOSTPOLE_BROWN"   />
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	<SceneLayer name="spikeBlack_group" depth="-40" x="-505.72" y="804.01" scalex="1.275" scaley="2.078" rotation="179.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-37.78" y="801.98" scalex="1.275" scaley="2.078" rotation="178.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
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	<SceneLayer name="spikeBlack_group" depth="-40" x="-55.26" y="12.52" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-437.74" y="13.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
		<SceneLayer id="Fisty_body_bg" name="Fisty_body_bg" depth="-8" x="-332.68" y="385.45" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY_BG"   />
		<SceneLayer id="Fisty_eye_bg" name="Fisty_eye_bg" depth="-24" x="-503.76" y="563.71" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE_BG"   />
		<SceneLayer id="Fisty_leg_bg" name="Fisty_leg_bg" depth="-24" x="-402.64" y="245.14" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG_BG"   />
		<SceneLayer id="Fisty_arm_bg" name="Fisty_arm_bg" depth="-24" x="-374.4" y="351.75" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM_BG"   />
		<SceneLayer name="gear2_256" depth="-8" x="-657.18" y="391.74" scalex="0.405" scaley="0.405" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="-0.9"   />
		<SceneLayer name="gear2_256" depth="-8" x="-587.9" y="447.96" scalex="0.7" scaley="0.7" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="0.45"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-148.53" y="786.49" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="752.92" y="781.99" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-16" x="857.92" y="116.03" scalex="1.25" scaley="1.25" rotation="91.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="341.94" y="-9.47" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-415.52" y="-15.46" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="mouthBottom" static="true" tag="walkable" material="verysticky" x="-324.2231" y="252.0034" width="194.2249" height="31.5647" rotation="0.0066" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-272.3289" y="590" radius="33.3334" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-230.3293" y="266.4985" radius="33.3334" />
	<rectangle id="" static="true" material="rock" x="-417.9246" y="518.2383" width="304.9106" height="48.4349" rotation="0.1312" />
	<rectangle id="" static="true" material="rock" x="-549.668" y="205.3926" width="252.3789" height="62.585" rotation="0.2026" />
	<rectangle id="" static="true" material="rock" x="-695.4126" y="36.7529" width="166.492" height="244.0653" rotation="0.1173" />
	<rectangle id="" static="true" material="rock" x="-531.895" y="240.104" width="255.5587" height="83.1039" rotation="-0.1089" />
	<rectangle id="" static="true" material="rock" x="-851.2114" y="170.022" width="343.4822" height="383.5945" rotation="-0.357" />
	<rectangle id="" static="true" material="rock" x="-797.1218" y="780.8911" width="116.9942" height="343.4828" rotation="-0.8223" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-22.4998,3.5049" normal="0,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-3.5,768.501" normal="0,-1" />
	<line id="" static="true" material="rock" anchor="-857.1194,443.4072" normal="0.9948,-0.1023" />
	<line id="" static="true" tag="detaching" material="rock" anchor="1173.8867,446.5" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tower of Goo

Tower of Goo

The Goo Filled Hills

Normal: 25 balls
OCD: 68 balls

Previous level:
Fisty's Bog.
Next level:
Ode to the Bridge Builder.

higher and higher!

Signposts

Go as fast as you can! They are stronger than you think...
They will have to work together to climb very high...
...a real Tower of Goo!
Some of them felt they had done something like this a long long time ago...
...but things were more experimental back then.
-peace, the Sign Painter!

higher and higher!
Level data
Directory name: 
TowerOfGoo
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
25
OCD Type: 
Balls
OCD Requirement: 
68
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

  • 112 common (1 sleeping, 3 attached)
<level ballsrequired="25" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,778.09" endzoom="0.804">
		<poi pos="-0.5,295.5" traveltime="0" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,778.09" endzoom="1.095">
		<poi pos="0,295.5" traveltime="0" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TOWEROFGOO_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-78.4" x="325.82" y="648.35" scalex="1.004" scaley="1.004" rotation="41.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOST_BROWN" text="SIGNPOST_TOWEROFGOO_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="11" y="1621" />
		<Vertex x="11" y="1859" />
		<Vertex x="235" y="1859" />
		<Vertex x="235" y="1778" />
		<Vertex x="575" y="1778" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-75.5" y="217.5" id="0" angle="0" />
	<BallInstance type="common" x="62.5" y="220.5" id="1" angle="0" />
	<BallInstance type="common" x="52.5" y="324.5" id="2" angle="0" />
	<BallInstance type="common" x="-60.5" y="308.5" id="3" angle="0" />
	<BallInstance type="common" x="-166.51" y="239.49" id="4" angle="0" />
	<BallInstance type="common" x="-46.01" y="475.48" id="5" angle="0" />
	<BallInstance type="common" x="139.5" y="522.5" id="6" angle="0" />
	<BallInstance type="common" x="-105.5" y="878.5" id="7" angle="0" />
	<BallInstance type="common" x="-9.5" y="794.5" id="8" angle="0" />
	<BallInstance type="common" x="-139.5" y="756.5" id="9" angle="0" />
	<BallInstance type="common" x="-203.5" y="970.5" id="10" angle="0" />
	<BallInstance type="common" x="-333.5" y="932.5" id="11" angle="0" />
	<BallInstance type="common" x="252.5" y="612.5" id="12" angle="0" />
	<BallInstance type="common" x="-330.5" y="566.5" id="13" angle="0" />
	<BallInstance type="common" x="-244.5" y="758.5" id="14" angle="0" />
	<BallInstance type="common" x="75.5" y="851.5" id="15" angle="0" />
	<BallInstance type="common" x="84.5" y="712.5" id="16" angle="0" />
	<BallInstance type="common" x="136.5" y="646.5" id="17" angle="0" />
	<BallInstance type="common" x="297.5" y="514.5" id="18" angle="0" />
	<BallInstance type="common" x="-212.5" y="628.5" id="19" angle="0" />
	<BallInstance type="common" x="-338.5" y="713.5" id="20" angle="0" />
	<BallInstance type="common" x="204.5" y="304.5" id="21" angle="0" />
	<BallInstance type="common" x="274.5" y="188.5" id="22" angle="0" />
	<BallInstance type="common" x="-147.5" y="294.5" id="23" angle="0" />
	<BallInstance type="common" x="364.5" y="730.5" id="24" angle="0" />
	<BallInstance type="common" x="266.5" y="714.5" id="25" angle="0" />
	<BallInstance type="common" x="166.5" y="730.5" id="26" angle="0" />
	<BallInstance type="common" x="264.5" y="1022.5" id="27" angle="0" />
	<BallInstance type="common" x="166.5" y="1006.5" id="28" angle="0" />
	<BallInstance type="common" x="66.5" y="1022.5" id="29" angle="0" />
	<BallInstance type="common" x="346.5" y="960.5" id="30" angle="0" />
	<BallInstance type="common" x="183.5" y="248.5" id="31" angle="0" />
	<BallInstance type="common" x="-362" y="314.5" id="32" angle="0" />
	<BallInstance type="common" x="-274" y="510.5" id="33" angle="0" />
	<BallInstance type="common" x="-298" y="374.5" id="34" angle="0" />
	<BallInstance type="common" x="218" y="532.5" id="35" angle="0" />
	<BallInstance type="common" x="236" y="394.5" id="36" angle="0" />
	<BallInstance type="common" x="344" y="476.5" id="37" angle="0" />
	<BallInstance type="common" x="306" y="416.5" id="38" angle="0" />
	<BallInstance type="common" x="-244" y="226.5" id="39" angle="0" />
	<BallInstance type="common" x="358" y="330.5" id="40" angle="0" />
	<BallInstance type="common" x="252" y="456.5" id="41" angle="0" />
	<BallInstance type="common" x="272" y="280.5" id="42" angle="0" />
	<BallInstance type="common" x="-196" y="426.5" id="43" angle="0" />
	<BallInstance type="common" x="-394" y="770.5" id="44" angle="0" />
	<BallInstance type="common" x="-356" y="1020.5" id="45" angle="0" />
	<BallInstance type="common" x="-356" y="828.5" id="46" angle="0" />
	<BallInstance type="common" x="-88" y="1076.5" id="47" angle="0" />
	<BallInstance type="common" x="38" y="814.5" id="48" angle="0" />
	<BallInstance type="common" x="-92" y="776.5" id="49" angle="0" />
	<BallInstance type="common" x="248" y="870.5" id="50" angle="0" />
	<BallInstance type="common" x="-232" y="868.5" id="51" angle="0" />
	<BallInstance type="common" x="300" y="784.5" id="52" angle="0" />
	<BallInstance type="common" x="144" y="840.5" id="53" angle="0" />
	<BallInstance type="common" x="214" y="734.5" id="54" angle="0" />
	<BallInstance type="common" x="-308" y="812.5" id="55" angle="0" />
	<BallInstance type="common" x="-284" y="1118.5" id="56" angle="0" />
	<BallInstance type="common" x="-152" y="1270.5" id="57" angle="0" />
	<BallInstance type="common" x="-246" y="1176.5" id="58" angle="0" />
	<BallInstance type="common" x="78" y="1268.5" id="59" angle="0" />
	<BallInstance type="common" x="148" y="1162.5" id="60" angle="0" />
	<BallInstance type="common" x="18" y="1124.5" id="61" angle="0" />
	<BallInstance type="common" x="358" y="1218.5" id="62" angle="0" />
	<BallInstance type="common" x="-56" y="1188.5" id="63" angle="0" />
	<BallInstance type="common" x="390" y="1052.5" id="64" angle="0" />
	<BallInstance type="common" x="254" y="1188.5" id="65" angle="0" />
	<BallInstance type="common" x="324" y="1082.5" id="66" angle="0" />
	<BallInstance type="common" x="-154" y="1160.5" id="67" angle="0" />
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	<BallInstance type="common" x="-295.5" y="1260.5" id="69" angle="0" />
	<BallInstance type="common" x="-311.5" y="1192.5" id="70" angle="0" />
	<BallInstance type="common" x="-105.5" y="1014.5" id="71" angle="0" />
	<BallInstance type="common" x="-35.5" y="908.5" id="72" angle="0" />
	<BallInstance type="common" x="-165.5" y="870.5" id="73" angle="0" />
	<BallInstance type="common" x="-35.5" y="626.5" id="74" angle="0" />
	<BallInstance type="common" x="36.5" y="598.5" id="75" angle="0" />
	<BallInstance type="common" x="-157.5" y="552.5" id="76" angle="0" />
	<BallInstance type="common" x="248.5" y="944.5" id="77" angle="0" />
	<BallInstance type="common" x="318.5" y="838.5" id="78" angle="0" />
	<BallInstance type="common" x="188.5" y="800.5" id="79" angle="0" />
	<BallInstance type="common" x="6.5" y="1254.5" id="80" angle="0" />
	<BallInstance type="common" x="82.5" y="1178.5" id="81" angle="0" />
	<BallInstance type="common" x="-47.5" y="1140.5" id="82" angle="0" />
	<BallInstance type="common" x="-259.5" y="924.5" id="83" angle="0" />
	<BallInstance type="common" x="292.5" y="1234.5" id="84" angle="0" />
	<BallInstance type="common" x="148.5" y="960.5" id="85" angle="0" />
	<BallInstance type="common" x="-121.5" y="1204.5" id="86" angle="0" />
	<BallInstance type="common" x="344.5" y="1148.5" id="87" angle="0" />
	<BallInstance type="common" x="12.5" y="1064.5" id="88" angle="0" />
	<BallInstance type="common" x="188.5" y="1204.5" id="89" angle="0" />
	<BallInstance type="common" x="258.5" y="1098.5" id="90" angle="0" />
	<BallInstance type="common" x="128.5" y="1060.5" id="91" angle="0" />
	<BallInstance type="common" x="-201.5" y="1220.5" id="92" angle="0" />
	<BallInstance type="common" x="-149.5" y="1070.5" id="93" angle="0" />
	<BallInstance type="common" x="-279.5" y="1032.5" id="94" angle="0" />
	<BallInstance type="common" x="-229.5" y="802.5" id="95" angle="0" />
	<BallInstance type="common" x="-159.5" y="696.5" id="96" angle="0" />
	<BallInstance type="common" x="-289.5" y="658.5" id="97" angle="0" />
	<BallInstance type="common" x="18.5" y="864.5" id="98" angle="0" />
	<BallInstance type="common" x="94.5" y="782.5" id="99" angle="0" />
	<BallInstance type="common" x="-41.5" y="720.5" id="100" angle="0" />
	<BallInstance type="common" x="296.5" y="338.5" id="101" angle="0" />
	<BallInstance type="common" x="-286.5" y="292.5" id="102" angle="0" />
	<BallInstance type="common" x="-200.5" y="484.5" id="103" angle="0" />
	<BallInstance type="common" x="119.5" y="577.5" id="104" angle="0" />
	<BallInstance type="common" x="128.5" y="438.5" id="105" angle="0" />
	<BallInstance type="common" x="86.01" y="512.98" id="106" angle="0" />
	<BallInstance type="common" x="180.5" y="372.5" id="107" angle="0" />
	<BallInstance type="common" x="341.5" y="240.5" id="108" angle="0" />
	<BallInstance type="common" x="-168.5" y="354.5" id="109" angle="0" />
	<BallInstance type="common" x="-294.5" y="439.5" id="110" angle="0" />
	<BallInstance type="common" x="-241.5" y="372.5" id="111" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="0" gb2="2" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="2" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="3" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="11,1621" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="bigleaves1" depth="-1.6" pretick="0" />
	<particles effect="breezeRight" depth="-0.8" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="wogcCloud1" depth="8" x="222.47" y="1620.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.43999999761581" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-233.53" y="1612.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.50999999046326" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="-8" x="-9.51" y="1611.02" scalex="6.232" scaley="1.316" rotation="0" alpha="0.53999996185303" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
	<SceneLayer name="bush_fg1a" depth="240" x="-162.42" y="97.95" scalex="1.767" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="240" x="163.08" y="100.49" scalex="1.639" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="232" x="-355.18" y="433.83" scalex="1.325" scaley="1.928" rotation="-157.03" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="bush_fg1a" depth="200" x="364.81" y="129.51" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-395.39" y="129.91" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="5.15" y="64.46" scalex="2.394" scaley="1.87" rotation="1.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-387.86" y="48.9" scalex="2.394" scaley="1.87" rotation="-15.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="374.63" y="51.91" scalex="2.394" scaley="1.87" rotation="8.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="214.53" y="83.62" scalex="1.25" scaley="1.25" rotation="-4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="-171.47" y="76.15" scalex="1.25" scaley="1.25" rotation="17.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="0" y="128.52" scalex="1.176" scaley="1.403" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_HILL_FG1A"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.79" y="140.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="107.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.57" y="134.13" scalex="1.252" scaley="1.252" rotation="-12.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-302.67" y="141.75" scalex="1.253" scaley="1.25" rotation="11.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="tree_stripe1" depth="-160" x="406.94" y="318.6" scalex="0.675" scaley="0.967" rotation="-38.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="signpostPole_brown" depth="-79.2" x="338.86" y="632.62" scalex="1" scaley="1.14" rotation="45.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="359.35" y="515.62" scalex="1.02" scaley="1.679" rotation="-30.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="sky_blue2a" depth="-600" x="0" y="937.51" scalex="3.908" scaley="10.695" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="ground" static="true" tag="walkable" material="verysticky" x="-13" y="-713" radius="893" />
	<line id="" static="true" tag="detaching" material="rock" anchor="509,1003" normal="-0.9999,0.0104" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-510.5,993" normal="1,0.0098" />
	<line id="" static="true" material="rock" anchor="-14,-11.5" normal="-0.0031,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ode to the Bridge Builder

Ode to the Bridge Builder

The Goo Filled Hills

Normal: 8 balls
OCD: 38 balls

Previous levels:
Tower of Goo,
Chain.
Next level:
Regurgitation Pumping Station.

it looks harder than it is

Signposts

As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter

It says...
'Hello, this is MOM.'
'Are you there?'
'Are you coming home?'

it looks harder than it is
Level data
Directory name: 
OdeToBridgeBuilder
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
38
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="1.69,780.02" endzoom="0.432">
		<poi pos="750,987" traveltime="0" pause="1" zoom="1" />
		<poi pos="2.87,919.9" traveltime="3.5" pause="1" zoom="0.431" />
		<poi pos="-695,1004.5" traveltime="3" pause="0" zoom="0.897" />
	</camera>
	<camera aspect="widescreen" endpos="0,730.02" endzoom="0.476">
		<poi pos="602.5,917" traveltime="0" pause="1" zoom="1" />
		<poi pos="0,869.9" traveltime="3.5" pause="1" zoom="0.476" />
		<poi pos="-539.54,954.5" traveltime="3" pause="0" zoom="0.897" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ODETOBRIDGEBUILDER_ODETOTHEBRIDGEBUILDER" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-48" x="-925.34" y="936.73" scalex="1.305" scaley="1.305" rotation="5.5" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOST_GRAY" text="SIGNPOST_ODETOBRIDGEBUILDER_1"   />
		<signpost name="momBbOrng" depth="-232" x="168.66" y="262.61" scalex="0.822" scaley="1.3" rotation="28.68" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_MOMBBORNG" text="SIGNPOST_ODETOBRIDGEBUILDER_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="825" y="1025" />
		<Vertex x="825" y="1100" />
		<Vertex x="683" y="1100" />
		<Vertex x="683" y="1175" />
		<Vertex x="775" y="1175" />
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	<!-- Level Exit -->
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	</levelexit>
 
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<scene minx="-1150" miny="0" maxx="1150" maxy="2000" backgroundcolor="0,0,0" >
 
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</scene>

Regurgitation Pumping Station

Regurgitation Pumping Station

The Goo Filled Hills

OCD: 42 moves

Previous level:
Ode to the Bridge Builder.
Next level:
Drool.

it's a secret

Signposts

The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter

You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too

They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter

it's a secret
Level data
Directory name: 
RegurgitationPumpingStation
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
42
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jOugat03kJk
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
by wogfan.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 10 EvilEye (1 sleeping, 9 attached)
  • 59 Ivy (59 sleeping, 0 attached)
  • 4 common (1 sleeping, 3 attached)
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	<!-- Music -->
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	<!-- Fire -->
 
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	<Strand gb1="14" gb2="15" />
 
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	<circle id="c4" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="167.3696,2212.0732" imagerot="2.7993" imagescale="1.0659,1.0659" x="168" y="2211.9999" radius="124.9623" />
	<circle id="c3" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="293.9829,1914.6349" imagerot="-1.586" imagescale="1.4955,1.4955" x="291.0003" y="1915.0004" radius="179.9543" />
	<circle id="c2" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="194.7264,1611.8662" imagerot="2.8787" imagescale="1.0379,1.0379" x="195" y="1614.0002" radius="122.4635" />
	<circle id="c1" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="214.3667,1293.8981" imagerot="0.7769" imagescale="1.5916,1.5916" x="216.0001" y="1289" radius="186.4436" />
 
	<!-- Geometry Constraints -->
	<hinge body1="c5" anchor="215.3115234375,2513.8125"/>
	<hinge body1="c10" anchor="-226.5009765625,2497.982421875"/>
	<hinge body1="c9" anchor="-221,2123"/>
	<hinge body1="c4" anchor="168,2212"/>
	<hinge body1="c8" anchor="-99,1826"/>
	<hinge body1="c3" anchor="291,1915"/>
	<hinge body1="c7" anchor="-193,1526"/>
	<hinge body1="c2" anchor="195,1614"/>
	<hinge body1="c1" anchor="216,1289"/>
	<hinge body1="c6" anchor="-184,1217"/>
</scene>

Chapter 2 (Little Miss World of Goo)

Drool

Drool

Little Miss World of Goo

Normal: 10 balls
OCD: 24 balls

Previous level:
Regurgitation Pumping Station.
Next level:
Fly Away Little Ones.

welcome back

Signposts

I'm back! And just in time...
There's a drop of water dangling from that cliff...

And I think it might be alive.
Yuck. I'm not touching it.
-the long lost Sign Painter

welcome back
Level data
Directory name: 
Drool
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
24
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=2EcC2uOyHmQ
http://www.youtube.com/watch?v=Dik4EiYL9ZM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Drool
World of Goo OCD - Drool
by davidc32346.
Rating: 0.00.
World of Goo OCD+3 - Drool (27 balls)
World of Goo OCD+3 - Drool (27 balls)
by davidc32346.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 21 Ivy (21 sleeping, 0 attached)
  • 7 common (1 sleeping, 6 attached)
  • 11 water (1 sleeping, 1 attached)
<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="90,412.33" traveltime="0" pause="1" zoom="1" />
		<poi pos="-100,817.33" traveltime="1" pause="1" zoom="1" />
		<poi pos="-74,1517.33" traveltime="2" pause="0.5" zoom="1" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,412.33" traveltime="0" pause="1" zoom="1.095" />
		<poi pos="0,847.33" traveltime="1" pause="1" zoom="1.095" />
		<poi pos="0,1507.33" traveltime="2" pause="0.5" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_DROOL_TEMP_CARNIVALLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_DROOL_LOOP_WATERPOND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="-50.79" y="1200.88" scalex="0.89" scaley="0.987" rotation="-88.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOST_BROWN" text="SIGNPOST_DROOL_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="-333" y="831" />
		<Vertex x="-614" y="831" />
		<Vertex x="-614" y="781" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-22.8" y="1477.23" id="0" angle="0" />
	<BallInstance type="Ivy" x="92.44" y="544.06" id="1" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="410.86" y="430.12" id="2" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="356.86" y="388.12" id="3" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="236.84" y="397.12" id="4" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="218.84" y="454.13" id="5" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="155.83" y="406.12" id="6" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="365.86" y="487.13" id="7" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="326.85" y="586.14" id="8" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="194.84" y="559.14" id="9" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="281.85" y="511.13" id="10" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="293.85" y="436.12" id="11" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="50.44" y="490.06" id="12" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="38.44" y="545.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-14.05" y="533.56" id="14" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-44.05" y="481.06" id="15" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-27.55" y="436.06" id="16" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-51.52" y="385.07" id="17" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="0.95" y="386.57" id="18" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="75.94" y="452.56" id="19" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="15.95" y="503.56" id="20" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="18.94" y="431.56" id="21" discovered="false" angle="0" />
	<BallInstance type="water" x="-282.04" y="1508.99" id="22" angle="0" />
	<BallInstance type="water" x="-448.53" y="1492.49" id="23" angle="0" />
	<BallInstance type="water" x="-409.53" y="1546.49" id="24" angle="0" />
	<BallInstance type="water" x="116" y="1330" id="25" angle="0" />
	<BallInstance type="water" x="-328.54" y="1459.5" id="26" angle="0" />
	<BallInstance type="water" x="-429.03" y="1443" id="27" angle="0" />
	<BallInstance type="water" x="-384.03" y="1456.5" id="28" angle="0" />
	<BallInstance type="water" x="-333.04" y="1504.49" id="29" angle="0" />
	<BallInstance type="water" x="-238.54" y="1493.99" id="30" angle="0" />
	<BallInstance type="water" x="-274.54" y="1470" id="31" angle="0" />
	<BallInstance type="water" x="-372.04" y="1510.49" id="32" angle="0" />
	<BallInstance type="common" x="109.44" y="1453.5" id="33" angle="0" />
	<BallInstance type="common" x="50.95" y="1565.99" id="34" angle="0" />
	<BallInstance type="common" x="-79.55" y="1587.99" id="35" angle="0" />
	<BallInstance type="common" x="-243.04" y="1465.49" id="36" angle="0" />
	<BallInstance type="common" x="-202.54" y="1574.99" id="37" angle="0" />
	<BallInstance type="common" x="-139.55" y="1475.99" id="38" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="35" gb2="0" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="33" gb2="0" />
	<Strand gb1="0" gb2="38" />
	<Strand gb1="34" gb2="0" />
	<Strand gb1="37" gb2="35" />
	<Strand gb1="33" gb2="25" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-332.51416015625,831.4248046875" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helper" type="gravity" center="-274.334,831.666" width="306.667" height="280" force="0,4" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="zewaterRepel" type="gravity" center="-41.7324,159.5645" width="357.5879" height="394.9785" force="2,0" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="zewater" type="gravity" center="247.2144,159.5645" width="927.4814" height="394.9785" force="-1,20" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="leavesRight" depth="-160" pretick="1000" />
	<particles effect="breezeRight" depth="160" pretick="1000" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="32" x="-463.48" y="35.54" scalex="1.459" scaley="1.459" rotation="-71.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="48" x="-509.47" y="1145.54" scalex="1.459" scaley="1.459" rotation="-87.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="48" x="-489.51" y="476.51" scalex="1.459" scaley="1.459" rotation="-78.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
		<SceneLayer name="main_02" depth="0" x="-238.32" y="1250.87" scalex="1.03" scaley="0.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_02"   />
		<SceneLayer name="main_04" depth="0" x="-293.5" y="823.36" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_04"   />
		<SceneLayer name="main_06" depth="0" x="-311.01" y="308.99" scalex="1.483" scaley="1.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_06"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-188.73" y="708.78" scalex="0.526" scaley="0.672" rotation="-8.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-342.84" y="722.4" scalex="0.549" scaley="0.672" rotation="-7.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-139.69" y="522.01" scalex="0.466" scaley="0.672" rotation="-97.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-130.69" y="632.02" scalex="0.466" scaley="0.672" rotation="-95.75" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-177.69" y="971.51" scalex="0.46" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-312.17" y="965.61" scalex="0.495" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-94.42" y="1072.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-100.42" y="1221.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-67.98" y="1204.5" scalex="1" scaley="1" rotation="-86.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="blackBogTree" depth="-40" x="-327.24" y="1500.59" scalex="0.354" scaley="0.354" rotation="-17.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-64" x="-411.01" y="1577" scalex="0.656" scaley="0.656" rotation="14.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE"   />
	<SceneLayer name="bg" depth="-560" x="0.04" y="1006.92" scalex="1.953" scaley="3.575" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-437.6621" y="208.7515" width="535.473" height="577.6059" rotation="-0.0763" />
	<circle id="stopper" static="true" tag="stopsign" material="rock" x="-12.0527" y="1493.9932" radius="38.998" />
	<rectangle id="platform" static="true" material="verysticky" x="-340.9299" y="1367.4951" width="568.9567" height="117.2535" rotation="0.1487" />
	<circle id="" static="true" material="rock" x="-60.7983" y="1390.2527" radius="77.2465" />
	<rectangle id="" static="true" tag="deadly" material="rock" x="-399.635" y="610.1548" width="544.526" height="248.6692" rotation="-0.0888" />
	<compositegeom id="" x="-330.2871" y="1152.1421" rotation="0" static="true" tag="deadly" material="rock" >
		<rectangle id="" x="0.0325" y="-80.5286" width="480.8816" height="232.6816" rotation="0.0428" />
		<rectangle id="" x="-3.0432" y="107.8335" width="480.9742" height="189.6366" rotation="-0.0183" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="-487.0154" y="854.2129" width="170.73" height="302.341" rotation="-0.0666" />
	<line id="" static="true" material="rock" anchor="-31.6838,8.6074" normal="0.0018,1" />
	<line id="" static="true" material="rock" anchor="-509.5273,741.7839" normal="1,0.0015" />
	<line id="" static="true" tag="detaching" material="rock" anchor="660.5352,770.8064" normal="-1,0.0006" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Fly Away Little Ones

Fly Away Little Ones

Little Miss World of Goo

Normal: 4 balls
OCD: 12 balls

Previous level:
Drool.
Next level:
Blustery Day.

multi-terrain hover mobile

Signposts

For miles around, there were reports of a giant spinning wheel in the sky!
Everyone is crazy but me.
-the Sign Painter

Somewhere on this Island is a power source.
And it generates electricity for the entire World.
Lately, its output has been less than satisfactory.
...
It looks like it's going to rain tomorrow!
-the Sign Painter

multi-terrain hover mobile
Level data
Directory name: 
FlyAwayLittleOnes
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
12
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sYf0VaQ3y5I
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fly Away Little Ones
World of Goo OCD - Fly Away Little Ones
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-10.67,876.5" endzoom="0.408">
		<poi pos="574.47,736.85" traveltime="0" pause="0.7" zoom="0.987" />
		<poi pos="-0.93,1007" traveltime="3" pause="0.7" zoom="0.432" />
		<poi pos="-568,842.05" traveltime="3" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,876.5" endzoom="0.547">
		<poi pos="445.02,739.85" traveltime="0" pause="0.7" zoom="0.987" />
		<poi pos="0,1007" traveltime="3" pause="0.7" zoom="0.547" />
		<poi pos="-452.5,842.05" traveltime="3" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYAWAYLITTLEONES_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="719.77" y="927.27" scalex="0.593" scaley="0.657" rotation="21.96" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_2"   />
		<signpost name="signpost_brown" depth="-8" x="-438.81" y="729.02" scalex="0.89" scaley="0.987" rotation="-43.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-86" y="184" />
		<Vertex x="-86" y="-41" />
		<Vertex x="14" y="-41" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="601" y="806" id="0" discovered="false" angle="0" />
	<BallInstance type="balloon" x="-683.62" y="784.59" id="1" angle="0" />
	<BallInstance type="balloon" x="-592" y="911" id="2" angle="0" />
	<BallInstance type="balloon" x="-701.62" y="900.59" id="3" angle="0" />
	<BallInstance type="water" x="455" y="725" id="4" discovered="false" angle="0" />
	<BallInstance type="water" x="685" y="701" id="5" discovered="false" angle="0" />
	<BallInstance type="water" x="723" y="721" id="6" discovered="false" angle="0" />
	<BallInstance type="water" x="603" y="709" id="7" discovered="false" angle="0" />
	<BallInstance type="water" x="573" y="739" id="8" discovered="false" angle="0" />
	<BallInstance type="water" x="653" y="685" id="9" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="557" y="687" id="10" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="647" y="719" id="11" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="619" y="667" id="12" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="533.5" y="718.5" id="13" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="487" y="705" id="14" discovered="false" angle="0" />
	<BallInstance type="GooProduct" x="621" y="747" id="15" discovered="false" angle="0" />
	<BallInstance type="common" x="-652.63" y="939.18" id="16" angle="0" />
	<BallInstance type="common" x="-752.78" y="865.21" id="17" angle="0" />
	<BallInstance type="common" x="-546.65" y="882.95" id="18" angle="0" />
	<BallInstance type="common" x="-648.78" y="828.61" id="19" angle="0" />
	<BallInstance type="common" x="-580.94" y="750.1" id="20" angle="0" />
	<BallInstance type="common" x="-717.96" y="748.7" id="21" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="19" gb2="18" />
	<Strand gb1="19" gb2="20" />
	<Strand gb1="19" gb2="21" />
	<Strand gb1="17" gb2="19" />
	<Strand gb1="16" gb2="17" />
	<Strand gb1="17" gb2="21" />
	<Strand gb1="20" gb2="18" />
	<Strand gb1="18" gb2="16" />
	<Strand gb1="16" gb2="19" />
	<Strand gb1="21" gb2="20" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-85.99951171875,184" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1000" miny="0" maxx="1000" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="upperDownWind" type="gravity" center="-4,1655" width="2194" height="476" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.4" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="400" pos="585.92333984375,1929.9609375" pretick="0" />
 
	<!-- SceneLayers -->
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	<!-- Labels -->
 
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</scene>

Blustery Day

Blustery Day

Little Miss World of Goo

Normal: 9 balls
OCD: 18 balls

Previous level:
Fly Away Little Ones.
Next level:
Welcoming Unit.

here come the windmills

Signposts

The windmills were supposed to be a source of cheap clean energy...
...to power the entire world.
But they weren't enough.
And a different source of energy had to be found.
-the Sign Painter

here come the windmills
Level data
Directory name: 
BlusteryDay
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
9
OCD Type: 
Balls
OCD Requirement: 
18
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=lY4r6uiNLQ8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Blustery Day
World of Goo OCD - Blustery Day
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="9" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
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	</camera>
	<camera aspect="widescreen" endpos="5.78,609.53" endzoom="0.546">
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		<poi pos="-602.54,428.36" traveltime="3" pause="0" zoom="0.916" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BLUSTERYDAY_TEMP_JELLY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BLUSTERYDAY_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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	<!-- Pipes -->
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		<Vertex x="833" y="274" />
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		<Vertex x="913" y="-113" />
	</pipe>
 
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	<BallInstance type="Anchor" x="-926" y="242.5" id="50" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="48" gb2="49" />
	<Strand gb1="50" gb2="48" />
	<Strand gb1="50" gb2="49" />
	<Strand gb1="20" gb2="50" />
	<Strand gb1="20" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="833.0888671875,273.912109375" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1200" miny="0" maxx="1200" maxy="1600" backgroundcolor="0,0,0" >
 
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		<SceneLayer name="leaf1" depth="-16" x="-912.52" y="545.04" scalex="0.819" scaley="0.819" rotation="-1.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BLUSTERYDAY_LEAF1" anim="treeBlow_leaf2" animspeed="1" animdelay="1.5"   />
		<SceneLayer name="leaf1" depth="-16" x="-907.73" y="541.2" scalex="0.819" scaley="0.819" rotation="-1.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BLUSTERYDAY_LEAF1" anim="treeBlow_leaf1" animspeed="1" animdelay="1.5"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-147.0581,-34.499" normal="-0.0008,1" />
	<circle id="propeller" static="true" tag="deadly" material="rock" x="145.833" y="766.738" radius="191.4999" />
	<compositegeom id="ground" x="-553.1643" y="89.6812" rotation="0" static="true" material="grass" >
		<rectangle id="ground" x="-493.2715" y="-18.5723" width="506.4962" height="182.2723" rotation="-0.0685" />
		<rectangle id="ground" x="-50.6196" y="-36.0933" width="362.0256" height="210.9983" rotation="0.0854" />
		<rectangle id="ground" x="256.0864" y="-7.8462" width="224.5786" height="252.6514" rotation="0.2675" />
		<rectangle id="ground" x="424.594" y="4.6899" width="161.9341" height="296.4316" rotation="0.0867" />
		<rectangle id="ground" x="622.1643" y="23.0703" width="260" height="272.4971" rotation="0" />
	</compositegeom>
	<rectangle id="pole2" static="true" material="rock" x="106.9985" y="601.3574" width="59.0561" height="342.5764" rotation="-0.1955" />
	<rectangle id="pole1" static="true" material="rock" x="91.4067" y="345.1025" width="93.3249" height="230.7823" rotation="0.0679" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-1255.9988,809" normal="0.9995,0.0317" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="1277.0825,767.752" normal="-0.9996,0.03" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-399.499,2128.4946" normal="0.0099,-1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Welcoming Unit

Welcoming Unit

Little Miss World of Goo

Normal: 36 balls
OCD: 61 balls

Previous level:
Blustery Day.
Next level:
Beauty School.

please wipe your feet

Signposts

It allows only meticulously screened Goo Balls onto the main island.
You can't be too careful these days!
Especially since the power source for the entire world is located somewhere on this Island.
But...
Try not to snap the fragile worker cable, it appears to be made from heavily processed Goo.
-the free Sign Painter

These should be used for legally acceptable fun and recreation.
Not for circumventing security systems.
It's for our own good.
-the Sign Painter

A secret disposal hole down this way!
It's good for quietly disposing of unwanted visitors...
-the visiting Sign Painter

please wipe your feet
Level data
Directory name: 
ImmigrationNaturalizationUnit
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
36
OCD Type: 
Balls
OCD Requirement: 
61
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=O75VCnryIIw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Welcoming Unit (85 Goos)
World of Goo OCD - Welcoming Unit (85 Goos)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="373.36,901.57" endzoom="0.369">
		<poi pos="-1132.25,315.4" traveltime="0" pause="0" zoom="1" />
		<poi pos="-137.29,312.4" traveltime="3.6" pause="0" zoom="1" />
		<poi pos="73.69,363.89" traveltime="2" pause="0" zoom="0.824" />
	</camera>
	<camera aspect="widescreen" endpos="353.04,837.1" endzoom="0.477">
		<poi pos="-952.5,315.4" traveltime="0" pause="0" zoom="1" />
		<poi pos="-137.29,312.4" traveltime="3.6" pause="0" zoom="1" />
		<poi pos="73.69,363.89" traveltime="2" pause="0" zoom="0.824" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMMIGRATIONNATURALIZATIONUNIT_TEMP_MINIOTTBB" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_IMMIGRATIONNATURALIZATIONUNIT_LOOP_SHORE" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="-404.53" y="322.92" scalex="0.89" scaley="0.987" rotation="-8.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_1"   />
		<signpost name="signpost_brown" depth="8.8" x="1297.02" y="296.68" scalex="0.757" scaley="0.839" rotation="-2.84" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_3"   />
		<signpost name="signpost_brown" depth="-8" x="-528.34" y="950.21" scalex="0.89" scaley="0.987" rotation="24.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="1151" y="1457" />
		<Vertex x="1151" y="1585" />
		<Vertex x="1277" y="1585" />
		<Vertex x="1277" y="1497" />
		<Vertex x="1332" y="1497" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="1159.79" y="620.17" id="0" angle="0" />
	<BallInstance type="common" x="1232.28" y="551.17" id="1" angle="0" />
	<BallInstance type="common" x="1073" y="572" id="2" angle="0" />
	<BallInstance type="common" x="1189" y="466" id="3" angle="0" />
	<BallInstance type="common" x="1087.54" y="479.42" id="4" angle="0" />
	<BallInstance type="balloon" x="1044.59" y="668.4" id="5" angle="0" />
	<BallInstance type="balloon" x="-247.41" y="859.4" id="6" angle="0" />
	<BallInstance type="balloon" x="-447.41" y="882.4" id="7" angle="0" />
	<BallInstance type="balloon" x="-506.9" y="855.4" id="8" angle="0" />
	<BallInstance type="balloon" x="-578.9" y="858.9" id="9" angle="0" />
	<BallInstance type="balloon" x="-383" y="855" id="10" angle="0" />
	<BallInstance type="balloon" x="-318.91" y="876.9" id="11" angle="0" />
	<BallInstance type="balloon" x="220.06" y="1493.87" id="12" angle="0" />
	<BallInstance type="AnchorSticky" x="211.11" y="1390.37" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-1205" y="177" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-912.04" y="1229.54" id="15" angle="0" />
	<BallInstance type="GooProduct" x="-838.04" y="1301.54" id="16" angle="0" />
	<BallInstance type="GooProduct" x="-718.05" y="1395.04" id="17" angle="0" />
	<BallInstance type="GooProduct" x="-790.05" y="1417.04" id="18" angle="0" />
	<BallInstance type="GooProduct" x="-702.05" y="1453.04" id="19" angle="0" />
	<BallInstance type="GooProduct" x="-751.05" y="1486.04" id="20" angle="0" />
	<BallInstance type="GooProduct" x="-920.04" y="1303.54" id="21" angle="0" />
	<BallInstance type="GooProduct" x="-992.04" y="1325.54" id="22" angle="0" />
	<BallInstance type="GooProduct" x="-904.04" y="1361.54" id="23" angle="0" />
	<BallInstance type="GooProduct" x="-953.04" y="1394.54" id="24" angle="0" />
	<BallInstance type="GooProduct" x="-906.04" y="1147.54" id="25" angle="0" />
	<BallInstance type="GooProduct" x="-968.04" y="1229.54" id="26" angle="0" />
	<BallInstance type="GooProduct" x="-1101.29" y="1426.22" id="27" angle="0" />
	<BallInstance type="GooProduct" x="-1027.29" y="1498.22" id="28" angle="0" />
	<BallInstance type="GooProduct" x="-1109.29" y="1500.22" id="29" angle="0" />
	<BallInstance type="GooProduct" x="-1181.29" y="1522.22" id="30" angle="0" />
	<BallInstance type="GooProduct" x="-1093.29" y="1558.22" id="31" angle="0" />
	<BallInstance type="GooProduct" x="-1142.29" y="1591.22" id="32" angle="0" />
	<BallInstance type="GooProduct" x="-1095.29" y="1344.22" id="33" angle="0" />
	<BallInstance type="GooProduct" x="-1157.29" y="1426.22" id="34" angle="0" />
	<BallInstance type="GooProduct" x="-1245.3" y="838.17" id="35" angle="0" />
	<BallInstance type="GooProduct" x="-1171.3" y="910.17" id="36" angle="0" />
	<BallInstance type="GooProduct" x="-1253.3" y="912.17" id="37" angle="0" />
	<BallInstance type="GooProduct" x="-1325.3" y="934.17" id="38" angle="0" />
	<BallInstance type="GooProduct" x="-1237.3" y="970.17" id="39" angle="0" />
	<BallInstance type="GooProduct" x="-1286.3" y="1003.17" id="40" angle="0" />
	<BallInstance type="GooProduct" x="-1239.3" y="756.17" id="41" angle="0" />
	<BallInstance type="GooProduct" x="-1301.3" y="838.17" id="42" angle="0" />
	<BallInstance type="GooProduct" x="-942.27" y="796.16" id="43" angle="0" />
	<BallInstance type="GooProduct" x="-868.27" y="868.16" id="44" angle="0" />
	<BallInstance type="GooProduct" x="-950.27" y="870.16" id="45" angle="0" />
	<BallInstance type="GooProduct" x="-1022.27" y="892.16" id="46" angle="0" />
	<BallInstance type="GooProduct" x="-934.27" y="928.16" id="47" angle="0" />
	<BallInstance type="GooProduct" x="-983.27" y="961.16" id="48" angle="0" />
	<BallInstance type="GooProduct" x="-936.27" y="714.16" id="49" angle="0" />
	<BallInstance type="GooProduct" x="-998.27" y="796.16" id="50" angle="0" />
	<BallInstance type="GooProduct" x="-961.86" y="212.94" id="51" angle="0" />
	<BallInstance type="GooProduct" x="-1052.76" y="833.66" id="52" angle="0" />
	<BallInstance type="GooProduct" x="-969.86" y="286.94" id="53" angle="0" />
	<BallInstance type="GooProduct" x="-1041.86" y="308.94" id="54" angle="0" />
	<BallInstance type="GooProduct" x="-953.86" y="344.94" id="55" angle="0" />
	<BallInstance type="GooProduct" x="-1002.86" y="377.94" id="56" angle="0" />
	<BallInstance type="GooProduct" x="-955.86" y="130.94" id="57" angle="0" />
	<BallInstance type="GooProduct" x="-1017.86" y="212.94" id="58" angle="0" />
	<BallInstance type="GooProduct" x="-1131" y="249" id="59" angle="0" />
	<BallInstance type="GooProduct" x="-1213" y="251" id="60" angle="0" />
	<BallInstance type="GooProduct" x="-1285" y="273" id="61" angle="0" />
	<BallInstance type="GooProduct" x="-1197" y="309" id="62" angle="0" />
	<BallInstance type="GooProduct" x="-1246" y="342" id="63" angle="0" />
	<BallInstance type="GooProduct" x="-1199" y="95" id="64" angle="0" />
	<BallInstance type="GooProduct" x="-1261" y="177" id="65" angle="0" />
	<BallInstance type="Ivy" x="-1195" y="493" id="66" angle="0" />
	<BallInstance type="Ivy" x="-1121" y="565" id="67" angle="0" />
	<BallInstance type="Ivy" x="-1203" y="567" id="68" angle="0" />
	<BallInstance type="Ivy" x="-1275" y="589" id="69" angle="0" />
	<BallInstance type="Ivy" x="-1187" y="625" id="70" angle="0" />
	<BallInstance type="Ivy" x="-1236" y="658" id="71" angle="0" />
	<BallInstance type="Ivy" x="-1189" y="411" id="72" angle="0" />
	<BallInstance type="Ivy" x="-1251" y="493" id="73" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-4" y="757" id="74" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-16" y="648" id="75" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-34" y="529" id="76" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-41" y="422" id="77" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-9" y="312" id="78" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="52" y="215" id="79" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="262" y="122" id="81" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="375" y="133" id="82" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="475" y="173" id="83" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="549" y="246" id="84" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="605.59" y="351.94" id="85" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="622.08" y="449.43" id="86" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="597.59" y="568.93" id="87" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="529.09" y="680.92" id="88" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="316.5" y="771" id="89" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="441.5" y="765" id="90" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="299.6" y="883.41" id="91" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="349" y="999" id="92" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="368" y="1118" id="93" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="341" y="1220" id="94" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="270" y="1277" id="95" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="160" y="1285" id="96" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="76" y="1227" id="97" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="45.5" y="1119.5" id="98" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="26" y="993" id="99" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="12" y="876" id="100" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="4" />
	<Strand gb1="4" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="2" gb2="5" />
	<Strand gb1="4" gb2="2" />
	<Strand gb1="3" gb2="4" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="1" gb2="3" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="12" gb2="13" />
	<Strand gb1="74" gb2="100" />
	<Strand gb1="75" gb2="74" />
	<Strand gb1="76" gb2="75" />
	<Strand gb1="77" gb2="76" />
	<Strand gb1="78" gb2="77" />
	<Strand gb1="79" gb2="78" />
	<Strand gb1="80" gb2="79" />
	<Strand gb1="81" gb2="80" />
	<Strand gb1="82" gb2="81" />
	<Strand gb1="83" gb2="82" />
	<Strand gb1="84" gb2="83" />
	<Strand gb1="85" gb2="84" />
	<Strand gb1="86" gb2="85" />
	<Strand gb1="88" gb2="87" />
	<Strand gb1="87" gb2="86" />
	<Strand gb1="91" gb2="89" />
	<Strand gb1="89" gb2="90" />
	<Strand gb1="90" gb2="88" />
	<Strand gb1="92" gb2="91" />
	<Strand gb1="93" gb2="92" />
	<Strand gb1="94" gb2="93" />
	<Strand gb1="95" gb2="94" />
	<Strand gb1="96" gb2="95" />
	<Strand gb1="97" gb2="96" />
	<Strand gb1="98" gb2="97" />
	<Strand gb1="99" gb2="98" />
	<Strand gb1="100" gb2="99" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1151.478515625,1457.470703125" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1500" miny="0" maxx="1500" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="cloudRight" type="gravity" center="-294.0718,835.3252" width="174.9932" height="40.498" force="-1,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudMain" type="gravity" center="-418.0667,835.3252" width="422.9829" height="40.498" force="0.5,18" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="Water2" type="gravity" center="1130.9487,383.2305" width="463.04" height="276.5117" force="0,22" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="true" color="227,0,0,0" depth="0" />
	<linearforcefield id="WaterCurrent" type="gravity" center="782.4111,117.5049" width="1461.1777" height="282.9902" force="-6,-8" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="Water" type="gravity" center="-25.3022,110.0049" width="3073.6006" height="271.9902" force="2,18" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="true" color="227,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="leavesRight" depth="-160" pos="-1078.9599609375,1918.34814453125" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-427.55" y="166.34" scalex="1" scaley="4.039" rotation="-7.33" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="8" x="1293.55" y="282.65" scalex="0.85" scaley="0.866" rotation="-5.36" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-516.39" y="907.62" scalex="1" scaley="1.821" rotation="21.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="bush_fg1a" depth="80" x="850.22" y="24.91" scalex="2.489" scaley="2.489" rotation="11.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="1417.21" y="74.92" scalex="2.489" scaley="2.489" rotation="8.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="1529.19" y="366.78" scalex="1.73" scaley="1.73" rotation="82.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="963.67" y="1711.88" scalex="1.829" scaley="1.829" rotation="177.69" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="1305.79" y="1717.03" scalex="1.679" scaley="1.679" rotation="-170.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BUSH_FG1A"   />
	<SceneLayer name="screw1" depth="8" x="702.4" y="757.86" scalex="0.925" scaley="0.925" rotation="-53.87" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SCREW1"   />
	<SceneLayer name="screw1" depth="8" x="771.21" y="967.82" scalex="0.851" scaley="0.851" rotation="-134.63" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SCREW1"   />
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	<SceneLayer name="wheelHolder" depth="-8" x="167" y="855.66" scalex="1" scaley="1.12" rotation="-0.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WHEELHOLDER"   />
	<SceneLayer name="machineBg" depth="-80" x="438.52" y="574.48" scalex="1.223" scaley="4.226" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_MACHINEBG"   />
	<SceneLayer name="wogcCloud1" depth="-240" x="-1054.67" y="1150.4" scalex="2.4" scaley="1.776" rotation="1.85" alpha="0.25" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WOGCCLOUD1"   />
	<SceneLayer name="bgVeggies" depth="-40" x="1375.92" y="1576.33" scalex="1.999" scaley="1.716" rotation="163.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-240" x="711.01" y="327.23" scalex="4.035" scaley="2.796" rotation="15.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_BGVEGGIES"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-724.03" y="524.43" scalex="1.174" scaley="0.662" rotation="0" alpha="0.20999999344349" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="1239.37" y="1152.15" scalex="1.174" scaley="0.868" rotation="0" alpha="0.20999999344349" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-60.27" y="1618.3" scalex="2.4" scaley="1.776" rotation="0" alpha="0.23999999463558" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WOGCCLOUD1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="top" static="true" tag="detaching" material="rock" anchor="-12.5002,2000" normal="0,-1" />
	<line id="" static="true" material="rock" anchor="1500,900" normal="-1,0" />
	<rectangle id="" static="true" material="rock" x="1188.2085" y="1839.9685" width="726.8735" height="421.938" rotation="-0.0999" />
	<rectangle id="" static="true" material="rock" x="869.2466" y="1543.6125" width="128.4932" height="251.4868" rotation="0" />
	<rectangle id="rightCeil" static="true" tag="unwalkable" material="machine" nogeomcollisions="true" x="945.3188" y="1520.1233" width="70.4962" height="418.4785" rotation="-0.0598" />
	<rectangle id="rightWall" static="true" tag="unwalkable" material="machine" nogeomcollisions="true" x="1472.1563" y="998.8674" width="255.0262" height="1452.6947" rotation="0.0325" />
	<rectangle id="" static="true" material="rock" x="1263.687" y="329.1177" width="228.2033" height="137.4888" rotation="0.0603" />
	<rectangle id="" static="true" material="rock" x="965.1826" y="332.7139" width="161.0226" height="137.4879" rotation="-0.1563" />
	<line id="" static="true" material="rock" anchor="-1550,825" normal="1,0" />
	<rectangle id="edgeBar" static="true" tag="unwalkable" material="machine" nogeomcollisions="true" x="791.0537" y="639.4695" width="258.0266" height="710.562" rotation="-0.0669" />
	<rectangle id="centerBar" static="true" tag="unwalkable" material="machine" nogeomcollisions="true" x="161.3047" y="802.1521" width="194.8011" height="599.4973" rotation="-0.1172" />
	<line id="" static="true" material="rock" anchor="137.5002,0" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="GateArm" mass="150" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GATEARM" imagepos="511.213,1352.0381" imagerot="-0.0188" imagescale="1.7649,1.0878" x="518.9409" y="1352.1545" width="877.946" height="65.9192" rotation="-0.0257" />
	<circle id="GateWheel" mass="105" static="false" tag="detaching" material="rock" rotspeed="-0.02" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GEARDETACH" imagepos="20.142,1371.1921" imagerot="0" imagescale="1.0001,1.0001" x="19.9998" y="1370" radius="78.7462" />
	<circle id="DetachWheel" mass="100" static="false" tag="detaching" material="rock" rotspeed="-0.034" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GEARDETACH" imagepos="447.6914,1156.0381" imagerot="-0.0451" imagescale="0.7791,0.7791" x="447.8101" y="1155.2017" radius="62.9972" />
	<compositegeom id="DetachArm" x="549.3369" y="1113.1023" rotation="0" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_DETACHARM" imagepos="562.5483,1109.9751" imagerot="-0.0451" imagescale="1.0001,1.0001" >
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	</compositegeom>
	<rectangle id="Wheel3Arm" mass="200" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_WHEEL3ARM" imagepos="609.6111,813.4421" imagerot="-0.5518" imagescale="1.037,0.8794" x="518.0513" y="869.5015" width="50.9974" height="238.3419" rotation="1.0192" />
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	<!-- Geometry Constraints -->
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	<hinge body1="Wheel3" body2="Wheel3Arm" anchor="430,920"/>
	<hinge body1="Wheel2" anchor="206,1130"/>
	<hinge body1="Wheel1" anchor="290,449"/>
</scene>

Beauty School

Beauty School

Little Miss World of Goo

Normal: 16 balls
OCD: 21 seconds

Previous level:
Welcoming Unit.
Next levels:
Volcanic Percolator Day Spa,
Leap Hole.

it's time to work!

Signposts

Of all the goo, and of all the balls...
...who's the prettiest of them all?
-the Sign Painter

A red pipe!
It appears to be very exclusive.
Only certain types of Goo are allowed to enter.
-the Sign Painter

it's time to work!
Level data
Directory name: 
BeautySchool
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Time
OCD Requirement: 
21
Depends on: 
Videos: 
http://www.youtube.com/watch?v=n-bteJDAXas
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Beauty School
World of Goo OCD - Beauty School
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="1.7,459.11" endzoom="0.672">
		<poi pos="318.07,227.21" traveltime="0" pause="0" zoom="1.465" />
		<poi pos="-25.41,553.44" traveltime="2" pause="0" zoom="0.877" />
		<poi pos="-1.79,1311.56" traveltime="2" pause="0" zoom="0.672" />
		<poi pos="-100.75,1893.19" traveltime="2" pause="0" zoom="0.813" />
	</camera>
	<camera aspect="widescreen" endpos="0,379.11" endzoom="0.913">
		<poi pos="226.35,227.21" traveltime="0" pause="0" zoom="1.465" />
		<poi pos="0,553.44" traveltime="2" pause="0" zoom="0.913" />
		<poi pos="0,1311.56" traveltime="2" pause="0" zoom="0.913" />
		<poi pos="0,1893.19" traveltime="2" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BEAUTYSCHOOL_TEMP_CARNIVALLOOP" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="20.15" y="1774.93" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_1"   />
		<signpost name="signpost_brown" depth="-8" x="-65.24" y="254.25" scalex="0.89" scaley="0.987" rotation="-95.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="336" y="219" />
		<Vertex x="471" y="219" />
		<Vertex x="471" y="160" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Anchor" x="186" y="856" id="0" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-196" y="859" id="1" discovered="false" angle="0" />
	<BallInstance type="balloon" x="364.58" y="2038.54" id="2" angle="0" />
	<BallInstance type="balloon" x="270.08" y="2062.54" id="3" angle="0" />
	<BallInstance type="Anchor" x="347" y="1274" id="4" angle="0" />
	<BallInstance type="Anchor" x="0" y="1205" id="5" angle="0" />
	<BallInstance type="Anchor" x="329.02" y="1950.08" id="6" angle="0" />
	<BallInstance type="Anchor" x="523.67" y="1639" id="7" angle="0" />
	<BallInstance type="Ivy" x="-64.1" y="827.58" id="8" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="63.9" y="835.58" id="9" discovered="false" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="135.96" y="1201.82" id="10" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="254.92" y="1243.92" id="11" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="424.08" y="1332.77" id="12" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="491.19" y="1405.13" id="13" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="538.17" y="1496.29" id="14" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="443.74" y="1529.28" id="15" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="404.51" y="1450.23" id="16" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="338.75" y="1386.42" id="17" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="271.08" y="1338.73" id="18" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="191.56" y="1305.47" id="19" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="74.59" y="1285.85" id="20" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-34.46" y="1285.23" id="21" angle="0" />
	<BallInstance type="common" x="-121.51" y="1867.67" id="22" angle="0" />
	<BallInstance type="common" x="-238.51" y="1885.67" id="23" angle="0" />
	<BallInstance type="common" x="-256.51" y="1780.68" id="24" angle="0" />
	<BallInstance type="common" x="-133.51" y="1764.18" id="25" angle="0" />
	<BallInstance type="common" x="209.54" y="255" id="26" angle="0" />
	<BallInstance type="common" x="209.54" y="155" id="27" angle="0" />
	<BallInstance type="common" x="105" y="151.51" id="28" angle="0" />
	<BallInstance type="common" x="105" y="251.51" id="29" angle="0" />
	<BallInstance type="Beauty" x="-389.49" y="1904.51" id="30" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="6" />
	<Strand gb1="3" gb2="6" />
	<Strand gb1="4" gb2="11" />
	<Strand gb1="10" gb2="5" />
	<Strand gb1="11" gb2="10" />
	<Strand gb1="10" gb2="19" />
	<Strand gb1="20" gb2="10" />
	<Strand gb1="5" gb2="20" />
	<Strand gb1="5" gb2="21" />
	<Strand gb1="15" gb2="14" />
	<Strand gb1="13" gb2="15" />
	<Strand gb1="16" gb2="13" />
	<Strand gb1="12" gb2="16" />
	<Strand gb1="17" gb2="12" />
	<Strand gb1="4" gb2="17" />
	<Strand gb1="18" gb2="4" />
	<Strand gb1="11" gb2="18" />
	<Strand gb1="19" gb2="11" />
	<Strand gb1="12" gb2="4" />
	<Strand gb1="13" gb2="12" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="14" gb2="7" />
	<Strand gb1="20" gb2="21" />
	<Strand gb1="19" gb2="20" />
	<Strand gb1="17" gb2="18" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="15" gb2="16" />
	<Strand gb1="16" gb2="17" />
	<Strand gb1="15" gb2="7" />
	<Strand gb1="9" gb2="0" />
	<Strand gb1="8" gb2="9" />
	<Strand gb1="8" gb2="1" />
	<Strand gb1="22" gb2="24" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="22" gb2="25" />
	<Strand gb1="25" gb2="24" />
	<Strand gb1="22" gb2="23" />
	<Strand gb1="25" gb2="23" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="26" gb2="29" />
	<Strand gb1="27" gb2="29" />
	<Strand gb1="28" gb2="27" />
	<Strand gb1="29" gb2="28" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="336,219" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="2400" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helper" type="gravity" center="-35,225" width="244" height="258" force="10,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.15" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-160" pos="735.99755859375,1894.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="16" x="-116.84" y="56.14" scalex="1.566" scaley="1.566" rotation="12.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="-544.01" y="329.55" scalex="1.459" scaley="1.459" rotation="-85.82" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="528.46" y="845.53" scalex="1.459" scaley="1.459" rotation="89.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="526.96" y="1415.5" scalex="1.459" scaley="1.459" rotation="89.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="-575.54" y="1118.49" scalex="1.459" scaley="1.459" rotation="-77.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="8" x="-593.6" y="1232.8" scalex="1.25" scaley="1.25" rotation="-97.24" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
		<SceneLayer name="main_14" depth="0" x="244.48" y="89.38" scalex="1.393" scaley="1.413" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_14"   />
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		<SceneLayer name="main_10" depth="0" x="-356.73" y="717.5" scalex="1.908" scaley="0.963" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_10"   />
		<SceneLayer name="main_09" depth="0" x="358.47" y="650.96" scalex="1.887" scaley="1.455" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_09"   />
		<SceneLayer name="main_06" depth="0" x="-484.57" y="1296.47" scalex="1.867" scaley="1.304" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_06"   />
		<SceneLayer name="main_04" depth="0" x="-256.47" y="1715.47" scalex="1.354" scaley="1.354" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="453.48" y="1523.51" scalex="1.14" scaley="1.968" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_03"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="14.44" y="1758.33" scalex="1" scaley="1" rotation="-3.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-81.82" y="260.04" scalex="1" scaley="1" rotation="-93.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gearDetach" depth="-0.8" x="179.04" y="504.96" scalex="2.023" scaley="2.023" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_GEARDETACH" anim="rot_1rps" animspeed="0.5"   />
	<SceneLayer name="gearDetach" depth="-0.8" x="-158.03" y="516.03" scalex="1.68" scaley="1.68" rotation="23.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_GEARDETACH" anim="rot_1rps" animspeed="-0.5"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="351.35" y="309.78" scalex="1.25" scaley="1.25" rotation="-175.64" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="45.34" y="161.81" scalex="1.25" scaley="1.25" rotation="-1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="537.36" y="2023.79" scalex="1.25" scaley="1.25" rotation="4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="-486.67" y="1083.82" scalex="1.25" scaley="1.25" rotation="-29.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="-418.62" y="1801.75" scalex="1.25" scaley="1.25" rotation="-5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bgVeggies" depth="-80" x="527.04" y="1240.06" scalex="1.678" scaley="1.041" rotation="71.34" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-80" x="-539.91" y="1225.91" scalex="2.325" scaley="0.933" rotation="-86.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-240" x="162.5" y="387.96" scalex="2.1" scaley="2.641" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bg" depth="-400" x="0" y="1200" scalex="2.344" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" tag="detaching" material="machine" x="-180.3577" y="688.2715" width="52.0001" height="162.2729" rotation="0.1023" />
	<rectangle id="" static="true" tag="detaching" material="machine" x="168.8892" y="698.1797" width="51.9996" height="164.1796" rotation="-0.0849" />
	<circle id="" static="true" material="rock" x="-585.2739" y="1410.2822" radius="26.2485" />
	<rectangle id="" static="true" material="rock" x="474.9556" y="1959.9241" width="310.5529" height="66.1086" rotation="0.1624" />
	<line id="ceiling" static="true" tag="unwalkable" material="machine" anchor="-25,3050" normal="0,-1" />
	<circle id="busterLeft" static="true" tag="ballbuster,detaching" material="machine" x="-157.7485" y="512.249" radius="133.249" />
	<circle id="busterRight" static="true" tag="ballbuster,detaching" material="machine" x="169.001" y="505.499" radius="148" />
	<rectangle id="" static="true" material="rock" x="-889.6917" y="2070.5156" width="483.0165" height="729.4054" rotation="-0.065" />
	<rectangle id="paddleHolder" static="true" material="rock" nogeomcollisions="true" x="-714.9111" y="1333.0996" width="165.9244" height="1011.0571" rotation="0.4612" />
	<rectangle id="" static="true" material="rock" x="-297.9329" y="1723.4141" width="77.8401" height="753.4477" rotation="1.4366" />
	<rectangle id="" static="true" material="rock" x="613.916" y="1686.3816" width="211.7337" height="585.6583" rotation="0.3594" />
	<rectangle id="" static="true" material="rock" x="-473.0271" y="1610.4092" width="58.5192" height="530.0442" rotation="-1.2357" />
	<rectangle id="" static="true" material="rock" x="582.2246" y="1185.532" width="165.9249" height="574.5053" rotation="-0.3243" />
	<rectangle id="" static="true" material="rock" x="-700.4377" y="910.5842" width="286.8521" height="1014.2016" rotation="1.2074" />
	<rectangle id="" static="true" material="rock" x="458.3115" y="822.8218" width="515.7076" height="310.7855" rotation="0.4212" />
	<rectangle id="" static="true" material="rock" x="394.0571" y="568.231" width="509.4068" height="538.1237" rotation="-0.0803" />
	<rectangle id="" static="true" material="rock" x="-395.6367" y="432.3032" width="503.3511" height="828.4016" rotation="0.0775" />
	<line id="bound bottom" static="true" material="rock" anchor="-57.657,128.2148" normal="-0.0611,0.9981" />
	<line id="bound right" static="true" material="rock" anchor="600,1247.5" normal="-1,0" />
	<line id="bound left" static="true" material="rock" anchor="-1077.5127,1207.0002" normal="1,0" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="paddle" mass="350" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BEAUTYSCHOOL_BEAUTYSTICK" imagepos="-384,1177" imagerot="0" imagescale="1,1" x="-586.502" y="1228" width="795.0039" height="48" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="paddle" anchor="-517.38330078125,1225.408203125"/>
</scene>

Volcanic Percolator Day Spa

Volcanic Percolator Day Spa

Little Miss World of Goo

Normal: 12 balls
OCD: 30 moves

Previous level:
Beauty School.
Next level:
Beauty and the Electric Tentacle.

bubble up

Signposts

Everyone is welcome!
...they're legally obligated to say.
But she'll never get down there looking like this.
There's another pipe way up there she might enjoy.
-the Sign Painter

It's a very pretty flower.
I wonder what happens if you get a little closer...
-the Sign Painter

This pipe sure is sucking! It's probably best to stay away.
Don't forget to whistle!
-the Sign Painter

bubble up
Level data
Directory name: 
VolcanicPercolatorDaySpa
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Moves
OCD Requirement: 
30
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=WX6Rfk3iDB8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Volcanic Percolator Day Spa
World of Goo OCD - Volcanic Percolator Day Spa
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 34 Ivy (1 sleeping, 6 attached)
  • 1 Ugly (1 sleeping, 0 attached)
  • 6 common (6 sleeping, 3 attached)
<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="14,734" endzoom="0.686">
		<poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" />
		<poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="2.48,734" endzoom="0.686">
		<poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" />
		<poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_TEMP_DWTD2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_LOOP_BUBBLES" />
 
	<!-- Fire -->
	<fire depth="-24" particles="flowerDust" x="-451" y="1571" radius="68" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="8" x="-153.19" y="977.57" scalex="0.885" scaley="0.885" rotation="43.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_1"   />
		<signpost name="signpost_brown" depth="-8" x="-293" y="1991.88" scalex="0.587" scaley="0.587" rotation="57.9" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_3"   />
		<signpost name="signpost_brown" depth="-16" x="-502.91" y="1706.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="0" y="505" />
		<Vertex x="0" y="575" />
		<Vertex x="125" y="575" />
		<Vertex x="125" y="350" />
		<Vertex x="250" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-47" y="2042" id="0" angle="0" />
	<BallInstance type="Ivy" x="-16" y="2121" id="1" angle="0" />
	<BallInstance type="Ivy" x="81.88" y="972.93" id="2" angle="0" />
	<BallInstance type="Ivy" x="35" y="1115" id="3" angle="0" />
	<BallInstance type="Ivy" x="113.27" y="2146.9" id="4" angle="0" />
	<BallInstance type="Ivy" x="74.27" y="1102.93" id="5" angle="0" />
	<BallInstance type="Ivy" x="5" y="810" id="6" angle="0" />
	<BallInstance type="Ivy" x="-61.24" y="1013.91" id="7" angle="0" />
	<BallInstance type="Ivy" x="-74.74" y="1065.95" id="8" angle="0" />
	<BallInstance type="Ivy" x="-84.24" y="1121.94" id="9" angle="0" />
	<BallInstance type="Ivy" x="6.76" y="955.43" id="10" angle="0" />
	<BallInstance type="Ivy" x="117.26" y="1778.41" id="11" angle="0" />
	<BallInstance type="Ivy" x="-72.5" y="1968.01" id="12" angle="0" />
	<BallInstance type="Ivy" x="-57.99" y="1774.54" id="13" angle="0" />
	<BallInstance type="Ivy" x="133.5" y="2035.51" id="14" angle="0" />
	<BallInstance type="Ivy" x="-29.5" y="1057.03" id="15" angle="0" />
	<BallInstance type="Ivy" x="14.5" y="1040.53" id="16" angle="0" />
	<BallInstance type="Ivy" x="95.49" y="1040.52" id="17" angle="0" />
	<BallInstance type="Ivy" x="45.26" y="1043.96" id="18" angle="0" />
	<BallInstance type="Ivy" x="28" y="2067" id="19" angle="0" />
	<BallInstance type="Ivy" x="106.25" y="2097.91" id="20" angle="0" />
	<BallInstance type="Ivy" x="76.75" y="1716.46" id="21" angle="0" />
	<BallInstance type="Ivy" x="-72.11" y="975.93" id="22" angle="0" />
	<BallInstance type="Ivy" x="61.39" y="886.46" id="23" angle="0" />
	<BallInstance type="Ivy" x="-70.11" y="2108.44" id="24" angle="0" />
	<BallInstance type="Ivy" x="48.89" y="1759.44" id="25" angle="0" />
	<BallInstance type="Ivy" x="-82.01" y="1716.03" id="26" angle="0" />
	<BallInstance type="Ivy" x="-102.6" y="1158.46" id="27" angle="0" />
	<BallInstance type="Ivy" x="76.89" y="2129.43" id="28" angle="0" />
	<BallInstance type="Ivy" x="-40" y="1090" id="29" angle="0" />
	<BallInstance type="Ivy" x="115.88" y="1124.94" id="30" angle="0" />
	<BallInstance type="Ivy" x="25.39" y="2001.46" id="31" angle="0" />
	<BallInstance type="Ivy" x="34.39" y="2130.45" id="32" angle="0" />
	<BallInstance type="Ivy" x="-51.11" y="885.43" id="33" angle="0" />
	<BallInstance type="common" x="61.83" y="297.85" id="34" discovered="false" angle="0" />
	<BallInstance type="common" x="30.14" y="326.4" id="35" discovered="false" angle="0" />
	<BallInstance type="common" x="-17.86" y="358.4" id="36" discovered="false" angle="0" />
	<BallInstance type="common" x="65.14" y="383.4" id="37" discovered="false" angle="0" />
	<BallInstance type="common" x="-51.36" y="292.97" id="38" discovered="false" angle="0" />
	<BallInstance type="common" x="-53.32" y="390" id="39" discovered="false" angle="0" />
	<BallInstance type="Ugly" x="150.98" y="1483.91" id="40" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="23" gb2="33" />
	<Strand gb1="10" gb2="23" />
	<Strand gb1="33" gb2="10" />
	<Strand gb1="33" gb2="22" />
	<Strand gb1="6" gb2="33" />
	<Strand gb1="23" gb2="6" />
	<Strand gb1="2" gb2="23" />
	<Strand gb1="10" gb2="2" />
	<Strand gb1="22" gb2="10" />
	<Strand gb1="39" gb2="38" />
	<Strand gb1="34" gb2="39" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="37" gb2="34" />
	<Strand gb1="37" gb2="38" />
	<Strand gb1="38" gb2="34" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,505" radius="75" filter="UglyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="2800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="guide1" type="gravity" center="309.7334,1866.781" width="174.9863" height="134.8599" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="guide1" type="gravity" center="243.7339,2398.7542" width="345.9814" height="67.8628" force="8,2" dampeningfactor="0.3" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="guide1" type="gravity" center="-2,2564.9036" width="377.4766" height="313.8462" force="4,6" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="geyserHelper" type="gravity" center="5.5,1313.0308" width="377.4766" height="997.6748" force="0,5" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="suction" type="gravity" center="5.5,2105.1685" width="377.4766" height="600.3369" force="-2,20" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="wetness" type="gravity" center="2.5881,96.9673" width="441.9585" height="398.9736" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="false" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-240" pretick="0" />
	<particles effect="gooFallWide2" depth="-4" pos="6,-253" pretick="1000" />
	<particles effect="breezeUpSlow" depth="80" pos="877.00244140625,2172.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="gearDetach" depth="8" x="-0.33" y="2430.33" scalex="0.96" scaley="0.96" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_GEARDETACH" anim="rot_1rps" animspeed="-0.3"   />
	<SceneLayer name="pipe" depth="0.8" x="90.2" y="2294.48" scalex="1.313" scaley="1.978" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PIPE"   />
	<SceneLayer name="miniPipeBg" depth="-8" x="271.69" y="2127.03" scalex="2.148" scaley="2.547" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MINIPIPEBG"   />
		<SceneLayer name="signpostPole_brown" depth="7.2" x="-134.33" y="957.91" scalex="0.776" scaley="1.208" rotation="53.19" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="main_r" depth="0" x="286.03" y="700.53" scalex="1.887" scaley="1.374" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_R"   />
		<SceneLayer name="main_l" depth="0" x="-280.75" y="705" scalex="1.885" scaley="1.381" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_L"   />
	<SceneLayer name="usefulBlackSquare" depth="-8" x="-1.79" y="2279.31" scalex="12.577" scaley="21.468" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_USEFULBLACKSQUARE"   />
		<SceneLayer name="signpostPole_brown" depth="-7.2" x="-272.81" y="1978.39" scalex="0.602" scaley="0.938" rotation="62.4" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-16.8" x="-514.9" y="1695.73" scalex="0.602" scaley="0.938" rotation="-47.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="433.52" y="723.03" scalex="1.313" scaley="1.313" rotation="-69.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="349.52" y="1199.03" scalex="1.313" scaley="1.313" rotation="-69.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="-446.52" y="471.01" scalex="1.313" scaley="1.313" rotation="99.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="-352.52" y="1149.02" scalex="1.313" scaley="1.313" rotation="92.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="MachineWheel1Small" depth="-3.2" x="114.53" y="729.87" scalex="0.809" scaley="0.809" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="0.25"   />
	<SceneLayer name="MachineWheel1Small" depth="-3.2" x="-116.5" y="736.94" scalex="0.921" scaley="0.921" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.2"   />
	<SceneLayer name="prettyFlower" depth="-16" x="-450.54" y="1236.96" scalex="1.457" scaley="1.797" rotation="19.69" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PRETTYFLOWER"   />
	<SceneLayer name="weed" depth="-16" x="437.76" y="1099.17" scalex="1.033" scaley="1.167" rotation="-18.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WEED"   />
	<SceneLayer name="bgVeggies" depth="-240" x="-2.89" y="2551.88" scalex="4.211" scaley="2.125" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-240" x="-88.87" y="227.96" scalex="4.211" scaley="2.125" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BGVEGGIES"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="455.03" y="1017.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-537.97" y="1313.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="395.03" y="1989.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-336.97" y="2157.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="sky_blue2a" depth="-480" x="-0.01" y="1399.93" scalex="5.863" scaley="14.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="invisiDetacher" static="true" tag="detaching" material="rock" contacts="false" x="4.4262" y="707.0654" radius="49.0215" />
	<circle id="" static="true" tag="detaching,ballbuster" material="machine" nogeomcollisions="true" x="0" y="2430" radius="75.5059" />
	<circle id="" static="true" tag="detaching" material="machine" x="113.5631" y="725.3977" radius="81.9568" />
	<circle id="" static="true" tag="detaching" material="machine" x="-105.8601" y="724.4332" radius="81.9566" />
	<compositegeom id="" x="289.751" y="2333.9705" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" >
		<circle id="" x="-13.751" y="-418.9705" radius="38.5" />
		<circle id="" x="3.249" y="-3.9705" radius="38.5" />
		<circle id="" x="-79.251" y="9.5295" radius="38.5" />
		<circle id="" x="-87.251" y="134.5295" radius="38.5" />
		<rectangle id="" x="-77.6289" y="-213.2524" width="58.337" height="447.5796" rotation="0.0495" />
		<rectangle id="" x="-38.5903" y="-327.8813" width="89.973" height="200.9724" rotation="0.2007" />
		<rectangle id="" x="-41.4917" y="-54.8362" width="77.4451" height="189.2136" rotation="-0.1449" />
		<rectangle id="" x="88.2695" y="-359.7424" width="25.2846" height="264.0085" rotation="0.1821" />
		<rectangle id="" x="108.2695" y="68.1772" width="25.2835" height="52.6537" rotation="0.6818" />
		<rectangle id="" x="93.2686" y="-469.8225" width="25.2836" height="52.6539" rotation="-0.5916" />
		<rectangle id="" x="-20.8047" y="-118.2053" width="71.2882" height="233.7134" rotation="-0.223" />
		<rectangle id="" x="98.8237" y="-73.7976" width="25.2836" height="331.7196" rotation="-0.2089" />
		<rectangle id="" x="-32.5059" y="-439.7126" width="59.1409" height="48.6749" rotation="0.3548" />
		<rectangle id="" x="48.7783" y="-503.9507" width="25.284" height="142.8072" rotation="-1.0987" />
		<rectangle id="" x="26.4028" y="96.0386" width="223.2479" height="25.2836" rotation="-0.11" />
		<rectangle id="" x="-106.2808" y="340.8613" width="58.337" height="411.2602" rotation="0.0495" />
	</compositegeom>
	<compositegeom id="" x="-16.1348" y="2380.4255" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" >
		<rectangle id="" x="147.1328" y="210.3191" width="65.0553" height="151.623" rotation="0.8787" />
		<rectangle id="" x="-107.8267" y="214.4629" width="65.0544" height="158.0659" rotation="-0.9407" />
		<rectangle id="" x="13.1348" y="354.3235" width="365" height="245.4971" rotation="0" />
		<rectangle id="" x="-179.4338" y="0" width="58.3368" height="980.2282" rotation="-0.0361" />
	</compositegeom>
	<compositegeom id="rt" x="307.7549" y="490.1763" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" >
		<rectangle id="" x="-63.1401" y="299.1255" width="225.7144" height="324.7068" rotation="-0.2046" />
		<circle id="" x="-38.1609" y="823.4186" radius="82.9551" />
		<rectangle id="" x="-117.5215" y="529.1265" width="156.8088" height="609.5409" rotation="-0.2485" />
		<rectangle id="" x="74.3394" y="-32.3892" width="163.9136" height="1741.4522" rotation="0.13" />
	</compositegeom>
	<compositegeom id="lt" x="-299.1951" y="504.188" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" >
		<circle id="" x="49.2067" y="819.2599" radius="81.9566" />
		<rectangle id="" x="-66.8833" y="-34.6226" width="163.9132" height="1727.0215" rotation="-0.137" />
		<rectangle id="" x="116.6807" y="518.7549" width="163.9135" height="618.5865" rotation="0.2265" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="314.0791" y="147.9624" width="224.9902" height="1040.9619" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-303.3918" y="149.4614" width="210.9907" height="1064.9619" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-218.8381" y="761.708" width="206.0135" height="267.3201" rotation="0.2503" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="25,-345" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="buster" mass="2000" static="false" tag="detaching" material="machine" nogeomcollisions="true" rotspeed="-0.025" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MIXER" imagepos="0.6326,2428.8522" imagerot="0" imagescale="1.4896,1.2708" x="-0.0002" y="2429.7471" width="380.0005" height="36" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="buster" anchor="0.2529296875,2430"/>
</scene>

Leap Hole

Leap Hole

Little Miss World of Goo

Normal: 6 balls
OCD: 13 seconds

Previous level:
Beauty School.
Next level:
Whistler.

it's not a bug, it's a feature

Signposts

Where did everyone go?
-the Sign Painter

it's not a bug, it's a feature
Level data
Directory name: 
LeapHole
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Time
OCD Requirement: 
13
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=e9RHhi7Qc0w
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo OCD - Leap Hole - (11 secs)
World Of Goo OCD - Leap Hole - (11 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 9 Ivy (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-10.03,187.53" endzoom="1.6">
		<poi pos="0,544.5" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,313.5" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="18.23,208.07" endzoom="1.479">
		<poi pos="0,644.5" traveltime="0" pause="0" zoom="1.241" />
		<poi pos="0,253.5" traveltime="2" pause="0" zoom="1.241" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_LEAPHOLE_TEMP_CARNIVALLOOP" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="167.15" y="142.45" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOST_BROWN" text="SIGNPOST_LEAPHOLE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="564" />
		<Vertex x="0" y="664" />
		<Vertex x="160" y="664" />
		<Vertex x="160" y="595" />
		<Vertex x="476" y="595" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-89.5" y="95.5" id="0" angle="0" />
	<BallInstance type="Ivy" x="48.5" y="98.5" id="1" angle="0" />
	<BallInstance type="Ivy" x="151" y="304.5" id="2" angle="0" />
	<BallInstance type="Ivy" x="7" y="379.49" id="3" angle="0" />
	<BallInstance type="Ivy" x="-191.49" y="294.99" id="4" angle="0" />
	<BallInstance type="Ivy" x="47" y="324.99" id="5" angle="0" />
	<BallInstance type="Ivy" x="-49" y="295" id="6" angle="0" />
	<BallInstance type="Ivy" x="68.5" y="202.5" id="7" angle="0" />
	<BallInstance type="Ivy" x="-44.5" y="186.5" id="8" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="6" gb2="5" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="5" gb2="7" />
	<Strand gb1="7" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="8" gb2="6" />
	<Strand gb1="0" gb2="8" />
	<Strand gb1="5" gb2="8" />
	<Strand gb1="8" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,564" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-430" miny="0" maxx="430" maxy="900" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="leavesRight" depth="240" pretick="0" />
	<particles effect="smallleaves1" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="200" x="7.25" y="56.95" scalex="0.963" scaley="0.963" rotation="1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="312.25" y="68.93" scalex="0.963" scaley="0.963" rotation="-17.99" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-332.74" y="64.52" scalex="0.833" scaley="0.833" rotation="12.2" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="120" x="-29.44" y="32.14" scalex="1.252" scaley="1.252" rotation="12.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="-0.04" y="50.53" scalex="1.012" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_HILL_FG1A"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="161.44" y="125.84" scalex="1" scaley="1" rotation="-3.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="tree_stripe1" depth="-8" x="-386.22" y="200.68" scalex="0.821" scaley="0.821" rotation="-155.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.8" y="52.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="49.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B"   />
	<SceneLayer name="tree_stripe1" depth="-88" x="377" y="256" scalex="1.02" scaley="1.02" rotation="-27.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.53" y="46.15" scalex="1.252" scaley="1.252" rotation="-6.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-313.65" y="78.78" scalex="1.253" scaley="1.25" rotation="12.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-600" x="0.01" y="449.59" scalex="3.36" scaley="3.513" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="ground" static="true" tag="walkable" material="verysticky" x="-7" y="-808" radius="900" />
	<line id="" static="true" tag="detaching" material="rock" anchor="436.5,331.5" normal="-1,-0.0071" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-437,321" normal="1,-0.0056" />
	<line id="" static="true" material="rock" anchor="-14,18.5" normal="-0.0031,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Whistler

Whistler

Little Miss World of Goo

Normal: 20 balls
OCD: 29 seconds

Previous level:
Leap Hole.
No following level.

learn how!

Signposts

They seem to follow the whistle.
One day, if they ever put together a companion DVD of their adventures...
One of the Goo Balls will probably say:
We got the moves, and you got the grooves!
-the classically trained Sign Painter

learn how!
Level data
Directory name: 
Whistler
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
20
OCD Type: 
Time
OCD Requirement: 
29
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=_xggXcHYTEI
http://www.youtube.com/watch?v=FobdI6Kfj0s
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Whistler (23 secs)
World of Goo OCD - Whistler (23 secs)
by davidc32346.
Rating: 0.00.
Whistler OCD 19 sec
Whistler OCD 19 sec
by Pavke.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

<level ballsrequired="20" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="5.7,609.27" endzoom="0.586">
		<poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" />
		<poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,609.27" endzoom="0.782">
		<poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" />
		<poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WHISTLER_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-16" x="-203.91" y="468.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SIGNPOST_BROWN" text="SIGNPOST_WHISTLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="400" y="255" />
		<Vertex x="400" y="-60" />
		<Vertex x="495" y="-60" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="-64.41" y="1026.4" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-141" y="994" id="1" angle="0" />
	<BallInstance type="GooProduct" x="309" y="969" id="2" angle="0" />
	<BallInstance type="GooProduct" x="184" y="969" id="3" angle="0" />
	<BallInstance type="GooProduct" x="59" y="969" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-59" y="969" id="5" angle="0" />
	<BallInstance type="GooProduct" x="-291" y="969" id="6" angle="0" />
	<BallInstance type="GooProduct" x="-329.89" y="1005.4" id="7" angle="0" />
	<BallInstance type="GooProduct" x="-188.9" y="994.9" id="8" angle="0" />
	<BallInstance type="GooProduct" x="306.08" y="1002.4" id="9" angle="0" />
	<BallInstance type="GooProduct" x="180.08" y="1015.9" id="10" angle="0" />
	<BallInstance type="GooProduct" x="384" y="994" id="11" angle="0" />
	<BallInstance type="GooProduct" x="234" y="1026" id="12" angle="0" />
	<BallInstance type="GooProduct" x="116" y="1044" id="13" angle="0" />
	<BallInstance type="GooProduct" x="41" y="1051" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-59" y="1069" id="15" angle="0" />
	<BallInstance type="GooProduct" x="-134" y="1069" id="16" angle="0" />
	<BallInstance type="GooProduct" x="-259" y="1019" id="17" angle="0" />
	<BallInstance type="GooProduct" x="261.08" y="993.4" id="18" angle="0" />
	<BallInstance type="GooProduct" x="130.58" y="993.4" id="19" angle="0" />
	<BallInstance type="GooProduct" x="-95.9" y="1009.89" id="20" angle="0" />
	<BallInstance type="GooProduct" x="-167.9" y="1038.39" id="21" angle="0" />
	<BallInstance type="GooProduct" x="79.59" y="1084.89" id="22" angle="0" />
	<BallInstance type="GooProduct" x="78.09" y="1014.4" id="23" angle="0" />
	<BallInstance type="water" x="-323.89" y="484.92" id="24" discovered="false" angle="0" />
	<BallInstance type="water" x="-373.39" y="483.42" id="25" discovered="false" angle="0" />
	<BallInstance type="water" x="-437.5" y="477.5" id="26" discovered="false" angle="0" />
	<BallInstance type="water" x="-403.39" y="478.92" id="27" discovered="false" angle="0" />
	<BallInstance type="common" x="250" y="810" id="28" angle="0" />
	<BallInstance type="common" x="-500" y="872" id="29" angle="0" />
	<BallInstance type="common" x="500" y="869" id="30" angle="0" />
	<BallInstance type="common" x="494" y="770" id="31" angle="0" />
	<BallInstance type="common" x="375" y="810" id="32" angle="0" />
	<BallInstance type="common" x="-479" y="777" id="33" angle="0" />
	<BallInstance type="common" x="-375" y="810" id="34" angle="0" />
	<BallInstance type="common" x="-250" y="810" id="35" angle="0" />
	<BallInstance type="common" x="-125" y="810" id="36" angle="0" />
	<BallInstance type="common" x="125" y="810" id="37" angle="0" />
	<BallInstance type="common" x="0" y="810" id="38" angle="0" />
	<BallInstance type="common" x="250" y="935" id="39" angle="0" />
	<BallInstance type="common" x="375" y="935" id="40" angle="0" />
	<BallInstance type="common" x="-375" y="935" id="41" angle="0" />
	<BallInstance type="common" x="-250" y="935" id="42" angle="0" />
	<BallInstance type="common" x="-125" y="935" id="43" angle="0" />
	<BallInstance type="common" x="125" y="935" id="44" angle="0" />
	<BallInstance type="common" x="0" y="935" id="45" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="0" y="1047" id="46" angle="0" />
	<BallInstance type="Anchor" x="0" y="1150.39" id="47" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="30" gb2="31" />
	<Strand gb1="29" gb2="33" />
	<Strand gb1="42" gb2="43" />
	<Strand gb1="41" gb2="42" />
	<Strand gb1="34" gb2="41" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="37" gb2="38" />
	<Strand gb1="28" gb2="37" />
	<Strand gb1="32" gb2="28" />
	<Strand gb1="40" gb2="32" />
	<Strand gb1="39" gb2="40" />
	<Strand gb1="44" gb2="39" />
	<Strand gb1="45" gb2="44" />
	<Strand gb1="46" gb2="45" />
	<Strand gb1="47" gb2="46" />
	<Strand gb1="36" gb2="43" />
	<Strand gb1="42" gb2="35" />
	<Strand gb1="41" gb2="29" />
	<Strand gb1="42" gb2="34" />
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	<Strand gb1="29" gb2="34" />
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	<Strand gb1="43" gb2="45" />
	<Strand gb1="39" gb2="28" />
	<Strand gb1="37" gb2="44" />
	<Strand gb1="45" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="400,255" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="-5.9092,76.187" width="1490.9258" height="191.4932" force="0,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.25" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="blackBallsRising" depth="400" pos="123.94580078125,1403.494140625" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="bush_leafy_1" depth="-8" x="-421.8" y="1056.27" scalex="0.932" scaley="0.921" rotation="-169.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1"   />
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	<SceneLayer name="wogcCloud2" depth="-320" x="-519.05" y="687" scalex="2.985" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2"   />
	<SceneLayer name="wogcCloud2" depth="-400" x="570.98" y="443" scalex="1.719" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2"   />
	<SceneLayer name="sky_blue2a" depth="-480" x="0.01" y="648.5" scalex="5.472" scaley="6.894" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopper2" static="true" tag="stopsign" material="rock" x="-531" y="468.502" radius="50" />
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="-225" y="460" radius="50" />
	<circle id="" static="true" material="rock" x="-364.3916" y="1136.394" radius="92.9956" />
	<circle id="" static="true" material="rock" x="-443.3916" y="379.9873" radius="86.4958" />
	<circle id="" static="true" material="rock" x="-321.3984" y="381.4883" radius="84.9958" />
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	<rectangle id="" static="true" material="rock" x="-424.1372" y="170.4111" width="150.2979" height="423.3286" rotation="0.1357" />
	<rectangle id="" static="true" material="rock" x="-343.2446" y="159.4082" width="150.2978" height="459.2023" rotation="-0.1364" />
	<rectangle id="" static="true" material="rock" x="-563.3262" y="1159.1589" width="430.8589" height="173.9912" rotation="-0.1364" />
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	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="0,110" normal="0,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="721.9971,716.5002" normal="-1,0" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-718.8818,808.999" normal="1,0" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="bar" mass="300" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_WHISTLER_PIPE" imagepos="-3.0181,872.999" imagerot="0" imagescale="1.9141,1.4688" x="0" y="872.5" width="960" height="85" rotation="0" />
 
	<!-- Geometry Constraints -->
</scene>

Beauty and the Electric Tentacle

Beauty and the Electric Tentacle

Little Miss World of Goo

Normal: 16 balls
OCD: 29 balls

Previous level:
Volcanic Percolator Day Spa.
Next level:
The Red Carpet.

how did she get up there?

There is an Easter Egg in this level.

Signposts

We must be getting close to the power source.
But what is it?
Coal?
Nuclear?
Wind?
...
Goo?
It's probably something more elegant.
-the Sign Painter

It says...
'Be good.'
'MOM is watching.'

It's so simple.
-the original Sign Painter

how did she get up there?
Level data
Directory name: 
BeautyAndTheTentacle
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Balls
OCD Requirement: 
29
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=H1njCO-byPQ
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Beauty and the Electric Tentacle
World of Goo OCD - Beauty and the Electric Tentacle
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="522.25,2943.94" endzoom="0.323">
		<poi pos="1433.95,3093.32" traveltime="0" pause="0" zoom="0.691" />
		<poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" />
	</camera>
	<camera aspect="widescreen" endpos="306.51,2943.94" endzoom="0.323">
		<poi pos="1207.43,3093.32" traveltime="0" pause="0" zoom="0.691" />
		<poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_LOOP_RAINLITE" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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		<signpost name="signpost_brown" depth="-8" x="-461.83" y="2839.92" scalex="0.64" scaley="0.75" rotation="-81.2" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYANDTHETENTACLE_1"   />
		<signpost name="momBbBlack" depth="-280" x="213.89" y="2474.33" scalex="1.316" scaley="1.316" rotation="-3.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_MOMBBBLACK" text="SIGNPOST_BEAUTYANDTHETENTACLE_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="1344" y="2225" />
		<Vertex x="1269" y="2225" />
		<Vertex x="1269" y="2284" />
		<Vertex x="1200" y="2284" />
		<Vertex x="1200" y="2175" />
	</pipe>
 
	<!-- Balls -->
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	<BallInstance type="common_albino" x="1575" y="2377" id="1" discovered="false" angle="0" />
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	<BallInstance type="common_albino" x="1583.84" y="2279.92" id="3" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1467.61" y="2278.95" id="4" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1573.55" y="2169.89" id="5" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1457.32" y="2168.91" id="6" discovered="false" angle="0" />
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	<BallInstance type="balloon" x="-1016.35" y="3058.65" id="10" angle="0" />
	<BallInstance type="balloon" x="-1330.38" y="2901.5" id="11" angle="0" />
	<BallInstance type="balloon" x="-1172.99" y="3094.94" id="12" angle="0" />
	<BallInstance type="balloon" x="-359.65" y="3301.35" id="13" angle="0" />
	<BallInstance type="balloon" x="-231.65" y="3243.35" id="14" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1415.62" y="2868.34" id="15" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-339.31" y="3146.49" id="16" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-374.3" y="3020.5" id="17" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-482.3" y="3069.5" id="18" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-900.34" y="2821.03" id="19" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-646.14" y="2953.05" id="20" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-738.18" y="2909.23" id="21" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-829.4" y="2873.85" id="22" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-979.97" y="2768.13" id="23" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1079.33" y="2765.51" id="24" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1193.97" y="2780.13" id="25" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1306.93" y="2807.86" id="26" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1497.02" y="2921.9" id="27" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1573.77" y="2998.09" id="28" angle="0" />
	<BallInstance type="Anchor" x="-1653.41" y="3079.38" id="29" angle="0" />
	<BallInstance type="Anchor" x="-561.73" y="2983.41" id="30" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1214.2" y="2845.61" id="31" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1096.21" y="2819.11" id="32" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-544.13" y="3088.68" id="35" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-614.63" y="3021.17" id="36" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-520.87" y="3024.61" id="38" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-871.86" y="2920.11" id="39" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-753.87" y="2953.61" id="40" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1548.81" y="3068.09" id="41" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1274.33" y="2858.6" id="42" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1135" y="2965" id="43" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1521.82" y="3016.6" id="44" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-434.18" y="3080.62" id="47" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-978.22" y="2906.11" id="48" angle="0" />
	<BallInstance type="Beauty" x="-675" y="3139" id="49" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="4" gb2="5" />
	<Strand gb1="6" gb2="3" />
	<Strand gb1="4" gb2="6" />
	<Strand gb1="3" gb2="4" />
	<Strand gb1="5" gb2="3" />
	<Strand gb1="6" gb2="5" />
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	<Strand gb1="19" gb2="23" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="17" gb2="18" />
	<Strand gb1="16" gb2="17" />
	<Strand gb1="18" gb2="30" />
	<Strand gb1="26" gb2="25" />
	<Strand gb1="15" gb2="26" />
	<Strand gb1="16" gb2="13" />
	<Strand gb1="16" gb2="14" />
	<Strand gb1="15" gb2="27" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="28" gb2="29" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1344,2225" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-2000" miny="0" maxx="2000" maxy="4000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="downwind" type="gravity" center="-248.9556,4403.9961" width="4668.0889" height="822.0078" force="0,-20" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="downwind" type="gravity" center="-256.9556,3995.9961" width="4668.0889" height="822.0078" force="0,-15" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="wind" type="gravity" center="-596.8745,3026.9922" width="3146.251" height="2146.0156" force="4,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<particles effect="fireStackSmaller2" depth="80" pos="-154,258" pretick="0" />
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	<particles effect="breezeRight" depth="80" pos="307.00244140625,3772.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="mask" depth="88" x="0" y="1074.97" scalex="17.188" scaley="9.746" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_MASK"   />
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	<SceneLayer name="lf1" depth="80" x="541.14" y="2929.7" scalex="7.972" scaley="7.972" rotation="0" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_LF1"   />
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	<SceneLayer name="gearDetach" depth="8" x="2004" y="3015.54" scalex="1" scaley="1" rotation="9.79" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_GEARDETACH" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="gearDetach" depth="8" x="1897.51" y="2961.54" scalex="1" scaley="1" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_GEARDETACH" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="gearDetach" depth="8" x="1762.51" y="2954.04" scalex="1" scaley="1" rotation="36.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_GEARDETACH" anim="rot_1rps" animspeed="0.1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="secretBuster" static="true" tag="ballbuster" material="rock" contacts="false" x="-296.0969" y="949.0649" radius="243.024" />
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	</compositegeom>
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	<line id="bottom1" static="true" tag="walkable" material="rock" anchor="12.5,100" normal="0,1" />
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	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Red Carpet

The Red Carpet

Little Miss World of Goo

Normal: 10 balls
OCD: 45 moves

Previous level:
Beauty and the Electric Tentacle.
Next level:
Genetic Sorting Machine.

get ready for the close-up

Signposts

Smile for the cameras!
Everyone is looking so fabulous tonight!
Does she even know where that pipe goes?
Let's not tell her.
-the Sign Painter

get ready for the close-up
Level data
Directory name: 
RedCarpet
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Moves
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=WLuob0wZw20
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - The Red Carpet (16 moves)
World of Goo OCD - The Red Carpet (16 moves)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="183.96,788.27" endzoom="0.493">
		<poi pos="-319,794.5" traveltime="0" pause="0" zoom="0.935" />
		<poi pos="-470,833" traveltime="4" pause="0.7" zoom="0.556" />
		<poi pos="-308.33,815" traveltime="2" pause="0" zoom="0.857" />
	</camera>
	<camera aspect="widescreen" endpos="88.63,788.27" endzoom="0.493">
		<poi pos="-319,794.5" traveltime="0" pause="0" zoom="0.935" />
		<poi pos="-214.5,833" traveltime="4" pause="0.7" zoom="0.556" />
		<poi pos="-308.33,815" traveltime="2" pause="0" zoom="0.857" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_REDCARPET_N2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_REDCARPET_LOOP_CELEBRITYCROWD" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="-8" x="-58.96" y="737.9" scalex="0.943" scaley="0.943" rotation="8.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_SIGNPOST_GRAY" text="SIGNPOST_REDCARPET_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="BEAUTY" >
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		<Vertex x="456" y="1369" />
		<Vertex x="650" y="1369" />
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		<Vertex x="950" y="900" />
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		<Vertex x="1050" y="400" />
	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="31" gb2="36" />
	<Strand gb1="19" gb2="20" />
	<Strand gb1="2" gb2="20" />
	<Strand gb1="22" gb2="19" />
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	<Strand gb1="68" gb2="69" />
	<Strand gb1="31" gb2="68" />
	<Strand gb1="28" gb2="31" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="456,1010.62158203125" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
<scene minx="-1200" miny="0" maxx="1200" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="suckLeft" type="gravity" center="907.29,1498.8772" width="613.4688" height="145.9858" force="0,-2" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<particles effect="tubeAirFlowLeft" depth="-8" pos="1681.48828125,1409.74072265625" pretick="0" />
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	<particles effect="gooSplatterSubtle" depth="-8" pos="455.3134765625,1129.146484375" pretick="0" />
 
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Genetic Sorting Machine

Genetic Sorting Machine

Little Miss World of Goo

Normal: 8 balls
OCD: 24 moves

Previous level:
The Red Carpet.
Next level:
Burning Man.

some balls are prettier than other balls

The ugly balls have to be sacrified, so Beauty will survive.

For Developers
How the sorting works:
Beauty is just a normal ball, while Ugly has the following attributes:

antigrav="1.0"
isantigravunattached="true"

The forcefields in the "main room" of Genetic Sorting Machine got antigrav="false" properties, so that Ugly would act no diffrent from Beauty.
The trick are the forcefields above the "jet"s: "discardRight" and "discardLeft", they are antigrav="true", and have BOTH their force set to "6,0", for this reason they will send Beauty to the right, and Ugly to the left.

Signposts

The last of the Goo Balls didn't seem to notice
they were in some sort of giant Beauty Pageant Machine.
Pretty ones over there, Ugly ones over here.
Personally, I think everyone is beautiful.
Mostly me.
-the devastating Sign Painter

There must be some way to cross this pit.
Maybe if you fill it with the shattered pieces of those less fortunate than you.
-the Sign Painter

It's almost winter, and there is electricity in the air!
It's unclear whether it's anxiety or...
...because the POWER SOURCE is very near.
-the tingling Sign Painter

...
She's beautiful.
I mean, I'm glad this isn't Hi Def or anything...
...she looks fantastic for something hundreds of years old.
But who is she?
-see you on the other side, the Sign Painter

some balls are prettier than other balls
Level data
Directory name: 
GeneticSortingMachine
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Moves
OCD Requirement: 
24
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	<!-- Arms -->
	<Strand gb1="12" gb2="13" />
	<Strand gb1="11" gb2="13" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="2" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="225,4515.00048828125" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
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Chapter 3 (Cog in the Machine)

Burning Man

Burning Man

Cog in the Machine

Normal: 4 balls
OCD: 11 moves

Previous level:
Genetic Sorting Machine.
Next level:
Second Hand Smoke.

welcome to the factory

Signposts

This whole island is a factory!
It appears they are doing outsource work for World of Goo Corporation.
Probably building some kind of new hi-tech product.
...way over here on the other side of the world!
But where's the pipe?
Looks like that guy's giant head is in the way.
Possibly the result of poor local management.
Out with the old, in with the new. That's what I always say.
-the Sign Painter Management Supervisor

The fire flickers with possibilities.
I wonder what happens if you get a little closer...
-the Sign Painter

welcome to the factory
Level data
Directory name: 
BurningMan
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
11
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Y4R4DLT9CL8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Burning Man
World of Goo OCD - Burning Man
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

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	<!-- Level Exit -->
	<levelexit id="theExit" pos="130,1650" radius="75" filter="" >
	</levelexit>
 
</level>
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	<!-- ForceFields -->
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	<!-- Particles -->
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="185" y="627" width="182" height="102" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-183" y="627" width="182" height="102" rotation="0" />
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	<!-- Dynamic Geometry -->
	<rectangle id="blockhead" mass="950" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BURNINGMAN_BLOCKHEAD" imagepos="0.3774,1714.2922" imagerot="0" imagescale="1.1893,1.5737" x="0" y="1714" width="598" height="391.2344" rotation="0" />
	<circle id="eyeR" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYER" imagepos="207.9805,1690.3546" imagerot="0" imagescale="1.3516,1.3516" x="208.3325" y="1697.0002" radius="78.6666" />
	<circle id="eyeL" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYEL" imagepos="-201.666,1689" imagerot="0" imagescale="1.25,1.25" x="-203.0007" y="1687.0002" radius="78.6667" />
 
	<!-- Geometry Constraints -->
	<hinge body1="blockhead" body2="eyeR" anchor="209,1715.6669921875"/>
	<hinge body1="blockhead" body2="eyeL" anchor="-201.00048828125,1715.6669921875"/>
</scene>

Second Hand Smoke

Second Hand Smoke

Cog in the Machine

Normal: 12 balls
OCD: 25 balls

Previous level:
Burning Man.
Next levels:
Super Fuse Challenge Time,
Misty's Long Bony Road.

some balls are more flammable than other balls

Signposts

More mysterious pipes appeared up in the sky!
What are they building in this factory?
There is a rumor...
'Everything changes in Chapter 4'
...whatever that means.
-the intrepid Sign Painter

some balls are more flammable than other balls
Level data
Directory name: 
SecondHandSmoke
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Eq9x8wO3yaw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+1 - Second Hand Smoke (26 balls)
World of Goo OCD+1 - Second Hand Smoke (26 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" >
 
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	</camera>
	<camera aspect="widescreen" endpos="0,520.44" endzoom="0.913">
		<poi pos="0,474.31" traveltime="0" pause="0.7" zoom="0.913" />
		<poi pos="0,1297.56" traveltime="4" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_SECONDHANDSMOKE_TEMP_DWTD2" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireStackSmaller2" x="25" y="602" radius="95" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="8.8" x="-478.39" y="1374.51" scalex="0.823" scaley="0.912" rotation="167.73" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOST_GRAY" text="SIGNPOST_SECONDHANDSMOKE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-22" y="600" />
		<Vertex x="-281" y="600" />
		<Vertex x="-281" y="205" />
		<Vertex x="-41" y="205" />
		<Vertex x="-41" y="55" />
		<Vertex x="-266" y="55" />
		<Vertex x="-266" y="-45" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="37" y="492" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-15" y="479" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-41" y="429" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-81" y="460" id="3" angle="0" />
	<BallInstance type="GooProduct" x="87" y="458" id="4" angle="0" />
	<BallInstance type="GooProduct" x="91" y="433" id="5" angle="0" />
	<BallInstance type="GooProduct" x="59" y="437" id="6" angle="0" />
	<BallInstance type="GooProduct" x="48" y="462" id="7" angle="0" />
	<BallInstance type="GooProduct" x="14" y="467" id="8" angle="0" />
	<BallInstance type="GooProduct" x="24" y="430" id="9" angle="0" />
	<BallInstance type="GooProduct" x="-11" y="438" id="10" angle="0" />
	<BallInstance type="GooProduct" x="-43" y="460" id="11" angle="0" />
	<BallInstance type="Anchor" x="445" y="1435.51" id="12" angle="0" />
	<BallInstance type="Anchor" x="321" y="1453.51" id="13" angle="0" />
	<BallInstance type="Anchor" x="163" y="1457" id="14" angle="0" />
	<BallInstance type="Anchor" x="-418" y="1441.51" id="15" angle="0" />
	<BallInstance type="Anchor" x="-272" y="1454" id="16" angle="0" />
	<BallInstance type="Anchor" x="-136" y="1476" id="17" angle="0" />
	<BallInstance type="Anchor" x="-5" y="1455.51" id="18" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1154.35" id="19" angle="0" />
	<BallInstance type="common_albino" x="93.26" y="1313.35" id="20" angle="0" />
	<BallInstance type="common_albino" x="-2.74" y="1348.35" id="21" angle="0" />
	<BallInstance type="common_albino" x="176.26" y="1261.35" id="22" angle="0" />
	<BallInstance type="common_albino" x="-200.74" y="1270.35" id="23" angle="0" />
	<BallInstance type="common_albino" x="-104.74" y="1310.35" id="24" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1249.35" id="25" angle="0" />
	<BallInstance type="common_albino" x="-107.74" y="1208.35" id="26" angle="0" />
	<BallInstance type="common_albino" x="98.26" y="1206.35" id="27" angle="0" />
	<BallInstance type="Fuse" x="65" y="1365" id="28" angle="0" />
	<BallInstance type="Fuse" x="240" y="1310" id="29" angle="0" />
	<BallInstance type="Fuse" x="310" y="1335" id="30" angle="0" />
	<BallInstance type="Fuse" x="290" y="1390" id="31" angle="0" />
	<BallInstance type="Fuse" x="160" y="1410" id="32" angle="0" />
	<BallInstance type="Fuse" x="85" y="1440" id="33" angle="0" />
	<BallInstance type="Fuse" x="15" y="1415" id="34" angle="0" />
	<BallInstance type="Fuse" x="-265" y="1390" id="35" angle="0" />
	<BallInstance type="Fuse" x="-38" y="1222.33" id="36" angle="0" />
	<BallInstance type="Fuse" x="25.33" y="1222.33" id="37" angle="0" />
	<BallInstance type="Fuse" x="66" y="1275" id="38" angle="0" />
	<BallInstance type="Fuse" x="160" y="1307" id="39" angle="0" />
	<BallInstance type="Fuse" x="-124" y="1407" id="40" angle="0" />
	<BallInstance type="Fuse" x="118" y="1276.33" id="41" angle="0" />
	<BallInstance type="Fuse" x="-54.67" y="1352.33" id="42" angle="0" />
	<BallInstance type="Fuse" x="20.67" y="1294.33" id="43" angle="0" />
	<BallInstance type="Fuse" x="-31.33" y="1291.67" id="44" angle="0" />
	<BallInstance type="Fuse" x="-74" y="1273" id="45" angle="0" />
	<BallInstance type="Fuse" x="-128" y="1277.67" id="46" angle="0" />
	<BallInstance type="Fuse" x="-126" y="1359" id="47" angle="0" />
	<BallInstance type="Fuse" x="-174" y="1321" id="48" angle="0" />
	<BallInstance type="Fuse" x="-290" y="1335" id="49" angle="0" />
	<BallInstance type="Fuse" x="-9" y="1049.51" id="50" angle="0" />
	<BallInstance type="Fuse" x="311" y="1273.51" id="51" angle="0" />
	<BallInstance type="Fuse" x="347" y="1363.51" id="52" angle="0" />
	<BallInstance type="Fuse" x="198" y="1369.51" id="53" angle="0" />
	<BallInstance type="Fuse" x="-333" y="1366.51" id="54" angle="0" />
	<BallInstance type="Fuse" x="-308" y="1269.51" id="55" angle="0" />
	<BallInstance type="Fuse" x="-193" y="1366.51" id="56" angle="0" />
	<BallInstance type="Fuse" x="71" y="1402.51" id="57" angle="0" />
	<BallInstance type="Fuse" x="-56" y="1406.51" id="58" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="50" gb2="19" />
	<Strand gb1="57" gb2="53" />
	<Strand gb1="58" gb2="57" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="25" gb2="22" />
	<Strand gb1="24" gb2="20" />
	<Strand gb1="23" gb2="25" />
	<Strand gb1="25" gb2="27" />
	<Strand gb1="19" gb2="25" />
	<Strand gb1="25" gb2="26" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="25" gb2="21" />
	<Strand gb1="20" gb2="25" />
	<Strand gb1="27" gb2="20" />
	<Strand gb1="24" gb2="26" />
	<Strand gb1="26" gb2="23" />
	<Strand gb1="19" gb2="26" />
	<Strand gb1="27" gb2="19" />
	<Strand gb1="22" gb2="27" />
	<Strand gb1="20" gb2="22" />
	<Strand gb1="21" gb2="20" />
	<Strand gb1="24" gb2="21" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="56" gb2="58" />
	<Strand gb1="58" gb2="24" />
	<Strand gb1="57" gb2="20" />
	<Strand gb1="53" gb2="20" />
	<Strand gb1="51" gb2="22" />
	<Strand gb1="53" gb2="22" />
	<Strand gb1="53" gb2="52" />
	<Strand gb1="56" gb2="55" />
	<Strand gb1="56" gb2="23" />
	<Strand gb1="55" gb2="23" />
	<Strand gb1="56" gb2="24" />
	<Strand gb1="58" gb2="21" />
	<Strand gb1="57" gb2="21" />
	<Strand gb1="51" gb2="53" />
	<Strand gb1="51" gb2="52" />
	<Strand gb1="52" gb2="12" />
	<Strand gb1="52" gb2="13" />
	<Strand gb1="53" gb2="13" />
	<Strand gb1="53" gb2="14" />
	<Strand gb1="57" gb2="14" />
	<Strand gb1="57" gb2="18" />
	<Strand gb1="58" gb2="18" />
	<Strand gb1="58" gb2="17" />
	<Strand gb1="56" gb2="17" />
	<Strand gb1="54" gb2="16" />
	<Strand gb1="56" gb2="16" />
	<Strand gb1="54" gb2="56" />
	<Strand gb1="54" gb2="55" />
	<Strand gb1="54" gb2="15" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-22,600" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="cigSmoke" depth="-32" pos="24.35888671875,602.67236328125" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-240" pos="147.99755859375,1702.00244140625" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_gray" depth="8" x="-469.45" y="1390.86" scalex="0.869" scaley="1.046" rotation="163.07" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="80" x="-0.04" y="673.04" scalex="5.313" scaley="5.313" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_LF2"   />
	<SceneLayer name="hfg2" depth="8" x="48" y="235.81" scalex="1.09" scaley="1.173" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HFG2"   />
	<SceneLayer name="stacks" depth="0" x="5.18" y="1612.98" scalex="2.386" scaley="1.492" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_STACKS"   />
	<SceneLayer name="match" depth="-8" x="213.54" y="472.1" scalex="1.189" scaley="1.82" rotation="55.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_MATCH"   />
	<SceneLayer name="hbg2" depth="-80" x="182.38" y="446.87" scalex="1.531" scaley="1.721" rotation="-0.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HBG2"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="24.49" y="1547.99" scalex="2.83" scaley="2.164" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="-24.48" y="95.53" scalex="2.83" scaley="1.184" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bg" depth="-400" x="0" y="900.04" scalex="2.344" scaley="3.516" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="200" y="457" radius="40" />
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="-201" y="475" radius="40" />
	<circle id="" static="true" material="rock" x="-159" y="386" radius="66" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-16,-116" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="605,892" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-600,948" normal="1,0" />
	<compositegeom id="platform" x="15.3042" y="188.4375" rotation="0" static="true" tag="kindasticky,walkable" material="rock" >
		<rectangle id="" x="78.094" y="191.0967" width="231.0886" height="66.4901" rotation="0.1498" />
		<rectangle id="" x="-156.0798" y="-32.4658" width="67.3324" height="437.4064" rotation="0.0346" />
		<rectangle id="" x="-85.6775" y="197.96" width="159.7271" height="64.8673" rotation="-0.2949" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="23.488" y="1719.0637" width="849.4117" height="485.0464" rotation="-0.011" />
	<rectangle id="" static="true" material="rock" x="438.0615" y="1713.0908" width="293.0244" height="485.0466" rotation="-0.395" />
	<rectangle id="" static="true" material="rock" x="-375.6909" y="1695.1804" width="348.3234" height="440.3064" rotation="0.3334" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Misty's Long Bony Road

Misty's Long Bony Road

Cog in the Machine

Normal: 8 balls
OCD: 26 balls

Previous level:
Second Hand Smoke.
Next level:
The Third Wheel.

a love story

Signposts

On a far away hill, Fisty thought he saw someone!
He waved and hoped one day they could be friends.
Oh look!
A new species of Goo Ball!
It's not immediately clear if they are...
...alive.
...or dead.
Probably polite to pretend we don't notice.
-the Sign Painter

a love story
Level data
Directory name: 
MistysLongBonyRoad
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
26
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jTlRsubfSIk
http://www.youtube.com/watch?v=UtGp9DuTEKo
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
by davidc32346.
Rating: 0.00.

Can't get youtube data for UtGp9DuTEKo

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 4 Bone (1 sleeping, 0 attached)
  • 6 GooProduct (1 sleeping, 0 attached)
  • 57 common (1 sleeping, 7 attached)
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-917.89,401.23" endzoom="0.764">
		<poi pos="1079.54,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-1055.38,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1110.49,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen" endpos="-747.89,394.23" endzoom="0.764">
		<poi pos="894.98,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-883.28,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1011.44,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_MISTYSLONGBONYROAD_RAINRAINWINDYWINDY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MISTYSLONGBONYROAD_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-7.2" x="-1036.68" y="195.39" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MISTYSLONGBONYROAD_SIGNPOST_BROWN" text="SIGNPOST_MISTYSLONGBONYROAD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="1345" y="420" />
		<Vertex x="1470" y="420" />
		<Vertex x="1470" y="320" />
		<Vertex x="1670" y="320" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Bone" x="-313.38" y="218.41" id="0" angle="0" />
	<BallInstance type="Bone" x="-227.88" y="240.9" id="1" angle="90" />
	<BallInstance type="Bone" x="-386.88" y="248.4" id="2" angle="180" />
	<BallInstance type="Bone" x="-531" y="225" id="3" angle="270" />
	<BallInstance type="GooProduct" x="-1271.88" y="658.39" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-1302.5" y="770" id="5" angle="0" />
	<BallInstance type="GooProduct" x="-1218.5" y="734" id="6" angle="0" />
	<BallInstance type="GooProduct" x="-1238.5" y="626" id="7" angle="0" />
	<BallInstance type="GooProduct" x="-1262.5" y="714" id="8" angle="0" />
	<BallInstance type="GooProduct" x="-1228.5" y="674" id="9" angle="0" />
	<BallInstance type="common" x="-934.93" y="319.76" id="10" angle="0" />
	<BallInstance type="common" x="-803.95" y="361.47" id="11" angle="0" />
	<BallInstance type="common" x="-1456.37" y="686.4" id="12" angle="0" />
	<BallInstance type="common" x="-1434.37" y="649.73" id="13" angle="0" />
	<BallInstance type="common" x="-1390" y="746" id="14" angle="0" />
	<BallInstance type="common" x="-1165.39" y="717.9" id="15" angle="0" />
	<BallInstance type="common" x="-1215.01" y="466.5" id="16" angle="0" />
	<BallInstance type="common" x="-1065" y="347" id="17" angle="0" />
	<BallInstance type="common" x="-1097" y="383" id="18" angle="0" />
	<BallInstance type="common" x="-1113" y="339" id="19" angle="0" />
	<BallInstance type="common" x="-1157" y="369" id="20" angle="0" />
	<BallInstance type="common" x="-1235" y="433" id="21" angle="0" />
	<BallInstance type="common" x="-1211" y="389" id="22" angle="0" />
	<BallInstance type="common" x="-1287" y="345" id="23" angle="0" />
	<BallInstance type="common" x="-1281" y="437" id="24" angle="0" />
	<BallInstance type="common" x="-1325" y="405" id="25" angle="0" />
	<BallInstance type="common" x="-1297" y="529" id="26" angle="0" />
	<BallInstance type="common" x="-1339" y="521" id="27" angle="0" />
	<BallInstance type="common" x="-1377" y="493" id="28" angle="0" />
	<BallInstance type="common" x="-1379" y="417" id="29" angle="0" />
	<BallInstance type="common" x="-1341" y="361" id="30" angle="0" />
	<BallInstance type="common" x="-1409" y="383" id="31" angle="0" />
	<BallInstance type="common" x="-1455" y="399" id="32" angle="0" />
	<BallInstance type="common" x="-1503" y="429" id="33" angle="0" />
	<BallInstance type="common" x="-1465.37" y="462.91" id="34" angle="0" />
	<BallInstance type="common" x="-1324.38" y="644.4" id="35" angle="0" />
	<BallInstance type="common" x="-1045.01" y="638.5" id="36" angle="0" />
	<BallInstance type="common" x="-1208" y="337" id="37" angle="0" />
	<BallInstance type="common" x="-1272" y="587" id="38" angle="0" />
	<BallInstance type="common" x="-1420.89" y="586.39" id="39" angle="0" />
	<BallInstance type="common" x="-1414.39" y="534.39" id="40" angle="0" />
	<BallInstance type="common" x="-1360.5" y="754" id="41" angle="0" />
	<BallInstance type="common" x="-1188.5" y="684" id="42" angle="0" />
	<BallInstance type="common" x="-1314.5" y="590" id="43" angle="0" />
	<BallInstance type="common" x="-1378.5" y="620" id="44" angle="0" />
	<BallInstance type="common" x="-1388.5" y="660" id="45" angle="0" />
	<BallInstance type="common" x="-1466.5" y="572" id="46" angle="0" />
	<BallInstance type="common" x="-1518.5" y="566" id="47" angle="0" />
	<BallInstance type="common" x="-1488.5" y="624" id="48" angle="0" />
	<BallInstance type="common" x="-1328.5" y="722" id="49" angle="0" />
	<BallInstance type="common" x="-1112.5" y="674" id="50" angle="0" />
	<BallInstance type="common" x="-1130.5" y="606" id="51" angle="0" />
	<BallInstance type="common" x="-1162.5" y="642" id="52" angle="0" />
	<BallInstance type="common" x="-1196.5" y="602" id="53" angle="0" />
	<BallInstance type="common" x="-1370.5" y="703.5" id="54" angle="0" />
	<BallInstance type="common" x="-1085.51" y="634" id="55" angle="0" />
	<BallInstance type="common" x="-1268.88" y="480.91" id="56" angle="0" />
	<BallInstance type="common" x="-1326.5" y="461.5" id="57" angle="0" />
	<BallInstance type="common" x="-1272.01" y="381.01" id="58" angle="0" />
	<BallInstance type="common" x="-1472.5" y="514" id="59" angle="0" />
	<BallInstance type="common" x="-1358.88" y="573.9" id="60" angle="0" />
	<BallInstance type="common" x="-1408" y="462" id="61" angle="0" />
	<BallInstance type="common" x="-1047" y="412" id="62" angle="0" />
	<BallInstance type="common" x="-669.54" y="419.53" id="63" angle="0" />
	<BallInstance type="common" x="-735.53" y="529.03" id="64" angle="0" />
	<BallInstance type="common" x="-839.45" y="449.89" id="65" angle="0" />
	<BallInstance type="common" x="-951.38" y="413.69" id="66" angle="0" />
	<BallInstance type="Anchor" x="-1052.5" y="312.68" id="67" angle="0" />
	<BallInstance type="Anchor" x="-1152.5" y="417.5" id="68" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="67" />
	<Strand gb1="10" gb2="62" />
	<Strand gb1="66" gb2="67" />
	<Strand gb1="10" gb2="67" />
	<Strand gb1="62" gb2="68" />
	<Strand gb1="66" gb2="62" />
	<Strand gb1="65" gb2="63" />
	<Strand gb1="66" gb2="11" />
	<Strand gb1="66" gb2="10" />
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	<!-- Geometry Constraints -->
</scene>

The Third Wheel

The Third Wheel

Cog in the Machine

Normal: 16 balls
OCD: 9 moves

Previous level:
Misty's Long Bony Road.
Next level:
Water Lock.

hey, look over there!

Signposts

A horrible new species of Goo Ball! It's the most vile of all...
They are extremely rare, and as a result, have become quite lonely.
I think I read online somewhere that when they attach to other Goo Balls,
they sprout dozens of 'love spikes' that can grab onto almost any surface.
And won't let go.
The other Goo Balls try to avoid eye contact.
-the Sign Painter

The prettiest ones are always the deadliest.
Her thorns are filled with poison and contempt.
-the deadly Sign Painter

hey, look over there!
Level data
Directory name: 
ThirdWheel
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Moves
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=rMEDDzDvmLI
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - The Third Wheel (9 moves)
World of Goo OCD - The Third Wheel (9 moves)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 11 BeautyProduct (1 sleeping, 0 attached)
  • 2 Bone (2 sleeping, 0 attached)
  • 5 Ivy (1 sleeping, 1 attached)
  • 1 Pokey (1 sleeping, 0 attached)
  • 8 common (1 sleeping, 7 attached)
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		<poi pos="-206.13,162.48" traveltime="1" pause="1" zoom="1.869" />
		<poi pos="-261.09,357.72" traveltime="1" pause="0" zoom="0.889" />
	</camera>
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		<poi pos="-176.06,357.72" traveltime="1" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
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	<!-- Loop Sound -->
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	<!-- Fire -->
 
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	<!-- Pipes -->
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		<Vertex x="411" y="302" />
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	<BallInstance type="common" x="334.59" y="219.64" id="1" angle="0" />
	<BallInstance type="common" x="438.27" y="118.84" id="2" angle="0" />
	<BallInstance type="common" x="329.55" y="121" id="3" angle="0" />
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	<BallInstance type="Pokey" x="-79" y="919" id="6" angle="0" />
	<BallInstance type="BeautyProduct" x="-371.01" y="461.56" id="7" angle="0" />
	<BallInstance type="BeautyProduct" x="-477.57" y="537.16" id="8" angle="0" />
	<BallInstance type="BeautyProduct" x="-480.45" y="262.84" id="9" angle="0" />
	<BallInstance type="BeautyProduct" x="-479.01" y="369.4" id="10" angle="0" />
	<BallInstance type="BeautyProduct" x="-405.57" y="439.96" id="11" angle="0" />
	<BallInstance type="BeautyProduct" x="-549.57" y="406.84" id="12" angle="0" />
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	<BallInstance type="BeautyProduct" x="-345.09" y="373.72" id="14" angle="0" />
	<BallInstance type="BeautyProduct" x="-443.01" y="474.52" id="15" angle="0" />
	<BallInstance type="BeautyProduct" x="-430.05" y="369.4" id="16" angle="0" />
	<BallInstance type="BeautyProduct" x="-404.85" y="520.6" id="17" angle="0" />
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	<BallInstance type="Ivy" x="-389.73" y="320.44" id="19" angle="0" />
	<BallInstance type="Ivy" x="-453.09" y="192.28" id="20" angle="0" />
	<BallInstance type="Ivy" x="-406.29" y="272.2" id="21" angle="0" />
	<BallInstance type="Ivy" x="-446.12" y="297.43" id="22" angle="0" />
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	<BallInstance type="common" x="-398.37" y="107.32" id="25" angle="0" />
	<BallInstance type="common" x="-507.09" y="109.48" id="26" angle="0" />
 
	<!-- Arms -->
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	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="2" gb2="3" />
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	<Strand gb1="19" gb2="18" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="23" gb2="19" />
	<Strand gb1="25" gb2="23" />
	<Strand gb1="23" gb2="18" />
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	<Strand gb1="24" gb2="18" />
	<Strand gb1="26" gb2="24" />
	<Strand gb1="25" gb2="26" />
 
	<!-- Level Exit -->
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	<SceneLayer name="bgVeggies" depth="-80" x="289.59" y="957.98" scalex="2.092" scaley="1.401" rotation="79.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_BGVEGGIES"   />
	<SceneLayer name="wires1" depth="-80" x="87.09" y="615.5" scalex="1.378" scaley="0.72" rotation="0.67" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_WIRES1"   />
	<SceneLayer name="wires2" depth="-80" x="222.26" y="1206.76" scalex="1.114" scaley="0.422" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_WIRES2"   />
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	<SceneLayer name="bgVeggies" depth="-320" x="-885.48" y="517.28" scalex="2.092" scaley="1.401" rotation="-82.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_BGVEGGIES"   />
	<SceneLayer name="wogcCloud2" depth="-400" x="-678.85" y="1631.54" scalex="2.417" scaley="1.016" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_WOGCCLOUD2"   />
	<SceneLayer name="wogcCloud2" depth="-400" x="679.93" y="2314.17" scalex="2.417" scaley="1.016" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_WOGCCLOUD2"   />
	<SceneLayer name="wogcCloud2" depth="-400" x="-665.89" y="2262.32" scalex="2.417" scaley="1.016" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_WOGCCLOUD2"   />
	<SceneLayer name="bg" depth="-480" x="0.01" y="1254.03" scalex="6.211" scaley="10.54" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<compositegeom id="detacherHook" x="314.2412" y="1847.2878" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" >
		<rectangle id="" x="114.5449" y="-40.6294" width="182.0112" height="65.071" rotation="-0.2507" />
		<rectangle id="" x="-3.7832" y="-25.1548" width="65.0706" height="145.5302" rotation="0.7296" />
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	</compositegeom>
	<rectangle id="" static="true" material="machine" x="666.8154" y="253.5742" width="158.7606" height="389.1749" rotation="-0.1475" />
	<rectangle id="" static="true" tag="detaching" material="machine" x="797.1172" y="1820.7996" width="221.9867" height="346.6473" rotation="-0.9664" />
	<rectangle id="" static="true" tag="detaching" material="machine" x="692.7476" y="1652.7949" width="277.5743" height="258.8557" rotation="-0.2566" />
	<rectangle id="" static="true" material="machine" x="717.5337" y="1407.7507" width="288.3958" height="402.8108" rotation="0.2618" />
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	<circle id="statickiller" static="true" tag="mostlydeadly" material="fruit" nogeomcollisions="true" x="-69.094" y="1929.7231" radius="234.0001" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="715.0483,1153.2393" normal="-0.9955,0.0945" />
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	<line id="bottom" static="true" material="rock" anchor="77.906,94.3633" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel1" x="-65.7739" y="1926.7229" rotation="0" static="false" tag="unwalkable" material="rock" rotspeed="-0.006" image="IMAGE_SCENE_THIRDWHEEL_WHEEL1" imagepos="-68.3774,1927.7191" imagerot="0.7802" imagescale="1.9305,1.9305" >
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		<circle id="" mass="17993.182539619" x="-3.3203" y="3.0002" radius="228.6001" />
	</compositegeom>
	<circle id="wheel2" mass="20000" static="false" tag="unwalkable" material="rock" rotspeed="0.0045" image="IMAGE_SCENE_THIRDWHEEL_WHEEL2" imagepos="-85.0908,1279.0721" imagerot="0" imagescale="1.5947,1.6578" x="-84.7417" y="1268.1787" radius="198.843" />
	<circle id="wheel3" mass="20000" static="false" tag="unwalkable" material="rock" rotspeed="-0.006" image="IMAGE_SCENE_THIRDWHEEL_WHEEL3" imagepos="-204.6624,700.5703" imagerot="0" imagescale="1.8225,1.8225" x="-204.6941" y="701.3237" radius="230.4" />
 
	<!-- Geometry Constraints -->
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	<hinge body1="wheel2" anchor="-84.74169921875,1268.177734375"/>
	<hinge body1="wheel3" anchor="-204.6943359375,701.3232421875"/>
</scene>

Water Lock

Water Lock

Cog in the Machine

Normal: 36 balls
OCD: 44 balls

Previous level:
The Third Wheel.
Next level:
You Have To Explode The Head.

eureka

Signposts

...glarggf...
...glrgl...
-the Sign Painter is sinking

It says...
'Be careful.'
'Clear your cookies one hour before swimming.'
'MOM knows best.'

eureka
Level data
Directory name: 
WaterLock
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
36
OCD Type: 
Balls
OCD Requirement: 
44
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-12.96,1208.78" endzoom="0.418">
		<poi pos="-420.79,1114.73" traveltime="0" pause="0" zoom="0.715" />
		<poi pos="0,1239.75" traveltime="2" pause="0.5" zoom="0.418" />
		<poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" />
	</camera>
	<camera aspect="widescreen" endpos="0,1208.78" endzoom="0.547">
		<poi pos="-233.85,1114.73" traveltime="0" pause="0" zoom="0.715" />
		<poi pos="0,1239.75" traveltime="2" pause="0.5" zoom="0.548" />
		<poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WATERLOCK_TEMP_MINIOTTBB" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_WATERLOCK_LOOP_WATERPOND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="0" x="736.2" y="745.99" scalex="1.078" scaley="1.078" rotation="-8.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_SIGNPOST_BROWN" text="SIGNPOST_WATERLOCK_1"   />
		<signpost name="momBbOrng" depth="-160" x="-783.52" y="1427.1" scalex="0.822" scaley="1.3" rotation="-53.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_MOMBBORNG" text="SIGNPOST_WATERLOCK_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="2" y="1687" />
		<Vertex x="2" y="1822" />
		<Vertex x="102" y="1822" />
		<Vertex x="102" y="2162" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="321" y="1093" id="0" angle="0" />
	<BallInstance type="GooProduct" x="297" y="1149" id="1" angle="0" />
	<BallInstance type="GooProduct" x="217" y="1189" id="2" angle="0" />
	<BallInstance type="GooProduct" x="157" y="1125" id="3" angle="0" />
	<BallInstance type="GooProduct" x="121" y="993" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-217" y="1035" id="5" angle="0" />
	<BallInstance type="GooProduct" x="747.06" y="835.41" id="6" angle="0" />
	<BallInstance type="GooProduct" x="699.06" y="929.91" id="7" angle="0" />
	<BallInstance type="GooProduct" x="933.05" y="905.91" id="8" angle="0" />
	<BallInstance type="GooProduct" x="900.05" y="710.92" id="9" angle="0" />
	<BallInstance type="GooProduct" x="714.06" y="760.42" id="10" angle="0" />
	<BallInstance type="GooProduct" x="850.55" y="803.92" id="11" angle="0" />
	<BallInstance type="GooProduct" x="796.55" y="881.91" id="12" angle="0" />
	<BallInstance type="GooProduct" x="658.56" y="866.91" id="13" angle="0" />
	<BallInstance type="GooProduct" x="760.55" y="1082.9" id="14" angle="0" />
	<BallInstance type="GooProduct" x="712.56" y="1177.4" id="15" angle="0" />
	<BallInstance type="GooProduct" x="946.55" y="1153.4" id="16" angle="0" />
	<BallInstance type="GooProduct" x="913.55" y="958.41" id="17" angle="0" />
	<BallInstance type="GooProduct" x="727.56" y="1007.91" id="18" angle="0" />
	<BallInstance type="GooProduct" x="864.05" y="1051.4" id="19" angle="0" />
	<BallInstance type="GooProduct" x="810.05" y="1129.4" id="20" angle="0" />
	<BallInstance type="GooProduct" x="672.06" y="1114.4" id="21" angle="0" />
	<BallInstance type="GooProduct" x="-653.87" y="749.92" id="22" angle="0" />
	<BallInstance type="GooProduct" x="-775.37" y="718.42" id="23" angle="0" />
	<BallInstance type="GooProduct" x="-847.36" y="697.42" id="24" angle="0" />
	<BallInstance type="GooProduct" x="-902.86" y="631.42" id="25" angle="0" />
	<BallInstance type="GooProduct" x="-821.87" y="631.42" id="26" angle="0" />
	<BallInstance type="GooProduct" x="-716.87" y="671.92" id="27" angle="0" />
	<BallInstance type="GooProduct" x="-775.37" y="814.41" id="28" angle="0" />
	<BallInstance type="GooProduct" x="-923.86" y="775.42" id="29" angle="0" />
	<BallInstance type="GooProduct" x="-602.88" y="1054.4" id="30" angle="0" />
	<BallInstance type="GooProduct" x="-724.37" y="1022.9" id="31" angle="0" />
	<BallInstance type="GooProduct" x="-796.37" y="1001.91" id="32" angle="0" />
	<BallInstance type="GooProduct" x="-851.86" y="935.91" id="33" angle="0" />
	<BallInstance type="GooProduct" x="-770.87" y="935.91" id="34" angle="0" />
	<BallInstance type="GooProduct" x="-665.87" y="976.41" id="35" angle="0" />
	<BallInstance type="GooProduct" x="-724.37" y="1118.9" id="36" angle="0" />
	<BallInstance type="GooProduct" x="-872.86" y="1079.9" id="37" angle="0" />
	<BallInstance type="GooProduct" x="-293" y="1051" id="38" angle="0" />
	<BallInstance type="GooProduct" x="-217" y="1127" id="39" angle="0" />
	<BallInstance type="GooProduct" x="-251" y="1151" id="40" angle="0" />
	<BallInstance type="GooProduct" x="-174" y="1238" id="41" angle="0" />
	<BallInstance type="GooProduct" x="291" y="1013" id="42" angle="0" />
	<BallInstance type="GooProduct" x="255" y="1065" id="43" angle="0" />
	<BallInstance type="common_albino" x="54.5" y="1096.5" id="44" angle="0" />
	<BallInstance type="common_albino" x="-70.5" y="1096.5" id="45" angle="0" />
	<BallInstance type="common_albino" x="54.5" y="1221.5" id="46" angle="0" />
	<BallInstance type="common_albino" x="-70.5" y="1221.5" id="47" angle="0" />
	<BallInstance type="Pokey" x="23" y="1149" id="48" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="45" gb2="46" />
	<Strand gb1="47" gb2="44" />
	<Strand gb1="45" gb2="47" />
	<Strand gb1="44" gb2="45" />
	<Strand gb1="46" gb2="44" />
	<Strand gb1="47" gb2="46" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2,1687" radius="75" filter="" >
	</levelexit>
 
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Super Fuse Challenge Time

Super Fuse Challenge Time

Cog in the Machine

Normal: 10 balls
OCD: 32 balls

Previous level:
Second Hand Smoke.
Next level:
Upper Shaft.

everyone's a winner*

Signposts

They can do this the easy way...
...or the hard way.
Either way,
everyone's a winner!*
*according to recent online polls.
But some winners are bigger than other winners.
-the statistically fantastic Sign Painter

I'd get out of here if I were you.
-the Sign Painter

everyone's a winner*
Level data
Directory name: 
SuperFuseChallengeTime
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
32
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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</scene>

Upper Shaft

Upper Shaft

Cog in the Machine

Normal: 10 balls
OCD: 45 balls

Previous level:
Super Fuse Challenge Time.
Next level:
You Have To Explode The Head.

strategic demolition

Signposts

These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter

What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider

strategic demolition
Level data
Directory name: 
UpperShaft
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Suv4-UQ7RWA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+6 - Upper Shaft (51 balls)
World of Goo OCD+6 - Upper Shaft (51 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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		<poi pos="0,2421" traveltime="5" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_UPPERSHAFT_STRATLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_UPPERSHAFT_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="0" y="283.01513671875" radius="265.662841796875" />
 
	<!-- Signposts -->
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	<!-- Pipes -->
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		<Vertex x="750" y="1150" />
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	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="13" gb2="14" />
	<Strand gb1="14" gb2="17" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="17" gb2="1" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1150" radius="75" filter="" >
	</levelexit>
 
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	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.4" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<particles effect="mistUpSepia" depth="8" pretick="0" />
	<particles effect="blackBallsRising" depth="400" pretick="0" />
 
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	<!-- Labels -->
 
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	</compositegeom>
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	<line id="" static="true" tag="unwalkable" material="machine" anchor="676,1640" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="car" x="0" y="2462.5" rotation="0" static="false" tag="walkable,break=1" material="rock" image="IMAGE_SCENE_UPPERSHAFT_CAR" imagepos="-0.42,2462.2466" imagerot="0" imagescale="1.3908,1.5178" >
		<rectangle id="" mass="52.9410345481598" x="0.0002" y="-150" width="299.9995" height="75" rotation="0" />
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		<rectangle id="" mass="52.9410345481598" x="0.0002" y="150" width="299.9995" height="75" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
</scene>

You Have To Explode The Head

You Have To Explode The Head

Cog in the Machine

Normal: 4 balls
OCD: 49 balls

Previous levels:
Upper Shaft,
Water Lock.
Next level:
Incineration Destination.

the original cog in the machine

Signposts

These must be the robots that built this factory.
I thought they had all been torn apart and scrapped for parts years ago.
Oh look!
There's one left.
It's so cute!
But the pipe is right behind his head.
Well...
...you can't stop progress.
-the Sign Painter

Shhh...!
Sticky Bombs were supposed to have been outlawed.
They are extremely dangerous.
And stick to any surface.
Good thing it's sleeping.
-the law abiding Sign Painter

the original cog in the machine
Level data
Directory name: 
YouHaveToExplodeTheHead
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
49
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,537.6" endzoom="0.571">
		<poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" />
		<poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" />
	</camera>
	<camera aspect="widescreen" endpos="0,537.6" endzoom="0.684">
		<poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" />
		<poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="-631" y="433" radius="81.164306640625" />
	<fire depth="0" particles="fireRobotHead" x="656.00048828125" y="445.99951171875" radius="73.1640625" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-64" x="222.69" y="1321.94" scalex="0.823" scaley="0.912" rotation="-156.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOST_BROWN" text="SIGNPOST_YOUHAVETOEXPLODETHEHEAD_2"   />
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	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="525" />
		<Vertex x="0" y="975" />
		<Vertex x="250" y="975" />
		<Vertex x="250" y="775" />
		<Vertex x="830" y="775" />
	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="4" gb2="10" />
	<Strand gb1="10" gb2="5" />
	<Strand gb1="6" gb2="9" />
	<Strand gb1="9" gb2="8" />
	<Strand gb1="9" gb2="7" />
	<Strand gb1="6" gb2="8" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="7" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,525" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="repelR" type="gravity" center="656.9678,443.5044" radius="174.5022" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<radialforcefield id="repelL" type="gravity" center="-632.968,431.5054" radius="174.5023" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="RobotHeadSmoke" depth="-4" pos="1,463" pretick="0" />
	<particles effect="blackBallsRising" depth="-8" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="gearDistant" depth="80" x="583.03" y="1646.97" scalex="3.414" scaley="3.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.02"   />
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	<SceneLayer name="body" depth="-8" x="6.5" y="311.98" scalex="1" scaley="1.336" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BODY"   />
	<SceneLayer name="b2" depth="-24" x="596.96" y="274.54" scalex="2.079" scaley="1.441" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B2"   />
	<SceneLayer name="b1" depth="-24" x="-590.95" y="293.96" scalex="2.266" scaley="2.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B1"   />
		<SceneLayer name="signpostPole_brown" depth="-64.8" x="215.06" y="1344.25" scalex="0.869" scaley="1.046" rotation="-161.31" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-24.8" x="-526.98" y="350.32" scalex="0.869" scaley="1.046" rotation="-76.01" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="bg" depth="-320" x="0.08" y="913.04" scalex="3.125" scaley="2.684" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="floor" static="true" tag="walkable" material="rock" anchor="-57,155" normal="0,1" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="723.9932,504.499" normal="-1,-0.0056" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-711.9937,486" normal="1,-0.0046" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="killWheel" mass="500" static="false" tag="mostlydeadly,break=1" material="machine" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_HEAD" imagepos="3.9626,524.4237" imagerot="0" imagescale="1.1273,1.1015" x="0" y="525" width="250" height="250" rotation="0" />
	<motor body="killWheel" speed="-0.01" maxforce="20" />
 
	<!-- Geometry Constraints -->
	<hinge body1="killWheel" anchor="0,525"/>
</scene>

Incineration Destination

Incineration Destination

Cog in the Machine

Normal: 12 balls
OCD: 34 moves

Previous level:
You Have To Explode The Head.
Next level:
Product Launcher.

the puzzling adventure

Signposts

These cliffs have become extremely sticky after years of waste residue buildup.
-the Sign Painter

The smell...
burns...
eyes...
Good thing I'm not here right now.
This garbage dump must be where the whole Island's waste and evidence comes for disposal.
Judging by the buildup, we must be getting close to the launch of the new Product.
-the Sign Painter

the puzzling adventure
Level data
Directory name: 
IncinerationDestination
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Moves
OCD Requirement: 
34
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="2.93,696.28" endzoom="0.514">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="707.91,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="-13.78,615.32" traveltime="4" pause="0" zoom="0.496" />
		<poi pos="-566.44,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,696.28" endzoom="0.526">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="589.34,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="0,615.32" traveltime="4" pause="0" zoom="0.526" />
		<poi pos="-424.06,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_INCINERATIONDESTINATION_TEMP_DWTD1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_INCINERATIONDESTINATION_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="-16" particles="fireStack1" x="870.71923828125" y="-48.091796875" radius="243.346435546875" />
	<fire depth="-16" particles="fireStack1" x="-916.210205078125" y="-89.30615234375" radius="218.143676757813" />
	<fire depth="-8" particles="fireStackSquat" x="267.4755859375" y="180.20556640625" radius="159.338134765625" />
	<fire depth="-8" particles="fireStackSquat" x="-70.958740234375" y="149.00146484375" radius="159.338012695313" />
	<fire depth="-8" particles="fireStackSquat" x="85.0576171875" y="182.60546875" radius="159.337890625" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="-8" x="-390.17" y="1069.5" scalex="0.823" scaley="0.912" rotation="-85.96" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_1"   />
		<signpost name="signpost_gray" depth="-8" x="361.93" y="708.33" scalex="0.823" scaley="0.912" rotation="101.84" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="-683" y="1050" />
		<Vertex x="-683" y="1180" />
		<Vertex x="-763" y="1180" />
		<Vertex x="-763" y="1102" />
		<Vertex x="-1063" y="1102" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="BombSticky" x="666" y="944" id="0" discovered="false" angle="0" />
	<BallInstance type="BombSticky" x="592.56" y="943.13" id="1" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1305.66" id="2" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="860.36" y="1345.66" id="3" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1312.86" id="4" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1352.86" id="5" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="911.56" y="1344.06" id="6" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="916.36" y="1276.86" id="7" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="861.96" y="1289.66" id="8" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="853.96" y="1315.26" id="9" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="799.56" y="1331.26" id="10" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1344.86" id="11" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="813.16" y="1280.06" id="12" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="783.56" y="1279.26" id="13" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="838.76" y="1268.86" id="14" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="925.96" y="1308.86" id="15" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1276.06" id="16" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1316.06" id="17" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="618" y="1012" id="18" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="528" y="1014" id="19" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="708" y="1022" id="20" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-462.52" y="753.67" id="21" angle="0" />
	<BallInstance type="common_albino" x="-668.79" y="756.07" id="22" angle="0" />
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	<BallInstance type="common_albino" x="-588.33" y="773.59" id="24" angle="0" />
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	<BallInstance type="common_albino" x="-536.44" y="736.86" id="26" angle="0" />
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	<BallInstance type="common_albino" x="-642.32" y="744.79" id="30" angle="0" />
	<BallInstance type="common_albino" x="-583.53" y="689.59" id="31" angle="0" />
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	<BallInstance type="common_albino" x="-558.33" y="787.19" id="34" angle="0" />
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	<BallInstance type="common_albino" x="-621.4" y="772.12" id="36" angle="0" />
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	<BallInstance type="common_albino" x="-513.25" y="783.28" id="38" angle="0" />
	<BallInstance type="Fuse" x="631.88" y="925.78" id="39" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="840.67" y="1058" id="40" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="785" y="991" id="41" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="391" y="759" id="42" discovered="false" angle="0" />
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	<BallInstance type="Fuse" x="-719.12" y="708.79" id="73" angle="0" />
	<BallInstance type="Fuse" x="-704.05" y="678.87" id="74" angle="0" />
	<BallInstance type="Fuse" x="-804.44" y="840.47" id="75" angle="0" />
	<BallInstance type="Fuse" x="-587.13" y="742.39" id="76" angle="0" />
	<BallInstance type="Fuse" x="-768.32" y="798.79" id="77" angle="0" />
	<BallInstance type="Fuse" x="-777.92" y="815.58" id="78" angle="0" />
	<BallInstance type="Fuse" x="-837.91" y="814.38" id="79" angle="0" />
	<BallInstance type="Fuse" x="-657.86" y="668.62" id="80" angle="0" />
	<BallInstance type="Fuse" x="-554.52" y="670.24" id="81" angle="0" />
	<BallInstance type="Fuse" x="-456.94" y="673.86" id="82" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="20" gb2="41" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="46" gb2="41" />
	<Strand gb1="39" gb2="46" />
	<Strand gb1="18" gb2="45" />
	<Strand gb1="20" gb2="39" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="18" gb2="46" />
	<Strand gb1="20" gb2="46" />
	<Strand gb1="19" gb2="18" />
	<Strand gb1="42" gb2="43" />
	<Strand gb1="43" gb2="44" />
	<Strand gb1="44" gb2="45" />
	<Strand gb1="45" gb2="39" />
	<Strand gb1="18" gb2="20" />
	<Strand gb1="19" gb2="45" />
	<Strand gb1="18" gb2="39" />
	<Strand gb1="22" gb2="80" />
	<Strand gb1="23" gb2="81" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="21" gb2="23" />
	<Strand gb1="21" gb2="82" />
	<Strand gb1="81" gb2="82" />
	<Strand gb1="80" gb2="81" />
	<Strand gb1="22" gb2="48" />
	<Strand gb1="23" gb2="80" />
	<Strand gb1="23" gb2="82" />
	<Strand gb1="79" gb2="48" />
	<Strand gb1="48" gb2="80" />
	<Strand gb1="22" gb2="81" />
	<Strand gb1="21" gb2="81" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-682.83740234375,1050.4609375" radius="75" filter="BeautyProduct" >
	</levelexit>
 
</level>
<scene minx="-1040" miny="0" maxx="1040" maxy="1760" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="puffyFactorySmoke" depth="8" pos="-505.431884765625,1400.259765625" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-603.84130859375,1481.86791992188" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-879.069091796875,1126.63256835938" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="947.962890625,1397.26098632813" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="364.7626953125,602.86083984375" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="-342.83740234375,512.86083984375" pretick="0" />
	<particles effect="blackLeaves" depth="-80" pretick="0" />
	<particles effect="blackLeaves" depth="80" pretick="0" />
	<particles effect="gentleFactorySmoke" depth="-8" pos="-508.231689453125,1282.64575195313" pretick="1000" />
	<particles effect="gentleFactorySmoke" depth="-8" pos="-605.842041015625,1349.85327148438" pretick="1000" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_gray" depth="-8.8" x="-408.42" y="1073.47" scalex="0.869" scaley="1.046" rotation="-90.62" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOSTPOLE_GRAY"   />
		<SceneLayer name="signpostPole_gray" depth="-8.8" x="380.54" y="706.87" scalex="0.869" scaley="1.046" rotation="97.18" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="80" x="234.71" y="325.72" scalex="4.301" scaley="4.301" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_LF2"   />
	<SceneLayer name="lf2" depth="80" x="-64.49" y="250.52" scalex="4.301" scaley="4.301" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_LF2"   />
		<SceneLayer name="main_04" depth="0" x="-738.76" y="1177.34" scalex="1.189" scaley="1.22" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_04"   />
		<SceneLayer name="main_12" depth="0" x="-532.44" y="480.91" scalex="1.547" scaley="1.544" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_12"   />
		<SceneLayer name="main_10" depth="0" x="-885.99" y="610.47" scalex="1.231" scaley="0.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_10"   />
		<SceneLayer name="main_07" depth="0" x="887.74" y="882.22" scalex="1.19" scaley="0.991" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_07"   />
		<SceneLayer name="main_03" depth="0" x="854.34" y="1411.52" scalex="1.451" scaley="1.083" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_03"   />
		<SceneLayer name="main_09" depth="0" x="568.64" y="744.47" scalex="1.317" scaley="1.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_09"   />
	<SceneLayer name="blackBogTree" depth="-8" x="-320.43" y="671.33" scalex="0.384" scaley="0.384" rotation="-44.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-8" x="444.15" y="961.14" scalex="0.271" scaley="0.271" rotation="39.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLACKBOGTREE"   />
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	<SceneLayer name="bush_leafy_1b_black" depth="-7.2" x="-880.4" y="1119.24" scalex="0.8" scaley="0.8" rotation="-95.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-8" x="-933.21" y="1018.44" scalex="0.8" scaley="0.8" rotation="-33.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-8" x="-603.24" y="689.66" scalex="0.8" scaley="0.8" rotation="11.82" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BUSH_LEAFY_1B_BLACK"   />
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	<SceneLayer name="bush_leafy_1b_black" depth="-8" x="523.16" y="920.07" scalex="0.8" scaley="0.8" rotation="13.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BUSH_LEAFY_1B_BLACK"   />
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	<SceneLayer name="garbage1" depth="0" x="-0.02" y="55.26" scalex="4.073" scaley="0.8" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_GARBAGE1"   />
	<SceneLayer name="mainbg_1" depth="-40" x="916.14" y="345.28" scalex="1.006" scaley="2.647" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAINBG_1"   />
	<SceneLayer name="mainbg_1" depth="-40" x="581.3" y="347.66" scalex="1.85" scaley="2.254" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAINBG_1"   />
	<SceneLayer name="mainbg_1" depth="-40" x="-535.98" y="162.94" scalex="1.607" scaley="1.503" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAINBG_1"   />
	<SceneLayer name="mainbg_1" depth="-40" x="-933.24" y="208.6" scalex="0.8" scaley="1.742" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAINBG_1"   />
	<SceneLayer name="gearDistant" depth="-48" x="-981.64" y="706.86" scalex="1.202" scaley="1.202" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_GEARDISTANT" anim="rot_1rps" animspeed="-0.05"   />
	<SceneLayer name="garbage1" depth="-240" x="676.61" y="172.36" scalex="2.457" scaley="0.599" rotation="6.46" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_GARBAGE1"   />
	<SceneLayer name="garbage1" depth="-240" x="-734.33" y="99.12" scalex="2.425" scaley="0.511" rotation="-5.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_GARBAGE1"   />
	<SceneLayer name="bg" depth="-480" x="0" y="855.72" scalex="4.068" scaley="3.32" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-484.9729" y="1126.3242" width="83.357" height="229.907" rotation="0.0015" />
	<rectangle id="" static="true" material="rock" x="-766.9702" y="1260.1606" width="76.4508" height="641.8734" rotation="1.4039" />
	<rectangle id="leftCrack" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLOCKBUDDY" imagepos="-676.7305,954.9589" imagerot="0.0149" imagescale="1.8599,2.2539" x="-690.0002" y="952.5054" width="484.5524" height="121.6741" rotation="0.0092" />
	<rectangle id="rightCrack" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLOCKBUDDY" imagepos="803.1723,1194.9755" imagerot="0" imagescale="1.0348,1.4187" x="801.8438" y="1193.0381" width="253.2477" height="79.9527" rotation="0.001" />
	<rectangle id="" static="true" tag="unwalkable" material="machine" x="-1035.2788" y="693.217" width="406.217" height="447.9032" rotation="0.7157" />
	<compositegeom id="pLeft" x="-769.3552" y="807.0146" rotation="0" static="true" tag="walkable" material="verysticky" >
		<rectangle id="" x="98.7444" y="-244.1782" width="214.9698" height="180" rotation="-0.1243" />
		<rectangle id="" x="-255.9153" y="185.7842" width="138.7467" height="346.2945" rotation="0.7157" />
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		<circle id="" x="325.8782" y="-245.2119" radius="96" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="-765.6875" y="472.8179" width="599.2558" height="201.7776" rotation="-0.1473" />
	<circle id="" static="true" material="rock" x="-481.2007" y="400.4731" radius="110.3997" />
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	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="400.895" y="975.0081" width="79.1963" height="274.7856" rotation="0" />
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-400.7874" y="744.5884" width="79.1958" height="274.7861" rotation="0" />
	<rectangle id="" static="true" tag="unwalkable" material="machine" x="1076.5244" y="1016.335" width="406.2171" height="516.996" rotation="-0.6477" />
	<rectangle id="" static="true" tag="unwalkable" material="rock" x="713.1631" y="1349.6609" width="80" height="235.1997" rotation="0" />
	<rectangle id="" static="true" tag="unwalkable" material="machine" x="990.8013" y="1262.479" width="89.7008" height="289.1525" rotation="-0.7378" />
	<rectangle id="" static="true" material="rock" x="871.8105" y="1481.2007" width="80.0006" height="391.7552" rotation="-1.3094" />
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	<circle id="" static="true" material="rock" x="529.9629" y="650.4609" radius="96" />
	<rectangle id="" static="true" material="rock" x="506.6182" y="736.3115" width="172.206" height="195.4299" rotation="0.1523" />
	<compositegeom id="rightStickyPlatform" x="776.7549" y="857.4119" rotation="0" static="true" tag="walkable" material="verysticky" >
		<rectangle id="" x="114.1265" y="8.0674" width="486.7398" height="180.0001" rotation="0.1752" />
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		<circle id="" x="-273.459" y="-30.4177" radius="96" />
	</compositegeom>
	<line id="right" static="true" tag="detaching" material="rock" anchor="1050.7627,917.6609" normal="-1,0.0019" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-1054.8374,922.0608" normal="1,0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="19.9602,-52.7549" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Product Launcher

Product Launcher

Cog in the Machine

OCD: 12 moves

Previous level:
Incineration Destination.
Next level:
Hello, World.

happy new year

Signposts

Happy New Year!
The last of the Goo Balls didn't seem to notice...
...they were part of an internationally televised World of Goo Corporation Product Launch Event.
The color pamphlet they were handing out indicates the product will change the world forever.
Shhh...!
They are about to reveal World of Goo Corporation's new 'Product Z'...!
-see you after the show, the Sign Painter

happy new year
Level data
Directory name: 
ProductLauncher
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
12
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="0" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="500,1102.14" traveltime="0" pause="0" zoom="0.667" />
		<poi pos="500,618.12" traveltime="2" pause="0" zoom="0.667" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="502.05,1157.79" traveltime="0" pause="0" zoom="0.916" />
		<poi pos="500.55,496.58" traveltime="2" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_PRODUCTLAUNCHER_NOTLD_ANTHEM_EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_PRODUCTLAUNCHER_LOOP_CELEBRITYCROWD" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireStackSquat" x="172.83251953125" y="3355.333984375" radius="126.832275390625" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="8.8" x="894.63" y="503.47" scalex="0.823" scaley="0.912" rotation="-53.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_SIGNPOST_BROWN" text="SIGNPOST_PRODUCTLAUNCHER_1"   />
 
	<!-- Pipes -->
 
	<!-- Balls -->
	<BallInstance type="UtilProductLauncherScreamer" x="-773.87" y="-1011.45" id="0" angle="0" />
	<BallInstance type="balloon" x="493.57" y="2520.38" id="1" discovered="false" angle="0" />
	<BallInstance type="balloon" x="453.07" y="2610.38" id="2" discovered="false" angle="0" />
	<BallInstance type="balloon" x="-425.89" y="2625.38" id="3" discovered="false" angle="0" />
	<BallInstance type="balloon" x="-496.38" y="2553.38" id="4" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="254.5" y="2246.5" id="5" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="-254" y="2482" id="6" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="79" y="2649" id="7" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="72" y="2499" id="8" discovered="false" angle="0" />
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	<BallInstance type="Fuse" x="-102" y="2522" id="10" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="-58" y="2559" id="11" discovered="false" angle="0" />
	<BallInstance type="Fuse" x="-23" y="2526" id="12" discovered="false" angle="0" />
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	<BallInstance type="Fuse" x="199" y="2488" id="16" discovered="false" angle="0" />
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	<BallInstance type="Fuse" x="234" y="2640" id="18" discovered="false" angle="0" />
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	<BallInstance type="Ivy" x="611.06" y="614.48" id="80" angle="0" />
	<BallInstance type="Anchor" x="824.05" y="858.96" id="81" angle="0" />
	<BallInstance type="Anchor" x="510.57" y="858.96" id="82" angle="0" />
	<BallInstance type="Anchor" x="821.05" y="1071.95" id="83" angle="0" />
	<BallInstance type="Anchor" x="507.57" y="1071.95" id="84" angle="0" />
	<BallInstance type="Anchor" x="822.55" y="653.47" id="85" angle="0" />
	<BallInstance type="Anchor" x="509.07" y="653.47" id="86" angle="0" />
	<BallInstance type="ZBombMom" x="663.56" y="1127.45" id="87" angle="0" />
	<BallInstance type="ZBombMom" x="666.56" y="914.46" id="88" angle="0" />
	<BallInstance type="ZBombMom" x="665.06" y="708.97" id="89" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="62" gb2="1" />
	<Strand gb1="62" gb2="2" />
	<Strand gb1="64" gb2="3" />
	<Strand gb1="64" gb2="4" />
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	<Strand gb1="68" gb2="5" />
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	<Strand gb1="73" gb2="74" />
	<Strand gb1="71" gb2="70" />
	<Strand gb1="63" gb2="68" />
	<Strand gb1="73" gb2="69" />
	<Strand gb1="72" gb2="70" />
	<Strand gb1="62" gb2="63" />
 
	<!-- Level Exit -->
	<endoncollision id1="zlauncher" id2="zlauncherDetector" delay="2"/>
 
</level>
<scene minx="-1100" miny="0" maxx="1100" maxy="4000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="elevatorLifter" type="gravity" center="0,-12.5" width="800" height="3375" force="0,12" dampeningfactor="20" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="channelLeft" type="gravity" center="550,149" width="322" height="96" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="slowClimber" type="gravity" center="442.98,872.5181" width="111.9795" height="1094.9951" force="0,-5" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="startingChamber" type="gravity" center="656,682" width="322" height="1146" force="0,-20" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="z1" type="gravity" center="-25,2252" width="692" height="138" force="-5,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="z2" type="gravity" center="198.5,1862" width="561" height="106" force="-2,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.6" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="flashes" depth="-160" pos="11.307861328125,2048.67065429688" pretick="0" />
	<particles effect="mistUpSepia" depth="120" pretick="0" />
	<particles effect="mistUpSepia" depth="-120" pretick="0" />
	<particles effect="snowStormC3" depth="120" pretick="0" />
	<particles effect="snowStormC3" depth="-120" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="lf2" depth="80" x="175.01" y="3356.99" scalex="5.157" scaley="5.157" rotation="0" alpha="0.34999999403954" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_LF2"   />
		<SceneLayer name="signpostPole_brown" depth="8" x="876.98" y="494.46" scalex="0.869" scaley="1.046" rotation="-57.76" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_PRODUCTLAUNCHER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="stacks" depth="40" x="0.02" y="171" scalex="3.555" scaley="3.375" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_STACKS"   />
	<SceneLayer name="container" depth="8" x="0.05" y="839.57" scalex="1.555" scaley="3.295" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_CONTAINER"   />
	<SceneLayer name="supportLeft" depth="0" x="-388" y="893.98" scalex="1.094" scaley="7.023" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_SUPPORTLEFT"   />
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	<SceneLayer name="fuelLine2" depth="0" x="608.02" y="670.53" scalex="1.898" scaley="1.312" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_FUELLINE2"   />
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	<SceneLayer name="sign_yield" depth="-32" x="897.32" y="1027.44" scalex="0.939" scaley="0.939" rotation="-83.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_SIGN_YIELD"   />
	<SceneLayer name="sign_yield" depth="-64" x="911.41" y="1076.09" scalex="0.734" scaley="0.734" rotation="-62.94" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_PRODUCTLAUNCHER_SIGN_YIELD"   />
	<SceneLayer name="zbg" depth="-16" x="9.04" y="1559.46" scalex="6.516" scaley="3.117" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_ZBG"   />
	<SceneLayer name="buildingLeft" depth="-16" x="-516.96" y="345.98" scalex="1.516" scaley="2.773" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_BUILDINGLEFT"   />
	<SceneLayer name="stacks" depth="-16" x="697.2" y="1463.3" scalex="1.702" scaley="2.242" rotation="-12.67" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_STACKS"   />
	<SceneLayer name="stacks" depth="-48" x="-359.58" y="822.14" scalex="1.702" scaley="2.569" rotation="11.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_STACKS"   />
	<SceneLayer name="distance" depth="-240" x="0.04" y="182.49" scalex="4.297" scaley="4.257" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_DISTANCE"   />
	<SceneLayer name="bg" depth="-480" x="0.04" y="2000.01" scalex="4.297" scaley="7.813" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-774.1187" y="-928.459" width="352.4824" height="77.9961" rotation="0" />
	<rectangle id="zlauncherDetector" static="true" tag="unwalkable" material="rock" contacts="false" x="0" y="3472.4517" width="2200" height="450" rotation="0" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z01" imagepos="-298.5222,2318.5305" imagerot="0" imagescale="1.0581,1.0581" x="-308.2483" y="2367.0007" width="166.4966" height="165.9985" rotation="0" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z02" imagepos="-143.522,2328.5286" imagerot="0" imagescale="1.4768,1.4768" x="-144.7515" y="2364.7515" width="158.4971" height="166.4971" rotation="0" />
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	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z08" imagepos="-110.5308,2023.5378" imagerot="0" imagescale="1.2851,1.2851" x="-118.3743" y="2090.9795" width="67.0842" height="168.6159" rotation="-0.7238" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z09" imagepos="52.437,2055.566" imagerot="0" imagescale="1.7997,1.7997" x="155.2363" y="2063.5154" width="84.2831" height="354.7982" rotation="-0.9012" />
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	<compositegeom id="busters" x="661.5762" y="404.7383" rotation="0" static="true" tag="ballbuster,detaching" material="machine" >
		<circle id="" x="107.9946" y="-5.2495" radius="70.4966" />
		<circle id="" x="-107.9946" y="5.2495" radius="70.4966" />
	</compositegeom>
	<compositegeom id="demosquad" x="611.5371" y="944.2651" rotation="0" static="true" tag="unwalkable" material="machine" >
		<circle id="" x="-101.0371" y="-716.7651" radius="29.5" />
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	</compositegeom>
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="12.5,-1625" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="sfxKiller" mass="10" static="false" tag="deadly" material="machine" contacts="false" x="-770.1206" y="-1192.6968" width="229.4883" height="190.4893" rotation="0" />
	<rectangle id="zlauncher" mass="1000" static="false" tag="deadly" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_ZLAUNCHER" imagepos="4.9814,751.2329" imagerot="0" imagescale="1.2655,1.7417" x="0" y="50" width="740" height="3250" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="sfxKiller" body2="zlauncher" anchor="-771.869140625,-1100.451171875"/>
</scene>

Chapter 4 (Information Superhighway)

Hello, World

Hello, World

Information Superhighway

Normal: 4 balls
OCD: 9 seconds

Previous level:
Product Launcher.
Next level:
Bulletin Board System.

Signposts

Welcome to the Information Superhighway!
A land of beauty!
A land of science!
philosophy!
architecture!
fan fiction!
Everything you see, from the water to the leaves are made from sweet free flowing information.
See if you can catch some information on your tongue!
Of course...
...the whole place was abandoned years ago.
This must be all that's left.
-SignPaintr4evr

Level data
Directory name: 
HelloWorld
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=IpDVc3ZdRf4
http://www.youtube.com/watch?v=QKEUx5OCS4s
You need Flash player 8+ and JavaScript enabled to view this video.
Hello, World OCD 5 sec
Hello, World OCD 5 sec
by Pavke.
Rating: 0.00.
World of Goo OCD - Hello World
World of Goo OCD - Hello World
by davidc32346.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 8 Bit (1 sleeping, 0 attached)
  • 14 Pixel (10 sleeping, 9 attached)
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	<!-- Camera -->
	<camera aspect="normal" endpos="6.84,436.79" endzoom="0.705">
		<poi pos="202.23,450.47" traveltime="0" pause="1" zoom="1.041" />
		<poi pos="1.67,479.47" traveltime="3" pause="0.25" zoom="0.703" />
		<poi pos="-194.5,390" traveltime="3" pause="0.7" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,436.79" endzoom="0.913">
		<poi pos="157.48,484.74" traveltime="0" pause="1" zoom="1.237" />
		<poi pos="0,389.47" traveltime="3" pause="0.25" zoom="0.912" />
		<poi pos="-52.5,390" traveltime="3" pause="0.7" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HELLOWORLD_YEARSOFWORK" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="-165.86" y="108.63" scalex="0.727" scaley="0.727" rotation="-63.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_SIGNPOST_ISH" text="SIGNPOST_HELLOWORLD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="325" y="700" />
		<Vertex x="325" y="825" />
		<Vertex x="700" y="825" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Bit" x="-471.53" y="365.54" id="0" angle="0" />
	<BallInstance type="Bit" x="-465.5" y="533.5" id="1" angle="0" />
	<BallInstance type="Bit" x="-429.5" y="459.5" id="2" angle="0" />
	<BallInstance type="Bit" x="-404.01" y="431" id="3" angle="0" />
	<BallInstance type="Bit" x="-330.51" y="468.5" id="4" angle="0" />
	<BallInstance type="Bit" x="-378.51" y="490.5" id="5" angle="0" />
	<BallInstance type="Bit" x="-476" y="431" id="6" angle="0" />
	<BallInstance type="Bit" x="-483.5" y="473.5" id="7" angle="0" />
	<BallInstance type="Pixel" x="-265" y="279.39" id="8" angle="0" />
	<BallInstance type="Pixel" x="-401.14" y="256.6" id="9" angle="0" />
	<BallInstance type="Pixel" x="-515" y="235" id="10" angle="0" />
	<BallInstance type="Pixel" x="-278.81" y="385" id="11" angle="0" />
	<BallInstance type="Pixel" x="-414.95" y="362.21" id="12" angle="0" />
	<BallInstance type="Pixel" x="248.57" y="496.25" id="13" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="386.13" y="484.88" id="14" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="312.46" y="400.58" id="15" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="415" y="410" id="16" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="443.97" y="466.22" id="17" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="319.48" y="467.72" id="18" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="478.61" y="374.16" id="19" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="236" y="390.48" id="20" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="373.56" y="379.12" id="21" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="12" gb2="10" />
	<Strand gb1="9" gb2="10" />
	<Strand gb1="8" gb2="11" />
	<Strand gb1="9" gb2="11" />
	<Strand gb1="12" gb2="8" />
	<Strand gb1="9" gb2="12" />
	<Strand gb1="9" gb2="8" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="21" gb2="19" />
	<Strand gb1="14" gb2="19" />
	<Strand gb1="20" gb2="14" />
	<Strand gb1="13" gb2="20" />
	<Strand gb1="21" gb2="13" />
	<Strand gb1="14" gb2="21" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="21" gb2="20" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="325,700" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_BreezeRight" depth="80" pretick="0" />
	<particles effect="ish_BigLeaves" depth="240" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="ish_scanlines" depth="320" x="-25.97" y="431.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_SCANLINES"   tilex="true" tiley="true" />
		<SceneLayer name="main1" depth="0" x="-389" y="149.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_MAIN1"   />
		<SceneLayer name="main2" depth="0" x="377.5" y="198" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_MAIN2"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="-183.74" y="99.55" scalex="1" scaley="1.037" rotation="-66.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="ish_bush" depth="-72" x="475.4" y="386.18" scalex="0.814" scaley="1" rotation="-7.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-72" x="-468.82" y="267.17" scalex="0.814" scaley="1" rotation="15.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_BUSH"   />
	<SceneLayer name="ish_tree" depth="-120" x="500.2" y="473.15" scalex="0.345" scaley="0.31" rotation="-39.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_TREE"   />
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	<SceneLayer name="ish_cloud" depth="-320" x="233.06" y="419.6" scalex="1.259" scaley="0.863" rotation="-4.23" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-485.5" y="664.48" scalex="1.678" scaley="1.15" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_CLOUD"   />
	<SceneLayer name="bg" depth="-480" x="0" y="499.96" scalex="2.344" scaley="1.953" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="pit" static="true" tag="deadly" material="rock" anchor="-27.4998,-84.4902" normal="-0.0031,1" />
	<rectangle id="" static="true" material="rock" x="453.3364" y="101.3477" width="521.2916" height="486.6752" rotation="-0.105" />
	<rectangle id="" static="true" material="rock" x="-485.6172" y="37.0747" width="549.548" height="386.3586" rotation="0.1606" />
	<line id="" static="true" tag="detaching" material="rock" anchor="607.9912,436.001" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-610.9907,435.4998" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Bulletin Board System

Bulletin Board System

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Hello, World.
Next level:
Grape Vine Virus.

packet loss mitigation operation

Signposts

This place is falling apart...
But the Information Superhighway isn't all green, you know.
It used to be beautiful.
The video drivers must need upgrading.
I bet we'll be able to tighten up the graphics around level three.
-the Virtual Sign Painter

packet loss mitigation operation
Level data
Directory name: 
BulletinBoardSystem
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Videos: 
http://www.youtube.com/watch?v=IXUtRGIzTik
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
by tisix.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 12 Bit (1 sleeping, 0 attached)
  • 26 Pixel (22 sleeping, 20 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="122.67,584.75" endzoom="0.513">
		<poi pos="469,305" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="-60.83,537.13" traveltime="4" pause="0" zoom="0.559" />
		<poi pos="-548,644.75" traveltime="4" pause="0" zoom="0.846" />
	</camera>
	<camera aspect="widescreen" endpos="96.17,577.88" endzoom="0.559">
		<poi pos="529,275" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="129.17,541.88" traveltime="4" pause="0" zoom="0.559" />
		<poi pos="-489.14,674.75" traveltime="4" pause="0" zoom="0.846" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BULLETINBOARDSYSTEM_OVERTURE98EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BULLETINBOARDSYSTEM_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="-823.62" y="658.36" scalex="0.737" scaley="0.737" rotation="-169.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_SIGNPOST_ISH" text="SIGNPOST_BULLETINBOARDSYSTEM_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="570" y="260" />
		<Vertex x="770" y="260" />
		<Vertex x="770" y="35" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Pixel" x="-428.98" y="248.52" id="0" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-433.99" y="378.52" id="1" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-545.98" y="247.02" id="2" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-553.98" y="373.52" id="3" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-485.47" y="268.02" id="4" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-488.47" y="345.02" id="5" discovered="false" angle="0" />
	<BallInstance type="Bit" x="-530.49" y="805.53" id="6" angle="0" />
	<BallInstance type="Bit" x="-557.72" y="747.14" id="7" angle="0" />
	<BallInstance type="Bit" x="-703.21" y="820.5" id="8" angle="0" />
	<BallInstance type="Bit" x="-721.89" y="730.32" id="9" angle="0" />
	<BallInstance type="Bit" x="-613.13" y="750.63" id="10" angle="0" />
	<BallInstance type="Bit" x="-592.36" y="720.74" id="11" angle="0" />
	<BallInstance type="Bit" x="-683.35" y="791.71" id="12" angle="0" />
	<BallInstance type="Bit" x="-600.52" y="813.85" id="13" angle="0" />
	<BallInstance type="Bit" x="-648.84" y="768.01" id="14" angle="0" />
	<BallInstance type="Bit" x="-737.93" y="782.07" id="15" angle="0" />
	<BallInstance type="Bit" x="-584.47" y="774.75" id="16" angle="0" />
	<BallInstance type="Bit" x="-687.84" y="741.91" id="17" angle="0" />
	<BallInstance type="Pixel" x="329.96" y="223" id="18" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="224.46" y="284.01" id="19" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="266.46" y="324.51" id="20" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="261.96" y="248.01" id="21" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="324.95" y="353.01" id="22" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.96" y="223" id="23" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.96" y="348" id="24" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.51" y="926.82" id="25" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-146.01" y="925.06" id="26" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-26.02" y="928.06" id="27" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="86" y="936.69" id="28" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="292.99" y="910.46" id="29" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="344.06" y="637.96" id="30" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="341.47" y="768.03" id="31" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="219.09" y="640.27" id="32" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="221.4" y="765.25" id="33" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-634.4" y="705.46" id="34" angle="0" />
	<BallInstance type="Pixel" x="-627.7" y="835.39" id="35" angle="0" />
	<BallInstance type="Pixel" x="-758.89" y="716.69" id="36" angle="0" />
	<BallInstance type="Pixel" x="-747.66" y="841.19" id="37" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="22" gb2="23" />
	<Strand gb1="24" gb2="18" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="18" gb2="23" />
	<Strand gb1="22" gb2="18" />
	<Strand gb1="24" gb2="22" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="25" gb2="28" />
	<Strand gb1="29" gb2="25" />
	<Strand gb1="33" gb2="29" />
	<Strand gb1="31" gb2="29" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="33" gb2="30" />
	<Strand gb1="32" gb2="33" />
	<Strand gb1="30" gb2="32" />
	<Strand gb1="31" gb2="30" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="2" gb2="3" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="35" gb2="36" />
	<Strand gb1="37" gb2="34" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="34" gb2="36" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="37" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="570,260" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1150" miny="0" maxx="1150" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="damper" type="gravity" center="-15.4053,1002.6392" width="669.9648" height="448.4814" force="0,0" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="-9.8,0" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_HeavyBreezeLeft" depth="80" pretick="0" />
	<particles effect="ish_RainLeavesLeft" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="pupil" depth="8" x="66.46" y="682.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_PUPIL"   />
	<SceneLayer name="pupil" depth="8" x="-345.02" y="682" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_PUPIL"   />
	<SceneLayer name="ish_scanlines" depth="320" x="-98.97" y="654.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_SCANLINES"   tilex="true" tiley="true" />
	<SceneLayer name="ish_gearblur" depth="0.8" x="-341.76" y="680.24" scalex="0.959" scaley="0.959" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_gearblur" depth="0.8" x="64.27" y="682.18" scalex="1.178" scaley="1.178" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ish_gearblur" depth="0.8" x="539.55" y="443.39" scalex="0.601" scaley="0.601" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="main_19" depth="0" x="481.95" y="65.53" scalex="1.631" scaley="1.045" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_19"   />
		<SceneLayer name="main_18" depth="0" x="135.97" y="91.64" scalex="1.086" scaley="1.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_18"   />
		<SceneLayer name="main_15" depth="0" x="-839.77" y="284.77" scalex="1.26" scaley="1.983" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_15"   />
		<SceneLayer name="main_12" depth="0" x="448.47" y="446.01" scalex="1.353" scaley="1.295" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_12"   />
		<SceneLayer name="main_09" depth="0" x="119.48" y="503.04" scalex="1.223" scaley="1.252" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_09"   />
		<SceneLayer name="main_07" depth="0" x="919.67" y="453.99" scalex="1.807" scaley="1.776" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="-941.39" y="806.24" scalex="1.018" scaley="1.827" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="486.51" y="1053.31" scalex="1.295" scaley="1.146" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_03"   />
		<SceneLayer name="main_02" depth="0" x="-326.51" y="875.98" scalex="1.176" scaley="2.54" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_02"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-644.5" y="358.5" scalex="0.59" scaley="0.59" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-292.76" y="1065.24" scalex="0.686" scaley="0.686" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="-825.37" y="680.83" scalex="1" scaley="1.037" rotation="-171.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="ish_bush" depth="-56" x="120.01" y="1108.02" scalex="0.844" scaley="1" rotation="-172.48" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="3.02" y="103.07" scalex="0.844" scaley="1" rotation="94.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="228" y="184.09" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="223.5" y="584.57" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-824.95" y="368.06" scalex="0.844" scaley="1" rotation="13.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-946.84" y="872.96" scalex="0.752" scaley="1" rotation="5.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_tree" depth="-120" x="295.08" y="567.02" scalex="0.288" scaley="0.288" rotation="-105.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="342.46" y="182.81" scalex="0.485" scaley="0.485" rotation="-98.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="418.06" y="726.96" scalex="0.846" scaley="0.846" rotation="-67.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_cloud" depth="-320" x="679.77" y="71.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="477.28" y="965.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-820.16" y="1100.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-692.66" y="26.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="bg" depth="-480" x="0.02" y="600.01" scalex="8.986" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-75.7451" y="1216.0613" width="633.4672" height="245.1976" rotation="0.2359" />
	<rectangle id="" static="true" material="rock" x="491.8433" y="1104.1934" width="153.9994" height="935.7907" rotation="1.1837" />
	<rectangle id="" static="true" material="rock" x="200.5991" y="446.728" width="99.2747" height="95.4723" rotation="0.7625" />
	<rectangle id="" static="true" material="rock" x="196.1328" y="118.4673" width="99.2749" height="184.9163" rotation="0.7495" />
	<rectangle id="" static="true" material="rock" x="479.1343" y="-22.5327" width="773.2555" height="215.6307" rotation="-0.0748" />
	<rectangle id="" static="true" material="rock" x="922.5469" y="125.189" width="153.9996" height="623.2443" rotation="-0.6769" />
	<rectangle id="" static="true" material="rock" x="938.1182" y="639.1653" width="153.9998" height="669.671" rotation="0.3913" />
	<circle id="sk2" static="true" tag="deadly" material="machine" x="537.2251" y="443.2568" radius="56.2517" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="-641.7302" y="359.7544" radius="63.7413" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="64.7515" y="684.2463" radius="140.2489" />
	<compositegeom id="k1" x="-343.25" y="841.7468" rotation="0" static="true" tag="deadly" material="machine" >
		<circle id="" x="55" y="216.0005" radius="56.7482" />
		<circle id="" x="-0.5" y="-161.5" radius="111.2484" />
		<rectangle id="" x="1.4678" y="65.7913" width="44.8086" height="378.1896" rotation="-0.0133" />
	</compositegeom>
	<rectangle id="p1" static="true" tag="walkable" material="verysticky" x="-981.0046" y="808.999" width="440.0092" height="150" rotation="-0.1163" />
	<rectangle id="p2" static="true" tag="unwalkable" material="verysticky" x="-868.6519" y="284.502" width="630.3037" height="149.9999" rotation="0.0769" />
	<rectangle id="killbar2" static="true" material="rock" x="353.2524" y="444" width="336.5049" height="36.002" rotation="0" />
	<rectangle id="finalplatform" static="true" tag="walkable" material="verysticky" x="119.7314" y="317.1033" width="167.4599" height="942.0116" rotation="-0.0288" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="5,1204" normal="0.0059,-1" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="-96.5037,-23.501" normal="-0.0031,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="1065.0049,567.4971" normal="-1,0" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-1167.0088,632" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Grape Vine Virus

Grape Vine Virus

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Bulletin Board System.
Next level:
Graphic Processing Unit.

the benevolent infection

Signposts

It says...
'This area is infected. Keep out.'

the benevolent infection
Level data
Directory name: 
GrapeVineVirus
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=upFKJahEtsA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Grape Vine Virus
World of Goo OCD - Grape Vine Virus
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 6 Anchor (6 sleeping, 5 attached)
  • 23 Bit (1 sleeping, 0 attached)
  • 5 Pilot (1 sleeping, 4 attached)
  • 15 PixelProduct (15 sleeping, 14 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.32,1225.79" endzoom="0.537">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="35.25,778.98" traveltime="2" pause="0" zoom="0.717" />
	</camera>
	<camera aspect="widescreen" endpos="0,1225.79" endzoom="0.782">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="0,778.98" traveltime="2" pause="0" zoom="0.782" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPEVINEVIRUS_TEMP_DWTD2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_GRAPEVINEVIRUS_LOOP_BUBBLES" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="sign" depth="-8" x="63.6" y="481.53" scalex="1.216" scaley="1.17" rotation="-9.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_SIGN" text="SIGNPOST_GRAPEVINEVIRUS_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="1040" />
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	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="2" gb2="1" />
	<Strand gb1="18" gb2="2" />
	<Strand gb1="0" gb2="18" />
	<Strand gb1="1" gb2="0" />
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	<Strand gb1="18" gb2="1" />
	<Strand gb1="11" gb2="10" />
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	<Strand gb1="8" gb2="7" />
	<Strand gb1="19" gb2="8" />
	<Strand gb1="6" gb2="19" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="6" />
	<Strand gb1="19" gb2="7" />
	<Strand gb1="5" gb2="4" />
	<Strand gb1="15" gb2="5" />
	<Strand gb1="3" gb2="15" />
	<Strand gb1="4" gb2="3" />
	<Strand gb1="5" gb2="3" />
	<Strand gb1="15" gb2="4" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="12" gb2="14" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="14" gb2="16" />
	<Strand gb1="12" gb2="13" />
	<Strand gb1="48" gb2="46" />
	<Strand gb1="46" gb2="45" />
	<Strand gb1="44" gb2="20" />
	<Strand gb1="45" gb2="44" />
	<Strand gb1="47" gb2="48" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1.5,1039.994140625" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="watrLifter" type="gravity" center="247.585,85.9502" width="929.9531" height="255.9824" force="4,7" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow3" type="gravity" center="399.0718,1082.1792" width="215.9912" height="94.4971" force="-3,0" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow2" type="gravity" center="496.5664,875.1885" width="173.9922" height="406.4805" force="0,14" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1.1" type="gravity" center="602.0332,241.4702" width="314.041" height="392.9814" force="-6,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1" type="gravity" center="462.8179,367.4639" width="562.4717" height="635.9688" force="1,15" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="watr" type="gravity" center="247.585,197.4502" width="929.9531" height="432.9824" force="-1,5" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="128,255,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-9.5" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_bubbles" depth="0" pos="570.4501953125,53.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="280.4501953125,3.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="40.4501953125,36.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-103.5498046875,157.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="45.4501953125,401.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="134.4501953125,413.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="438.935546875,394.5546875" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-47.039794921875,410.5546875" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="ish_scanlines" depth="320" x="-179.97" y="816.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_SCANLINES"   tilex="true" tiley="true" />
		<SceneLayer name="main_07" depth="0" x="400.97" y="718.8" scalex="2.367" scaley="3.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="-373.01" y="637.5" scalex="2.602" scaley="4.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="454.47" y="1880.48" scalex="1.961" scaley="5.649" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_03"   />
		<SceneLayer name="main_01" depth="0" x="-486.13" y="1938.24" scalex="1.75" scaley="5.194" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_01"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="267.5" y="1398.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="-313.5" y="1725.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="375.98" y="2020.02" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_bush" depth="-8" x="-440" y="1842.01" scalex="0.636" scaley="1" rotation="-9.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="254.49" y="780.01" scalex="0.636" scaley="1" rotation="23.87" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
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	<SceneLayer name="ish_bush" depth="-8" x="-297.01" y="1182.5" scalex="0.636" scaley="1" rotation="4.44" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
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	<SceneLayer name="ishr_gearblur" depth="-8" x="-117.76" y="40.44" scalex="2.335" scaley="2.335" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="0.6"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="502.87" y="348.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="390.87" y="1019.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="365.87" y="592.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
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	<SceneLayer name="OCD_flagIsh" depth="-8.8" x="64.99" y="463.03" scalex="1" scaley="2.133" rotation="-8.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_OCD_FLAGISH"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="ballconverter" static="true" tag="detaching,ballbuster" material="rock" contacts="false" x="286.5764" y="171.2202" width="869.9565" height="407.4854" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-468.9922" y="259.978" width="732.3868" height="591.7452" rotation="-0.1588" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="271.5776" y="1397.9141" radius="70.4963" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="367.5718" y="2020.3828" radius="108.4966" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="-318.394" y="1727.3975" radius="70.4966" />
	<compositegeom id="pit" x="-56.0979" y="1526.105" rotation="0" static="true" tag="walkable" material="machine" >
		<rectangle id="" x="654.4358" y="535.9197" width="521.292" height="1243.182" rotation="0.0761" />
		<rectangle id="" x="617.4587" y="-953.1938" width="114.0727" height="97.8649" rotation="-0.7063" />
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		<rectangle id="" x="606.9822" y="-206.4167" width="605.8537" height="383.3009" rotation="0.1052" />
		<rectangle id="" x="724.0989" y="-664.2021" width="304.215" height="604.8816" rotation="0.1258" />
		<rectangle id="" x="664.6599" y="-1084.4946" width="257.4624" height="250.9832" rotation="-0.0523" />
		<rectangle id="" x="323.1838" y="-982.3149" width="234.8832" height="466.424" rotation="0.1034" />
		<rectangle id="" x="-600.9402" y="712.2334" width="549.548" height="939.6514" rotation="-0.195" />
		<rectangle id="" x="-513.4507" y="-70.8782" width="549.5476" height="723.4191" rotation="-0.0373" />
		<rectangle id="" x="-437.0884" y="-730.0659" width="642.6365" height="785.2073" rotation="-0.0809" />
	</compositegeom>
	<line id="floor" static="true" tag="detaching" material="rock" anchor="65.499,-21.9844" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graphic Processing Unit

Graphic Processing Unit

Information Superhighway

Normal: 6 balls
OCD: 12 balls

Previous level:
Grape Vine Virus.
Next level:
Road Blocks.

unauthorized upgrade mod

Signposts

That must be the thing that renders all the graphics.
The creative heart of the Information Superhighway.
Once it's upgraded, the manual says it will offer 256 stunning colors!
But my favorite color will always be green.
-the Virtual Sign Painter

unauthorized upgrade mod
Level data
Directory name: 
GraphicProcessingUnit
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Balls
OCD Requirement: 
12
Depends on: 
Videos: 
http://www.youtube.com/watch?v=LAONB6fcHLg
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD +2 - Graphic Processing Unit
World of Goo OCD +2 - Graphic Processing Unit
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="1.68,993.74" traveltime="7" pause="0" zoom="0.408" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
	<camera aspect="widescreen" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="0,993.74" traveltime="7" pause="0" zoom="0.548" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPHICPROCESSINGUNIT_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="194.06" y="1576.22" scalex="0.659" scaley="0.659" rotation="-91.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOST_ISH" text="SIGNPOST_GRAPHICPROCESSINGUNIT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="731" />
		<Vertex x="2" y="1031" />
		<Vertex x="-73" y="1031" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Anchor" x="5" y="-70.99" id="0" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-179.05" y="209.12" id="1" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-67.09" y="26.97" id="2" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-73.82" y="151.12" id="3" angle="0" />
	<BallInstance type="Pilot" x="-232.78" y="294.5" id="4" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1505.5" id="5" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1505.5" id="6" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1455.5" id="7" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1455.5" id="8" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1480.5" id="9" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1480.5" id="10" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1455.5" id="11" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1455.5" id="12" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1505.5" id="13" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1505.5" id="14" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1480.5" id="15" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1480.5" id="16" angle="0" />
	<BallInstance type="Pilot" x="8" y="1686.5" id="17" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-36" y="1664.5" id="18" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-32" y="1732.5" id="19" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-31" y="1697.5" id="20" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-10" y="1728.5" id="21" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="44" y="1718.5" id="22" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-4" y="1696.5" id="23" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="24" y="1658" id="24" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-6" y="1658" id="25" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="35" y="1730.5" id="26" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="43" y="1692" id="27" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="5" y="1728" id="28" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1647.5" id="29" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1647.5" id="30" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1747.5" id="31" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1747.5" id="32" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1430.5" id="33" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1430.5" id="34" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1530.5" id="35" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1530.5" id="36" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="0" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="4" gb2="1" />
	<Strand gb1="32" gb2="29" />
	<Strand gb1="36" gb2="33" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="30" gb2="32" />
	<Strand gb1="34" gb2="36" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="31" gb2="29" />
	<Strand gb1="35" gb2="33" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="34" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2,731.1875" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1000" miny="0" maxx="1000" maxy="2100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="worldGravity" type="gravity" center="1,1028" radius="2000" forceatcenter="-12" forceatedge="-6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
 
	<!-- Particles -->
	<particles effect="ish_gpu_bitspew" depth="-80" pos="0.000244140625,1020.33349609375" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="clouds" depth="-40" x="1.03" y="1029.96" scalex="4.782" scaley="4.782" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.03"   />
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		<SceneLayer name="layer" depth="-480" x="6.76" y="1025.06" scalex="9.794" scaley="9.794" rotation="42.65" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.01"   />
		<SceneLayer name="layer" depth="-400" x="12.21" y="1043.64" scalex="8.18" scaley="8.18" rotation="81.09" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.02"   />
		<SceneLayer name="layer" depth="-320" x="-13.86" y="1039.71" scalex="5.82" scaley="5.82" rotation="124.15" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.03"   />
		<SceneLayer name="layer" depth="-240" x="-8.23" y="1018.98" scalex="3.238" scaley="3.238" rotation="-180" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.04"   />
	<SceneLayer name="bg" depth="-2400" x="2" y="1106" scalex="9.376" scaley="9.376" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BG" anim="rot_1rps" animspeed="-0.004"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="killl" static="true" tag="deadly" material="rock" x="81.3335" y="1590.1675" width="8.667" height="100.333" rotation="0" />
	<rectangle id="killr" static="true" tag="deadly" material="rock" x="-78.333" y="1589.1675" width="10.666" height="100.333" rotation="0" />
	<rectangle id="platform" static="true" tag="unwalkable" material="sticky" x="2" y="1590" width="150" height="106" rotation="0" />
	<circle id="wheel" static="true" tag="mostlydeadly" material="machine" x="2" y="1024.9834" radius="120" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Road Blocks

Road Blocks

Information Superhighway

Normal: 4 balls
OCD: 22 moves

Previous level:
Graphic Processing Unit.
Next level:
Graceful Failure.

tech supports

Signposts

Everything is filled with stereo sound and hundreds of colors!
The simulated water splashes over the shattered pieces of the Information Superhighway.
-the traveling Virtual Sign Painter

tech supports
Level data
Directory name: 
RoadBlocks
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=GFHtN8XAvYU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Road Blocks
World of Goo OCD - Road Blocks
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.84,1076.36" endzoom="0.461">
		<poi pos="421.5,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="-25.41,1332.13" traveltime="3" pause="0.7" zoom="0.478" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,1076.36" endzoom="0.608">
		<poi pos="245.05,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="0,1332.13" traveltime="3" pause="0.7" zoom="0.608" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ROADBLOCKS_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_ROADBLOCKS_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-8" x="-388.59" y="1005.89" scalex="0.9" scaley="0.9" rotation="-117.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALMONITOR_UP" text="SIGNPOST_ROADBLOCKS_1"   />
 
	<!-- Pipes -->
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		<Vertex x="700" y="1775" />
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	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="-756.71" y="1564.26" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-828.79" y="1449.38" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-788.79" y="1476.71" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-767.24" y="1523.21" id="3" angle="0" />
	<BallInstance type="RectHead" x="590" y="507" id="4" angle="0" />
	<BallInstance type="RectHead" x="-623" y="585" id="5" angle="180" />
	<BallInstance type="RectHead" x="-534" y="457" id="6" angle="0" />
	<BallInstance type="RectHead" x="490.78" y="727.31" id="7" angle="179.65" />
	<BallInstance type="RectHead" x="491" y="621" id="8" angle="0" />
	<BallInstance type="RectHead" x="-408.51" y="606.5" id="9" angle="220.26" />
	<BallInstance type="RectHead" x="-80.33" y="430" id="10" angle="0" />
	<BallInstance type="RectHead" x="-490" y="361" id="11" angle="180" />
	<BallInstance type="BlockHead" x="101" y="558" id="12" angle="0" />
	<BallInstance type="BlockHead" x="653.5" y="332.5" id="13" angle="90" />
	<BallInstance type="BlockHead" x="73" y="456" id="14" angle="180" />
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	<BallInstance type="BlockHead" x="-773.01" y="492.51" id="16" angle="90" />
	<BallInstance type="BlockHead" x="262" y="326" id="17" angle="90" />
	<BallInstance type="BlockHead" x="239.5" y="471" id="18" angle="180" />
	<BallInstance type="BlockHead" x="-722" y="344" id="19" angle="270" />
	<BallInstance type="BlockHead" x="418" y="420" id="20" angle="0" />
	<BallInstance type="BlockHead" x="84" y="660" id="21" angle="90" />
	<BallInstance type="common" x="-403.18" y="1344.38" id="22" angle="0" />
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	<BallInstance type="common" x="-798.07" y="1381.23" id="28" angle="0" />
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	<BallInstance type="common" x="-734.46" y="1424.38" id="30" angle="0" />
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	<BallInstance type="common" x="-761.4" y="1370.72" id="45" angle="0" />
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	<!-- Arms -->
	<Strand gb1="50" gb2="48" />
	<Strand gb1="23" gb2="48" />
	<Strand gb1="48" gb2="33" />
	<Strand gb1="22" gb2="49" />
	<Strand gb1="48" gb2="50" />
	<Strand gb1="23" gb2="49" />
	<Strand gb1="33" gb2="23" />
	<Strand gb1="50" gb2="22" />
	<Strand gb1="23" gb2="50" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="33" gb2="50" />
	<Strand gb1="50" gb2="49" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="575,1425" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperL" type="gravity" center="-207.6494,800.4211" width="187.4902" height="818.9595" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="helperR" type="gravity" center="207.8301,801.9202" width="187.4902" height="818.9595" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="waterr" type="gravity" center="472,87.5" width="954" height="325" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="water" type="gravity" center="-3,87.5" width="1904" height="325" force="1,20" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="bush_fg1a" depth="80" x="809.74" y="238.82" scalex="3.055" scaley="3.055" rotation="59.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-872.3" y="280.98" scalex="3.055" scaley="3.055" rotation="-58.7" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
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	<SceneLayer name="lf1" depth="160" x="312.02" y="1221.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.25" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1"   />
	<SceneLayer name="lf1" depth="160" x="-189.98" y="779.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.34000000357628" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1"   />
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		<SceneLayer name="pl" depth="0" x="-633.54" y="960.04" scalex="1.041" scaley="1.465" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PL"   />
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	<SceneLayer name="gear1blur" depth="-8" x="748.5" y="950" scalex="0.387" scaley="0.387" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="gear1blur" depth="-8" x="534" y="1173.5" scalex="0.505" scaley="0.505" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-578" y="1114" scalex="0.505" scaley="0.505" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-394.25" y="1271.25" scalex="0.34" scaley="0.34" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="pterminalPole" depth="-8.8" x="-424.45" y="1022.28" scalex="1.205" scaley="1.373" rotation="-115.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALPOLE"   />
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	<SceneLayer name="sign_yield" depth="-8" x="-357.09" y="1401.45" scalex="0.86" scaley="0.86" rotation="-40.93" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_SIGN_YIELD"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-16" x="785.5" y="1216" scalex="1" scaley="1" rotation="-19.89" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-16" x="547.5" y="1299.99" scalex="1" scaley="1" rotation="1.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-16" x="-546.51" y="1354" scalex="1" scaley="1" rotation="0.63" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-16" x="-800.5" y="1300" scalex="1" scaley="1" rotation="27.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="blackBogTree" depth="-32" x="727.47" y="1312.5" scalex="0.276" scaley="0.276" rotation="-48.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-32" x="-601.62" y="1452.23" scalex="0.358" scaley="0.358" rotation="-12.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-32" x="701.09" y="1381.42" scalex="0.434" scaley="0.434" rotation="-16.34" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-32" x="-713.02" y="1515.6" scalex="0.735" scaley="0.735" rotation="15.89" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE"   />
	<SceneLayer name="bg" depth="-480" x="0.02" y="1000.02" scalex="3.516" scaley="3.907" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<compositegeom id="killgears" x="-395.25" y="1253.25" rotation="0" static="true" tag="deadly" material="rock" >
		<circle id="" x="15" y="-27.5" radius="26.75" />
		<circle id="" x="-3.5" y="16" radius="38.25" />
	</compositegeom>
	<rectangle id="stopper2" static="true" tag="stopsign" material="rock" x="933.0435" y="1364.3872" width="200.9903" height="506.9748" rotation="-0.28" />
	<rectangle id="stopper1" static="true" tag="stopsign" material="rock" x="-944.8623" y="1431.8838" width="200.9902" height="506.9745" rotation="0.2929" />
	<compositegeom id="pl" x="-685.627" y="1042.7712" rotation="0" static="true" material="sticky" >
		<circle id="" x="266.4878" y="244.375" radius="44.2477" />
		<rectangle id="" x="-27.2417" y="105.2427" width="277.7067" height="204.6087" rotation="0.1175" />
		<rectangle id="" x="-207.5977" y="-73.4519" width="150.8346" height="415.5131" rotation="0.1175" />
		<rectangle id="" x="93.1506" y="106.3455" width="70.5632" height="166.2152" rotation="-0.0518" />
		<rectangle id="" x="184.8286" y="208.5007" width="250.1172" height="63.1937" rotation="0.0573" />
		<rectangle id="" x="-150.1499" y="176.3911" width="80.9396" height="315.2104" rotation="-1.1893" />
		<rectangle id="" x="124.7053" y="238.6289" width="291.1524" height="80.9395" rotation="0.0473" />
	</compositegeom>
	<compositegeom id="pr" x="696.5107" y="1040.6411" rotation="0" static="true" material="rock" >
		<circle id="" x="-269.1919" y="206.5071" radius="44.2477" />
		<rectangle id="" x="55.8076" y="116.2791" width="89.6853" height="250.1178" rotation="1.0098" />
		<rectangle id="" x="190.0088" y="-125.72" width="167.2279" height="217.6672" rotation="-0.2327" />
		<rectangle id="" x="180.2529" y="-83.4058" width="219.5696" height="225.3286" rotation="0.1264" />
		<rectangle id="" x="12.2227" y="22.8796" width="219.5699" height="106.9754" rotation="-0.1694" />
		<rectangle id="" x="-47.0137" y="79.2444" width="148.059" height="160.4116" rotation="0.1685" />
		<rectangle id="" x="-184.8594" y="177.6326" width="250.1179" height="63.1933" rotation="-0.0698" />
		<rectangle id="" x="-152.9634" y="197.7139" width="244.8459" height="76.6784" rotation="-0.124" />
		<rectangle id="" x="223.7148" y="30.7102" width="164.2713" height="89.6857" rotation="-0.2117" />
	</compositegeom>
	<rectangle id="pm" static="true" tag="detaching" material="rock" x="-1.0032" y="377.0835" width="261.3267" height="54.167" rotation="0" />
	<line id="oceanfloor" static="true" tag="detaching" material="rock" anchor="0,-51.9893" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="924.0781,935.5" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-919.7163,1041.262" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graceful Failure

Graceful Failure

Information Superhighway

Normal: 4 balls
OCD: 36 seconds

Previous level:
Road Blocks.
Next levels:
The Server Farm,
Alice and Bob and the Third Party.

unblocked

Signposts

It looks like this socket is BLOCKED!
LOL
ROTFLMFAF
Did you know?
Users used to wander the Information Superhighway sniffing for ports just like this
to see if they could gain unauthorized access.
But sometimes it was a trap.
...
Brute force might work.
But sometimes it requires billions of years of computation!
Maybe if you strategically slide the variables around...
...the data will fall right into place!
-the totally 1337 Sign Painter

unblocked
Level data
Directory name: 
GracefulFailure
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
36
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Gg50CQFoJ98
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Chapter 4 - Graceful Failure (OCD)
World of Goo: Chapter 4 - Graceful Failure (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.5" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="120,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="111.44,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRACEFULFAILURE_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_over" depth="-8" x="-203.59" y="724.89" scalex="0.9" scaley="0.9" rotation="109.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALMONITOR_OVER" text="SIGNPOST_GRACEFULFAILURE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-41" y="276" />
		<Vertex x="-41" y="-74" />
		<Vertex x="9" y="-74" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="42.5" y="2162.5" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-42.5" y="2162.5" id="1" angle="0" />
	<BallInstance type="GooProduct" x="0" y="2237.5" id="2" angle="0" />
	<BallInstance type="UglyProduct" x="12.5" y="2217.5" id="3" angle="0" />
	<BallInstance type="UglyProduct" x="-12.5" y="2217.5" id="4" angle="0" />
	<BallInstance type="UglyProduct" x="-13" y="2188.5" id="5" angle="0" />
	<BallInstance type="UglyProduct" x="11" y="2188.5" id="6" angle="0" />
	<BallInstance type="UglyProduct" x="18.5" y="2162.5" id="7" angle="0" />
	<BallInstance type="UglyProduct" x="-19.5" y="2163.5" id="8" angle="0" />
	<BallInstance type="RectHead" x="-100" y="1225" id="9" angle="0" />
	<BallInstance type="RectHead" x="0" y="2125" id="10" angle="180" />
	<BallInstance type="RectHead" x="0" y="1975" id="11" angle="0" />
	<BallInstance type="RectHead" x="0" y="1825" id="12" angle="180" />
	<BallInstance type="RectHead" x="100" y="1100" id="13" angle="-90" />
	<BallInstance type="RectHead" x="150" y="1100" id="14" angle="90" />
	<BallInstance type="RectHead" x="-175" y="1350" id="15" angle="-90" />
	<BallInstance type="RectHead" x="175" y="1350" id="16" angle="90" />
	<BallInstance type="RectHead" x="100" y="1225" id="17" angle="0" />
	<BallInstance type="RectHead" x="0" y="1525" id="18" angle="180" />
	<BallInstance type="RectHead" x="0" y="1475" id="19" angle="0" />
	<BallInstance type="RectHead" x="0" y="1675" id="20" angle="180" />
	<BallInstance type="BlockHead" x="0" y="2050" id="21" angle="0" />
	<BallInstance type="BlockHead" x="0" y="1900" id="22" angle="90" />
	<BallInstance type="BlockHead" x="-120" y="1900" id="23" angle="180" />
	<BallInstance type="BlockHead" x="75" y="1750" id="24" angle="270" />
	<BallInstance type="BlockHead" x="-50" y="1750" id="25" angle="0" />
	<BallInstance type="BlockHead" x="75" y="1600" id="26" angle="90" />
	<BallInstance type="BlockHead" x="-75" y="1600" id="27" angle="180" />
	<BallInstance type="BlockHead" x="-125" y="1050" id="28" angle="270" />
	<BallInstance type="BlockHead" x="-100" y="1150" id="29" angle="0" />
	<BallInstance type="BlockHead" x="75" y="1400" id="30" angle="90" />
	<BallInstance type="BlockHead" x="100" y="1300" id="31" angle="180" />
	<BallInstance type="BlockHead" x="0" y="1300" id="32" angle="270" />
	<BallInstance type="BlockHead" x="-100" y="1300" id="33" angle="0" />
	<BallInstance type="BlockHead" x="-200" y="1150" id="34" angle="90" />
	<BallInstance type="BlockHead" x="-75" y="1400" id="35" angle="180" />
	<BallInstance type="common" x="23.33" y="375.67" id="36" discovered="false" angle="0" />
	<BallInstance type="common" x="-82" y="416.67" id="37" discovered="false" angle="0" />
	<BallInstance type="common" x="74.33" y="635.51" id="38" discovered="false" angle="0" />
	<BallInstance type="common" x="60" y="471" id="39" discovered="false" angle="0" />
	<BallInstance type="common" x="-43.33" y="505" id="40" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="39" gb2="37" />
	<Strand gb1="40" gb2="36" />
	<Strand gb1="37" gb2="40" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="40" gb2="39" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-41,276" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="pipeWater" type="gravity" center="-15.5,14" width="125" height="78" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="main2" depth="0" x="97.61" y="501.44" scalex="1.275" scaley="0.984" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAIN2"   />
		<SceneLayer name="main1" depth="0" x="-98.76" y="502.25" scalex="1.284" scaley="0.986" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAIN1"   />
		<SceneLayer name="pterminalPole" depth="-8.8" x="-161.87" y="745.06" scalex="1.205" scaley="1.014" rotation="115.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALPOLE"   />
	<SceneLayer name="MachineWheel1Small" depth="-8" x="87.95" y="844.49" scalex="0.586" scaley="0.586" rotation="-38.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="MachineWheel1Small" depth="-8" x="-79.74" y="825.97" scalex="0.658" scaley="0.658" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="44.67" y="475.51" scalex="0.811" scaley="0.719" rotation="71.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="64.96" y="845.09" scalex="0.823" scaley="0.719" rotation="101.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="-57.04" y="859.76" scalex="0.823" scaley="0.719" rotation="-71.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="mainbg" depth="-16" x="7.83" y="493.72" scalex="2.278" scaley="1.95" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAINBG"   />
		<SceneLayer name="stormCloud1" depth="-400" x="-51.43" y="2669.04" scalex="6.847" scaley="5.656" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1"   />
		<SceneLayer name="stormCloud1" depth="-400" x="349.73" y="1739.61" scalex="3.064" scaley="2.531" rotation="-8.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1"   />
		<SceneLayer name="stormCloud1" depth="-400" x="-423.79" y="1262.51" scalex="2.353" scaley="1.953" rotation="13.33" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1"   />
	<SceneLayer name="bg" depth="-800" x="-0.03" y="1300.01" scalex="2.719" scaley="4.059" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="detachArea" static="true" tag="detaching" material="rock" contacts="false" x="-0.6667" y="896.333" width="195.3335" height="132" rotation="0" />
	<circle id="" static="true" material="rock" x="-38.999" y="589.666" radius="28.667" />
	<circle id="" static="true" material="rock" x="35.001" y="343.666" radius="28.667" />
	<circle id="" static="true" material="rock" x="-130.333" y="351.666" radius="18.667" />
	<rectangle id="" static="true" material="rock" x="132.7925" y="627.6182" width="31.6172" height="82.5592" rotation="-0.0078" />
	<rectangle id="" static="true" material="rock" x="102.9771" y="735.0806" width="46.7845" height="154.0847" rotation="0.4041" />
	<rectangle id="" static="true" material="rock" x="85.8281" y="480.8486" width="26.6679" height="257.2112" rotation="-0.4031" />
	<rectangle id="" static="true" material="rock" x="-80.2063" y="466.1025" width="26.6677" height="232.168" rotation="-0.4031" />
	<rectangle id="" static="true" material="rock" x="45.6616" y="148.6377" width="33.2113" height="358.5391" rotation="0.0973" />
	<rectangle id="" static="true" material="rock" x="-107.5381" y="158.8066" width="25.265" height="358.5397" rotation="0.1154" />
	<rectangle id="" static="true" material="rock" x="-63.457" y="701.6211" width="43.6307" height="205.7678" rotation="0.2572" />
	<rectangle id="" static="true" material="rock" x="127.6118" y="816.1226" width="38.6612" height="284.273" rotation="-0.0091" />
	<rectangle id="" static="true" material="rock" x="-123.3376" y="818.0527" width="41.3293" height="104.029" rotation="0.2826" />
	<rectangle id="" static="true" material="rock" x="125" y="975" width="100" height="50" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-125" y="975" width="100" height="50" rotation="0" />
	<compositegeom id="detachwheel2" x="92.2036" y="881.8794" rotation="0" static="true" tag="mostlydeadly" material="machine" >
		<rectangle id="" x="12.4717" y="41.9277" width="74.0004" height="95.8045" rotation="-0.3464" />
		<circle id="" x="-1.0366" y="-37.0464" radius="62.5" />
	</compositegeom>
	<compositegeom id="detachwheel1" x="-85.5457" y="871.5259" rotation="0" static="true" tag="mostlydeadly" material="machine" >
		<rectangle id="" x="-21.8315" y="42.4399" width="71.8947" height="110.1615" rotation="0.2826" />
		<circle id="" x="9.2122" y="-42.8599" radius="62.5" />
	</compositegeom>
	<line id="killfloor" static="true" tag="deadly" material="machine" anchor="160,-534.5059" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Alice and Bob and the Third Party

Alice and Bob and the Third Party

Information Superhighway

Normal: 30 balls
OCD: 42 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

somebody is listening

Signposts

I wonder what they are talking about...?
-the Sign Painter

An old electronic surveillance system!
These were built a long time ago
...to monitor communication between Highway Bandits.
But it was hard to know who's a bandit
and who's not.
It's probably best to monitor everyone just to be safe.
I wonder if it still works?
-the Virtual Sign Painter is Listening

somebody is listening
Level data
Directory name: 
AB3
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
30
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=azkXRtV30fU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Alice and Bob and the Third Party
World of Goo OCD - Alice and Bob and the Third Party
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 14 BlockHead (1 sleeping, 0 attached)
  • 43 Hex (1 sleeping, 0 attached)
  • 10 Pilot (1 sleeping, 4 attached)
  • 2 RectHead (1 sleeping, 0 attached)
<level ballsrequired="30" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.4" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="1.55,834.66" endzoom="0.556">
		<poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" />
		<poi pos="1.55,2414.66" traveltime="10" pause="1" zoom="0.556" />
		<poi pos="-3.44,2100.66" traveltime="2" pause="0" zoom="0.735" />
	</camera>
	<camera aspect="widescreen" endpos="0,834.66" endzoom="0.76">
		<poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" />
		<poi pos="0,2414.66" traveltime="10" pause="1" zoom="0.76" />
		<poi pos="0,2100.66" traveltime="2" pause="0" zoom="0.76" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_AB3_OVERTURE98EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_AB3_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-8" x="430.54" y="2134.42" scalex="0.72" scaley="0.72" rotation="88.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_1"   />
		<signpost name="pterminalMonitor_up" depth="-8" x="-416.79" y="1590.62" scalex="0.72" scaley="0.72" rotation="56.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="20" y="580" />
		<Vertex x="20" y="-395" />
		<Vertex x="75" y="-395" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Pilot" x="100.28" y="1013.67" id="0" angle="-63.43" />
	<BallInstance type="Pilot" x="-83.54" y="1010.55" id="1" angle="116.57" />
	<BallInstance type="Pilot" x="15.13" y="982.02" id="2" angle="-153.43" />
	<BallInstance type="Pilot" x="10.15" y="850.87" id="3" angle="0" />
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	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="8" gb2="3" />
	<Strand gb1="2" gb2="8" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="20,580" radius="75" filter="Hex" >
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		<rectangle id="" x="650.6475" y="251.3845" width="186.3994" height="615.2002" rotation="0" />
		<rectangle id="" x="-627.9524" y="134.9846" width="200.8003" height="1174.4004" rotation="0" />
	</compositegeom>
	<line id="right" static="true" tag="detaching" material="rock" anchor="750,1442.5" normal="-1,0" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-750,1455" normal="1,0" />
	<line id="bottom" static="true" material="rock" anchor="1.5479,-301.0137" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Server Farm

The Server Farm

Information Superhighway

Normal: 4 balls
OCD: 24 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

cpu cycles at low low prices!

Signposts

I wonder what all these servers do now that nobody is here to use them anymore?
This one says it comes with a '99.9% stability guarantee'!*
That's almost 100%!
-the Virtual Sign Painter

It says...
'It's time'
'to visit MOM'

cpu cycles at low low prices!
Level data
Directory name: 
TheServer
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
24
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=P9IrYdLykOQ
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo - The Server Farm OCD
World of Goo - The Server Farm OCD
by Redoubtable Robot.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4,889.78" endzoom="0.509">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.509" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
	<camera aspect="widescreen" endpos="0,889.78" endzoom="0.684">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.684" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_THESERVER_TEMP_CARNIVALLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_THESERVER_LOOP_EVENINGWATER" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-20" x="143.1" y="920.86" scalex="0.613" scaley="0.613" rotation="-97.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALMONITOR_UP" text="SIGNPOST_THESERVER_1"   />
		<signpost name="momBbBlack" depth="-800" x="681.17" y="458.96" scalex="1.316" scaley="1.316" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBBLACK" text="SIGNPOST_THESERVER_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="450" y="1325" />
		<Vertex x="450" y="1450" />
		<Vertex x="840" y="1450" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="33.5" y="798" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-9.91" y="823.91" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-1.41" y="787.41" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-36.41" y="784.91" id="3" angle="0" />
	<BallInstance type="common" x="116" y="681.5" id="4" angle="0" />
	<BallInstance type="common" x="87.5" y="690" id="5" angle="0" />
	<BallInstance type="common" x="121.5" y="703" id="6" angle="0" />
	<BallInstance type="common" x="-63" y="675" id="7" angle="0" />
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	<BallInstance type="common" x="91" y="720.5" id="9" angle="0" />
	<BallInstance type="common" x="141" y="737" id="10" angle="0" />
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	<BallInstance type="common" x="26.5" y="641" id="26" angle="0" />
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	<BallInstance type="common" x="62.5" y="637.5" id="40" angle="0" />
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	<!-- Arms -->
	<Strand gb1="40" gb2="38" />
	<Strand gb1="41" gb2="38" />
	<Strand gb1="39" gb2="40" />
	<Strand gb1="41" gb2="39" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="19" gb2="41" />
	<Strand gb1="40" gb2="18" />
	<Strand gb1="38" gb2="18" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1325" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="mistUpSepia" depth="-8" pretick="0" />
	<particles effect="blackBallsRight" depth="80" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-800" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="server" depth="-20" x="0.04" y="677.99" scalex="1.578" scaley="1.324" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_SERVER"   />
		<SceneLayer name="pterminalPole" depth="-20.08" x="96.22" y="921.76" scalex="1.192" scaley="0.793" rotation="-93.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALPOLE"   />
	<SceneLayer name="row1" depth="-160" x="465.16" y="27.9" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-200" x="-465.16" y="37.78" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-296" x="3.6" y="128.4" scalex="0.57" scaley="0.803" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-400" x="634.51" y="154.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-400" x="-657.52" y="164.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
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	<SceneLayer name="row1" depth="-536" x="-314.64" y="229.35" scalex="0.353" scaley="0.497" rotation="0" alpha="1" colorize="120,120,120" image="IMAGE_SCENE_THESERVER_ROW1"   />
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	<SceneLayer name="row1" depth="-600" x="786.51" y="227.98" scalex="0.32" scaley="0.451" rotation="-3.64" alpha="1" colorize="100,100,100" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="bg_hills" depth="-680" x="-5.18" y="11.22" scalex="6.649" scaley="3.045" rotation="-0.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
	<SceneLayer name="bg_hills" depth="-800" x="611.8" y="187.97" scalex="3.827" scaley="2.006" rotation="0.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
	<SceneLayer name="bg_hills" depth="-800" x="-667.31" y="185.95" scalex="3.677" scaley="2.146" rotation="-1.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
		<SceneLayer name="momBbPolesBlack" depth="-808" x="673.09" y="397.99" scalex="1" scaley="3.402" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBPOLESBLACK"   />
	<SceneLayer name="bg" depth="-1600" x="0.08" y="799.98" scalex="6.251" scaley="6.251" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="" static="true" material="rock" x="-2.1479" y="83.6851" radius="105.7446" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0.0002,-400" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="hands" mass="5000" static="false" tag="walkable" material="ServerPlatform" image="IMAGE_SCENE_THESERVER_PLATFORM" imagepos="0.011,554.0098" imagerot="0" imagescale="1.0051,1.288" x="0" y="562.5" width="1000" height="125" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="hands" anchor="0,625"/>
</scene>

MOM's Computer

MOM's Computer

Information Superhighway

OCD: 15 moves

Previous levels:
Alice and Bob and the Third Party,
The Server Farm.
Next level:
Deliverance.

welcome home

Signposts

...
I scrolled up too far...
...and ended up here.
Where is this?
Some place over the task bar...?
...beyond the boundaries of the desktop...?
...do windows come here when they are minimized?
...how high does this go?
-the Virtual Sign Painter is falling, up up up

Hi MOM
Are you there?
...
...
...
-the Sign Painter

welcome home
Level data
Directory name: 
MOM
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
15
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=RJW51lhRE6I
http://www.youtube.com/watch?v=BnJVoli_Zs0
http://www.youtube.com/watch?v=9h1peo9OlIM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - MOM's Computer (8 moves)
World of Goo OCD - MOM's Computer (8 moves)
by davidc32346.
Rating: 0.00.
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
by xKrayZee.
Rating: 0.00.
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
by Kopalexis.
Rating: 0.00.

There are 3 videos.

There is 1 screenshot.

Balls Used

<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="0,394.75" traveltime="0" pause="0" zoom="0.762" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,394.75" traveltime="0" pause="0" zoom="1.043" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_MOM_BIGCOMPUTER1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MOM_LOOP_SUPERBIRDS" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-152" x="383.13" y="3426.13" scalex="0.727" scaley="0.727" rotation="106.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_2"   />
		<signpost name="signpost_ish" depth="-152" x="360.92" y="1190.36" scalex="0.727" scaley="0.727" rotation="10.18" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_1"   />
 
	<!-- Pipes -->
 
	<!-- Balls -->
	<BallInstance type="SimCommon" x="238.33" y="112" id="0" angle="0" />
	<BallInstance type="SimCommon" x="220.33" y="145.67" id="1" angle="0" />
	<BallInstance type="SimCommon" x="239.67" y="277.67" id="2" angle="0" />
	<BallInstance type="SimCommon" x="-25.67" y="113.67" id="3" angle="0" />
	<BallInstance type="SimCommon" x="11" y="221" id="4" angle="0" />
	<BallInstance type="SimCommon" x="14" y="173" id="5" angle="0" />
	<BallInstance type="SimCommon" x="-39" y="282.33" id="6" angle="0" />
	<BallInstance type="SimCommon" x="65" y="168" id="7" angle="0" />
	<BallInstance type="SimCommon" x="34" y="202" id="8" angle="0" />
	<BallInstance type="SimCommon" x="-33.33" y="169.33" id="9" angle="0" />
	<BallInstance type="SimCommon" x="-11" y="190" id="10" angle="0" />
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	<BallInstance type="SimCommon" x="207" y="254.33" id="12" angle="0" />
	<BallInstance type="SimCommon" x="114.33" y="299.67" id="13" angle="0" />
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	<BallInstance type="SimCommon" x="110.33" y="251.67" id="15" angle="0" />
	<BallInstance type="IconWindowSquare" x="-315" y="1361" id="16" angle="0" />
	<BallInstance type="IconWindowSquare" x="-350" y="575" id="17" angle="0" />
	<BallInstance type="IconWindowRect" x="306" y="1685" id="18" angle="0" />
	<BallInstance type="IconWindowRect" x="-350" y="475" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="13" gb2="15" />
	<Strand gb1="13" gb2="14" />
	<Strand gb1="14" gb2="15" />
 
	<!-- Level Exit -->
	<endonmessage id="MOM_DESTROY_11"/>
 
</level>
<scene minx="-525" miny="0" maxx="525" maxy="3600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperR" type="gravity" center="312.8042,1333.1333" width="164.0205" height="2036.208" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="helperL" type="gravity" center="-105.1958,1337.1333" width="158.0205" height="2052.208" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_gpu_bitspew" depth="-8" pos="-19,2045" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-168" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="lf4" depth="0" x="-18.67" y="2039.56" scalex="4.77" scaley="4.77" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4"   />
	<SceneLayer name="lf4" depth="0" x="308.95" y="1685.37" scalex="3.75" scaley="3.75" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4"   />
	<SceneLayer name="lf4" depth="0" x="-316.51" y="1365.47" scalex="2.72" scaley="2.72" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4"   />
	<SceneLayer name="gameWindow" depth="0" x="101.5" y="206.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_GAMEWINDOW"   />
	<SceneLayer name="uiConsole" depth="-72" x="-79.42" y="210.2" scalex="0.706" scaley="1.043" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_UICONSOLE"   />
	<SceneLayer name="uiBar" depth="-152" x="-0.53" y="1014.33" scalex="2.051" scaley="0.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_UIBAR"   />
		<SceneLayer name="signpostPole_ish" depth="-152.8" x="494.34" y="3451.55" scalex="0.83" scaley="2.718" rotation="104.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH"   />
		<SceneLayer name="signpostPole_ish" depth="-152.8" x="367.05" y="1122.1" scalex="0.83" scaley="1.904" rotation="7.72" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="wallpaper" depth="-160" x="0.01" y="448.81" scalex="2.055" scaley="1.765" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_WALLPAPER"   />
	<SceneLayer name="bg" depth="-800" x="0" y="2720.86" scalex="4.102" scaley="5.163" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_BG"   />
 
	<!-- Buttons -->
 
	<buttongroup id="momIconGroup" osx="100,1.125" >
		<button id="runmom" depth="0" x="-19" y="2043.5" scalex="0.937" scaley="0.744" rotation="0" alpha="1" colorize="255,255,255"   up="IMAGE_SCENE_MOM_MOM_ICON_UP" over="IMAGE_SCENE_MOM_MOM_ICON_OVER" onclick="showmom" />
	</buttongroup>
 
	<!-- Labels -->
	<label id="" depth="0" x="-19" y="1987.22" align="center" rotation="0" scale="1.28" overlay="false" screenspace="false" font="FONT_CONSOLE" text="LABEL_MOM_MOMICON"  />
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="101.3325" y="315.833" width="313.333" height="25.666" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-52.333" y="204.9995" width="7.916" height="244.667" rotation="0" />
	<rectangle id="" static="true" material="rock" x="254.998" y="204.8335" width="7.916" height="244.667" rotation="0" />
	<rectangle id="" static="true" material="rock" x="103.3325" y="87.833" width="313.333" height="15" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="machine" anchor="6.0012,-725.0342" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Deliverance

Deliverance

Information Superhighway

OCD: 7 moves

Previous level:
MOM's Computer.
Next level:
Infesty the Worm.

recycle bin and back again

Signposts

Balancing on the edge of the Big Recycle Bin,
the last of the Goo Balls didn't seem to know that they were extremely explosive
or that all the mail and files in the history of the Information Superhighway...
...were about to be undeleted!
-the Virtual Sign Painter

You're not supposed to be down here.
Where will all the spam and bad files go when they are undeleted?
It can't be good for whoever receives them.
-the Virtual Sign Painter

recycle bin and back again
Level data
Directory name: 
Deliverance
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
7
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=PcNnZy5qK2Q
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Deliverance OCD
World of Goo Deliverance OCD
by GeminiViRiS.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="0,6096.39" traveltime="0" pause="0" zoom="0.8" />
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	<camera aspect="widescreen">
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		<poi pos="0,5304.39" traveltime="1.5" pause="0" zoom="1.095" />
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	<!-- Music -->
	<music id="SOUND_LEVEL_DELIVERANCE_TEMP_DWTD1" />
 
	<!-- Fire -->
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	<fire depth="-8" particles="ish_smallfire" x="42.17236328125" y="5472.66918945313" radius="70.1644287109375" />
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	<!-- Pipes -->
 
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	<!-- Arms -->
	<Strand gb1="5" gb2="6" />
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	<!-- Level Exit -->
	<endonmessage id="END_DELIVERANCE"/>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="6500" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.00" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<!-- Geometry Constraints -->
	<hinge body1="s_fl1" body2="s_al2" anchor="-555,693"/>
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	<hinge body1="s_fr2" body2="s_ar2" anchor="497,427"/>
	<hinge body1="s_fr3" body2="s_ar2" anchor="485,403"/>
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	<hinge body1="s_ar1" body2="s_b1" anchor="-61,285"/>
	<hinge body1="s_al1" body2="s_b1" anchor="-73,303"/>
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	<hinge body1="s_b2" body2="s_b3" anchor="-29,167"/>
	<hinge body1="s_b1" body2="s_b2" anchor="-263,259"/>
	<hinge body1="skull" body2="s_b1" anchor="-3,307"/>
	<hinge body1="s_ar1" body2="s_ar2" anchor="208,132"/>
	<hinge body1="s_al2" body2="s_al1" anchor="-427,331"/>
</scene>

Epilogue (End of the World)

This is the epilogue.

Infesty the Worm

Infesty the Worm

End of the World

Normal: 4 balls
OCD: 16 balls

Previous level:
Deliverance.
Next levels:
Horizontal Transportation Innovation Committee,
Weather Vane.

Infesty Grows Up

Signposts

This is the tallest island in the entire world!
And these must be the final three challenges.
They will be very difficult.
You'll have to leave some behind.
But that's ok.
We're all in it together.
-I can see you, the Sign Painter

The telescope at the top of the island was supposed to see very far!
But it can't.
When a large corporation mysteriously exploded...
...the sky became filled with dust and smoke.
And nothing can see past it.
If only the telescope could get a little higher...
...it might see what's up there.
And discover why the Goo Balls climb higher and higher!
-closer and closer, the Sign Painter

We are very high up!
For your own safety,
and the safety of others,
please try not to drop anything.
-the accelerating Sign Painter

Infesty Grows Up
Level data
Directory name: 
InfestyTheWorm
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=_STUE-CGw1Y
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Epilogue - Infesty The Worm (OCD)
World of Goo: Epilogue - Infesty The Worm (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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		<poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" />
	</camera>
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		<poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_INFESTYTHEWORM_RAINRAINWINDYWINDY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_INFESTYTHEWORM_LOOP_BEFOREITRAINS" />
 
	<!-- Fire -->
 
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	</pipe>
 
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	<!-- Arms -->
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	<Strand gb1="32" gb2="31" />
	<Strand gb1="35" gb2="32" />
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	<Strand gb1="31" gb2="25" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="35" gb2="33" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2805,525" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-3500" miny="0" maxx="3500" maxy="2500" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.25" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<!-- SceneLayers -->
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Horizontal Transportation Innovation Committee

Horizontal Transportation Innovation Committee

End of the World

Normal: 8 balls
OCD: 40 balls

Previous level:
Infesty the Worm.
Next level:
Observatory Observation Station.

blue sky smackdown

Signposts

The raw, scientifically pure Goo is all that's left.
But they appear to be filled with hope and ambition!
I remember when I used to have hope and ambition.
Of course, they will never be able to build a bridge.
It's probably best to skip this area and never come back.
Nobody will even notice.
-but the Sign Painter will know

The pipe is over that way.
But no one will ever get to it.
-the well adjusted Sign Painter

blue sky smackdown
Level data
Directory name: 
HTInnovationCommittee
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
40
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sgLaj4XUtno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+8 - Horizontal Transportation Innovation Committee (48 balls)
World of Goo OCD+8 - Horizontal Transportation Innovation Committee (48 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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		<rectangle id="" x="95.2861" y="402.4487" width="58.8929" height="82.4062" rotation="-0.5457" />
		<rectangle id="" x="39.1294" y="374.6182" width="108.1656" height="105.3026" rotation="0.4744" />
		<rectangle id="" x="-48.8701" y="343.6182" width="105.302" height="108.1658" rotation="-0.7171" />
		<rectangle id="" x="-84.5168" y="399.9497" width="108.1654" height="91.0963" rotation="0.3551" />
	</compositegeom>
	<rectangle id="p1" static="true" tag="walkable" material="rock" x="-831.9961" y="524" width="286" height="52" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-242.9998,-254.4453" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Weather Vane

Weather Vane

End of the World

Normal: 6 balls
OCD: 42 balls

Previous level:
Infesty the Worm.
Next level:
Observatory Observation Station.

cloudy with a chance of doom

Signposts

Remember when you found your first spinning kill blade?
We were so young back then.
Not that it matters.
Nobody will ever make it to the other side.
Can you see me waving?
-the Sign Painter

I'm not waving anymore.
Stop looking.
-the Sign Painter is waiting

cloudy with a chance of doom
Level data
Directory name: 
WeatherVane
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="39.72,1089.79" endzoom="0.444">
		<poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" />
		<poi pos="71.2,944.39" traveltime="5" pause="0" zoom="0.37" />
		<poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" />
	</camera>
	<camera aspect="widescreen" endpos="39.72,1089.79" endzoom="0.444">
		<poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" />
		<poi pos="0,944.39" traveltime="5" pause="0" zoom="0.391" />
		<poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WEATHERVANE_THREADCUTTER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_WEATHERVANE_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="1226" y="2230.52" scalex="0.651" scaley="0.651" rotation="150.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_2"   />
	<signpost name="signpost_gray" depth="-8" x="-268.23" y="798.53" scalex="0.651" scaley="0.651" rotation="-50.98" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="BLACK" >
		<Vertex x="725" y="739" />
		<Vertex x="725" y="664" />
		<Vertex x="647" y="664" />
		<Vertex x="647" y="-291" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_black" x="-328.22" y="1979.27" id="0" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-364.22" y="1973.27" id="1" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-434.22" y="1977.27" id="2" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-466.22" y="1979.27" id="3" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-500.22" y="1981.27" id="4" discovered="false" angle="0" />
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	<BallInstance type="common_black" x="-328.22" y="2008.27" id="6" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-364.22" y="2002.27" id="7" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-400.22" y="2006.27" id="8" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-434.22" y="2006.27" id="9" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-466.22" y="2008.27" id="10" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-534.22" y="2006.27" id="11" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-572.22" y="2004.27" id="12" discovered="false" angle="0" />
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	<BallInstance type="common_black" x="-290" y="1321" id="14" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-324" y="1321" id="15" discovered="false" angle="0" />
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	<BallInstance type="common_black" x="-218" y="1352" id="18" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-254" y="1346" id="19" discovered="false" angle="0" />
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	<!-- Arms -->
	<Strand gb1="74" gb2="113" />
	<Strand gb1="103" gb2="92" />
	<Strand gb1="114" gb2="72" />
	<Strand gb1="74" gb2="103" />
	<Strand gb1="114" gb2="74" />
	<Strand gb1="115" gb2="114" />
	<Strand gb1="116" gb2="115" />
	<Strand gb1="72" gb2="116" />
	<Strand gb1="92" gb2="113" />
	<Strand gb1="113" gb2="72" />
	<Strand gb1="74" gb2="72" />
	<Strand gb1="92" gb2="74" />
	<Strand gb1="72" gb2="115" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="725.07421875,739.009765625" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1400" miny="0" maxx="1400" maxy="2400" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="upperDownWind" type="gravity" center="88.4727,2454.1252" width="3385.1191" height="776.0298" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="232.9951,1811.9932" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="136.9951,1811.9932" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="896.9072,1176.1719" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="800.9072,1176.1719" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="717.5,1558" width="191" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="622,1558" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-353.2354,1972.7695" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-446.2314,1972.7695" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-243.0166,1316.5039" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-336.0127,1316.5039" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-658.3032,1571.7314" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-751.2993,1571.7314" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="80" pretick="0" />
	<particles effect="blackLeaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="1281.22" y="2319.08" scalex="0.499" scaley="2.708" rotation="149.86" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-292.79" y="783.39" scalex="0.499" scaley="1.064" rotation="-51.88" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="wogcCloud1" depth="-80" x="452.86" y="798.77" scalex="4.923" scaley="4.427" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-80" x="-1005.28" y="741.76" scalex="4.923" scaley="4.427" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="40" x="732.99" y="147.71" scalex="8.049" scaley="7.428" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="80" x="-959.18" y="101.17" scalex="8.049" scaley="6.818" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="800.76" y="1209.25" scalex="2.541" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="625.56" y="1587.73" scalex="2.535" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="126.96" y="1838.72" scalex="3.367" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-503.42" y="1994.21" scalex="3.074" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-339.36" y="1341.74" scalex="1.902" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-755.38" y="1592.25" scalex="2.289" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="gear1blurBlack" depth="0" x="54.06" y="473.82" scalex="0.232" scaley="0.232" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_GEAR1BLURBLACK" anim="rot_1rps" animspeed="1"   />
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Observatory Observation Station

Observatory Observation Station

End of the World

OCD: None

Previous levels:
Horizontal Transportation Innovation Committee,
Weather Vane.
No following level.

this is it!

This is the last official level in World of Goo, and involves a new species of Goo Balls which aren't used before, and functions as a balloon Goo Ball. This is the only level that doesn't have OCD criteria ("This one is mine. -the Sign Painter").

Walkthrough
Simply attach all of the available Goo Balls to the island. Once all the balls have been inflated, the island will float upwards and eventually take the player to the end and credits scene.

Bugs
If the player attaches all of the Goo Balls onto the top of the telescope and nowhere else, the telescope will fly off and the rest of the island will break up after it and rise upwards in an irregular fashion. This will still bring the player into the end and credits scene, although offers some entertainment during the process.

Signposts

The last of the Goo Balls were...
...
...uh oh...
...there aren't any more Goo Balls.
They must have all been sucked away by the pipe system...
All the Goo Balls from the entire world!
...all sucked up and sent to the former World of Goo Corporation campus...
...where they have been building a giant tower into the sky!
Probably a good thing too.
The telescope is useless anyway.
It's unable to see past that layer of smog and dust.
Well, without any more Goo Balls, I guess that's it.
We'll never know what the telescope can see...
Or what's really up there.
The end.
Thanks for playing.
Time to go do other things now.
Maybe write a travel companion.
I'm going into the Telescope now.
Goodbye.
Whatever you do...
don't play with the fish.
-your friend, the Telescope Operator
formerly,
the Sign Painter

this is it!
Level data
Directory name: 
ObservatoryObservationStation
Island: 
Epilogue (End of the World)
Official: 
Yes
OCD Type: 
No OCD
Videos: 
http://www.youtube.com/watch?v=Pks8Bn5YzCc
http://www.youtube.com/watch?v=9iNiUW_eDr0

Can't get youtube data for Pks8Bn5YzCc

Buggy Observatory Observation Station in World of Goo
Buggy Observatory Observation Station in World of Goo
by Krzysztof Sobiecki.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

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	<hinge body1="islandMid" body2="islandBottom" anchor="0,54"/>
</scene>