World of Goo

World of Goo is an innovative physics-based puzzle game based on building structures using balls of goo. In the pages that follow you will find everything there is to know about the game, its developers, how to play, and maybe even the mysterious Sign Painter. You'll also find a walkthrough for each level and many tips and tricks.

Be sure to also check out the World of Goo FAQ which answers the most common questions!

Getting World of Goo

If you have a Wii, the only way to get World of Goo is via WiiWare.

If you use Windows, we strongly recommend purchasing it directly from 2D Boy, as this gives you the best set of features and gives the most revenue to the developers. However there are a number of other ways to get the game, and the pros and cons of each are listed below.

If you use a Mac, be careful. The original box sets were made with only the PC version, as the Mac version had not been released at that time. We are unaware of any more recent versions that include the Mac version. Additionally, in Germany, RTL released a box set claiming "PC and Mac compatibility", but only the PC version was included. For this reason we strongly suggest buying from 2D Boy directly.

For Linux, your only option is to purchase the downloadable version from 2D Boy.

Also check out the feature comparison and Getting World of Goo FAQs.

Playing the Game

In World of Goo, you control Goo Balls which you can link together in various ways to form structures.

In most levels, you can simply drag and drop the balls to link them into a structure. You normally need to build in generally triangular structures as most Goo Balls require at last two arms to grab on to other balls.

Special types of Goo Ball exist that only have one arm (water for example), or that are lighter than air (like balloons). Others cannot be attached but can build towers. Still more balls can be shot in a direction but not dragged. There are dozens of types of ball in the game, but you are introduced to each gently.

Completing Levels

Most levels require you to rescue Goo Balls to complete them. You must build towards the level's pipe so that it can suck the remaning balls. If you can't see the pipe, a small arrow will on the screen will be pointing toward it.

Some levels do not have pipes. In such levels you are given clues as to where you have to build or what you have to do.

The Sign Painter is your friend. Almost every level has signposts (which are animated so you can see them easily). Click on them and he'll give you a clue.

Obsessive Completion Distinction

For those in need of further challenge, every level has an "OCD" mode. Press ESCAPE to see the game menu, and click "ocd" to see what the additional requirements are to obtain OCD. They involve rescuing additional balls, or completing in a limited number of moves or amount of time. When you meet the OCD requirements of a level, a little flag will appear on the map screen besides that level.

Time Bugs

You first encounter time bugs in Impale Sticky. They are little white flying bugs that you can can click on to "undo" one move. Be careful how you use them though, for you won't always get a new time bug when you make a move.

Once you have completed the minimum level requirements, all time bugs will vanish, which can be annoying if you're trying for OCD.

Whistle

Once you've completed Leap Hole in Chapter 2, you gain the use of a whistle. Hold down the mouse button to whistle and nearby Goo Balls will be attracted to it. They'll move faster and tend to head towards the sound.

The whistle is useful to get balls where you want them quickly; for example to stabilise a structure by changing the weight distribution, or to get balls to the exit quickly.

Once you have the whistle you can use it on any level, including earlier levels if you choose to go back to them to attempt OCD.

Easter Eggs

Title Screen Balls

On the title screen of the game, you can pick up the tiny black balls that are circling the World of Goo Corporation and play with them. The planet has gravity so you can throw them around to your heart's content.

http://www.youtube.com/watch?v=w22XVFXJQR4

Physics of Goo

In the level "Beauty and the Electric Tentacle", you can find a secret area with an image showing the "simplicity" of the physics of Goo.

Simply navigate the beauty ball to the left instead of the right, as shown in the following video:

http://www.youtube.com/watch?v=_kPI08oxbw0

Super Meat Boy

On the iPad version, one can look very hard to find Super Meat Boy hiding... in Super Fuse Challenge Time (who started the fire?).

Albino Pokey's New Easter Egg

World of Goo - Walkthrough

WOGFan the Site - Now Open

All the charts!
All the records!
All the videos! {well almost... we're still working on a couple Smile }

WOGFan - The Untold Story

Everything you ever wanted to know about WOGFAN, but were afraid to ask. Wink

Comments, Feedback, Suggestions welcome!

World of Goo Corporation

The World of Goo Corporation is a sandbox level in World of Goo, which allows the player to build towers and structures using a maximum of 300 Goo Balls.

A competition occurs between World of Goo players, with each player attempting to create the highest towers using their 300 Goo Balls. Currently, the highest record is just over 50m.

Some players have developed cheats to be able to use more then 300 Goo Balls, although these cheats normally does not allow scores to be sent. However, some players have made drastic modifications to create tall towers using a ridiculously little amount of Goo Balls, such as five (5), in order to cheat the leaderboards, a section on World of Goo's official website which records the highest towers built.

Levels

Here are the levels.

Chapter 1 (The Goo Filled Hills)

Going Up

Going Up

The Goo Filled Hills

Normal: 4 balls
OCD: 11 balls

No previous level.
Next level:
Small Divide.

easy as Goo pie

Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.

easy as Goo pie
Level data
Directory name: 
GoingUp
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
11
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=D-KoE5p-qPU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Going Up
World of Goo OCD - Going Up
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 18 common (1 sleeping, 3 attached)
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Small Divide

Small Divide

The Goo Filled Hills

Normal: 8 balls
OCD: 16 balls

Previous level:
Going Up.
Next level:
Hang Low.

easier than it looks

Build a bridge across a ravine. If you have lived long enough to realize that air will not support objects with any significant weight, this level should be a piece of cake.

Signposts

From across a small divide, another mysterious pipe appeared up in the sky.
Its opening looked warm and inviting...
The Goo Balls seemed to wonder where it might lead.
-the Sign Painter

How did I get up here?!
-the adventurous Sign Painter

easier than it looks
Level data
Directory name: 
EconomicDivide
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=VrfXCDjB0sM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Small Divide
World of Goo OCD - Small Divide
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 29 common (3 sleeping, 5 attached)
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	<SceneLayer name="sky_pissyellowstripes" depth="-480" x="0" y="489.02" scalex="4.688" scaley="3.743" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ECONOMICDIVIDE_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<compositegeom id="platform right" x="450.1484" y="103.4844" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-196.9819" y="131.3491" radius="60.1665" />
		<rectangle id="" x="61.4868" y="-21.3501" width="341.6905" height="275.5755" rotation="0.2085" />
		<rectangle id="" x="-140.1641" y="90.7422" width="89.6629" height="148.7237" rotation="0.9414" />
		<rectangle id="" x="17.3223" y="108.1758" width="145.9848" height="134.6969" rotation="-0.1387" />
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		<rectangle id="" x="-125.3105" y="137.5405" width="158.0097" height="99.3153" rotation="-0.035" />
	</compositegeom>
	<circle id="" static="true" tag="stopsign" material="rock" x="-148.312" y="263.7896" radius="18.7485" />
	<circle id="" static="true" tag="stopsign" material="rock" x="200.688" y="290.7896" radius="18.7485" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="-42.1584,-23.0723" normal="-0.0023,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="602.8115,361.9094" normal="-1,-0.0018" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-603.3828,387.4084" normal="1,0" />
	<compositegeom id="platform left" x="-382.593" y="94.5176" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="191.093" y="117.9824" radius="53.5" />
		<rectangle id="" x="-60.5947" y="-32.3721" width="341.6905" height="238.7556" rotation="-0.1209" />
		<rectangle id="" x="129.6848" y="75.9116" width="124.2451" height="89.6633" rotation="0.621" />
		<rectangle id="" x="-28.936" y="89.1426" width="145.9849" height="134.6972" rotation="0.1498" />
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		<rectangle id="" x="113.4307" y="118.5078" width="158.0102" height="99.3151" rotation="0.0317" />
	</compositegeom>
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Hang Low

Hang Low

The Goo Filled Hills

Normal: 8 balls
OCD: 22 balls

Previous level:
Small Divide.
Next level:
Impale Sticky.

wake up the sleeping Goo

Build a ladder down to wake up the sleeping Goo's, then build up to the top.

Signposts

This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter

wake up the sleeping Goo
Level data
Directory name: 
HangLow
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Tfz94VkG52o
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Hang Low
World of Goo OCD - Hang Low
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,627.09" endzoom="0.942">
		<poi pos="0,875" traveltime="0" pause="0" zoom="0.946" />
		<poi pos="2.5,307.5" traveltime="5" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,627.09" endzoom="1.217">
		<poi pos="0,875" traveltime="0" pause="0" zoom="1.217" />
		<poi pos="0,307.5" traveltime="5" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HANGLOW_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="8" x="-250.33" y="270.6" scalex="0.931" scaley="0.931" rotation="-27.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOST_GRAY" text="SIGNPOST_HANGLOW_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="-2" y="1055" />
		<Vertex x="-2" y="1161" />
		<Vertex x="119" y="1161" />
		<Vertex x="119" y="1295" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_albino" x="-66" y="592" id="0" angle="0" />
	<BallInstance type="common_albino" x="-176" y="666" id="1" angle="0" />
	<BallInstance type="common_albino" x="-52.51" y="667" id="2" angle="0" />
	<BallInstance type="common_albino" x="172" y="636" id="3" angle="0" />
	<BallInstance type="common_albino" x="54" y="578" id="4" angle="0" />
	<BallInstance type="common_albino" x="30.01" y="639.5" id="5" angle="0" />
	<BallInstance type="common_albino" x="67" y="673" id="6" angle="0" />
	<BallInstance type="common_albino" x="116" y="612" id="7" angle="0" />
	<BallInstance type="common_albino" x="-104" y="619" id="8" angle="0" />
	<BallInstance type="common_albino" x="-7" y="709" id="9" angle="0" />
	<BallInstance type="common_albino" x="85" y="594" id="10" angle="0" />
	<BallInstance type="common_albino" x="11" y="586" id="11" angle="0" />
	<BallInstance type="common_albino" x="-30" y="589" id="12" angle="0" />
	<BallInstance type="common_albino" x="195" y="405" id="13" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="161" y="415" id="14" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-183.51" y="393.5" id="15" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-5.99" y="435" id="16" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="71" y="455.5" id="17" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-156" y="308" id="18" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="255" y="251" id="19" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-106" y="229" id="20" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-251" y="367" id="21" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="21" y="313" id="22" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="115" y="251" id="23" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="192" y="299" id="24" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-17" y="213" id="25" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="86" y="152" id="26" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-150" y="438" id="27" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-36" y="390" id="28" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="221" y="367" id="29" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="88" y="346" id="30" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-107" y="354" id="31" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="4" />
	<Strand gb1="4" gb2="3" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-2,1055" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-450" miny="0" maxx="450" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="snowDense" depth="480" pretick="0" />
	<particles effect="snowDense" depth="-160" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="lightShaft1" depth="80" x="203.87" y="619.05" scalex="1.851" scaley="2.764" rotation="-21.91" alpha="0.64999997615814" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1"   />
	<SceneLayer name="lightShaft1" depth="16" x="-132.82" y="704.34" scalex="1.28" scaley="2.764" rotation="-38.75" alpha="0.40000000596046" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1"   />
	<SceneLayer name="signpostPole_gray" depth="7.2" x="-263.7" y="251.63" scalex="1" scaley="1.209" rotation="-26.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="icebridge1" depth="0" x="-0.04" y="133.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_ICEBRIDGE1"   />
	<SceneLayer name="bg" depth="-240" x="-0.03" y="600" scalex="1.758" scaley="2.344" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="right" static="true" tag="detaching" material="rock" anchor="452.3174,599.9089" normal="-0.9999,0.0152" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-448.3872,606.6589" normal="0.9998,0.0191" />
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	</compositegeom>
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		<rectangle id="" x="-78.7173" y="236.0049" width="153.8286" height="178.0593" rotation="-0.1917" />
	</compositegeom>
 
	<!-- Dynamic Geometry -->
	<rectangle id="platformLeft" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM1" imagepos="-296.5401,512.5431" imagerot="0" imagescale="1.0001,1.0001" x="-204.5" y="637" width="161" height="34" rotation="0" />
	<rectangle id="platformRight" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM2" imagepos="295.4599,482.5431" imagerot="0" imagescale="1.0001,1.0001" x="203.5" y="603.5" width="161" height="33" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="platformLeft" anchor="-462.5,403" lostop="0" histop="0" bounce="0.1"/>
	<hinge body1="platformRight" anchor="465,378" lostop="0" histop="0" bounce="0.1"/>
</scene>

Impale Sticky

Impale Sticky

The Goo Filled Hills

Normal: 26 balls
OCD: 42 balls

Previous level:
Hang Low.
Next levels:
Ivy Towers,
Flying Machine.

if you get in trouble, just go back in time

Build up and left around to the top, while avoiding the blades.
If you do something wrong click a time bug to go back in time.

Signposts

The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter

if you get in trouble, just go back in time
Level data
Directory name: 
ImpaleSticky
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
26
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=NeEoq21FLnc
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Impale Sticky
World of Goo OCD - Impale Sticky
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 61 common (10 sleeping, 4 attached)
<level ballsrequired="26" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.7" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-6,542.75" endzoom="0.593">
		<poi pos="178.33,844" traveltime="0" pause="0" zoom="1.235" />
		<poi pos="190.67,590.25" traveltime="2" pause="0" zoom="0.796" />
		<poi pos="284.33,435" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,542.75" endzoom="0.782">
		<poi pos="97.73,693.15" traveltime="0" pause="0" zoom="1.479" />
		<poi pos="26,578.01" traveltime="2" pause="0" zoom="0.843" />
		<poi pos="126.5,375" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMPALESTICKY_TEMP_MINIOTTBB" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-0.72" x="299" y="692.73" scalex="0.89" scaley="0.987" rotation="-11.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOST_BROWN" text="SIGNPOST_IMPALESTICKY_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="177" y="880" />
		<Vertex x="177" y="970" />
		<Vertex x="263" y="970" />
		<Vertex x="263" y="1195" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-11" y="752" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="-44" y="706" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="8" y="706" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="87.67" y="787.33" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="49" y="749" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="107" y="744" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="20" y="792" id="6" discovered="false" angle="0" />
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	<BallInstance type="common" x="70" y="703" id="8" discovered="false" angle="0" />
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	<BallInstance type="common" x="428" y="304.33" id="10" angle="0" />
	<BallInstance type="common" x="538.67" y="314" id="11" angle="0" />
	<BallInstance type="common" x="421.67" y="499.67" id="12" angle="0" />
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	<BallInstance type="common" x="469.33" y="468.33" id="14" angle="0" />
	<BallInstance type="common" x="483.67" y="385" id="15" angle="0" />
	<BallInstance type="common" x="481" y="350.33" id="16" angle="0" />
	<BallInstance type="common" x="228.33" y="470.33" id="17" angle="0" />
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	<BallInstance type="common" x="129.18" y="338.5" id="60" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="57" gb2="59" />
	<Strand gb1="58" gb2="57" />
	<Strand gb1="59" gb2="60" />
	<Strand gb1="58" gb2="59" />
	<Strand gb1="60" gb2="58" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="176.9970703125,880" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="1100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperForce" type="gravity" center="-487,587" width="744" height="1440" force="2,2" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="goop" type="gravity" center="-292.3948,35.6846" width="857.9575" height="159.4922" force="0,28" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="219,0,0,0" />
	<linearforcefield type="gravity" force="1.5,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="gooSplatter" depth="-8" pos="-85.40625,525.91015625" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="160" x="-248.49" y="42.79" scalex="2.189" scaley="2.083" rotation="-1.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="0.8" x="-683.6" y="89.34" scalex="1.65" scaley="1.571" rotation="-78.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="0.8" x="139.93" y="20.25" scalex="1.65" scaley="1.571" rotation="-12.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="357.41" y="18.75" scalex="1.863" scaley="1.863" rotation="-1.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="624.45" y="54.68" scalex="1.863" scaley="1.863" rotation="26.86" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="80" x="-589.01" y="907.72" scalex="1.02" scaley="1.38" rotation="145.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="80" x="-623.52" y="220.83" scalex="1.02" scaley="1.38" rotation="-153.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="screw1" depth="8" x="-53.97" y="573.92" scalex="0.636" scaley="0.636" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SCREW1" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="main_top" depth="0" x="564.04" y="895.93" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_TOP"   />
	<SceneLayer name="main_mid" depth="0" x="275.54" y="592.94" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_MID"   />
	<SceneLayer name="main_bottom" depth="0" x="360.04" y="246.43" scalex="1.002" scaley="1.004" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_BOTTOM"   />
	<SceneLayer name="signpostPole_brown" depth="-0.8" x="296.47" y="670.48" scalex="1" scaley="1.105" rotation="-8.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gear1blur" depth="-8" x="14" y="533" scalex="0.523" scaley="0.523" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-84.5" y="557.5" scalex="0.779" scaley="0.779" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="0.7"   />
	<SceneLayer name="bush_fg1a" depth="-40" x="-310.79" y="47.07" scalex="1.605" scaley="1.527" rotation="7.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="-80" x="-377.25" y="107.75" scalex="1.138" scaley="1.083" rotation="42.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="tutorialSign" depth="-88" x="-391.53" y="244.51" scalex="1" scaley="1" rotation="15.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TUTORIALSIGN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="493.54" y="800.82" scalex="1.02" scaley="1.023" rotation="-37.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="417.54" y="866.3" scalex="1.02" scaley="1.219" rotation="-21.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="35.01" y="658.73" scalex="1.002" scaley="1.018" rotation="6.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="526.79" y="301.68" scalex="0.913" scaley="0.928" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="585.8" y="722.85" scalex="1.023" scaley="1.061" rotation="59.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bg_hills_bleeding" depth="-400" x="-131.95" y="76.52" scalex="2.559" scaley="2.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BG_HILLS_BLEEDING"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-560" x="-115.96" y="550.96" scalex="6.131" scaley="4.152" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="killgear2" static="true" tag="deadly" material="rock" x="13" y="533" radius="50" />
	<circle id="killgear1" static="true" tag="deadly" material="rock" x="-87" y="555" radius="74" />
	<compositegeom id="pltfrm2" x="194.198" y="585.0007" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-255.1987" y="0" radius="87.9998" />
		<rectangle id="" x="20.3672" y="-28.6985" width="577.6624" height="79.5486" rotation="0.0602" />
		<rectangle id="" x="42.603" y="19.1956" width="596.1883" height="82.6815" rotation="-0.0894" />
	</compositegeom>
	<compositegeom id="pltfrm1" x="397.4556" y="117.2837" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-270.123" y="113.7168" radius="90.6665" />
		<rectangle id="" x="-258.6426" y="15.3809" width="59.7103" height="96.1929" rotation="0.4569" />
		<rectangle id="" x="24.0142" y="-81.8809" width="604.2948" height="214.6793" rotation="-0.0507" />
		<rectangle id="" x="47.2671" y="65.6343" width="607.9517" height="167.9258" rotation="-0.1615" />
	</compositegeom>
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-121.1665" y="755.3335" width="47" height="296" rotation="0" />
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="61.834" y="395.333" width="47" height="296" rotation="0" />
	<rectangle id="" static="true" material="rock" x="584.4458" y="523.0435" width="98.9996" height="189.2668" rotation="0.8684" />
	<rectangle id="" static="true" material="rock" x="598.0508" y="266.7871" width="98.9997" height="134.5638" rotation="-0.7818" />
	<rectangle id="" static="true" material="rock" x="634.5811" y="723.0562" width="57.7504" height="144.8383" rotation="-0.4851" />
	<rectangle id="" static="true" material="rock" x="608.6299" y="649.833" width="98.9991" height="248.2897" rotation="-0.9352" />
	<rectangle id="" static="true" material="rock" x="558.4102" y="1028.4448" width="120.9997" height="833.2956" rotation="0.5559" />
	<rectangle id="" static="true" material="rock" x="656.4902" y="441.4968" width="121" height="442.3335" rotation="0" />
	<line id="bound bottom" static="true" tag="detaching" material="rock" anchor="-25.4092,-31.0635" normal="-0.0018,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="626.9453,672.0483" normal="-0.9885,-0.151" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-712.377,580.9084" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ivy Towers

Ivy Towers

The Goo Filled Hills

Normal: 2 balls
OCD: 16 balls

Previous level:
Impale Sticky.
Next level:
Tumbler.

brace yourself

Use the Ivy Goo Balls to climb up by removing the ones at the bottom and placing them at the top.

Signposts

A new species of GooBall!
I must say, they look quite beautiful...
Maybe they have commitment anxiety, I'm not sure,
but it looks like they can be easily detached from each other
-the helpful Sign Painter

If a Goo Ball falls into a well 10 meters deep...
and climbs up 3 meters each day...
but slides down 2 meters at night...
will he still look fabulous in the morning?
...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...
...he could leave the ground behind...
-your friend, the Sign Painter

brace yourself
Level data
Directory name: 
IvyTower
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
2
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sTKnI_qI-k4
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Ivy Towers
World of Goo OCD - Ivy Towers
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 17 Ivy (1 sleeping, 6 attached)
<level ballsrequired="2" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,932.01" endzoom="1.002">
		<poi pos="0,1000" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,306.01" traveltime="2" pause="1" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,932.01" endzoom="1.334">
		<poi pos="0,1070" traveltime="0" pause="0" zoom="1.334" />
		<poi pos="0,231.01" traveltime="2" pause="1" zoom="1.334" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IVYTOWER_TEMP_DWTD2" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="40" x="-237.44" y="762.99" scalex="0.817" scaley="0.817" rotation="-91.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_2"   />
	<signpost name="signpost_brown" depth="40" x="269.7" y="150.65" scalex="0.817" scaley="0.817" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-12" >
		<Vertex x="0" y="1175" />
		<Vertex x="0" y="1250" />
		<Vertex x="275" y="1250" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="116" y="902" id="0" angle="0" />
	<BallInstance type="Ivy" x="23" y="86" id="1" angle="0" />
	<BallInstance type="Ivy" x="0" y="123" id="2" angle="0" />
	<BallInstance type="Ivy" x="53" y="2349" id="3" angle="0" />
	<BallInstance type="Ivy" x="-42" y="99" id="4" angle="0" />
	<BallInstance type="Ivy" x="-124" y="1825" id="5" angle="0" />
	<BallInstance type="Ivy" x="-50" y="2601" id="6" angle="0" />
	<BallInstance type="Ivy" x="63" y="1073" id="7" angle="0" />
	<BallInstance type="Ivy" x="84" y="1396" id="8" angle="0" />
	<BallInstance type="Ivy" x="-136" y="1265" id="9" angle="0" />
	<BallInstance type="Ivy" x="136" y="1130.49" id="10" angle="0" />
	<BallInstance type="Ivy" x="-1" y="252.99" id="11" angle="0" />
	<BallInstance type="Ivy" x="0" y="351.99" id="12" angle="0" />
	<BallInstance type="Ivy" x="88" y="210.5" id="13" angle="0" />
	<BallInstance type="Ivy" x="-92.99" y="210.5" id="14" angle="0" />
	<BallInstance type="Ivy" x="-104.49" y="332.5" id="15" angle="0" />
	<BallInstance type="Ivy" x="99.5" y="334.5" id="16" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="11" gb2="13" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="11" gb2="14" />
	<Strand gb1="15" gb2="14" />
	<Strand gb1="12" gb2="15" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="16" gb2="11" />
	<Strand gb1="15" gb2="11" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1175" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-400" miny="0" maxx="400" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_leafy_1" depth="160" x="278.48" y="37.01" scalex="1.25" scaley="1.25" rotation="19.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="160" x="-261.53" y="15.01" scalex="1.25" scaley="1.25" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="274.42" y="68.8" scalex="1" scaley="1" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="-278.52" y="57.01" scalex="1" scaley="1" rotation="-18.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="48" x="-389.82" y="773.27" scalex="0.811" scaley="0.811" rotation="-79.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="-295.53" y="761.29" scalex="0.833" scaley="1.867" rotation="-88.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="268.46" y="111.18" scalex="0.833" scaley="1.403" rotation="3.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="ground" depth="0.8" x="0" y="59.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GROUND"   />
	<SceneLayer name="TowerLeft" depth="0" x="-244.58" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERLEFT"   />
	<SceneLayer name="TowerRight" depth="0" x="238.42" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERRIGHT"   />
	<SceneLayer name="grassBlack" depth="-8" x="-147.64" y="891.52" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-95.15" y="249.55" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-129.64" y="543.54" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="182.33" y="1070.03" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="150.84" y="717.55" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="111.84" y="347.07" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-213.82" y="1150.26" scalex="0.811" scaley="0.811" rotation="-69.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="353.18" y="1077.26" scalex="0.811" scaley="0.811" rotation="-65.51" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-368.81" y="1071.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="221.19" y="1219.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bg" depth="-640" x="0.01" y="623.4" scalex="1.563" scaley="2.006" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="left" static="true" tag="unwalkable" material="IvyTower" anchor="-147,671" normal="0.9962,0.0876" />
	<line id="right" static="true" tag="unwalkable" material="IvyTower" anchor="151,697" normal="-0.9947,0.1026" />
	<line id="" static="true" material="rock" anchor="-69,64" normal="-0.002,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tumbler

Tumbler

The Goo Filled Hills

Normal: 8 balls
OCD: 35 balls

Previous level:
Ivy Towers.
Next level:
Chain.

keep growing

Signposts

Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter

keep growing
Level data
Directory name: 
Tumbler
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
35
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=aebM-Mslyno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Tumbler
World of Goo OCD - Tumbler
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,591.85" endzoom="0.67">
		<poi pos="-4.99,835" traveltime="0" pause="0" zoom="1" />
		<poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,591.85" endzoom="0.912">
		<poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" />
		<poi pos="0,571.85" traveltime="2" pause="0.3" zoom="0.912" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="-522.87" y="204.89" scalex="0.931" scaley="0.931" rotation="-60.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOST_GRAY" text="SIGNPOST_TUMBLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="0" y="859" />
		<Vertex x="0" y="994" />
		<Vertex x="100" y="994" />
		<Vertex x="100" y="1334" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-269" y="569" id="0" angle="0" />
	<BallInstance type="Ivy" x="217" y="483" id="1" angle="0" />
	<BallInstance type="Ivy" x="97" y="555" id="2" angle="0" />
	<BallInstance type="Ivy" x="273" y="521" id="3" angle="0" />
	<BallInstance type="Ivy" x="251" y="387" id="4" angle="0" />
	<BallInstance type="Ivy" x="142" y="508" id="5" angle="0" />
	<BallInstance type="Ivy" x="92" y="442" id="6" angle="0" />
	<BallInstance type="Ivy" x="161" y="437" id="7" angle="0" />
	<BallInstance type="Ivy" x="17" y="409" id="8" angle="0" />
	<BallInstance type="Ivy" x="-53" y="481" id="9" angle="0" />
	<BallInstance type="Ivy" x="-408" y="442" id="10" angle="0" />
	<BallInstance type="Ivy" x="-181" y="413" id="11" angle="0" />
	<BallInstance type="Ivy" x="-417" y="608" id="12" angle="0" />
	<BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" />
	<BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" />
	<BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" />
	<BallInstance type="Ivy" x="383" y="792" id="16" angle="0" />
	<BallInstance type="Ivy" x="283" y="733" id="17" angle="0" />
	<BallInstance type="Ivy" x="295" y="771" id="18" angle="0" />
	<BallInstance type="Ivy" x="273" y="637" id="19" angle="0" />
	<BallInstance type="Ivy" x="183" y="687" id="20" angle="0" />
	<BallInstance type="Ivy" x="367" y="508" id="21" angle="0" />
	<BallInstance type="Ivy" x="-258" y="733" id="22" angle="0" />
	<BallInstance type="Ivy" x="-159" y="663" id="23" angle="0" />
	<BallInstance type="Ivy" x="-238" y="666" id="24" angle="0" />
	<BallInstance type="Ivy" x="-321" y="775" id="25" angle="0" />
	<BallInstance type="Ivy" x="-183" y="583" id="26" angle="0" />
	<BallInstance type="Ivy" x="342" y="708" id="27" angle="0" />
	<BallInstance type="Ivy" x="221" y="727" id="28" angle="0" />
	<BallInstance type="Ivy" x="199" y="593" id="29" angle="0" />
	<BallInstance type="Ivy" x="367" y="583" id="30" angle="0" />
	<BallInstance type="Ivy" x="392" y="642" id="31" angle="0" />
	<BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" />
	<BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" />
	<BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" />
	<BallInstance type="Ivy" x="-312" y="622" id="35" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="162.5" id="37" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="287.5" id="38" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,859" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-560.39" y="187.78" scalex="1" scaley="1.545" rotation="-60.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="374.62" y="1130.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-361.38" y="42.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-512.73" y="1033.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="571.27" y="213.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="Wheel01" depth="-96" x="-1.43" y="605.99" scalex="1.856" scaley="1.856" rotation="0" alpha="1" colorize="140,140,140" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.027778"   />
	<SceneLayer name="Wheel01" depth="-192" x="-1.46" y="606.51" scalex="1.513" scaley="1.513" rotation="0" alpha="1" colorize="86,86,86" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.03888889"   />
	<SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05"   />
	<SceneLayer name="Wheel01" depth="-384" x="-1.95" y="606.01" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="24,24,24" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.061111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-123.78" y="787.86" scalex="0.91" scaley="0.91" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-173.94" y="442.54" scalex="0.631" scaley="0.631" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333"   />
	<SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-639.5239,653.5383" normal="1,0.0064" />
	<line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" >
		<rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" />
		<rectangle id="" mass="100.357527740789" x="-344.7144" y="-344.7144" width="64.9998" height="458.2661" rotation="0.7854" />
		<rectangle id="" mass="100.357756474678" x="344.7144" y="-344.7144" width="65" height="458.266" rotation="-0.7854" />
		<rectangle id="" mass="100.357070270965" x="-344.7144" y="344.7144" width="64.9994" height="458.2665" rotation="-0.7854" />
		<rectangle id="" mass="99.642586626717" x="487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="-487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="-487.5" width="455" height="65" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="487.5" width="455" height="65" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
	<hinge body1="wheel" anchor="0,600"/>
</scene>

Chain

Chain

The Goo Filled Hills

Normal: 15 balls
OCD: 25 balls

Previous level:
Tumbler.
Next level:
Ode to the Bridge Builder.

balance

Signposts

The Goo Balls on this side didn't seem to like the Goo Balls over there on that side...
I don't know, they look the same to me.
Totally delicious.
-the Sign Painter

balance
Level data
Directory name: 
Chain
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
15
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=qonXBAdZnBM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Chain
World of Goo OCD - Chain
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 12 Ivy (1 sleeping, 0 attached)
  • 28 common (14 sleeping, 14 attached)
<level ballsrequired="15" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.5,653.38" endzoom="0.553">
		<poi pos="-351.48,253.06" traveltime="0" pause="1.1" zoom="1.584" />
		<poi pos="371.02,244.44" traveltime="0.7" pause="1.1" zoom="1.55" />
		<poi pos="2.53,664.75" traveltime="4" pause="1" zoom="0.531" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
	<camera aspect="widescreen" endpos="1.38,680.15" endzoom="0.709">
		<poi pos="-344.11,251.19" traveltime="0" pause="1.1" zoom="1.621" />
		<poi pos="375.74,241.71" traveltime="0.7" pause="1.1" zoom="1.883" />
		<poi pos="2,694.55" traveltime="4" pause="1" zoom="0.714" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_CHAIN_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="8" x="-112.99" y="327.01" scalex="1" scaley="1" rotation="17.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOST_BROWN" text="SIGNPOST_CHAIN_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="1330" />
		<Vertex x="0" y="1450" />
		<Vertex x="300" y="1450" />
		<Vertex x="300" y="1325" />
		<Vertex x="350" y="1325" />
		<Vertex x="350" y="1475" />
		<Vertex x="400" y="1475" />
		<Vertex x="400" y="1350" />
		<Vertex x="450" y="1350" />
		<Vertex x="450" y="1425" />
		<Vertex x="825" y="1425" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="289.49" y="256.08" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="455.43" y="268.06" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="350.44" y="277.06" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="-249" y="317" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="563" y="371" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="504.99" y="311.07" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="428.99" y="346.07" id="6" discovered="false" angle="0" />
	<BallInstance type="common" x="282.99" y="322.07" id="7" discovered="false" angle="0" />
	<BallInstance type="common" x="-413.03" y="295.06" id="8" discovered="false" angle="0" />
	<BallInstance type="common" x="-310.52" y="263.53" id="9" discovered="false" angle="0" />
	<BallInstance type="common" x="-225.54" y="262.06" id="10" discovered="false" angle="0" />
	<BallInstance type="common" x="-263.03" y="265.06" id="11" discovered="false" angle="0" />
	<BallInstance type="common" x="-333.53" y="317.56" id="12" discovered="false" angle="0" />
	<BallInstance type="common" x="-369.53" y="263.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="630.97" y="845.53" id="14" angle="0" />
	<BallInstance type="Ivy" x="737.5" y="911.99" id="15" angle="0" />
	<BallInstance type="Ivy" x="-93.53" y="958.03" id="16" angle="0" />
	<BallInstance type="Ivy" x="-411.53" y="850.03" id="17" angle="0" />
	<BallInstance type="Ivy" x="507" y="851" id="18" angle="0" />
	<BallInstance type="Ivy" x="-581" y="897" id="19" angle="0" />
	<BallInstance type="Ivy" x="-295" y="907" id="20" angle="0" />
	<BallInstance type="Ivy" x="-213.54" y="929.53" id="21" angle="0" />
	<BallInstance type="Ivy" x="-627.49" y="895.98" id="22" angle="0" />
	<BallInstance type="Ivy" x="294.99" y="847.52" id="23" angle="0" />
	<BallInstance type="Ivy" x="395.98" y="819.52" id="24" angle="0" />
	<BallInstance type="Ivy" x="-504.52" y="838.03" id="25" angle="0" />
	<BallInstance type="common" x="49" y="966.51" id="26" angle="0" />
	<BallInstance type="common" x="151" y="920.01" id="27" angle="0" />
	<BallInstance type="common" x="242.49" y="870.51" id="28" angle="0" />
	<BallInstance type="common" x="341.49" y="830.02" id="29" angle="0" />
	<BallInstance type="common" x="447.98" y="807.52" id="30" angle="0" />
	<BallInstance type="common" x="567.98" y="824.02" id="31" angle="0" />
	<BallInstance type="common" x="689.47" y="872.01" id="32" angle="0" />
	<BallInstance type="common" x="-51.04" y="966.51" id="33" angle="0" />
	<BallInstance type="common" x="-153.03" y="920.01" id="34" angle="0" />
	<BallInstance type="common" x="-244.53" y="870.51" id="35" angle="0" />
	<BallInstance type="common" x="-343.52" y="830.02" id="36" angle="0" />
	<BallInstance type="common" x="-450.02" y="807.52" id="37" angle="0" />
	<BallInstance type="common" x="-570.01" y="824.02" id="38" angle="0" />
	<BallInstance type="common" x="-691.5" y="872.01" id="39" angle="0" />
	<BallInstance type="Anchor" x="787.5" y="937.5" id="40" angle="0" />
	<BallInstance type="Anchor" x="-783.5" y="942.01" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="32" gb2="40" />
	<Strand gb1="39" gb2="41" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="28" gb2="29" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="33" gb2="26" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="37" gb2="36" />
	<Strand gb1="38" gb2="37" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1330" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_brown" depth="7.2" x="-111.75" y="304.73" scalex="1" scaley="1.14" rotation="11.78" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="post" depth="-4" x="7.96" y="463.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_POST"   />
	<SceneLayer name="ground" depth="-8" x="0" y="154.99" scalex="1.563" scaley="1.221" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_GROUND"   />
	<SceneLayer name="cliffLeft" depth="-16" x="-664.96" y="581.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFLEFT"   />
	<SceneLayer name="cliffRight" depth="-16" x="665.04" y="576.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFRIGHT"   />
	<SceneLayer name="bg" depth="-240" x="0" y="819.48" scalex="2.937" scaley="2.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="87.3232" y="296.2798" width="25.0006" height="128.1864" rotation="0.6287" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-31.0093" y="297.6123" width="25.0007" height="128.1865" rotation="-0.906" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="660.5" y="349.5005" width="25.0006" height="320.9999" rotation="-0.7676" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-650.5" y="343.5" width="25.0008" height="321.0003" rotation="0.7849" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="23.1389" y="247.6963" width="139.8429" height="137.9535" rotation="0.6798" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="784.5566" y="259.874" width="289.0047" height="424.1788" rotation="-0.7726" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="-760.1675" y="252.1919" width="279.0464" height="439.6916" rotation="0.7617" />
	<rectangle id="" static="true" material="rock" x="473.9673" y="156.2153" width="315.0992" height="131.9931" rotation="0.1637" />
	<rectangle id="" static="true" material="rock" x="181.5791" y="165.439" width="290.9847" height="128.9924" rotation="-0.237" />
	<rectangle id="" static="true" material="rock" x="-177.9993" y="163.311" width="376.9223" height="131.9931" rotation="0.2767" />
	<rectangle id="" static="true" material="rock" x="-460.3884" y="150.4399" width="290.9857" height="128.9931" rotation="-0.1885" />
	<circle id="" static="true" material="rock" x="40.0864" y="340.9302" radius="49.4976" />
	<circle id="" static="true" material="rock" x="-28.6597" y="516.6714" radius="69.7466" />
	<rectangle id="" static="true" material="rock" x="7.656" y="409.0713" width="73.261" height="132.6704" rotation="0.4021" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="795.0493,755.6611" normal="-0.9945,0.1049" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-9.6604,1523.6204" normal="0.0042,-1" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-790.1057,740.5574" normal="0.9935,0.1135" />
	<line id="bottom" static="true" material="rock" anchor="-27.6597,185.689" normal="-0.0069,1" />
	<rectangle id="neck" static="true" material="rock" nogeomcollisions="true" x="8.3174" y="642.7144" width="82.5018" height="176.9854" rotation="-0.3167" />
 
	<!-- Dynamic Geometry -->
	<circle id="SpinBall" mass="200" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_CHAIN_HEAD" imagepos="-0.9634,799.4597" imagerot="0" imagescale="1.0001,1.0001" x="0" y="794" radius="161" />
 
	<!-- Geometry Constraints -->
	<hinge body1="SpinBall" anchor="0,794"/>
</scene>

Flying Machine

Flying Machine

The Goo Filled Hills

Normal: 4 balls
OCD: 16 seconds

Previous level:
Impale Sticky.
Next level:
Fisty's Bog.

some balls are lighter than other balls

Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe

Signposts

Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter

some balls are lighter than other balls
Level data
Directory name: 
FlyingMachine
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=xwde8hrTytw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Flying Machine (15 secs)
World of Goo OCD - Flying Machine (15 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.92,977.21" endzoom="0.815">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" />
	</camera>
	<camera aspect="widescreen" endpos="0,977.21" endzoom="1.095">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="0" y="1720" />
		<Vertex x="0" y="1820" />
		<Vertex x="100" y="1820" />
		<Vertex x="100" y="2065" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" />
	<BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" />
	<BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" />
	<BallInstance type="balloon" x="125" y="417" id="3" angle="0" />
	<BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-58" y="407" id="5" angle="0" />
	<BallInstance type="balloon" x="389" y="608" id="6" angle="0" />
	<BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" />
	<BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" />
	<BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" />
	<BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" />
	<BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" />
	<BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" />
	<BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" />
	<BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" />
	<BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="6" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="17" gb2="16" />
	<Strand gb1="19" gb2="17" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="16" gb2="18" />
	<Strand gb1="19" gb2="16" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1720" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="800"/>
 
 
	<!-- SceneLayers -->
	<SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD"   />
	<SceneLayer name="screw1" depth="8" x="278.87" y="352.95" scalex="0.94" scaley="0.94" rotation="125.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1"   />
	<SceneLayer name="screw1" depth="8" x="-368.19" y="477.77" scalex="1.114" scaley="1.114" rotation="53.37" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1"   />
	<SceneLayer name="main" depth="0" x="0" y="324" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_MAIN"   />
	<SceneLayer name="signpostPole_brown" depth="-8.8" x="-184.63" y="162.09" scalex="1" scaley="1.14" rotation="3.71" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gear1blur" depth="-40" x="296.5" y="155.5" scalex="0.365" scaley="0.365" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="4"   />
	<SceneLayer name="gear1blur" depth="-40" x="383" y="243" scalex="0.568" scaley="0.568" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="-3"   />
	<SceneLayer name="gear1blur" depth="-40" x="480" y="119" scalex="1" scaley="1" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="2"   />
	<SceneLayer name="usefulBlackSquare" depth="-48" x="418.93" y="180.22" scalex="9.005" scaley="5.721" rotation="-12.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_USEFULBLACKSQUARE"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="232.56" y="169.66" scalex="0.999" scaley="0.999" rotation="81.04" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-80" x="-127.44" y="145.65" scalex="0.999" scaley="0.999" rotation="1.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="-120" x="56.48" y="100.01" scalex="1" scaley="1" rotation="22.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1B"   />
	<SceneLayer name="tree_sil_1" depth="-120" x="112.84" y="150.73" scalex="0.531" scaley="0.514" rotation="-6.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_TREE_SIL_1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="513.01" y="1345.21" scalex="1.89" scaley="1.442" rotation="-15.38" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="545.32" y="633.71" scalex="1.354" scaley="1.125" rotation="-13.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="-537.18" y="957.99" scalex="1.809" scaley="1.383" rotation="9.81" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="bg" depth="-640" x="0.04" y="1013.01" scalex="1.953" scaley="3.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="278.4785" y="394.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="435.4785" y="477.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-360.5217" y="523.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="" static="true" material="rock" x="587.5283" y="582.3164" width="133.4666" height="434.6393" rotation="-0.174" />
	<rectangle id="" static="true" material="rock" x="471.1709" y="327.8872" width="224.9999" height="190.8896" rotation="-0.2093" />
	<rectangle id="" static="true" material="rock" x="-569.5461" y="576.9888" width="127.4362" height="393.857" rotation="0.2117" />
	<rectangle id="" static="true" material="rock" x="-471.137" y="352.4863" width="225.0003" height="186.0571" rotation="0.1273" />
	<rectangle id="" static="true" material="rock" x="399.9736" y="111.5215" width="347.9457" height="400.0015" rotation="-0.2346" />
	<rectangle id="" static="true" material="rock" x="-399.4385" y="127.019" width="319.659" height="361.0431" rotation="0.1076" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="545,800" normal="-1,0" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="46.7053,2007.9922" normal="0,-1" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="-535,800" normal="1,0" />
	<line id="" static="true" material="rock" anchor="6,111" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="doorLittle" mass="350" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARLITTLE" imagepos="-0.929,359.6595" imagerot="0.0744" imagescale="0.8999,1" x="-1.8511" y="360.0562" width="566.9276" height="43.1781" rotation="0.0702" />
	<rectangle id="doorBig" mass="450" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARBIG" imagepos="6.5031,481.999" imagerot="-0.0251" imagescale="1,1" x="5.4761" y="483.2231" width="786.9778" height="45.9532" rotation="-0.0232" />
 
	<!-- Geometry Constraints -->
	<hinge body1="doorLittle" anchor="289,357"/>
	<hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/>
</scene>

Fisty's Bog

Fisty's Bog

The Goo Filled Hills

Normal: 6 balls
OCD: 14 moves

Previous level:
Flying Machine.
Next level:
Tower of Goo.

not too high, not too low

Signposts

Fisty swore he would never be like those tadpoles that grow up and shoot colored gems out of their mouths.
But he wondered what it might be like.
-the Sign Painter

not too high, not too low
Level data
Directory name: 
FistyReachesOut
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Moves
OCD Requirement: 
14
Depends on: 
Videos: 
http://www.youtube.com/watch?v=D96BWmj3rYM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fisty's Bog
World of Goo OCD - Fisty's Bog
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 7 balloon (1 sleeping, 0 attached)
  • 27 common (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="500.7,402.03" traveltime="0" pause="0.4" zoom="1.017" />
		<poi pos="-372.38,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-357.49,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="404.37,425.42" traveltime="0" pause="0.4" zoom="1.105" />
		<poi pos="-183.28,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-352.5,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FISTYREACHESOUT_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-7.2" x="-17.35" y="171.54" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOST_BROWN" text="SIGNPOST_FISTYREACHESOUT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="675" y="450" />
		<Vertex x="800" y="450" />
		<Vertex x="800" y="350" />
		<Vertex x="1000" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="-682" y="604" id="0" angle="0" />
	<BallInstance type="balloon" x="-680.88" y="480.91" id="1" angle="0" />
	<BallInstance type="balloon" x="-617.02" y="678.02" id="2" angle="0" />
	<BallInstance type="balloon" x="-539.01" y="387" id="3" angle="0" />
	<BallInstance type="balloon" x="-503.01" y="587.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-779" y="529" id="5" angle="0" />
	<BallInstance type="balloon" x="-559" y="706" id="6" angle="0" />
	<BallInstance type="common" x="-244.93" y="289.76" id="7" angle="0" />
	<BallInstance type="common" x="-113.95" y="297.47" id="8" angle="0" />
	<BallInstance type="common" x="-766.37" y="656.4" id="9" angle="0" />
	<BallInstance type="common" x="-581.88" y="628.39" id="10" angle="0" />
	<BallInstance type="common" x="-744.37" y="619.73" id="11" angle="0" />
	<BallInstance type="common" x="-700" y="716" id="12" angle="0" />
	<BallInstance type="common" x="-475.39" y="687.9" id="13" angle="0" />
	<BallInstance type="common" x="-525.01" y="436.5" id="14" angle="0" />
	<BallInstance type="common" x="-775.37" y="432.91" id="15" angle="0" />
	<BallInstance type="common" x="-634.38" y="614.4" id="16" angle="0" />
	<BallInstance type="common" x="-355.01" y="608.5" id="17" angle="0" />
	<BallInstance type="common" x="-518" y="307" id="18" angle="0" />
	<BallInstance type="common" x="-582" y="557" id="19" angle="0" />
	<BallInstance type="common" x="-730.89" y="556.39" id="20" angle="0" />
	<BallInstance type="common" x="-724.39" y="504.39" id="21" angle="0" />
	<BallInstance type="common" x="-538.5" y="644" id="22" angle="0" />
	<BallInstance type="common" x="-680.5" y="673.5" id="23" angle="0" />
	<BallInstance type="common" x="-395.51" y="604" id="24" angle="0" />
	<BallInstance type="common" x="-578.88" y="450.91" id="25" angle="0" />
	<BallInstance type="common" x="-636.5" y="431.5" id="26" angle="0" />
	<BallInstance type="common" x="-582.01" y="351.01" id="27" angle="0" />
	<BallInstance type="common" x="-782.5" y="484" id="28" angle="0" />
	<BallInstance type="common" x="-668.88" y="543.9" id="29" angle="0" />
	<BallInstance type="common" x="-718" y="432" id="30" angle="0" />
	<BallInstance type="common" x="-357" y="382" id="31" angle="0" />
	<BallInstance type="common" x="-131.45" y="402.39" id="32" angle="0" />
	<BallInstance type="common" x="-261.38" y="383.69" id="33" angle="0" />
	<BallInstance type="Anchor" x="-362.5" y="282.68" id="34" angle="0" />
	<BallInstance type="Anchor" x="-462.5" y="387.5" id="35" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="18" gb2="34" />
	<Strand gb1="7" gb2="31" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="7" gb2="34" />
	<Strand gb1="31" gb2="35" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="33" gb2="8" />
	<Strand gb1="33" gb2="7" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="32" gb2="8" />
	<Strand gb1="33" gb2="32" />
	<Strand gb1="7" gb2="32" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="675,450" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="140,15.2515" width="1598" height="62.5029" force="0,10" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="217,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="smallleaves1" depth="-40" pretick="0" />
	<particles effect="bigleaves1" depth="40" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer id="Fisty_arm" name="Fisty_arm" depth="16" x="-434.66" y="412.86" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM"   />
		<SceneLayer id="Fisty_leg" name="Fisty_leg" depth="16" x="-534.95" y="259.04" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG"   />
		<SceneLayer id="Fisty_eye" name="Fisty_eye" depth="16" x="-436.35" y="570.88" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE"   />
		<SceneLayer id="Fisty_body" name="Fisty_body" depth="8" x="-463.29" y="406.13" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-827.51" y="733.99" scalex="1.432" scaley="1.432" rotation="-124.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="280" x="322.93" y="805.49" scalex="1.432" scaley="1.432" rotation="176.22" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="280" x="123.44" y="56.03" scalex="1.432" scaley="1.432" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-648.46" y="45.26" scalex="1.432" scaley="1.432" rotation="-1.73" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
	<SceneLayer name="signpostPole_brown" depth="-8" x="-25.95" y="79.27" scalex="1" scaley="2.714" rotation="-4.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="platform" depth="0" x="-635.04" y="400.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_PLATFORM"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-505.72" y="804.01" scalex="1.275" scaley="2.078" rotation="179.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-37.78" y="801.98" scalex="1.275" scaley="2.078" rotation="178.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="341.72" y="807.51" scalex="1.275" scaley="2.078" rotation="177.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="724.63" y="807.48" scalex="1.275" scaley="2.078" rotation="178.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="696.2" y="18.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="322.72" y="17.01" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-55.26" y="12.52" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-437.74" y="13.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
		<SceneLayer id="Fisty_body_bg" name="Fisty_body_bg" depth="-8" x="-332.68" y="385.45" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY_BG"   />
		<SceneLayer id="Fisty_eye_bg" name="Fisty_eye_bg" depth="-24" x="-503.76" y="563.71" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE_BG"   />
		<SceneLayer id="Fisty_leg_bg" name="Fisty_leg_bg" depth="-24" x="-402.64" y="245.14" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG_BG"   />
		<SceneLayer id="Fisty_arm_bg" name="Fisty_arm_bg" depth="-24" x="-374.4" y="351.75" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM_BG"   />
		<SceneLayer name="gear2_256" depth="-8" x="-657.18" y="391.74" scalex="0.405" scaley="0.405" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="-0.9"   />
		<SceneLayer name="gear2_256" depth="-8" x="-587.9" y="447.96" scalex="0.7" scaley="0.7" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="0.45"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-148.53" y="786.49" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="752.92" y="781.99" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-16" x="857.92" y="116.03" scalex="1.25" scaley="1.25" rotation="91.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="341.94" y="-9.47" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
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		<SceneLayer name="blueBogTree" depth="-208" x="742.23" y="42.34" scalex="0.405" scaley="0.405" rotation="13.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-168" x="432.9" y="154.52" scalex="0.636" scaley="0.636" rotation="-10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-128" x="131.74" y="262.19" scalex="0.938" scaley="0.938" rotation="-9.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-88" x="-237.51" y="316" scalex="1.536" scaley="1.536" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
	<SceneLayer name="bg" depth="-400" x="12.97" y="403.99" scalex="3.412" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="mouthBottom" static="true" tag="walkable" material="verysticky" x="-324.2231" y="252.0034" width="194.2249" height="31.5647" rotation="0.0066" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-272.3289" y="590" radius="33.3334" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-230.3293" y="266.4985" radius="33.3334" />
	<rectangle id="" static="true" material="rock" x="-417.9246" y="518.2383" width="304.9106" height="48.4349" rotation="0.1312" />
	<rectangle id="" static="true" material="rock" x="-549.668" y="205.3926" width="252.3789" height="62.585" rotation="0.2026" />
	<rectangle id="" static="true" material="rock" x="-695.4126" y="36.7529" width="166.492" height="244.0653" rotation="0.1173" />
	<rectangle id="" static="true" material="rock" x="-531.895" y="240.104" width="255.5587" height="83.1039" rotation="-0.1089" />
	<rectangle id="" static="true" material="rock" x="-851.2114" y="170.022" width="343.4822" height="383.5945" rotation="-0.357" />
	<rectangle id="" static="true" material="rock" x="-797.1218" y="780.8911" width="116.9942" height="343.4828" rotation="-0.8223" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-22.4998,3.5049" normal="0,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-3.5,768.501" normal="0,-1" />
	<line id="" static="true" material="rock" anchor="-857.1194,443.4072" normal="0.9948,-0.1023" />
	<line id="" static="true" tag="detaching" material="rock" anchor="1173.8867,446.5" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tower of Goo

Tower of Goo

The Goo Filled Hills

Normal: 25 balls
OCD: 68 balls

Previous level:
Fisty's Bog.
Next level:
Ode to the Bridge Builder.

higher and higher!

Signposts

Go as fast as you can! They are stronger than you think...
They will have to work together to climb very high...
...a real Tower of Goo!
Some of them felt they had done something like this a long long time ago...
...but things were more experimental back then.
-peace, the Sign Painter!

higher and higher!
Level data
Directory name: 
TowerOfGoo
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
25
OCD Type: 
Balls
OCD Requirement: 
68
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

  • 112 common (1 sleeping, 3 attached)
<level ballsrequired="25" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,778.09" endzoom="0.804">
		<poi pos="-0.5,295.5" traveltime="0" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,778.09" endzoom="1.095">
		<poi pos="0,295.5" traveltime="0" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TOWEROFGOO_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-78.4" x="325.82" y="648.35" scalex="1.004" scaley="1.004" rotation="41.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOST_BROWN" text="SIGNPOST_TOWEROFGOO_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="11" y="1621" />
		<Vertex x="11" y="1859" />
		<Vertex x="235" y="1859" />
		<Vertex x="235" y="1778" />
		<Vertex x="575" y="1778" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-75.5" y="217.5" id="0" angle="0" />
	<BallInstance type="common" x="62.5" y="220.5" id="1" angle="0" />
	<BallInstance type="common" x="52.5" y="324.5" id="2" angle="0" />
	<BallInstance type="common" x="-60.5" y="308.5" id="3" angle="0" />
	<BallInstance type="common" x="-166.51" y="239.49" id="4" angle="0" />
	<BallInstance type="common" x="-46.01" y="475.48" id="5" angle="0" />
	<BallInstance type="common" x="139.5" y="522.5" id="6" angle="0" />
	<BallInstance type="common" x="-105.5" y="878.5" id="7" angle="0" />
	<BallInstance type="common" x="-9.5" y="794.5" id="8" angle="0" />
	<BallInstance type="common" x="-139.5" y="756.5" id="9" angle="0" />
	<BallInstance type="common" x="-203.5" y="970.5" id="10" angle="0" />
	<BallInstance type="common" x="-333.5" y="932.5" id="11" angle="0" />
	<BallInstance type="common" x="252.5" y="612.5" id="12" angle="0" />
	<BallInstance type="common" x="-330.5" y="566.5" id="13" angle="0" />
	<BallInstance type="common" x="-244.5" y="758.5" id="14" angle="0" />
	<BallInstance type="common" x="75.5" y="851.5" id="15" angle="0" />
	<BallInstance type="common" x="84.5" y="712.5" id="16" angle="0" />
	<BallInstance type="common" x="136.5" y="646.5" id="17" angle="0" />
	<BallInstance type="common" x="297.5" y="514.5" id="18" angle="0" />
	<BallInstance type="common" x="-212.5" y="628.5" id="19" angle="0" />
	<BallInstance type="common" x="-338.5" y="713.5" id="20" angle="0" />
	<BallInstance type="common" x="204.5" y="304.5" id="21" angle="0" />
	<BallInstance type="common" x="274.5" y="188.5" id="22" angle="0" />
	<BallInstance type="common" x="-147.5" y="294.5" id="23" angle="0" />
	<BallInstance type="common" x="364.5" y="730.5" id="24" angle="0" />
	<BallInstance type="common" x="266.5" y="714.5" id="25" angle="0" />
	<BallInstance type="common" x="166.5" y="730.5" id="26" angle="0" />
	<BallInstance type="common" x="264.5" y="1022.5" id="27" angle="0" />
	<BallInstance type="common" x="166.5" y="1006.5" id="28" angle="0" />
	<BallInstance type="common" x="66.5" y="1022.5" id="29" angle="0" />
	<BallInstance type="common" x="346.5" y="960.5" id="30" angle="0" />
	<BallInstance type="common" x="183.5" y="248.5" id="31" angle="0" />
	<BallInstance type="common" x="-362" y="314.5" id="32" angle="0" />
	<BallInstance type="common" x="-274" y="510.5" id="33" angle="0" />
	<BallInstance type="common" x="-298" y="374.5" id="34" angle="0" />
	<BallInstance type="common" x="218" y="532.5" id="35" angle="0" />
	<BallInstance type="common" x="236" y="394.5" id="36" angle="0" />
	<BallInstance type="common" x="344" y="476.5" id="37" angle="0" />
	<BallInstance type="common" x="306" y="416.5" id="38" angle="0" />
	<BallInstance type="common" x="-244" y="226.5" id="39" angle="0" />
	<BallInstance type="common" x="358" y="330.5" id="40" angle="0" />
	<BallInstance type="common" x="252" y="456.5" id="41" angle="0" />
	<BallInstance type="common" x="272" y="280.5" id="42" angle="0" />
	<BallInstance type="common" x="-196" y="426.5" id="43" angle="0" />
	<BallInstance type="common" x="-394" y="770.5" id="44" angle="0" />
	<BallInstance type="common" x="-356" y="1020.5" id="45" angle="0" />
	<BallInstance type="common" x="-356" y="828.5" id="46" angle="0" />
	<BallInstance type="common" x="-88" y="1076.5" id="47" angle="0" />
	<BallInstance type="common" x="38" y="814.5" id="48" angle="0" />
	<BallInstance type="common" x="-92" y="776.5" id="49" angle="0" />
	<BallInstance type="common" x="248" y="870.5" id="50" angle="0" />
	<BallInstance type="common" x="-232" y="868.5" id="51" angle="0" />
	<BallInstance type="common" x="300" y="784.5" id="52" angle="0" />
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	<BallInstance type="common" x="-105.5" y="1014.5" id="71" angle="0" />
	<BallInstance type="common" x="-35.5" y="908.5" id="72" angle="0" />
	<BallInstance type="common" x="-165.5" y="870.5" id="73" angle="0" />
	<BallInstance type="common" x="-35.5" y="626.5" id="74" angle="0" />
	<BallInstance type="common" x="36.5" y="598.5" id="75" angle="0" />
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	<BallInstance type="common" x="188.5" y="800.5" id="79" angle="0" />
	<BallInstance type="common" x="6.5" y="1254.5" id="80" angle="0" />
	<BallInstance type="common" x="82.5" y="1178.5" id="81" angle="0" />
	<BallInstance type="common" x="-47.5" y="1140.5" id="82" angle="0" />
	<BallInstance type="common" x="-259.5" y="924.5" id="83" angle="0" />
	<BallInstance type="common" x="292.5" y="1234.5" id="84" angle="0" />
	<BallInstance type="common" x="148.5" y="960.5" id="85" angle="0" />
	<BallInstance type="common" x="-121.5" y="1204.5" id="86" angle="0" />
	<BallInstance type="common" x="344.5" y="1148.5" id="87" angle="0" />
	<BallInstance type="common" x="12.5" y="1064.5" id="88" angle="0" />
	<BallInstance type="common" x="188.5" y="1204.5" id="89" angle="0" />
	<BallInstance type="common" x="258.5" y="1098.5" id="90" angle="0" />
	<BallInstance type="common" x="128.5" y="1060.5" id="91" angle="0" />
	<BallInstance type="common" x="-201.5" y="1220.5" id="92" angle="0" />
	<BallInstance type="common" x="-149.5" y="1070.5" id="93" angle="0" />
	<BallInstance type="common" x="-279.5" y="1032.5" id="94" angle="0" />
	<BallInstance type="common" x="-229.5" y="802.5" id="95" angle="0" />
	<BallInstance type="common" x="-159.5" y="696.5" id="96" angle="0" />
	<BallInstance type="common" x="-289.5" y="658.5" id="97" angle="0" />
	<BallInstance type="common" x="18.5" y="864.5" id="98" angle="0" />
	<BallInstance type="common" x="94.5" y="782.5" id="99" angle="0" />
	<BallInstance type="common" x="-41.5" y="720.5" id="100" angle="0" />
	<BallInstance type="common" x="296.5" y="338.5" id="101" angle="0" />
	<BallInstance type="common" x="-286.5" y="292.5" id="102" angle="0" />
	<BallInstance type="common" x="-200.5" y="484.5" id="103" angle="0" />
	<BallInstance type="common" x="119.5" y="577.5" id="104" angle="0" />
	<BallInstance type="common" x="128.5" y="438.5" id="105" angle="0" />
	<BallInstance type="common" x="86.01" y="512.98" id="106" angle="0" />
	<BallInstance type="common" x="180.5" y="372.5" id="107" angle="0" />
	<BallInstance type="common" x="341.5" y="240.5" id="108" angle="0" />
	<BallInstance type="common" x="-168.5" y="354.5" id="109" angle="0" />
	<BallInstance type="common" x="-294.5" y="439.5" id="110" angle="0" />
	<BallInstance type="common" x="-241.5" y="372.5" id="111" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="0" gb2="2" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="2" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="3" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="11,1621" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="bigleaves1" depth="-1.6" pretick="0" />
	<particles effect="breezeRight" depth="-0.8" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="wogcCloud1" depth="8" x="222.47" y="1620.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.43999999761581" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-233.53" y="1612.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.50999999046326" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="-8" x="-9.51" y="1611.02" scalex="6.232" scaley="1.316" rotation="0" alpha="0.53999996185303" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
	<SceneLayer name="bush_fg1a" depth="240" x="-162.42" y="97.95" scalex="1.767" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="240" x="163.08" y="100.49" scalex="1.639" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="232" x="-355.18" y="433.83" scalex="1.325" scaley="1.928" rotation="-157.03" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="bush_fg1a" depth="200" x="364.81" y="129.51" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-395.39" y="129.91" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="5.15" y="64.46" scalex="2.394" scaley="1.87" rotation="1.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-387.86" y="48.9" scalex="2.394" scaley="1.87" rotation="-15.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="374.63" y="51.91" scalex="2.394" scaley="1.87" rotation="8.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="214.53" y="83.62" scalex="1.25" scaley="1.25" rotation="-4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="-171.47" y="76.15" scalex="1.25" scaley="1.25" rotation="17.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="0" y="128.52" scalex="1.176" scaley="1.403" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_HILL_FG1A"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.79" y="140.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="107.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.57" y="134.13" scalex="1.252" scaley="1.252" rotation="-12.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-302.67" y="141.75" scalex="1.253" scaley="1.25" rotation="11.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
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	<SceneLayer name="signpostPole_brown" depth="-79.2" x="338.86" y="632.62" scalex="1" scaley="1.14" rotation="45.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOSTPOLE_BROWN"   />
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	<!-- Labels -->
 
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</scene>

Ode to the Bridge Builder

Ode to the Bridge Builder

The Goo Filled Hills

Normal: 8 balls
OCD: 38 balls

Previous levels:
Tower of Goo,
Chain.
Next level:
Regurgitation Pumping Station.

it looks harder than it is

Signposts

As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter

It says...
'Hello, this is MOM.'
'Are you there?'
'Are you coming home?'

it looks harder than it is
Level data
Directory name: 
OdeToBridgeBuilder
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
38
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
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	<!-- Fire -->
 
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	<!-- Arms -->
	<Strand gb1="66" gb2="4" />
	<Strand gb1="67" gb2="66" />
	<Strand gb1="68" gb2="67" />
	<Strand gb1="4" gb2="68" />
	<Strand gb1="65" gb2="4" />
	<Strand gb1="65" gb2="66" />
	<Strand gb1="4" gb2="67" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="825,1025" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1150" miny="0" maxx="1150" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackLeaves" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="96" pretick="0" />
 
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	<SceneLayer name="bush_leafy_1b_black" depth="-40" x="492.01" y="296.61" scalex="1" scaley="1" rotation="94.02" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-40" x="-471.95" y="330.56" scalex="1" scaley="1" rotation="-81.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK"   />
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	<SceneLayer name="blackBogTree" depth="-120" x="1012.07" y="857" scalex="0.459" scaley="0.459" rotation="-30.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE"   />
	<SceneLayer name="signpostPole_gray" depth="-48.8" x="-927.23" y="878.91" scalex="1" scaley="2.134" rotation="4.6" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOSTPOLE_GRAY"   />
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	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-521.437" y="816.6582" width="98.9951" height="343.4824" rotation="0" />
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	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0,-19.4199" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
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Regurgitation Pumping Station

Regurgitation Pumping Station

The Goo Filled Hills

OCD: 42 moves

Previous level:
Ode to the Bridge Builder.
Next level:
Drool.

it's a secret

Signposts

The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter

You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too

They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter

it's a secret
Level data
Directory name: 
RegurgitationPumpingStation
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
42
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jOugat03kJk
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
by wogfan.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 10 EvilEye (1 sleeping, 9 attached)
  • 59 Ivy (59 sleeping, 0 attached)
  • 4 common (1 sleeping, 3 attached)
<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="0,632.26" traveltime="0" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,632.26" traveltime="0" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_REGURGITATIONPUMPINGSTATION_TEMP_DWTD1" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="16" x="328.8" y="3455.57" scalex="1" scaley="1" rotation="-22.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_3"   />
	<signpost name="signpost_brown" depth="16" x="-201.44" y="1468.69" scalex="1.205" scaley="1.205" rotation="39.23" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_2"   />
	<signpost name="signpost_brown" depth="-8" x="324.97" y="709.49" scalex="1" scaley="1" rotation="30.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_1"   />
 
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	<!-- Balls -->
	<BallInstance type="Anchor" x="270.08" y="3120.9" id="0" angle="0" />
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