World of Goo

World of Goo is an innovative physics-based puzzle game based on building structures using balls of goo. In the pages that follow you will find everything there is to know about the game, its developers, how to play, and maybe even the mysterious Sign Painter. You'll also find a walkthrough for each level and many tips and tricks.

Be sure to also check out the World of Goo FAQ which answers the most common questions!

Getting World of Goo

If you have a Wii, the only way to get World of Goo is via WiiWare.

If you use Windows, we strongly recommend purchasing it directly from 2D Boy, as this gives you the best set of features and gives the most revenue to the developers. However there are a number of other ways to get the game, and the pros and cons of each are listed below.

If you use a Mac, be careful. The original box sets were made with only the PC version, as the Mac version had not been released at that time. We are unaware of any more recent versions that include the Mac version. Additionally, in Germany, RTL released a box set claiming "PC and Mac compatibility", but only the PC version was included. For this reason we strongly suggest buying from 2D Boy directly.

For Linux, your only option is to purchase the downloadable version from 2D Boy.

Also check out the feature comparison and Getting World of Goo FAQs.

Playing the Game

In World of Goo, you control Goo Balls which you can link together in various ways to form structures.

In most levels, you can simply drag and drop the balls to link them into a structure. You normally need to build in generally triangular structures as most Goo Balls require at last two arms to grab on to other balls.

Special types of Goo Ball exist that only have one arm (water for example), or that are lighter than air (like balloons). Others cannot be attached but can build towers. Still more balls can be shot in a direction but not dragged. There are dozens of types of ball in the game, but you are introduced to each gently.

Completing Levels

Most levels require you to rescue Goo Balls to complete them. You must build towards the level's pipe so that it can suck the remaning balls. If you can't see the pipe, a small arrow will on the screen will be pointing toward it.

Some levels do not have pipes. In such levels you are given clues as to where you have to build or what you have to do.

The Sign Painter is your friend. Almost every level has signposts (which are animated so you can see them easily). Click on them and he'll give you a clue.

Obsessive Completion Distinction

For those in need of further challenge, every level has an "OCD" mode. Press ESCAPE to see the game menu, and click "ocd" to see what the additional requirements are to obtain OCD. They involve rescuing additional balls, or completing in a limited number of moves or amount of time. When you meet the OCD requirements of a level, a little flag will appear on the map screen besides that level.

Time Bugs

You first encounter time bugs in Impale Sticky. They are little white flying bugs that you can can click on to "undo" one move. Be careful how you use them though, for you won't always get a new time bug when you make a move.

Once you have completed the minimum level requirements, all time bugs will vanish, which can be annoying if you're trying for OCD.

Whistle

Once you've completed Leap Hole in Chapter 2, you gain the use of a whistle. Hold down the mouse button to whistle and nearby Goo Balls will be attracted to it. They'll move faster and tend to head towards the sound.

The whistle is useful to get balls where you want them quickly; for example to stabilise a structure by changing the weight distribution, or to get balls to the exit quickly.

Once you have the whistle you can use it on any level, including earlier levels if you choose to go back to them to attempt OCD.

Easter Eggs

Title Screen Balls

On the title screen of the game, you can pick up the tiny black balls that are circling the World of Goo Corporation and play with them. The planet has gravity so you can throw them around to your heart's content.

http://www.youtube.com/watch?v=w22XVFXJQR4

Physics of Goo

In the level "Beauty and the Electric Tentacle", you can find a secret area with an image showing the "simplicity" of the physics of Goo.

Simply navigate the beauty ball to the left instead of the right, as shown in the following video:

http://www.youtube.com/watch?v=_kPI08oxbw0

Super Meat Boy

On the iPad version, one can look very hard to find Super Meat Boy hiding... in Super Fuse Challenge Time (who started the fire?).

World of Goo - Walkthrough

WOGFan the Site - Now Open

All the charts!
All the records!
All the videos! {well almost... we're still working on a couple Smile }

WOGFan - The Untold Story

Everything you ever wanted to know about WOGFAN, but were afraid to ask. Wink

Comments, Feedback, Suggestions welcome!

World of Goo Corporation

The World of Goo Corporation is a sandbox level in World of Goo, which allows the player to build towers and structures using a maximum of 300 Goo Balls.

A competition occurs between World of Goo players, with each player attempting to create the highest towers using their 300 Goo Balls. Currently, the highest record is just over 50m.

Some players have developed cheats to be able to use more then 300 Goo Balls, although these cheats normally does not allow scores to be sent. However, some players have made drastic modifications to create tall towers using a ridiculously little amount of Goo Balls, such as five (5), in order to cheat the leaderboards, a section on World of Goo's official website which records the highest towers built.

Levels

Here are the levels.

Chapter 1 (The Goo Filled Hills)

Going Up

Going Up

The Goo Filled Hills

Normal: 4 balls
OCD: 11 balls

No previous level.
Next level:
Small Divide.

easy as Goo pie

Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.

easy as Goo pie
Level data
Directory name: 
GoingUp
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
11
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=D-KoE5p-qPU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Going Up
World of Goo OCD - Going Up
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 18 common (1 sleeping, 3 attached)
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Small Divide

Small Divide

The Goo Filled Hills

Normal: 8 balls
OCD: 16 balls

Previous level:
Going Up.
Next level:
Hang Low.

easier than it looks

Build a bridge across a ravine. If you have lived long enough to realize that air will not support objects with any significant weight, this level should be a piece of cake.

Signposts

From across a small divide, another mysterious pipe appeared up in the sky.
Its opening looked warm and inviting...
The Goo Balls seemed to wonder where it might lead.
-the Sign Painter

How did I get up here?!
-the adventurous Sign Painter

easier than it looks
Level data
Directory name: 
EconomicDivide
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=VrfXCDjB0sM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Small Divide
World of Goo OCD - Small Divide
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 29 common (3 sleeping, 5 attached)
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	<SceneLayer name="sky_pissyellowstripes" depth="-480" x="0" y="489.02" scalex="4.688" scaley="3.743" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ECONOMICDIVIDE_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<compositegeom id="platform right" x="450.1484" y="103.4844" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-196.9819" y="131.3491" radius="60.1665" />
		<rectangle id="" x="61.4868" y="-21.3501" width="341.6905" height="275.5755" rotation="0.2085" />
		<rectangle id="" x="-140.1641" y="90.7422" width="89.6629" height="148.7237" rotation="0.9414" />
		<rectangle id="" x="17.3223" y="108.1758" width="145.9848" height="134.6969" rotation="-0.1387" />
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		<rectangle id="" x="-125.3105" y="137.5405" width="158.0097" height="99.3153" rotation="-0.035" />
	</compositegeom>
	<circle id="" static="true" tag="stopsign" material="rock" x="-148.312" y="263.7896" radius="18.7485" />
	<circle id="" static="true" tag="stopsign" material="rock" x="200.688" y="290.7896" radius="18.7485" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="-42.1584,-23.0723" normal="-0.0023,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="602.8115,361.9094" normal="-1,-0.0018" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-603.3828,387.4084" normal="1,0" />
	<compositegeom id="platform left" x="-382.593" y="94.5176" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="191.093" y="117.9824" radius="53.5" />
		<rectangle id="" x="-60.5947" y="-32.3721" width="341.6905" height="238.7556" rotation="-0.1209" />
		<rectangle id="" x="129.6848" y="75.9116" width="124.2451" height="89.6633" rotation="0.621" />
		<rectangle id="" x="-28.936" y="89.1426" width="145.9849" height="134.6972" rotation="0.1498" />
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		<rectangle id="" x="113.4307" y="118.5078" width="158.0102" height="99.3151" rotation="0.0317" />
	</compositegeom>
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Hang Low

Hang Low

The Goo Filled Hills

Normal: 8 balls
OCD: 22 balls

Previous level:
Small Divide.
Next level:
Impale Sticky.

wake up the sleeping Goo

Build a ladder down to wake up the sleeping Goo's, then build up to the top.

Signposts

This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter

wake up the sleeping Goo
Level data
Directory name: 
HangLow
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Tfz94VkG52o
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Hang Low
World of Goo OCD - Hang Low
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,627.09" endzoom="0.942">
		<poi pos="0,875" traveltime="0" pause="0" zoom="0.946" />
		<poi pos="2.5,307.5" traveltime="5" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,627.09" endzoom="1.217">
		<poi pos="0,875" traveltime="0" pause="0" zoom="1.217" />
		<poi pos="0,307.5" traveltime="5" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HANGLOW_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="8" x="-250.33" y="270.6" scalex="0.931" scaley="0.931" rotation="-27.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOST_GRAY" text="SIGNPOST_HANGLOW_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="-2" y="1055" />
		<Vertex x="-2" y="1161" />
		<Vertex x="119" y="1161" />
		<Vertex x="119" y="1295" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_albino" x="-66" y="592" id="0" angle="0" />
	<BallInstance type="common_albino" x="-176" y="666" id="1" angle="0" />
	<BallInstance type="common_albino" x="-52.51" y="667" id="2" angle="0" />
	<BallInstance type="common_albino" x="172" y="636" id="3" angle="0" />
	<BallInstance type="common_albino" x="54" y="578" id="4" angle="0" />
	<BallInstance type="common_albino" x="30.01" y="639.5" id="5" angle="0" />
	<BallInstance type="common_albino" x="67" y="673" id="6" angle="0" />
	<BallInstance type="common_albino" x="116" y="612" id="7" angle="0" />
	<BallInstance type="common_albino" x="-104" y="619" id="8" angle="0" />
	<BallInstance type="common_albino" x="-7" y="709" id="9" angle="0" />
	<BallInstance type="common_albino" x="85" y="594" id="10" angle="0" />
	<BallInstance type="common_albino" x="11" y="586" id="11" angle="0" />
	<BallInstance type="common_albino" x="-30" y="589" id="12" angle="0" />
	<BallInstance type="common_albino" x="195" y="405" id="13" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="161" y="415" id="14" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-183.51" y="393.5" id="15" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-5.99" y="435" id="16" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="71" y="455.5" id="17" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-156" y="308" id="18" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="255" y="251" id="19" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-106" y="229" id="20" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-251" y="367" id="21" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="21" y="313" id="22" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="115" y="251" id="23" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="192" y="299" id="24" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-17" y="213" id="25" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="86" y="152" id="26" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-150" y="438" id="27" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-36" y="390" id="28" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="221" y="367" id="29" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="88" y="346" id="30" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-107" y="354" id="31" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="4" />
	<Strand gb1="4" gb2="3" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-2,1055" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-450" miny="0" maxx="450" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="snowDense" depth="480" pretick="0" />
	<particles effect="snowDense" depth="-160" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="lightShaft1" depth="80" x="203.87" y="619.05" scalex="1.851" scaley="2.764" rotation="-21.91" alpha="0.64999997615814" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1"   />
	<SceneLayer name="lightShaft1" depth="16" x="-132.82" y="704.34" scalex="1.28" scaley="2.764" rotation="-38.75" alpha="0.40000000596046" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1"   />
	<SceneLayer name="signpostPole_gray" depth="7.2" x="-263.7" y="251.63" scalex="1" scaley="1.209" rotation="-26.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="icebridge1" depth="0" x="-0.04" y="133.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_ICEBRIDGE1"   />
	<SceneLayer name="bg" depth="-240" x="-0.03" y="600" scalex="1.758" scaley="2.344" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="right" static="true" tag="detaching" material="rock" anchor="452.3174,599.9089" normal="-0.9999,0.0152" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-448.3872,606.6589" normal="0.9998,0.0191" />
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	</compositegeom>
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		<rectangle id="" x="-78.7173" y="236.0049" width="153.8286" height="178.0593" rotation="-0.1917" />
	</compositegeom>
 
	<!-- Dynamic Geometry -->
	<rectangle id="platformLeft" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM1" imagepos="-296.5401,512.5431" imagerot="0" imagescale="1.0001,1.0001" x="-204.5" y="637" width="161" height="34" rotation="0" />
	<rectangle id="platformRight" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM2" imagepos="295.4599,482.5431" imagerot="0" imagescale="1.0001,1.0001" x="203.5" y="603.5" width="161" height="33" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="platformLeft" anchor="-462.5,403" lostop="0" histop="0" bounce="0.1"/>
	<hinge body1="platformRight" anchor="465,378" lostop="0" histop="0" bounce="0.1"/>
</scene>

Impale Sticky

Impale Sticky

The Goo Filled Hills

Normal: 26 balls
OCD: 42 balls

Previous level:
Hang Low.
Next levels:
Ivy Towers,
Flying Machine.

if you get in trouble, just go back in time

Build up and left around to the top, while avoiding the blades.
If you do something wrong click a time bug to go back in time.

Signposts

The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter

if you get in trouble, just go back in time
Level data
Directory name: 
ImpaleSticky
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
26
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=NeEoq21FLnc
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Impale Sticky
World of Goo OCD - Impale Sticky
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 61 common (10 sleeping, 4 attached)
<level ballsrequired="26" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.7" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-6,542.75" endzoom="0.593">
		<poi pos="178.33,844" traveltime="0" pause="0" zoom="1.235" />
		<poi pos="190.67,590.25" traveltime="2" pause="0" zoom="0.796" />
		<poi pos="284.33,435" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,542.75" endzoom="0.782">
		<poi pos="97.73,693.15" traveltime="0" pause="0" zoom="1.479" />
		<poi pos="26,578.01" traveltime="2" pause="0" zoom="0.843" />
		<poi pos="126.5,375" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMPALESTICKY_TEMP_MINIOTTBB" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-0.72" x="299" y="692.73" scalex="0.89" scaley="0.987" rotation="-11.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOST_BROWN" text="SIGNPOST_IMPALESTICKY_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="177" y="880" />
		<Vertex x="177" y="970" />
		<Vertex x="263" y="970" />
		<Vertex x="263" y="1195" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-11" y="752" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="-44" y="706" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="8" y="706" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="87.67" y="787.33" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="49" y="749" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="107" y="744" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="20" y="792" id="6" discovered="false" angle="0" />
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	<BallInstance type="common" x="70" y="703" id="8" discovered="false" angle="0" />
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	<BallInstance type="common" x="428" y="304.33" id="10" angle="0" />
	<BallInstance type="common" x="538.67" y="314" id="11" angle="0" />
	<BallInstance type="common" x="421.67" y="499.67" id="12" angle="0" />
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	<BallInstance type="common" x="469.33" y="468.33" id="14" angle="0" />
	<BallInstance type="common" x="483.67" y="385" id="15" angle="0" />
	<BallInstance type="common" x="481" y="350.33" id="16" angle="0" />
	<BallInstance type="common" x="228.33" y="470.33" id="17" angle="0" />
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	<BallInstance type="common" x="129.18" y="338.5" id="60" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="57" gb2="59" />
	<Strand gb1="58" gb2="57" />
	<Strand gb1="59" gb2="60" />
	<Strand gb1="58" gb2="59" />
	<Strand gb1="60" gb2="58" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="176.9970703125,880" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="1100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperForce" type="gravity" center="-487,587" width="744" height="1440" force="2,2" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="goop" type="gravity" center="-292.3948,35.6846" width="857.9575" height="159.4922" force="0,28" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="219,0,0,0" />
	<linearforcefield type="gravity" force="1.5,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="gooSplatter" depth="-8" pos="-85.40625,525.91015625" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="160" x="-248.49" y="42.79" scalex="2.189" scaley="2.083" rotation="-1.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="0.8" x="-683.6" y="89.34" scalex="1.65" scaley="1.571" rotation="-78.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="0.8" x="139.93" y="20.25" scalex="1.65" scaley="1.571" rotation="-12.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="357.41" y="18.75" scalex="1.863" scaley="1.863" rotation="-1.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="624.45" y="54.68" scalex="1.863" scaley="1.863" rotation="26.86" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="80" x="-589.01" y="907.72" scalex="1.02" scaley="1.38" rotation="145.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="80" x="-623.52" y="220.83" scalex="1.02" scaley="1.38" rotation="-153.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="screw1" depth="8" x="-53.97" y="573.92" scalex="0.636" scaley="0.636" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SCREW1" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="main_top" depth="0" x="564.04" y="895.93" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_TOP"   />
	<SceneLayer name="main_mid" depth="0" x="275.54" y="592.94" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_MID"   />
	<SceneLayer name="main_bottom" depth="0" x="360.04" y="246.43" scalex="1.002" scaley="1.004" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_BOTTOM"   />
	<SceneLayer name="signpostPole_brown" depth="-0.8" x="296.47" y="670.48" scalex="1" scaley="1.105" rotation="-8.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gear1blur" depth="-8" x="14" y="533" scalex="0.523" scaley="0.523" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="gear1blur" depth="-8" x="-84.5" y="557.5" scalex="0.779" scaley="0.779" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="0.7"   />
	<SceneLayer name="bush_fg1a" depth="-40" x="-310.79" y="47.07" scalex="1.605" scaley="1.527" rotation="7.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="-80" x="-377.25" y="107.75" scalex="1.138" scaley="1.083" rotation="42.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A"   />
	<SceneLayer name="tutorialSign" depth="-88" x="-391.53" y="244.51" scalex="1" scaley="1" rotation="15.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TUTORIALSIGN"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="493.54" y="800.82" scalex="1.02" scaley="1.023" rotation="-37.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="tree_stripe1" depth="-80" x="417.54" y="866.3" scalex="1.02" scaley="1.219" rotation="-21.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="35.01" y="658.73" scalex="1.002" scaley="1.018" rotation="6.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="526.79" y="301.68" scalex="0.913" scaley="0.928" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="585.8" y="722.85" scalex="1.023" scaley="1.061" rotation="59.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1"   />
	<SceneLayer name="bg_hills_bleeding" depth="-400" x="-131.95" y="76.52" scalex="2.559" scaley="2.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BG_HILLS_BLEEDING"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-560" x="-115.96" y="550.96" scalex="6.131" scaley="4.152" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="killgear2" static="true" tag="deadly" material="rock" x="13" y="533" radius="50" />
	<circle id="killgear1" static="true" tag="deadly" material="rock" x="-87" y="555" radius="74" />
	<compositegeom id="pltfrm2" x="194.198" y="585.0007" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-255.1987" y="0" radius="87.9998" />
		<rectangle id="" x="20.3672" y="-28.6985" width="577.6624" height="79.5486" rotation="0.0602" />
		<rectangle id="" x="42.603" y="19.1956" width="596.1883" height="82.6815" rotation="-0.0894" />
	</compositegeom>
	<compositegeom id="pltfrm1" x="397.4556" y="117.2837" rotation="0" static="true" tag="walkable" material="verysticky" >
		<circle id="" x="-270.123" y="113.7168" radius="90.6665" />
		<rectangle id="" x="-258.6426" y="15.3809" width="59.7103" height="96.1929" rotation="0.4569" />
		<rectangle id="" x="24.0142" y="-81.8809" width="604.2948" height="214.6793" rotation="-0.0507" />
		<rectangle id="" x="47.2671" y="65.6343" width="607.9517" height="167.9258" rotation="-0.1615" />
	</compositegeom>
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-121.1665" y="755.3335" width="47" height="296" rotation="0" />
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="61.834" y="395.333" width="47" height="296" rotation="0" />
	<rectangle id="" static="true" material="rock" x="584.4458" y="523.0435" width="98.9996" height="189.2668" rotation="0.8684" />
	<rectangle id="" static="true" material="rock" x="598.0508" y="266.7871" width="98.9997" height="134.5638" rotation="-0.7818" />
	<rectangle id="" static="true" material="rock" x="634.5811" y="723.0562" width="57.7504" height="144.8383" rotation="-0.4851" />
	<rectangle id="" static="true" material="rock" x="608.6299" y="649.833" width="98.9991" height="248.2897" rotation="-0.9352" />
	<rectangle id="" static="true" material="rock" x="558.4102" y="1028.4448" width="120.9997" height="833.2956" rotation="0.5559" />
	<rectangle id="" static="true" material="rock" x="656.4902" y="441.4968" width="121" height="442.3335" rotation="0" />
	<line id="bound bottom" static="true" tag="detaching" material="rock" anchor="-25.4092,-31.0635" normal="-0.0018,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="626.9453,672.0483" normal="-0.9885,-0.151" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-712.377,580.9084" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Ivy Towers

Ivy Towers

The Goo Filled Hills

Normal: 2 balls
OCD: 16 balls

Previous level:
Impale Sticky.
Next level:
Tumbler.

brace yourself

Use the Ivy Goo Balls to climb up by removing the ones at the bottom and placing them at the top.

Signposts

A new species of GooBall!
I must say, they look quite beautiful...
Maybe they have commitment anxiety, I'm not sure,
but it looks like they can be easily detached from each other
-the helpful Sign Painter

If a Goo Ball falls into a well 10 meters deep...
and climbs up 3 meters each day...
but slides down 2 meters at night...
will he still look fabulous in the morning?
...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...
...he could leave the ground behind...
-your friend, the Sign Painter

brace yourself
Level data
Directory name: 
IvyTower
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
2
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sTKnI_qI-k4
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Ivy Towers
World of Goo OCD - Ivy Towers
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 17 Ivy (1 sleeping, 6 attached)
<level ballsrequired="2" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,932.01" endzoom="1.002">
		<poi pos="0,1000" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,306.01" traveltime="2" pause="1" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,932.01" endzoom="1.334">
		<poi pos="0,1070" traveltime="0" pause="0" zoom="1.334" />
		<poi pos="0,231.01" traveltime="2" pause="1" zoom="1.334" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IVYTOWER_TEMP_DWTD2" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="40" x="-237.44" y="762.99" scalex="0.817" scaley="0.817" rotation="-91.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_2"   />
	<signpost name="signpost_brown" depth="40" x="269.7" y="150.65" scalex="0.817" scaley="0.817" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-12" >
		<Vertex x="0" y="1175" />
		<Vertex x="0" y="1250" />
		<Vertex x="275" y="1250" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="116" y="902" id="0" angle="0" />
	<BallInstance type="Ivy" x="23" y="86" id="1" angle="0" />
	<BallInstance type="Ivy" x="0" y="123" id="2" angle="0" />
	<BallInstance type="Ivy" x="53" y="2349" id="3" angle="0" />
	<BallInstance type="Ivy" x="-42" y="99" id="4" angle="0" />
	<BallInstance type="Ivy" x="-124" y="1825" id="5" angle="0" />
	<BallInstance type="Ivy" x="-50" y="2601" id="6" angle="0" />
	<BallInstance type="Ivy" x="63" y="1073" id="7" angle="0" />
	<BallInstance type="Ivy" x="84" y="1396" id="8" angle="0" />
	<BallInstance type="Ivy" x="-136" y="1265" id="9" angle="0" />
	<BallInstance type="Ivy" x="136" y="1130.49" id="10" angle="0" />
	<BallInstance type="Ivy" x="-1" y="252.99" id="11" angle="0" />
	<BallInstance type="Ivy" x="0" y="351.99" id="12" angle="0" />
	<BallInstance type="Ivy" x="88" y="210.5" id="13" angle="0" />
	<BallInstance type="Ivy" x="-92.99" y="210.5" id="14" angle="0" />
	<BallInstance type="Ivy" x="-104.49" y="332.5" id="15" angle="0" />
	<BallInstance type="Ivy" x="99.5" y="334.5" id="16" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="11" gb2="13" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="11" gb2="14" />
	<Strand gb1="15" gb2="14" />
	<Strand gb1="12" gb2="15" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="16" gb2="11" />
	<Strand gb1="15" gb2="11" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1175" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-400" miny="0" maxx="400" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_leafy_1" depth="160" x="278.48" y="37.01" scalex="1.25" scaley="1.25" rotation="19.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="160" x="-261.53" y="15.01" scalex="1.25" scaley="1.25" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="274.42" y="68.8" scalex="1" scaley="1" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="80" x="-278.52" y="57.01" scalex="1" scaley="1" rotation="-18.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="48" x="-389.82" y="773.27" scalex="0.811" scaley="0.811" rotation="-79.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="-295.53" y="761.29" scalex="0.833" scaley="1.867" rotation="-88.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="signpostPole_brown" depth="39.2" x="268.46" y="111.18" scalex="0.833" scaley="1.403" rotation="3.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="ground" depth="0.8" x="0" y="59.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GROUND"   />
	<SceneLayer name="TowerLeft" depth="0" x="-244.58" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERLEFT"   />
	<SceneLayer name="TowerRight" depth="0" x="238.42" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERRIGHT"   />
	<SceneLayer name="grassBlack" depth="-8" x="-147.64" y="891.52" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-95.15" y="249.55" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="-129.64" y="543.54" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="182.33" y="1070.03" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="150.84" y="717.55" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="grassBlack" depth="-8" x="111.84" y="347.07" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-213.82" y="1150.26" scalex="0.811" scaley="0.811" rotation="-69.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="353.18" y="1077.26" scalex="0.811" scaley="0.811" rotation="-65.51" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="-368.81" y="1071.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-40" x="221.19" y="1219.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1"   />
	<SceneLayer name="bg" depth="-640" x="0.01" y="623.4" scalex="1.563" scaley="2.006" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="left" static="true" tag="unwalkable" material="IvyTower" anchor="-147,671" normal="0.9962,0.0876" />
	<line id="right" static="true" tag="unwalkable" material="IvyTower" anchor="151,697" normal="-0.9947,0.1026" />
	<line id="" static="true" material="rock" anchor="-69,64" normal="-0.002,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tumbler

Tumbler

The Goo Filled Hills

Normal: 8 balls
OCD: 35 balls

Previous level:
Ivy Towers.
Next level:
Chain.

keep growing

Signposts

Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter

keep growing
Level data
Directory name: 
Tumbler
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
35
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=aebM-Mslyno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Tumbler
World of Goo OCD - Tumbler
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,591.85" endzoom="0.67">
		<poi pos="-4.99,835" traveltime="0" pause="0" zoom="1" />
		<poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,591.85" endzoom="0.912">
		<poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" />
		<poi pos="0,571.85" traveltime="2" pause="0.3" zoom="0.912" />
		<poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="-522.87" y="204.89" scalex="0.931" scaley="0.931" rotation="-60.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOST_GRAY" text="SIGNPOST_TUMBLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="0" y="859" />
		<Vertex x="0" y="994" />
		<Vertex x="100" y="994" />
		<Vertex x="100" y="1334" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-269" y="569" id="0" angle="0" />
	<BallInstance type="Ivy" x="217" y="483" id="1" angle="0" />
	<BallInstance type="Ivy" x="97" y="555" id="2" angle="0" />
	<BallInstance type="Ivy" x="273" y="521" id="3" angle="0" />
	<BallInstance type="Ivy" x="251" y="387" id="4" angle="0" />
	<BallInstance type="Ivy" x="142" y="508" id="5" angle="0" />
	<BallInstance type="Ivy" x="92" y="442" id="6" angle="0" />
	<BallInstance type="Ivy" x="161" y="437" id="7" angle="0" />
	<BallInstance type="Ivy" x="17" y="409" id="8" angle="0" />
	<BallInstance type="Ivy" x="-53" y="481" id="9" angle="0" />
	<BallInstance type="Ivy" x="-408" y="442" id="10" angle="0" />
	<BallInstance type="Ivy" x="-181" y="413" id="11" angle="0" />
	<BallInstance type="Ivy" x="-417" y="608" id="12" angle="0" />
	<BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" />
	<BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" />
	<BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" />
	<BallInstance type="Ivy" x="383" y="792" id="16" angle="0" />
	<BallInstance type="Ivy" x="283" y="733" id="17" angle="0" />
	<BallInstance type="Ivy" x="295" y="771" id="18" angle="0" />
	<BallInstance type="Ivy" x="273" y="637" id="19" angle="0" />
	<BallInstance type="Ivy" x="183" y="687" id="20" angle="0" />
	<BallInstance type="Ivy" x="367" y="508" id="21" angle="0" />
	<BallInstance type="Ivy" x="-258" y="733" id="22" angle="0" />
	<BallInstance type="Ivy" x="-159" y="663" id="23" angle="0" />
	<BallInstance type="Ivy" x="-238" y="666" id="24" angle="0" />
	<BallInstance type="Ivy" x="-321" y="775" id="25" angle="0" />
	<BallInstance type="Ivy" x="-183" y="583" id="26" angle="0" />
	<BallInstance type="Ivy" x="342" y="708" id="27" angle="0" />
	<BallInstance type="Ivy" x="221" y="727" id="28" angle="0" />
	<BallInstance type="Ivy" x="199" y="593" id="29" angle="0" />
	<BallInstance type="Ivy" x="367" y="583" id="30" angle="0" />
	<BallInstance type="Ivy" x="392" y="642" id="31" angle="0" />
	<BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" />
	<BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" />
	<BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" />
	<BallInstance type="Ivy" x="-312" y="622" id="35" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="162.5" id="37" angle="0" />
	<BallInstance type="common_albino" x="62.5" y="287.5" id="38" angle="0" />
	<BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,859" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-560.39" y="187.78" scalex="1" scaley="1.545" rotation="-60.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="374.62" y="1130.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-361.38" y="42.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="-512.73" y="1033.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="gear1blurGray" depth="-40" x="571.27" y="213.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333"   />
	<SceneLayer name="Wheel01" depth="-96" x="-1.43" y="605.99" scalex="1.856" scaley="1.856" rotation="0" alpha="1" colorize="140,140,140" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.027778"   />
	<SceneLayer name="Wheel01" depth="-192" x="-1.46" y="606.51" scalex="1.513" scaley="1.513" rotation="0" alpha="1" colorize="86,86,86" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.03888889"   />
	<SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05"   />
	<SceneLayer name="Wheel01" depth="-384" x="-1.95" y="606.01" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="24,24,24" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.061111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-123.78" y="787.86" scalex="0.91" scaley="0.91" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="-173.94" y="442.54" scalex="0.631" scaley="0.631" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111"   />
	<SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333"   />
	<SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-639.5239,653.5383" normal="1,0.0064" />
	<line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" >
		<rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" />
		<rectangle id="" mass="100.357527740789" x="-344.7144" y="-344.7144" width="64.9998" height="458.2661" rotation="0.7854" />
		<rectangle id="" mass="100.357756474678" x="344.7144" y="-344.7144" width="65" height="458.266" rotation="-0.7854" />
		<rectangle id="" mass="100.357070270965" x="-344.7144" y="344.7144" width="64.9994" height="458.2665" rotation="-0.7854" />
		<rectangle id="" mass="99.642586626717" x="487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="-487.5" y="0" width="65" height="455" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="-487.5" width="455" height="65" rotation="0" />
		<rectangle id="" mass="99.642586626717" x="0" y="487.5" width="455" height="65" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
	<hinge body1="wheel" anchor="0,600"/>
</scene>

Chain

Chain

The Goo Filled Hills

Normal: 15 balls
OCD: 25 balls

Previous level:
Tumbler.
Next level:
Ode to the Bridge Builder.

balance

Signposts

The Goo Balls on this side didn't seem to like the Goo Balls over there on that side...
I don't know, they look the same to me.
Totally delicious.
-the Sign Painter

balance
Level data
Directory name: 
Chain
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
15
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=qonXBAdZnBM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Chain
World of Goo OCD - Chain
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 12 Ivy (1 sleeping, 0 attached)
  • 28 common (14 sleeping, 14 attached)
<level ballsrequired="15" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.5,653.38" endzoom="0.553">
		<poi pos="-351.48,253.06" traveltime="0" pause="1.1" zoom="1.584" />
		<poi pos="371.02,244.44" traveltime="0.7" pause="1.1" zoom="1.55" />
		<poi pos="2.53,664.75" traveltime="4" pause="1" zoom="0.531" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
	<camera aspect="widescreen" endpos="1.38,680.15" endzoom="0.709">
		<poi pos="-344.11,251.19" traveltime="0" pause="1.1" zoom="1.621" />
		<poi pos="375.74,241.71" traveltime="0.7" pause="1.1" zoom="1.883" />
		<poi pos="2,694.55" traveltime="4" pause="1" zoom="0.714" />
		<poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_CHAIN_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="8" x="-112.99" y="327.01" scalex="1" scaley="1" rotation="17.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOST_BROWN" text="SIGNPOST_CHAIN_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="1330" />
		<Vertex x="0" y="1450" />
		<Vertex x="300" y="1450" />
		<Vertex x="300" y="1325" />
		<Vertex x="350" y="1325" />
		<Vertex x="350" y="1475" />
		<Vertex x="400" y="1475" />
		<Vertex x="400" y="1350" />
		<Vertex x="450" y="1350" />
		<Vertex x="450" y="1425" />
		<Vertex x="825" y="1425" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="289.49" y="256.08" id="0" discovered="false" angle="0" />
	<BallInstance type="common" x="455.43" y="268.06" id="1" discovered="false" angle="0" />
	<BallInstance type="common" x="350.44" y="277.06" id="2" discovered="false" angle="0" />
	<BallInstance type="common" x="-249" y="317" id="3" discovered="false" angle="0" />
	<BallInstance type="common" x="563" y="371" id="4" discovered="false" angle="0" />
	<BallInstance type="common" x="504.99" y="311.07" id="5" discovered="false" angle="0" />
	<BallInstance type="common" x="428.99" y="346.07" id="6" discovered="false" angle="0" />
	<BallInstance type="common" x="282.99" y="322.07" id="7" discovered="false" angle="0" />
	<BallInstance type="common" x="-413.03" y="295.06" id="8" discovered="false" angle="0" />
	<BallInstance type="common" x="-310.52" y="263.53" id="9" discovered="false" angle="0" />
	<BallInstance type="common" x="-225.54" y="262.06" id="10" discovered="false" angle="0" />
	<BallInstance type="common" x="-263.03" y="265.06" id="11" discovered="false" angle="0" />
	<BallInstance type="common" x="-333.53" y="317.56" id="12" discovered="false" angle="0" />
	<BallInstance type="common" x="-369.53" y="263.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="630.97" y="845.53" id="14" angle="0" />
	<BallInstance type="Ivy" x="737.5" y="911.99" id="15" angle="0" />
	<BallInstance type="Ivy" x="-93.53" y="958.03" id="16" angle="0" />
	<BallInstance type="Ivy" x="-411.53" y="850.03" id="17" angle="0" />
	<BallInstance type="Ivy" x="507" y="851" id="18" angle="0" />
	<BallInstance type="Ivy" x="-581" y="897" id="19" angle="0" />
	<BallInstance type="Ivy" x="-295" y="907" id="20" angle="0" />
	<BallInstance type="Ivy" x="-213.54" y="929.53" id="21" angle="0" />
	<BallInstance type="Ivy" x="-627.49" y="895.98" id="22" angle="0" />
	<BallInstance type="Ivy" x="294.99" y="847.52" id="23" angle="0" />
	<BallInstance type="Ivy" x="395.98" y="819.52" id="24" angle="0" />
	<BallInstance type="Ivy" x="-504.52" y="838.03" id="25" angle="0" />
	<BallInstance type="common" x="49" y="966.51" id="26" angle="0" />
	<BallInstance type="common" x="151" y="920.01" id="27" angle="0" />
	<BallInstance type="common" x="242.49" y="870.51" id="28" angle="0" />
	<BallInstance type="common" x="341.49" y="830.02" id="29" angle="0" />
	<BallInstance type="common" x="447.98" y="807.52" id="30" angle="0" />
	<BallInstance type="common" x="567.98" y="824.02" id="31" angle="0" />
	<BallInstance type="common" x="689.47" y="872.01" id="32" angle="0" />
	<BallInstance type="common" x="-51.04" y="966.51" id="33" angle="0" />
	<BallInstance type="common" x="-153.03" y="920.01" id="34" angle="0" />
	<BallInstance type="common" x="-244.53" y="870.51" id="35" angle="0" />
	<BallInstance type="common" x="-343.52" y="830.02" id="36" angle="0" />
	<BallInstance type="common" x="-450.02" y="807.52" id="37" angle="0" />
	<BallInstance type="common" x="-570.01" y="824.02" id="38" angle="0" />
	<BallInstance type="common" x="-691.5" y="872.01" id="39" angle="0" />
	<BallInstance type="Anchor" x="787.5" y="937.5" id="40" angle="0" />
	<BallInstance type="Anchor" x="-783.5" y="942.01" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="32" gb2="40" />
	<Strand gb1="39" gb2="41" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="28" gb2="29" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="33" gb2="26" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="37" gb2="36" />
	<Strand gb1="38" gb2="37" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1330" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_brown" depth="7.2" x="-111.75" y="304.73" scalex="1" scaley="1.14" rotation="11.78" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="post" depth="-4" x="7.96" y="463.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_POST"   />
	<SceneLayer name="ground" depth="-8" x="0" y="154.99" scalex="1.563" scaley="1.221" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_GROUND"   />
	<SceneLayer name="cliffLeft" depth="-16" x="-664.96" y="581.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFLEFT"   />
	<SceneLayer name="cliffRight" depth="-16" x="665.04" y="576.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFRIGHT"   />
	<SceneLayer name="bg" depth="-240" x="0" y="819.48" scalex="2.937" scaley="2.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="87.3232" y="296.2798" width="25.0006" height="128.1864" rotation="0.6287" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-31.0093" y="297.6123" width="25.0007" height="128.1865" rotation="-0.906" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="660.5" y="349.5005" width="25.0006" height="320.9999" rotation="-0.7676" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-650.5" y="343.5" width="25.0008" height="321.0003" rotation="0.7849" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="23.1389" y="247.6963" width="139.8429" height="137.9535" rotation="0.6798" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="784.5566" y="259.874" width="289.0047" height="424.1788" rotation="-0.7726" />
	<rectangle id="" static="true" tag="unwalkable" material="ice" x="-760.1675" y="252.1919" width="279.0464" height="439.6916" rotation="0.7617" />
	<rectangle id="" static="true" material="rock" x="473.9673" y="156.2153" width="315.0992" height="131.9931" rotation="0.1637" />
	<rectangle id="" static="true" material="rock" x="181.5791" y="165.439" width="290.9847" height="128.9924" rotation="-0.237" />
	<rectangle id="" static="true" material="rock" x="-177.9993" y="163.311" width="376.9223" height="131.9931" rotation="0.2767" />
	<rectangle id="" static="true" material="rock" x="-460.3884" y="150.4399" width="290.9857" height="128.9931" rotation="-0.1885" />
	<circle id="" static="true" material="rock" x="40.0864" y="340.9302" radius="49.4976" />
	<circle id="" static="true" material="rock" x="-28.6597" y="516.6714" radius="69.7466" />
	<rectangle id="" static="true" material="rock" x="7.656" y="409.0713" width="73.261" height="132.6704" rotation="0.4021" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="795.0493,755.6611" normal="-0.9945,0.1049" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-9.6604,1523.6204" normal="0.0042,-1" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-790.1057,740.5574" normal="0.9935,0.1135" />
	<line id="bottom" static="true" material="rock" anchor="-27.6597,185.689" normal="-0.0069,1" />
	<rectangle id="neck" static="true" material="rock" nogeomcollisions="true" x="8.3174" y="642.7144" width="82.5018" height="176.9854" rotation="-0.3167" />
 
	<!-- Dynamic Geometry -->
	<circle id="SpinBall" mass="200" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_CHAIN_HEAD" imagepos="-0.9634,799.4597" imagerot="0" imagescale="1.0001,1.0001" x="0" y="794" radius="161" />
 
	<!-- Geometry Constraints -->
	<hinge body1="SpinBall" anchor="0,794"/>
</scene>

Flying Machine

Flying Machine

The Goo Filled Hills

Normal: 4 balls
OCD: 16 seconds

Previous level:
Impale Sticky.
Next level:
Fisty's Bog.

some balls are lighter than other balls

Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe

Signposts

Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter

some balls are lighter than other balls
Level data
Directory name: 
FlyingMachine
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=xwde8hrTytw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Flying Machine (15 secs)
World of Goo OCD - Flying Machine (15 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="3.92,977.21" endzoom="0.815">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" />
	</camera>
	<camera aspect="widescreen" endpos="0,977.21" endzoom="1.095">
		<poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="0" y="1720" />
		<Vertex x="0" y="1820" />
		<Vertex x="100" y="1820" />
		<Vertex x="100" y="2065" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" />
	<BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" />
	<BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" />
	<BallInstance type="balloon" x="125" y="417" id="3" angle="0" />
	<BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-58" y="407" id="5" angle="0" />
	<BallInstance type="balloon" x="389" y="608" id="6" angle="0" />
	<BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" />
	<BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" />
	<BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" />
	<BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" />
	<BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" />
	<BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" />
	<BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" />
	<BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" />
	<BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" />
	<BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="6" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="17" gb2="16" />
	<Strand gb1="19" gb2="17" />
	<Strand gb1="18" gb2="19" />
	<Strand gb1="16" gb2="18" />
	<Strand gb1="19" gb2="16" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,1720" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="800"/>
 
 
	<!-- SceneLayers -->
	<SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD"   />
	<SceneLayer name="screw1" depth="8" x="278.87" y="352.95" scalex="0.94" scaley="0.94" rotation="125.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1"   />
	<SceneLayer name="screw1" depth="8" x="-368.19" y="477.77" scalex="1.114" scaley="1.114" rotation="53.37" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1"   />
	<SceneLayer name="main" depth="0" x="0" y="324" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_MAIN"   />
	<SceneLayer name="signpostPole_brown" depth="-8.8" x="-184.63" y="162.09" scalex="1" scaley="1.14" rotation="3.71" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gear1blur" depth="-40" x="296.5" y="155.5" scalex="0.365" scaley="0.365" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="4"   />
	<SceneLayer name="gear1blur" depth="-40" x="383" y="243" scalex="0.568" scaley="0.568" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="-3"   />
	<SceneLayer name="gear1blur" depth="-40" x="480" y="119" scalex="1" scaley="1" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="2"   />
	<SceneLayer name="usefulBlackSquare" depth="-48" x="418.93" y="180.22" scalex="9.005" scaley="5.721" rotation="-12.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_USEFULBLACKSQUARE"   />
	<SceneLayer name="bush_leafy_1" depth="-88" x="232.56" y="169.66" scalex="0.999" scaley="0.999" rotation="81.04" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-80" x="-127.44" y="145.65" scalex="0.999" scaley="0.999" rotation="1.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1b" depth="-120" x="56.48" y="100.01" scalex="1" scaley="1" rotation="22.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1B"   />
	<SceneLayer name="tree_sil_1" depth="-120" x="112.84" y="150.73" scalex="0.531" scaley="0.514" rotation="-6.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_TREE_SIL_1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="513.01" y="1345.21" scalex="1.89" scaley="1.442" rotation="-15.38" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="545.32" y="633.71" scalex="1.354" scaley="1.125" rotation="-13.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-160" x="-537.18" y="957.99" scalex="1.809" scaley="1.383" rotation="9.81" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1"   />
	<SceneLayer name="bg" depth="-640" x="0.04" y="1013.01" scalex="1.953" scaley="3.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="278.4785" y="394.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="435.4785" y="477.5" width="16.957" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="stop" static="true" tag="stopsign" material="rock" x="-360.5217" y="523.5" width="16.9565" height="89" rotation="0" />
	<rectangle id="" static="true" material="rock" x="587.5283" y="582.3164" width="133.4666" height="434.6393" rotation="-0.174" />
	<rectangle id="" static="true" material="rock" x="471.1709" y="327.8872" width="224.9999" height="190.8896" rotation="-0.2093" />
	<rectangle id="" static="true" material="rock" x="-569.5461" y="576.9888" width="127.4362" height="393.857" rotation="0.2117" />
	<rectangle id="" static="true" material="rock" x="-471.137" y="352.4863" width="225.0003" height="186.0571" rotation="0.1273" />
	<rectangle id="" static="true" material="rock" x="399.9736" y="111.5215" width="347.9457" height="400.0015" rotation="-0.2346" />
	<rectangle id="" static="true" material="rock" x="-399.4385" y="127.019" width="319.659" height="361.0431" rotation="0.1076" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="545,800" normal="-1,0" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="46.7053,2007.9922" normal="0,-1" />
	<line id="" static="true" tag="unwalkable" material="rock" anchor="-535,800" normal="1,0" />
	<line id="" static="true" material="rock" anchor="6,111" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="doorLittle" mass="350" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARLITTLE" imagepos="-0.929,359.6595" imagerot="0.0744" imagescale="0.8999,1" x="-1.8511" y="360.0562" width="566.9276" height="43.1781" rotation="0.0702" />
	<rectangle id="doorBig" mass="450" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARBIG" imagepos="6.5031,481.999" imagerot="-0.0251" imagescale="1,1" x="5.4761" y="483.2231" width="786.9778" height="45.9532" rotation="-0.0232" />
 
	<!-- Geometry Constraints -->
	<hinge body1="doorLittle" anchor="289,357"/>
	<hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/>
</scene>

Fisty's Bog

Fisty's Bog

The Goo Filled Hills

Normal: 6 balls
OCD: 14 moves

Previous level:
Flying Machine.
Next level:
Tower of Goo.

not too high, not too low

Signposts

Fisty swore he would never be like those tadpoles that grow up and shoot colored gems out of their mouths.
But he wondered what it might be like.
-the Sign Painter

not too high, not too low
Level data
Directory name: 
FistyReachesOut
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Moves
OCD Requirement: 
14
Depends on: 
Videos: 
http://www.youtube.com/watch?v=D96BWmj3rYM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fisty's Bog
World of Goo OCD - Fisty's Bog
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 7 balloon (1 sleeping, 0 attached)
  • 27 common (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="500.7,402.03" traveltime="0" pause="0.4" zoom="1.017" />
		<poi pos="-372.38,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-357.49,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="-104.89,401.28" endzoom="0.764">
		<poi pos="404.37,425.42" traveltime="0" pause="0.4" zoom="1.105" />
		<poi pos="-183.28,399.78" traveltime="4" pause="0.8" zoom="0.764" />
		<poi pos="-352.5,425.5" traveltime="1" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FISTYREACHESOUT_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-7.2" x="-17.35" y="171.54" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOST_BROWN" text="SIGNPOST_FISTYREACHESOUT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="675" y="450" />
		<Vertex x="800" y="450" />
		<Vertex x="800" y="350" />
		<Vertex x="1000" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="-682" y="604" id="0" angle="0" />
	<BallInstance type="balloon" x="-680.88" y="480.91" id="1" angle="0" />
	<BallInstance type="balloon" x="-617.02" y="678.02" id="2" angle="0" />
	<BallInstance type="balloon" x="-539.01" y="387" id="3" angle="0" />
	<BallInstance type="balloon" x="-503.01" y="587.5" id="4" angle="0" />
	<BallInstance type="balloon" x="-779" y="529" id="5" angle="0" />
	<BallInstance type="balloon" x="-559" y="706" id="6" angle="0" />
	<BallInstance type="common" x="-244.93" y="289.76" id="7" angle="0" />
	<BallInstance type="common" x="-113.95" y="297.47" id="8" angle="0" />
	<BallInstance type="common" x="-766.37" y="656.4" id="9" angle="0" />
	<BallInstance type="common" x="-581.88" y="628.39" id="10" angle="0" />
	<BallInstance type="common" x="-744.37" y="619.73" id="11" angle="0" />
	<BallInstance type="common" x="-700" y="716" id="12" angle="0" />
	<BallInstance type="common" x="-475.39" y="687.9" id="13" angle="0" />
	<BallInstance type="common" x="-525.01" y="436.5" id="14" angle="0" />
	<BallInstance type="common" x="-775.37" y="432.91" id="15" angle="0" />
	<BallInstance type="common" x="-634.38" y="614.4" id="16" angle="0" />
	<BallInstance type="common" x="-355.01" y="608.5" id="17" angle="0" />
	<BallInstance type="common" x="-518" y="307" id="18" angle="0" />
	<BallInstance type="common" x="-582" y="557" id="19" angle="0" />
	<BallInstance type="common" x="-730.89" y="556.39" id="20" angle="0" />
	<BallInstance type="common" x="-724.39" y="504.39" id="21" angle="0" />
	<BallInstance type="common" x="-538.5" y="644" id="22" angle="0" />
	<BallInstance type="common" x="-680.5" y="673.5" id="23" angle="0" />
	<BallInstance type="common" x="-395.51" y="604" id="24" angle="0" />
	<BallInstance type="common" x="-578.88" y="450.91" id="25" angle="0" />
	<BallInstance type="common" x="-636.5" y="431.5" id="26" angle="0" />
	<BallInstance type="common" x="-582.01" y="351.01" id="27" angle="0" />
	<BallInstance type="common" x="-782.5" y="484" id="28" angle="0" />
	<BallInstance type="common" x="-668.88" y="543.9" id="29" angle="0" />
	<BallInstance type="common" x="-718" y="432" id="30" angle="0" />
	<BallInstance type="common" x="-357" y="382" id="31" angle="0" />
	<BallInstance type="common" x="-131.45" y="402.39" id="32" angle="0" />
	<BallInstance type="common" x="-261.38" y="383.69" id="33" angle="0" />
	<BallInstance type="Anchor" x="-362.5" y="282.68" id="34" angle="0" />
	<BallInstance type="Anchor" x="-462.5" y="387.5" id="35" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="18" gb2="34" />
	<Strand gb1="7" gb2="31" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="7" gb2="34" />
	<Strand gb1="31" gb2="35" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="33" gb2="8" />
	<Strand gb1="33" gb2="7" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="32" gb2="8" />
	<Strand gb1="33" gb2="32" />
	<Strand gb1="7" gb2="32" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="675,450" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="140,15.2515" width="1598" height="62.5029" force="0,10" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="217,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="smallleaves1" depth="-40" pretick="0" />
	<particles effect="bigleaves1" depth="40" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer id="Fisty_arm" name="Fisty_arm" depth="16" x="-434.66" y="412.86" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM"   />
		<SceneLayer id="Fisty_leg" name="Fisty_leg" depth="16" x="-534.95" y="259.04" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG"   />
		<SceneLayer id="Fisty_eye" name="Fisty_eye" depth="16" x="-436.35" y="570.88" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE"   />
		<SceneLayer id="Fisty_body" name="Fisty_body" depth="8" x="-463.29" y="406.13" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-827.51" y="733.99" scalex="1.432" scaley="1.432" rotation="-124.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="280" x="322.93" y="805.49" scalex="1.432" scaley="1.432" rotation="176.22" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="280" x="123.44" y="56.03" scalex="1.432" scaley="1.432" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
		<SceneLayer name="bush_fg1a" depth="120" x="-648.46" y="45.26" scalex="1.432" scaley="1.432" rotation="-1.73" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A"   />
	<SceneLayer name="signpostPole_brown" depth="-8" x="-25.95" y="79.27" scalex="1" scaley="2.714" rotation="-4.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="platform" depth="0" x="-635.04" y="400.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_PLATFORM"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-505.72" y="804.01" scalex="1.275" scaley="2.078" rotation="179.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-37.78" y="801.98" scalex="1.275" scaley="2.078" rotation="178.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="341.72" y="807.51" scalex="1.275" scaley="2.078" rotation="177.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="724.63" y="807.48" scalex="1.275" scaley="2.078" rotation="178.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="696.2" y="18.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="322.72" y="17.01" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-55.26" y="12.52" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
	<SceneLayer name="spikeBlack_group" depth="-40" x="-437.74" y="13.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP"   />
		<SceneLayer id="Fisty_body_bg" name="Fisty_body_bg" depth="-8" x="-332.68" y="385.45" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY_BG"   />
		<SceneLayer id="Fisty_eye_bg" name="Fisty_eye_bg" depth="-24" x="-503.76" y="563.71" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE_BG"   />
		<SceneLayer id="Fisty_leg_bg" name="Fisty_leg_bg" depth="-24" x="-402.64" y="245.14" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG_BG"   />
		<SceneLayer id="Fisty_arm_bg" name="Fisty_arm_bg" depth="-24" x="-374.4" y="351.75" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM_BG"   />
		<SceneLayer name="gear2_256" depth="-8" x="-657.18" y="391.74" scalex="0.405" scaley="0.405" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="-0.9"   />
		<SceneLayer name="gear2_256" depth="-8" x="-587.9" y="447.96" scalex="0.7" scaley="0.7" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="0.45"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="-148.53" y="786.49" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="752.92" y="781.99" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-16" x="857.92" y="116.03" scalex="1.25" scaley="1.25" rotation="91.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
		<SceneLayer name="bush_leafy_1" depth="-80" x="341.94" y="-9.47" scalex="1.25" scaley="1.25" rotation="10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1"   />
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		<SceneLayer name="blueBogTree" depth="-208" x="742.23" y="42.34" scalex="0.405" scaley="0.405" rotation="13.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-168" x="432.9" y="154.52" scalex="0.636" scaley="0.636" rotation="-10.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-128" x="131.74" y="262.19" scalex="0.938" scaley="0.938" rotation="-9.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
		<SceneLayer name="blueBogTree" depth="-88" x="-237.51" y="316" scalex="1.536" scaley="1.536" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BLUEBOGTREE"   />
	<SceneLayer name="bg" depth="-400" x="12.97" y="403.99" scalex="3.412" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="mouthBottom" static="true" tag="walkable" material="verysticky" x="-324.2231" y="252.0034" width="194.2249" height="31.5647" rotation="0.0066" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-272.3289" y="590" radius="33.3334" />
	<circle id="stop" static="true" tag="stopsign" material="rock" x="-230.3293" y="266.4985" radius="33.3334" />
	<rectangle id="" static="true" material="rock" x="-417.9246" y="518.2383" width="304.9106" height="48.4349" rotation="0.1312" />
	<rectangle id="" static="true" material="rock" x="-549.668" y="205.3926" width="252.3789" height="62.585" rotation="0.2026" />
	<rectangle id="" static="true" material="rock" x="-695.4126" y="36.7529" width="166.492" height="244.0653" rotation="0.1173" />
	<rectangle id="" static="true" material="rock" x="-531.895" y="240.104" width="255.5587" height="83.1039" rotation="-0.1089" />
	<rectangle id="" static="true" material="rock" x="-851.2114" y="170.022" width="343.4822" height="383.5945" rotation="-0.357" />
	<rectangle id="" static="true" material="rock" x="-797.1218" y="780.8911" width="116.9942" height="343.4828" rotation="-0.8223" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-22.4998,3.5049" normal="0,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-3.5,768.501" normal="0,-1" />
	<line id="" static="true" material="rock" anchor="-857.1194,443.4072" normal="0.9948,-0.1023" />
	<line id="" static="true" tag="detaching" material="rock" anchor="1173.8867,446.5" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Tower of Goo

Tower of Goo

The Goo Filled Hills

Normal: 25 balls
OCD: 68 balls

Previous level:
Fisty's Bog.
Next level:
Ode to the Bridge Builder.

higher and higher!

Signposts

Go as fast as you can! They are stronger than you think...
They will have to work together to climb very high...
...a real Tower of Goo!
Some of them felt they had done something like this a long long time ago...
...but things were more experimental back then.
-peace, the Sign Painter!

higher and higher!
Level data
Directory name: 
TowerOfGoo
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
25
OCD Type: 
Balls
OCD Requirement: 
68
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

  • 112 common (1 sleeping, 3 attached)
<level ballsrequired="25" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,778.09" endzoom="0.804">
		<poi pos="-0.5,295.5" traveltime="0" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,778.09" endzoom="1.095">
		<poi pos="0,295.5" traveltime="0" pause="0" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_TOWEROFGOO_KAPTAINPOLKA" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="-78.4" x="325.82" y="648.35" scalex="1.004" scaley="1.004" rotation="41.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOST_BROWN" text="SIGNPOST_TOWEROFGOO_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-0.8" >
		<Vertex x="11" y="1621" />
		<Vertex x="11" y="1859" />
		<Vertex x="235" y="1859" />
		<Vertex x="235" y="1778" />
		<Vertex x="575" y="1778" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-75.5" y="217.5" id="0" angle="0" />
	<BallInstance type="common" x="62.5" y="220.5" id="1" angle="0" />
	<BallInstance type="common" x="52.5" y="324.5" id="2" angle="0" />
	<BallInstance type="common" x="-60.5" y="308.5" id="3" angle="0" />
	<BallInstance type="common" x="-166.51" y="239.49" id="4" angle="0" />
	<BallInstance type="common" x="-46.01" y="475.48" id="5" angle="0" />
	<BallInstance type="common" x="139.5" y="522.5" id="6" angle="0" />
	<BallInstance type="common" x="-105.5" y="878.5" id="7" angle="0" />
	<BallInstance type="common" x="-9.5" y="794.5" id="8" angle="0" />
	<BallInstance type="common" x="-139.5" y="756.5" id="9" angle="0" />
	<BallInstance type="common" x="-203.5" y="970.5" id="10" angle="0" />
	<BallInstance type="common" x="-333.5" y="932.5" id="11" angle="0" />
	<BallInstance type="common" x="252.5" y="612.5" id="12" angle="0" />
	<BallInstance type="common" x="-330.5" y="566.5" id="13" angle="0" />
	<BallInstance type="common" x="-244.5" y="758.5" id="14" angle="0" />
	<BallInstance type="common" x="75.5" y="851.5" id="15" angle="0" />
	<BallInstance type="common" x="84.5" y="712.5" id="16" angle="0" />
	<BallInstance type="common" x="136.5" y="646.5" id="17" angle="0" />
	<BallInstance type="common" x="297.5" y="514.5" id="18" angle="0" />
	<BallInstance type="common" x="-212.5" y="628.5" id="19" angle="0" />
	<BallInstance type="common" x="-338.5" y="713.5" id="20" angle="0" />
	<BallInstance type="common" x="204.5" y="304.5" id="21" angle="0" />
	<BallInstance type="common" x="274.5" y="188.5" id="22" angle="0" />
	<BallInstance type="common" x="-147.5" y="294.5" id="23" angle="0" />
	<BallInstance type="common" x="364.5" y="730.5" id="24" angle="0" />
	<BallInstance type="common" x="266.5" y="714.5" id="25" angle="0" />
	<BallInstance type="common" x="166.5" y="730.5" id="26" angle="0" />
	<BallInstance type="common" x="264.5" y="1022.5" id="27" angle="0" />
	<BallInstance type="common" x="166.5" y="1006.5" id="28" angle="0" />
	<BallInstance type="common" x="66.5" y="1022.5" id="29" angle="0" />
	<BallInstance type="common" x="346.5" y="960.5" id="30" angle="0" />
	<BallInstance type="common" x="183.5" y="248.5" id="31" angle="0" />
	<BallInstance type="common" x="-362" y="314.5" id="32" angle="0" />
	<BallInstance type="common" x="-274" y="510.5" id="33" angle="0" />
	<BallInstance type="common" x="-298" y="374.5" id="34" angle="0" />
	<BallInstance type="common" x="218" y="532.5" id="35" angle="0" />
	<BallInstance type="common" x="236" y="394.5" id="36" angle="0" />
	<BallInstance type="common" x="344" y="476.5" id="37" angle="0" />
	<BallInstance type="common" x="306" y="416.5" id="38" angle="0" />
	<BallInstance type="common" x="-244" y="226.5" id="39" angle="0" />
	<BallInstance type="common" x="358" y="330.5" id="40" angle="0" />
	<BallInstance type="common" x="252" y="456.5" id="41" angle="0" />
	<BallInstance type="common" x="272" y="280.5" id="42" angle="0" />
	<BallInstance type="common" x="-196" y="426.5" id="43" angle="0" />
	<BallInstance type="common" x="-394" y="770.5" id="44" angle="0" />
	<BallInstance type="common" x="-356" y="1020.5" id="45" angle="0" />
	<BallInstance type="common" x="-356" y="828.5" id="46" angle="0" />
	<BallInstance type="common" x="-88" y="1076.5" id="47" angle="0" />
	<BallInstance type="common" x="38" y="814.5" id="48" angle="0" />
	<BallInstance type="common" x="-92" y="776.5" id="49" angle="0" />
	<BallInstance type="common" x="248" y="870.5" id="50" angle="0" />
	<BallInstance type="common" x="-232" y="868.5" id="51" angle="0" />
	<BallInstance type="common" x="300" y="784.5" id="52" angle="0" />
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	<BallInstance type="common" x="-105.5" y="1014.5" id="71" angle="0" />
	<BallInstance type="common" x="-35.5" y="908.5" id="72" angle="0" />
	<BallInstance type="common" x="-165.5" y="870.5" id="73" angle="0" />
	<BallInstance type="common" x="-35.5" y="626.5" id="74" angle="0" />
	<BallInstance type="common" x="36.5" y="598.5" id="75" angle="0" />
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	<BallInstance type="common" x="188.5" y="800.5" id="79" angle="0" />
	<BallInstance type="common" x="6.5" y="1254.5" id="80" angle="0" />
	<BallInstance type="common" x="82.5" y="1178.5" id="81" angle="0" />
	<BallInstance type="common" x="-47.5" y="1140.5" id="82" angle="0" />
	<BallInstance type="common" x="-259.5" y="924.5" id="83" angle="0" />
	<BallInstance type="common" x="292.5" y="1234.5" id="84" angle="0" />
	<BallInstance type="common" x="148.5" y="960.5" id="85" angle="0" />
	<BallInstance type="common" x="-121.5" y="1204.5" id="86" angle="0" />
	<BallInstance type="common" x="344.5" y="1148.5" id="87" angle="0" />
	<BallInstance type="common" x="12.5" y="1064.5" id="88" angle="0" />
	<BallInstance type="common" x="188.5" y="1204.5" id="89" angle="0" />
	<BallInstance type="common" x="258.5" y="1098.5" id="90" angle="0" />
	<BallInstance type="common" x="128.5" y="1060.5" id="91" angle="0" />
	<BallInstance type="common" x="-201.5" y="1220.5" id="92" angle="0" />
	<BallInstance type="common" x="-149.5" y="1070.5" id="93" angle="0" />
	<BallInstance type="common" x="-279.5" y="1032.5" id="94" angle="0" />
	<BallInstance type="common" x="-229.5" y="802.5" id="95" angle="0" />
	<BallInstance type="common" x="-159.5" y="696.5" id="96" angle="0" />
	<BallInstance type="common" x="-289.5" y="658.5" id="97" angle="0" />
	<BallInstance type="common" x="18.5" y="864.5" id="98" angle="0" />
	<BallInstance type="common" x="94.5" y="782.5" id="99" angle="0" />
	<BallInstance type="common" x="-41.5" y="720.5" id="100" angle="0" />
	<BallInstance type="common" x="296.5" y="338.5" id="101" angle="0" />
	<BallInstance type="common" x="-286.5" y="292.5" id="102" angle="0" />
	<BallInstance type="common" x="-200.5" y="484.5" id="103" angle="0" />
	<BallInstance type="common" x="119.5" y="577.5" id="104" angle="0" />
	<BallInstance type="common" x="128.5" y="438.5" id="105" angle="0" />
	<BallInstance type="common" x="86.01" y="512.98" id="106" angle="0" />
	<BallInstance type="common" x="180.5" y="372.5" id="107" angle="0" />
	<BallInstance type="common" x="341.5" y="240.5" id="108" angle="0" />
	<BallInstance type="common" x="-168.5" y="354.5" id="109" angle="0" />
	<BallInstance type="common" x="-294.5" y="439.5" id="110" angle="0" />
	<BallInstance type="common" x="-241.5" y="372.5" id="111" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="0" gb2="2" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="2" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="3" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="11,1621" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="bigleaves1" depth="-1.6" pretick="0" />
	<particles effect="breezeRight" depth="-0.8" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="wogcCloud1" depth="8" x="222.47" y="1620.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.43999999761581" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="-233.53" y="1612.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.50999999046326" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="-8" x="-9.51" y="1611.02" scalex="6.232" scaley="1.316" rotation="0" alpha="0.53999996185303" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1"   />
	<SceneLayer name="bush_fg1a" depth="240" x="-162.42" y="97.95" scalex="1.767" scaley="1.596" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="240" x="163.08" y="100.49" scalex="1.639" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="tree_stripe1" depth="232" x="-355.18" y="433.83" scalex="1.325" scaley="1.928" rotation="-157.03" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_TREE_STRIPE1"   />
	<SceneLayer name="bush_fg1a" depth="200" x="364.81" y="129.51" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-395.39" y="129.91" scalex="1.432" scaley="1.432" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="5.15" y="64.46" scalex="2.394" scaley="1.87" rotation="1.7" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-387.86" y="48.9" scalex="2.394" scaley="1.87" rotation="-15.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="374.63" y="51.91" scalex="2.394" scaley="1.87" rotation="8.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="214.53" y="83.62" scalex="1.25" scaley="1.25" rotation="-4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="40" x="-171.47" y="76.15" scalex="1.25" scaley="1.25" rotation="17.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="0" y="128.52" scalex="1.176" scaley="1.403" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_HILL_FG1A"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.79" y="140.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="107.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.57" y="134.13" scalex="1.252" scaley="1.252" rotation="-12.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-302.67" y="141.75" scalex="1.253" scaley="1.25" rotation="11.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_BUSH_LEAFY_1"   />
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	<SceneLayer name="signpostPole_brown" depth="-79.2" x="338.86" y="632.62" scalex="1" scaley="1.14" rotation="45.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOSTPOLE_BROWN"   />
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	<!-- Labels -->
 
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</scene>

Ode to the Bridge Builder

Ode to the Bridge Builder

The Goo Filled Hills

Normal: 8 balls
OCD: 38 balls

Previous levels:
Tower of Goo,
Chain.
Next level:
Regurgitation Pumping Station.

it looks harder than it is

Signposts

As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter

It says...
'Hello, this is MOM.'
'Are you there?'
'Are you coming home?'

it looks harder than it is
Level data
Directory name: 
OdeToBridgeBuilder
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
38
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
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	<!-- Fire -->
 
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	<!-- Arms -->
	<Strand gb1="66" gb2="4" />
	<Strand gb1="67" gb2="66" />
	<Strand gb1="68" gb2="67" />
	<Strand gb1="4" gb2="68" />
	<Strand gb1="65" gb2="4" />
	<Strand gb1="65" gb2="66" />
	<Strand gb1="4" gb2="67" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="825,1025" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1150" miny="0" maxx="1150" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackLeaves" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="96" pretick="0" />
 
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	<SceneLayer name="bush_leafy_1b_black" depth="-40" x="492.01" y="296.61" scalex="1" scaley="1" rotation="94.02" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="-40" x="-471.95" y="330.56" scalex="1" scaley="1" rotation="-81.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK"   />
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	<SceneLayer name="blackBogTree" depth="-120" x="1012.07" y="857" scalex="0.459" scaley="0.459" rotation="-30.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE"   />
	<SceneLayer name="signpostPole_gray" depth="-48.8" x="-927.23" y="878.91" scalex="1" scaley="2.134" rotation="4.6" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOSTPOLE_GRAY"   />
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	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-521.437" y="816.6582" width="98.9951" height="343.4824" rotation="0" />
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	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0,-19.4199" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
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Regurgitation Pumping Station

Regurgitation Pumping Station

The Goo Filled Hills

OCD: 42 moves

Previous level:
Ode to the Bridge Builder.
Next level:
Drool.

it's a secret

Signposts

The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter

You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too

They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter

it's a secret
Level data
Directory name: 
RegurgitationPumpingStation
Island: 
Chapter 1 (The Goo Filled Hills)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
42
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jOugat03kJk
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
World Of Goo 1-12 OCD Regurgitation Pumping Station (37 Moves)
by wogfan.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 10 EvilEye (1 sleeping, 9 attached)
  • 59 Ivy (59 sleeping, 0 attached)
  • 4 common (1 sleeping, 3 attached)
<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="true" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="0,632.26" traveltime="0" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,632.26" traveltime="0" pause="0" zoom="1.217" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_REGURGITATIONPUMPINGSTATION_TEMP_DWTD1" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_brown" depth="16" x="328.8" y="3455.57" scalex="1" scaley="1" rotation="-22.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_3"   />
	<signpost name="signpost_brown" depth="16" x="-201.44" y="1468.69" scalex="1.205" scaley="1.205" rotation="39.23" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_2"   />
	<signpost name="signpost_brown" depth="-8" x="324.97" y="709.49" scalex="1" scaley="1" rotation="30.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_1"   />
 
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	<!-- Balls -->
	<BallInstance type="Anchor" x="270.08" y="3120.9" id="0" angle="0" />
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	<line id="" static="true" tag="detaching" material="rock" anchor="487.5684,2185.999" normal="-1,0.0019" />
	<rectangle id="" static="true" material="rock" x="-454.0398" y="539.0898" width="110.9924" height="663.4869" rotation="0.0028" />
	<rectangle id="" static="true" material="rock" x="451.0547" y="535.3359" width="110.9921" height="766.9898" rotation="0.0028" />
	<rectangle id="" static="true" tag="walkable" material="rock" x="-364.822" y="127.1372" width="110.9928" height="406.0881" rotation="0.7373" />
	<rectangle id="" static="true" tag="walkable" material="rock" x="389.1367" y="123.8223" width="110.9916" height="403.6539" rotation="-0.7878" />
	<compositegeom id="" x="403.1084" y="1006.3149" rotation="0" static="true" tag="detaching" material="slosh" nogeomcollisions="true" >
		<circle id="" x="-129.6084" y="68.1851" radius="127.5" />
		<circle id="" x="-15.1084" y="-65.3149" radius="104" />
		<rectangle id="" x="0" y="0" width="257.2043" height="594.6915" rotation="0.7283" />
	</compositegeom>
	<compositegeom id="" x="-370.5291" y="990.4839" rotation="0" static="true" tag="detaching" material="slosh" nogeomcollisions="true" >
		<circle id="" x="108.5291" y="92.5161" radius="104" />
		<circle id="" x="-24.9709" y="-52.9839" radius="132.5" />
		<rectangle id="" x="0" y="0" width="208.3619" height="538.8815" rotation="-0.6791" />
	</compositegeom>
	<line id="bottom" static="true" tag="walkable" material="machine" anchor="-3,74" normal="0.0048,1" />
 
	<!-- Dynamic Geometry -->
	<circle id="c10" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-227.128,2498.2405" imagerot="0" imagescale="1.5471,1.5471" x="-226.5011" y="2497.9818" radius="179.954" />
	<circle id="c9" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-221.6174,2123.1519" imagerot="2.6187" imagescale="1.5252,1.5252" x="-221" y="2122.9998" radius="179.9538" />
	<circle id="c8" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-99.303,1826.5823" imagerot="-1.5843" imagescale="1.0676,1.0676" x="-99.0001" y="1826.0004" radius="124.9619" />
	<circle id="c7" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-194.4783,1526.374" imagerot="0" imagescale="1.5063,1.5063" x="-193" y="1526.0001" radius="176.9542" />
	<circle id="c6" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-184.0881,1217.8394" imagerot="-1.6647" imagescale="1.007,1.007" x="-184" y="1216.9996" radius="117.4697" />
	<circle id="c5" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="213.7046,2514.6482" imagerot="2.0268" imagescale="1.3804,1.3804" x="215.3107" y="2513.8127" radius="163.8648" />
	<circle id="c4" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="167.3696,2212.0732" imagerot="2.7993" imagescale="1.0659,1.0659" x="168" y="2211.9999" radius="124.9623" />
	<circle id="c3" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="293.9829,1914.6349" imagerot="-1.586" imagescale="1.4955,1.4955" x="291.0003" y="1915.0004" radius="179.9543" />
	<circle id="c2" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="194.7264,1611.8662" imagerot="2.8787" imagescale="1.0379,1.0379" x="195" y="1614.0002" radius="122.4635" />
	<circle id="c1" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="214.3667,1293.8981" imagerot="0.7769" imagescale="1.5916,1.5916" x="216.0001" y="1289" radius="186.4436" />
 
	<!-- Geometry Constraints -->
	<hinge body1="c5" anchor="215.3115234375,2513.8125"/>
	<hinge body1="c10" anchor="-226.5009765625,2497.982421875"/>
	<hinge body1="c9" anchor="-221,2123"/>
	<hinge body1="c4" anchor="168,2212"/>
	<hinge body1="c8" anchor="-99,1826"/>
	<hinge body1="c3" anchor="291,1915"/>
	<hinge body1="c7" anchor="-193,1526"/>
	<hinge body1="c2" anchor="195,1614"/>
	<hinge body1="c1" anchor="216,1289"/>
	<hinge body1="c6" anchor="-184,1217"/>
</scene>

Chapter 2 (Little Miss World of Goo)

Drool

Drool

Little Miss World of Goo

Normal: 10 balls
OCD: 24 balls

Previous level:
Regurgitation Pumping Station.
Next level:
Fly Away Little Ones.

welcome back

Signposts

I'm back! And just in time...
There's a drop of water dangling from that cliff...

And I think it might be alive.
Yuck. I'm not touching it.
-the long lost Sign Painter

welcome back
Level data
Directory name: 
Drool
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
24
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=2EcC2uOyHmQ
http://www.youtube.com/watch?v=Dik4EiYL9ZM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Drool
World of Goo OCD - Drool
by davidc32346.
Rating: 0.00.
World of Goo OCD+3 - Drool (27 balls)
World of Goo OCD+3 - Drool (27 balls)
by davidc32346.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 21 Ivy (21 sleeping, 0 attached)
  • 7 common (1 sleeping, 6 attached)
  • 11 water (1 sleeping, 1 attached)
<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="90,412.33" traveltime="0" pause="1" zoom="1" />
		<poi pos="-100,817.33" traveltime="1" pause="1" zoom="1" />
		<poi pos="-74,1517.33" traveltime="2" pause="0.5" zoom="1" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,412.33" traveltime="0" pause="1" zoom="1.095" />
		<poi pos="0,847.33" traveltime="1" pause="1" zoom="1.095" />
		<poi pos="0,1507.33" traveltime="2" pause="0.5" zoom="1.095" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_DROOL_TEMP_CARNIVALLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_DROOL_LOOP_WATERPOND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="-50.79" y="1200.88" scalex="0.89" scaley="0.987" rotation="-88.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOST_BROWN" text="SIGNPOST_DROOL_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="-333" y="831" />
		<Vertex x="-614" y="831" />
		<Vertex x="-614" y="781" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="-22.8" y="1477.23" id="0" angle="0" />
	<BallInstance type="Ivy" x="92.44" y="544.06" id="1" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="410.86" y="430.12" id="2" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="356.86" y="388.12" id="3" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="236.84" y="397.12" id="4" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="218.84" y="454.13" id="5" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="155.83" y="406.12" id="6" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="365.86" y="487.13" id="7" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="326.85" y="586.14" id="8" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="194.84" y="559.14" id="9" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="281.85" y="511.13" id="10" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="293.85" y="436.12" id="11" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="50.44" y="490.06" id="12" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="38.44" y="545.56" id="13" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-14.05" y="533.56" id="14" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-44.05" y="481.06" id="15" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-27.55" y="436.06" id="16" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="-51.52" y="385.07" id="17" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="0.95" y="386.57" id="18" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="75.94" y="452.56" id="19" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="15.95" y="503.56" id="20" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="18.94" y="431.56" id="21" discovered="false" angle="0" />
	<BallInstance type="water" x="-282.04" y="1508.99" id="22" angle="0" />
	<BallInstance type="water" x="-448.53" y="1492.49" id="23" angle="0" />
	<BallInstance type="water" x="-409.53" y="1546.49" id="24" angle="0" />
	<BallInstance type="water" x="116" y="1330" id="25" angle="0" />
	<BallInstance type="water" x="-328.54" y="1459.5" id="26" angle="0" />
	<BallInstance type="water" x="-429.03" y="1443" id="27" angle="0" />
	<BallInstance type="water" x="-384.03" y="1456.5" id="28" angle="0" />
	<BallInstance type="water" x="-333.04" y="1504.49" id="29" angle="0" />
	<BallInstance type="water" x="-238.54" y="1493.99" id="30" angle="0" />
	<BallInstance type="water" x="-274.54" y="1470" id="31" angle="0" />
	<BallInstance type="water" x="-372.04" y="1510.49" id="32" angle="0" />
	<BallInstance type="common" x="109.44" y="1453.5" id="33" angle="0" />
	<BallInstance type="common" x="50.95" y="1565.99" id="34" angle="0" />
	<BallInstance type="common" x="-79.55" y="1587.99" id="35" angle="0" />
	<BallInstance type="common" x="-243.04" y="1465.49" id="36" angle="0" />
	<BallInstance type="common" x="-202.54" y="1574.99" id="37" angle="0" />
	<BallInstance type="common" x="-139.55" y="1475.99" id="38" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="37" gb2="38" />
	<Strand gb1="35" gb2="0" />
	<Strand gb1="38" gb2="36" />
	<Strand gb1="33" gb2="0" />
	<Strand gb1="0" gb2="38" />
	<Strand gb1="34" gb2="0" />
	<Strand gb1="37" gb2="35" />
	<Strand gb1="33" gb2="25" />
	<Strand gb1="34" gb2="33" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="38" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-332.51416015625,831.4248046875" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helper" type="gravity" center="-274.334,831.666" width="306.667" height="280" force="0,4" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="zewaterRepel" type="gravity" center="-41.7324,159.5645" width="357.5879" height="394.9785" force="2,0" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="zewater" type="gravity" center="247.2144,159.5645" width="927.4814" height="394.9785" force="-1,20" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="leavesRight" depth="-160" pretick="1000" />
	<particles effect="breezeRight" depth="160" pretick="1000" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="32" x="-463.48" y="35.54" scalex="1.459" scaley="1.459" rotation="-71.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="48" x="-509.47" y="1145.54" scalex="1.459" scaley="1.459" rotation="-87.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="48" x="-489.51" y="476.51" scalex="1.459" scaley="1.459" rotation="-78.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A"   />
		<SceneLayer name="main_02" depth="0" x="-238.32" y="1250.87" scalex="1.03" scaley="0.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_02"   />
		<SceneLayer name="main_04" depth="0" x="-293.5" y="823.36" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_04"   />
		<SceneLayer name="main_06" depth="0" x="-311.01" y="308.99" scalex="1.483" scaley="1.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_06"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-188.73" y="708.78" scalex="0.526" scaley="0.672" rotation="-8.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-342.84" y="722.4" scalex="0.549" scaley="0.672" rotation="-7.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-139.69" y="522.01" scalex="0.466" scaley="0.672" rotation="-97.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-130.69" y="632.02" scalex="0.466" scaley="0.672" rotation="-95.75" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-177.69" y="971.51" scalex="0.46" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-312.17" y="965.61" scalex="0.495" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-94.42" y="1072.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="spikeBlack_group" depth="-8" x="-100.42" y="1221.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-67.98" y="1204.5" scalex="1" scaley="1" rotation="-86.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="blackBogTree" depth="-40" x="-327.24" y="1500.59" scalex="0.354" scaley="0.354" rotation="-17.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-64" x="-411.01" y="1577" scalex="0.656" scaley="0.656" rotation="14.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE"   />
	<SceneLayer name="bg" depth="-560" x="0.04" y="1006.92" scalex="1.953" scaley="3.575" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-437.6621" y="208.7515" width="535.473" height="577.6059" rotation="-0.0763" />
	<circle id="stopper" static="true" tag="stopsign" material="rock" x="-12.0527" y="1493.9932" radius="38.998" />
	<rectangle id="platform" static="true" material="verysticky" x="-340.9299" y="1367.4951" width="568.9567" height="117.2535" rotation="0.1487" />
	<circle id="" static="true" material="rock" x="-60.7983" y="1390.2527" radius="77.2465" />
	<rectangle id="" static="true" tag="deadly" material="rock" x="-399.635" y="610.1548" width="544.526" height="248.6692" rotation="-0.0888" />
	<compositegeom id="" x="-330.2871" y="1152.1421" rotation="0" static="true" tag="deadly" material="rock" >
		<rectangle id="" x="0.0325" y="-80.5286" width="480.8816" height="232.6816" rotation="0.0428" />
		<rectangle id="" x="-3.0432" y="107.8335" width="480.9742" height="189.6366" rotation="-0.0183" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="-487.0154" y="854.2129" width="170.73" height="302.341" rotation="-0.0666" />
	<line id="" static="true" material="rock" anchor="-31.6838,8.6074" normal="0.0018,1" />
	<line id="" static="true" material="rock" anchor="-509.5273,741.7839" normal="1,0.0015" />
	<line id="" static="true" tag="detaching" material="rock" anchor="660.5352,770.8064" normal="-1,0.0006" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Fly Away Little Ones

Fly Away Little Ones

Little Miss World of Goo

Normal: 4 balls
OCD: 12 balls

Previous level:
Drool.
Next level:
Blustery Day.

multi-terrain hover mobile

Signposts

For miles around, there were reports of a giant spinning wheel in the sky!
Everyone is crazy but me.
-the Sign Painter

Somewhere on this Island is a power source.
And it generates electricity for the entire World.
Lately, its output has been less than satisfactory.
...
It looks like it's going to rain tomorrow!
-the Sign Painter

multi-terrain hover mobile
Level data
Directory name: 
FlyAwayLittleOnes
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
12
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sYf0VaQ3y5I
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Fly Away Little Ones
World of Goo OCD - Fly Away Little Ones
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-10.67,876.5" endzoom="0.408">
		<poi pos="574.47,736.85" traveltime="0" pause="0.7" zoom="0.987" />
		<poi pos="-0.93,1007" traveltime="3" pause="0.7" zoom="0.432" />
		<poi pos="-568,842.05" traveltime="3" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,876.5" endzoom="0.547">
		<poi pos="445.02,739.85" traveltime="0" pause="0.7" zoom="0.987" />
		<poi pos="0,1007" traveltime="3" pause="0.7" zoom="0.547" />
		<poi pos="-452.5,842.05" traveltime="3" pause="0" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_FLYAWAYLITTLEONES_RAINRAINWINDYWINDY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="719.77" y="927.27" scalex="0.593" scaley="0.657" rotation="21.96" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_2"   />
		<signpost name="signpost_brown" depth="-8" x="-438.81" y="729.02" scalex="0.89" scaley="0.987" rotation="-43.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-86" y="184" />
		<Vertex x="-86" y="-41" />
		<Vertex x="14" y="-41" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="601" y="806" id="0" discovered="false" angle="0" />
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	<Strand gb1="19" gb2="20" />
	<Strand gb1="19" gb2="21" />
	<Strand gb1="17" gb2="19" />
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	<Strand gb1="17" gb2="21" />
	<Strand gb1="20" gb2="18" />
	<Strand gb1="18" gb2="16" />
	<Strand gb1="16" gb2="19" />
	<Strand gb1="21" gb2="20" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-85.99951171875,184" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1000" miny="0" maxx="1000" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.4" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopR" static="true" tag="stopsign" material="rock" x="807" y="735" radius="39" />
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	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Blustery Day

Blustery Day

Little Miss World of Goo

Normal: 9 balls
OCD: 18 balls

Previous level:
Fly Away Little Ones.
Next level:
Welcoming Unit.

here come the windmills

Signposts

The windmills were supposed to be a source of cheap clean energy...
...to power the entire world.
But they weren't enough.
And a different source of energy had to be found.
-the Sign Painter

here come the windmills
Level data
Directory name: 
BlusteryDay
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
9
OCD Type: 
Balls
OCD Requirement: 
18
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=lY4r6uiNLQ8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Blustery Day
World of Goo OCD - Blustery Day
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="9" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-139,585" endzoom="0.523">
		<poi pos="202.99,707.09" traveltime="0" pause="1" zoom="0.762" />
		<poi pos="-695.53,428.36" traveltime="3" pause="0" zoom="0.916" />
	</camera>
	<camera aspect="widescreen" endpos="5.78,609.53" endzoom="0.546">
		<poi pos="202.99,707.09" traveltime="0" pause="1" zoom="0.762" />
		<poi pos="-602.54,428.36" traveltime="3" pause="0" zoom="0.916" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BLUSTERYDAY_TEMP_JELLY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BLUSTERYDAY_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="205.22" y="364.02" scalex="0.89" scaley="0.987" rotation="-72.33" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_BLUSTERYDAY_SIGNPOST_BROWN" text="SIGNPOST_BLUSTERYDAY_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="833" y="274" />
		<Vertex x="833" y="-113" />
		<Vertex x="913" y="-113" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="balloon" x="-460.57" y="237.56" id="0" angle="0" />
	<BallInstance type="balloon" x="-790.07" y="257.06" id="1" angle="0" />
	<BallInstance type="balloon" x="-174.2" y="305.13" id="2" angle="0" />
	<BallInstance type="balloon" x="-33.18" y="383.14" id="3" angle="0" />
	<BallInstance type="balloon" x="-90.19" y="539.15" id="4" angle="0" />
	<BallInstance type="balloon" x="-363.22" y="458.15" id="5" angle="0" />
	<BallInstance type="balloon" x="-267.21" y="503.15" id="6" angle="0" />
	<BallInstance type="balloon" x="-105.19" y="437.14" id="7" angle="0" />
	<BallInstance type="balloon" x="-192.2" y="416.14" id="8" angle="0" />
	<BallInstance type="balloon" x="-488.53" y="484.05" id="9" angle="0" />
	<BallInstance type="balloon" x="-999.05" y="387.07" id="10" angle="0" />
	<BallInstance type="balloon" x="-1052.06" y="291.06" id="11" angle="0" />
	<BallInstance type="balloon" x="-900.56" y="448.55" id="12" angle="0" />
	<BallInstance type="balloon" x="-704.04" y="200.07" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-718.87" y="465.94" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-775" y="467" id="15" angle="0" />
	<BallInstance type="GooProduct" x="-775" y="512" id="16" angle="0" />
	<BallInstance type="GooProduct" x="-679" y="463" id="17" angle="0" />
	<BallInstance type="GooProduct" x="-678.5" y="519.5" id="18" angle="0" />
	<BallInstance type="GooProduct" x="-729.5" y="515.5" id="19" angle="0" />
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	<BallInstance type="water" x="-563.01" y="261.01" id="22" angle="0" />
	<BallInstance type="water" x="-710.87" y="405.43" id="23" angle="0" />
	<BallInstance type="water" x="-753" y="348.5" id="24" angle="0" />
	<BallInstance type="water" x="-521" y="313" id="25" angle="0" />
	<BallInstance type="water" x="-580" y="306" id="26" angle="0" />
	<BallInstance type="water" x="-580" y="212" id="27" angle="0" />
	<BallInstance type="water" x="-636.5" y="219.01" id="28" angle="0" />
	<BallInstance type="water" x="-407" y="341" id="29" angle="0" />
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	<BallInstance type="water" x="-162.7" y="557.16" id="31" angle="0" />
	<BallInstance type="water" x="-345.21" y="572.16" id="32" angle="0" />
	<BallInstance type="water" x="-381.22" y="638.17" id="33" angle="0" />
	<BallInstance type="water" x="-288.21" y="611.16" id="34" angle="0" />
	<BallInstance type="water" x="-216.7" y="626.16" id="35" angle="0" />
	<BallInstance type="water" x="-318.71" y="668.17" id="36" angle="0" />
	<BallInstance type="water" x="-414.72" y="668.17" id="37" angle="0" />
	<BallInstance type="water" x="-558.73" y="650.17" id="38" angle="0" />
	<BallInstance type="water" x="-612.74" y="509.15" id="39" angle="0" />
	<BallInstance type="water" x="-639.74" y="578.16" id="40" angle="0" />
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	<BallInstance type="water" x="-585.49" y="377" id="42" angle="0" />
	<BallInstance type="water" x="-513.49" y="345.5" id="43" angle="0" />
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	<BallInstance type="water" x="-633.5" y="298.51" id="45" angle="0" />
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	<BallInstance type="GooProduct" x="-983" y="160.5" id="49" angle="0" />
	<BallInstance type="Anchor" x="-926" y="242.5" id="50" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="48" gb2="49" />
	<Strand gb1="50" gb2="48" />
	<Strand gb1="50" gb2="49" />
	<Strand gb1="20" gb2="50" />
	<Strand gb1="20" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="833.0888671875,273.912109375" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1200" miny="0" maxx="1200" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
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	<linearforcefield id="wind" type="force" center="42.0479,1299.9888" width="2902.0957" height="1814.0225" force="4,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="rainStreaksHeavy" depth="160" pretick="0" />
	<particles effect="mistRight" depth="80" pretick="0" />
	<particles effect="mistRight" depth="-80" pretick="0" />
 
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		<SceneLayer name="signpostPole_brown" depth="-8.8" x="180.06" y="363.76" scalex="1" scaley="1.209" rotation="-82.36" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BLUSTERYDAY_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="windmillBase" depth="0" x="96.12" y="524.24" scalex="1.165" scaley="1.165" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BLUSTERYDAY_WINDMILLBASE"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-147.0581,-34.499" normal="-0.0008,1" />
	<circle id="propeller" static="true" tag="deadly" material="rock" x="145.833" y="766.738" radius="191.4999" />
	<compositegeom id="ground" x="-553.1643" y="89.6812" rotation="0" static="true" material="grass" >
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		<rectangle id="ground" x="622.1643" y="23.0703" width="260" height="272.4971" rotation="0" />
	</compositegeom>
	<rectangle id="pole2" static="true" material="rock" x="106.9985" y="601.3574" width="59.0561" height="342.5764" rotation="-0.1955" />
	<rectangle id="pole1" static="true" material="rock" x="91.4067" y="345.1025" width="93.3249" height="230.7823" rotation="0.0679" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-1255.9988,809" normal="0.9995,0.0317" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="1277.0825,767.752" normal="-0.9996,0.03" />
	<line id="top" static="true" tag="detaching" material="rock" anchor="-399.499,2128.4946" normal="0.0099,-1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Welcoming Unit

Welcoming Unit

Little Miss World of Goo

Normal: 36 balls
OCD: 61 balls

Previous level:
Blustery Day.
Next level:
Beauty School.

please wipe your feet

Signposts

It allows only meticulously screened Goo Balls onto the main island.
You can't be too careful these days!
Especially since the power source for the entire world is located somewhere on this Island.
But...
Try not to snap the fragile worker cable, it appears to be made from heavily processed Goo.
-the free Sign Painter

These should be used for legally acceptable fun and recreation.
Not for circumventing security systems.
It's for our own good.
-the Sign Painter

A secret disposal hole down this way!
It's good for quietly disposing of unwanted visitors...
-the visiting Sign Painter

please wipe your feet
Level data
Directory name: 
ImmigrationNaturalizationUnit
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
36
OCD Type: 
Balls
OCD Requirement: 
61
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=O75VCnryIIw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Welcoming Unit (85 Goos)
World of Goo OCD - Welcoming Unit (85 Goos)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="373.36,901.57" endzoom="0.369">
		<poi pos="-1132.25,315.4" traveltime="0" pause="0" zoom="1" />
		<poi pos="-137.29,312.4" traveltime="3.6" pause="0" zoom="1" />
		<poi pos="73.69,363.89" traveltime="2" pause="0" zoom="0.824" />
	</camera>
	<camera aspect="widescreen" endpos="353.04,837.1" endzoom="0.477">
		<poi pos="-952.5,315.4" traveltime="0" pause="0" zoom="1" />
		<poi pos="-137.29,312.4" traveltime="3.6" pause="0" zoom="1" />
		<poi pos="73.69,363.89" traveltime="2" pause="0" zoom="0.824" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_IMMIGRATIONNATURALIZATIONUNIT_TEMP_MINIOTTBB" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_IMMIGRATIONNATURALIZATIONUNIT_LOOP_SHORE" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="-404.53" y="322.92" scalex="0.89" scaley="0.987" rotation="-8.29" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_1"   />
		<signpost name="signpost_brown" depth="8.8" x="1297.02" y="296.68" scalex="0.757" scaley="0.839" rotation="-2.84" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_3"   />
		<signpost name="signpost_brown" depth="-8" x="-528.34" y="950.21" scalex="0.89" scaley="0.987" rotation="24.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_SIGNPOST_BROWN" text="SIGNPOST_IMMIGRATIONNATURALIZATIONUNIT_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
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		<Vertex x="1151" y="1585" />
		<Vertex x="1277" y="1585" />
		<Vertex x="1277" y="1497" />
		<Vertex x="1332" y="1497" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="1159.79" y="620.17" id="0" angle="0" />
	<BallInstance type="common" x="1232.28" y="551.17" id="1" angle="0" />
	<BallInstance type="common" x="1073" y="572" id="2" angle="0" />
	<BallInstance type="common" x="1189" y="466" id="3" angle="0" />
	<BallInstance type="common" x="1087.54" y="479.42" id="4" angle="0" />
	<BallInstance type="balloon" x="1044.59" y="668.4" id="5" angle="0" />
	<BallInstance type="balloon" x="-247.41" y="859.4" id="6" angle="0" />
	<BallInstance type="balloon" x="-447.41" y="882.4" id="7" angle="0" />
	<BallInstance type="balloon" x="-506.9" y="855.4" id="8" angle="0" />
	<BallInstance type="balloon" x="-578.9" y="858.9" id="9" angle="0" />
	<BallInstance type="balloon" x="-383" y="855" id="10" angle="0" />
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	<BallInstance type="balloon" x="220.06" y="1493.87" id="12" angle="0" />
	<BallInstance type="AnchorSticky" x="211.11" y="1390.37" id="13" angle="0" />
	<BallInstance type="GooProduct" x="-1205" y="177" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-912.04" y="1229.54" id="15" angle="0" />
	<BallInstance type="GooProduct" x="-838.04" y="1301.54" id="16" angle="0" />
	<BallInstance type="GooProduct" x="-718.05" y="1395.04" id="17" angle="0" />
	<BallInstance type="GooProduct" x="-790.05" y="1417.04" id="18" angle="0" />
	<BallInstance type="GooProduct" x="-702.05" y="1453.04" id="19" angle="0" />
	<BallInstance type="GooProduct" x="-751.05" y="1486.04" id="20" angle="0" />
	<BallInstance type="GooProduct" x="-920.04" y="1303.54" id="21" angle="0" />
	<BallInstance type="GooProduct" x="-992.04" y="1325.54" id="22" angle="0" />
	<BallInstance type="GooProduct" x="-904.04" y="1361.54" id="23" angle="0" />
	<BallInstance type="GooProduct" x="-953.04" y="1394.54" id="24" angle="0" />
	<BallInstance type="GooProduct" x="-906.04" y="1147.54" id="25" angle="0" />
	<BallInstance type="GooProduct" x="-968.04" y="1229.54" id="26" angle="0" />
	<BallInstance type="GooProduct" x="-1101.29" y="1426.22" id="27" angle="0" />
	<BallInstance type="GooProduct" x="-1027.29" y="1498.22" id="28" angle="0" />
	<BallInstance type="GooProduct" x="-1109.29" y="1500.22" id="29" angle="0" />
	<BallInstance type="GooProduct" x="-1181.29" y="1522.22" id="30" angle="0" />
	<BallInstance type="GooProduct" x="-1093.29" y="1558.22" id="31" angle="0" />
	<BallInstance type="GooProduct" x="-1142.29" y="1591.22" id="32" angle="0" />
	<BallInstance type="GooProduct" x="-1095.29" y="1344.22" id="33" angle="0" />
	<BallInstance type="GooProduct" x="-1157.29" y="1426.22" id="34" angle="0" />
	<BallInstance type="GooProduct" x="-1245.3" y="838.17" id="35" angle="0" />
	<BallInstance type="GooProduct" x="-1171.3" y="910.17" id="36" angle="0" />
	<BallInstance type="GooProduct" x="-1253.3" y="912.17" id="37" angle="0" />
	<BallInstance type="GooProduct" x="-1325.3" y="934.17" id="38" angle="0" />
	<BallInstance type="GooProduct" x="-1237.3" y="970.17" id="39" angle="0" />
	<BallInstance type="GooProduct" x="-1286.3" y="1003.17" id="40" angle="0" />
	<BallInstance type="GooProduct" x="-1239.3" y="756.17" id="41" angle="0" />
	<BallInstance type="GooProduct" x="-1301.3" y="838.17" id="42" angle="0" />
	<BallInstance type="GooProduct" x="-942.27" y="796.16" id="43" angle="0" />
	<BallInstance type="GooProduct" x="-868.27" y="868.16" id="44" angle="0" />
	<BallInstance type="GooProduct" x="-950.27" y="870.16" id="45" angle="0" />
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	<BallInstance type="GooProduct" x="-934.27" y="928.16" id="47" angle="0" />
	<BallInstance type="GooProduct" x="-983.27" y="961.16" id="48" angle="0" />
	<BallInstance type="GooProduct" x="-936.27" y="714.16" id="49" angle="0" />
	<BallInstance type="GooProduct" x="-998.27" y="796.16" id="50" angle="0" />
	<BallInstance type="GooProduct" x="-961.86" y="212.94" id="51" angle="0" />
	<BallInstance type="GooProduct" x="-1052.76" y="833.66" id="52" angle="0" />
	<BallInstance type="GooProduct" x="-969.86" y="286.94" id="53" angle="0" />
	<BallInstance type="GooProduct" x="-1041.86" y="308.94" id="54" angle="0" />
	<BallInstance type="GooProduct" x="-953.86" y="344.94" id="55" angle="0" />
	<BallInstance type="GooProduct" x="-1002.86" y="377.94" id="56" angle="0" />
	<BallInstance type="GooProduct" x="-955.86" y="130.94" id="57" angle="0" />
	<BallInstance type="GooProduct" x="-1017.86" y="212.94" id="58" angle="0" />
	<BallInstance type="GooProduct" x="-1131" y="249" id="59" angle="0" />
	<BallInstance type="GooProduct" x="-1213" y="251" id="60" angle="0" />
	<BallInstance type="GooProduct" x="-1285" y="273" id="61" angle="0" />
	<BallInstance type="GooProduct" x="-1197" y="309" id="62" angle="0" />
	<BallInstance type="GooProduct" x="-1246" y="342" id="63" angle="0" />
	<BallInstance type="GooProduct" x="-1199" y="95" id="64" angle="0" />
	<BallInstance type="GooProduct" x="-1261" y="177" id="65" angle="0" />
	<BallInstance type="Ivy" x="-1195" y="493" id="66" angle="0" />
	<BallInstance type="Ivy" x="-1121" y="565" id="67" angle="0" />
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	<BallInstance type="Ivy" x="-1275" y="589" id="69" angle="0" />
	<BallInstance type="Ivy" x="-1187" y="625" id="70" angle="0" />
	<BallInstance type="Ivy" x="-1236" y="658" id="71" angle="0" />
	<BallInstance type="Ivy" x="-1189" y="411" id="72" angle="0" />
	<BallInstance type="Ivy" x="-1251" y="493" id="73" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="-4" y="757" id="74" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="-34" y="529" id="76" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="622.08" y="449.43" id="86" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="597.59" y="568.93" id="87" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="529.09" y="680.92" id="88" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="368" y="1118" id="93" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="26" y="993" id="99" angle="0" />
	<BallInstance type="UtilAttachUnwalkable" x="12" y="876" id="100" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="4" />
	<Strand gb1="4" gb2="0" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="2" gb2="5" />
	<Strand gb1="4" gb2="2" />
	<Strand gb1="3" gb2="4" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="1" gb2="3" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="12" gb2="13" />
	<Strand gb1="74" gb2="100" />
	<Strand gb1="75" gb2="74" />
	<Strand gb1="76" gb2="75" />
	<Strand gb1="77" gb2="76" />
	<Strand gb1="78" gb2="77" />
	<Strand gb1="79" gb2="78" />
	<Strand gb1="80" gb2="79" />
	<Strand gb1="81" gb2="80" />
	<Strand gb1="82" gb2="81" />
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	<Strand gb1="84" gb2="83" />
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	<Strand gb1="91" gb2="89" />
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	<Strand gb1="90" gb2="88" />
	<Strand gb1="92" gb2="91" />
	<Strand gb1="93" gb2="92" />
	<Strand gb1="94" gb2="93" />
	<Strand gb1="95" gb2="94" />
	<Strand gb1="96" gb2="95" />
	<Strand gb1="97" gb2="96" />
	<Strand gb1="98" gb2="97" />
	<Strand gb1="99" gb2="98" />
	<Strand gb1="100" gb2="99" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1151.478515625,1457.470703125" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1500" miny="0" maxx="1500" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="cloudRight" type="gravity" center="-294.0718,835.3252" width="174.9932" height="40.498" force="-1,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudMain" type="gravity" center="-418.0667,835.3252" width="422.9829" height="40.498" force="0.5,18" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="Water2" type="gravity" center="1130.9487,383.2305" width="463.04" height="276.5117" force="0,22" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="true" color="227,0,0,0" depth="0" />
	<linearforcefield id="WaterCurrent" type="gravity" center="782.4111,117.5049" width="1461.1777" height="282.9902" force="-6,-8" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="Water" type="gravity" center="-25.3022,110.0049" width="3073.6006" height="271.9902" force="2,18" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="true" color="227,0,0,0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
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	<!-- Labels -->
 
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</scene>

Beauty School

Beauty School

Little Miss World of Goo

Normal: 16 balls
OCD: 21 seconds

Previous level:
Welcoming Unit.
Next levels:
Volcanic Percolator Day Spa,
Leap Hole.

it's time to work!

Signposts

Of all the goo, and of all the balls...
...who's the prettiest of them all?
-the Sign Painter

A red pipe!
It appears to be very exclusive.
Only certain types of Goo are allowed to enter.
-the Sign Painter

it's time to work!
Level data
Directory name: 
BeautySchool
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Time
OCD Requirement: 
21
Depends on: 
Videos: 
http://www.youtube.com/watch?v=n-bteJDAXas
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Beauty School
World of Goo OCD - Beauty School
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
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	</camera>
	<camera aspect="widescreen" endpos="0,379.11" endzoom="0.913">
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		<poi pos="0,1893.19" traveltime="2" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BEAUTYSCHOOL_TEMP_CARNIVALLOOP" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="20.15" y="1774.93" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_1"   />
		<signpost name="signpost_brown" depth="-8" x="-65.24" y="254.25" scalex="0.89" scaley="0.987" rotation="-95.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="336" y="219" />
		<Vertex x="471" y="219" />
		<Vertex x="471" y="160" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Anchor" x="186" y="856" id="0" discovered="false" angle="0" />
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	<BallInstance type="balloon" x="270.08" y="2062.54" id="3" angle="0" />
	<BallInstance type="Anchor" x="347" y="1274" id="4" angle="0" />
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	<BallInstance type="Anchor" x="329.02" y="1950.08" id="6" angle="0" />
	<BallInstance type="Anchor" x="523.67" y="1639" id="7" angle="0" />
	<BallInstance type="Ivy" x="-64.1" y="827.58" id="8" discovered="false" angle="0" />
	<BallInstance type="Ivy" x="63.9" y="835.58" id="9" discovered="false" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="135.96" y="1201.82" id="10" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="254.92" y="1243.92" id="11" angle="0" />
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	<BallInstance type="UtilNoAttachUnwalkable" x="443.74" y="1529.28" id="15" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="404.51" y="1450.23" id="16" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="338.75" y="1386.42" id="17" angle="0" />
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	<BallInstance type="UtilNoAttachUnwalkable" x="74.59" y="1285.85" id="20" angle="0" />
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	<BallInstance type="common" x="-238.51" y="1885.67" id="23" angle="0" />
	<BallInstance type="common" x="-256.51" y="1780.68" id="24" angle="0" />
	<BallInstance type="common" x="-133.51" y="1764.18" id="25" angle="0" />
	<BallInstance type="common" x="209.54" y="255" id="26" angle="0" />
	<BallInstance type="common" x="209.54" y="155" id="27" angle="0" />
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	<BallInstance type="common" x="105" y="251.51" id="29" angle="0" />
	<BallInstance type="Beauty" x="-389.49" y="1904.51" id="30" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="6" />
	<Strand gb1="3" gb2="6" />
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	<Strand gb1="10" gb2="5" />
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	<Strand gb1="22" gb2="23" />
	<Strand gb1="25" gb2="23" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="26" gb2="29" />
	<Strand gb1="27" gb2="29" />
	<Strand gb1="28" gb2="27" />
	<Strand gb1="29" gb2="28" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="336,219" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="2400" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helper" type="gravity" center="-35,225" width="244" height="258" force="10,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.15" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="rainingleaves" depth="-160" pos="735.99755859375,1894.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="16" x="-116.84" y="56.14" scalex="1.566" scaley="1.566" rotation="12.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="-544.01" y="329.55" scalex="1.459" scaley="1.459" rotation="-85.82" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="528.46" y="845.53" scalex="1.459" scaley="1.459" rotation="89.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="526.96" y="1415.5" scalex="1.459" scaley="1.459" rotation="89.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="16" x="-575.54" y="1118.49" scalex="1.459" scaley="1.459" rotation="-77.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="8" x="-593.6" y="1232.8" scalex="1.25" scaley="1.25" rotation="-97.24" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
		<SceneLayer name="main_14" depth="0" x="244.48" y="89.38" scalex="1.393" scaley="1.413" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_14"   />
		<SceneLayer name="main_12" depth="0" x="-355.86" y="236.59" scalex="1.907" scaley="1.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_12"   />
		<SceneLayer name="main_10" depth="0" x="-356.73" y="717.5" scalex="1.908" scaley="0.963" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_10"   />
		<SceneLayer name="main_09" depth="0" x="358.47" y="650.96" scalex="1.887" scaley="1.455" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_09"   />
		<SceneLayer name="main_06" depth="0" x="-484.57" y="1296.47" scalex="1.867" scaley="1.304" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_06"   />
		<SceneLayer name="main_04" depth="0" x="-256.47" y="1715.47" scalex="1.354" scaley="1.354" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="453.48" y="1523.51" scalex="1.14" scaley="1.968" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_MAIN_03"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="14.44" y="1758.33" scalex="1" scaley="1" rotation="-3.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="-81.82" y="260.04" scalex="1" scaley="1" rotation="-93.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="gearDetach" depth="-0.8" x="179.04" y="504.96" scalex="2.023" scaley="2.023" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_GEARDETACH" anim="rot_1rps" animspeed="0.5"   />
	<SceneLayer name="gearDetach" depth="-0.8" x="-158.03" y="516.03" scalex="1.68" scaley="1.68" rotation="23.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_GEARDETACH" anim="rot_1rps" animspeed="-0.5"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="351.35" y="309.78" scalex="1.25" scaley="1.25" rotation="-175.64" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="45.34" y="161.81" scalex="1.25" scaley="1.25" rotation="-1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="537.36" y="2023.79" scalex="1.25" scaley="1.25" rotation="4.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="-486.67" y="1083.82" scalex="1.25" scaley="1.25" rotation="-29.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-16" x="-418.62" y="1801.75" scalex="1.25" scaley="1.25" rotation="-5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_LEAFY_1"   />
	<SceneLayer name="bgVeggies" depth="-80" x="527.04" y="1240.06" scalex="1.678" scaley="1.041" rotation="71.34" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-80" x="-539.91" y="1225.91" scalex="2.325" scaley="0.933" rotation="-86.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bgVeggies" depth="-240" x="162.5" y="387.96" scalex="2.1" scaley="2.641" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES"   />
	<SceneLayer name="bg" depth="-400" x="0" y="1200" scalex="2.344" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" tag="detaching" material="machine" x="-180.3577" y="688.2715" width="52.0001" height="162.2729" rotation="0.1023" />
	<rectangle id="" static="true" tag="detaching" material="machine" x="168.8892" y="698.1797" width="51.9996" height="164.1796" rotation="-0.0849" />
	<circle id="" static="true" material="rock" x="-585.2739" y="1410.2822" radius="26.2485" />
	<rectangle id="" static="true" material="rock" x="474.9556" y="1959.9241" width="310.5529" height="66.1086" rotation="0.1624" />
	<line id="ceiling" static="true" tag="unwalkable" material="machine" anchor="-25,3050" normal="0,-1" />
	<circle id="busterLeft" static="true" tag="ballbuster,detaching" material="machine" x="-157.7485" y="512.249" radius="133.249" />
	<circle id="busterRight" static="true" tag="ballbuster,detaching" material="machine" x="169.001" y="505.499" radius="148" />
	<rectangle id="" static="true" material="rock" x="-889.6917" y="2070.5156" width="483.0165" height="729.4054" rotation="-0.065" />
	<rectangle id="paddleHolder" static="true" material="rock" nogeomcollisions="true" x="-714.9111" y="1333.0996" width="165.9244" height="1011.0571" rotation="0.4612" />
	<rectangle id="" static="true" material="rock" x="-297.9329" y="1723.4141" width="77.8401" height="753.4477" rotation="1.4366" />
	<rectangle id="" static="true" material="rock" x="613.916" y="1686.3816" width="211.7337" height="585.6583" rotation="0.3594" />
	<rectangle id="" static="true" material="rock" x="-473.0271" y="1610.4092" width="58.5192" height="530.0442" rotation="-1.2357" />
	<rectangle id="" static="true" material="rock" x="582.2246" y="1185.532" width="165.9249" height="574.5053" rotation="-0.3243" />
	<rectangle id="" static="true" material="rock" x="-700.4377" y="910.5842" width="286.8521" height="1014.2016" rotation="1.2074" />
	<rectangle id="" static="true" material="rock" x="458.3115" y="822.8218" width="515.7076" height="310.7855" rotation="0.4212" />
	<rectangle id="" static="true" material="rock" x="394.0571" y="568.231" width="509.4068" height="538.1237" rotation="-0.0803" />
	<rectangle id="" static="true" material="rock" x="-395.6367" y="432.3032" width="503.3511" height="828.4016" rotation="0.0775" />
	<line id="bound bottom" static="true" material="rock" anchor="-57.657,128.2148" normal="-0.0611,0.9981" />
	<line id="bound right" static="true" material="rock" anchor="600,1247.5" normal="-1,0" />
	<line id="bound left" static="true" material="rock" anchor="-1077.5127,1207.0002" normal="1,0" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="paddle" mass="350" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BEAUTYSCHOOL_BEAUTYSTICK" imagepos="-384,1177" imagerot="0" imagescale="1,1" x="-586.502" y="1228" width="795.0039" height="48" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="paddle" anchor="-517.38330078125,1225.408203125"/>
</scene>

Volcanic Percolator Day Spa

Volcanic Percolator Day Spa

Little Miss World of Goo

Normal: 12 balls
OCD: 30 moves

Previous level:
Beauty School.
Next level:
Beauty and the Electric Tentacle.

bubble up

Signposts

Everyone is welcome!
...they're legally obligated to say.
But she'll never get down there looking like this.
There's another pipe way up there she might enjoy.
-the Sign Painter

It's a very pretty flower.
I wonder what happens if you get a little closer...
-the Sign Painter

This pipe sure is sucking! It's probably best to stay away.
Don't forget to whistle!
-the Sign Painter

bubble up
Level data
Directory name: 
VolcanicPercolatorDaySpa
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Moves
OCD Requirement: 
30
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=WX6Rfk3iDB8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Volcanic Percolator Day Spa
World of Goo OCD - Volcanic Percolator Day Spa
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 34 Ivy (1 sleeping, 6 attached)
  • 1 Ugly (1 sleeping, 0 attached)
  • 6 common (6 sleeping, 3 attached)
<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="14,734" endzoom="0.686">
		<poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" />
		<poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="2.48,734" endzoom="0.686">
		<poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" />
		<poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_TEMP_DWTD2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_LOOP_BUBBLES" />
 
	<!-- Fire -->
	<fire depth="-24" particles="flowerDust" x="-451" y="1571" radius="68" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="8" x="-153.19" y="977.57" scalex="0.885" scaley="0.885" rotation="43.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_1"   />
		<signpost name="signpost_brown" depth="-8" x="-293" y="1991.88" scalex="0.587" scaley="0.587" rotation="57.9" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_3"   />
		<signpost name="signpost_brown" depth="-16" x="-502.91" y="1706.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="0" y="505" />
		<Vertex x="0" y="575" />
		<Vertex x="125" y="575" />
		<Vertex x="125" y="350" />
		<Vertex x="250" y="350" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-47" y="2042" id="0" angle="0" />
	<BallInstance type="Ivy" x="-16" y="2121" id="1" angle="0" />
	<BallInstance type="Ivy" x="81.88" y="972.93" id="2" angle="0" />
	<BallInstance type="Ivy" x="35" y="1115" id="3" angle="0" />
	<BallInstance type="Ivy" x="113.27" y="2146.9" id="4" angle="0" />
	<BallInstance type="Ivy" x="74.27" y="1102.93" id="5" angle="0" />
	<BallInstance type="Ivy" x="5" y="810" id="6" angle="0" />
	<BallInstance type="Ivy" x="-61.24" y="1013.91" id="7" angle="0" />
	<BallInstance type="Ivy" x="-74.74" y="1065.95" id="8" angle="0" />
	<BallInstance type="Ivy" x="-84.24" y="1121.94" id="9" angle="0" />
	<BallInstance type="Ivy" x="6.76" y="955.43" id="10" angle="0" />
	<BallInstance type="Ivy" x="117.26" y="1778.41" id="11" angle="0" />
	<BallInstance type="Ivy" x="-72.5" y="1968.01" id="12" angle="0" />
	<BallInstance type="Ivy" x="-57.99" y="1774.54" id="13" angle="0" />
	<BallInstance type="Ivy" x="133.5" y="2035.51" id="14" angle="0" />
	<BallInstance type="Ivy" x="-29.5" y="1057.03" id="15" angle="0" />
	<BallInstance type="Ivy" x="14.5" y="1040.53" id="16" angle="0" />
	<BallInstance type="Ivy" x="95.49" y="1040.52" id="17" angle="0" />
	<BallInstance type="Ivy" x="45.26" y="1043.96" id="18" angle="0" />
	<BallInstance type="Ivy" x="28" y="2067" id="19" angle="0" />
	<BallInstance type="Ivy" x="106.25" y="2097.91" id="20" angle="0" />
	<BallInstance type="Ivy" x="76.75" y="1716.46" id="21" angle="0" />
	<BallInstance type="Ivy" x="-72.11" y="975.93" id="22" angle="0" />
	<BallInstance type="Ivy" x="61.39" y="886.46" id="23" angle="0" />
	<BallInstance type="Ivy" x="-70.11" y="2108.44" id="24" angle="0" />
	<BallInstance type="Ivy" x="48.89" y="1759.44" id="25" angle="0" />
	<BallInstance type="Ivy" x="-82.01" y="1716.03" id="26" angle="0" />
	<BallInstance type="Ivy" x="-102.6" y="1158.46" id="27" angle="0" />
	<BallInstance type="Ivy" x="76.89" y="2129.43" id="28" angle="0" />
	<BallInstance type="Ivy" x="-40" y="1090" id="29" angle="0" />
	<BallInstance type="Ivy" x="115.88" y="1124.94" id="30" angle="0" />
	<BallInstance type="Ivy" x="25.39" y="2001.46" id="31" angle="0" />
	<BallInstance type="Ivy" x="34.39" y="2130.45" id="32" angle="0" />
	<BallInstance type="Ivy" x="-51.11" y="885.43" id="33" angle="0" />
	<BallInstance type="common" x="61.83" y="297.85" id="34" discovered="false" angle="0" />
	<BallInstance type="common" x="30.14" y="326.4" id="35" discovered="false" angle="0" />
	<BallInstance type="common" x="-17.86" y="358.4" id="36" discovered="false" angle="0" />
	<BallInstance type="common" x="65.14" y="383.4" id="37" discovered="false" angle="0" />
	<BallInstance type="common" x="-51.36" y="292.97" id="38" discovered="false" angle="0" />
	<BallInstance type="common" x="-53.32" y="390" id="39" discovered="false" angle="0" />
	<BallInstance type="Ugly" x="150.98" y="1483.91" id="40" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="23" gb2="33" />
	<Strand gb1="10" gb2="23" />
	<Strand gb1="33" gb2="10" />
	<Strand gb1="33" gb2="22" />
	<Strand gb1="6" gb2="33" />
	<Strand gb1="23" gb2="6" />
	<Strand gb1="2" gb2="23" />
	<Strand gb1="10" gb2="2" />
	<Strand gb1="22" gb2="10" />
	<Strand gb1="39" gb2="38" />
	<Strand gb1="34" gb2="39" />
	<Strand gb1="37" gb2="39" />
	<Strand gb1="37" gb2="34" />
	<Strand gb1="37" gb2="38" />
	<Strand gb1="38" gb2="34" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,505" radius="75" filter="UglyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="2800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="guide1" type="gravity" center="309.7334,1866.781" width="174.9863" height="134.8599" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="guide1" type="gravity" center="243.7339,2398.7542" width="345.9814" height="67.8628" force="8,2" dampeningfactor="0.3" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="guide1" type="gravity" center="-2,2564.9036" width="377.4766" height="313.8462" force="4,6" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="geyserHelper" type="gravity" center="5.5,1313.0308" width="377.4766" height="997.6748" force="0,5" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="suction" type="gravity" center="5.5,2105.1685" width="377.4766" height="600.3369" force="-2,20" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="wetness" type="gravity" center="2.5881,96.9673" width="441.9585" height="398.9736" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="false" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-240" pretick="0" />
	<particles effect="gooFallWide2" depth="-4" pos="6,-253" pretick="1000" />
	<particles effect="breezeUpSlow" depth="80" pos="877.00244140625,2172.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="gearDetach" depth="8" x="-0.33" y="2430.33" scalex="0.96" scaley="0.96" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_GEARDETACH" anim="rot_1rps" animspeed="-0.3"   />
	<SceneLayer name="pipe" depth="0.8" x="90.2" y="2294.48" scalex="1.313" scaley="1.978" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PIPE"   />
	<SceneLayer name="miniPipeBg" depth="-8" x="271.69" y="2127.03" scalex="2.148" scaley="2.547" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MINIPIPEBG"   />
		<SceneLayer name="signpostPole_brown" depth="7.2" x="-134.33" y="957.91" scalex="0.776" scaley="1.208" rotation="53.19" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="main_r" depth="0" x="286.03" y="700.53" scalex="1.887" scaley="1.374" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_R"   />
		<SceneLayer name="main_l" depth="0" x="-280.75" y="705" scalex="1.885" scaley="1.381" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_L"   />
	<SceneLayer name="usefulBlackSquare" depth="-8" x="-1.79" y="2279.31" scalex="12.577" scaley="21.468" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_USEFULBLACKSQUARE"   />
		<SceneLayer name="signpostPole_brown" depth="-7.2" x="-272.81" y="1978.39" scalex="0.602" scaley="0.938" rotation="62.4" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-16.8" x="-514.9" y="1695.73" scalex="0.602" scaley="0.938" rotation="-47.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="433.52" y="723.03" scalex="1.313" scaley="1.313" rotation="-69.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="349.52" y="1199.03" scalex="1.313" scaley="1.313" rotation="-69.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="bush_leafy_1b_black" depth="-8" x="-446.52" y="471.01" scalex="1.313" scaley="1.313" rotation="99.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK"   />
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	<SceneLayer name="MachineWheel1Small" depth="-3.2" x="114.53" y="729.87" scalex="0.809" scaley="0.809" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="0.25"   />
	<SceneLayer name="MachineWheel1Small" depth="-3.2" x="-116.5" y="736.94" scalex="0.921" scaley="0.921" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.2"   />
	<SceneLayer name="prettyFlower" depth="-16" x="-450.54" y="1236.96" scalex="1.457" scaley="1.797" rotation="19.69" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PRETTYFLOWER"   />
	<SceneLayer name="weed" depth="-16" x="437.76" y="1099.17" scalex="1.033" scaley="1.167" rotation="-18.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WEED"   />
	<SceneLayer name="bgVeggies" depth="-240" x="-2.89" y="2551.88" scalex="4.211" scaley="2.125" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BGVEGGIES"   />
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	<SceneLayer name="wogcCloud1" depth="-320" x="455.03" y="1017.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-537.97" y="1313.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="395.03" y="1989.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-320" x="-336.97" y="2157.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1"   />
	<SceneLayer name="sky_blue2a" depth="-480" x="-0.01" y="1399.93" scalex="5.863" scaley="14.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="invisiDetacher" static="true" tag="detaching" material="rock" contacts="false" x="4.4262" y="707.0654" radius="49.0215" />
	<circle id="" static="true" tag="detaching,ballbuster" material="machine" nogeomcollisions="true" x="0" y="2430" radius="75.5059" />
	<circle id="" static="true" tag="detaching" material="machine" x="113.5631" y="725.3977" radius="81.9568" />
	<circle id="" static="true" tag="detaching" material="machine" x="-105.8601" y="724.4332" radius="81.9566" />
	<compositegeom id="" x="289.751" y="2333.9705" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" >
		<circle id="" x="-13.751" y="-418.9705" radius="38.5" />
		<circle id="" x="3.249" y="-3.9705" radius="38.5" />
		<circle id="" x="-79.251" y="9.5295" radius="38.5" />
		<circle id="" x="-87.251" y="134.5295" radius="38.5" />
		<rectangle id="" x="-77.6289" y="-213.2524" width="58.337" height="447.5796" rotation="0.0495" />
		<rectangle id="" x="-38.5903" y="-327.8813" width="89.973" height="200.9724" rotation="0.2007" />
		<rectangle id="" x="-41.4917" y="-54.8362" width="77.4451" height="189.2136" rotation="-0.1449" />
		<rectangle id="" x="88.2695" y="-359.7424" width="25.2846" height="264.0085" rotation="0.1821" />
		<rectangle id="" x="108.2695" y="68.1772" width="25.2835" height="52.6537" rotation="0.6818" />
		<rectangle id="" x="93.2686" y="-469.8225" width="25.2836" height="52.6539" rotation="-0.5916" />
		<rectangle id="" x="-20.8047" y="-118.2053" width="71.2882" height="233.7134" rotation="-0.223" />
		<rectangle id="" x="98.8237" y="-73.7976" width="25.2836" height="331.7196" rotation="-0.2089" />
		<rectangle id="" x="-32.5059" y="-439.7126" width="59.1409" height="48.6749" rotation="0.3548" />
		<rectangle id="" x="48.7783" y="-503.9507" width="25.284" height="142.8072" rotation="-1.0987" />
		<rectangle id="" x="26.4028" y="96.0386" width="223.2479" height="25.2836" rotation="-0.11" />
		<rectangle id="" x="-106.2808" y="340.8613" width="58.337" height="411.2602" rotation="0.0495" />
	</compositegeom>
	<compositegeom id="" x="-16.1348" y="2380.4255" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" >
		<rectangle id="" x="147.1328" y="210.3191" width="65.0553" height="151.623" rotation="0.8787" />
		<rectangle id="" x="-107.8267" y="214.4629" width="65.0544" height="158.0659" rotation="-0.9407" />
		<rectangle id="" x="13.1348" y="354.3235" width="365" height="245.4971" rotation="0" />
		<rectangle id="" x="-179.4338" y="0" width="58.3368" height="980.2282" rotation="-0.0361" />
	</compositegeom>
	<compositegeom id="rt" x="307.7549" y="490.1763" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" >
		<rectangle id="" x="-63.1401" y="299.1255" width="225.7144" height="324.7068" rotation="-0.2046" />
		<circle id="" x="-38.1609" y="823.4186" radius="82.9551" />
		<rectangle id="" x="-117.5215" y="529.1265" width="156.8088" height="609.5409" rotation="-0.2485" />
		<rectangle id="" x="74.3394" y="-32.3892" width="163.9136" height="1741.4522" rotation="0.13" />
	</compositegeom>
	<compositegeom id="lt" x="-299.1951" y="504.188" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" >
		<circle id="" x="49.2067" y="819.2599" radius="81.9566" />
		<rectangle id="" x="-66.8833" y="-34.6226" width="163.9132" height="1727.0215" rotation="-0.137" />
		<rectangle id="" x="116.6807" y="518.7549" width="163.9135" height="618.5865" rotation="0.2265" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="314.0791" y="147.9624" width="224.9902" height="1040.9619" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-303.3918" y="149.4614" width="210.9907" height="1064.9619" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-218.8381" y="761.708" width="206.0135" height="267.3201" rotation="0.2503" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="25,-345" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="buster" mass="2000" static="false" tag="detaching" material="machine" nogeomcollisions="true" rotspeed="-0.025" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MIXER" imagepos="0.6326,2428.8522" imagerot="0" imagescale="1.4896,1.2708" x="-0.0002" y="2429.7471" width="380.0005" height="36" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="buster" anchor="0.2529296875,2430"/>
</scene>

Leap Hole

Leap Hole

Little Miss World of Goo

Normal: 6 balls
OCD: 13 seconds

Previous level:
Beauty School.
Next level:
Whistler.

it's not a bug, it's a feature

Signposts

Where did everyone go?
-the Sign Painter

it's not a bug, it's a feature
Level data
Directory name: 
LeapHole
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Time
OCD Requirement: 
13
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=e9RHhi7Qc0w
You need Flash player 8+ and JavaScript enabled to view this video.
World Of Goo OCD - Leap Hole - (11 secs)
World Of Goo OCD - Leap Hole - (11 secs)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 9 Ivy (1 sleeping, 5 attached)
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-10.03,187.53" endzoom="1.6">
		<poi pos="0,544.5" traveltime="0" pause="0" zoom="1" />
		<poi pos="0,313.5" traveltime="2" pause="0" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="18.23,208.07" endzoom="1.479">
		<poi pos="0,644.5" traveltime="0" pause="0" zoom="1.241" />
		<poi pos="0,253.5" traveltime="2" pause="0" zoom="1.241" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_LEAPHOLE_TEMP_CARNIVALLOOP" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="167.15" y="142.45" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOST_BROWN" text="SIGNPOST_LEAPHOLE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="564" />
		<Vertex x="0" y="664" />
		<Vertex x="160" y="664" />
		<Vertex x="160" y="595" />
		<Vertex x="476" y="595" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Ivy" x="-89.5" y="95.5" id="0" angle="0" />
	<BallInstance type="Ivy" x="48.5" y="98.5" id="1" angle="0" />
	<BallInstance type="Ivy" x="151" y="304.5" id="2" angle="0" />
	<BallInstance type="Ivy" x="7" y="379.49" id="3" angle="0" />
	<BallInstance type="Ivy" x="-191.49" y="294.99" id="4" angle="0" />
	<BallInstance type="Ivy" x="47" y="324.99" id="5" angle="0" />
	<BallInstance type="Ivy" x="-49" y="295" id="6" angle="0" />
	<BallInstance type="Ivy" x="68.5" y="202.5" id="7" angle="0" />
	<BallInstance type="Ivy" x="-44.5" y="186.5" id="8" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="6" gb2="5" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="5" gb2="7" />
	<Strand gb1="7" gb2="1" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="8" gb2="6" />
	<Strand gb1="0" gb2="8" />
	<Strand gb1="5" gb2="8" />
	<Strand gb1="8" gb2="1" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,564" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-430" miny="0" maxx="430" maxy="900" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="leavesRight" depth="240" pretick="0" />
	<particles effect="smallleaves1" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="200" x="7.25" y="56.95" scalex="0.963" scaley="0.963" rotation="1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="312.25" y="68.93" scalex="0.963" scaley="0.963" rotation="-17.99" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="200" x="-332.74" y="64.52" scalex="0.833" scaley="0.833" rotation="12.2" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A"   />
	<SceneLayer name="bush_leafy_1" depth="120" x="-29.44" y="32.14" scalex="1.252" scaley="1.252" rotation="12.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="hill_fg1a" depth="0" x="-0.04" y="50.53" scalex="1.012" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_HILL_FG1A"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="161.44" y="125.84" scalex="1" scaley="1" rotation="-3.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="tree_stripe1" depth="-8" x="-386.22" y="200.68" scalex="0.821" scaley="0.821" rotation="-155.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="290.8" y="52.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B"   />
	<SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="49.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B"   />
	<SceneLayer name="tree_stripe1" depth="-88" x="377" y="256" scalex="1.02" scaley="1.02" rotation="-27.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="330.53" y="46.15" scalex="1.252" scaley="1.252" rotation="-6.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-120" x="-313.65" y="78.78" scalex="1.253" scaley="1.25" rotation="12.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1"   />
	<SceneLayer name="sky_pissyellowstripes" depth="-600" x="0.01" y="449.59" scalex="3.36" scaley="3.513" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SKY_PISSYELLOWSTRIPES"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="ground" static="true" tag="walkable" material="verysticky" x="-7" y="-808" radius="900" />
	<line id="" static="true" tag="detaching" material="rock" anchor="436.5,331.5" normal="-1,-0.0071" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-437,321" normal="1,-0.0056" />
	<line id="" static="true" material="rock" anchor="-14,18.5" normal="-0.0031,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Whistler

Whistler

Little Miss World of Goo

Normal: 20 balls
OCD: 29 seconds

Previous level:
Leap Hole.
No following level.

learn how!

Signposts

They seem to follow the whistle.
One day, if they ever put together a companion DVD of their adventures...
One of the Goo Balls will probably say:
We got the moves, and you got the grooves!
-the classically trained Sign Painter

learn how!
Level data
Directory name: 
Whistler
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
20
OCD Type: 
Time
OCD Requirement: 
29
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=_xggXcHYTEI
http://www.youtube.com/watch?v=FobdI6Kfj0s
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Whistler (23 secs)
World of Goo OCD - Whistler (23 secs)
by davidc32346.
Rating: 0.00.
Whistler OCD 19 sec
Whistler OCD 19 sec
by Pavke.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

<level ballsrequired="20" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="5.7,609.27" endzoom="0.586">
		<poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" />
		<poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,609.27" endzoom="0.782">
		<poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" />
		<poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WHISTLER_TEMP_JELLY" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-16" x="-203.91" y="468.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SIGNPOST_BROWN" text="SIGNPOST_WHISTLER_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="400" y="255" />
		<Vertex x="400" y="-60" />
		<Vertex x="495" y="-60" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="-64.41" y="1026.4" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-141" y="994" id="1" angle="0" />
	<BallInstance type="GooProduct" x="309" y="969" id="2" angle="0" />
	<BallInstance type="GooProduct" x="184" y="969" id="3" angle="0" />
	<BallInstance type="GooProduct" x="59" y="969" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-59" y="969" id="5" angle="0" />
	<BallInstance type="GooProduct" x="-291" y="969" id="6" angle="0" />
	<BallInstance type="GooProduct" x="-329.89" y="1005.4" id="7" angle="0" />
	<BallInstance type="GooProduct" x="-188.9" y="994.9" id="8" angle="0" />
	<BallInstance type="GooProduct" x="306.08" y="1002.4" id="9" angle="0" />
	<BallInstance type="GooProduct" x="180.08" y="1015.9" id="10" angle="0" />
	<BallInstance type="GooProduct" x="384" y="994" id="11" angle="0" />
	<BallInstance type="GooProduct" x="234" y="1026" id="12" angle="0" />
	<BallInstance type="GooProduct" x="116" y="1044" id="13" angle="0" />
	<BallInstance type="GooProduct" x="41" y="1051" id="14" angle="0" />
	<BallInstance type="GooProduct" x="-59" y="1069" id="15" angle="0" />
	<BallInstance type="GooProduct" x="-134" y="1069" id="16" angle="0" />
	<BallInstance type="GooProduct" x="-259" y="1019" id="17" angle="0" />
	<BallInstance type="GooProduct" x="261.08" y="993.4" id="18" angle="0" />
	<BallInstance type="GooProduct" x="130.58" y="993.4" id="19" angle="0" />
	<BallInstance type="GooProduct" x="-95.9" y="1009.89" id="20" angle="0" />
	<BallInstance type="GooProduct" x="-167.9" y="1038.39" id="21" angle="0" />
	<BallInstance type="GooProduct" x="79.59" y="1084.89" id="22" angle="0" />
	<BallInstance type="GooProduct" x="78.09" y="1014.4" id="23" angle="0" />
	<BallInstance type="water" x="-323.89" y="484.92" id="24" discovered="false" angle="0" />
	<BallInstance type="water" x="-373.39" y="483.42" id="25" discovered="false" angle="0" />
	<BallInstance type="water" x="-437.5" y="477.5" id="26" discovered="false" angle="0" />
	<BallInstance type="water" x="-403.39" y="478.92" id="27" discovered="false" angle="0" />
	<BallInstance type="common" x="250" y="810" id="28" angle="0" />
	<BallInstance type="common" x="-500" y="872" id="29" angle="0" />
	<BallInstance type="common" x="500" y="869" id="30" angle="0" />
	<BallInstance type="common" x="494" y="770" id="31" angle="0" />
	<BallInstance type="common" x="375" y="810" id="32" angle="0" />
	<BallInstance type="common" x="-479" y="777" id="33" angle="0" />
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	<BallInstance type="common" x="0" y="935" id="45" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="0" y="1047" id="46" angle="0" />
	<BallInstance type="Anchor" x="0" y="1150.39" id="47" angle="0" />
 
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	<Strand gb1="29" gb2="33" />
	<Strand gb1="42" gb2="43" />
	<Strand gb1="41" gb2="42" />
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	<Strand gb1="45" gb2="44" />
	<Strand gb1="46" gb2="45" />
	<Strand gb1="47" gb2="46" />
	<Strand gb1="36" gb2="43" />
	<Strand gb1="42" gb2="35" />
	<Strand gb1="41" gb2="29" />
	<Strand gb1="42" gb2="34" />
	<Strand gb1="36" gb2="42" />
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	<Strand gb1="37" gb2="45" />
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	<Strand gb1="43" gb2="38" />
	<Strand gb1="35" gb2="43" />
	<Strand gb1="29" gb2="34" />
	<Strand gb1="41" gb2="35" />
	<Strand gb1="43" gb2="45" />
	<Strand gb1="39" gb2="28" />
	<Strand gb1="37" gb2="44" />
	<Strand gb1="45" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="400,255" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="1300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="water" type="gravity" center="-5.9092,76.187" width="1490.9258" height="191.4932" force="0,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.25" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="160" pretick="0" />
	<particles effect="blackBallsRising" depth="400" pos="123.94580078125,1403.494140625" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="bush_leafy_1" depth="-8" x="-421.8" y="1056.27" scalex="0.932" scaley="0.921" rotation="-169.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1"   />
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	<SceneLayer name="bush_leafy_1b" depth="-12" x="-360.44" y="482.51" scalex="0.822" scaley="0.822" rotation="-13.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1B"   />
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	<SceneLayer name="wogcCloud2" depth="-320" x="-519.05" y="687" scalex="2.985" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2"   />
	<SceneLayer name="wogcCloud2" depth="-400" x="570.98" y="443" scalex="1.719" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2"   />
	<SceneLayer name="sky_blue2a" depth="-480" x="0.01" y="648.5" scalex="5.472" scaley="6.894" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SKY_BLUE2A"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopper2" static="true" tag="stopsign" material="rock" x="-531" y="468.502" radius="50" />
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="-225" y="460" radius="50" />
	<circle id="" static="true" material="rock" x="-364.3916" y="1136.394" radius="92.9956" />
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	<circle id="" static="true" material="rock" x="-321.3984" y="381.4883" radius="84.9958" />
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	<rectangle id="" static="true" material="rock" x="-424.1372" y="170.4111" width="150.2979" height="423.3286" rotation="0.1357" />
	<rectangle id="" static="true" material="rock" x="-343.2446" y="159.4082" width="150.2978" height="459.2023" rotation="-0.1364" />
	<rectangle id="" static="true" material="rock" x="-563.3262" y="1159.1589" width="430.8589" height="173.9912" rotation="-0.1364" />
	<rectangle id="" static="true" material="rock" x="-188.4014" y="1270.3862" width="323.9839" height="173.9912" rotation="-0.1364" />
	<rectangle id="" static="true" material="rock" x="-479.386" y="1320.1357" width="494.975" height="316.4843" rotation="-0.2297" />
	<rectangle id="" static="true" material="rock" x="-382.3955" y="357.9878" width="140.9932" height="215.9932" rotation="0" />
	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="0,110" normal="0,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="721.9971,716.5002" normal="-1,0" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-718.8818,808.999" normal="1,0" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="bar" mass="300" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_WHISTLER_PIPE" imagepos="-3.0181,872.999" imagerot="0" imagescale="1.9141,1.4688" x="0" y="872.5" width="960" height="85" rotation="0" />
 
	<!-- Geometry Constraints -->
</scene>

Beauty and the Electric Tentacle

Beauty and the Electric Tentacle

Little Miss World of Goo

Normal: 16 balls
OCD: 29 balls

Previous level:
Volcanic Percolator Day Spa.
Next level:
The Red Carpet.

how did she get up there?

There is an Easter Egg in this level.

Signposts

We must be getting close to the power source.
But what is it?
Coal?
Nuclear?
Wind?
...
Goo?
It's probably something more elegant.
-the Sign Painter

It says...
'Be good.'
'MOM is watching.'

It's so simple.
-the original Sign Painter

how did she get up there?
Level data
Directory name: 
BeautyAndTheTentacle
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Balls
OCD Requirement: 
29
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=H1njCO-byPQ
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Beauty and the Electric Tentacle
World of Goo OCD - Beauty and the Electric Tentacle
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="522.25,2943.94" endzoom="0.323">
		<poi pos="1433.95,3093.32" traveltime="0" pause="0" zoom="0.691" />
		<poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" />
	</camera>
	<camera aspect="widescreen" endpos="306.51,2943.94" endzoom="0.323">
		<poi pos="1207.43,3093.32" traveltime="0" pause="0" zoom="0.691" />
		<poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_LOOP_RAINLITE" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-8" x="-309.16" y="151.25" scalex="0.64" scaley="0.75" rotation="0.45" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYANDTHETENTACLE_3"   />
		<signpost name="signpost_brown" depth="-8" x="-461.83" y="2839.92" scalex="0.64" scaley="0.75" rotation="-81.2" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYANDTHETENTACLE_1"   />
		<signpost name="momBbBlack" depth="-280" x="213.89" y="2474.33" scalex="1.316" scaley="1.316" rotation="-3.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_MOMBBBLACK" text="SIGNPOST_BEAUTYANDTHETENTACLE_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="1344" y="2225" />
		<Vertex x="1269" y="2225" />
		<Vertex x="1269" y="2284" />
		<Vertex x="1200" y="2284" />
		<Vertex x="1200" y="2175" />
	</pipe>
 
	<!-- Balls -->
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	<BallInstance type="common_albino" x="1575" y="2377" id="1" discovered="false" angle="0" />
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	<BallInstance type="common_albino" x="1583.84" y="2279.92" id="3" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1467.61" y="2278.95" id="4" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1573.55" y="2169.89" id="5" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="1457.32" y="2168.91" id="6" discovered="false" angle="0" />
	<BallInstance type="balloon" x="-1296.88" y="3037.81" id="7" angle="0" />
	<BallInstance type="balloon" x="-935.28" y="2857.3" id="8" angle="0" />
	<BallInstance type="balloon" x="-1440.6" y="2989.37" id="9" angle="0" />
	<BallInstance type="balloon" x="-1016.35" y="3058.65" id="10" angle="0" />
	<BallInstance type="balloon" x="-1330.38" y="2901.5" id="11" angle="0" />
	<BallInstance type="balloon" x="-1172.99" y="3094.94" id="12" angle="0" />
	<BallInstance type="balloon" x="-359.65" y="3301.35" id="13" angle="0" />
	<BallInstance type="balloon" x="-231.65" y="3243.35" id="14" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1415.62" y="2868.34" id="15" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-339.31" y="3146.49" id="16" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-374.3" y="3020.5" id="17" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-482.3" y="3069.5" id="18" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-900.34" y="2821.03" id="19" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-829.4" y="2873.85" id="22" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-1079.33" y="2765.51" id="24" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1193.97" y="2780.13" id="25" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1306.93" y="2807.86" id="26" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1497.02" y="2921.9" id="27" angle="0" />
	<BallInstance type="UtilAttachWalkable" x="-1573.77" y="2998.09" id="28" angle="0" />
	<BallInstance type="Anchor" x="-1653.41" y="3079.38" id="29" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="-978.22" y="2906.11" id="48" angle="0" />
	<BallInstance type="Beauty" x="-675" y="3139" id="49" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="4" gb2="5" />
	<Strand gb1="6" gb2="3" />
	<Strand gb1="4" gb2="6" />
	<Strand gb1="3" gb2="4" />
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	<Strand gb1="6" gb2="5" />
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	<Strand gb1="19" gb2="23" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="17" gb2="18" />
	<Strand gb1="16" gb2="17" />
	<Strand gb1="18" gb2="30" />
	<Strand gb1="26" gb2="25" />
	<Strand gb1="15" gb2="26" />
	<Strand gb1="16" gb2="13" />
	<Strand gb1="16" gb2="14" />
	<Strand gb1="15" gb2="27" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="28" gb2="29" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1344,2225" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-2000" miny="0" maxx="2000" maxy="4000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="downwind" type="gravity" center="-248.9556,4403.9961" width="4668.0889" height="822.0078" force="0,-20" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="downwind" type="gravity" center="-256.9556,3995.9961" width="4668.0889" height="822.0078" force="0,-15" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="wind" type="gravity" center="-596.8745,3026.9922" width="3146.251" height="2146.0156" force="4,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="fireStackSmaller2" depth="80" pos="27,323" pretick="0" />
	<particles effect="fireStackSmaller2" depth="80" pos="-154,258" pretick="0" />
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	<particles effect="breezeRight" depth="80" pos="307.00244140625,3772.99755859375" pretick="0" />
 
	<!-- SceneLayers -->
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The Red Carpet

The Red Carpet

Little Miss World of Goo

Normal: 10 balls
OCD: 45 moves

Previous level:
Beauty and the Electric Tentacle.
Next level:
Genetic Sorting Machine.

get ready for the close-up

Signposts

Smile for the cameras!
Everyone is looking so fabulous tonight!
Does she even know where that pipe goes?
Let's not tell her.
-the Sign Painter

get ready for the close-up
Level data
Directory name: 
RedCarpet
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Moves
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=WLuob0wZw20
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - The Red Carpet (16 moves)
World of Goo OCD - The Red Carpet (16 moves)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<Strand gb1="28" gb2="31" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="456,1010.62158203125" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
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		<SceneLayer name="gearBallbuster" depth="0.8" x="537.93" y="1500.02" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_GEARBALLBUSTER" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="gear1blur" depth="-12" x="-671.13" y="500.67" scalex="0.885" scaley="0.885" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_REDCARPET_GEAR1BLUR" anim="rot_1rps" animspeed="-1"   />
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		<SceneLayer name="mainBg1" depth="-80" x="-601.67" y="497.76" scalex="3.983" scaley="4.661" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_MAINBG1"   />
	<SceneLayer name="lightShaft1" depth="-80" x="449.68" y="626.36" scalex="1.603" scaley="2.873" rotation="-2.06" alpha="0.62999999523163" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_LIGHTSHAFT1"   />
	<SceneLayer name="burst" depth="-160" x="-245.21" y="626.75" scalex="4.832" scaley="4.832" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_BURST" anim="rot_1rps" animspeed="-0.02"   />
	<SceneLayer name="bg" depth="-400" x="-13.67" y="810.73" scalex="4.19" scaley="2.655" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="buster2" static="true" tag="ballbuster,detaching" material="rock" x="631.3018" y="1291.1343" radius="99.7451" />
	<circle id="buster1" static="true" tag="ballbuster,detaching" material="rock" x="534.5552" y="1507.0044" radius="86.9956" />
	<rectangle id="stickinthemud" static="true" tag="walkable" material="verysticky" x="448" y="-3.9966" width="126" height="273.9932" rotation="0" />
	<line id="deadbottom" static="true" tag="deadly" material="rock" anchor="-8,-127" normal="0.0007,1" />
	<rectangle id="rightRim" static="true" material="rock" x="841" y="441.9932" width="72" height="48.0137" rotation="0" />
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	<rectangle id="leftWaitPlatform" static="true" tag="detaching,walkable" material="rock" x="-654.8499" y="589.2148" width="255.1446" height="139.4928" rotation="-0.1506" />
	<rectangle id="" static="true" material="rock" x="48.3184" y="283.1328" width="87.3633" height="855.041" rotation="0" />
	<compositegeom id="rightWaitPlatform" x="-24.0696" y="608.9023" rotation="0" static="true" tag="detaching,walkable" material="rock" >
		<rectangle id="" x="63.9031" y="71.0171" width="94.4951" height="74.9971" rotation="0" />
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	</compositegeom>
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	<!-- Dynamic Geometry -->
	<rectangle id="lever" mass="200" static="false" material="machine" image="IMAGE_SCENE_REDCARPET_LEVER" imagepos="-627.2495,368.9626" imagerot="0.1598" imagescale="1.324,1.3217" x="-625.9976" y="370.043" width="39.6371" height="666.3811" rotation="-1.4123" />
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</scene>

Genetic Sorting Machine

Genetic Sorting Machine

Little Miss World of Goo

Normal: 8 balls
OCD: 24 moves

Previous level:
The Red Carpet.
Next level:
Burning Man.

some balls are prettier than other balls

The ugly balls have to be sacrified, so Beauty will survive.

For Developers
How the sorting works:
Beauty is just a normal ball, while Ugly has the following attributes:

antigrav="1.0"
isantigravunattached="true"

The forcefields in the "main room" of Genetic Sorting Machine got antigrav="false" properties, so that Ugly would act no diffrent from Beauty.
The trick are the forcefields above the "jet"s: "discardRight" and "discardLeft", they are antigrav="true", and have BOTH their force set to "6,0", for this reason they will send Beauty to the right, and Ugly to the left.

Signposts

The last of the Goo Balls didn't seem to notice
they were in some sort of giant Beauty Pageant Machine.
Pretty ones over there, Ugly ones over here.
Personally, I think everyone is beautiful.
Mostly me.
-the devastating Sign Painter

There must be some way to cross this pit.
Maybe if you fill it with the shattered pieces of those less fortunate than you.
-the Sign Painter

It's almost winter, and there is electricity in the air!
It's unclear whether it's anxiety or...
...because the POWER SOURCE is very near.
-the tingling Sign Painter

...
She's beautiful.
I mean, I'm glad this isn't Hi Def or anything...
...she looks fantastic for something hundreds of years old.
But who is she?
-see you on the other side, the Sign Painter

some balls are prettier than other balls
Level data
Directory name: 
GeneticSortingMachine
Island: 
Chapter 2 (Little Miss World of Goo)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Moves
OCD Requirement: 
24
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
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	<camera aspect="widescreen">
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		<poi pos="158.42,1263.76" traveltime="3" pause="0" zoom="0.722" />
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	<!-- Music -->
	<music id="SOUND_LEVEL_GENETICSORTINGMACHINE_TEMP_DWTD1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_GENETICSORTINGMACHINE_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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		<signpost name="signpost_brown" depth="-8" x="-892.82" y="1022.49" scalex="0.823" scaley="0.912" rotation="-83.28" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_GENETICSORTINGMACHINE_3"   />
		<signpost name="signpost_brown" depth="8" x="-158.58" y="198.48" scalex="0.939" scaley="1.04" rotation="52.11" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_GENETICSORTINGMACHINE_2"   />
		<signpost name="signpost_brown" depth="-8" x="63.58" y="1770.72" scalex="0.823" scaley="0.912" rotation="-33.06" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_GENETICSORTINGMACHINE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="BEAUTY" >
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		<Vertex x="225" y="4650" />
		<Vertex x="400" y="4650" />
		<Vertex x="400" y="4350" />
		<Vertex x="250" y="4350" />
		<Vertex x="250" y="4225" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="UtilNoAttachWalkableSmall" x="-216.21" y="3479.2" id="0" discovered="false" angle="0" />
	<BallInstance type="UtilNoAttachWalkableSmall" x="-411.23" y="3470.2" id="1" discovered="false" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="330.49" y="3474.98" id="11" discovered="false" angle="0" />
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	<BallInstance type="UtilAttachUnwalkable" x="396.91" y="3551.4" id="13" discovered="false" angle="0" />
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	<BallInstance type="Ivy" x="875.41" y="713.55" id="16" discovered="false" angle="0" />
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	<BallInstance type="UtilAttachWalkable" x="550.28" y="1067.22" id="35" angle="0" />
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	<BallInstance type="Ugly" x="323.3" y="1110.13" id="45" angle="0" />
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	<BallInstance type="Anchor" x="-710.06" y="841.58" id="47" discovered="false" angle="0" />
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	<BallInstance type="AnchorFriendly" x="636" y="1159" id="51" angle="0" />
	<BallInstance type="AnchorFriendly" x="-314.1" y="1157" id="52" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="12" gb2="13" />
	<Strand gb1="11" gb2="13" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="0" gb2="2" />
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	<Strand gb1="35" gb2="51" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="225,4515.00048828125" radius="75" filter="BeautyProduct,BeautyProductEye" >
	</levelexit>
 
</level>
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	<!-- ForceFields -->
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	<!-- Particles -->
	<particles effect="snowStormFromPoint" depth="160" pos="-1243.50048828125,3886.0029296875" pretick="0" />
	<particles effect="snowStormFromPoint" depth="160" pos="-1230,4350" pretick="0" />
	<particles effect="mistRight" depth="-240" pretick="0" />
	<particles effect="snowStorm" depth="-160" pretick="0" />
	<particles effect="bubblesRisingFromPoint" depth="-24" pos="348.0732421875,767.4970703125" pretick="0" />
	<particles effect="bubblesRisingFromPoint" depth="-24" pos="-26.908447265625,768.9970703125" pretick="0" />
	<particles effect="gooSplatter" depth="-24" pos="147.58203125,637.001953125" pretick="0" />
	<particles effect="blackBallsRising" depth="160" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="signpostPole_brown" depth="7.2" x="-139.63" y="177.25" scalex="0.869" scaley="1.291" rotation="47.45" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-8.8" x="33.31" y="1736.34" scalex="0.869" scaley="1.668" rotation="-37.72" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="labelUgly" depth="8.8" x="-191.01" y="1819.01" scalex="2.031" scaley="1.617" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GENETICSORTINGMACHINE_LABELUGLY"   />
	<SceneLayer name="labelBeauty" depth="8.8" x="511.42" y="1827.73" scalex="2.078" scaley="1.621" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GENETICSORTINGMACHINE_LABELBEAUTY"   />
		<SceneLayer name="jet" depth="8" x="511.02" y="1773.53" scalex="1.555" scaley="1.402" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GENETICSORTINGMACHINE_JET"   />
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		<SceneLayer name="signpostPole_gray" depth="-8.8" x="527.27" y="2116.26" scalex="1" scaley="2.125" rotation="-176.43" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGNPOSTPOLE_GRAY"   />
		<SceneLayer name="dirArrow1" depth="-8" x="-207.44" y="2041.78" scalex="0.857" scaley="0.857" rotation="-172.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GENETICSORTINGMACHINE_DIRARROW1"   />
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	<SceneLayer name="sign_yield" depth="-8" x="43" y="287.78" scalex="1.33" scaley="1.33" rotation="4.03" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GENETICSORTINGMACHINE_SIGN_YIELD"   />
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Chapter 3 (Cog in the Machine)

Burning Man

Burning Man

Cog in the Machine

Normal: 4 balls
OCD: 11 moves

Previous level:
Genetic Sorting Machine.
Next level:
Second Hand Smoke.

welcome to the factory

Signposts

This whole island is a factory!
It appears they are doing outsource work for World of Goo Corporation.
Probably building some kind of new hi-tech product.
...way over here on the other side of the world!
But where's the pipe?
Looks like that guy's giant head is in the way.
Possibly the result of poor local management.
Out with the old, in with the new. That's what I always say.
-the Sign Painter Management Supervisor

The fire flickers with possibilities.
I wonder what happens if you get a little closer...
-the Sign Painter

welcome to the factory
Level data
Directory name: 
BurningMan
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
11
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Y4R4DLT9CL8
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Burning Man
World of Goo OCD - Burning Man
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

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	<!-- Arms -->
	<Strand gb1="25" gb2="54" />
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	<Strand gb1="32" gb2="54" />
	<Strand gb1="33" gb2="55" />
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	<!-- Level Exit -->
	<levelexit id="theExit" pos="130,1650" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="2300" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="rightwind" type="gravity" center="-153,1529" width="372" height="504" force="1,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="downwind" type="gravity" center="15,2555" width="1432" height="696" force="0,-20" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackLeaves" depth="160" pretick="0" />
	<particles effect="blackLeaves" depth="-160" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="-649,1791" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="-565,1617" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="-425,1299" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="-357,1045" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="363,1021" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="631,1815" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="431,1297" pretick="0" />
	<particles effect="BurningManSmoke" depth="0.8" pos="565,1603" pretick="0" />
 
	<!-- SceneLayers -->
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		<SceneLayer name="signpostPole_gray" depth="8" x="-381.06" y="764.42" scalex="0.869" scaley="1.046" rotation="11.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="40" x="628.99" y="343.01" scalex="4.532" scaley="4.532" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_LF2"   />
	<SceneLayer name="bush_leafy_1b_black" depth="8" x="230.65" y="719.83" scalex="1" scaley="1" rotation="6.18" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BUSH_LEAFY_1B_BLACK"   />
	<SceneLayer name="bush_leafy_1b_black" depth="8" x="-249.49" y="734.49" scalex="1" scaley="1" rotation="-16.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BUSH_LEAFY_1B_BLACK"   />
		<SceneLayer name="main_15" depth="0" x="0.01" y="92.11" scalex="3.16" scaley="1.605" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_15"   />
		<SceneLayer name="main_12" depth="0" x="444.51" y="631.01" scalex="2.805" scaley="1.758" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_12"   />
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		<SceneLayer name="main_07" depth="0" x="547.45" y="870.06" scalex="2" scaley="2.008" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="502.95" y="1650.46" scalex="1.649" scaley="2.561" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_04"   />
		<SceneLayer name="main_02" depth="0" x="-513.71" y="1657.49" scalex="1.696" scaley="2.512" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_02"   />
		<SceneLayer name="main_06" depth="0" x="-548.4" y="879.86" scalex="1.977" scaley="2.188" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_MAIN_06"   />
		<SceneLayer name="spikeGray_group" depth="-8" x="198.98" y="128.5" scalex="0.82" scaley="0.609" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SPIKEGRAY_GROUP"   />
		<SceneLayer name="spikeGray_group" depth="-8" x="720.98" y="130" scalex="1" scaley="0.719" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SPIKEGRAY_GROUP"   />
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		<SceneLayer name="spikeGray_group" depth="-8" x="-312.02" y="124" scalex="1" scaley="0.719" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SPIKEGRAY_GROUP"   />
		<SceneLayer name="spikeGray_group" depth="-8" x="-40.02" y="127" scalex="1" scaley="0.719" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SPIKEGRAY_GROUP"   />
	<SceneLayer name="signpostPole_gray" depth="-8" x="694.82" y="330.27" scalex="1.781" scaley="1.558" rotation="88.39" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BURNINGMAN_SIGNPOSTPOLE_GRAY"   />
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	<SceneLayer name="blackBogTree" depth="-8" x="765" y="1029" scalex="0.508" scaley="0.508" rotation="-15.64" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-8" x="-747" y="1073" scalex="0.508" scaley="0.508" rotation="22.89" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BLACKBOGTREE"   />
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	<SceneLayer name="gearDistant" depth="-80" x="177.5" y="9.5" scalex="3.77" scaley="3.77" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.05"   />
	<SceneLayer name="gearDistant" depth="-16" x="-389.5" y="1369.5" scalex="2.49" scaley="2.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="0.1"   />
	<SceneLayer name="gearDistant" depth="-16" x="382.01" y="1986.99" scalex="1.515" scaley="1.515" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="gearDistant" depth="-16" x="426.5" y="903.5" scalex="2.49" scaley="2.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_GEARDISTANT" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="bg" depth="-560" x="0" y="1209.04" scalex="6.251" scaley="8.067" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="185" y="627" width="182" height="102" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-183" y="627" width="182" height="102" rotation="0" />
	<circle id="" static="true" material="rock" x="153" y="584" radius="59" />
	<circle id="" static="true" material="rock" x="153" y="674" radius="59" />
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	<rectangle id="rightWall" static="true" material="machine" x="578.5" y="1776.5" width="547" height="2177" rotation="0" />
	<rectangle id="leftWall" static="true" material="machine" x="-578.5" y="1767" width="547" height="2152" rotation="0" />
	<rectangle id="" static="true" material="rock" x="489" y="630" width="680" height="206" rotation="0" />
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	<line id="bound bottom" static="true" tag="deadly" material="rock" anchor="-7.5,136.0059" normal="0,1" />
	<line id="bound right" static="true" tag="detaching" material="rock" anchor="748,1457" normal="-0.997,-0.0771" />
	<line id="ceiling" static="true" material="rock" anchor="-25,2825" normal="0,-1" />
	<line id="bound left" static="true" tag="detaching" material="rock" anchor="-766,1444" normal="0.9971,-0.0767" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="blockhead" mass="950" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BURNINGMAN_BLOCKHEAD" imagepos="0.3774,1714.2922" imagerot="0" imagescale="1.1893,1.5737" x="0" y="1714" width="598" height="391.2344" rotation="0" />
	<circle id="eyeR" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYER" imagepos="207.9805,1690.3546" imagerot="0" imagescale="1.3516,1.3516" x="208.3325" y="1697.0002" radius="78.6666" />
	<circle id="eyeL" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYEL" imagepos="-201.666,1689" imagerot="0" imagescale="1.25,1.25" x="-203.0007" y="1687.0002" radius="78.6667" />
 
	<!-- Geometry Constraints -->
	<hinge body1="blockhead" body2="eyeR" anchor="209,1715.6669921875"/>
	<hinge body1="blockhead" body2="eyeL" anchor="-201.00048828125,1715.6669921875"/>
</scene>

Second Hand Smoke

Second Hand Smoke

Cog in the Machine

Normal: 12 balls
OCD: 25 balls

Previous level:
Burning Man.
Next levels:
Super Fuse Challenge Time,
Misty's Long Bony Road.

some balls are more flammable than other balls

Signposts

More mysterious pipes appeared up in the sky!
What are they building in this factory?
There is a rumor...
'Everything changes in Chapter 4'
...whatever that means.
-the intrepid Sign Painter

some balls are more flammable than other balls
Level data
Directory name: 
SecondHandSmoke
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Balls
OCD Requirement: 
25
Depends on: 
Videos: 
http://www.youtube.com/watch?v=Eq9x8wO3yaw
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+1 - Second Hand Smoke (26 balls)
World of Goo OCD+1 - Second Hand Smoke (26 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There are 2 screenshots.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0.27,520.44" endzoom="0.683">
		<poi pos="-2.08,474.31" traveltime="0" pause="0.7" zoom="0.693" />
		<poi pos="-7.25,1297.56" traveltime="4" pause="0" zoom="0.861" />
	</camera>
	<camera aspect="widescreen" endpos="0,520.44" endzoom="0.913">
		<poi pos="0,474.31" traveltime="0" pause="0.7" zoom="0.913" />
		<poi pos="0,1297.56" traveltime="4" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_SECONDHANDSMOKE_TEMP_DWTD2" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireStackSmaller2" x="25" y="602" radius="95" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="8.8" x="-478.39" y="1374.51" scalex="0.823" scaley="0.912" rotation="167.73" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOST_GRAY" text="SIGNPOST_SECONDHANDSMOKE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-22" y="600" />
		<Vertex x="-281" y="600" />
		<Vertex x="-281" y="205" />
		<Vertex x="-41" y="205" />
		<Vertex x="-41" y="55" />
		<Vertex x="-266" y="55" />
		<Vertex x="-266" y="-45" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="37" y="492" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-15" y="479" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-41" y="429" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-81" y="460" id="3" angle="0" />
	<BallInstance type="GooProduct" x="87" y="458" id="4" angle="0" />
	<BallInstance type="GooProduct" x="91" y="433" id="5" angle="0" />
	<BallInstance type="GooProduct" x="59" y="437" id="6" angle="0" />
	<BallInstance type="GooProduct" x="48" y="462" id="7" angle="0" />
	<BallInstance type="GooProduct" x="14" y="467" id="8" angle="0" />
	<BallInstance type="GooProduct" x="24" y="430" id="9" angle="0" />
	<BallInstance type="GooProduct" x="-11" y="438" id="10" angle="0" />
	<BallInstance type="GooProduct" x="-43" y="460" id="11" angle="0" />
	<BallInstance type="Anchor" x="445" y="1435.51" id="12" angle="0" />
	<BallInstance type="Anchor" x="321" y="1453.51" id="13" angle="0" />
	<BallInstance type="Anchor" x="163" y="1457" id="14" angle="0" />
	<BallInstance type="Anchor" x="-418" y="1441.51" id="15" angle="0" />
	<BallInstance type="Anchor" x="-272" y="1454" id="16" angle="0" />
	<BallInstance type="Anchor" x="-136" y="1476" id="17" angle="0" />
	<BallInstance type="Anchor" x="-5" y="1455.51" id="18" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1154.35" id="19" angle="0" />
	<BallInstance type="common_albino" x="93.26" y="1313.35" id="20" angle="0" />
	<BallInstance type="common_albino" x="-2.74" y="1348.35" id="21" angle="0" />
	<BallInstance type="common_albino" x="176.26" y="1261.35" id="22" angle="0" />
	<BallInstance type="common_albino" x="-200.74" y="1270.35" id="23" angle="0" />
	<BallInstance type="common_albino" x="-104.74" y="1310.35" id="24" angle="0" />
	<BallInstance type="common_albino" x="-7.74" y="1249.35" id="25" angle="0" />
	<BallInstance type="common_albino" x="-107.74" y="1208.35" id="26" angle="0" />
	<BallInstance type="common_albino" x="98.26" y="1206.35" id="27" angle="0" />
	<BallInstance type="Fuse" x="65" y="1365" id="28" angle="0" />
	<BallInstance type="Fuse" x="240" y="1310" id="29" angle="0" />
	<BallInstance type="Fuse" x="310" y="1335" id="30" angle="0" />
	<BallInstance type="Fuse" x="290" y="1390" id="31" angle="0" />
	<BallInstance type="Fuse" x="160" y="1410" id="32" angle="0" />
	<BallInstance type="Fuse" x="85" y="1440" id="33" angle="0" />
	<BallInstance type="Fuse" x="15" y="1415" id="34" angle="0" />
	<BallInstance type="Fuse" x="-265" y="1390" id="35" angle="0" />
	<BallInstance type="Fuse" x="-38" y="1222.33" id="36" angle="0" />
	<BallInstance type="Fuse" x="25.33" y="1222.33" id="37" angle="0" />
	<BallInstance type="Fuse" x="66" y="1275" id="38" angle="0" />
	<BallInstance type="Fuse" x="160" y="1307" id="39" angle="0" />
	<BallInstance type="Fuse" x="-124" y="1407" id="40" angle="0" />
	<BallInstance type="Fuse" x="118" y="1276.33" id="41" angle="0" />
	<BallInstance type="Fuse" x="-54.67" y="1352.33" id="42" angle="0" />
	<BallInstance type="Fuse" x="20.67" y="1294.33" id="43" angle="0" />
	<BallInstance type="Fuse" x="-31.33" y="1291.67" id="44" angle="0" />
	<BallInstance type="Fuse" x="-74" y="1273" id="45" angle="0" />
	<BallInstance type="Fuse" x="-128" y="1277.67" id="46" angle="0" />
	<BallInstance type="Fuse" x="-126" y="1359" id="47" angle="0" />
	<BallInstance type="Fuse" x="-174" y="1321" id="48" angle="0" />
	<BallInstance type="Fuse" x="-290" y="1335" id="49" angle="0" />
	<BallInstance type="Fuse" x="-9" y="1049.51" id="50" angle="0" />
	<BallInstance type="Fuse" x="311" y="1273.51" id="51" angle="0" />
	<BallInstance type="Fuse" x="347" y="1363.51" id="52" angle="0" />
	<BallInstance type="Fuse" x="198" y="1369.51" id="53" angle="0" />
	<BallInstance type="Fuse" x="-333" y="1366.51" id="54" angle="0" />
	<BallInstance type="Fuse" x="-308" y="1269.51" id="55" angle="0" />
	<BallInstance type="Fuse" x="-193" y="1366.51" id="56" angle="0" />
	<BallInstance type="Fuse" x="71" y="1402.51" id="57" angle="0" />
	<BallInstance type="Fuse" x="-56" y="1406.51" id="58" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="50" gb2="19" />
	<Strand gb1="57" gb2="53" />
	<Strand gb1="58" gb2="57" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="25" gb2="22" />
	<Strand gb1="24" gb2="20" />
	<Strand gb1="23" gb2="25" />
	<Strand gb1="25" gb2="27" />
	<Strand gb1="19" gb2="25" />
	<Strand gb1="25" gb2="26" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="25" gb2="21" />
	<Strand gb1="20" gb2="25" />
	<Strand gb1="27" gb2="20" />
	<Strand gb1="24" gb2="26" />
	<Strand gb1="26" gb2="23" />
	<Strand gb1="19" gb2="26" />
	<Strand gb1="27" gb2="19" />
	<Strand gb1="22" gb2="27" />
	<Strand gb1="20" gb2="22" />
	<Strand gb1="21" gb2="20" />
	<Strand gb1="24" gb2="21" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="56" gb2="58" />
	<Strand gb1="58" gb2="24" />
	<Strand gb1="57" gb2="20" />
	<Strand gb1="53" gb2="20" />
	<Strand gb1="51" gb2="22" />
	<Strand gb1="53" gb2="22" />
	<Strand gb1="53" gb2="52" />
	<Strand gb1="56" gb2="55" />
	<Strand gb1="56" gb2="23" />
	<Strand gb1="55" gb2="23" />
	<Strand gb1="56" gb2="24" />
	<Strand gb1="58" gb2="21" />
	<Strand gb1="57" gb2="21" />
	<Strand gb1="51" gb2="53" />
	<Strand gb1="51" gb2="52" />
	<Strand gb1="52" gb2="12" />
	<Strand gb1="52" gb2="13" />
	<Strand gb1="53" gb2="13" />
	<Strand gb1="53" gb2="14" />
	<Strand gb1="57" gb2="14" />
	<Strand gb1="57" gb2="18" />
	<Strand gb1="58" gb2="18" />
	<Strand gb1="58" gb2="17" />
	<Strand gb1="56" gb2="17" />
	<Strand gb1="54" gb2="16" />
	<Strand gb1="56" gb2="16" />
	<Strand gb1="54" gb2="56" />
	<Strand gb1="54" gb2="55" />
	<Strand gb1="54" gb2="15" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-22,600" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1800" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="cigSmoke" depth="-32" pos="24.35888671875,602.67236328125" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-240" pos="147.99755859375,1702.00244140625" pretick="0" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_gray" depth="8" x="-469.45" y="1390.86" scalex="0.869" scaley="1.046" rotation="163.07" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="80" x="-0.04" y="673.04" scalex="5.313" scaley="5.313" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_LF2"   />
	<SceneLayer name="hfg2" depth="8" x="48" y="235.81" scalex="1.09" scaley="1.173" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HFG2"   />
	<SceneLayer name="stacks" depth="0" x="5.18" y="1612.98" scalex="2.386" scaley="1.492" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_STACKS"   />
	<SceneLayer name="match" depth="-8" x="213.54" y="472.1" scalex="1.189" scaley="1.82" rotation="55.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_MATCH"   />
	<SceneLayer name="hbg2" depth="-80" x="182.38" y="446.87" scalex="1.531" scaley="1.721" rotation="-0.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HBG2"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="24.49" y="1547.99" scalex="2.83" scaley="2.164" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bgVeggiesWarm" depth="-240" x="-24.48" y="95.53" scalex="2.83" scaley="1.184" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM"   />
	<SceneLayer name="bg" depth="-400" x="0" y="900.04" scalex="2.344" scaley="3.516" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="200" y="457" radius="40" />
	<circle id="stopper1" static="true" tag="stopsign" material="rock" x="-201" y="475" radius="40" />
	<circle id="" static="true" material="rock" x="-159" y="386" radius="66" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-16,-116" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="605,892" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-600,948" normal="1,0" />
	<compositegeom id="platform" x="15.3042" y="188.4375" rotation="0" static="true" tag="kindasticky,walkable" material="rock" >
		<rectangle id="" x="78.094" y="191.0967" width="231.0886" height="66.4901" rotation="0.1498" />
		<rectangle id="" x="-156.0798" y="-32.4658" width="67.3324" height="437.4064" rotation="0.0346" />
		<rectangle id="" x="-85.6775" y="197.96" width="159.7271" height="64.8673" rotation="-0.2949" />
	</compositegeom>
	<rectangle id="" static="true" material="rock" x="23.488" y="1719.0637" width="849.4117" height="485.0464" rotation="-0.011" />
	<rectangle id="" static="true" material="rock" x="438.0615" y="1713.0908" width="293.0244" height="485.0466" rotation="-0.395" />
	<rectangle id="" static="true" material="rock" x="-375.6909" y="1695.1804" width="348.3234" height="440.3064" rotation="0.3334" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Misty's Long Bony Road

Misty's Long Bony Road

Cog in the Machine

Normal: 8 balls
OCD: 26 balls

Previous level:
Second Hand Smoke.
Next level:
The Third Wheel.

a love story

Signposts

On a far away hill, Fisty thought he saw someone!
He waved and hoped one day they could be friends.
Oh look!
A new species of Goo Ball!
It's not immediately clear if they are...
...alive.
...or dead.
Probably polite to pretend we don't notice.
-the Sign Painter

a love story
Level data
Directory name: 
MistysLongBonyRoad
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
26
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=jTlRsubfSIk
http://www.youtube.com/watch?v=UtGp9DuTEKo
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
World of Goo OCD+5 - Misty's Long Bony Road (31 balls)
by davidc32346.
Rating: 0.00.

Can't get youtube data for UtGp9DuTEKo

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 2 Anchor (1 sleeping, 1 attached)
  • 4 Bone (1 sleeping, 0 attached)
  • 6 GooProduct (1 sleeping, 0 attached)
  • 57 common (1 sleeping, 7 attached)
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-917.89,401.23" endzoom="0.764">
		<poi pos="1079.54,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-1055.38,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1110.49,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen" endpos="-747.89,394.23" endzoom="0.764">
		<poi pos="894.98,397.74" traveltime="0" pause="0.4" zoom="0.777" />
		<poi pos="-883.28,392.73" traveltime="6" pause="0.5" zoom="0.764" />
		<poi pos="-1011.44,415.44" traveltime="1.25" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_MISTYSLONGBONYROAD_RAINRAINWINDYWINDY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MISTYSLONGBONYROAD_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-7.2" x="-1036.68" y="195.39" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MISTYSLONGBONYROAD_SIGNPOST_BROWN" text="SIGNPOST_MISTYSLONGBONYROAD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="8" >
		<Vertex x="1345" y="420" />
		<Vertex x="1470" y="420" />
		<Vertex x="1470" y="320" />
		<Vertex x="1670" y="320" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Bone" x="-313.38" y="218.41" id="0" angle="0" />
	<BallInstance type="Bone" x="-227.88" y="240.9" id="1" angle="90" />
	<BallInstance type="Bone" x="-386.88" y="248.4" id="2" angle="180" />
	<BallInstance type="Bone" x="-531" y="225" id="3" angle="270" />
	<BallInstance type="GooProduct" x="-1271.88" y="658.39" id="4" angle="0" />
	<BallInstance type="GooProduct" x="-1302.5" y="770" id="5" angle="0" />
	<BallInstance type="GooProduct" x="-1218.5" y="734" id="6" angle="0" />
	<BallInstance type="GooProduct" x="-1238.5" y="626" id="7" angle="0" />
	<BallInstance type="GooProduct" x="-1262.5" y="714" id="8" angle="0" />
	<BallInstance type="GooProduct" x="-1228.5" y="674" id="9" angle="0" />
	<BallInstance type="common" x="-934.93" y="319.76" id="10" angle="0" />
	<BallInstance type="common" x="-803.95" y="361.47" id="11" angle="0" />
	<BallInstance type="common" x="-1456.37" y="686.4" id="12" angle="0" />
	<BallInstance type="common" x="-1434.37" y="649.73" id="13" angle="0" />
	<BallInstance type="common" x="-1390" y="746" id="14" angle="0" />
	<BallInstance type="common" x="-1165.39" y="717.9" id="15" angle="0" />
	<BallInstance type="common" x="-1215.01" y="466.5" id="16" angle="0" />
	<BallInstance type="common" x="-1065" y="347" id="17" angle="0" />
	<BallInstance type="common" x="-1097" y="383" id="18" angle="0" />
	<BallInstance type="common" x="-1113" y="339" id="19" angle="0" />
	<BallInstance type="common" x="-1157" y="369" id="20" angle="0" />
	<BallInstance type="common" x="-1235" y="433" id="21" angle="0" />
	<BallInstance type="common" x="-1211" y="389" id="22" angle="0" />
	<BallInstance type="common" x="-1287" y="345" id="23" angle="0" />
	<BallInstance type="common" x="-1281" y="437" id="24" angle="0" />
	<BallInstance type="common" x="-1325" y="405" id="25" angle="0" />
	<BallInstance type="common" x="-1297" y="529" id="26" angle="0" />
	<BallInstance type="common" x="-1339" y="521" id="27" angle="0" />
	<BallInstance type="common" x="-1377" y="493" id="28" angle="0" />
	<BallInstance type="common" x="-1379" y="417" id="29" angle="0" />
	<BallInstance type="common" x="-1341" y="361" id="30" angle="0" />
	<BallInstance type="common" x="-1409" y="383" id="31" angle="0" />
	<BallInstance type="common" x="-1455" y="399" id="32" angle="0" />
	<BallInstance type="common" x="-1503" y="429" id="33" angle="0" />
	<BallInstance type="common" x="-1465.37" y="462.91" id="34" angle="0" />
	<BallInstance type="common" x="-1324.38" y="644.4" id="35" angle="0" />
	<BallInstance type="common" x="-1045.01" y="638.5" id="36" angle="0" />
	<BallInstance type="common" x="-1208" y="337" id="37" angle="0" />
	<BallInstance type="common" x="-1272" y="587" id="38" angle="0" />
	<BallInstance type="common" x="-1420.89" y="586.39" id="39" angle="0" />
	<BallInstance type="common" x="-1414.39" y="534.39" id="40" angle="0" />
	<BallInstance type="common" x="-1360.5" y="754" id="41" angle="0" />
	<BallInstance type="common" x="-1188.5" y="684" id="42" angle="0" />
	<BallInstance type="common" x="-1314.5" y="590" id="43" angle="0" />
	<BallInstance type="common" x="-1378.5" y="620" id="44" angle="0" />
	<BallInstance type="common" x="-1388.5" y="660" id="45" angle="0" />
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	<BallInstance type="Anchor" x="-1152.5" y="417.5" id="68" angle="0" />
 
	<!-- Arms -->
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	<Strand gb1="10" gb2="62" />
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	<Strand gb1="66" gb2="65" />
	<Strand gb1="11" gb2="64" />
	<Strand gb1="10" gb2="65" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1345,420" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1600" miny="0" maxx="1600" maxy="800" backgroundcolor="0,0,0" >
 
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<!-- Labels -->
 
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	</compositegeom>
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	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Third Wheel

The Third Wheel

Cog in the Machine

Normal: 16 balls
OCD: 9 moves

Previous level:
Misty's Long Bony Road.
Next level:
Water Lock.

hey, look over there!

Signposts

A horrible new species of Goo Ball! It's the most vile of all...
They are extremely rare, and as a result, have become quite lonely.
I think I read online somewhere that when they attach to other Goo Balls,
they sprout dozens of 'love spikes' that can grab onto almost any surface.
And won't let go.
The other Goo Balls try to avoid eye contact.
-the Sign Painter

The prettiest ones are always the deadliest.
Her thorns are filled with poison and contempt.
-the deadly Sign Painter

hey, look over there!
Level data
Directory name: 
ThirdWheel
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
16
OCD Type: 
Moves
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=rMEDDzDvmLI
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - The Third Wheel (9 moves)
World of Goo OCD - The Third Wheel (9 moves)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 11 BeautyProduct (1 sleeping, 0 attached)
  • 2 Bone (2 sleeping, 0 attached)
  • 5 Ivy (1 sleeping, 1 attached)
  • 1 Pokey (1 sleeping, 0 attached)
  • 8 common (1 sleeping, 7 attached)
<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0.9" strandgeom="false" allowskip="true" >
 
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	<camera aspect="normal" endpos="108,480.9" endzoom="0.686">
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		<poi pos="-206.13,162.48" traveltime="1" pause="1" zoom="1.869" />
		<poi pos="-261.09,357.72" traveltime="1" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="164.45,407.51" endzoom="0.872">
		<poi pos="313.88,272.5" traveltime="0" pause="0.7" zoom="1.145" />
		<poi pos="-176.06,357.72" traveltime="3" pause="0" zoom="0.889" />
		<poi pos="-206.13,162.48" traveltime="1" pause="1" zoom="1.869" />
		<poi pos="-176.06,357.72" traveltime="1" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_THIRDWHEEL_ODETOTHEBRIDGEBUILDER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_THIRDWHEEL_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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		<signpost name="signpost_brown" depth="-8" x="106.71" y="1646.11" scalex="0.693" scaley="0.769" rotation="-143.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THIRDWHEEL_SIGNPOST_BROWN" text="SIGNPOST_THIRDWHEEL_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="411" y="302" />
		<Vertex x="411" y="392" />
		<Vertex x="249" y="392" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common" x="438.27" y="225.4" id="0" angle="0" />
	<BallInstance type="common" x="334.59" y="219.64" id="1" angle="0" />
	<BallInstance type="common" x="438.27" y="118.84" id="2" angle="0" />
	<BallInstance type="common" x="329.55" y="121" id="3" angle="0" />
	<BallInstance type="Bone" x="-355" y="1339" id="4" discovered="false" angle="0" />
	<BallInstance type="Bone" x="-405" y="1341" id="5" discovered="false" angle="0" />
	<BallInstance type="Pokey" x="-79" y="919" id="6" angle="0" />
	<BallInstance type="BeautyProduct" x="-371.01" y="461.56" id="7" angle="0" />
	<BallInstance type="BeautyProduct" x="-477.57" y="537.16" id="8" angle="0" />
	<BallInstance type="BeautyProduct" x="-480.45" y="262.84" id="9" angle="0" />
	<BallInstance type="BeautyProduct" x="-479.01" y="369.4" id="10" angle="0" />
	<BallInstance type="BeautyProduct" x="-405.57" y="439.96" id="11" angle="0" />
	<BallInstance type="BeautyProduct" x="-549.57" y="406.84" id="12" angle="0" />
	<BallInstance type="BeautyProduct" x="-457.41" y="425.56" id="13" angle="0" />
	<BallInstance type="BeautyProduct" x="-345.09" y="373.72" id="14" angle="0" />
	<BallInstance type="BeautyProduct" x="-443.01" y="474.52" id="15" angle="0" />
	<BallInstance type="BeautyProduct" x="-430.05" y="369.4" id="16" angle="0" />
	<BallInstance type="BeautyProduct" x="-404.85" y="520.6" id="17" angle="0" />
	<BallInstance type="Ivy" x="-500.16" y="325.44" id="18" angle="0" />
	<BallInstance type="Ivy" x="-389.73" y="320.44" id="19" angle="0" />
	<BallInstance type="Ivy" x="-453.09" y="192.28" id="20" angle="0" />
	<BallInstance type="Ivy" x="-406.29" y="272.2" id="21" angle="0" />
	<BallInstance type="Ivy" x="-446.12" y="297.43" id="22" angle="0" />
	<BallInstance type="common" x="-398.37" y="213.88" id="23" angle="0" />
	<BallInstance type="common" x="-502.05" y="208.12" id="24" angle="0" />
	<BallInstance type="common" x="-398.37" y="107.32" id="25" angle="0" />
	<BallInstance type="common" x="-507.09" y="109.48" id="26" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="3" gb2="0" />
	<Strand gb1="0" gb2="1" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="2" gb2="3" />
	<Strand gb1="24" gb2="19" />
	<Strand gb1="26" gb2="23" />
	<Strand gb1="19" gb2="18" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="23" gb2="19" />
	<Strand gb1="25" gb2="23" />
	<Strand gb1="23" gb2="18" />
	<Strand gb1="24" gb2="25" />
	<Strand gb1="24" gb2="18" />
	<Strand gb1="26" gb2="24" />
	<Strand gb1="25" gb2="26" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="410.90625,301.7236328125" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-792" miny="0" maxx="792" maxy="2592" backgroundcolor="0,0,0" >
 
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	<!-- Particles -->
 
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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Water Lock

Water Lock

Cog in the Machine

Normal: 36 balls
OCD: 44 balls

Previous level:
The Third Wheel.
Next level:
You Have To Explode The Head.

eureka

Signposts

...glarggf...
...glrgl...
-the Sign Painter is sinking

It says...
'Be careful.'
'Clear your cookies one hour before swimming.'
'MOM knows best.'

eureka
Level data
Directory name: 
WaterLock
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
36
OCD Type: 
Balls
OCD Requirement: 
44
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" >
 
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		<poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" />
	</camera>
	<camera aspect="widescreen" endpos="0,1208.78" endzoom="0.547">
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		<poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WATERLOCK_TEMP_MINIOTTBB" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_WATERLOCK_LOOP_WATERPOND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
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	<!-- Pipes -->
	<pipe id="0" depth="-8" >
		<Vertex x="2" y="1687" />
		<Vertex x="2" y="1822" />
		<Vertex x="102" y="1822" />
		<Vertex x="102" y="2162" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="321" y="1093" id="0" angle="0" />
	<BallInstance type="GooProduct" x="297" y="1149" id="1" angle="0" />
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	<BallInstance type="GooProduct" x="900.05" y="710.92" id="9" angle="0" />
	<BallInstance type="GooProduct" x="714.06" y="760.42" id="10" angle="0" />
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	<BallInstance type="GooProduct" x="796.55" y="881.91" id="12" angle="0" />
	<BallInstance type="GooProduct" x="658.56" y="866.91" id="13" angle="0" />
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	<BallInstance type="GooProduct" x="864.05" y="1051.4" id="19" angle="0" />
	<BallInstance type="GooProduct" x="810.05" y="1129.4" id="20" angle="0" />
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	<Strand gb1="44" gb2="45" />
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	<!-- Labels -->
 
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</scene>

Super Fuse Challenge Time

Super Fuse Challenge Time

Cog in the Machine

Normal: 10 balls
OCD: 32 balls

Previous level:
Second Hand Smoke.
Next level:
Upper Shaft.

everyone's a winner*

Signposts

They can do this the easy way...
...or the hard way.
Either way,
everyone's a winner!*
*according to recent online polls.
But some winners are bigger than other winners.
-the statistically fantastic Sign Painter

I'd get out of here if I were you.
-the Sign Painter

everyone's a winner*
Level data
Directory name: 
SuperFuseChallengeTime
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
32
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

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	<!-- Music -->
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	<!-- Labels -->
 
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</scene>

Upper Shaft

Upper Shaft

Cog in the Machine

Normal: 10 balls
OCD: 45 balls

Previous level:
Super Fuse Challenge Time.
Next level:
You Have To Explode The Head.

strategic demolition

Signposts

These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter

What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider

strategic demolition
Level data
Directory name: 
UpperShaft
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
10
OCD Type: 
Balls
OCD Requirement: 
45
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Suv4-UQ7RWA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+6 - Upper Shaft (51 balls)
World of Goo OCD+6 - Upper Shaft (51 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_UPPERSHAFT_STRATLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_UPPERSHAFT_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="0" y="283.01513671875" radius="265.662841796875" />
 
	<!-- Signposts -->
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	<!-- Pipes -->
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	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="13" gb2="14" />
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	<Strand gb1="1" gb2="0" />
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	<!-- Level Exit -->
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	</levelexit>
 
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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	</compositegeom>
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	</compositegeom>
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	</compositegeom>
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	<rectangle id="left1" static="true" tag="unwalkable" material="machine" x="-450" y="2300" width="500" height="1800" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0,100" normal="0,1" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="-649,1633.5" normal="1,0" />
	<line id="" static="true" tag="unwalkable" material="machine" anchor="676,1640" normal="-1,0" />
 
	<!-- Dynamic Geometry -->
	<compositegeom id="car" x="0" y="2462.5" rotation="0" static="false" tag="walkable,break=1" material="rock" image="IMAGE_SCENE_UPPERSHAFT_CAR" imagepos="-0.42,2462.2466" imagerot="0" imagescale="1.3908,1.5178" >
		<rectangle id="" mass="52.9410345481598" x="0.0002" y="-150" width="299.9995" height="75" rotation="0" />
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		<rectangle id="" mass="52.9410345481598" x="0.0002" y="150" width="299.9995" height="75" rotation="0" />
	</compositegeom>
 
	<!-- Geometry Constraints -->
</scene>

You Have To Explode The Head

You Have To Explode The Head

Cog in the Machine

Normal: 4 balls
OCD: 49 balls

Previous levels:
Upper Shaft,
Water Lock.
Next level:
Incineration Destination.

the original cog in the machine

Signposts

These must be the robots that built this factory.
I thought they had all been torn apart and scrapped for parts years ago.
Oh look!
There's one left.
It's so cute!
But the pipe is right behind his head.
Well...
...you can't stop progress.
-the Sign Painter

Shhh...!
Sticky Bombs were supposed to have been outlawed.
They are extremely dangerous.
And stick to any surface.
Good thing it's sleeping.
-the law abiding Sign Painter

the original cog in the machine
Level data
Directory name: 
YouHaveToExplodeTheHead
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
49
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="0,537.6" endzoom="0.571">
		<poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" />
		<poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" />
	</camera>
	<camera aspect="widescreen" endpos="0,537.6" endzoom="0.684">
		<poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" />
		<poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireRobotHead" x="-631" y="433" radius="81.164306640625" />
	<fire depth="0" particles="fireRobotHead" x="656.00048828125" y="445.99951171875" radius="73.1640625" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="-64" x="222.69" y="1321.94" scalex="0.823" scaley="0.912" rotation="-156.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOST_BROWN" text="SIGNPOST_YOUHAVETOEXPLODETHEHEAD_2"   />
		<signpost name="signpost_brown" depth="-24" x="-507.36" y="353.35" scalex="0.823" scaley="0.912" rotation="-71.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOST_BROWN" text="SIGNPOST_YOUHAVETOEXPLODETHEHEAD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="0" y="525" />
		<Vertex x="0" y="975" />
		<Vertex x="250" y="975" />
		<Vertex x="250" y="775" />
		<Vertex x="830" y="775" />
	</pipe>
 
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	<!-- Arms -->
	<Strand gb1="4" gb2="10" />
	<Strand gb1="10" gb2="5" />
	<Strand gb1="6" gb2="9" />
	<Strand gb1="9" gb2="8" />
	<Strand gb1="9" gb2="7" />
	<Strand gb1="6" gb2="8" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="7" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="0,525" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="repelR" type="gravity" center="656.9678,443.5044" radius="174.5022" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<radialforcefield id="repelL" type="gravity" center="-632.968,431.5054" radius="174.5023" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<radialforcefield id="repelM" type="gravity" center="1.75,542.75" radius="239.749" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="RobotHeadSmoke" depth="-4" pos="1,463" pretick="0" />
	<particles effect="blackBallsRising" depth="-8" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="gearDistant" depth="80" x="764.29" y="96.35" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.01"   />
	<SceneLayer name="gearDistant" depth="80" x="-760.19" y="64.85" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="-0.01"   />
	<SceneLayer name="gearDistant" depth="80" x="583.03" y="1646.97" scalex="3.414" scaley="3.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.02"   />
	<SceneLayer name="lf2" depth="80" x="627.94" y="448.06" scalex="2.797" scaley="2.797" rotation="0" alpha="0.44999998807907" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_LF2"   />
	<SceneLayer name="lf2" depth="80" x="-602.06" y="420.06" scalex="2.797" scaley="2.797" rotation="0" alpha="0.44999998807907" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_LF2"   />
	<SceneLayer name="sign_yield" depth="-80" x="-105.66" y="1501.96" scalex="0.895" scaley="0.895" rotation="162.53" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD"   />
	<SceneLayer name="sign_yield" depth="-64" x="135.08" y="1513.16" scalex="0.998" scaley="0.998" rotation="-161.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD"   />
	<SceneLayer name="sign_yield" depth="-64" x="-195.52" y="1461.01" scalex="1.33" scaley="1.33" rotation="138.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD"   />
	<SceneLayer name="main" depth="0" x="0.04" y="80.29" scalex="2.734" scaley="1.308" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_MAIN"   />
	<SceneLayer name="body" depth="-8" x="6.5" y="311.98" scalex="1" scaley="1.336" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BODY"   />
	<SceneLayer name="b2" depth="-24" x="596.96" y="274.54" scalex="2.079" scaley="1.441" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B2"   />
	<SceneLayer name="b1" depth="-24" x="-590.95" y="293.96" scalex="2.266" scaley="2.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B1"   />
		<SceneLayer name="signpostPole_brown" depth="-64.8" x="215.06" y="1344.25" scalex="0.869" scaley="1.046" rotation="-161.31" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
		<SceneLayer name="signpostPole_brown" depth="-24.8" x="-526.98" y="350.32" scalex="0.869" scaley="1.046" rotation="-76.01" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN"   />
	<SceneLayer name="bg" depth="-320" x="0.08" y="913.04" scalex="3.125" scaley="2.684" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="floor" static="true" tag="walkable" material="rock" anchor="-57,155" normal="0,1" />
	<line id="right" static="true" tag="detaching" material="rock" anchor="723.9932,504.499" normal="-1,-0.0056" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-711.9937,486" normal="1,-0.0046" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="killWheel" mass="500" static="false" tag="mostlydeadly,break=1" material="machine" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_HEAD" imagepos="3.9626,524.4237" imagerot="0" imagescale="1.1273,1.1015" x="0" y="525" width="250" height="250" rotation="0" />
	<motor body="killWheel" speed="-0.01" maxforce="20" />
 
	<!-- Geometry Constraints -->
	<hinge body1="killWheel" anchor="0,525"/>
</scene>

Incineration Destination

Incineration Destination

Cog in the Machine

Normal: 12 balls
OCD: 34 moves

Previous level:
You Have To Explode The Head.
Next level:
Product Launcher.

the puzzling adventure

Signposts

These cliffs have become extremely sticky after years of waste residue buildup.
-the Sign Painter

The smell...
burns...
eyes...
Good thing I'm not here right now.
This garbage dump must be where the whole Island's waste and evidence comes for disposal.
Judging by the buildup, we must be getting close to the launch of the new Product.
-the Sign Painter

the puzzling adventure
Level data
Directory name: 
IncinerationDestination
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
Normal Requirement: 
12
OCD Type: 
Moves
OCD Requirement: 
34
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="2.93,696.28" endzoom="0.514">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="707.91,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="-13.78,615.32" traveltime="4" pause="0" zoom="0.496" />
		<poi pos="-566.44,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,696.28" endzoom="0.526">
		<poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" />
		<poi pos="589.34,1254.94" traveltime="2" pause="0.7" zoom="1.215" />
		<poi pos="0,615.32" traveltime="4" pause="0" zoom="0.526" />
		<poi pos="-424.06,896.05" traveltime="4" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_INCINERATIONDESTINATION_TEMP_DWTD1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_INCINERATIONDESTINATION_LOOP_FIRE" />
 
	<!-- Fire -->
	<fire depth="-16" particles="fireStack1" x="870.71923828125" y="-48.091796875" radius="243.346435546875" />
	<fire depth="-16" particles="fireStack1" x="-916.210205078125" y="-89.30615234375" radius="218.143676757813" />
	<fire depth="-8" particles="fireStackSquat" x="267.4755859375" y="180.20556640625" radius="159.338134765625" />
	<fire depth="-8" particles="fireStackSquat" x="-70.958740234375" y="149.00146484375" radius="159.338012695313" />
	<fire depth="-8" particles="fireStackSquat" x="85.0576171875" y="182.60546875" radius="159.337890625" />
 
	<!-- Signposts -->
		<signpost name="signpost_gray" depth="-8" x="-390.17" y="1069.5" scalex="0.823" scaley="0.912" rotation="-85.96" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_1"   />
		<signpost name="signpost_gray" depth="-8" x="361.93" y="708.33" scalex="0.823" scaley="0.912" rotation="101.84" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_2"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="-8" type="BEAUTY" >
		<Vertex x="-683" y="1050" />
		<Vertex x="-683" y="1180" />
		<Vertex x="-763" y="1180" />
		<Vertex x="-763" y="1102" />
		<Vertex x="-1063" y="1102" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="BombSticky" x="666" y="944" id="0" discovered="false" angle="0" />
	<BallInstance type="BombSticky" x="592.56" y="943.13" id="1" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1305.66" id="2" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="860.36" y="1345.66" id="3" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1312.86" id="4" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="820.36" y="1352.86" id="5" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="911.56" y="1344.06" id="6" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="916.36" y="1276.86" id="7" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="861.96" y="1289.66" id="8" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="853.96" y="1315.26" id="9" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="799.56" y="1331.26" id="10" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="773.16" y="1344.86" id="11" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="813.16" y="1280.06" id="12" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="783.56" y="1279.26" id="13" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="838.76" y="1268.86" id="14" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="925.96" y="1308.86" id="15" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1276.06" id="16" discovered="false" angle="0" />
	<BallInstance type="BeautyProduct" x="885.96" y="1316.06" id="17" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="618" y="1012" id="18" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="528" y="1014" id="19" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="708" y="1022" id="20" discovered="false" angle="0" />
	<BallInstance type="common_albino" x="-462.52" y="753.67" id="21" angle="0" />
	<BallInstance type="common_albino" x="-668.79" y="756.07" id="22" angle="0" />
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	<BallInstance type="Fuse" x="-768.32" y="798.79" id="77" angle="0" />
	<BallInstance type="Fuse" x="-777.92" y="815.58" id="78" angle="0" />
	<BallInstance type="Fuse" x="-837.91" y="814.38" id="79" angle="0" />
	<BallInstance type="Fuse" x="-657.86" y="668.62" id="80" angle="0" />
	<BallInstance type="Fuse" x="-554.52" y="670.24" id="81" angle="0" />
	<BallInstance type="Fuse" x="-456.94" y="673.86" id="82" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="20" gb2="41" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="46" gb2="41" />
	<Strand gb1="39" gb2="46" />
	<Strand gb1="18" gb2="45" />
	<Strand gb1="20" gb2="39" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="18" gb2="46" />
	<Strand gb1="20" gb2="46" />
	<Strand gb1="19" gb2="18" />
	<Strand gb1="42" gb2="43" />
	<Strand gb1="43" gb2="44" />
	<Strand gb1="44" gb2="45" />
	<Strand gb1="45" gb2="39" />
	<Strand gb1="18" gb2="20" />
	<Strand gb1="19" gb2="45" />
	<Strand gb1="18" gb2="39" />
	<Strand gb1="22" gb2="80" />
	<Strand gb1="23" gb2="81" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="21" gb2="23" />
	<Strand gb1="21" gb2="82" />
	<Strand gb1="81" gb2="82" />
	<Strand gb1="80" gb2="81" />
	<Strand gb1="22" gb2="48" />
	<Strand gb1="23" gb2="80" />
	<Strand gb1="23" gb2="82" />
	<Strand gb1="79" gb2="48" />
	<Strand gb1="48" gb2="80" />
	<Strand gb1="22" gb2="81" />
	<Strand gb1="21" gb2="81" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-682.83740234375,1050.4609375" radius="75" filter="BeautyProduct" >
	</levelexit>
 
</level>
<scene minx="-1040" miny="0" maxx="1040" maxy="1760" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="puffyFactorySmoke" depth="8" pos="-505.431884765625,1400.259765625" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-603.84130859375,1481.86791992188" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="-879.069091796875,1126.63256835938" pretick="0" />
	<particles effect="puffyFactorySmoke" depth="8" pos="947.962890625,1397.26098632813" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="364.7626953125,602.86083984375" pretick="0" />
	<particles effect="BurningManSmoke" depth="-472" pos="-342.83740234375,512.86083984375" pretick="0" />
	<particles effect="blackLeaves" depth="-80" pretick="0" />
	<particles effect="blackLeaves" depth="80" pretick="0" />
	<particles effect="gentleFactorySmoke" depth="-8" pos="-508.231689453125,1282.64575195313" pretick="1000" />
	<particles effect="gentleFactorySmoke" depth="-8" pos="-605.842041015625,1349.85327148438" pretick="1000" />
 
	<!-- SceneLayers -->
		<SceneLayer name="signpostPole_gray" depth="-8.8" x="-408.42" y="1073.47" scalex="0.869" scaley="1.046" rotation="-90.62" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOSTPOLE_GRAY"   />
		<SceneLayer name="signpostPole_gray" depth="-8.8" x="380.54" y="706.87" scalex="0.869" scaley="1.046" rotation="97.18" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="lf2" depth="80" x="234.71" y="325.72" scalex="4.301" scaley="4.301" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_LF2"   />
	<SceneLayer name="lf2" depth="80" x="-64.49" y="250.52" scalex="4.301" scaley="4.301" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_LF2"   />
		<SceneLayer name="main_04" depth="0" x="-738.76" y="1177.34" scalex="1.189" scaley="1.22" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_04"   />
		<SceneLayer name="main_12" depth="0" x="-532.44" y="480.91" scalex="1.547" scaley="1.544" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_12"   />
		<SceneLayer name="main_10" depth="0" x="-885.99" y="610.47" scalex="1.231" scaley="0.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_10"   />
		<SceneLayer name="main_07" depth="0" x="887.74" y="882.22" scalex="1.19" scaley="0.991" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_07"   />
		<SceneLayer name="main_03" depth="0" x="854.34" y="1411.52" scalex="1.451" scaley="1.083" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_03"   />
		<SceneLayer name="main_09" depth="0" x="568.64" y="744.47" scalex="1.317" scaley="1.49" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_MAIN_09"   />
	<SceneLayer name="blackBogTree" depth="-8" x="-320.43" y="671.33" scalex="0.384" scaley="0.384" rotation="-44.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-8" x="444.15" y="961.14" scalex="0.271" scaley="0.271" rotation="39.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLACKBOGTREE"   />
	<SceneLayer name="blackBogTree" depth="-8" x="472.77" y="1025.66" scalex="0.528" scaley="0.528" rotation="11.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLACKBOGTREE"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-484.9729" y="1126.3242" width="83.357" height="229.907" rotation="0.0015" />
	<rectangle id="" static="true" material="rock" x="-766.9702" y="1260.1606" width="76.4508" height="641.8734" rotation="1.4039" />
	<rectangle id="leftCrack" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_INCINERATIONDESTINATION_BLOCKBUDDY" imagepos="-676.7305,954.9589" imagerot="0.0149" imagescale="1.8599,2.2539" x="-690.0002" y="952.5054" width="484.5524" height="121.6741" rotation="0.0092" />
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	</compositegeom>
	<line id="right" static="true" tag="detaching" material="rock" anchor="1050.7627,917.6609" normal="-1,0.0019" />
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	<line id="bottom" static="true" tag="deadly" material="rock" anchor="19.9602,-52.7549" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Product Launcher

Product Launcher

Cog in the Machine

OCD: 12 moves

Previous level:
Incineration Destination.
Next level:
Hello, World.

happy new year

Signposts

Happy New Year!
The last of the Goo Balls didn't seem to notice...
...they were part of an internationally televised World of Goo Corporation Product Launch Event.
The color pamphlet they were handing out indicates the product will change the world forever.
Shhh...!
They are about to reveal World of Goo Corporation's new 'Product Z'...!
-see you after the show, the Sign Painter

happy new year
Level data
Directory name: 
ProductLauncher
Island: 
Chapter 3 (Cog in the Machine)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
12
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="0" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="500,1102.14" traveltime="0" pause="0" zoom="0.667" />
		<poi pos="500,618.12" traveltime="2" pause="0" zoom="0.667" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="502.05,1157.79" traveltime="0" pause="0" zoom="0.916" />
		<poi pos="500.55,496.58" traveltime="2" pause="0" zoom="0.913" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_PRODUCTLAUNCHER_NOTLD_ANTHEM_EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_PRODUCTLAUNCHER_LOOP_CELEBRITYCROWD" />
 
	<!-- Fire -->
	<fire depth="0" particles="fireStackSquat" x="172.83251953125" y="3355.333984375" radius="126.832275390625" />
 
	<!-- Signposts -->
		<signpost name="signpost_brown" depth="8.8" x="894.63" y="503.47" scalex="0.823" scaley="0.912" rotation="-53.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_PRODUCTLAUNCHER_SIGNPOST_BROWN" text="SIGNPOST_PRODUCTLAUNCHER_1"   />
 
	<!-- Pipes -->
 
	<!-- Balls -->
	<BallInstance type="UtilProductLauncherScreamer" x="-773.87" y="-1011.45" id="0" angle="0" />
	<BallInstance type="balloon" x="493.57" y="2520.38" id="1" discovered="false" angle="0" />
	<BallInstance type="balloon" x="453.07" y="2610.38" id="2" discovered="false" angle="0" />
	<BallInstance type="balloon" x="-425.89" y="2625.38" id="3" discovered="false" angle="0" />
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	<BallInstance type="ZBombMom" x="665.06" y="708.97" id="89" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="62" gb2="1" />
	<Strand gb1="62" gb2="2" />
	<Strand gb1="64" gb2="3" />
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	<Strand gb1="73" gb2="69" />
	<Strand gb1="72" gb2="70" />
	<Strand gb1="62" gb2="63" />
 
	<!-- Level Exit -->
	<endoncollision id1="zlauncher" id2="zlauncherDetector" delay="2"/>
 
</level>
<scene minx="-1100" miny="0" maxx="1100" maxy="4000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="elevatorLifter" type="gravity" center="0,-12.5" width="800" height="3375" force="0,12" dampeningfactor="20" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="channelLeft" type="gravity" center="550,149" width="322" height="96" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-774.1187" y="-928.459" width="352.4824" height="77.9961" rotation="0" />
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	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z02" imagepos="-143.522,2328.5286" imagerot="0" imagescale="1.4768,1.4768" x="-144.7515" y="2364.7515" width="158.4971" height="166.4971" rotation="0" />
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	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="rock" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z04" imagepos="154.5205,2328.4766" imagerot="0" imagescale="1.5065,1.5065" x="146.752" y="2363.0015" width="166.4961" height="175.9971" rotation="0" />
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	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z07" imagepos="-190.4913,2136.4709" imagerot="0" imagescale="1.5353,1.5353" x="-246.7463" y="2098.5151" width="266.4917" height="99.001" rotation="0" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z08" imagepos="-110.5308,2023.5378" imagerot="0" imagescale="1.2851,1.2851" x="-118.3743" y="2090.9795" width="67.0842" height="168.6159" rotation="-0.7238" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z09" imagepos="52.437,2055.566" imagerot="0" imagescale="1.7997,1.7997" x="155.2363" y="2063.5154" width="84.2831" height="354.7982" rotation="-0.9012" />
	<rectangle id="chunk" static="true" tag="unwalkable,break=1" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_Z10" imagepos="318.9614,2171.548" imagerot="0" imagescale="1.3696,1.3696" x="327.5771" y="2184.4004" width="109.498" height="198.8486" rotation="0" />
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	<compositegeom id="busters" x="661.5762" y="404.7383" rotation="0" static="true" tag="ballbuster,detaching" material="machine" >
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		<circle id="" x="-107.9946" y="5.2495" radius="70.4966" />
	</compositegeom>
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		<circle id="" x="-101.0371" y="-716.7651" radius="29.5" />
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	</compositegeom>
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="12.5,-1625" normal="0,1" />
 
	<!-- Dynamic Geometry -->
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	<rectangle id="zlauncher" mass="1000" static="false" tag="deadly" material="machine" image="IMAGE_SCENE_PRODUCTLAUNCHER_ZLAUNCHER" imagepos="4.9814,751.2329" imagerot="0" imagescale="1.2655,1.7417" x="0" y="50" width="740" height="3250" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="sfxKiller" body2="zlauncher" anchor="-771.869140625,-1100.451171875"/>
</scene>

Chapter 4 (Information Superhighway)

Hello, World

Hello, World

Information Superhighway

Normal: 4 balls
OCD: 9 seconds

Previous level:
Product Launcher.
Next level:
Bulletin Board System.

Signposts

Welcome to the Information Superhighway!
A land of beauty!
A land of science!
philosophy!
architecture!
fan fiction!
Everything you see, from the water to the leaves are made from sweet free flowing information.
See if you can catch some information on your tongue!
Of course...
...the whole place was abandoned years ago.
This must be all that's left.
-SignPaintr4evr

Level data
Directory name: 
HelloWorld
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
9
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=IpDVc3ZdRf4
http://www.youtube.com/watch?v=QKEUx5OCS4s
You need Flash player 8+ and JavaScript enabled to view this video.
Hello, World OCD 5 sec
Hello, World OCD 5 sec
by Pavke.
Rating: 0.00.
World of Goo OCD - Hello World
World of Goo OCD - Hello World
by davidc32346.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

  • 8 Bit (1 sleeping, 0 attached)
  • 14 Pixel (10 sleeping, 9 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="6.84,436.79" endzoom="0.705">
		<poi pos="202.23,450.47" traveltime="0" pause="1" zoom="1.041" />
		<poi pos="1.67,479.47" traveltime="3" pause="0.25" zoom="0.703" />
		<poi pos="-194.5,390" traveltime="3" pause="0.7" zoom="1" />
	</camera>
	<camera aspect="widescreen" endpos="0,436.79" endzoom="0.913">
		<poi pos="157.48,484.74" traveltime="0" pause="1" zoom="1.237" />
		<poi pos="0,389.47" traveltime="3" pause="0.25" zoom="0.912" />
		<poi pos="-52.5,390" traveltime="3" pause="0.7" zoom="1" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_HELLOWORLD_YEARSOFWORK" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="-165.86" y="108.63" scalex="0.727" scaley="0.727" rotation="-63.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_SIGNPOST_ISH" text="SIGNPOST_HELLOWORLD_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="325" y="700" />
		<Vertex x="325" y="825" />
		<Vertex x="700" y="825" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Bit" x="-471.53" y="365.54" id="0" angle="0" />
	<BallInstance type="Bit" x="-465.5" y="533.5" id="1" angle="0" />
	<BallInstance type="Bit" x="-429.5" y="459.5" id="2" angle="0" />
	<BallInstance type="Bit" x="-404.01" y="431" id="3" angle="0" />
	<BallInstance type="Bit" x="-330.51" y="468.5" id="4" angle="0" />
	<BallInstance type="Bit" x="-378.51" y="490.5" id="5" angle="0" />
	<BallInstance type="Bit" x="-476" y="431" id="6" angle="0" />
	<BallInstance type="Bit" x="-483.5" y="473.5" id="7" angle="0" />
	<BallInstance type="Pixel" x="-265" y="279.39" id="8" angle="0" />
	<BallInstance type="Pixel" x="-401.14" y="256.6" id="9" angle="0" />
	<BallInstance type="Pixel" x="-515" y="235" id="10" angle="0" />
	<BallInstance type="Pixel" x="-278.81" y="385" id="11" angle="0" />
	<BallInstance type="Pixel" x="-414.95" y="362.21" id="12" angle="0" />
	<BallInstance type="Pixel" x="248.57" y="496.25" id="13" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="386.13" y="484.88" id="14" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="312.46" y="400.58" id="15" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="415" y="410" id="16" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="443.97" y="466.22" id="17" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="319.48" y="467.72" id="18" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="478.61" y="374.16" id="19" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="236" y="390.48" id="20" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="373.56" y="379.12" id="21" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="12" gb2="10" />
	<Strand gb1="9" gb2="10" />
	<Strand gb1="8" gb2="11" />
	<Strand gb1="9" gb2="11" />
	<Strand gb1="12" gb2="8" />
	<Strand gb1="9" gb2="12" />
	<Strand gb1="9" gb2="8" />
	<Strand gb1="12" gb2="11" />
	<Strand gb1="21" gb2="19" />
	<Strand gb1="14" gb2="19" />
	<Strand gb1="20" gb2="14" />
	<Strand gb1="13" gb2="20" />
	<Strand gb1="21" gb2="13" />
	<Strand gb1="14" gb2="21" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="21" gb2="20" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="325,700" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-600" miny="0" maxx="600" maxy="1000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_BreezeRight" depth="80" pretick="0" />
	<particles effect="ish_BigLeaves" depth="240" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="ish_scanlines" depth="320" x="-25.97" y="431.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_SCANLINES"   tilex="true" tiley="true" />
		<SceneLayer name="main1" depth="0" x="-389" y="149.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_MAIN1"   />
		<SceneLayer name="main2" depth="0" x="377.5" y="198" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_MAIN2"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="-183.74" y="99.55" scalex="1" scaley="1.037" rotation="-66.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="ish_bush" depth="-72" x="475.4" y="386.18" scalex="0.814" scaley="1" rotation="-7.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-72" x="-468.82" y="267.17" scalex="0.814" scaley="1" rotation="15.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_BUSH"   />
	<SceneLayer name="ish_tree" depth="-120" x="500.2" y="473.15" scalex="0.345" scaley="0.31" rotation="-39.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="446.56" y="549.42" scalex="0.652" scaley="0.587" rotation="-14.67" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="-337.34" y="383.55" scalex="0.534" scaley="0.481" rotation="-14.48" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="-457.83" y="452.44" scalex="0.92" scaley="0.828" rotation="17.67" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_TREE"   />
	<SceneLayer name="ish_cloud" depth="-320" x="233.06" y="419.6" scalex="1.259" scaley="0.863" rotation="-4.23" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-485.5" y="664.48" scalex="1.678" scaley="1.15" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_ISH_CLOUD"   />
	<SceneLayer name="bg" depth="-480" x="0" y="499.96" scalex="2.344" scaley="1.953" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HELLOWORLD_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<line id="pit" static="true" tag="deadly" material="rock" anchor="-27.4998,-84.4902" normal="-0.0031,1" />
	<rectangle id="" static="true" material="rock" x="453.3364" y="101.3477" width="521.2916" height="486.6752" rotation="-0.105" />
	<rectangle id="" static="true" material="rock" x="-485.6172" y="37.0747" width="549.548" height="386.3586" rotation="0.1606" />
	<line id="" static="true" tag="detaching" material="rock" anchor="607.9912,436.001" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-610.9907,435.4998" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Bulletin Board System

Bulletin Board System

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Hello, World.
Next level:
Grape Vine Virus.

packet loss mitigation operation

Signposts

This place is falling apart...
But the Information Superhighway isn't all green, you know.
It used to be beautiful.
The video drivers must need upgrading.
I bet we'll be able to tighten up the graphics around level three.
-the Virtual Sign Painter

packet loss mitigation operation
Level data
Directory name: 
BulletinBoardSystem
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Videos: 
http://www.youtube.com/watch?v=IXUtRGIzTik
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
World of Goo Chapter 4 Level 2 Bulletin Board System OCD !
by tisix.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 12 Bit (1 sleeping, 0 attached)
  • 26 Pixel (22 sleeping, 20 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="122.67,584.75" endzoom="0.513">
		<poi pos="469,305" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="-60.83,537.13" traveltime="4" pause="0" zoom="0.559" />
		<poi pos="-548,644.75" traveltime="4" pause="0" zoom="0.846" />
	</camera>
	<camera aspect="widescreen" endpos="96.17,577.88" endzoom="0.559">
		<poi pos="529,275" traveltime="0" pause="0" zoom="1.176" />
		<poi pos="129.17,541.88" traveltime="4" pause="0" zoom="0.559" />
		<poi pos="-489.14,674.75" traveltime="4" pause="0" zoom="0.846" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_BULLETINBOARDSYSTEM_OVERTURE98EXCERPT1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_BULLETINBOARDSYSTEM_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="-823.62" y="658.36" scalex="0.737" scaley="0.737" rotation="-169.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_SIGNPOST_ISH" text="SIGNPOST_BULLETINBOARDSYSTEM_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="570" y="260" />
		<Vertex x="770" y="260" />
		<Vertex x="770" y="35" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Pixel" x="-428.98" y="248.52" id="0" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-433.99" y="378.52" id="1" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-545.98" y="247.02" id="2" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-553.98" y="373.52" id="3" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-485.47" y="268.02" id="4" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-488.47" y="345.02" id="5" discovered="false" angle="0" />
	<BallInstance type="Bit" x="-530.49" y="805.53" id="6" angle="0" />
	<BallInstance type="Bit" x="-557.72" y="747.14" id="7" angle="0" />
	<BallInstance type="Bit" x="-703.21" y="820.5" id="8" angle="0" />
	<BallInstance type="Bit" x="-721.89" y="730.32" id="9" angle="0" />
	<BallInstance type="Bit" x="-613.13" y="750.63" id="10" angle="0" />
	<BallInstance type="Bit" x="-592.36" y="720.74" id="11" angle="0" />
	<BallInstance type="Bit" x="-683.35" y="791.71" id="12" angle="0" />
	<BallInstance type="Bit" x="-600.52" y="813.85" id="13" angle="0" />
	<BallInstance type="Bit" x="-648.84" y="768.01" id="14" angle="0" />
	<BallInstance type="Bit" x="-737.93" y="782.07" id="15" angle="0" />
	<BallInstance type="Bit" x="-584.47" y="774.75" id="16" angle="0" />
	<BallInstance type="Bit" x="-687.84" y="741.91" id="17" angle="0" />
	<BallInstance type="Pixel" x="329.96" y="223" id="18" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="224.46" y="284.01" id="19" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="266.46" y="324.51" id="20" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="261.96" y="248.01" id="21" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="324.95" y="353.01" id="22" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.96" y="223" id="23" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.96" y="348" id="24" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="204.51" y="926.82" id="25" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-146.01" y="925.06" id="26" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-26.02" y="928.06" id="27" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="86" y="936.69" id="28" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="292.99" y="910.46" id="29" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="344.06" y="637.96" id="30" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="341.47" y="768.03" id="31" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="219.09" y="640.27" id="32" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="221.4" y="765.25" id="33" discovered="false" angle="0" />
	<BallInstance type="Pixel" x="-634.4" y="705.46" id="34" angle="0" />
	<BallInstance type="Pixel" x="-627.7" y="835.39" id="35" angle="0" />
	<BallInstance type="Pixel" x="-758.89" y="716.69" id="36" angle="0" />
	<BallInstance type="Pixel" x="-747.66" y="841.19" id="37" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="22" gb2="23" />
	<Strand gb1="24" gb2="18" />
	<Strand gb1="23" gb2="24" />
	<Strand gb1="18" gb2="23" />
	<Strand gb1="22" gb2="18" />
	<Strand gb1="24" gb2="22" />
	<Strand gb1="26" gb2="27" />
	<Strand gb1="27" gb2="28" />
	<Strand gb1="25" gb2="28" />
	<Strand gb1="29" gb2="25" />
	<Strand gb1="33" gb2="29" />
	<Strand gb1="31" gb2="29" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="33" gb2="30" />
	<Strand gb1="32" gb2="33" />
	<Strand gb1="30" gb2="32" />
	<Strand gb1="31" gb2="30" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="0" gb2="3" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="2" gb2="3" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="35" gb2="36" />
	<Strand gb1="37" gb2="34" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="34" gb2="36" />
	<Strand gb1="35" gb2="34" />
	<Strand gb1="37" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="570,260" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1150" miny="0" maxx="1150" maxy="1200" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="damper" type="gravity" center="-15.4053,1002.6392" width="669.9648" height="448.4814" force="0,0" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="-9.8,0" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_HeavyBreezeLeft" depth="80" pretick="0" />
	<particles effect="ish_RainLeavesLeft" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="pupil" depth="8" x="66.46" y="682.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_PUPIL"   />
	<SceneLayer name="pupil" depth="8" x="-345.02" y="682" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_PUPIL"   />
	<SceneLayer name="ish_scanlines" depth="320" x="-98.97" y="654.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_SCANLINES"   tilex="true" tiley="true" />
	<SceneLayer name="ish_gearblur" depth="0.8" x="-341.76" y="680.24" scalex="0.959" scaley="0.959" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_gearblur" depth="0.8" x="64.27" y="682.18" scalex="1.178" scaley="1.178" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ish_gearblur" depth="0.8" x="539.55" y="443.39" scalex="0.601" scaley="0.601" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="main_19" depth="0" x="481.95" y="65.53" scalex="1.631" scaley="1.045" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_19"   />
		<SceneLayer name="main_18" depth="0" x="135.97" y="91.64" scalex="1.086" scaley="1.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_18"   />
		<SceneLayer name="main_15" depth="0" x="-839.77" y="284.77" scalex="1.26" scaley="1.983" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_15"   />
		<SceneLayer name="main_12" depth="0" x="448.47" y="446.01" scalex="1.353" scaley="1.295" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_12"   />
		<SceneLayer name="main_09" depth="0" x="119.48" y="503.04" scalex="1.223" scaley="1.252" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_09"   />
		<SceneLayer name="main_07" depth="0" x="919.67" y="453.99" scalex="1.807" scaley="1.776" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="-941.39" y="806.24" scalex="1.018" scaley="1.827" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="486.51" y="1053.31" scalex="1.295" scaley="1.146" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_03"   />
		<SceneLayer name="main_02" depth="0" x="-326.51" y="875.98" scalex="1.176" scaley="2.54" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_MAIN_02"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-644.5" y="358.5" scalex="0.59" scaley="0.59" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-292.76" y="1065.24" scalex="0.686" scaley="0.686" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="signpostPole_ish" depth="-8.8" x="-825.37" y="680.83" scalex="1" scaley="1.037" rotation="-171.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_SIGNPOSTPOLE_ISH"   />
	<SceneLayer name="ish_bush" depth="-56" x="120.01" y="1108.02" scalex="0.844" scaley="1" rotation="-172.48" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="3.02" y="103.07" scalex="0.844" scaley="1" rotation="94.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="228" y="184.09" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="223.5" y="584.57" scalex="0.844" scaley="1" rotation="-87.17" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-824.95" y="368.06" scalex="0.844" scaley="1" rotation="13.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-56" x="-946.84" y="872.96" scalex="0.752" scaley="1" rotation="5.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_BUSH"   />
	<SceneLayer name="ish_tree" depth="-120" x="295.08" y="567.02" scalex="0.288" scaley="0.288" rotation="-105.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="342.46" y="182.81" scalex="0.485" scaley="0.485" rotation="-98.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_tree" depth="-120" x="418.06" y="726.96" scalex="0.846" scaley="0.846" rotation="-67.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_TREE"   />
	<SceneLayer name="ish_cloud" depth="-320" x="679.77" y="71.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="477.28" y="965.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-820.16" y="1100.42" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="ish_cloud" depth="-320" x="-692.66" y="26.47" scalex="1.908" scaley="1.908" rotation="-90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_ISH_CLOUD"   />
	<SceneLayer name="bg" depth="-480" x="0.02" y="600.01" scalex="8.986" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BULLETINBOARDSYSTEM_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="-75.7451" y="1216.0613" width="633.4672" height="245.1976" rotation="0.2359" />
	<rectangle id="" static="true" material="rock" x="491.8433" y="1104.1934" width="153.9994" height="935.7907" rotation="1.1837" />
	<rectangle id="" static="true" material="rock" x="200.5991" y="446.728" width="99.2747" height="95.4723" rotation="0.7625" />
	<rectangle id="" static="true" material="rock" x="196.1328" y="118.4673" width="99.2749" height="184.9163" rotation="0.7495" />
	<rectangle id="" static="true" material="rock" x="479.1343" y="-22.5327" width="773.2555" height="215.6307" rotation="-0.0748" />
	<rectangle id="" static="true" material="rock" x="922.5469" y="125.189" width="153.9996" height="623.2443" rotation="-0.6769" />
	<rectangle id="" static="true" material="rock" x="938.1182" y="639.1653" width="153.9998" height="669.671" rotation="0.3913" />
	<circle id="sk2" static="true" tag="deadly" material="machine" x="537.2251" y="443.2568" radius="56.2517" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="-641.7302" y="359.7544" radius="63.7413" />
	<circle id="k2" static="true" tag="deadly" material="machine" x="64.7515" y="684.2463" radius="140.2489" />
	<compositegeom id="k1" x="-343.25" y="841.7468" rotation="0" static="true" tag="deadly" material="machine" >
		<circle id="" x="55" y="216.0005" radius="56.7482" />
		<circle id="" x="-0.5" y="-161.5" radius="111.2484" />
		<rectangle id="" x="1.4678" y="65.7913" width="44.8086" height="378.1896" rotation="-0.0133" />
	</compositegeom>
	<rectangle id="p1" static="true" tag="walkable" material="verysticky" x="-981.0046" y="808.999" width="440.0092" height="150" rotation="-0.1163" />
	<rectangle id="p2" static="true" tag="unwalkable" material="verysticky" x="-868.6519" y="284.502" width="630.3037" height="149.9999" rotation="0.0769" />
	<rectangle id="killbar2" static="true" material="rock" x="353.2524" y="444" width="336.5049" height="36.002" rotation="0" />
	<rectangle id="finalplatform" static="true" tag="walkable" material="verysticky" x="119.7314" y="317.1033" width="167.4599" height="942.0116" rotation="-0.0288" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="5,1204" normal="0.0059,-1" />
	<line id="pit" static="true" tag="deadly" material="rock" anchor="-96.5037,-23.501" normal="-0.0031,1" />
	<line id="" static="true" tag="deadly" material="rock" anchor="1065.0049,567.4971" normal="-1,0" />
	<line id="" static="true" tag="deadly" material="rock" anchor="-1167.0088,632" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Grape Vine Virus

Grape Vine Virus

Information Superhighway

Normal: 4 balls
OCD: 13 balls

Previous level:
Bulletin Board System.
Next level:
Graphic Processing Unit.

the benevolent infection

Signposts

It says...
'This area is infected. Keep out.'

the benevolent infection
Level data
Directory name: 
GrapeVineVirus
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
13
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=upFKJahEtsA
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Grape Vine Virus
World of Goo OCD - Grape Vine Virus
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 6 Anchor (6 sleeping, 5 attached)
  • 23 Bit (1 sleeping, 0 attached)
  • 5 Pilot (1 sleeping, 4 attached)
  • 15 PixelProduct (15 sleeping, 14 attached)
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.32,1225.79" endzoom="0.537">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="35.25,778.98" traveltime="2" pause="0" zoom="0.717" />
	</camera>
	<camera aspect="widescreen" endpos="0,1225.79" endzoom="0.782">
		<poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" />
		<poi pos="0,778.98" traveltime="2" pause="0" zoom="0.782" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPEVINEVIRUS_TEMP_DWTD2" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_GRAPEVINEVIRUS_LOOP_BUBBLES" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="sign" depth="-8" x="63.6" y="481.53" scalex="1.216" scaley="1.17" rotation="-9.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_SIGN" text="SIGNPOST_GRAPEVINEVIRUS_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="1040" />
		<Vertex x="2" y="865" />
		<Vertex x="333" y="865" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="PixelProduct" x="-72.84" y="504" id="0" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-45.23" y="584.97" id="1" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-152.41" y="606.57" id="2" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-173" y="1191" id="3" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-170" y="1276.5" id="4" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-264.5" y="1270.5" id="5" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-304.39" y="1816.39" id="6" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-310.39" y="1900.38" id="7" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-410.89" y="1909.38" id="8" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="155.09" y="785.44" id="9" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="258.58" y="870.94" id="10" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="143.09" y="885.94" id="11" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="241.58" y="1486.91" id="12" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="349.58" y="1591.9" id="13" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="229.58" y="1587.4" id="14" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-273.49" y="1177.5" id="15" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="357.08" y="1497.41" id="16" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="252.58" y="782.44" id="17" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-172.94" y="520.16" id="18" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="-415.39" y="1822.39" id="19" discovered="false" angle="0" />
	<BallInstance type="Anchor" x="0" y="2703" id="20" discovered="false" angle="0" />
	<BallInstance type="Bit" x="-127.4" y="669.95" id="21" angle="0" />
	<BallInstance type="Bit" x="-158.9" y="678.95" id="22" angle="0" />
	<BallInstance type="Bit" x="-95.9" y="506.46" id="23" angle="0" />
	<BallInstance type="Bit" x="-118.4" y="554.45" id="24" angle="0" />
	<BallInstance type="Bit" x="-74.9" y="573.95" id="25" angle="0" />
	<BallInstance type="Bit" x="-147.81" y="736.71" id="26" angle="0" />
	<BallInstance type="Bit" x="-141.81" y="784.71" id="27" angle="0" />
	<BallInstance type="Bit" x="-99.67" y="687" id="28" angle="0" />
	<BallInstance type="Bit" x="-72.33" y="641.66" id="29" angle="0" />
	<BallInstance type="Bit" x="-105.67" y="652.33" id="30" angle="0" />
	<BallInstance type="Bit" x="-133" y="700.33" id="31" angle="0" />
	<BallInstance type="Bit" x="-170.74" y="621.28" id="32" angle="0" />
	<BallInstance type="Bit" x="-67.4" y="615.95" id="33" angle="0" />
	<BallInstance type="Bit" x="-118.4" y="600.95" id="34" angle="0" />
	<BallInstance type="Bit" x="-97.4" y="624.95" id="35" angle="0" />
	<BallInstance type="Bit" x="-127.4" y="639.95" id="36" angle="0" />
	<BallInstance type="Bit" x="-160.4" y="644.45" id="37" angle="0" />
	<BallInstance type="Bit" x="-172.4" y="558.95" id="38" angle="0" />
	<BallInstance type="Bit" x="-170.9" y="581.45" id="39" angle="0" />
	<BallInstance type="Bit" x="-71.9" y="540.95" id="40" angle="0" />
	<BallInstance type="Bit" x="-119.9" y="527.45" id="41" angle="0" />
	<BallInstance type="Bit" x="-143.9" y="555.95" id="42" angle="0" />
	<BallInstance type="Bit" x="-102" y="577.51" id="43" angle="0" />
	<BallInstance type="Pilot" x="6.69" y="2586.2" id="44" angle="0" />
	<BallInstance type="Pilot" x="-24.31" y="2461.71" id="45" angle="0" />
	<BallInstance type="Pilot" x="-60.41" y="2353.37" id="46" angle="0" />
	<BallInstance type="Pilot" x="-198.41" y="2227.37" id="47" angle="0" />
	<BallInstance type="Pilot" x="-90.41" y="2238.37" id="48" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="1" />
	<Strand gb1="18" gb2="2" />
	<Strand gb1="0" gb2="18" />
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="18" gb2="1" />
	<Strand gb1="11" gb2="10" />
	<Strand gb1="9" gb2="11" />
	<Strand gb1="17" gb2="9" />
	<Strand gb1="10" gb2="17" />
	<Strand gb1="11" gb2="17" />
	<Strand gb1="9" gb2="10" />
	<Strand gb1="8" gb2="7" />
	<Strand gb1="19" gb2="8" />
	<Strand gb1="6" gb2="19" />
	<Strand gb1="7" gb2="6" />
	<Strand gb1="8" gb2="6" />
	<Strand gb1="19" gb2="7" />
	<Strand gb1="5" gb2="4" />
	<Strand gb1="15" gb2="5" />
	<Strand gb1="3" gb2="15" />
	<Strand gb1="4" gb2="3" />
	<Strand gb1="5" gb2="3" />
	<Strand gb1="15" gb2="4" />
	<Strand gb1="14" gb2="13" />
	<Strand gb1="12" gb2="14" />
	<Strand gb1="16" gb2="12" />
	<Strand gb1="13" gb2="16" />
	<Strand gb1="14" gb2="16" />
	<Strand gb1="12" gb2="13" />
	<Strand gb1="48" gb2="46" />
	<Strand gb1="46" gb2="45" />
	<Strand gb1="44" gb2="20" />
	<Strand gb1="45" gb2="44" />
	<Strand gb1="47" gb2="48" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="1.5,1039.994140625" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="watrLifter" type="gravity" center="247.585,85.9502" width="929.9531" height="255.9824" force="4,7" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow3" type="gravity" center="399.0718,1082.1792" width="215.9912" height="94.4971" force="-3,0" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow2" type="gravity" center="496.5664,875.1885" width="173.9922" height="406.4805" force="0,14" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1.1" type="gravity" center="602.0332,241.4702" width="314.041" height="392.9814" force="-6,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="flow1" type="gravity" center="462.8179,367.4639" width="562.4717" height="635.9688" force="1,15" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="watr" type="gravity" center="247.585,197.4502" width="929.9531" height="432.9824" force="-1,5" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="128,255,0,0" depth="0" />
	<linearforcefield type="gravity" force="0,-9.5" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="ish_bubbles" depth="0" pos="570.4501953125,53.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="280.4501953125,3.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="40.4501953125,36.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-103.5498046875,157.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="45.4501953125,401.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="134.4501953125,413.5556640625" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="438.935546875,394.5546875" pretick="0" />
	<particles effect="ish_bubbles" depth="0" pos="-47.039794921875,410.5546875" pretick="0" />
	<particles effect="ish_SmallLeaves" depth="-240" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="ish_scanlines" depth="320" x="-179.97" y="816.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_SCANLINES"   tilex="true" tiley="true" />
		<SceneLayer name="main_07" depth="0" x="400.97" y="718.8" scalex="2.367" scaley="3.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_07"   />
		<SceneLayer name="main_04" depth="0" x="-373.01" y="637.5" scalex="2.602" scaley="4.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_04"   />
		<SceneLayer name="main_03" depth="0" x="454.47" y="1880.48" scalex="1.961" scaley="5.649" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_03"   />
		<SceneLayer name="main_01" depth="0" x="-486.13" y="1938.24" scalex="1.75" scaley="5.194" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_01"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="267.5" y="1398.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="-313.5" y="1725.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="ish_gearblur" depth="-8" x="375.98" y="2020.02" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_bush" depth="-8" x="-440" y="1842.01" scalex="0.636" scaley="1" rotation="-9.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="254.49" y="780.01" scalex="0.636" scaley="1" rotation="23.87" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="366" y="1589.01" scalex="0.636" scaley="1" rotation="95.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="-193" y="608" scalex="0.636" scaley="1" rotation="-74.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ish_bush" depth="-8" x="-297.01" y="1182.5" scalex="0.636" scaley="1" rotation="4.44" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="553.87" y="641.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="-117.76" y="40.44" scalex="2.335" scaley="2.335" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="0.6"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="502.87" y="348.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="390.87" y="1019.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="365.87" y="592.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="664.79" y="40.88" scalex="1.924" scaley="1.924" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-0.6"   />
	<SceneLayer name="ishr_gearblur" depth="-8" x="372.87" y="344.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="OCD_flagIsh" depth="-8.8" x="64.99" y="463.03" scalex="1" scaley="2.133" rotation="-8.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_OCD_FLAGISH"   />
	<SceneLayer name="bg" depth="-320" x="0" y="1299.57" scalex="5.469" scaley="10.156" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="ballconverter" static="true" tag="detaching,ballbuster" material="rock" contacts="false" x="286.5764" y="171.2202" width="869.9565" height="407.4854" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-468.9922" y="259.978" width="732.3868" height="591.7452" rotation="-0.1588" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="271.5776" y="1397.9141" radius="70.4963" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="367.5718" y="2020.3828" radius="108.4966" />
	<circle id="detacher" static="true" tag="deadly" material="machine" x="-318.394" y="1727.3975" radius="70.4966" />
	<compositegeom id="pit" x="-56.0979" y="1526.105" rotation="0" static="true" tag="walkable" material="machine" >
		<rectangle id="" x="654.4358" y="535.9197" width="521.292" height="1243.182" rotation="0.0761" />
		<rectangle id="" x="617.4587" y="-953.1938" width="114.0727" height="97.8649" rotation="-0.7063" />
		<rectangle id="" x="567.4661" y="-370.5498" width="114.0727" height="136.3707" rotation="-0.7063" />
		<rectangle id="" x="427.4651" y="-871.2158" width="114.0727" height="136.3707" rotation="-0.7063" />
		<rectangle id="" x="437.5955" y="-671.6206" width="114.0727" height="383.3007" rotation="0.1052" />
		<rectangle id="" x="606.9822" y="-206.4167" width="605.8537" height="383.3009" rotation="0.1052" />
		<rectangle id="" x="724.0989" y="-664.2021" width="304.215" height="604.8816" rotation="0.1258" />
		<rectangle id="" x="664.6599" y="-1084.4946" width="257.4624" height="250.9832" rotation="-0.0523" />
		<rectangle id="" x="323.1838" y="-982.3149" width="234.8832" height="466.424" rotation="0.1034" />
		<rectangle id="" x="-600.9402" y="712.2334" width="549.548" height="939.6514" rotation="-0.195" />
		<rectangle id="" x="-513.4507" y="-70.8782" width="549.5476" height="723.4191" rotation="-0.0373" />
		<rectangle id="" x="-437.0884" y="-730.0659" width="642.6365" height="785.2073" rotation="-0.0809" />
	</compositegeom>
	<line id="floor" static="true" tag="detaching" material="rock" anchor="65.499,-21.9844" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graphic Processing Unit

Graphic Processing Unit

Information Superhighway

Normal: 6 balls
OCD: 12 balls

Previous level:
Grape Vine Virus.
Next level:
Road Blocks.

unauthorized upgrade mod

Signposts

That must be the thing that renders all the graphics.
The creative heart of the Information Superhighway.
Once it's upgraded, the manual says it will offer 256 stunning colors!
But my favorite color will always be green.
-the Virtual Sign Painter

unauthorized upgrade mod
Level data
Directory name: 
GraphicProcessingUnit
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Balls
OCD Requirement: 
12
Depends on: 
Videos: 
http://www.youtube.com/watch?v=LAONB6fcHLg
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD +2 - Graphic Processing Unit
World of Goo OCD +2 - Graphic Processing Unit
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true"  cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0">
 
	<!-- Camera -->
	<camera aspect="normal" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="1.68,993.74" traveltime="7" pause="0" zoom="0.408" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
	<camera aspect="widescreen" endpos="-3.46,1021.1" endzoom="0.836">
		<poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" />
		<poi pos="0,993.74" traveltime="7" pause="0" zoom="0.548" />
		<poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRAPHICPROCESSINGUNIT_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-8" x="194.06" y="1576.22" scalex="0.659" scaley="0.659" rotation="-91.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOST_ISH" text="SIGNPOST_GRAPHICPROCESSINGUNIT_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="ISH" >
		<Vertex x="2" y="731" />
		<Vertex x="2" y="1031" />
		<Vertex x="-73" y="1031" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="Anchor" x="5" y="-70.99" id="0" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-179.05" y="209.12" id="1" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-67.09" y="26.97" id="2" angle="0" />
	<BallInstance type="UtilNoAttachUnwalkable" x="-73.82" y="151.12" id="3" angle="0" />
	<BallInstance type="Pilot" x="-232.78" y="294.5" id="4" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1505.5" id="5" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1505.5" id="6" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1455.5" id="7" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1455.5" id="8" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1480.5" id="9" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1480.5" id="10" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1455.5" id="11" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1455.5" id="12" angle="0" />
	<BallInstance type="Bit" x="-10.5" y="1505.5" id="13" angle="0" />
	<BallInstance type="Bit" x="14.5" y="1505.5" id="14" angle="0" />
	<BallInstance type="Bit" x="-35.5" y="1480.5" id="15" angle="0" />
	<BallInstance type="Bit" x="39.5" y="1480.5" id="16" angle="0" />
	<BallInstance type="Pilot" x="8" y="1686.5" id="17" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-36" y="1664.5" id="18" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-32" y="1732.5" id="19" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-31" y="1697.5" id="20" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-10" y="1728.5" id="21" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="44" y="1718.5" id="22" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-4" y="1696.5" id="23" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="24" y="1658" id="24" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="-6" y="1658" id="25" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="35" y="1730.5" id="26" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="43" y="1692" id="27" discovered="false" angle="0" />
	<BallInstance type="Pilot" x="5" y="1728" id="28" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1647.5" id="29" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1647.5" id="30" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1747.5" id="31" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1747.5" id="32" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1430.5" id="33" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1430.5" id="34" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="-55.5" y="1530.5" id="35" discovered="false" angle="0" />
	<BallInstance type="PixelProduct" x="59.5" y="1530.5" id="36" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="2" gb2="0" />
	<Strand gb1="3" gb2="1" />
	<Strand gb1="3" gb2="2" />
	<Strand gb1="4" gb2="1" />
	<Strand gb1="32" gb2="29" />
	<Strand gb1="36" gb2="33" />
	<Strand gb1="36" gb2="35" />
	<Strand gb1="30" gb2="32" />
	<Strand gb1="34" gb2="36" />
	<Strand gb1="31" gb2="32" />
	<Strand gb1="29" gb2="30" />
	<Strand gb1="33" gb2="34" />
	<Strand gb1="31" gb2="29" />
	<Strand gb1="35" gb2="33" />
	<Strand gb1="30" gb2="31" />
	<Strand gb1="34" gb2="35" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2,731.1875" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1000" miny="0" maxx="1000" maxy="2100" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<radialforcefield id="worldGravity" type="gravity" center="1,1028" radius="2000" forceatcenter="-12" forceatedge="-6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" />
 
	<!-- Particles -->
	<particles effect="ish_gpu_bitspew" depth="-80" pos="0.000244140625,1020.33349609375" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="glass" depth="8" x="2.05" y="1024.94" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_GLASS" anim="rot_1rps" animspeed="-0.09"   />
	<SceneLayer name="platform" depth="0" x="2" y="1590.73" scalex="1.582" scaley="1.207" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_PLATFORM"   />
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	<SceneLayer name="main" depth="0" x="1.97" y="1025.03" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_MAIN" anim="rot_1rps" animspeed="-0.05"   />
		<SceneLayer name="swirlmist" depth="-40" x="-1.03" y="1026.7" scalex="3.349" scaley="3.349" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.3"   />
		<SceneLayer name="bushes" depth="-14.4" x="2.68" y="1025.68" scalex="1.981" scaley="1.981" rotation="-141.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.2"   />
		<SceneLayer name="trees" depth="-14.8" x="1.96" y="1036.04" scalex="2.032" scaley="2.032" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.04"   />
		<SceneLayer name="boygirl" depth="-15.2" x="-1.54" y="1026.04" scalex="1.575" scaley="1.575" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BOYGIRL" anim="rot_1rps" animspeed="-0.08"   />
		<SceneLayer name="bushes" depth="-16" x="0.47" y="1026.1" scalex="2.091" scaley="2.091" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.03"   />
		<SceneLayer name="trees" depth="-24" x="0.47" y="1025.54" scalex="1.436" scaley="1.436" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.015"   />
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		<SceneLayer name="swirlmist" depth="-40" x="5.48" y="1026.52" scalex="5.211" scaley="5.211" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.1"   />
		<SceneLayer name="clouds" depth="-40" x="1.03" y="1029.96" scalex="4.782" scaley="4.782" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.03"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="67.25" y="1589.25" scalex="0.334" scaley="0.334" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="1"   />
	<SceneLayer name="ish_gearblur" depth="-8" x="-62.75" y="1589.25" scalex="0.334" scaley="0.334" rotation="114.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1"   />
		<SceneLayer name="layer" depth="-480" x="6.76" y="1025.06" scalex="9.794" scaley="9.794" rotation="42.65" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.01"   />
		<SceneLayer name="layer" depth="-400" x="12.21" y="1043.64" scalex="8.18" scaley="8.18" rotation="81.09" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.02"   />
		<SceneLayer name="layer" depth="-320" x="-13.86" y="1039.71" scalex="5.82" scaley="5.82" rotation="124.15" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.03"   />
		<SceneLayer name="layer" depth="-240" x="-8.23" y="1018.98" scalex="3.238" scaley="3.238" rotation="-180" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.04"   />
	<SceneLayer name="bg" depth="-2400" x="2" y="1106" scalex="9.376" scaley="9.376" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BG" anim="rot_1rps" animspeed="-0.004"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="killl" static="true" tag="deadly" material="rock" x="81.3335" y="1590.1675" width="8.667" height="100.333" rotation="0" />
	<rectangle id="killr" static="true" tag="deadly" material="rock" x="-78.333" y="1589.1675" width="10.666" height="100.333" rotation="0" />
	<rectangle id="platform" static="true" tag="unwalkable" material="sticky" x="2" y="1590" width="150" height="106" rotation="0" />
	<circle id="wheel" static="true" tag="mostlydeadly" material="machine" x="2" y="1024.9834" radius="120" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Road Blocks

Road Blocks

Information Superhighway

Normal: 4 balls
OCD: 22 moves

Previous level:
Graphic Processing Unit.
Next level:
Graceful Failure.

tech supports

Signposts

Everything is filled with stereo sound and hundreds of colors!
The simulated water splashes over the shattered pieces of the Information Superhighway.
-the traveling Virtual Sign Painter

tech supports
Level data
Directory name: 
RoadBlocks
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Moves
OCD Requirement: 
22
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=GFHtN8XAvYU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Road Blocks
World of Goo OCD - Road Blocks
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4.84,1076.36" endzoom="0.461">
		<poi pos="421.5,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="-25.41,1332.13" traveltime="3" pause="0.7" zoom="0.478" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
	<camera aspect="widescreen" endpos="0,1076.36" endzoom="0.608">
		<poi pos="245.05,1430.87" traveltime="0" pause="0" zoom="0.836" />
		<poi pos="0,1332.13" traveltime="3" pause="0.7" zoom="0.608" />
		<poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_ROADBLOCKS_SCREAMER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_ROADBLOCKS_LOOP_STRONGWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-8" x="-388.59" y="1005.89" scalex="0.9" scaley="0.9" rotation="-117.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALMONITOR_UP" text="SIGNPOST_ROADBLOCKS_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="575" y="1425" />
		<Vertex x="575" y="1575" />
		<Vertex x="700" y="1575" />
		<Vertex x="700" y="1675" />
		<Vertex x="575" y="1675" />
		<Vertex x="575" y="1775" />
		<Vertex x="700" y="1775" />
		<Vertex x="700" y="2025" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="-756.71" y="1564.26" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-828.79" y="1449.38" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-788.79" y="1476.71" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-767.24" y="1523.21" id="3" angle="0" />
	<BallInstance type="RectHead" x="590" y="507" id="4" angle="0" />
	<BallInstance type="RectHead" x="-623" y="585" id="5" angle="180" />
	<BallInstance type="RectHead" x="-534" y="457" id="6" angle="0" />
	<BallInstance type="RectHead" x="490.78" y="727.31" id="7" angle="179.65" />
	<BallInstance type="RectHead" x="491" y="621" id="8" angle="0" />
	<BallInstance type="RectHead" x="-408.51" y="606.5" id="9" angle="220.26" />
	<BallInstance type="RectHead" x="-80.33" y="430" id="10" angle="0" />
	<BallInstance type="RectHead" x="-490" y="361" id="11" angle="180" />
	<BallInstance type="BlockHead" x="101" y="558" id="12" angle="0" />
	<BallInstance type="BlockHead" x="653.5" y="332.5" id="13" angle="90" />
	<BallInstance type="BlockHead" x="73" y="456" id="14" angle="180" />
	<BallInstance type="BlockHead" x="-289" y="354" id="15" angle="270" />
	<BallInstance type="BlockHead" x="-773.01" y="492.51" id="16" angle="90" />
	<BallInstance type="BlockHead" x="262" y="326" id="17" angle="90" />
	<BallInstance type="BlockHead" x="239.5" y="471" id="18" angle="180" />
	<BallInstance type="BlockHead" x="-722" y="344" id="19" angle="270" />
	<BallInstance type="BlockHead" x="418" y="420" id="20" angle="0" />
	<BallInstance type="BlockHead" x="84" y="660" id="21" angle="90" />
	<BallInstance type="common" x="-403.18" y="1344.38" id="22" angle="0" />
	<BallInstance type="common" x="-540.84" y="1334.31" id="23" angle="0" />
	<BallInstance type="common" x="-792.81" y="1350.94" id="24" angle="0" />
	<BallInstance type="common" x="-588.77" y="1350.61" id="25" angle="0" />
	<BallInstance type="common" x="-772.29" y="1444.9" id="26" angle="0" />
	<BallInstance type="common" x="-519.9" y="1475.84" id="27" angle="0" />
	<BallInstance type="common" x="-798.07" y="1381.23" id="28" angle="0" />
	<BallInstance type="common" x="-650.76" y="1540.88" id="29" angle="0" />
	<BallInstance type="common" x="-734.46" y="1424.38" id="30" angle="0" />
	<BallInstance type="common" x="-688.2" y="1369.89" id="31" angle="0" />
	<BallInstance type="common" x="-684.21" y="1453.84" id="32" angle="0" />
	<BallInstance type="common" x="-670.88" y="1422.36" id="33" angle="0" />
	<BallInstance type="common" x="-597.53" y="1496.48" id="34" angle="0" />
	<BallInstance type="common" x="-596.03" y="1386.87" id="35" angle="0" />
	<BallInstance type="common" x="-739.74" y="1474.2" id="36" angle="0" />
	<BallInstance type="common" x="-559.62" y="1481.5" id="37" angle="0" />
	<BallInstance type="common" x="-763.32" y="1322.58" id="38" angle="0" />
	<BallInstance type="common" x="-787.93" y="1410.83" id="39" angle="0" />
	<BallInstance type="common" x="-627.66" y="1349.19" id="40" angle="0" />
	<BallInstance type="common" x="-564.36" y="1383.25" id="41" angle="0" />
	<BallInstance type="common" x="-525.68" y="1390.74" id="42" angle="0" />
	<BallInstance type="common" x="-813.28" y="1507.17" id="43" angle="0" />
	<BallInstance type="common" x="-505.85" y="1359.57" id="44" angle="0" />
	<BallInstance type="common" x="-761.4" y="1370.72" id="45" angle="0" />
	<BallInstance type="common" x="-626.54" y="1443.71" id="46" angle="0" />
	<BallInstance type="common" x="-571.28" y="1417.44" id="47" angle="0" />
	<BallInstance type="common" x="-656.22" y="1323.35" id="48" angle="0" />
	<BallInstance type="common" x="-407.14" y="1450.82" id="49" angle="0" />
	<BallInstance type="common" x="-544.81" y="1440.74" id="50" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="50" gb2="48" />
	<Strand gb1="23" gb2="48" />
	<Strand gb1="48" gb2="33" />
	<Strand gb1="22" gb2="49" />
	<Strand gb1="48" gb2="50" />
	<Strand gb1="23" gb2="49" />
	<Strand gb1="33" gb2="23" />
	<Strand gb1="50" gb2="22" />
	<Strand gb1="23" gb2="50" />
	<Strand gb1="23" gb2="22" />
	<Strand gb1="33" gb2="50" />
	<Strand gb1="50" gb2="49" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="575,1425" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-900" miny="0" maxx="900" maxy="2000" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperL" type="gravity" center="-207.6494,800.4211" width="187.4902" height="818.9595" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="helperR" type="gravity" center="207.8301,801.9202" width="187.4902" height="818.9595" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="waterr" type="gravity" center="472,87.5" width="954" height="325" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="water" type="gravity" center="-3,87.5" width="1904" height="325" force="1,20" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="bush_fg1a" depth="80" x="902.17" y="729.62" scalex="2.604" scaley="2.604" rotation="97.71" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-822.23" y="859.28" scalex="2.172" scaley="2.172" rotation="-68.73" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="809.74" y="238.82" scalex="3.055" scaley="3.055" rotation="59.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-872.3" y="280.98" scalex="3.055" scaley="3.055" rotation="-58.7" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="-860.3" y="1238.98" scalex="3.055" scaley="3.055" rotation="-58.7" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="bush_fg1a" depth="80" x="847.79" y="1108.89" scalex="3.055" scaley="3.055" rotation="74.26" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A"   />
	<SceneLayer name="lf1" depth="160" x="-163.98" y="357.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.31999999284744" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1"   />
	<SceneLayer name="lf1" depth="160" x="-321.98" y="1291.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.26999998092651" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
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	</compositegeom>
	<rectangle id="pm" static="true" tag="detaching" material="rock" x="-1.0032" y="377.0835" width="261.3267" height="54.167" rotation="0" />
	<line id="oceanfloor" static="true" tag="detaching" material="rock" anchor="0,-51.9893" normal="0,1" />
	<line id="" static="true" tag="detaching" material="rock" anchor="924.0781,935.5" normal="-1,0" />
	<line id="" static="true" tag="detaching" material="rock" anchor="-919.7163,1041.262" normal="1,0" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Graceful Failure

Graceful Failure

Information Superhighway

Normal: 4 balls
OCD: 36 seconds

Previous level:
Road Blocks.
Next levels:
The Server Farm,
Alice and Bob and the Third Party.

unblocked

Signposts

It looks like this socket is BLOCKED!
LOL
ROTFLMFAF
Did you know?
Users used to wander the Information Superhighway sniffing for ports just like this
to see if they could gain unauthorized access.
But sometimes it was a trap.
...
Brute force might work.
But sometimes it requires billions of years of computation!
Maybe if you strategically slide the variables around...
...the data will fall right into place!
-the totally 1337 Sign Painter

unblocked
Level data
Directory name: 
GracefulFailure
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Time
OCD Requirement: 
36
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=Gg50CQFoJ98
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Chapter 4 - Graceful Failure (OCD)
World of Goo: Chapter 4 - Graceful Failure (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.5" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="120,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" />
		<poi pos="111.44,2167.5" traveltime="10" pause="0" zoom="0.93" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_GRACEFULFAILURE_REVEILLEDNT" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_over" depth="-8" x="-203.59" y="724.89" scalex="0.9" scaley="0.9" rotation="109.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALMONITOR_OVER" text="SIGNPOST_GRACEFULFAILURE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="-41" y="276" />
		<Vertex x="-41" y="-74" />
		<Vertex x="9" y="-74" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="42.5" y="2162.5" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-42.5" y="2162.5" id="1" angle="0" />
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	<BallInstance type="UglyProduct" x="12.5" y="2217.5" id="3" angle="0" />
	<BallInstance type="UglyProduct" x="-12.5" y="2217.5" id="4" angle="0" />
	<BallInstance type="UglyProduct" x="-13" y="2188.5" id="5" angle="0" />
	<BallInstance type="UglyProduct" x="11" y="2188.5" id="6" angle="0" />
	<BallInstance type="UglyProduct" x="18.5" y="2162.5" id="7" angle="0" />
	<BallInstance type="UglyProduct" x="-19.5" y="2163.5" id="8" angle="0" />
	<BallInstance type="RectHead" x="-100" y="1225" id="9" angle="0" />
	<BallInstance type="RectHead" x="0" y="2125" id="10" angle="180" />
	<BallInstance type="RectHead" x="0" y="1975" id="11" angle="0" />
	<BallInstance type="RectHead" x="0" y="1825" id="12" angle="180" />
	<BallInstance type="RectHead" x="100" y="1100" id="13" angle="-90" />
	<BallInstance type="RectHead" x="150" y="1100" id="14" angle="90" />
	<BallInstance type="RectHead" x="-175" y="1350" id="15" angle="-90" />
	<BallInstance type="RectHead" x="175" y="1350" id="16" angle="90" />
	<BallInstance type="RectHead" x="100" y="1225" id="17" angle="0" />
	<BallInstance type="RectHead" x="0" y="1525" id="18" angle="180" />
	<BallInstance type="RectHead" x="0" y="1475" id="19" angle="0" />
	<BallInstance type="RectHead" x="0" y="1675" id="20" angle="180" />
	<BallInstance type="BlockHead" x="0" y="2050" id="21" angle="0" />
	<BallInstance type="BlockHead" x="0" y="1900" id="22" angle="90" />
	<BallInstance type="BlockHead" x="-120" y="1900" id="23" angle="180" />
	<BallInstance type="BlockHead" x="75" y="1750" id="24" angle="270" />
	<BallInstance type="BlockHead" x="-50" y="1750" id="25" angle="0" />
	<BallInstance type="BlockHead" x="75" y="1600" id="26" angle="90" />
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	<BallInstance type="BlockHead" x="75" y="1400" id="30" angle="90" />
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	<BallInstance type="BlockHead" x="0" y="1300" id="32" angle="270" />
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	<BallInstance type="common" x="-82" y="416.67" id="37" discovered="false" angle="0" />
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	<BallInstance type="common" x="60" y="471" id="39" discovered="false" angle="0" />
	<BallInstance type="common" x="-43.33" y="505" id="40" discovered="false" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="1" gb2="0" />
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="39" gb2="37" />
	<Strand gb1="40" gb2="36" />
	<Strand gb1="37" gb2="40" />
	<Strand gb1="36" gb2="37" />
	<Strand gb1="39" gb2="36" />
	<Strand gb1="40" gb2="39" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="-41,276" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="pipeWater" type="gravity" center="-15.5,14" width="125" height="78" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="blackBallsRising" depth="-80" pretick="0" />
	<particles effect="blackBallsRising" depth="80" pretick="0" />
	<particles effect="breezeRight" depth="80" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="MachineWheel1Small" depth="-8" x="-79.74" y="825.97" scalex="0.658" scaley="0.658" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="44.67" y="475.51" scalex="0.811" scaley="0.719" rotation="71.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="64.96" y="845.09" scalex="0.823" scaley="0.719" rotation="101.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="bush_leafy_1" depth="-12" x="-57.04" y="859.76" scalex="0.823" scaley="0.719" rotation="-71.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1"   />
	<SceneLayer name="mainbg" depth="-16" x="7.83" y="493.72" scalex="2.278" scaley="1.95" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAINBG"   />
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	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<rectangle id="detachArea" static="true" tag="detaching" material="rock" contacts="false" x="-0.6667" y="896.333" width="195.3335" height="132" rotation="0" />
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	</compositegeom>
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	<line id="killfloor" static="true" tag="deadly" material="machine" anchor="160,-534.5059" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Alice and Bob and the Third Party

Alice and Bob and the Third Party

Information Superhighway

Normal: 30 balls
OCD: 42 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

somebody is listening

Signposts

I wonder what they are talking about...?
-the Sign Painter

An old electronic surveillance system!
These were built a long time ago
...to monitor communication between Highway Bandits.
But it was hard to know who's a bandit
and who's not.
It's probably best to monitor everyone just to be safe.
I wonder if it still works?
-the Virtual Sign Painter is Listening

somebody is listening
Level data
Directory name: 
AB3
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
30
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=azkXRtV30fU
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - Alice and Bob and the Third Party
World of Goo OCD - Alice and Bob and the Third Party
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

  • 14 BlockHead (1 sleeping, 0 attached)
  • 43 Hex (1 sleeping, 0 attached)
  • 10 Pilot (1 sleeping, 4 attached)
  • 2 RectHead (1 sleeping, 0 attached)
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	<!-- Music -->
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	<!-- Loop Sound -->
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	<!-- Fire -->
 
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	<!-- Arms -->
	<Strand gb1="2" gb2="0" />
	<Strand gb1="1" gb2="2" />
	<Strand gb1="8" gb2="3" />
	<Strand gb1="2" gb2="8" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="20,580" radius="75" filter="Hex" >
	</levelexit>
 
</level>
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		<circle id="" x="-113.6067" y="1.8745" radius="64.1217" />
	</compositegeom>
	<compositegeom id="stickyplatform" x="54.542" y="1008.3823" rotation="0" static="true" tag="walkable" material="sticky" >
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		<rectangle id="" x="107.0552" y="0.0303" width="19.3416" height="330.3288" rotation="-1.1926" />
	</compositegeom>
	<compositegeom id="chutes" x="-3.6975" y="1667.0522" rotation="0" static="true" tag="unwalkable" material="machine" >
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		<rectangle id="" x="62.7671" y="311.6851" width="25" height="252.0708" rotation="1.1929" />
	</compositegeom>
	<compositegeom id="chutePlatforms" x="25.3091" y="1487.5869" rotation="0" static="true" tag="unwalkable" material="rock" >
		<rectangle id="" x="-277.4829" y="-497.876" width="100" height="96.9961" rotation="0" />
		<rectangle id="" x="336.5171" y="-478.125" width="100" height="138.4941" rotation="0" />
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	</compositegeom>
	<compositegeom id="channels" x="-13.8999" y="2561.6155" rotation="0" static="true" tag="detaching" material="fruit" >
		<rectangle id="" x="-684.416" y="-514.9685" width="181.0249" height="380.6829" rotation="-0.6277" />
		<rectangle id="" x="713.3901" y="-544.5037" width="122.1103" height="346.4982" rotation="0.6764" />
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		<rectangle id="" x="19.7988" y="502.1846" width="885.7021" height="25.6001" rotation="0" />
		<rectangle id="" x="103.6475" y="638.1851" width="1276.3994" height="158.3999" rotation="0" />
		<rectangle id="" x="-506.219" y="-206.0007" width="78.1884" height="151.234" rotation="1.0525" />
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		<rectangle id="" x="549.1084" y="544.1494" width="47.8651" height="85.2058" rotation="0.7279" />
		<rectangle id="" x="474.3545" y="476.6191" width="33.1167" height="72.9132" rotation="0.7279" />
		<rectangle id="" x="-511.9697" y="550.2483" width="47.8655" height="81.0107" rotation="-0.8429" />
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		<rectangle id="" x="690.1982" y="-237.7698" width="124.6226" height="388.5201" rotation="-0.0178" />
		<rectangle id="" x="616.5444" y="-63.6235" width="44.2367" height="109.169" rotation="1.0588" />
		<rectangle id="" x="510.8892" y="-151.1162" width="109.1689" height="85.2857" rotation="-0.512" />
		<rectangle id="" x="627.3018" y="-331.304" width="109.1688" height="178.0618" rotation="0.4591" />
		<rectangle id="" x="-441.8538" y="479.8191" width="27.5347" height="74.6162" rotation="-0.8429" />
		<rectangle id="" x="-470.7524" y="198.1177" width="17.5996" height="532.9341" rotation="0" />
		<rectangle id="" x="650.6475" y="251.3845" width="186.3994" height="615.2002" rotation="0" />
		<rectangle id="" x="-627.9524" y="134.9846" width="200.8003" height="1174.4004" rotation="0" />
	</compositegeom>
	<line id="right" static="true" tag="detaching" material="rock" anchor="750,1442.5" normal="-1,0" />
	<line id="left" static="true" tag="detaching" material="rock" anchor="-750,1455" normal="1,0" />
	<line id="bottom" static="true" material="rock" anchor="1.5479,-301.0137" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

The Server Farm

The Server Farm

Information Superhighway

Normal: 4 balls
OCD: 24 balls

Previous level:
Graceful Failure.
Next level:
MOM's Computer.

cpu cycles at low low prices!

Signposts

I wonder what all these servers do now that nobody is here to use them anymore?
This one says it comes with a '99.9% stability guarantee'!*
That's almost 100%!
-the Virtual Sign Painter

It says...
'It's time'
'to visit MOM'

cpu cycles at low low prices!
Level data
Directory name: 
TheServer
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
24
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=P9IrYdLykOQ
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo - The Server Farm OCD
World of Goo - The Server Farm OCD
by Redoubtable Robot.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="4,889.78" endzoom="0.509">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.509" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
	<camera aspect="widescreen" endpos="0,889.78" endzoom="0.684">
		<poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" />
		<poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" />
		<poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.684" />
		<poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_THESERVER_TEMP_CARNIVALLOOP" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_THESERVER_LOOP_EVENINGWATER" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="pterminalMonitor_up" depth="-20" x="143.1" y="920.86" scalex="0.613" scaley="0.613" rotation="-97.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALMONITOR_UP" text="SIGNPOST_THESERVER_1"   />
		<signpost name="momBbBlack" depth="-800" x="681.17" y="458.96" scalex="1.316" scaley="1.316" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBBLACK" text="SIGNPOST_THESERVER_2"   particles="signpostAlertMom" />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" >
		<Vertex x="450" y="1325" />
		<Vertex x="450" y="1450" />
		<Vertex x="840" y="1450" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="GooProduct" x="33.5" y="798" id="0" angle="0" />
	<BallInstance type="GooProduct" x="-9.91" y="823.91" id="1" angle="0" />
	<BallInstance type="GooProduct" x="-1.41" y="787.41" id="2" angle="0" />
	<BallInstance type="GooProduct" x="-36.41" y="784.91" id="3" angle="0" />
	<BallInstance type="common" x="116" y="681.5" id="4" angle="0" />
	<BallInstance type="common" x="87.5" y="690" id="5" angle="0" />
	<BallInstance type="common" x="121.5" y="703" id="6" angle="0" />
	<BallInstance type="common" x="-63" y="675" id="7" angle="0" />
	<BallInstance type="common" x="68" y="713.5" id="8" angle="0" />
	<BallInstance type="common" x="91" y="720.5" id="9" angle="0" />
	<BallInstance type="common" x="141" y="737" id="10" angle="0" />
	<BallInstance type="common" x="99.5" y="769.5" id="11" angle="0" />
	<BallInstance type="common" x="-106.5" y="682" id="12" angle="0" />
	<BallInstance type="common" x="-112.5" y="707.5" id="13" angle="0" />
	<BallInstance type="common" x="-83" y="689" id="14" angle="0" />
	<BallInstance type="common" x="-83" y="723.5" id="15" angle="0" />
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	<BallInstance type="common" x="-138.5" y="741.5" id="17" angle="0" />
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	<BallInstance type="common" x="26.81" y="709.92" id="20" angle="0" />
	<BallInstance type="common" x="-21.19" y="694.92" id="21" angle="0" />
	<BallInstance type="common" x="-33.22" y="663.73" id="22" angle="0" />
	<BallInstance type="common" x="35.77" y="665.23" id="23" angle="0" />
	<BallInstance type="common" x="1.27" y="701.23" id="24" angle="0" />
	<BallInstance type="common" x="35.5" y="755" id="25" angle="0" />
	<BallInstance type="common" x="26.5" y="641" id="26" angle="0" />
	<BallInstance type="common" x="63" y="671.5" id="27" angle="0" />
	<BallInstance type="common" x="-6.5" y="674" id="28" angle="0" />
	<BallInstance type="common" x="-23" y="638.01" id="29" angle="0" />
	<BallInstance type="common" x="-54.5" y="728" id="30" angle="0" />
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	<BallInstance type="common" x="-10" y="735" id="33" angle="0" />
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	<BallInstance type="common" x="44.77" y="695.23" id="35" angle="0" />
	<BallInstance type="common" x="-40.72" y="698.23" id="36" angle="0" />
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	<BallInstance type="common" x="62.5" y="637.5" id="40" angle="0" />
	<BallInstance type="common" x="-65" y="640" id="41" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="40" gb2="38" />
	<Strand gb1="41" gb2="38" />
	<Strand gb1="39" gb2="40" />
	<Strand gb1="41" gb2="39" />
	<Strand gb1="41" gb2="40" />
	<Strand gb1="19" gb2="41" />
	<Strand gb1="40" gb2="18" />
	<Strand gb1="38" gb2="18" />
	<Strand gb1="19" gb2="39" />
	<Strand gb1="39" gb2="38" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="450,1325" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="mistUpSepia" depth="-8" pretick="0" />
	<particles effect="blackBallsRight" depth="80" pretick="0" />
	<particles effect="blackLeavesHeavy" depth="-800" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="server" depth="-20" x="0.04" y="677.99" scalex="1.578" scaley="1.324" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_SERVER"   />
		<SceneLayer name="pterminalPole" depth="-20.08" x="96.22" y="921.76" scalex="1.192" scaley="0.793" rotation="-93.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALPOLE"   />
	<SceneLayer name="row1" depth="-160" x="465.16" y="27.9" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-200" x="-465.16" y="37.78" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-296" x="3.6" y="128.4" scalex="0.57" scaley="0.803" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-400" x="634.51" y="154.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-400" x="-657.52" y="164.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-536" x="300.29" y="225.35" scalex="0.343" scaley="0.483" rotation="0.8" alpha="1" colorize="120,120,120" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-536" x="-314.64" y="229.35" scalex="0.353" scaley="0.497" rotation="0" alpha="1" colorize="120,120,120" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-600" x="-811.42" y="236.97" scalex="0.32" scaley="0.451" rotation="2.83" alpha="1" colorize="100,100,100" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="row1" depth="-600" x="786.51" y="227.98" scalex="0.32" scaley="0.451" rotation="-3.64" alpha="1" colorize="100,100,100" image="IMAGE_SCENE_THESERVER_ROW1"   />
	<SceneLayer name="bg_hills" depth="-680" x="-5.18" y="11.22" scalex="6.649" scaley="3.045" rotation="-0.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
	<SceneLayer name="bg_hills" depth="-800" x="611.8" y="187.97" scalex="3.827" scaley="2.006" rotation="0.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
	<SceneLayer name="bg_hills" depth="-800" x="-667.31" y="185.95" scalex="3.677" scaley="2.146" rotation="-1.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS"   />
		<SceneLayer name="momBbPolesBlack" depth="-808" x="673.09" y="397.99" scalex="1" scaley="3.402" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBPOLESBLACK"   />
	<SceneLayer name="bg" depth="-1600" x="0.08" y="799.98" scalex="6.251" scaley="6.251" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG"   />
 
	<!-- Buttons -->
 
	<!-- Labels -->
 
	<!-- Static Geometry -->
	<circle id="" static="true" material="rock" x="-2.1479" y="83.6851" radius="105.7446" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="0.0002,-400" normal="0,1" />
 
	<!-- Dynamic Geometry -->
	<rectangle id="hands" mass="5000" static="false" tag="walkable" material="ServerPlatform" image="IMAGE_SCENE_THESERVER_PLATFORM" imagepos="0.011,554.0098" imagerot="0" imagescale="1.0051,1.288" x="0" y="562.5" width="1000" height="125" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="hands" anchor="0,625"/>
</scene>

MOM's Computer

MOM's Computer

Information Superhighway

OCD: 15 moves

Previous levels:
Alice and Bob and the Third Party,
The Server Farm.
Next level:
Deliverance.

welcome home

Signposts

...
I scrolled up too far...
...and ended up here.
Where is this?
Some place over the task bar...?
...beyond the boundaries of the desktop...?
...do windows come here when they are minimized?
...how high does this go?
-the Virtual Sign Painter is falling, up up up

Hi MOM
Are you there?
...
...
...
-the Sign Painter

welcome home
Level data
Directory name: 
MOM
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
15
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=RJW51lhRE6I
http://www.youtube.com/watch?v=BnJVoli_Zs0
http://www.youtube.com/watch?v=9h1peo9OlIM
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD - MOM's Computer (8 moves)
World of Goo OCD - MOM's Computer (8 moves)
by davidc32346.
Rating: 0.00.
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
World of Goo - Mom's Computer OCD (Ch. 4, Lv. 9, 2 moves) Complex way
by xKrayZee.
Rating: 0.00.
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
World Of Goo - MOM's Computer - OCD - 1 move - 6 seconds
by Kopalexis.
Rating: 0.00.

There are 3 videos.

There is 1 screenshot.

Balls Used

<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" >
 
	<!-- Camera -->
	<camera aspect="normal">
		<poi pos="0,394.75" traveltime="0" pause="0" zoom="0.762" />
	</camera>
	<camera aspect="widescreen">
		<poi pos="0,394.75" traveltime="0" pause="0" zoom="1.043" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_MOM_BIGCOMPUTER1" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_MOM_LOOP_SUPERBIRDS" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
		<signpost name="signpost_ish" depth="-152" x="383.13" y="3426.13" scalex="0.727" scaley="0.727" rotation="106.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_2"   />
		<signpost name="signpost_ish" depth="-152" x="360.92" y="1190.36" scalex="0.727" scaley="0.727" rotation="10.18" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_1"   />
 
	<!-- Pipes -->
 
	<!-- Balls -->
	<BallInstance type="SimCommon" x="238.33" y="112" id="0" angle="0" />
	<BallInstance type="SimCommon" x="220.33" y="145.67" id="1" angle="0" />
	<BallInstance type="SimCommon" x="239.67" y="277.67" id="2" angle="0" />
	<BallInstance type="SimCommon" x="-25.67" y="113.67" id="3" angle="0" />
	<BallInstance type="SimCommon" x="11" y="221" id="4" angle="0" />
	<BallInstance type="SimCommon" x="14" y="173" id="5" angle="0" />
	<BallInstance type="SimCommon" x="-39" y="282.33" id="6" angle="0" />
	<BallInstance type="SimCommon" x="65" y="168" id="7" angle="0" />
	<BallInstance type="SimCommon" x="34" y="202" id="8" angle="0" />
	<BallInstance type="SimCommon" x="-33.33" y="169.33" id="9" angle="0" />
	<BallInstance type="SimCommon" x="-11" y="190" id="10" angle="0" />
	<BallInstance type="SimCommon" x="-17" y="152" id="11" angle="0" />
	<BallInstance type="SimCommon" x="207" y="254.33" id="12" angle="0" />
	<BallInstance type="SimCommon" x="114.33" y="299.67" id="13" angle="0" />
	<BallInstance type="SimCommon" x="163.67" y="253" id="14" angle="0" />
	<BallInstance type="SimCommon" x="110.33" y="251.67" id="15" angle="0" />
	<BallInstance type="IconWindowSquare" x="-315" y="1361" id="16" angle="0" />
	<BallInstance type="IconWindowSquare" x="-350" y="575" id="17" angle="0" />
	<BallInstance type="IconWindowRect" x="306" y="1685" id="18" angle="0" />
	<BallInstance type="IconWindowRect" x="-350" y="475" id="19" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="13" gb2="15" />
	<Strand gb1="13" gb2="14" />
	<Strand gb1="14" gb2="15" />
 
	<!-- Level Exit -->
	<endonmessage id="MOM_DESTROY_11"/>
 
</level>
<scene minx="-525" miny="0" maxx="525" maxy="3600" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="helperR" type="gravity" center="312.8042,1333.1333" width="164.0205" height="2036.208" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" />
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	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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	<particles effect="ish_SmallLeaves" depth="-168" pretick="0" />
 
	<!-- SceneLayers -->
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	<SceneLayer name="uiConsole" depth="-72" x="-79.42" y="210.2" scalex="0.706" scaley="1.043" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_UICONSOLE"   />
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		<SceneLayer name="signpostPole_ish" depth="-152.8" x="494.34" y="3451.55" scalex="0.83" scaley="2.718" rotation="104.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH"   />
		<SceneLayer name="signpostPole_ish" depth="-152.8" x="367.05" y="1122.1" scalex="0.83" scaley="1.904" rotation="7.72" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH"   />
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	<!-- Buttons -->
 
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	<!-- Labels -->
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	<!-- Static Geometry -->
	<rectangle id="" static="true" material="rock" x="101.3325" y="315.833" width="313.333" height="25.666" rotation="0" />
	<rectangle id="" static="true" material="rock" x="-52.333" y="204.9995" width="7.916" height="244.667" rotation="0" />
	<rectangle id="" static="true" material="rock" x="254.998" y="204.8335" width="7.916" height="244.667" rotation="0" />
	<rectangle id="" static="true" material="rock" x="103.3325" y="87.833" width="313.333" height="15" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="machine" anchor="6.0012,-725.0342" normal="0,1" />
 
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	<!-- Geometry Constraints -->
</scene>

Deliverance

Deliverance

Information Superhighway

OCD: 7 moves

Previous level:
MOM's Computer.
Next level:
Infesty the Worm.

recycle bin and back again

Signposts

Balancing on the edge of the Big Recycle Bin,
the last of the Goo Balls didn't seem to know that they were extremely explosive
or that all the mail and files in the history of the Information Superhighway...
...were about to be undeleted!
-the Virtual Sign Painter

You're not supposed to be down here.
Where will all the spam and bad files go when they are undeleted?
It can't be good for whoever receives them.
-the Virtual Sign Painter

recycle bin and back again
Level data
Directory name: 
Deliverance
Island: 
Chapter 4 (Information Superhighway)
Official: 
Yes
OCD Type: 
Moves
OCD Requirement: 
7
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=PcNnZy5qK2Q
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo Deliverance OCD
World of Goo Deliverance OCD
by GeminiViRiS.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	<!-- Camera -->
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	<!-- Music -->
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	<!-- Level Exit -->
	<endonmessage id="END_DELIVERANCE"/>
 
</level>
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	<!-- Geometry Constraints -->
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	<hinge body1="skull" body2="s_b1" anchor="-3,307"/>
	<hinge body1="s_ar1" body2="s_ar2" anchor="208,132"/>
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</scene>

Epilogue (End of the World)

This is the epilogue.

Infesty the Worm

Infesty the Worm

End of the World

Normal: 4 balls
OCD: 16 balls

Previous level:
Deliverance.
Next levels:
Horizontal Transportation Innovation Committee,
Weather Vane.

Infesty Grows Up

Signposts

This is the tallest island in the entire world!
And these must be the final three challenges.
They will be very difficult.
You'll have to leave some behind.
But that's ok.
We're all in it together.
-I can see you, the Sign Painter

The telescope at the top of the island was supposed to see very far!
But it can't.
When a large corporation mysteriously exploded...
...the sky became filled with dust and smoke.
And nothing can see past it.
If only the telescope could get a little higher...
...it might see what's up there.
And discover why the Goo Balls climb higher and higher!
-closer and closer, the Sign Painter

We are very high up!
For your own safety,
and the safety of others,
please try not to drop anything.
-the accelerating Sign Painter

Infesty Grows Up
Level data
Directory name: 
InfestyTheWorm
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
4
OCD Type: 
Balls
OCD Requirement: 
16
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=_STUE-CGw1Y
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo: Epilogue - Infesty The Worm (OCD)
World of Goo: Epilogue - Infesty The Worm (OCD)
by otscho.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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	</camera>
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		<poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_INFESTYTHEWORM_RAINRAINWINDYWINDY" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_INFESTYTHEWORM_LOOP_BEFOREITRAINS" />
 
	<!-- Fire -->
 
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	<!-- Arms -->
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	<Strand gb1="32" gb2="31" />
	<Strand gb1="35" gb2="32" />
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	<Strand gb1="31" gb2="25" />
	<Strand gb1="33" gb2="31" />
	<Strand gb1="35" gb2="33" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="2805,525" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-3500" miny="0" maxx="3500" maxy="2500" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="horizHelper" type="gravity" center="6.3608,2131.4614" width="7252.5498" height="1625.6748" force="1,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0.25" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
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Horizontal Transportation Innovation Committee

Horizontal Transportation Innovation Committee

End of the World

Normal: 8 balls
OCD: 40 balls

Previous level:
Infesty the Worm.
Next level:
Observatory Observation Station.

blue sky smackdown

Signposts

The raw, scientifically pure Goo is all that's left.
But they appear to be filled with hope and ambition!
I remember when I used to have hope and ambition.
Of course, they will never be able to build a bridge.
It's probably best to skip this area and never come back.
Nobody will even notice.
-but the Sign Painter will know

The pipe is over that way.
But no one will ever get to it.
-the well adjusted Sign Painter

blue sky smackdown
Level data
Directory name: 
HTInnovationCommittee
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
8
OCD Type: 
Balls
OCD Requirement: 
40
Depends on: 
Screenshots: 
Videos: 
http://www.youtube.com/watch?v=sgLaj4XUtno
You need Flash player 8+ and JavaScript enabled to view this video.
World of Goo OCD+8 - Horizontal Transportation Innovation Committee (48 balls)
World of Goo OCD+8 - Horizontal Transportation Innovation Committee (48 balls)
by davidc32346.
Rating: 0.00.

There is 1 video.

There is 1 screenshot.

Balls Used

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		<rectangle id="" x="121.0049" y="371.8472" width="147.8743" height="168.305" rotation="-0.6142" />
		<rectangle id="" x="-174.2373" y="400.6499" width="51.0002" height="135.0319" rotation="0.5202" />
		<circle id="" x="37.5103" y="-26.9004" radius="86.5" />
		<circle id="" x="-0.1562" y="264.0991" radius="69.8335" />
		<circle id="" x="107.5103" y="227.0996" radius="103.5" />
		<circle id="" x="-179.6562" y="417.9321" radius="49.3335" />
		<circle id="" x="-51.9897" y="365.5996" radius="121" />
	</compositegeom>
	<compositegeom id="p2" x="776" y="655" rotation="0" static="true" tag="walkable" material="sticky" >
		<circle id="" x="126" y="0" radius="111" />
		<circle id="" x="-134.5" y="8.5" radius="102.5" />
		<rectangle id="" x="-0.5059" y="27" width="262.9883" height="168" rotation="0" />
	</compositegeom>
	<compositegeom id="killbottom" x="-824.7253" y="73.1831" rotation="0" static="true" tag="deadly" material="machine" >
		<rectangle id="" x="0.687" y="-152.8306" width="101.9144" height="610.6521" rotation="-0.0883" />
		<rectangle id="" x="-6.7708" y="330.3169" width="85" height="203" rotation="0" />
		<circle id="" x="19.563" y="282.6499" radius="34.8331" />
		<circle id="" x="116.2295" y="410.6499" radius="34.8331" />
		<circle id="" x="-8.7708" y="168.3169" radius="84.5" />
		<rectangle id="" x="95.2861" y="402.4487" width="58.8929" height="82.4062" rotation="-0.5457" />
		<rectangle id="" x="39.1294" y="374.6182" width="108.1656" height="105.3026" rotation="0.4744" />
		<rectangle id="" x="-48.8701" y="343.6182" width="105.302" height="108.1658" rotation="-0.7171" />
		<rectangle id="" x="-84.5168" y="399.9497" width="108.1654" height="91.0963" rotation="0.3551" />
	</compositegeom>
	<rectangle id="p1" static="true" tag="walkable" material="rock" x="-831.9961" y="524" width="286" height="52" rotation="0" />
	<line id="bottom" static="true" tag="deadly" material="rock" anchor="-242.9998,-254.4453" normal="0,1" />
 
	<!-- Dynamic Geometry -->
 
	<!-- Geometry Constraints -->
</scene>

Weather Vane

Weather Vane

End of the World

Normal: 6 balls
OCD: 42 balls

Previous level:
Infesty the Worm.
Next level:
Observatory Observation Station.

cloudy with a chance of doom

Signposts

Remember when you found your first spinning kill blade?
We were so young back then.
Not that it matters.
Nobody will ever make it to the other side.
Can you see me waving?
-the Sign Painter

I'm not waving anymore.
Stop looking.
-the Sign Painter is waiting

cloudy with a chance of doom
Level data
Directory name: 
WeatherVane
Island: 
Epilogue (End of the World)
Official: 
Yes
Normal Requirement: 
6
OCD Type: 
Balls
OCD Requirement: 
42
Depends on: 
Screenshots: 

There is 1 screenshot.

Balls Used

<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" >
 
	<!-- Camera -->
	<camera aspect="normal" endpos="39.72,1089.79" endzoom="0.444">
		<poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" />
		<poi pos="71.2,944.39" traveltime="5" pause="0" zoom="0.37" />
		<poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" />
	</camera>
	<camera aspect="widescreen" endpos="39.72,1089.79" endzoom="0.444">
		<poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" />
		<poi pos="0,944.39" traveltime="5" pause="0" zoom="0.391" />
		<poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" />
	</camera>
 
	<!-- Music -->
	<music id="SOUND_LEVEL_WEATHERVANE_THREADCUTTER" />
 
	<!-- Loop Sound -->
	<loopsound id="SOUND_LEVEL_WEATHERVANE_LOOP_SQUEAKSINTHEWIND" />
 
	<!-- Fire -->
 
	<!-- Signposts -->
	<signpost name="signpost_gray" depth="-8" x="1226" y="2230.52" scalex="0.651" scaley="0.651" rotation="150.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_2"   />
	<signpost name="signpost_gray" depth="-8" x="-268.23" y="798.53" scalex="0.651" scaley="0.651" rotation="-50.98" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_1"   />
 
	<!-- Pipes -->
	<pipe id="0" depth="0" type="BLACK" >
		<Vertex x="725" y="739" />
		<Vertex x="725" y="664" />
		<Vertex x="647" y="664" />
		<Vertex x="647" y="-291" />
	</pipe>
 
	<!-- Balls -->
	<BallInstance type="common_black" x="-328.22" y="1979.27" id="0" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-364.22" y="1973.27" id="1" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-434.22" y="1977.27" id="2" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-466.22" y="1979.27" id="3" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-500.22" y="1981.27" id="4" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-572.22" y="1975.27" id="5" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-328.22" y="2008.27" id="6" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-364.22" y="2002.27" id="7" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-400.22" y="2006.27" id="8" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-434.22" y="2006.27" id="9" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-466.22" y="2008.27" id="10" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-534.22" y="2006.27" id="11" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-572.22" y="2004.27" id="12" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-218" y="1323" id="13" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-290" y="1321" id="14" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-324" y="1321" id="15" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-356" y="1323" id="16" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-424" y="1321" id="17" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-218" y="1352" id="18" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-254" y="1346" id="19" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-290" y="1350" id="20" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-356" y="1352" id="21" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-390" y="1354" id="22" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-462" y="1348" id="23" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-669.29" y="1572.23" id="24" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-705.29" y="1576.23" id="25" discovered="false" angle="0" />
	<BallInstance type="common_black" x="-739.29" y="1576.23" id="26" discovered="false" angle="0" />
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	<BallInstance type="common_black" x="-420.88" y="914.42" id="116" angle="0" />
 
	<!-- Arms -->
	<Strand gb1="74" gb2="113" />
	<Strand gb1="103" gb2="92" />
	<Strand gb1="114" gb2="72" />
	<Strand gb1="74" gb2="103" />
	<Strand gb1="114" gb2="74" />
	<Strand gb1="115" gb2="114" />
	<Strand gb1="116" gb2="115" />
	<Strand gb1="72" gb2="116" />
	<Strand gb1="92" gb2="113" />
	<Strand gb1="113" gb2="72" />
	<Strand gb1="74" gb2="72" />
	<Strand gb1="92" gb2="74" />
	<Strand gb1="72" gb2="115" />
 
	<!-- Level Exit -->
	<levelexit id="theExit" pos="725.07421875,739.009765625" radius="75" filter="" >
	</levelexit>
 
</level>
<scene minx="-1400" miny="0" maxx="1400" maxy="2400" backgroundcolor="0,0,0" >
 
	<!-- ForceFields -->
	<linearforcefield id="upperDownWind" type="gravity" center="88.4727,2454.1252" width="3385.1191" height="776.0298" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="232.9951,1811.9932" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="136.9951,1811.9932" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="896.9072,1176.1719" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="800.9072,1176.1719" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="717.5,1558" width="191" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="622,1558" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-353.2354,1972.7695" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-446.2314,1972.7695" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-243.0166,1316.5039" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-336.0127,1316.5039" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloudr" type="gravity" center="-658.3032,1571.7314" width="196.0078" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield id="cloud" type="gravity" center="-751.2993,1571.7314" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" />
	<linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" />
 
	<!-- Particles -->
	<particles effect="breezeRight" depth="80" pretick="0" />
	<particles effect="blackLeaves" depth="-80" pretick="0" />
 
	<!-- SceneLayers -->
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="1281.22" y="2319.08" scalex="0.499" scaley="2.708" rotation="149.86" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="signpostPole_gray" depth="-8.8" x="-292.79" y="783.39" scalex="0.499" scaley="1.064" rotation="-51.88" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOSTPOLE_GRAY"   />
	<SceneLayer name="wogcCloud1" depth="-80" x="452.86" y="798.77" scalex="4.923" scaley="4.427" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="-80" x="-1005.28" y="741.76" scalex="4.923" scaley="4.427" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="40" x="732.99" y="147.71" scalex="8.049" scaley="7.428" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
	<SceneLayer name="wogcCloud1" depth="80" x="-959.18" y="101.17" scalex="8.049" scaley="6.818" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
		<SceneLayer name="wogcCloud1" depth="8" x="800.76" y="1209.25" scalex="2.541" scaley="1.633" rotation="0" alpha="0.69999998807907" colorize="255,255,255" image="IMAGE_SCENE_WEATHERVANE_WOGCCLOUD1"   />
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Observatory Observation Station

Observatory Observation Station

End of the World

OCD: None

Previous levels:
Horizontal Transportation Innovation Committee,
Weather Vane.
No following level.

this is it!

This is the last official level in World of Goo, and involves a new species of Goo Balls which aren't used before, and functions as a balloon Goo Ball. This is the only level that doesn't have OCD criteria ("This one is mine. -the Sign Painter").

Walkthrough
Simply attach all of the available Goo Balls to the island. Once all the balls have been inflated, the island will float upwards and eventually take the player to the end and credits scene.

Bugs
If the player attaches all of the Goo Balls onto the top of the telescope and nowhere else, the telescope will fly off and the rest of the island will break up after it and rise upwards in an irregular fashion. This will still bring the player into the end and credits scene, although offers some entertainment during the process.

Signposts

The last of the Goo Balls were...
...
...uh oh...
...there aren't any more Goo Balls.
They must have all been sucked away by the pipe system...
All the Goo Balls from the entire world!
...all sucked up and sent to the former World of Goo Corporation campus...
...where they have been building a giant tower into the sky!
Probably a good thing too.
The telescope is useless anyway.
It's unable to see past that layer of smog and dust.
Well, without any more Goo Balls, I guess that's it.
We'll never know what the telescope can see...
Or what's really up there.
The end.
Thanks for playing.
Time to go do other things now.
Maybe write a travel companion.
I'm going into the Telescope now.
Goodbye.
Whatever you do...
don't play with the fish.
-your friend, the Telescope Operator
formerly,
the Sign Painter

this is it!
Level data
Directory name: 
ObservatoryObservationStation
Island: 
Epilogue (End of the World)
Official: 
Yes
OCD Type: 
No OCD
Videos: 
http://www.youtube.com/watch?v=Pks8Bn5YzCc
http://www.youtube.com/watch?v=9iNiUW_eDr0

Can't get youtube data for Pks8Bn5YzCc

Buggy Observatory Observation Station in World of Goo
Buggy Observatory Observation Station in World of Goo
by Krzysztof Sobiecki.
Rating: 0.00.

There are 2 videos.

There is 1 screenshot.

Balls Used

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	<rectangle id="islandFingerLeft" mass="225" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_F1" imagepos="-125.043,743.8603" imagerot="0" imagescale="2.0002,2.0002" x="-137.5" y="775" width="25" height="300" rotation="0" />
	<rectangle id="islandFingerRight" mass="225" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_F3" imagepos="133.4969,712.0039" imagerot="0" imagescale="1.9993,1.9993" x="135.5" y="739.5" width="25" height="239" rotation="0" />
	<rectangle id="islandMid" mass="500" static="false" tag="mostlydeadly" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_MID" imagepos="53.5295,221.9482" imagerot="0" imagescale="2.1646,2.1366" x="0" y="279.9927" width="300" height="709.9854" rotation="0" />
 
	<!-- Geometry Constraints -->
	<hinge body1="islandBottom" body2="endTrigger" anchor="0,-1485"/>
	<hinge body1="tscp" body2="islandFingerCenter" anchor="-9.5,1250.5" lostop="0" histop="0" bounce="0.01"/>
	<hinge body1="islandBottom" body2="tcl5" anchor="959.9150390625,-632.98046875"/>
	<hinge body1="islandBottom" body2="tcl4" anchor="728.892578125,-728.9892578125"/>
	<hinge body1="islandBottom" body2="tcl3" anchor="407.8603515625,-870.00390625"/>
	<hinge body1="islandBottom" body2="tcl2" anchor="-531.23388671875,-809.998046875"/>
	<hinge body1="islandBottom" body2="tcl1" anchor="-897.2705078125,-725.9892578125"/>
	<hinge body1="GlobBusterL" body2="islandBottom" anchor="-566.494140625,226"/>
	<hinge body1="GlobBusterR" body2="islandBottom" anchor="666.9853515625,224.5009765625"/>
	<hinge body1="islandFingerLeft" body2="islandMid" anchor="-136.5,622" lostop="0" histop="0" bounce="0.01"/>
	<hinge body1="islandFingerCenter" body2="islandMid" anchor="-0.5,640" lostop="0" histop="0" bounce="0.01"/>
	<hinge body1="islandFingerRight" body2="islandMid" anchor="135,616" lostop="0" histop="0" bounce="0.01"/>
	<hinge body1="islandMid" body2="islandBottom" anchor="0,-365"/>
	<hinge body1="islandMid" body2="islandBottom" anchor="0,54"/>
</scene>

Balls

These are the various ball types in the World of Goo.

[Note to Editors: we are only interested in documenting the "official" ball types here]

General info about the balls.xml(.xml/.bin) files and their elements and attributes can be found and collected here.

BlockHead

A square block. Useful for building barriers or nudging balls around.

Ball ID: 
BlockHead
<ball name="BlockHead"
      shape="rectangle,100,100"
      walkforce="0" 
      mass="600"
      towermass="200" 
      dragmass="100" 
	  autodisable="true" 
      strands="0" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
      detachable="true" 
      blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
      jump="0.0,0.0"
      collideattached="true"
      material="BlockBall"
      hingedrag="true" 
 
      attenuationselect="0, 1"
      attenuationdeselect="0, 1"
      attenuationdrop="0, 1"
      attenuationdrag="0, 1"
 
      stacking="true"
      collidewithattached="true"
	  suckable="false"
      >
 
  <marker drag="IMAGE_BALL_BLOCKHEAD_DRAGMARKER" 
          detach="IMAGE_BALL_BLOCKHEAD_DRAGMARKER" 
          rotspeed="-2"/>
 
	<shadow image="IMAGE_BALL_BLOCKHEAD_SHADOW"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_BLOCKHEAD_BODY1,IMAGE_BALL_BLOCKHEAD_BODY2,IMAGE_BALL_BLOCKHEAD_BODY3"
        scale="0.82"
        />
 
	<part name="bodydrag"
        layer="1"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_BLOCKHEAD_BODYDRAG"
        scale="0.82"
		state="dragging"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13" 
        x="-30,-22" y="-30,22"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_BLOCKHEAD_EYE,IMAGE_BALL_BLOCKHEAD_EYE2"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.75"
        />
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="death"        id="SOUND_BALL_BLOCKHEAD_BREAK01,SOUND_BALL_BLOCKHEAD_BREAK02,SOUND_BALL_BLOCKHEAD_BREAK03"/>
 
  <sound event="collidegeom"  id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/>
  <sound event="collidesame"  id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/>
  <sound event="collidediff"  id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/>
</ball>

BombMini

BombMini

Used by

A small, non-interactive bomb, only used in Burning Man.

Ball ID: 
BombMini
<ball name="BombMini"
      shape="circle,60,0"
      walkforce="0" 
      mass="40"
      towermass="40.0" 
      strands="4" 
      walkspeed="0"
      climbspeed="0.0"
      speedvariance="0" 
      detachable="false" 
      jump="0,0"
 
	  collidewithattached="false"
	  collideattached="false"
 
	  suckable="false"
	  climber="false"
      draggable="false"
	  isbehindstrands="false"
	  grumpy="true"
	  invulnerable="true"
 
	  stickyattached="false"
	  stickyunattached="false"
	  stuckattachment="false"
 
      burntime="3.0"
      detonateforce="500"
      detonateradius="500"
 
      blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
 
	  explosionparticles="BallExplode_Bomb"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_BOMBMINI_STRAND" 
          inactiveimage="IMAGE_BALL_BOMBMINI_STRAND" 
          springconstmin="10" springconstmax="10" 
          dampfac="0.9" 
          maxlen2="140"
          maxforce="800"
          minlen="130"
          thickness="40"
		  walkable="false"
 
		  ignitedelay="0"
          burnspeed="3"
          fireparticles="fireArmBurn"
          burntimage="IMAGE_BALL_BOMBMINI_STRAND_BURNT"
		  />
 
  <particles id="fireRobotHead" states="onfire" overball="true" />
 
 
 
  <part name="body"
        layer="2" 
        x="0" y="0" 
        image="IMAGE_BALL_BOMBMINI_BODY" 
        rotate="false"
        scale="0.5" />
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="ignite"       id="SOUND_BALL_BOMBMINI_IGNITE01,SOUND_BALL_BOMBMINI_IGNITE02,SOUND_BALL_BOMBMINI_IGNITE03,SOUND_BALL_BOMBMINI_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_BOMBMINI_DETONATE1"/>
 
</ball>

BombShaft

BombShaft

Used by

The huge, caged bomb in Upper Shaft.

Ball ID: 
BombShaft
<ball name="BombShaft"
      shape="circle,120,0"
      walkforce="0" 
      mass="20"
      towermass="20.0" 
      strands="4" 
      walkspeed="0"
      climbspeed="0.0"
      speedvariance="0" 
      detachable="false" 
      jump="0,0"
 
	  collidewithattached="false"
	  collideattached="false"
 
	  suckable="false"
	  climber="false"
      draggable="false"
	  isbehindstrands="false"
	  grumpy="true"
	  invulnerable="true"
 
	  stickyattached="false"
	  stickyunattached="false"
	  stuckattachment="false"
 
      burntime="3.0"
      detonateforce="500"
      detonateradius="350"
 
      blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
 
	  explosionparticles="BallExplode_Bomb" 
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_BOMBSHAFT_STRAND" 
          inactiveimage="IMAGE_BALL_BOMBSHAFT_STRAND" 
          springconstmin="10" springconstmax="10" 
          dampfac="0.9" 
          maxlen2="140"
          maxforce="800"
          minlen="130"
          thickness="40"
		  walkable="false"
 
		  ignitedelay="0"
          burnspeed="3"
          fireparticles="fireArmBurn"
          burntimage="IMAGE_BALL_BOMBSHAFT_STRAND_BURNT"
		  />
 
  <particles id="fireRobotHead" states="onfire" overball="true" />
 
 
 
  <part name="body"
        layer="2" 
        x="0" y="0" 
        image="IMAGE_BALL_BOMBSHAFT_BODY" 
        rotate="false"
        scale="1" />
 
	<part name="lefteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="10"
        x="-30" y="0,0" 
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="1.1"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="10"
        x="30" y="0,0"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="1.1"
        />
 
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="ignite"       id="SOUND_BALL_BOMBSHAFT_IGNITE01,SOUND_BALL_BOMBSHAFT_IGNITE02,SOUND_BALL_BOMBSHAFT_IGNITE03,SOUND_BALL_BOMBSHAFT_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_BOMBSHAFT_DETONATE1"/>
 
</ball>

BombSticky

A sticky bomb that will attach to any surface you put it on.

Ball ID: 
BombSticky
<ball name="BombSticky"
      shape="circle,60,0"
      walkforce="0" 
      mass="60"
      towermass="30.0" 
      strands="4" 
      walkspeed="0"
      climbspeed="0.0"
      speedvariance="0" 
      detachable="true" 
      jump="0,0"
      explosionparticles="BallExplode_Bomb" 
	  collidewithattached="false"
	  collideattached="false"
 
	  suckable="false"
	  climber="false"
      draggable="true"
	  material="rock"
	  isbehindstrands="false"
	  grumpy="false"
	  invulnerable="true"
 
	  stickyattached="true"
	  stickyunattached="true"
	  stuckattachment="false"
 
      burntime="3.0"
      detonateforce="500"
      detonateradius="350"
 
	  attenuationselect="0.05, 1.0, 1.2"
	  attenuationdeselect="0.05, 1.2, 1.0"
	  attenuationdrop="0.05, 1.2, 1.0"
	  attenuationdrag="0.05, 1.2, 1.0"
 
	  statescales="attached,1.25"
 
      blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
 
	  wakedist="30"
      >
 
  <marker drag="IMAGE_BALL_BOMBSTICKY_DRAGMARKER" 
          detach="IMAGE_BALL_BOMBSTICKY_DETACHMARKER" 
          rotspeed="2"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_BOMBSTICKY_STRAND" 
          inactiveimage="IMAGE_BALL_BOMBSTICKY_STRAND" 
          springconstmin="10" springconstmax="10" 
          dampfac="0.9" 
          maxlen2="140"
          maxforce="800"
          minlen="130"
          thickness="40"
		  walkable="false"
 
		  ignitedelay="0"
          burnspeed="3"
          fireparticles="fireArmBurn"
          burntimage="IMAGE_BALL_BOMBSTICKY_STRAND_BURNT"
		  />
 
	<detachstrand image="IMAGE_BALL_BOMBSTICKY_STRAND" maxlen="60" />
 
	<shadow image="IMAGE_BALL_BOMBSTICKY_SHADOW"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="fireRobotHead" states="onfire" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="spikes"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_BOMBSTICKY_SPIKES" 
        rotate="true"
        scale="0.62"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
		/>
 
	<part name="spikesStuck"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_BOMBSTICKY_SPIKES" 
        rotate="true"
        scale="0.69"
		state="attached"
		/>
 
  <part name="body"
        layer="2" 
        x="0" y="0" 
        image="IMAGE_BALL_BOMBSTICKY_BODY" 
        rotate="false"
        scale="0.5" />
 
	<part name="valve"
        layer="3" 
        x="24" y="24" 
        image="IMAGE_BALL_BOMBSTICKY_VALVE" 
        rotate="true"
        scale="0.60" />
 
	<part name="eyeLid1"
        layer="4" 
        x="-19" y="-2.5" 
        image="IMAGE_BALL_BOMBSTICKY_EYELID1" 
        rotate="true"
        scale="0.50"
 
		state="sleeping"
		/>
 
	<part name="eyeLid2"
        layer="4" 
        x="22" y="-7.5" 
        image="IMAGE_BALL_BOMBSTICKY_EYELID2" 
        rotate="true"
        scale="0.50"
 
		state="sleeping"
		/>
 
	<part name="lefteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-18,-12" y="0,7"
        xrange="-20,-10" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.75"
		state="climbing,walking,falling,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="12,18" y="0,7"
        xrange="10,20" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.75"
		state="climbing,walking,falling,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
 
	<part name="lefteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-32,-32" y="0,0"
        xrange="-32,-22" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.95"
		state="attached"
        />
  <part name="righteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="32,32" y="0,0"
        xrange="22,32" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.95"
		state="attached"
        />
 
 
 
 
 
  <!-- attached -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.025" shift="0" />
    <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.025" shift="0" />
	<sinanim part="spikesStuck" state="attached" type="scale" axis="x" freq="1.0" amp="0.05" shift="0.1" />
    <sinanim part="spikesStuck" state="attached" type="scale" axis="y" freq="1.0" amp="0.05" shift="0.1" />
	<sinanim part="valve" state="attached" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
	<sinanim part="valve" state="attached" type="translate" axis="y" freq="1.0" amp="-1" shift="0" />
	<sinanim part="lefteyeStuck" state="attached" type="translate" axis="x" freq="1.0" amp="-0.75" shift="0" />
	<sinanim part="righteyeStuck" state="attached" type="translate" axis="x" freq="1.0" amp="0.75" shift="0" />
  </sinvariance>
 
  <!-- dragging -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="2.0" amp="0.05" shift="0" />
	<sinanim part="spikes" state="dragging" type="scale" axis="x" freq="2.0" amp="0.075" shift="0.1" />
    <sinanim part="spikes" state="dragging" type="scale" axis="y" freq="2.0" amp="0.075" shift="0.1" />
	<sinanim part="valve" state="dragging" type="translate" axis="x" freq="2.0" amp="2" shift="0" />
	<sinanim part="valve" state="dragging" type="translate" axis="y" freq="2.0" amp="-2" shift="0" />
	<sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="2.0" amp="-0.5" shift="0" />
	<sinanim part="righteye" state="dragging" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
  </sinvariance>
 
  <!-- falling -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="falling" type="scale" axis="x" freq="1.0" amp="0.075" shift="0" />
    <sinanim part="body" state="falling" type="scale" axis="y" freq="1.0" amp="0.075" shift="0" />
	<sinanim part="spikes" state="falling" type="scale" axis="x" freq="1.0" amp="0.1" shift="0.1" />
    <sinanim part="spikes" state="falling" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.1" />
	<sinanim part="lefteye" state="falling" type="translate" axis="x" freq="1.0" amp="-0.5" shift="0" />
	<sinanim part="righteye" state="falling" type="translate" axis="x" freq="1.0" amp="0.5" shift="0" />
	<sinanim part="valve" state="falling" type="translate" axis="x" freq="1.0" amp="2" shift="0" />
	<sinanim part="valve" state="falling" type="translate" axis="y" freq="1.0" amp="-2" shift="0" />
  </sinvariance>
  <!-- walking -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="walking" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" />
    <sinanim part="body" state="walking" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" />
	<sinanim part="spikes" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0.1" />
    <sinanim part="spikes" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.1" />
	<sinanim part="lefteye" state="walking" type="translate" axis="x" freq="1.0" amp="-0.5" shift="0" />
	<sinanim part="righteye" state="walking" type="translate" axis="x" freq="1.0" amp="0.5" shift="0" />
	<sinanim part="valve" state="walking" type="translate" axis="x" freq="1.0" amp="2" shift="0" />
	<sinanim part="valve" state="walking" type="translate" axis="y" freq="1.0" amp="-2" shift="0" />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="ignite"       id="SOUND_BALL_BOMBSTICKY_IGNITE01,SOUND_BALL_BOMBSTICKY_IGNITE02,SOUND_BALL_BOMBSTICKY_IGNITE03,SOUND_BALL_BOMBSTICKY_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_BOMBSTICKY_DETONATE1"/>
 
</ball>

Bone

The Bone Goo Ball is extremely resilient. It cannot be destroyed by spikes, so you can use it protect other balls.

Ball ID: 
Bone
<ball
  name="Bone"
  shape="rectangle,50,50"
  mass="60"
  towermass="4.0"
  strands="2" 
  walkspeed="0.1"
  walkforce="3000"
  climbspeed="0.9"
  speedvariance="0.2"
  jump="0.0,0.3"
  sticky="false"
  blinkcolor="0,0,0"
  invulnerable="true"
  grumpy="false"
  hingedrag="false"
 
  attenuationselect="0.05, 1.0, 1.2"
  attenuationdeselect="0.05, 1.2, 1.0"
  attenuationdrop="0.05, 1.2, 1.0"
  attenuationdrag="0.05, 1.2, 1.0"
 
  maxattachspeed="1000" 
  material="BoneBall"
 
  jumponwakeup="false"
  staticwhensleeping="true"
  >
 
  <marker drag="IMAGE_BALL_BONE_DRAGMARKER_P1" 
          detach="IMAGE_BALL_BONE_DETACHMARKER_P1" 
          rotspeed="2" />
 
  <shadow image="IMAGE_BALL_BONE_SHAD"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_BONE_STRAND" 
          inactiveimage="IMAGE_BALL_BONE_STRAND" 
          springconstmin="10" springconstmax="10" 
          dampfac="0.9" 
          maxlen2="120"
          maxforce="800"
          minlen="100"
          thickness="20"
		  walkable="false"
		  />
 
  <detachstrand image="IMAGE_BALL_BONE_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_BONE_SPLAT1,IMAGE_BALL_BONE_SPLAT2"/>
 
  <part name="jaw"
        layer="0"
        rotate="true"
        x="0" y="-25"
        image="IMAGE_BALL_BONE_JAW"
        stretch="24,1.5,0.75"
        scale="0.76"
        state="climbing,attached,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
        />
 
  <part name="body"
        layer="1"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_BONE_BODY1,IMAGE_BALL_BONE_BODY2"
        stretch="24,1.5,0.75"
        scale="0.75"
        />
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="marker"    id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"    id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
  <sound event="attach"    id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"  id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="snap"      id="SOUND_BALL_GENERIC_SNAP1"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
  <sound event="suction"   id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"      id=""/>
 
 
  <!-- climbing animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="jaw"  state="climbing" type="translate" axis="y" freq="4.0" amp="3"   shift="0"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="jaw"  state="dragging" type="translate" axis="y" freq="4.0" amp="10"   shift="0"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="jaw"  state="attached" type="translate" axis="y" freq="4.0" amp="3"   shift="0"   />
  </sinvariance>
 
  <!-- tank animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
	<sinanim part="jaw"  state="tank" type="translate" axis="y" freq="4.0" amp="3"   shift="0"   />
  </sinvariance>
 
</ball>

common

The standard black ball used in many levels. Can't be detached once you use it in a structure.

Ball ID: 
common
<ball name="common"
      shape="circle,30,0.25"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0.0,0.3"
      >
 
	<!-- For the marker, we need to be able to specify images for each player -->
  <marker	drag="IMAGE_BALL_COMMON_DRAGMARKER_P1"
			detach="IMAGE_BALL_COMMON_DRAGMARKER_P1"
			rotspeed="-2"/>
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_COMMON_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="1000"
          minlen="100"
          />
 
  <detachstrand image="IMAGE_BALL_COMMON_STRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_COMMON_SPLAT1,IMAGE_BALL_COMMON_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_COMMON_BODY" 
        stretch="16,2,0.5"
        scale="0.54984375"
        />
  <part name="hilite1" layer="2" 
        x="-5,0" y="6,10"
        image="IMAGE_BALL_GENERIC_HILITE1"
        state="attached"
        scale="0.5"
        />
  <part name="hilite2" layer="2" 
        x="-10,-6" y="0,5"
        image="IMAGE_BALL_GENERIC_HILITE2"
        state="attached"
        scale="0.5"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="12" 
        x="8,12" y="-5,5"
        xrange="0,18" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="body"             state="tank" type="scale"     axis="x" freq="1.0" amp="0.06" shift="0"   />
    <sinanim part="body"             state="tank" type="scale"     axis="y" freq="1.0" amp="0.06" shift="0.5" />
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_COMMON_SQUEAK01,SOUND_BALL_COMMON_SQUEAK02,SOUND_BALL_COMMON_SQUEAK03,SOUND_BALL_COMMON_SQUEAK04,SOUND_BALL_COMMON_SQUEAK05,SOUND_BALL_COMMON_SQUEAK06,SOUND_BALL_COMMON_SQUEAK07,SOUND_BALL_COMMON_SQUEAK08,SOUND_BALL_COMMON_SQUEAK09,SOUND_BALL_COMMON_SQUEAK10,SOUND_BALL_COMMON_SQUEAK11,SOUND_BALL_COMMON_SQUEAK12,SOUND_BALL_COMMON_SQUEAK13,SOUND_BALL_COMMON_SQUEAK14,SOUND_BALL_COMMON_SQUEAK15,SOUND_BALL_COMMON_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
 
</ball>

common_albino

The standard albino ball used in a few levels. Uniquely, it has four arms.

Ball ID: 
common_albino
<ball name="common_albino"
      shape="circle,36,0.25"
      mass="40"
      towermass="7.5" 
      strands="4" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0,0.8"
      >
 
  <marker drag="IMAGE_BALL_COMMON_ALBINO_DRAGMARKER_P1" 
          detach="IMAGE_BALL_COMMON_ALBINO_DRAGMARKER_P1" 
          rotspeed="2"/>
 
  <shadow image="IMAGE_BALL_COMMON_ALBINO_SHADOWGLOW" additive="true"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_COMMON_ALBINO_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="6" springconstmax="6" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="75"/>
 
  <detachstrand image="IMAGE_BALL_COMMON_ALBINO_STRAND" maxlen="60" />
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_BALL_COMMON_ALBINO_SPLAT1,IMAGE_BALL_COMMON_ALBINO_SPLAT2"/>
 
 
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_COMMON_ALBINO_BODY" 
        stretch="16,2,0.5"
        scale="0.65765625"/>
  <part name="hilite1" layer="2" 
        x="-5,0" y="6,10"
        image="IMAGE_BALL_GENERIC_HILITE1"
        state="attached"
        scale="0.5"
        />
  <part name="hilite2" layer="2" 
        x="-10,-6" y="0,5"
        image="IMAGE_BALL_GENERIC_HILITE2"
        state="attached"
        scale="0.5"
        />
  <part name="lefteye"
        layer="2"
        rotate="true" 
        x="-12,-8" y="-3,3"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_COMMON_ALBINO_EYEBLACK1,IMAGE_BALL_COMMON_ALBINO_EYEBLACK2,IMAGE_BALL_COMMON_ALBINO_EYEBLACK3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.85"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        x="8,12" y="-3,3"
        xrange="0,18" yrange="-12,12"
        image="IMAGE_BALL_COMMON_ALBINO_EYEBLACK1,IMAGE_BALL_COMMON_ALBINO_EYEBLACK2,IMAGE_BALL_COMMON_ALBINO_EYEBLACK3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.85"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="body"             state="tank" type="scale"     axis="x" freq="1.0" amp="0.06" shift="0"   />
    <sinanim part="body"             state="tank" type="scale"     axis="y" freq="1.0" amp="0.06" shift="0.5" />
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_COMMON_ALBINO_SQUEAK01,SOUND_BALL_COMMON_ALBINO_SQUEAK02,SOUND_BALL_COMMON_ALBINO_SQUEAK03,SOUND_BALL_COMMON_ALBINO_SQUEAK04,SOUND_BALL_COMMON_ALBINO_SQUEAK05,SOUND_BALL_COMMON_ALBINO_SQUEAK06,SOUND_BALL_COMMON_ALBINO_SQUEAK07,SOUND_BALL_COMMON_ALBINO_SQUEAK08,SOUND_BALL_COMMON_ALBINO_SQUEAK09,SOUND_BALL_COMMON_ALBINO_SQUEAK10,SOUND_BALL_COMMON_ALBINO_SQUEAK11,SOUND_BALL_COMMON_ALBINO_SQUEAK12,SOUND_BALL_COMMON_ALBINO_SQUEAK13,SOUND_BALL_COMMON_ALBINO_SQUEAK14,SOUND_BALL_COMMON_ALBINO_SQUEAK15,SOUND_BALL_COMMON_ALBINO_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
</ball>

common_black

The standard black ball with a difference. This one is slightly less springy.

Ball ID: 
common_black
<ball name="common_black"
      shape="circle,35,0.25"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0.0,0.3"
 
	  jumponwakeup="true"
	  staticwhensleeping="true"
      >
 
  <marker drag="IMAGE_BALL_COMMON_BLACK_DRAGMARKER_P1" 
          detach="IMAGE_BALL_COMMON_BLACK_DRAGMARKER_P1" 
          rotspeed="2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_COMMON_BLACK_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"/>
 
  <detachstrand image="IMAGE_BALL_COMMON_BLACK_DSTRAND" maxlen="160" />
 
  <splat image="IMAGE_BALL_COMMON_BLACK_SPLAT1,IMAGE_BALL_COMMON_BLACK_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_COMMON_BLACK_BODY" 
        stretch="16,2,0.5"
        rotate="true"
        scale="0.646875" />
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13" 
        x="-12,-6" y="2,7"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="13" 
        x="6,12" y="2,7"
        xrange="0,18" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="body"             state="tank" type="scale"     axis="x" freq="1.0" amp="0.06" shift="0"   />
    <sinanim part="body"             state="tank" type="scale"     axis="y" freq="1.0" amp="0.06" shift="0.5" />
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_COMMON_BLACK_SQUEAK01,SOUND_BALL_COMMON_BLACK_SQUEAK02,SOUND_BALL_COMMON_BLACK_SQUEAK03,SOUND_BALL_COMMON_BLACK_SQUEAK04,SOUND_BALL_COMMON_BLACK_SQUEAK05,SOUND_BALL_COMMON_BLACK_SQUEAK06,SOUND_BALL_COMMON_BLACK_SQUEAK07,SOUND_BALL_COMMON_BLACK_SQUEAK08,SOUND_BALL_COMMON_BLACK_SQUEAK09,SOUND_BALL_COMMON_BLACK_SQUEAK10,SOUND_BALL_COMMON_BLACK_SQUEAK11,SOUND_BALL_COMMON_BLACK_SQUEAK12,SOUND_BALL_COMMON_BLACK_SQUEAK13,SOUND_BALL_COMMON_BLACK_SQUEAK14,SOUND_BALL_COMMON_BLACK_SQUEAK15,SOUND_BALL_COMMON_BLACK_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
</ball>

Distant

Distant

Used by

  • MapWorldView

These are the tiny balls that appear in the distance on the main title screen. You can pick them up and throw them around!

Ball ID: 
Distant
<ball name="Distant"
      shape="circle,10,0.25"
      mass="30"
      towermass="7.5" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="true" 
      jump="0.4,1.2"
      >
 
  <marker drag="IMAGE_BALL_DISTANT_DRAGMARKER" 
          detach="IMAGE_BALL_DISTANT_DETACHMARKER" 
          rotspeed="2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_DISTANT_STRAND" 
          inactiveimage="IMAGE_BALL_DISTANT_STRAND" 
          springconstmin="6" springconstmax="6" 
          dampfac="1.9" 
          maxlen2="50" maxlen1="80" 
          maxforce="600"
          minlen="40"/>
 
  <detachstrand image="IMAGE_BALL_DISTANT_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_DISTANT_SPLAT1,IMAGE_BALL_DISTANT_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_DISTANT_BODY" 
        rotate="true" 
        scale="0.5625"
        stretch="12,2,0.5"/>
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
 
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
  </sinvariance>
 
 
 
 
  <!-- Sound FX -->
 
 
 
</ball>

Drained

Drained

Used by

  • No levels found

These are the balls that you use in the World of Goo Corporation. They have been "drained" of all their power. You can attach and detach them. They have 2 arms.

Ball ID: 
Drained
<ball name="Drained"
      shape="circle,30,0.25"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="true" 
      blinkcolor="0,0,0"
      jump="0.3,0.9"
      burntime="5"
      detonateforce="300"
      detonateradius="200"
			autobounds="true"
			autoboundsunattached="true"
      >
 
  <marker drag="IMAGE_BALL_DRAINED_DRAGMARKER_P1" 
          detach="IMAGE_BALL_DRAINED_DETACHMARKER_P1" 
          rotspeed="-2"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_DRAINED_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          geom="false"
          />
 
  <detachstrand image="IMAGE_BALL_DRAINED_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_DRAINED_SPLAT1,IMAGE_BALL_DRAINED_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_DRAINED_BODY" 
        stretch="16,2,0.5"
        scale="1.031"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="12" 
        x="8,12" y="-5,5"
        xrange="0,18" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_DRAINED_SQUEAK01,SOUND_BALL_DRAINED_SQUEAK02,SOUND_BALL_DRAINED_SQUEAK03,SOUND_BALL_DRAINED_SQUEAK04,SOUND_BALL_DRAINED_SQUEAK05,SOUND_BALL_DRAINED_SQUEAK06,SOUND_BALL_DRAINED_SQUEAK07,SOUND_BALL_DRAINED_SQUEAK08,SOUND_BALL_DRAINED_SQUEAK09,SOUND_BALL_DRAINED_SQUEAK10,SOUND_BALL_DRAINED_SQUEAK11,SOUND_BALL_DRAINED_SQUEAK12,SOUND_BALL_DRAINED_SQUEAK13,SOUND_BALL_DRAINED_SQUEAK14,SOUND_BALL_DRAINED_SQUEAK15,SOUND_BALL_DRAINED_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
 
 
</ball>

BeautyProduct

When a Beauty ball hits a spike, it produces 16 of these (plus 2 BeautyProductEyes).

Ball ID: 
BeautyProduct
<ball name="BeautyProduct"
      shape="circle,32,0.2"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.1"
      climbspeed="1.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
	  invulnerable="false"
	  wakedist="30"
	  autoboundsunattached="true"
 
	  burntime="2.0"
	  detonateforce="0"
	  detonateradius="0"
 
	  jumponwakeup="true"
	  staticwhensleeping="true"
      >
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <splat image="IMAGE_BALL_BEAUTYPRODUCT_SPLAT1,IMAGE_BALL_BEAUTYPRODUCT_SPLAT2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="poisonBallBurn" states="onfire" overball="false" />
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_BEAUTYPRODUCT_BODY"
        stretch="16,2,0.5"
        scale="0.6"
        />
 
  <part name="lips" layer="1" 
       x="-3,-3" y="-8,-4"
       image="IMAGE_BALL_BEAUTYPRODUCT_LIPS"
       scale="0.5"
       rotate="true"
       state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
 
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
 
  <!-- walking animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="walking" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="falling" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="climbing" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
 
</ball>

BeautyProductEye

BeautyProductEye

Used by

  • No levels found

When a Beauty ball hits a spike, it produces 16 BeautyProducts, and 2 of these eyes.

Ball ID: 
BeautyProductEye
<ball name="BeautyProductEye"
      shape="circle,32,0.125"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.1"
      climbspeed="1.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
 
	  blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
 
	  invulnerable="false"
      >
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <splat image="IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT1,IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="poisonBallBurn" states="onfire" overball="false" />
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_BEAUTYPRODUCTEYE_BODY"
        stretch="16,2,0.5"
        scale="0.7"
		rotate="true"
 
		eye="true"
        pupil="IMAGE_BALL_BEAUTYPRODUCTEYE_PUPIL"
        pupilinset="24"
        />
 
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
 
  <!-- walking animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="walking" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="walking" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="walking" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="walking" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="falling" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="falling" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="falling" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="falling" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.05" shift="0"   />
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.05" shift="0.5" />
    <sinanim part="body"         state="climbing" type="translate" axis="y" freq="2.0" amp="1"   shift="0"   />
    <sinanim part="lips"         state="climbing" type="translate" axis="y" freq="2.0" amp="-2"  shift="0.5" />
  </sinvariance>
 
 
</ball>

Bit

The standard ball in the "3D" World. Under certain circumstances (e.g. poisoned water) can turn into Pilot balls.

Ball ID: 
Bit
<ball name="Bit"
      shape="circle,30,0.25"
      walkforce="500" 
      mass="30"
      towermass="10.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,255,0"
      jump="0.0,0.3"
 
	  wakedist="60"
	  hideeyes="false"
 
	  fling="200,2.5"
 
	  burntime="2.0"
      detonateforce="1000"
      detonateradius="100"
 
	  contains="1,Pilot"
	  popduration="0.1"
	  popparticles="ish_bitPop"
	  popsound="SOUND_BALL_BIT_POP1"
 
	  explosionparticles="BallExplode_ISH"
      >
 
	<!-- For the marker, we need to be able to specify images for each player -->
  <marker	drag="IMAGE_BALL_BIT_DRAGMARKER_P1"
			detach="IMAGE_BALL_BIT_DRAGMARKER_P1"
			rotspeed="-2"/>
 
 
  <particles id="ish_sleepyZzz" states="sleeping" overball="true" />
  <particles id="ish_smallfire" states="onfire" overball="true" />
  <particles id="ish_FlingTrail" states="falling" overball="true" />
 
 
  <detachstrand image="IMAGE_BALL_BIT_ARM" maxlen="60" />
 
  <splat image="IMAGE_BALL_BIT_SPLAT1,IMAGE_BALL_BIT_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_BIT_BODY" 
        stretch="16,3.0,0.5"
        scale="0.5"
 
		eye="true"
        pupil="IMAGE_BALL_BIT_PUPIL"
        pupilinset="22"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5"   />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="body"             state="tank" type="scale"     axis="x" freq="1.0" amp="0.06" shift="0"   />
    <sinanim part="body"             state="tank" type="scale"     axis="y" freq="1.0" amp="0.06" shift="0.5" />
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12" />
 
  <sound event="bounce"       id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12"/>
  <sound event="land"         id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
 
  <sound event="snap"         id="SOUND_BALL_BIT_LAUNCH01,SOUND_BALL_BIT_LAUNCH02,SOUND_BALL_BIT_LAUNCH03,SOUND_BALL_BIT_LAUNCH04,SOUND_BALL_BIT_LAUNCH05,SOUND_BALL_BIT_LAUNCH06,SOUND_BALL_BIT_LAUNCH07"/>
 
  <sound event="death"        id="SOUND_BALL_BIT_PAIN01,SOUND_BALL_BIT_PAIN02,SOUND_BALL_BIT_PAIN03,SOUND_BALL_BIT_PAIN04"/>
  <sound event="deathfall"    id="SOUND_BALL_BIT_PAIN01,SOUND_BALL_BIT_PAIN02,SOUND_BALL_BIT_PAIN03,SOUND_BALL_BIT_PAIN04"/>
 
  <sound event="exit"         id=""/>
 
  <sound event="ignite"       id="SOUND_BALL_BIT_IGNITE01,SOUND_BALL_BIT_IGNITE02,SOUND_BALL_BIT_IGNITE03,SOUND_BALL_BIT_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_BIT_POP01,SOUND_BALL_BIT_POP02,SOUND_BALL_BIT_POP03,SOUND_BALL_BIT_POP04,SOUND_BALL_BIT_POP05,SOUND_BALL_BIT_POP06,SOUND_BALL_BIT_POP07"/>
 
</ball>

DrainedIsh

DrainedIsh

Used by

  • No levels found

These are the balls that you use in the World of Goo Corporation 3D. They have been "drained" of all their power. You can attach and detach them. They have 2 arms.

Ball ID: 
DrainedIsh
<ball name="DrainedIsh"
      shape="circle,30,0.25"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="true" 
      blinkcolor="0,0,0"
      jump="0.3,0.9"
      burntime="5"
      detonateforce="300"
      detonateradius="200"
			autobounds="true"
			autoboundsunattached="true"
      >
 
  <marker drag="IMAGE_BALL_DRAINEDISH_DRAGMARKER_P1" 
          detach="IMAGE_BALL_DRAINEDISH_DETACHMARKER_P1" 
          rotspeed="-2"/>
 
 
  <strand type="spring" 
          image="IMAGE_BALL_DRAINEDISH_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          geom="false"
          />
 
  <detachstrand image="IMAGE_BALL_DRAINEDISH_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_DRAINEDISH_SPLAT1,IMAGE_BALL_DRAINEDISH_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_DRAINEDISH_BODY" 
        stretch="16,2,0.5"
        scale="1.19"
        />
 
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_DRAINEDISH_CHIRP01,SOUND_BALL_DRAINEDISH_CHIRP02,SOUND_BALL_DRAINEDISH_CHIRP03,SOUND_BALL_DRAINEDISH_CHIRP04,SOUND_BALL_DRAINEDISH_CHIRP05,SOUND_BALL_DRAINEDISH_CHIRP06,SOUND_BALL_DRAINEDISH_CHIRP07,SOUND_BALL_DRAINEDISH_CHIRP08,SOUND_BALL_DRAINEDISH_CHIRP09,SOUND_BALL_DRAINEDISH_CHIRP10,SOUND_BALL_DRAINEDISH_CHIRP11,SOUND_BALL_DRAINEDISH_CHIRP12"/>
  <sound event="pickup"       id="SOUND_BALL_DRAINEDISH_SINCHIRP01,SOUND_BALL_DRAINEDISH_SINCHIRP02,SOUND_BALL_DRAINEDISH_SINCHIRP03,SOUND_BALL_DRAINEDISH_SINCHIRP04"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="attach"       id="SOUND_BALL_DRAINEDISH_SINCHIRPUP01,SOUND_BALL_DRAINEDISH_SINCHIRPUP02,SOUND_BALL_DRAINEDISH_SINCHIRPUP03,SOUND_BALL_DRAINEDISH_SINCHIRPUP04"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
</ball>

EvilEye

These balls are used in Regurgitation Pumping Station at the end of Chapter 1. They are lighter than air and will helpfully lift your ivy structure into the air, so you can see the the world around you.

They also make a brief appearance in the end-game movie, carrying an ivy structure through space.

Ball ID: 
EvilEye
<ball name="EvilEye" 
      shape="circle,70,0.25" 
      mass="30" 
      strands="1" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      antigrav="3" 
      dampening="0.1"
      grumpy="true"
      collideattached="true"
      invulnerable="true"
      autobounds="false" 
 
      attenuationselect="0.1, 1.0, 1.1"
      attenuationdeselect="0.1, 1.1, 1.0"
      attenuationdrop="0.1, 1.1, 1.0"
      attenuationdrag="0.1, 1.1, 1.0"
      maxattachspeed="1000" 
      hideeyes="false"
      >
 
  <marker drag="IMAGE_BALL_EVILEYE_DRAGMARKER" 
          detach="IMAGE_BALL_EVILEYE_DETACHMARKER" 
          rotspeed="2"/>
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="rope" 
          image="IMAGE_BALL_EVILEYE_ARM" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="2" springconstmax="2" 
          dampfac="0.002" 
          maxlen2="300" maxlen1="300" 
          maxforce="2000" 
          minlen="120"
          walkable="false"
          thickness="20"/>
 
  <detachstrand maxlen="70" />
 
  <splat image="IMAGE_BALL_EVILEYE_SPLAT1,IMAGE_BALL_EVILEYE_SPLAT2"/>
 
  <part name="body"
        layer="0"
        rotate="false"
        x="0" y="0"
        image="IMAGE_BALL_EVILEYE_BODY"
        stretch="24,1.1,0.9"
        scale="0.35"
 
        eye="true"
        pupil="IMAGE_BALL_EVILEYE_PUPIL"
        pupilinset="116"
        />
 
  <!--
  <part name="pupil"
       layer="1"
       rotate="false"
       x="0" y="0"
       image="IMAGE_BALL_EVILEYE_PUPIL"
       scale="0.35"
        />
  -->
 
  <part name="shine"
        layer="2"
        rotate="false"
        x="0" y="0"
        image="IMAGE_BALL_EVILEYE_SHINE"
        stretch="24,1.1,0.9"
        scale="0.35"
        />
 
  <!-- attached animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.8">
    <sinanim part="body,shine"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.2" shift="0"   />
    <sinanim part="body,shine"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.2" shift="0.1" />
  </sinvariance>
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body,shine"             state="walking" type="scale"     axis="x" freq=".20" amp="0.03" shift="0"   />
    <sinanim part="body,shine"             state="walking" type="scale"     axis="y" freq=".20" amp="0.03" shift="0.5" />
    <sinanim part="body,shine"             state="walking" type="translate" axis="y" freq=".20" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body,shine"             state="falling" type="scale"     axis="x" freq=".20" amp="0.03" shift="0"   />
    <sinanim part="body,shine"             state="falling" type="scale"     axis="y" freq=".20" amp="0.03" shift="0.5" />
    <sinanim part="body,shine"             state="falling" type="translate" axis="y" freq=".20" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body,shine"             state="dragging" type="scale"     axis="x" freq=".20" amp="0.03" shift="0"   />
    <sinanim part="body,shine"             state="dragging" type="scale"     axis="y" freq=".20" amp="0.03" shift="0.5" />
    <sinanim part="body,shine"             state="dragging" type="translate" axis="y" freq=".20" amp="2"   shift="0"   />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

Fish

This rather unique ball is used in the final chapter of the epilogue. It is lighter than air, and is used to lift the telescope into space.

Ball ID: 
Fish
<ball name="Fish"
      shape="circle,80,0.25"
      mass="20"
      towermass="5"
      strands="1"
      walkspeed="0"
      climbspeed="0"
      speedvariance="0.2" 
      antigrav="14"
      dampening="0.115"
      grumpy="true"
      collideattached="true"
      statescales="attached,1.65, detaching,1.3"
      suckable="false"
      jump="0.0,0.4"
      maxattachspeed="1000"
 
	  climber="false"
 
	  jumponwakeup="true"
	  staticwhensleeping="true"
 
	  invulnerable="true"
 
	  hideeyes="false"
	  blinkcolor="0,0,0"
 
	  detachable="false"
      >
 
  <marker drag="IMAGE_BALL_FISH_DRAGMARKER_P1" 
          detach="IMAGE_BALL_FISH_DRAGMARKER_P1" 
          rotspeed="2"/>
 
  <strand type="rope" 
          image="IMAGE_BALL_FISH_STRING3" 
          inactiveimage="IMAGE_BALL_FISH_INACTIVE" 
          springconstmin="2" springconstmax="2" 
          dampfac="0.002" 
          maxlen2="380" maxlen1="500"
		  shrinklen="160"
          maxforce="800"
          minlen="150"
          walkable="false"
          thickness="10"/>
 
 
  <splat image="IMAGE_BALL_FISH_SPLAT1,IMAGE_BALL_FISH_SPLAT2"/>
 
 
  <part name="wingLeft" layer="0" 
        x="-64" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGLEFT"
        scale="1"
        rotate="false"
		state="attached"
        />
  <part name="wingRight" layer="0" 
        x="64" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGRIGHT"
        scale="1"
        rotate="false"
		state="attached"
        />
 
  <part name="body"
        layer="1"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_FISH_BODY"
        stretch="32,2,0.5"
        scale="1.15"
        />
 
 
 
	<part name="lefteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-18,-12" y="0,7"
        xrange="-20,-10" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.6"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="12,18" y="0,7"
        xrange="10,20" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.6"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
        />
 
	<part name="lefteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-54,-54" y="0,0"
        xrange="-64,-22" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="1.0"
		state="attached"
        />
  <part name="righteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="54,54" y="0,0"
        xrange="22,64" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="1.0"
		state="attached"
        />
 
 
  <!-- attached animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.8">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.2" amp="0.1" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq=".8" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="attached" type="translate" axis="y" freq="1.4" amp="2"   shift="0"   />
 
	<sinanim part="wingLeft" 	state="attached" type="translate" axis="y" freq="20.0" amp="12"   shift="0"   />
    <sinanim part="wingRight" 	state="attached" type="translate" axis="y" freq="22.0" amp="12"   shift="0"   />
 
	<sinanim part="lefteyeStuck,righteyeStuck" state="walking" type="translate" axis="y" freq="1.2" amp="4"   shift="0" />
    <sinanim part="righteyeStuck"         state="walking" type="translate" axis="x" freq="1.2" amp="1" shift="0" />
    <sinanim part="lefteyeStuck"          state="walking" type="translate" axis="x" freq="1.2" amp="1" shift="0.5" />
  </sinvariance>
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="1" amp="0.02" shift="0.5">
    <sinanim part="body"     state="falling" type="scale"     axis="x" freq="2.0" amp="0.2" shift="0.5" />
    <sinanim part="body"     state="falling" type="scale"     axis="y" freq="2.0" amp="0.2" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" />
  </sinvariance>
 
 
  <!-- Sound FX -->
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/>
 
  <sound event="drop"         id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/>
  <sound event="throw"        id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_FISH_WINGFLAP1,SOUND_BALL_FISH_WINGFLAP2,SOUND_BALL_FISH_WINGFLAP3"/>
  <sound event="attachcloser" id="SOUND_BALL_FISH_WINGFLAP1,SOUND_BALL_FISH_WINGFLAP2,SOUND_BALL_FISH_WINGFLAP3"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

Fuse

These balls catch fire - and ignite any adjacent flammable balls. They are useful for building fuses towards a bomb.

Ball ID: 
Fuse
<ball name="Fuse"
      shape="circle,30,0.0"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0.0,0.3"
 
      burntime="2.0"
      detonateforce="0.01"
      detonateradius="100"
 
	  explosionparticles="BallExplode_Fuse"
      >
 
  <marker drag="IMAGE_BALL_FUSE_DRAGMARKER_P1" 
          detach="IMAGE_BALL_FUSE_DRAGMARKER_P1" 
          rotspeed="-2"/>
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="fireBallBurn" states="onfire" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_FUSE_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE"
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
 
		  burntimage="IMAGE_BALL_FUSE_STRAND_BURNT" 
          ignitedelay="0"
          burnspeed="2"
          fireparticles="fireArmBurn"
          />
 
  <detachstrand image="IMAGE_BALL_FUSE_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_FUSE_SPLAT1,IMAGE_BALL_FUSE_SPLAT2"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_FUSE_BODY" 
        stretch="16,2,0.5"
        scale="0.51"
		rotate="true" 
        />
  <part name="hilite1" layer="2" 
        x="-5,0" y="6,10"
        image="IMAGE_BALL_GENERIC_HILITE1"
        state="attached"
        scale="0.5"
        />
  <part name="hilite2" layer="2" 
        x="-10,-6" y="0,5"
        image="IMAGE_BALL_GENERIC_HILITE2"
        state="attached"
        scale="0.5"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="12" 
        x="8,12" y="-5,5"
        xrange="0,18" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.5"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="hilite1,hilite2"  state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5"   />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="body"             state="tank" type="scale"     axis="x" freq="1.0" amp="0.06" shift="0"   />
    <sinanim part="body"             state="tank" type="scale"     axis="y" freq="1.0" amp="0.06" shift="0.5" />
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_FUSE_SIZZLE01,SOUND_BALL_FUSE_SIZZLE02,SOUND_BALL_FUSE_SIZZLE03"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
 
  <sound event="ignite"       id="SOUND_BALL_FUSE_IGNITE01,SOUND_BALL_FUSE_IGNITE02,SOUND_BALL_FUSE_IGNITE03,SOUND_BALL_FUSE_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_FUSE_POP01,SOUND_BALL_FUSE_POP02,SOUND_BALL_FUSE_POP03,SOUND_BALL_FUSE_POP04,SOUND_BALL_FUSE_POP05,SOUND_BALL_FUSE_POP06,SOUND_BALL_FUSE_POP07"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
 
</ball>

GooProduct

This is the standard black ball. Once you attach it, you can't detach it.

Ball ID: 
GooProduct
<ball name="GooProduct"
      shape="circle,24,0.25"
      mass="20"
      towermass="5"
      strands="2" 
      walkspeed="0.05"
      climbspeed="1.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0,0"
      grumpy="true"
 
	  wakedist="30"
	  autoboundsunattached="true"
      >
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <splat image="IMAGE_BALL_GOOPRODUCT_SPLAT1,IMAGE_BALL_GOOPRODUCT_SPLAT2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_GOOPRODUCT_STRAND"
          inactiveimage="IMAGE_BALL_GOOPRODUCT_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          />
 
  <part name="goop1"
        layer="0" 
        rotate="true"
        x="-4,4" y="-4,4" 
        xrange="-6,6" yrange="-6,6" 
        image="IMAGE_BALL_GOOPRODUCT_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
  <part name="goop2"
        layer="0" 
        rotate="true"
        x="-4,4" y="-4,4" 
        xrange="-6,6" yrange="-6,6" 
        image="IMAGE_BALL_GOOPRODUCT_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_GOOPRODUCT_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
  <part name="hilite1" layer="2" 
        x="-5,0" y="6,10"
        image="IMAGE_BALL_GENERIC_HILITE1"
        scale="0.5"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
         />
  <part name="hilite2" layer="2" 
        x="-10,-6" y="0,5"
        image="IMAGE_BALL_GENERIC_HILITE2"
        scale="0.5"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
         />
 
  <sound event="throw"     id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="drop"      id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="pickup"    id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
  <sound event="attach"    id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"  id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="snap"      id="SOUND_BALL_GENERIC_SNAP1"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
  <sound event="suction"   id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"      id=""/>
 
  <!-- walking animations -->
  <sinvariance freq="0.2" amp="0.1" shift="0.0">
    <sinanim part="body,hilite1,hilite2"    state="walking" type="scale"     axis="x" freq="1.0" amp="0.1" shift="0"   />
    <sinanim part="body,hilite1,hilite2"    state="walking" type="scale"     axis="y" freq="1.0" amp="0.1" shift="0.5" />
    <sinanim part="body"                    state="walking" type="translate" axis="y" freq="1.0" amp="2"   shift="0"   />
    <sinanim part="hilite1,hilite2"         state="walking" type="translate" axis="y" freq="1.0" amp="-2"   shift="0.5"   />
    <sinanim part="goop1,goop2"             state="walking" type="scale"     axis="x" freq="1.0" amp="0.1"   shift="0.3"   />
    <sinanim part="goop1,goop2"             state="walking" type="scale"     axis="y" freq="1.0" amp="0.1"   shift="0.8"   />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body,hilite1,hilite2"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,hilite1,hilite2"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"                    state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="hilite1,hilite2"         state="climbing" type="translate" axis="y" freq="2.0" amp="-2"   shift="0.5"   />
    <sinanim part="goop1,goop2"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1"   shift="0.3"   />
    <sinanim part="goop1,goop2"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1"   shift="0.8"   />
  </sinvariance>
 
 
</ball>

Hex

Hex

Used by

This is the green "3D" ball used only in Alice and Bob and the Third Party.

FIXME: It appears to have more sound and animation, but is there a functional difference?

Ball ID: 
Hex
<ball name="Hex"
      shape="circle,24,0.25"
      mass="8"
      towermass="3"
      strands="0" 
      walkspeed="0.05"
      climbspeed="2.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0,0"
      grumpy="false"
 
	  autoboundsunattached="false"
 
	  fallingattachment="false"
 
	  invulnerable="true"
      >
 
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_HEX_BODY"
        stretch="16,2,0.5"
        scale="0.6"
        />
 
 
 
  <!-- walking animations -->
  <sinvariance freq="0.2" amp="0.1" shift="0.0">
    <sinanim part="body"    state="walking" type="scale"     axis="x" freq="1.0" amp="0.1" shift="0"   />
    <sinanim part="body"    state="walking" type="scale"     axis="y" freq="1.0" amp="0.1" shift="0.5" />
    <sinanim part="body"    state="walking" type="translate" axis="y" freq="1.0" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"    state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
  </sinvariance>
 
 
</ball>

IconWindowRect

IconWindowRect

Used by

When you click on this, it produces a rectangular WindowRect Games icon. Used in the MOM level.

Ball ID: 
IconWindowRect
<ball name="IconWindowRect"
      static="true" 
      shape="rectangle,50,50"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
 
      autobounds="false"
	  autoboundsunattached="false"
 
	  grumpy="true"
	  suckable="false"
 
	  spawn="WindowRect"
 
	  stacking="true" 
	  >
 
	<part name="label" layer="0" 
        x="0" y="-40" 
        image="IMAGE_BALL_ICONWINDOWRECT_LABEL"
        scale="1"/>
 
  <part name="body" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_ICONWINDOWRECT_BODY"
        scale="1"/>
 
 
</ball>

IconWindowSquare

IconWindowSquare

Used by

When you click on this, it produces a square WindowSquare Application icon. Used in the MOM level.

Ball ID: 
IconWindowSquare
<ball name="IconWindowSquare"
      static="true" 
      shape="rectangle,50,50"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
 
      autobounds="false"
	  autoboundsunattached="false"
 
	  grumpy="true"
	  suckable="false"
 
	  spawn="WindowSquare"
 
	  stacking="true" 
	  >
 
	<part name="label" layer="0" 
        x="0" y="-40" 
        image="IMAGE_BALL_ICONWINDOWSQUARE_LABEL"
        scale="1"/>
 
  <part name="body" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_ICONWINDOWSQUARE_BODY"
        scale="1"/>
 
 
</ball>

Ivy

The fan's favourite Goo Ball. It has three arms and can be detached from a structure. Useful for taking all the Goo Balls to the pipe.

Ball ID: 
Ivy
<ball
  name="Ivy"
  shape="circle,26,0.25"
  mass="20"
  towermass="5" 
  strands="3" 
  walkspeed="0.1"
  climbspeed="2.5"
  speedvariance="0.2" 
  blinkcolor="0,0,0"
  jump="0.4,1.2"
 
  burntime="2.0"
  detonateforce="0"
  detonateradius="0"
 
  >
 
 
  <marker drag="IMAGE_BALL_IVY_DRAGMARKER_P1"
          detach="IMAGE_BALL_IVY_DETACHMARKER_P1"
          rotspeed="2" />
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
  <particles id="poisonBallBurn" states="onfire" overball="false" />
 
  <strand type="spring" 
          image="IMAGE_BALL_IVY_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="7" springconstmax="7" 
          dampfac="0.2" 
          maxlen2="140" maxlen1="180" 
          maxforce="300"
          minlen="110"
          shrinklen="130"
 
		  burntimage="IMAGE_BALL_IVY_STRAND" 
		  ignitedelay="0"
          burnspeed="2"
          fireparticles="poisonArmBurn"
		  />
 
  <detachstrand image="IMAGE_BALL_IVY_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_IVY_SPLAT1,IMAGE_BALL_IVY_SPLAT2"/>
 
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_IVY_BODY"
        stretch="16,2,0.5"
        scale="0.51"
        state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching,pipe"
        />
  <part name="bodyAttached"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_IVY_BODYATTACHED"
        stretch="16,2,0.5"
        scale="0.51"
        state="attached"
        />
  <part name="lefteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="14"
        x="-16,-10" y="0,7"
        xrange="-14,-8" yrange="-8,8"  
        image="IMAGE_BALL_GENERIC_EYE_FEM_L1,IMAGE_BALL_GENERIC_EYE_FEM_L2"
        scale="0.5"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="14"
        x="10,16" y="0,7"
        xrange="8,14" yrange="-8,8"
        image="IMAGE_BALL_GENERIC_EYE_FEM_R1,IMAGE_BALL_GENERIC_EYE_FEM_R2"
        scale="0.5"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
  <part name="leaves"
        layer="3" 
        rotate="true"
        x="-12,12" y="12,17"
        xrange="-12,12" yrange="12,18"
        image="IMAGE_BALL_IVY_LEAVES1,IMAGE_BALL_IVY_LEAVES2"
        scale="0.71875"
        state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
 
  <!-- walking animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/>
 
  <sound event="drop"         id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/>
  <sound event="throw"        id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

Pilot

A radioactive "3D" Goo Ball. Makes links with other Pilot balls. In certain levels (specifically Grape Vine Virus), you can turn green Bit bals into red Pilot balls.

Pilot balls will attach to other Pilot balls if given the chance. But note that if you shoot them directly at the exit pipe, they can happily exit the level and get you an extra ball!

Ball ID: 
Pilot
<ball name="Pilot"
      shape="circle,36,0.25"
      walkforce="500" 
      mass="30"
      towermass="4.0" 
      strands="1" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="false" 
      blinkcolor="0,255,0"
      jump="0.0,0.3"
 
	  wakedist="60"
	  hideeyes="true"
 
	  fling="200,2.5"
	  autoattach="true"
	  collideattached="true"
 
	  statescales="attached,1.25"
 
	  suckable="true"
 
	  autobounds="false"
	  autoboundsunattached="true"
	  >
 
 
  <marker drag="IMAGE_BALL_PILOT_DRAGMARKER_P1" 
          detach="IMAGE_BALL_PILOT_DRAGMARKER_P1" 
          rotspeed="2" />
 
 
  <particles id="ishr_sleepyZzz" states="sleeping" overball="true" />
  <particles id="ishr_FlingTrail" states="falling" overball="true" />
  <particles id="ish_smallfire" states="onfire" overball="true" />
 
  <strand type="rope" 
          image="IMAGE_BALL_PILOT_ARM" 
          inactiveimage="IMAGE_BALL_PILOT_ARM" 
          springconstmin="7" springconstmax="7" 
          dampfac="0.9" 
          maxlen2="70" maxlen1="120" 
          maxforce="1000"
          minlen="90"
          shrinklen="100"
		  />
 
	<detachstrand image="IMAGE_BALL_PILOT_ARROW" maxlen="60" />
 
  <splat image="IMAGE_BALL_PILOT_SPLAT1,IMAGE_BALL_PILOT_SPLAT2"/>
 
 
	<part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_PILOT_BODY"
        stretch="16,2,0.5"
        scale="0.51"
        />
 
	<part name="lefteye"
        layer="2"
        rotate="true" 
		xrange="-18,0" yrange="-12,12"
        x="-12,-8" y="-5,5"
        image="IMAGE_BALL_PILOT_EYE1,IMAGE_BALL_PILOT_EYE2"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.6"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
		xrange="0,18" yrange="-12,12"
        x="8,12" y="-5,5"
        image="IMAGE_BALL_PILOT_EYE1,IMAGE_BALL_PILOT_EYE2"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.6"
        />
 
 
 
 
  <!-- walking animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
   <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
      <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
  <sound event="pickup"       id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
 
  <sound event="drop"         id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
  <sound event="throw"        id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
 
  <sound event="bounce"       id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
  <sound event="land"         id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01"/>
 
  <sound event="snap"         id="SOUND_BALL_PILOT_LAUNCH01,SOUND_BALL_PILOT_LAUNCH02,SOUND_BALL_PILOT_LAUNCH03,SOUND_BALL_PILOT_LAUNCH04,SOUND_BALL_PILOT_LAUNCH05,SOUND_BALL_PILOT_LAUNCH06,SOUND_BALL_PILOT_LAUNCH07"/>
 
  <sound event="death"        id="SOUND_BALL_PILOT_PAIN01,SOUND_BALL_PILOT_PAIN02,SOUND_BALL_PILOT_PAIN03,SOUND_BALL_PILOT_PAIN04"/>
  <sound event="deathfall"    id="SOUND_BALL_PILOT_PAIN01,SOUND_BALL_PILOT_PAIN02,SOUND_BALL_PILOT_PAIN03,SOUND_BALL_PILOT_PAIN04"/>
 
  <sound event="exit"         id=""/>
 
 
</ball>

Pixel

These square "3D" balls can't be shot, but you can drag them around. You use them to build structures in the "3D" levels.

Ball ID: 
Pixel
<ball name="Pixel"
      shape="rectangle,32,32"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
	  detachable="false"
      blinkcolor="0,0,0"
      jump="0.0,0.3"
 
	  burntime="0.1"
      detonateforce="0.01"
      detonateradius="10"
 
	  explosionparticles="BallExplode_ISH"
      >
 
	<!-- For the marker, we need to be able to specify images for each player -->
  <marker	drag="IMAGE_BALL_PIXEL_DRAGMARKER_P1"
			detach="IMAGE_BALL_PIXEL_DRAGMARKER_P1"
			rotspeed="-2"/>
 
 
  <particles id="ish_sleepyZzz" states="sleeping" overball="true" />
  <particles id="ish_smallfire" states="onfire" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_PIXEL_ARM" 
          inactiveimage="IMAGE_BALL_PIXEL_ARM" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
 
		  burntimage="IMAGE_BALL_PIXEL_ARM" 
          ignitedelay="0"
          burnspeed="3"
          fireparticles="ish_smallfire"
          />
 
  <splat image="IMAGE_BALL_PIXEL_SPLAT1,IMAGE_BALL_PIXEL_SPLAT2"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_PIXEL_BODY"
        stretch="24,1.75,0.65"
        scale="0.5"
        />
 
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- standing animations -->
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
  <sound event="pickup"       id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
 
  <sound event="drop"         id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
  <sound event="throw"        id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
 
  <sound event="bounce"       id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
  <sound event="land"         id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
 
  <sound event="attach"       id="SOUND_BALL_PIXEL_CHIRPUP01,SOUND_BALL_PIXEL_CHIRPUP02,SOUND_BALL_PIXEL_CHIRPUP03,SOUND_BALL_PIXEL_CHIRPUP04"/>
  <sound event="attachcloser" id="SOUND_BALL_PIXEL_CHIRPUP01,SOUND_BALL_PIXEL_CHIRPUP02,SOUND_BALL_PIXEL_CHIRPUP03,SOUND_BALL_PIXEL_CHIRPUP04"/>
 
  <sound event="death"        id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
  <sound event="deathfall"    id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/>
 
  <sound event="ignite"       id="SOUND_BALL_PIXEL_IGNITE01,SOUND_BALL_PIXEL_IGNITE02,SOUND_BALL_PIXEL_IGNITE03,SOUND_BALL_PIXEL_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_PIXEL_POP01,SOUND_BALL_PIXEL_POP02,SOUND_BALL_PIXEL_POP03,SOUND_BALL_PIXEL_POP04,SOUND_BALL_PIXEL_POP05,SOUND_BALL_PIXEL_POP06,SOUND_BALL_PIXEL_POP07"/>
 
</ball>

PixelProduct

These are like Pixel balls, except they can't be moved around, and detonate rather more violently.

Ball ID: 
PixelProduct
<ball name="PixelProduct"
      shape="rectangle,32,32"
      walkforce="500" 
      mass="30"
      towermass="3.0" 
      strands="2" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
	  detachable="false"
      blinkcolor="0,0,0"
      jump="0.0,0.3"
 
	  burntime="2.0"
      detonateforce="500"
      detonateradius="100"
 
	  draggable="false"
	  grumpy="true"
 
	  explosionparticles="BallExplode_ISH"
      >
 
 
  <particles id="ish_sleepyZzz" states="sleeping" overball="true" />
  <particles id="ish_smallfire" states="onfire" overball="true" />
 
  <strand type="spring" 
          image="IMAGE_BALL_PIXELPRODUCT_ARM" 
          inactiveimage="IMAGE_BALL_PIXELPRODUCT_ARM" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
 
		  burntimage="IMAGE_BALL_PIXELPRODUCT_ARM" 
          ignitedelay="0"
          burnspeed="3"
          fireparticles="ish_smallfire"
          />
 
  <splat image="IMAGE_BALL_PIXELPRODUCT_SPLAT1,IMAGE_BALL_PIXELPRODUCT_SPLAT2"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_PIXELPRODUCT_BODY"
        stretch="24,1.75,0.65"
        scale="0.5"
        />
 
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- standing animations -->
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.5" shift="0">
    <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" />
    <sinanim part="lefteye"  state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" />
  </sinvariance>
 
  <!-- tank state animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.0">
    <sinanim part="righteye"         state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="lefteye"          state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" />
  </sinvariance>
  <sinvariance freq="0.1" amp="1" shift="0.0">
    <sinanim part="lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
  <sound event="ignite"       id="SOUND_BALL_PIXELPRODUCT_IGNITE01,SOUND_BALL_PIXELPRODUCT_IGNITE02,SOUND_BALL_PIXELPRODUCT_IGNITE03,SOUND_BALL_PIXELPRODUCT_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_PIXELPRODUCT_POP01,SOUND_BALL_PIXELPRODUCT_POP02,SOUND_BALL_PIXELPRODUCT_POP03,SOUND_BALL_PIXELPRODUCT_POP04,SOUND_BALL_PIXELPRODUCT_POP05,SOUND_BALL_PIXELPRODUCT_POP06,SOUND_BALL_PIXELPRODUCT_POP07"/>
 
 
</ball>

Pokey

Pokey is a friendlier than he looks. He has four arms, and will grapple to any surface you attach him to. You can use him to lift a structure off the ground.

According to legend, during World of Goo development, the game would crash if two Pokeys were present in a level. This no longer appears to be the case in production, however!

Ball ID: 
Pokey
<ball
  name="Pokey"
  shape="circle,40"
  mass="60"
  towermass="6"
  strands="4" 
  walkspeed="0.1"
  climbspeed="0.9"
  speedvariance="0.2"
  detachable="true" 
  stickyattached="true"
  stickyunattached="false"
  blinkcolor="0,0,0"
  stuckattachment="false"
  grumpy="false"
 
  statescales="attached,1.25"
 
  attenuationselect="0.05, 1.0, 1.2"
  attenuationdeselect="0.05, 1.2, 1.0"
  attenuationdrop="0.05, 1.2, 1.0"
  attenuationdrag="0.05, 1.2, 1.0"
 
  maxattachspeed="1000" 
 
  hideeyes="false"
 
  suckable="false"
  >
 
  <marker drag="IMAGE_BALL_POKEY_DRAGMARKER_P1" 
          detach="IMAGE_BALL_POKEY_DETACHMARKER_P1" 
          rotspeed="2" />
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="spring"
          image="IMAGE_BALL_POKEY_STRAND"
          inactiveimage="IMAGE_BALL_POKEY_STRAND"
          springconstmin="6" springconstmax="6"
          dampfac="0.5"
          maxlen2="140"
          maxforce="1600"
          minlen="130"
          shrinklen="80"
		  walkable="false"
          />
 
  <detachstrand image="IMAGE_BALL_POKEY_DSTRAND" maxlen="60" />
 
  <splat image="IMAGE_BALL_POKEY_SPLAT1,IMAGE_BALL_POKEY_SPLAT2"/>
 
  <part name="body"
        layer="0" 
        x="0" y="0"
        stretch="16,2,0.5"
        image="IMAGE_BALL_POKEY_BODY"
        scale="0.65"
		rotate="true"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching,pipe"
        />
 
	<part name="bodyStuck"
        layer="0" 
        x="0" y="0"
        stretch="16,2,0.5"
        image="IMAGE_BALL_POKEY_BODYSTUCK"
        scale="0.65"
		rotate="true"
		state="attached"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-18,-12" y="0,7"
        xrange="-20,-10" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.5"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
        />
  <part name="righteye"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="12,18" y="0,7"
        xrange="10,20" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.5"
		state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching"
        />
 
	<part name="lefteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="-32,-32" y="0,0"
        xrange="-32,-22" yrange="-12,12"  
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.65"
		state="attached"
        />
  <part name="righteyeStuck"
        layer="2"
        rotate="true"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        x="32,32" y="0,0"
        xrange="22,32" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2"
        scale="0.65"
		state="attached"
        />
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="marker"    id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"    id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
  <sound event="attach"    id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"  id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="snap"      id="SOUND_BALL_GENERIC_SNAP1"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
  <sound event="suction"   id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"      id=""/>
 
  <!-- walking animations -->
  <sinvariance freq="0.8" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="1" amp="0.02" shift="0.5">
    <sinanim part="body"     state="falling" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0.5" />
    <sinanim part="body"     state="falling" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
  </sinvariance>
  <sinvariance freq="2" amp="0.5" shift="0.5">
    <sinanim part="righteye" state="falling" type="translate" axis="x" freq="1.0" amp="0.7" shift="0.5" />
    <sinanim part="lefteye"  state="falling" type="translate" axis="x" freq="1.0" amp="0.7" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" />
  </sinvariance>
 
</ball>

RectHead

A rectangular block. Useful for building barriers or nudging balls around.

Ball ID: 
RectHead
<ball name="RectHead"
      shape="rectangle,200,50"
      walkforce="0" 
      mass="600"
      towermass="200"
      dragmass="100"
	  autodisable="true" 
      strands="0" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      detachable="true" 
      blinkcolor="0,0,0"
	  hideeyes="false"
	  alwayslookatmouse="true"
      jump="0.0,0.0"
      collideattached="true"
      material="BlockBall"
      hingedrag="true" 
 
      attenuationselect="0, 1"
      attenuationdeselect="0, 1"
      attenuationdrop="0, 1"
      attenuationdrag="0, 1"
 
      stacking="true"
      collidewithattached="true"
	  suckable="false"
      >
 
  <marker drag="IMAGE_BALL_RECTHEAD_DRAGMARKER" 
          detach="IMAGE_BALL_RECTHEAD_DRAGMARKER" 
          rotspeed="-2"/>
 
  <shadow image="IMAGE_BALL_RECTHEAD_SHADOW"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_RECTHEAD_BODY1,IMAGE_BALL_RECTHEAD_BODY2"
        scale="0.82"
        />
 
  <part name="lefteye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13" 
        x="-40,-30" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_RECTHEAD_EYE,IMAGE_BALL_RECTHEAD_EYE2"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.75"
        />
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="death"        id="SOUND_BALL_RECTHEAD_BREAK01,SOUND_BALL_RECTHEAD_BREAK02,SOUND_BALL_RECTHEAD_BREAK03"/>
 
  <sound event="collidegeom"  id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/>
  <sound event="collidesame"  id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/>
  <sound event="collidediff"  id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/>
 
</ball>

SimCommon

SimCommon

Used by

This little ball is used only for the mini-game in the MOM level. It has no purpose except FUN!

Ball ID: 
SimCommon
<ball name="SimCommon"
      shape="circle,12,0.125"
      mass="10"
      towermass="3.5"
      strands="2"
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
      detachable="false"
      jump="0.4,1.2"
 
	  autobounds="true"
      >
 
  <marker drag="IMAGE_BALL_SIMCOMMON_DRAGMARKER" 
          detach="IMAGE_BALL_SIMCOMMON_DRAGMARKER" 
          rotspeed="2"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_SIMCOMMON_STRAND" 
          inactiveimage="IMAGE_BALL_SIMCOMMON_STRAND" 
          springconstmin="2" springconstmax="3" 
          dampfac="1.9" 
          maxlen2="50" maxlen1="80" 
          maxforce="600"
          minlen="40"/>
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_SIMCOMMON_BODY" 
        rotate="true" 
        scale="0.5"
        stretch="12,2,0.5"/>
 
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="1.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="1.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="1.0" amp="2"   shift="0"   />
  </sinvariance>
 
  <!-- attached animations -->
  <sinvariance freq=".6" amp="0.025" shift="0.0">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.0" amp="0.07" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="1.0" amp="0.07" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
  </sinvariance>
 
 
  <!-- climbing animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="climbing" type="scale"     axis="x" freq="1.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="climbing" type="scale"     axis="y" freq="1.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="climbing" type="translate" axis="y" freq="1.0" amp="2"   shift="0"   />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
 
 
 
</ball>

Ugly

The counterpart to Beauty, this ball is very ugly. It produces 16 UglyProducts that can protect you (along with 2 BeautyProductEyes).

Ball ID: 
Ugly
<ball name="Ugly" 
		shape="circle,230" 
		mass="200" 
		towermass="200" 
		strands="0" 
		walkspeed="0"
		climbspeed="0"
		speedvariance="0"
		collidewithattached="true"
		statescales="tank,0.12"
		suckable="false"
		jump="0.0,0.0"
		climber="false"
		draggable="false"
		material="UglyBall"
		contains="16,UglyProduct,2,BeautyProductEye"
		popsound="SOUND_BALL_UGLY_POP" 
		popduration="0.25" 
		popparticles="beautypop" 
		isbehindstrands="true"
		wakedist="200"
		invulnerable="true"
 
		blinkcolor="0,0,0"
		hideeyes="false"
		alwayslookatmouse="true"
 
		autoboundsunattached="true"
 
		antigrav="1.0"
		isantigravunattached="true"
      >
 
  <shadow image="IMAGE_BALL_UGLY_SHADOW"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_UGLY_BODY"
        stretch="24,1.2,0.9"
        scale="1.08"
        />
 
  <part name="lips"
       layer="1"
       rotate="true"
       x="0" y="-55"
       xrange="-60,60" yrange="-115,-35"
       image="IMAGE_BALL_UGLY_LIPS"
       stretch="24,1.2,0.9"
       scale="1"
        />
 
  <part name="eyel"
        layer="1"
        rotate="true"
        x="-80" y="40"
        xrange="-90,-70," yrange="20,40"
        image="IMAGE_BALL_UGLY_EYEL"
        stretch="24,1.2,0.9"
        scale="1"
    	eye="true"
        pupil="IMAGE_BALL_UGLY_PUPIL"
        pupilinset="50"
        />
 
  <part name="eyer"
        layer="1"
        rotate="true"
        x="95" y="30"
        xrange="85,105," yrange="20,40"
        image="IMAGE_BALL_UGLY_EYER"
        stretch="24,1.2,0.9"
        scale="1"
    	eye="true"
        pupil="IMAGE_BALL_UGLY_PUPIL"
        pupilinset="40"
        />
 
 
  <!-- walking animations -->
  <sinvariance freq="0" amp="0" shift="0.5">
    <sinanim part="lips"    state="walking" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0"   />
    <sinanim part="lips"    state="walking" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.5" />
 
	<sinanim part="eyel"    state="walking" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0.33"   />
    <sinanim part="eyel"    state="walking" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.33" />
 
	<sinanim part="eyer"    state="walking" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0.66"   />
    <sinanim part="eyer"    state="walking" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.66" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="0" amp="0" shift="0.5">
    <sinanim part="lips"    state="falling" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0"   />
    <sinanim part="lips"    state="falling" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.5" />
 
	<sinanim part="eyel"    state="falling" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0.33"   />
    <sinanim part="eyel"    state="falling" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.33" />
 
	<sinanim part="eyer"    state="falling" type="scale"     axis="x" freq="0.25" amp="0.06" shift="0.66"   />
    <sinanim part="eyer"    state="falling" type="scale"     axis="y" freq="0.25" amp="0.06" shift="0.66" />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
 
</ball>

UglyProduct

UglyProduct

Used by

When a hideous Ugly ball hits a spike, it breaks into 16 of these UglyProducts. They are fairly indestructible and can help you by protecting your important balls.

Ball ID: 
UglyProduct
<ball name="UglyProduct"
      shape="circle,34,0.25"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.1"
      climbspeed="1.8"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
	  invulnerable="true"
 
	  wakedist="30"
	  autoboundsunattached="true"
 
      >
 
  <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/>
 
  <splat image="IMAGE_BALL_UGLYPRODUCT_SPLAT1,IMAGE_BALL_UGLYPRODUCT_SPLAT2"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_UGLYPRODUCT_BODY"
        stretch="16,2,0.5"
        scale="0.6"
        />
 
  <part name="lips" layer="1" 
       x="-3,-3" y="-8,-4"
       image="IMAGE_BALL_UGLYPRODUCT_LIPS"
       scale="0.5"
       rotate="true"
       state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching"
        />
 
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
 
  <!-- walking animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="walking" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
  <!-- falling animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="falling" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
  <!-- climbing animations -->
  <sinvariance freq="0.4" amp="0.1" shift="0.0">
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body,lips"    state="climbing" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"         state="climbing" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lips"         state="climbing" type="translate" axis="y" freq="2.0" amp="-3"  shift="0.5" />
  </sinvariance>
 
 
</ball>

UndeletePill

UndeletePill

Used by

This undelete "pill" needs to reach the bottom in the level "Deliverance", to trigger the end of the level.

Ball ID: 
UndeletePill
<ball name="UndeletePill"
		shape="circle,80"
		mass="30"
		towermass="30"
		strands="0"
		walkspeed="0"
		climbspeed="0"
		speedvariance="0"
		collidewithattached="true"
		suckable="false"
		jump="0.0,0.0"
		climber="false"
		draggable="false"
		material="rock"
		contains="80,UndeletePillFizz"
		popsound="SOUND_BALL_UNDELETEPILL_POP" 
		popdelay="2,2" 
		popduration="1.0" 
		popparticles="beautypop" 
		isbehindstrands="true"
		wakedist="600"
		invulnerable="true"
 
		autoboundsunattached="true"
 
		dampening="0.1"
      >
 
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_UNDELETEPILL_BODY"
        stretch="18,1.25,0.9"
        scale="1.0"
        />
 
 
</ball>

Utility

These balls aren't visible in the game; they're mostly to make other things work.

Anchor

Ball ID: 
Anchor
<ball name="Anchor"
      static="true" 
      shape="circle,30"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
      autobounds="false"
 
	  grumpy="true"
	  suckable="false"
	  >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHOR_BODY"
        scale="0.6"/>
 
 
</ball>

AnchorFriendly

AnchorFriendly

Used by

Ball ID: 
AnchorFriendly
<ball name="AnchorFriendly"
      static="true" 
      shape="circle,30"
      mass="20"
      towermass="20"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      detachable="false"
      autobounds="false"
 
	  grumpy="false"
	  suckable="false"
	  >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHORFRIENDLY_BODY"
        scale="0.6"/>
 
 
</ball>

AnchorSticky

Ball ID: 
AnchorSticky
<ball name="AnchorSticky"
      static="false" 
      shape="circle,10"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      sticky="true"
      stuckattachment="true"
      detachable="false"
 
	  invulnerable="true"
      >
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_ANCHORSTICKY_BODY"
        scale="0.5"
        />
 
 
</ball>

AnchorStickyInvisible

AnchorStickyInvisible

Used by

Ball ID: 
AnchorStickyInvisible
<ball name="AnchorStickyInvisible"
      static="false" 
      shape="circle,30"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      sticky="true"
      stuckattachment="true"
      detachable="false"
	  grumpy="false"
      >
 
 
</ball>

UtilAttachUnwalkable

Ball ID: 
UtilAttachUnwalkable
<ball name="UtilAttachUnwalkable"
      shape="circle,24,0.1"
      mass="30"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="1"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="false"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILATTACHUNWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
</ball>

UtilAttachWalkable

Ball ID: 
UtilAttachWalkable
<ball name="UtilAttachWalkable"
      shape="circle,24,0.1"
      mass="20"
      towermass="3"
      strands="1" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2" 
      draggable="true"
      jump="0,0"
      grumpy="false"
      detachable="false"
      invulnerable="true"
      >
 
  <marker drag="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" 
          detach="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" 
          rotspeed="-2"/>
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILATTACHWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="true"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILATTACHWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
	<!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_UTILATTACHWALKABLE_SQUEAK01,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK02,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK03,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK04,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK05,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK06,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK07,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK08,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK09,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK10,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK11,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK12,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK13,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK14,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK15,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK16"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

UtilChapter2

UtilChapter2

Used by

  • island2

Ball ID: 
UtilChapter2
<ball name="UtilChapter2"
      shape="circle,16,0.1"
      mass="20"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILCHAPTER2_STRAND"
          inactiveimage="IMAGE_BALL_UTILCHAPTER2_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILCHAPTER2_BODY"
        scale="0.3"
        />
 
 
</ball>

UtilGooGlobber

UtilGooGlobber

Used by

  • No levels found

Ball ID: 
UtilGooGlobber
<ball name="UtilGooGlobber"
      shape="circle,100,0.25"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
 
      >
 
	  <particles id="OOS_gooGlobs" states="falling" overball="true" />
 
 
</ball>

UtilGooGlobberMom

UtilGooGlobberMom

Used by

Ball ID: 
UtilGooGlobberMom
<ball name="UtilGooGlobberMom"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="1" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
	  contains="10,UtilGooGlobber"
	  popsound="SOUND_BALL_UTILGOOGLOBBERMOM_POP"
	  popduration="1.0"
	  popparticles="OOS_gooGlobs" 
 
      >
 
 
	 <strand type="spring" 
          image="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND"
          inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="100"
          walkable="false"
		  rope="true"
          />
 
 
</ball>

UtilGooGlobberMomQuiet

UtilGooGlobberMomQuiet

Used by

Ball ID: 
UtilGooGlobberMomQuiet
<ball name="UtilGooGlobberMomQuiet"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="1" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="true"
 
	  contains="10,UtilGooGlobber"
	  popsound="SOUND_GLOBAL_EARTHQUAKE"
	  popduration="1.0"
	  popparticles="OOS_gooGlobs" 
 
      >
 
 
	 <strand type="spring" 
          image="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND"
          inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="100"
          walkable="false"
		  rope="true"
          />
 
 
</ball>

UtilNoAttachUnwalkable

Ball ID: 
UtilNoAttachUnwalkable
<ball name="UtilNoAttachUnwalkable"
      shape="circle,24,0.1"
      mass="20"
      towermass="5"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND"
          inactiveimage="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND" 
          springconstmin="9" springconstmax="9" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200" 
          maxforce="600"
          minlen="100"
          shrinklen="90"
          walkable="false"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_BODY"
        stretch="16,2,0.5"
        scale="0.5390625"
        />
 
 
</ball>

UtilNoAttachWalkableSmall

UtilNoAttachWalkableSmall

Used by

Ball ID: 
UtilNoAttachWalkableSmall
<ball name="UtilNoAttachWalkableSmall"
      shape="circle,16,0.1"
      mass="10"
      towermass="10"
      strands="2" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
      invulnerable="true"
      >
 
  <strand type="spring" 
          image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND"
          inactiveimage="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND" 
          springconstmin="1" springconstmax="1" 
          dampfac="0.9" 
          maxlen2="140" maxlen1="200"
          maxforce="600"
          minlen="10"
          shrinklen="120"
          walkable="true"
		  rope="true"
          />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_BODY"
        stretch="16,2,0.5"
        scale="0.25"
        />
 
 
</ball>

UtilProductLauncherScreamer

UtilProductLauncherScreamer

Used by

Ball ID: 
UtilProductLauncherScreamer
<ball name="UtilProductLauncherScreamer"
      shape="circle,50,0"
      mass="10"
      towermass="10"
      strands="0" 
      walkspeed="0"
      climbspeed="0"
      speedvariance="0" 
      draggable="false"
      jump="0,0"
      grumpy="true"
      detachable="false"
	    distantsounds="false" 
	  sticky="false"
      stuckattachment="false"
	  invulnerable="false"
 
	  antigrav="1.0"
	  isantigravunattached="true"
 
      >
 
	  <sound event="death" 		id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/>
	  <sound event="deathfall" 	id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/>
 
</ball>

Spam

Spam

Used by

  • No levels found

This pseudo-ball surfaces and spams your screen upon completion of Deliverance.

Ball ID: 
Spam
<ball name="Spam"
      shape="rectangle,90,60,0.3"
      mass="20"
      towermass="5"
      strands="0" 
      walkspeed="0.0"
      climber="false"
      speedvariance="0.2" 
      draggable="false"
	  detachable="false" 
      jump="0.0,0.0"
      grumpy="true"
 
	  antigrav="0.5"
	  isantigravunattached="true"
 
	  invulnerable="true"
	  dampening="0.005"
      >
 
 
  <part name="body" layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_SPAM_B1,IMAGE_BALL_SPAM_B2,IMAGE_BALL_SPAM_B3,IMAGE_BALL_SPAM_B4,IMAGE_BALL_SPAM_B5,IMAGE_BALL_SPAM_B6"
        stretch="26,1.25,0.85"
        scale="1.45"
		rotate="true"
        />
 
 
 
</ball>

TimeBug

TimeBug

Used by

  • No levels found

This "ball" represents the Time Bugs you can click on certain levels, where undo is available.

Ball ID: 
TimeBug
<ball name="TimeBug"
      shape="circle,20"
      walkforce="0" 
      mass="10"
      towermass="0" 
      strands="0" 
      walkspeed="0.0"
      climbspeed="0"
      speedvariance="0" 
      detachable="false" 
      blinkcolor="0,0,0"
      jump="0.0,0.0"
      static="true"
      hideeyes="false"
      >
 
 
  <shadow image="IMAGE_BALL_TIMEBUG_GLOW" additive="true" />
 
  <splat image="IMAGE_BALL_TIMEBUG_SPLAT1,IMAGE_BALL_TIMEBUG_SPLAT2"/>
 
  <part name="wingLeft" layer="0" 
        x="-7" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGLEFT"
        scale="0.634375"
        rotate="false"
        />
  <part name="wingRight" layer="0" 
        x="7" y="0,0"
        image="IMAGE_BALL_TIMEBUG_WINGRIGHT"
        scale="0.634375"
        rotate="false"
        />
 
  <part name="body0" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_TIMEBUG_BODY" 
        stretch="12,3,0.4"
        scale="0.403125"
        state="falling"
        />
 
  <part name="body1" layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_TIMEBUG_BODY" 
        stretch="12,3,0.4"
        scale="0.671875"
        state="standing"
        />
 
 
 
  <part name="lefteye"
        layer="2"
        rotate="false" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="0.35"
        />
 
  <part name="righteye"
        layer="2"
        rotate="false"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1" 
        pupilinset="12" 
        x="8,12" y="-5,5"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1"
        scale="0.35"
        />
 
 
  <!--particles id="sleepyZzz" states="falling" overball="true" /-->
 
 
  <!-- floating animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body0"             state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body0"             state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body0"             state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
 
    <sinanim part="wingLeft" state="falling" type="translate" axis="y" freq="20.0" amp="6"   shift="0"   />
    <sinanim part="wingRight" state="falling" type="translate" axis="y" freq="22.0" amp="6"   shift="0"   />
  </sinvariance>
 
  <!-- selected animations -->
  <sinvariance freq="1.5" amp="0.05" shift="0">
    <sinanim part="body0" state="standing" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" />
    <sinanim part="body0" state="standing" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" />
 
    <sinanim part="wingLeft" state="standing" type="translate" axis="y" freq="8.0" amp="5"   shift="0"   />
    <sinanim part="wingRight" state="standing" type="translate" axis="y" freq="9.0" amp="5"   shift="0"   />
  </sinvariance>
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="drop"         id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"        id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_GENERIC_DETACHED1"/>
 
  <sound event="snap"         id="SOUND_BALL_GENERIC_SNAP1"/>
 
  <sound event="death"        id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
  <sound event="deathfall"    id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
</ball>

UndeletePillFizz

UndeletePillFizz

Used by

  • No levels found

Nobody knows for sure what this is. It's probably hardcoded into the game code, and has something to do with the animation at the end of Deliverance.

Ball ID: 
UndeletePillFizz
<ball name="UndeletePillFizz"
		shape="circle,20"
		mass="10"
		towermass="10"
		strands="0"
		walkspeed="0"
		climbspeed="0"
		speedvariance="0"
		collidewithattached="false"
		suckable="false"
		jump="0.0,0.0"
		climber="false"
		draggable="false"
 
		contains="4,Spam"
		popsound="SOUND_BALL_UNDELETEPILLFIZZ_POP4" 
		popdelay="2,12" 
		popduration="4" 
		popparticles="ISH_undeleteFizz" 
 
		invulnerable="true"
 
		autoboundsunattached="true"
      >
 
 
	  <particles id="ISH_undeleteFizz" states="falling" overball="true" />
 
 
 
 
</ball>

WindowRect

WindowRect

Used by

  • No levels found

This rectangular window is produced in MOM's Computer when you click on an IconWindowRect icon.

Ball ID: 
WindowRect
<ball name="WindowRect"
      shape="rectangle,200,50"
      walkforce="0" 
      mass="100"
      towermass="100" 
      dragmass="40" 
      strands="0" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
      detachable="true" 
      blinkcolor="0,0,0"
	  hideeyes="true"
	  alwayslookatmouse="true"
      jump="0.0,0.0"
      collideattached="true"
      material="BlockBall"
 
	  autoboundsunattached="true"
 
      attenuationselect="0, 1"
      attenuationdeselect="0, 1"
      attenuationdrop="0, 1"
      attenuationdrag="0, 1"
 
	  hingedrag="true"
	  autodisable="true" 
      stacking="true"
 
      collidewithattached="true"
	  suckable="false"
      >
 
  <marker drag="IMAGE_BALL_WINDOWRECT_MARKER" 
          detach="IMAGE_BALL_WINDOWRECT_MARKER" 
          rotspeed="0"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_WINDOWRECT_B1,IMAGE_BALL_WINDOWRECT_B2,IMAGE_BALL_WINDOWRECT_B3,IMAGE_BALL_WINDOWRECT_B4"
        scale="0.95"
        />
 
 
 
  <!-- Sound FX -->
  <sound event="marker"       id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="pickup"       id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
 
  <sound event="collidegeom"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="collidesame"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
  <sound event="collidediff"  id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/>
 
  <sound event="death"        id="SOUND_BALL_WINDOWRECT_PAIN01,SOUND_BALL_WINDOWRECT_PAIN02,SOUND_BALL_WINDOWRECT_PAIN03,SOUND_BALL_WINDOWRECT_PAIN04"/>
 
</ball>

WindowSquare

WindowSquare

Used by

  • No levels found

This rectangular window is produced in MOM's Computer when you click on an IconWindowSquare icon.

Ball ID: 
WindowSquare
<ball name="WindowSquare"
      shape="rectangle,100,100"
      walkforce="0" 
      mass="100"
      towermass="100" 
      dragmass="40" 
      strands="0" 
      walkspeed="0.1"
      climbspeed="2.0"
      speedvariance="0.2"
      detachable="true" 
      blinkcolor="0,0,0"
	  hideeyes="true"
	  alwayslookatmouse="true"
      jump="0.0,0.0"
      collideattached="true"
      material="BlockBall"
 
	  autoboundsunattached="true"
 
      attenuationselect="0, 1"
      attenuationdeselect="0, 1"
      attenuationdrop="0, 1"
      attenuationdrag="0, 1"
 
	  hingedrag="true"
	  autodisable="true" 
      stacking="true"
 
      collidewithattached="true"
	  suckable="false"
      >
 
  <marker drag="IMAGE_BALL_WINDOWSQUARE_MARKER" 
          detach="IMAGE_BALL_WINDOWSQUARE_MARKER" 
          rotspeed="0"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <splat image="IMAGE_FX_SMOKEBLACK"/>
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_WINDOWSQUARE_BODY_CLC,IMAGE_BALL_WINDOWSQUARE_BODY_CNSL,IMAGE_BALL_WINDOWSQUARE_BODY_NTPD"
        scale="0.95"
        />
 
 
 
  <!-- Sound FX -->
  <sound event="marker"       id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/>
  <sound event="pickup"       id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/>
 
  <sound event="collidegeom"  id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/>
  <sound event="collidesame"  id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/>
  <sound event="collidediff"  id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/>
 
  <sound event="death"        id="SOUND_BALL_WINDOWSQUARE_PAIN01,SOUND_BALL_WINDOWSQUARE_PAIN02,SOUND_BALL_WINDOWSQUARE_PAIN03,SOUND_BALL_WINDOWSQUARE_PAIN04"/>
 
</ball>

ZBomb

ZBomb

Used by

  • No levels found

ZBombMOM contains 42 of these!

Ball ID: 
ZBomb
<ball name="ZBomb"
      shape="circle,35,0.125"
      walkforce="0" 
      mass="30"
      towermass="3.0" 
      strands="0" 
      walkspeed="0.0"
      climbspeed="0.0"
	  climber="false"
      speedvariance="0.0" 
      detachable="false" 
	  draggable="false"
      blinkcolor="0,0,0"
      jump="0.0,0.0"
 
	  wakedist="30"
 
	  invulnerable="true"
 
	  autoboundsunattached="true"
 
      burntime="7.0"
      detonateforce="2"
      detonateradius="300"
 
	  antigrav="1.0"
	  isantigravunattached="true"
      >
 
  <particles id="fireBallBurn" states="onfire" overball="true" />
 
  <part name="body"
        layer="1" 
        x="0" y="0" 
        image="IMAGE_BALL_ZBOMB_BODY" 
        stretch="16,2,0.5"
        scale="0.68"
		rotate="true" 
        />
 
  <part name="eye"
        layer="2"
        rotate="true" 
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="12" 
        x="-12,-8" y="-5,5"
        xrange="-18,0" yrange="-12,12"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        scale="0.75"
        />
 
 
 
  <!-- falling animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="falling" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="falling" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="falling" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="eye"          state="falling" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
 
  <!-- Sound FX -->
  <sound event="ignite"       id="SOUND_BALL_ZBOMB_IGNITE01,SOUND_BALL_ZBOMB_IGNITE02,SOUND_BALL_ZBOMB_IGNITE03,SOUND_BALL_ZBOMB_IGNITE04"/>
  <sound event="detonate"     id="SOUND_BALL_ZBOMB_POP01,SOUND_BALL_ZBOMB_POP02,SOUND_BALL_ZBOMB_POP03,SOUND_BALL_ZBOMB_POP04,SOUND_BALL_ZBOMB_POP05,SOUND_BALL_ZBOMB_POP06,SOUND_BALL_ZBOMB_POP07"/>
 
</ball>

ZBombMom

ZBombMom

Used by

Appears in ProductLauncher and contains 42 ZBomb products!

Ball ID: 
ZBombMom
<ball name="ZBombMom"
		shape="circle,200"
		mass="60"
		towermass="60"
		strands="0"
		walkspeed="0"
		climbspeed="0"
		speedvariance="0"
		collidewithattached="true"
		statescales="tank,0.12"
		suckable="false"
		jump="0.0,0.0"
		climber="false"
		draggable="false"
		invulnerable="true"
 
		material="rock"
 
		contains="42,ZBomb"
		popsound="SOUND_BALL_ZBOMBMOM_POP" 
		popduration="0.25" 
		popparticles="beautypop" 
      >
 
  <part name="body"
        layer="0"
        rotate="true"
        x="0" y="0"
        image="IMAGE_BALL_ZBOMBMOM_BODY"
        stretch="24,1.2,0.9"
        scale="1.08"
        />
 
 
	<!--  animations -->
  <sinvariance freq="0.2" amp="0.0045" shift="0.0">
    <sinanim part="body"    state="falling" type="scale"     axis="x" freq="1" amp="0.02" shift="0"   />
    <sinanim part="body"    state="falling" type="scale"     axis="y" freq="1" amp="0.02" shift="0.5" />
  </sinvariance>
 
 
 
</ball>

water

The water ball is a little drip. It only has one arm, so it can only attach below another ball.

Ball ID: 
water
<ball name="water"
      shape="circle,30"
      mass="30"
	  towermass="3.0"
      strands="1" 
      walkspeed="0.15"
      climbspeed="2.4"
      speedvariance="0.3"
      jump="0.0,0.1"
      detachable="false" 
      flammable="false"
      >
 
  <marker drag="IMAGE_BALL_WATER_DRAGMARKER_P1" 
          detach="IMAGE_BALL_WATER_DRAGMARKER_P1" 
          rotspeed="2"/>
 
  <shadow image="IMAGE_BALL_WATER_SHADOW"/>
 
  <particles id="sleepyZzz" states="sleeping" overball="true" />
 
  <strand type="rope" 
          image="IMAGE_BALL_WATER_STRAND" 
          inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" 
          springconstmin="4" springconstmax="4" 
          dampfac="0.1" 
          maxlen2="130" maxlen1="130" 
          maxforce="800"
          minlen="120"
          rope="true"/>
 
  <detachstrand image="IMAGE_BALL_WATER_DSTRAND" maxlen="160" />
 
  <splat image="IMAGE_BALL_WATER_SPLAT1,IMAGE_BALL_WATER_SPLAT2"/>
 
  <part name="body"
        layer="0" 
        x="0" y="0" 
        image="IMAGE_BALL_WATER_BODY"
        stretch="10,2.5,0.7"
        scale="0.5"
        />
  <part name="lefteye"
        layer="1"
        rotate="true"
        x="-16,-11" y="-4,4"
        eye="true" 
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.5"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        />
  <part name="righteye"
        layer="1"
        rotate="true"
        x="11,16" y="-4,4"
        eye="true"
        pupil="IMAGE_BALL_GENERIC_PUPIL1"
        pupilinset="13"
        image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3"
        scale="0.5"
        state="climbing,walking,falling,dragging,detaching,standing,tank"
        />
 
  <sound event="drop"      id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="throw"     id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/>
  <sound event="bounce"    id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"      id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="marker"    id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"    id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/>
  <sound event="attach"    id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
  <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"  id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="snap"      id="SOUND_BALL_GENERIC_SNAP1"/>
  <sound event="death"     id="SOUND_BALL_GENERIC_DEATH1"/>
  <sound event="suction"   id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"      id=""/>
 
 
  <!-- attached animations -->
  <sinvariance freq="0.3" amp="0.02" shift="0.8">
    <sinanim part="body"             state="attached" type="scale"     axis="x" freq="1.2" amp="0.1" shift="0"   />
    <sinanim part="body"             state="attached" type="scale"     axis="y" freq="0.8" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="attached" type="translate" axis="y" freq="1.4" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="attached" type="translate" axis="y" freq="0.9" amp="2"   shift="0" />
    <sinanim part="righteye"         state="attached" type="translate" axis="x" freq="1.2" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="attached" type="translate" axis="x" freq="1.2" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- walking animations -->
  <sinvariance freq="1.2" amp="0.1" shift="0.0">
    <sinanim part="body"             state="walking" type="scale"     axis="x" freq="2.0" amp="0.1" shift="0"   />
    <sinanim part="body"             state="walking" type="scale"     axis="y" freq="2.0" amp="0.1" shift="0.5" />
    <sinanim part="body"             state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0"   />
    <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2"   shift="0" />
    <sinanim part="righteye"         state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" />
    <sinanim part="lefteye"          state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" />
  </sinvariance>
 
  <!-- dragging animations -->
  <sinvariance freq="0.3" amp="0.03" shift="0">
    <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" />
    <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" />
  </sinvariance>
 
 
 
  <!-- Sound FX -->
 
  <sound event="marker"       id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/>
  <sound event="pickup"       id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
 
  <sound event="drop"         id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
  <sound event="throw"        id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
 
  <sound event="bounce"       id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/>
  <sound event="land"         id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/>
 
  <sound event="attach"       id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
  <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/>
  <sound event="detaching"    id="SOUND_BALL_GENERIC_DETACHING1"/>
  <sound event="detached"     id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
 
  <sound event="snap"         id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/>
 
  <sound event="death"        id="SOUND_BALL_WATER_SPLASH01,SOUND_BALL_WATER_SPLASH02,SOUND_BALL_WATER_SPLASH03,SOUND_BALL_WATER_SPLASH04"/>
  <sound event="deathfall"    id="SOUND_BALL_WATER_SPLASH01,SOUND_BALL_WATER_SPLASH02,SOUND_BALL_WATER_SPLASH03,SOUND_BALL_WATER_SPLASH04"/>
 
  <sound event="suction"      id="SOUND_BALL_GENERIC_DETACHED1"/>
  <sound event="exit"         id=""/>
 
 
</ball>

Expanding World of Goo

The pages below describe how to add new levels and addins to your game. If you're a developer interested in creating your own addins, check out the developers section.

GooTool

GooTool is a utility to extend your World of Goo experience, enabling you to install new levels and mods to provide further gameplay, and to view and share your World of Goo accomplishments.

Features

  • Profiles - View your profiles, view your tower image and stats, backup and restore your profile, move it between machines, and upload to your tower on this website.
  • Addins - Install and uninstall mods and new levels within the game.
  • Options - Configure certain aspects of the game that you can't easily do otherwise - for example changing resolution or removing the loading screen video.
  • Translation - An advanced mode for those interested in translating the game into their own language.

How does it work?

Options are manipulated in your config.txt directory. Addins are merged by decrypting World of Goo files and merging them with addins in the addin file format.

What now?

Building GooTool

GooTool is written in pure Java. You can get the source code from the GooTool download page.

Requirements

You will need:

  • Java 1.5+ (1.5.x recommended for building)
  • ANT
  • launch4j if you wish to build the Windows EXE
  • NSIS if you wish to build the Windows installer

The GUI forms were created using IntelliJ IDEA. You will need IDEA in order to modify them easily; a trial version can be downloaded from JetBrains. However you do not need IDEA simply to compile GooTool, as I have included javac2.jar in lib/build/: this is the IDEA Java compiler, which injects code for the GUI forms.

All other required libraries for building are in lib/build. Run-time libraries are in dist_src/common/lib.

Building

Create a file ant.properties in the top-level directory setting the following variables to appropriate values. Only jdk.home is required for simple builds, the rest are for building distributions or tagging releases.

Example for Windows:

jdk.home=c:/Program Files/java/jdk1.5.0_17
launch4j.dir=C:/Program Files/Launch4j
nsis.dir=C:/Program Files/NSIS

Example for Linux:

jdk.home=/usr/lib/j2sdk1.5-sun
launch4j.dir=/home/david/src/launch4j
nsis.dir=/home/david/src/nsis/nsis-2.42
svn.base=file:///svn/gootool

For building, I use the 1.5 JDK to maintain Mac compatibility.

Run ant with one of the following targets:

recompile (default)
Cleans everything and compiles it again (runs clean then compile)
dist
Builds all platform distributions (runs dist-linux, dist-macosx and dist-win32).
tag-release
Tags a release in Subversion(for me only) - only works under Linux

There are other targets but they're generally just called by the above.

Development

The master bug/feature tracker is at /issues (you can also use /mantis to see it better without the goofans theme).

There are a lot of TODOs in the code. The whole thing is rather messy due to it being a long evolution of a bunch of prototype code, rather than a result of actual design. In particular, Controller is horrendously monolithic, and a major refactor is needed soon to support retargeting the build to something other than the local machine (e.g. iPhone).

Please feel free to submit patches by e-mail, preferably against the latest version.

IntelliJ IDEA

The kind folk at JetBrains have provided a full Ultimate edition license for bona fide GooTool developers. Contact davidc for the license key.

Installing goomods

What is a goomod file?

A "goomod" file is a complete packaged addin for World of Goo. Most goomods contain new levels or new ball types for you to play with.

To install a goomod, you need to use GooTool, which can be downloaded freely from this site.

How do I install GooTool?

Follow the installation instructions for your computer on the download page. You may need to install Java too.

The first time you run GooTool, you will be prompted to choose a location for your custom World of Goo. GooTool does not modify any original game files, so instead you must choose where to make a copy. GooTool then installs your addin into this copy.

How do I install a goomod file?

Once GooTool is installed, simply click on "Install Now with GooTool" from any addin page on this website. When prompted, choose to "open" the file with GooTool rather than save.

GooTool will ask you to confirm you wish to install the addin. Then simply click "Save and Launch", and it will launch your custom game, complete with the new addin. The first time you save may take a few minutes while the game is copied.

How do I use the installed addin?

If you installed a new level, it will appear in the top left of Chapter 1.

If you installed another type of addin, check the information page for that addin. For example, ball graphic addins generally change the appearance of your balls in the World of Goo Corporation.

Technical details

For the technically curious, and for those interested in developing their own World of Goo addins, there is a description of the goomod file format.

Fan Art

Goosweek's Art of Goo

d41

Spenner

shaddam

Enchanter49

fbarba11

Momo1526

Inside the World of Goo Corporation

FlashGoo

Economic Divide in 3D
Basic 3D
Economic Divide
Flying Machine
Weather Vane
Futuristic World of Goo

Movildima

Escape the Regurgitation Pumping Station

History

This section details the history of World of Goo.

World of Goo Development

2D Boy are producing a series of articles detailing the development of the World of Goo, including downloadable prototypes:

  1. the world (of goo) wasn’t built in a day — part 1 of 7
  2. the world (of goo) wasn’t built in a day — part 2 of 7
  3. the world (of goo) wasn’t built in a day — part 3 of 7
  4. the world (of goo) wasn’t built in a day — part 4 of 7
  5. the world (of goo) wasn’t built in a day — part 5 of 7
  6. the world (of goo) wasn’t built in a day — part 6 of 7
  7. the world (of goo) wasn’t built in a day — part 7 of 7

2D Boy leveraged many open source programs to expedite World of Goo development, including SDL (Simple DirectMedia Layer), ODE (Open Dynamics Engine), TinyXML, Subversion, Mantis and parts of the PopCap Games Framework.

Changes

What follows is a list of observed changes in each version of World of Goo since the initial release. 2D Boy haven't released an official changelog, so this may not be complete.

Most North American retail boxes contain version 1.00, and Steam is currently stuck at version 1.20. You can upgrade both to version 1.30 with this patch.

European boxes already contain version 1.30.

Version 1.00

Initial launch version.

Version 1.10

* You can now configure the refresh rate

Version 1.20 (October 2008)

* Mac support
* You can now launch levels from the command line (used by WOG Editor)

Version 1.30 (November 2008)

* Players can now get the OCD flag in MOM even after they've talked to her
* Widescreen fix: the "continue pull-lever" doesn't fall off the screen when you finish a level
* Updated Language files

There were no code changes in 1.30 (the exe is the same), so I suspect the following changes were actually in 1.20:

* Fixed some players running the game with a non-admin login did not have their progress saved
* Progress now saves properly on Czech and Swedish Windows versions
* Fixed some users got a black screen on launch with sound but no video

Version 1.40 (February 2009) (Linux only)

* Linux support
* Unicode characters are now stored correctly in the user's profile.

Version 1.41 (27 June 2009) (Linux only)

* 64-bit support

Former World of Goo Corporation

During development, the following appeared at the World of Goo Corporation website.

 

About World of Goo Corp

World of Goo Corporation is a global leader in the harvest, extraction, and distribution of goo and goo related product. We recently acquired Tower of Goo Company, Pile of Goo LLC, and several other highly effective independent goo processing and distribution entities, and meticulously assimilated them into our common pipeline. World of Goo Corporation truly puts the "dependent" back in "independent".

 

What is Goo?

Raw goo is a thick possibly autonomous jelly like substance indigenously found in eight exotic locations around the globe. Once processed, the resulting goo product can be enjoyed as a delicious beverage, used as a lubricant, or even applied as a rejuvenating new facial lotion.

 

Join the Exciting World of Goo Corp Team

At World of Goo Corp, we are always on the lookout for fresh new talent to join this thriving new industry. Do you have previous experience with goo? Have you always wanted to get into the goo industry? Please use the contact form below.

Hand of Goo

Contact

Your continued patronage is extremely important to us. Please use the form below for comments and inquiries.

name

email

message

Your Letters

World of Goo Corp is such a hip global goo processing company, sometimes we receive fan letters. Some of the letters and their responses are included below.

   
Q. Will my goo continue to sass me, or has the goo been "tamed" in this, its most recent outing? - Sergio
A. Dear Sergio,

Thank you for contacting World of Goo Corp.  Yes, it turns out that unprocessed Goo Product is very sassy.  In fact, Unprocessed Goo comes in many different species and flavors, each sassy in their own way.  Luckily we process them and turn them into homogeneous slush.

Your friend,
World of Goo Corp.
   
Q. I have a strange feeling there is something more to World of Goo. and i am excited to see what its all about! - John
A. Dear John,

Thank you for contacting World of Goo Corp.  Yes, the Processing and Distribution of Goo and Goo related Product sure is an exciting new industry.  We look forward to one day sucking Homogenized Goo Product with you.

Your friend,
World of Goo Corp.
   
Q. I'm very confused on the game concept, but it seems cool. I hope theres a "sand box(goo box)" mode where I can make goo structures interact with different things in an enviorment. that'd be pretty cool.  Go Indie development. -EndoPwnzj00
A. Dear EndoPwnzj00,

Thank you for contacting World of Goo Corp.  Yes, it turns out that once we have collected Unprocessed Goo Product from each stage, a required number are processed, and the rest are discarded via our global pipe system to a giant dumping grounds.  Once there, the filthy Unprocessed Goo Balls appear to play, as if in a giant sandbox, building freeform structures and towers.  They say they discover things hiding way up in the sky over there.  I guess we'll never know.

Your friend,
World of Goo Corp.
   
Q. How did you make/where did you get the Goo in the picture? It's very shiny... Have you considered making it commercially available? Or is it already?

Uh... yeah, you kick ass. >_> - EOTistatron
A. Dear EOTistatron,

Thank you for contacting World of Goo Corp.  Yes, we plan on making this Goo Product commercially available.  Until then, you might enjoy getting your fingers into this.
http://www.physlink.com/estore/cart/TarPitsSlime.cfm

Your friend,
World of Goo Corp.
   
Q. duhysqbdqshbsqjkdsq
- bellanov
A. Dear bellanov,

Thank you for contacting World of Goo Corp.  Yes, it turns out that unprocessed Goo Product sometimes speaks in what may sound like jibberish.  Other times, it seems quite possible to understand bits of what they might be saying.  In fact, Unprocessed Goo comes in many different species and flavors, each possibly saying something in their own language.  We may never know.

Your friend,
World of Goo Corp.
   
Q. I have recently struck a vein of pure goo under my house, and I was wondering if you could give me a quote on how much it'd be worth to you? Please respond soon. My house is a bit gooey. - Great_Pretender
A. Dear Great_Pretender,

Thank you for contacting World of Goo Corp.  Yes, it turns out that pure Unprocessed Goo Product can be quite valuable.  Also a bit mischievous.  Our Official Goo Extraction Device will become available by the summer, we sincerely hope you survive that long, Great_Pretender.  If not, your home becomes property of World of Goo Corp.

Your friend,
World of Goo Corp
   
Q. I need goo! Yes, goo would be a great new toy...
- Jordan
A. Dear Jordan,

Thank you for contacting World of Goo Corp.  Yes, it turns out that the tastes and sounds of Unprocessed Goo Balls can be quite alluring. Approach with caution, however.  They will build a great monument to you, make you love it, and then smash it down.  You will cry, and they will blame gravity.  Good luck Jordan.

Your friend,
World of Goo Corp.

 

 



(c) 2007
 

About 2D Boy

2D Boy is an independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.

They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."

Interviews

Kyle Gabler

Kyle Gabler is one of the guys behind the Experimental Gameplay Project, and recently a game designer and magic rapid prototyper with Maxis & EA.

Ron Carmel

Ron Carmel was previously a game developer with EA's pogo.com. Before that, he developed visual fx software and immersive haptic simulations.

Others

Other people known to be associated with 2D Boy include:

Interviews

Editor Guidelines

Style Guide

2D Boy is always written "2D Boy" per their official name, not "2dboy".

"World of Goo" is always capitalised as such, and "World of Goo Corporation" is always capitalised as such (with the Corporation capitalised). "World of Goo Corp" is also acceptable (example). "World of Goo Corp(oration) 2.0" is not canon, and is only used to refer to the MOM April Fool gag.

The abbreviations "WoG" and "WOG" should never be used, partly because this is a racial slur in some cultures, and partly because it looks lazy and sounds wrong.

The balls should always be referred to as "Goo Balls" and not "goo balls" or "gooballs". This aligns with both the Sign Painter and the 2D Boy posts. Using the lower-case word "balls" alone is also fine.

Feel free to edit addin authors and other editors to correct grammar or spelling.

The official language of the site is British English. American spelling is also acceptable. It is not necessary to edit pages simply to change from one to the other, but it is appropriate to edit spelling that is incorrect.

Policy

Do not war with other contributors. Do not revert edits of other contributors unless there is evidence of vandalism. In that case, immediately contact davidc.

This does not apply to those who are not site contributors. Feel free to mercilessly edit their contributions to fit site guidelines.

In the event of a dispute with another editor, do not fight over changes to the page. Refer the dispute to the Contributors Forum. We are working toward a common goal and so conflict will not be tolerated. Two or more conflicting edits to the same page will be grounds for dismissal of both contributors.

The decision of davidc is final in all matters.

Editing Balls - IMPORTANT

There's currently a bug in Drupal. If you edit a ball, make sure after you've edited it, you go back to Outline and put it back into the "World of Goo" book under "Balls".

Moderating

Forums

To delete a forum thread, click the Edit link at the top and then, at the bottom, use the Delete button. Generally this should only be used for really inappropriate content. If you don't have the privileges for this option, you can instead edit it, open "Publishing options", and uncheck "Published".

To lock a forum thread, click the Edit link and then change "Comment settings" to "Read only". (Don't use "Disabled", because that will delete all existing replies).

To move a thread to another forum, click the Edit link and then change the "Forum" to something else. You can enable "Leave shadow copy" to leave a link in the old forum, but this generally isn't necessary.

To delete or edit a reply to a thread, you will find Edit and Delete links below the reply. (Note that these options don't appear if the thread itself is already locked).

Content

The tracker is the most useful tool at your disposal. It lists all new or updated pages, and highlights in red those that you have not yet read.

For most content types, you can see the changes made by using the "Revisions" tab at the top. It will show who edited each version and the date the change was made. You can use the radio buttons and the "Show diff" button to show the changes in each version. In the unlikely event you need to revert vandalism, you can use the "revert" link on a previous revision.

Leaderboards

When moderating the leaderboards, bear in mind:

- Each Player corresponds to a unique Player Key - one of their 3 profiles in the game. It generally never changes unless they delete their profile.
- Each Player can have multiple Profiles, one for each time it was uploaded. So a player may have multiple profiles going back several months.
- A Player may or may not be a GooFans.com User. Particularly, players who were imported from Soultaker's site are not linked to a GooFans.com user until they next upload their profile.
- A GooFans.com User can have multiple Players, e.g. if they upload 3 different profiles from the game, they would have 3 Players.

The moderator panel shows you the public key of a player, which you can click to see the other profiles. It also shows any other players that are linked to this GooFans.com user, if any.

You can mark a player as a cheat. This removes all of their current profiles from the leaderboards automatically, and any new ones they upload will also be blocked. Use this when the player is clearly cheating and all or most of their profiles are hacked.

You can also hide a profile. You can use this to exclude a single profile upload from the leaderboards. For example if the user generally had normal profiles but accidentally uploaded one bad one, you should hide that bad profile rather than mark their whole player as a cheat.

Cheaters get marked with the red Cheater badge. People with hidden profiles do not.

It is not yet possible to mark an entire GooFans.com User as a cheat. This feature will be added later if it becomes necessary.

Addins

When publication is requested for a new addin, you'll get an e-mail requesting approval.

Check the comments at the bottom to see if another moderator has already checked the addin. This is the place to put comments for the author and other moderators in case you find problems preventing publication.

Make sure that the addin has a useful description and screenshot. Check the goomod installs and works correctly. In particular, it is useful to look into the zip to make sure:

Soundtrack and Sheet Music

Soundtrack

The incredible soundtrack for the game was composed by Kyle Gabler, largely using computer instruments, and provides an atmospheric and exciting backdrop to play.

Following overwhelming fan requests, Kyle released a freely downloadable soundtrack in January 2009, consisting of all the songs from the game, many in expanded form.

Although much of the music was composed for the game, several of the songs were originally written for his earlier projects, but expanded and improved for the game. Notes on the songs can be found on his webpage. You can also find some of the songs on his old portfolio.

Sheet music

Sebastian Wolff has made piano sheet music of most of the game's music. You can find it, in various formats along with MP3s and MIDI files, on his site.

Check out this YouTube video of him playing through the complete medley:

GooFans badges

Certain badges may appear next to someone's forum posts and on their user profile page. They are awarded automatically when the relevant requirements are met. The meanings are:

Badge Meaning
Over 1300 balls saved in official levels.
Has spent more than four days solid in the game.
Has completed OCD on all official levels.
You are Ron or Kyle.
An author, moderator or contributor on this site.
Author of a World of Goo level or mod.
Architect of the world's highest tower.
Architect of one of the world's 10 highest towers.
Architect of one of the world's 50 highest towers.
Naughty, naughty.

Retired:

These badges are no longer available, but some members may still have them.
Participated in the GameGround beta contest.
Winner of the GameGround beta contest.

Removed:

These badges were planned, but never implemented.
Most balls saved on at least one level on the leaderboard.
Least moves on at least one level on the leaderboard.
Fastest time on at least one level on the leaderboard.

Most of the badge graphics were created by Jamerz.

iPad Version

The iPad version of World of Goo was released on December 16, 2010. It can be purchased from the App Store for $9.99.

This page describes the changes between the desktop and iPad versions of the game. For further information about the iPad version, see the frequently asked questions.

Demo version

There is presumably a demo version that goes as far as Hanging Low. This is deduced by an additional signpost text SIGNPOST_HANGLOW_2 which reads "The Goo Balls had hoped their progress would be recorded!|But they knew that because of important World of Goo Corporation regulations...|...there was no SAVE feature in the DEMO version.|And that when the power turns off, everything will be lost.|...|-but the Sign Painter never forgets".

There is a new EndOfDemo movie.

A link is added, presumably to the title screen, called "get the full version".

World of Goo Corporation

In order to see other players' towers in the World of Goo Corporation, the player needs the Apple Game Centre installed. This is not available until iPad iOS version 4.2.

The number of balls in the Corporation is limited to 200.

Whistle

Tap and hold to use the whistle.

Performance Optimisations

Many particle effects have had their maxParticles value halved to improved performance. Some levels have had extra ambient particle effects removed.

World of Goo Corporation is limited to 200 balls.

Strings

As with Linux version 1.41, a new file "profanity.xml" has been added, containing only:

<?xml version="1.0"?>
<strings>
  <string id="MOVIE_CHAPTER3END_1"
    text="WTF?" />
</strings>

In "text.xml" this string is defined as "what is it?". There seems to be no way to enable "profanity.xml".

In the strings, "GooBall" has been consistently replaced with "Goo Ball".

The credits have been updated to include the iOS programmers, and special thanks to DavidC and the GooFans.

A complete text diff from 1.40 to iPad 1.0 is here.

Japanese

A new file "text.jp.xml" has been added; this is of the same format as text.xml but only contains English and Japanese (jp).

Additionally, "resources.xml" has been extended. Whereas before a <font> had only attributes id and path, it now also has an attribute jp, the path to the Japanese font.

Profiles

While you can still have 3 profiles, you can't enter a name for them; they are all called Anonymous, unless you have Game Centre installed, they are all instead called by your Game Centre user name. Additionally, the currently selected profile now shows up in the title screen under the world.

The pers2.dat file has no online player key but has two new fields for Game Centre data, documented here.

Balls

The dragmarker and detachmarker images have been changed on all the balls; the word inv has been added. For example, instead of dragmarker_128_p1, there is now dragmarker_inv_128_p1. Could this mean invisible?

Shine parts have been removed from some balls.

ZBombMom now contains 37 ZBombs (down from 42). UndeletePills now contain only 2 Spam letters (down from 4).

A particle effect named "zBombBurn" has been added, and is used in ZBomb to replace fireBallBurn.

Levels

SuperFuseChallengeTime has been changed significantly. There seem to be fewer beauties on clouds, and the OCD has been reduced accordingly (was 32, now 18).

ImmigrationNaturalizationUnit also has fewer balls and the OCD has been reduced to 51 balls (down from 61).

Deliverance also has fewer balls.

Audio

Music is stored in AAC format with a .aac file extension (MPEG ADTS, AAC, v2 LC, stereo, mostly 44.1kHz but one file is 48 kHz).

Sounds (in both sounds/ and balls/) are stored in compressed AIFF format with a .aifc extension (IFF data, AIFF-C compressed audio).

Movies and Animation

Movie and animation binltl formats are the same as other 32-bit platforms.