World of Goo is an innovative physics-based puzzle game based on building structures using balls of goo. In the pages that follow you will find everything there is to know about the game, its developers, how to play, and maybe even the mysterious Sign Painter. You'll also find a walkthrough for each level and many tips and tricks.
Be sure to also check out the World of Goo FAQ which answers the most common questions!
If you have a Wii, the only way to get World of Goo is via WiiWare.
If you use Windows, we strongly recommend purchasing it directly from 2D Boy, as this gives you the best set of features and gives the most revenue to the developers. However there are a number of other ways to get the game, and the pros and cons of each are listed below.
If you use a Mac, be careful. The original box sets were made with only the PC version, as the Mac version had not been released at that time. We are unaware of any more recent versions that include the Mac version. Additionally, in Germany, RTL released a box set claiming "PC and Mac compatibility", but only the PC version was included. For this reason we strongly suggest buying from 2D Boy directly.
For Linux, your only option is to purchase the downloadable version from 2D Boy.
Also check out the feature comparison and Getting World of Goo FAQs.
In World of Goo, you control Goo Balls which you can link together in various ways to form structures.
In most levels, you can simply drag and drop the balls to link them into a structure. You normally need to build in generally triangular structures as most Goo Balls require at last two arms to grab on to other balls.
Special types of Goo Ball exist that only have one arm (water for example), or that are lighter than air (like balloons). Others cannot be attached but can build towers. Still more balls can be shot in a direction but not dragged. There are dozens of types of ball in the game, but you are introduced to each gently.
Most levels require you to rescue Goo Balls to complete them. You must build towards the level's pipe so that it can suck the remaning balls. If you can't see the pipe, a small arrow will on the screen will be pointing toward it.
Some levels do not have pipes. In such levels you are given clues as to where you have to build or what you have to do.
The Sign Painter is your friend. Almost every level has signposts (which are animated so you can see them easily). Click on them and he'll give you a clue.
For those in need of further challenge, every level has an "OCD" mode. Press ESCAPE to see the game menu, and click "ocd" to see what the additional requirements are to obtain OCD. They involve rescuing additional balls, or completing in a limited number of moves or amount of time. When you meet the OCD requirements of a level, a little flag will appear on the map screen besides that level.
You first encounter time bugs in Impale Sticky. They are little white flying bugs that you can can click on to "undo" one move. Be careful how you use them though, for you won't always get a new time bug when you make a move.
Once you have completed the minimum level requirements, all time bugs will vanish, which can be annoying if you're trying for OCD.
Once you've completed Leap Hole in Chapter 2, you gain the use of a whistle. Hold down the mouse button to whistle and nearby Goo Balls will be attracted to it. They'll move faster and tend to head towards the sound.
The whistle is useful to get balls where you want them quickly; for example to stabilise a structure by changing the weight distribution, or to get balls to the exit quickly.
Once you have the whistle you can use it on any level, including earlier levels if you choose to go back to them to attempt OCD.
On the title screen of the game, you can pick up the tiny black balls that are circling the World of Goo Corporation and play with them. The planet has gravity so you can throw them around to your heart's content.
http://www.youtube.com/watch?v=w22XVFXJQR4
In the level "Beauty and the Electric Tentacle", you can find a secret area with an image showing the "simplicity" of the physics of Goo.
Simply navigate the beauty ball to the left instead of the right, as shown in the following video:
http://www.youtube.com/watch?v=_kPI08oxbw0
On the iPad version, one can look very hard to find Super Meat Boy hiding... in Super Fuse Challenge Time (who started the fire?).
All the charts!
All the records!
All the videos! {well almost... we're still working on a couple }
Everything you ever wanted to know about WOGFAN, but were afraid to ask.
Comments, Feedback, Suggestions welcome!
The World of Goo Corporation is a sandbox level in World of Goo, which allows the player to build towers and structures using a maximum of 300 Goo Balls.
A competition occurs between World of Goo players, with each player attempting to create the highest towers using their 300 Goo Balls. Currently, the highest record is just over 50m.
Some players have developed cheats to be able to use more then 300 Goo Balls, although these cheats normally does not allow scores to be sent. However, some players have made drastic modifications to create tall towers using a ridiculously little amount of Goo Balls, such as five (5), in order to cheat the leaderboards, a section on World of Goo's official website which records the highest towers built.
Here are the levels.
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Walkthrough
Simply make a structure going upwards in the shape of a bottle. To get the OCD, simple complete the structure using three (3) goo balls.
There is 1 video.
Balls Used
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Build a bridge across a ravine. If you have lived long enough to realize that air will not support objects with any significant weight, this level should be a piece of cake.
From across a small divide, another mysterious pipe appeared up in the sky.
Its opening looked warm and inviting...
The Goo Balls seemed to wonder where it might lead.
-the Sign Painter
How did I get up here?!
-the adventurous Sign Painter
There is 1 video.
Balls Used
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Build a ladder down to wake up the sleeping Goo's, then build up to the top.
This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="false" > <!-- Camera --> <camera aspect="normal" endpos="0,627.09" endzoom="0.942"> <poi pos="0,875" traveltime="0" pause="0" zoom="0.946" /> <poi pos="2.5,307.5" traveltime="5" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,627.09" endzoom="1.217"> <poi pos="0,875" traveltime="0" pause="0" zoom="1.217" /> <poi pos="0,307.5" traveltime="5" pause="0" zoom="1.217" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_HANGLOW_RAINRAINWINDYWINDY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="8" x="-250.33" y="270.6" scalex="0.931" scaley="0.931" rotation="-27.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOST_GRAY" text="SIGNPOST_HANGLOW_1" /> <!-- Pipes --> <pipe id="0" depth="-0.8" > <Vertex x="-2" y="1055" /> <Vertex x="-2" y="1161" /> <Vertex x="119" y="1161" /> <Vertex x="119" y="1295" /> </pipe> <!-- Balls --> <BallInstance type="common_albino" x="-66" y="592" id="0" angle="0" /> <BallInstance type="common_albino" x="-176" y="666" id="1" angle="0" /> <BallInstance type="common_albino" x="-52.51" y="667" id="2" angle="0" /> <BallInstance type="common_albino" x="172" y="636" id="3" angle="0" /> <BallInstance type="common_albino" x="54" y="578" id="4" angle="0" /> <BallInstance type="common_albino" x="30.01" y="639.5" id="5" angle="0" /> <BallInstance type="common_albino" x="67" y="673" id="6" angle="0" /> <BallInstance type="common_albino" x="116" y="612" id="7" angle="0" /> <BallInstance type="common_albino" x="-104" y="619" id="8" angle="0" /> <BallInstance type="common_albino" x="-7" y="709" id="9" angle="0" /> <BallInstance type="common_albino" x="85" y="594" id="10" angle="0" /> <BallInstance type="common_albino" x="11" y="586" id="11" angle="0" /> <BallInstance type="common_albino" x="-30" y="589" id="12" angle="0" /> <BallInstance type="common_albino" x="195" y="405" id="13" discovered="false" angle="0" /> <BallInstance type="common_albino" x="161" y="415" id="14" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-183.51" y="393.5" id="15" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-5.99" y="435" id="16" discovered="false" angle="0" /> <BallInstance type="common_albino" x="71" y="455.5" id="17" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-156" y="308" id="18" discovered="false" angle="0" /> <BallInstance type="common_albino" x="255" y="251" id="19" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-106" y="229" id="20" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-251" y="367" id="21" discovered="false" angle="0" /> <BallInstance type="common_albino" x="21" y="313" id="22" discovered="false" angle="0" /> <BallInstance type="common_albino" x="115" y="251" id="23" discovered="false" angle="0" /> <BallInstance type="common_albino" x="192" y="299" id="24" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-17" y="213" id="25" discovered="false" angle="0" /> <BallInstance type="common_albino" x="86" y="152" id="26" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-150" y="438" id="27" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-36" y="390" id="28" discovered="false" angle="0" /> <BallInstance type="common_albino" x="221" y="367" id="29" discovered="false" angle="0" /> <BallInstance type="common_albino" x="88" y="346" id="30" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-107" y="354" id="31" discovered="false" angle="0" /> <!-- Arms --> <Strand gb1="1" gb2="0" /> <Strand gb1="0" gb2="4" /> <Strand gb1="4" gb2="3" /> <!-- Level Exit --> <levelexit id="theExit" pos="-2,1055" radius="75" filter="" > </levelexit> </level>
<scene minx="-450" miny="0" maxx="450" maxy="1200" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="snowDense" depth="480" pretick="0" /> <particles effect="snowDense" depth="-160" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="lightShaft1" depth="80" x="203.87" y="619.05" scalex="1.851" scaley="2.764" rotation="-21.91" alpha="0.64999997615814" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1" /> <SceneLayer name="lightShaft1" depth="16" x="-132.82" y="704.34" scalex="1.28" scaley="2.764" rotation="-38.75" alpha="0.40000000596046" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_LIGHTSHAFT1" /> <SceneLayer name="signpostPole_gray" depth="7.2" x="-263.7" y="251.63" scalex="1" scaley="1.209" rotation="-26.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_SIGNPOSTPOLE_GRAY" /> <SceneLayer name="icebridge1" depth="0" x="-0.04" y="133.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_ICEBRIDGE1" /> <SceneLayer name="bg" depth="-240" x="-0.03" y="600" scalex="1.758" scaley="2.344" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HANGLOW_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <line id="right" static="true" tag="detaching" material="rock" anchor="452.3174,599.9089" normal="-0.9999,0.0152" /> <line id="left" static="true" tag="detaching" material="rock" anchor="-448.3872,606.6589" normal="0.9998,0.0191" /> <line id="bottom" static="true" material="ice" anchor="-22,99" normal="0.0288,0.9996" /> <compositegeom id="baseR" x="357.3335" y="-84.3022" rotation="0" static="true" material="ice" > <rectangle id="" x="-208.1392" y="99.3823" width="108.7299" height="206.1995" rotation="0.3924" /> <rectangle id="" x="83.0034" y="226.5088" width="218.2348" height="206.1985" rotation="0.4096" /> <circle id="" x="0" y="-39.6982" radius="324.8335" /> </compositegeom> <compositegeom id="baseL" x="-384.6855" y="-70.7769" rotation="0" static="true" material="ice" > <rectangle id="" x="236.1626" y="117.9326" width="158.7275" height="165.9026" rotation="-0.4284" /> <circle id="" x="-17.981" y="-13.2236" radius="324.8335" /> <rectangle id="" x="-78.7173" y="236.0049" width="153.8286" height="178.0593" rotation="-0.1917" /> </compositegeom> <!-- Dynamic Geometry --> <rectangle id="platformLeft" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM1" imagepos="-296.5401,512.5431" imagerot="0" imagescale="1.0001,1.0001" x="-204.5" y="637" width="161" height="34" rotation="0" /> <rectangle id="platformRight" mass="200" static="false" tag="walkable" material="sticky" image="IMAGE_SCENE_HANGLOW_ICEPLATFORM2" imagepos="295.4599,482.5431" imagerot="0" imagescale="1.0001,1.0001" x="203.5" y="603.5" width="161" height="33" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="platformLeft" anchor="-462.5,403" lostop="0" histop="0" bounce="0.1"/> <hinge body1="platformRight" anchor="465,378" lostop="0" histop="0" bounce="0.1"/> </scene>
» Videos » Screenshots | » Comments |
Build up and left around to the top, while avoiding the blades.
If you do something wrong click a time bug to go back in time.
The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="26" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.7" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-6,542.75" endzoom="0.593"> <poi pos="178.33,844" traveltime="0" pause="0" zoom="1.235" /> <poi pos="190.67,590.25" traveltime="2" pause="0" zoom="0.796" /> <poi pos="284.33,435" traveltime="2" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,542.75" endzoom="0.782"> <poi pos="97.73,693.15" traveltime="0" pause="0" zoom="1.479" /> <poi pos="26,578.01" traveltime="2" pause="0" zoom="0.843" /> <poi pos="126.5,375" traveltime="2" pause="0" zoom="1" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_IMPALESTICKY_TEMP_MINIOTTBB" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-0.72" x="299" y="692.73" scalex="0.89" scaley="0.987" rotation="-11.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOST_BROWN" text="SIGNPOST_IMPALESTICKY_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="177" y="880" /> <Vertex x="177" y="970" /> <Vertex x="263" y="970" /> <Vertex x="263" y="1195" /> </pipe> <!-- Balls --> <BallInstance type="common" x="-11" y="752" id="0" discovered="false" angle="0" /> <BallInstance type="common" x="-44" y="706" id="1" discovered="false" angle="0" /> <BallInstance type="common" x="8" y="706" id="2" discovered="false" angle="0" /> <BallInstance type="common" x="87.67" y="787.33" id="3" discovered="false" angle="0" /> <BallInstance type="common" x="49" y="749" id="4" discovered="false" angle="0" /> <BallInstance type="common" x="107" y="744" id="5" discovered="false" angle="0" /> <BallInstance type="common" x="20" y="792" id="6" discovered="false" angle="0" /> <BallInstance type="common" x="119" y="692" id="7" discovered="false" angle="0" /> <BallInstance type="common" x="70" y="703" id="8" discovered="false" angle="0" /> <BallInstance type="common" x="172" y="701" id="9" discovered="false" angle="0" /> <BallInstance type="common" x="428" y="304.33" id="10" angle="0" /> <BallInstance type="common" x="538.67" y="314" id="11" angle="0" /> <BallInstance type="common" x="421.67" y="499.67" id="12" angle="0" /> <BallInstance type="common" x="282.33" y="489" id="13" angle="0" /> <BallInstance type="common" x="469.33" y="468.33" id="14" angle="0" /> <BallInstance type="common" x="483.67" y="385" id="15" angle="0" /> <BallInstance type="common" x="481" y="350.33" id="16" angle="0" /> <BallInstance type="common" x="228.33" y="470.33" id="17" angle="0" /> <BallInstance type="common" x="347.33" y="324" id="18" angle="0" /> <BallInstance type="common" x="442" y="342" id="19" angle="0" /> <BallInstance type="common" x="390" y="375" id="20" angle="0" /> <BallInstance type="common" x="471" y="429" id="21" angle="0" /> <BallInstance type="common" x="433" y="453" id="22" angle="0" /> <BallInstance type="common" x="190.33" y="451" id="23" angle="0" /> <BallInstance type="common" x="174" y="410" id="24" angle="0" /> <BallInstance type="common" x="144" y="386" id="25" angle="0" /> <BallInstance type="common" x="258" y="457" id="26" angle="0" /> <BallInstance type="common" x="147" y="480" id="27" angle="0" /> <BallInstance type="common" x="318" y="370" id="28" angle="0" /> <BallInstance type="common" x="314" y="313" id="29" angle="0" /> <BallInstance type="common" x="274" y="312" id="30" angle="0" /> <BallInstance type="common" x="257" y="378" id="31" angle="0" /> <BallInstance type="common" x="351" y="367" id="32" angle="0" /> <BallInstance type="common" x="290" y="419" id="33" angle="0" /> <BallInstance type="common" x="289" y="348" id="34" angle="0" /> <BallInstance type="common" x="331" y="404" id="35" angle="0" /> <BallInstance type="common" x="310" y="453" id="36" angle="0" /> <BallInstance type="common" x="350.33" y="449.67" id="37" angle="0" /> <BallInstance type="common" x="344" y="491" id="38" angle="0" /> <BallInstance type="common" x="515.33" y="427" id="39" angle="0" /> <BallInstance type="common" x="414.67" y="419.67" id="40" angle="0" /> <BallInstance type="common" x="529.67" y="395.33" id="41" angle="0" /> <BallInstance type="common" x="549.67" y="457.67" id="42" angle="0" /> <BallInstance type="common" x="563.33" y="363.33" id="43" angle="0" /> <BallInstance type="common" x="476" y="312.33" id="44" angle="0" /> <BallInstance type="common" x="558.33" y="417.67" id="45" angle="0" /> <BallInstance type="common" x="511.67" y="473" id="46" angle="0" /> <BallInstance type="common" x="470.33" y="500.33" id="47" angle="0" /> <BallInstance type="common" x="519.67" y="359" id="48" angle="0" /> <BallInstance type="common" x="386" y="474" id="49" angle="0" /> <BallInstance type="common" x="376" y="306" id="50" angle="0" /> <BallInstance type="common" x="438" y="387" id="51" angle="0" /> <BallInstance type="common" x="394" y="331" id="52" angle="0" /> <BallInstance type="common" x="174.67" y="354.33" id="53" angle="0" /> <BallInstance type="common" x="375" y="416" id="54" angle="0" /> <BallInstance type="common" x="208.33" y="396" id="55" angle="0" /> <BallInstance type="common" x="508.67" y="294.67" id="56" angle="0" /> <BallInstance type="common" x="251.98" y="416.96" id="57" angle="0" /> <BallInstance type="common" x="136.34" y="429.77" id="58" angle="0" /> <BallInstance type="common" x="228.78" y="321.62" id="59" angle="0" /> <BallInstance type="common" x="129.18" y="338.5" id="60" angle="0" /> <!-- Arms --> <Strand gb1="57" gb2="59" /> <Strand gb1="58" gb2="57" /> <Strand gb1="59" gb2="60" /> <Strand gb1="58" gb2="59" /> <Strand gb1="60" gb2="58" /> <!-- Level Exit --> <levelexit id="theExit" pos="176.9970703125,880" radius="75" filter="" > </levelexit> </level>
<scene minx="-700" miny="0" maxx="700" maxy="1100" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helperForce" type="gravity" center="-487,587" width="744" height="1440" force="2,2" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="goop" type="gravity" center="-292.3948,35.6846" width="857.9575" height="159.4922" force="0,28" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="219,0,0,0" /> <linearforcefield type="gravity" force="1.5,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="breezeRight" depth="160" pretick="0" /> <particles effect="gooSplatter" depth="-8" pos="-85.40625,525.91015625" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="160" x="-248.49" y="42.79" scalex="2.189" scaley="2.083" rotation="-1.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="0.8" x="-683.6" y="89.34" scalex="1.65" scaley="1.571" rotation="-78.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="0.8" x="139.93" y="20.25" scalex="1.65" scaley="1.571" rotation="-12.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="357.41" y="18.75" scalex="1.863" scaley="1.863" rotation="-1.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="624.45" y="54.68" scalex="1.863" scaley="1.863" rotation="26.86" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="tree_stripe1" depth="80" x="-589.01" y="907.72" scalex="1.02" scaley="1.38" rotation="145.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1" /> <SceneLayer name="tree_stripe1" depth="80" x="-623.52" y="220.83" scalex="1.02" scaley="1.38" rotation="-153.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1" /> <SceneLayer name="screw1" depth="8" x="-53.97" y="573.92" scalex="0.636" scaley="0.636" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SCREW1" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="main_top" depth="0" x="564.04" y="895.93" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_TOP" /> <SceneLayer name="main_mid" depth="0" x="275.54" y="592.94" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_MID" /> <SceneLayer name="main_bottom" depth="0" x="360.04" y="246.43" scalex="1.002" scaley="1.004" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_MAIN_BOTTOM" /> <SceneLayer name="signpostPole_brown" depth="-0.8" x="296.47" y="670.48" scalex="1" scaley="1.105" rotation="-8.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="gear1blur" depth="-8" x="14" y="533" scalex="0.523" scaley="0.523" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="gear1blur" depth="-8" x="-84.5" y="557.5" scalex="0.779" scaley="0.779" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_IMPALESTICKY_GEAR1BLUR" anim="rot_1rps" animspeed="0.7" /> <SceneLayer name="bush_fg1a" depth="-40" x="-310.79" y="47.07" scalex="1.605" scaley="1.527" rotation="7.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="-80" x="-377.25" y="107.75" scalex="1.138" scaley="1.083" rotation="42.47" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_FG1A" /> <SceneLayer name="tutorialSign" depth="-88" x="-391.53" y="244.51" scalex="1" scaley="1" rotation="15.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TUTORIALSIGN" /> <SceneLayer name="tree_stripe1" depth="-80" x="493.54" y="800.82" scalex="1.02" scaley="1.023" rotation="-37.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1" /> <SceneLayer name="tree_stripe1" depth="-80" x="417.54" y="866.3" scalex="1.02" scaley="1.219" rotation="-21.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_TREE_STRIPE1" /> <SceneLayer name="bush_leafy_1" depth="-88" x="35.01" y="658.73" scalex="1.002" scaley="1.018" rotation="6.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-88" x="526.79" y="301.68" scalex="0.913" scaley="0.928" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-88" x="585.8" y="722.85" scalex="1.023" scaley="1.061" rotation="59.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BUSH_LEAFY_1" /> <SceneLayer name="bg_hills_bleeding" depth="-400" x="-131.95" y="76.52" scalex="2.559" scaley="2.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_BG_HILLS_BLEEDING" /> <SceneLayer name="sky_pissyellowstripes" depth="-560" x="-115.96" y="550.96" scalex="6.131" scaley="4.152" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IMPALESTICKY_SKY_PISSYELLOWSTRIPES" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="killgear2" static="true" tag="deadly" material="rock" x="13" y="533" radius="50" /> <circle id="killgear1" static="true" tag="deadly" material="rock" x="-87" y="555" radius="74" /> <compositegeom id="pltfrm2" x="194.198" y="585.0007" rotation="0" static="true" tag="walkable" material="verysticky" > <circle id="" x="-255.1987" y="0" radius="87.9998" /> <rectangle id="" x="20.3672" y="-28.6985" width="577.6624" height="79.5486" rotation="0.0602" /> <rectangle id="" x="42.603" y="19.1956" width="596.1883" height="82.6815" rotation="-0.0894" /> </compositegeom> <compositegeom id="pltfrm1" x="397.4556" y="117.2837" rotation="0" static="true" tag="walkable" material="verysticky" > <circle id="" x="-270.123" y="113.7168" radius="90.6665" /> <rectangle id="" x="-258.6426" y="15.3809" width="59.7103" height="96.1929" rotation="0.4569" /> <rectangle id="" x="24.0142" y="-81.8809" width="604.2948" height="214.6793" rotation="-0.0507" /> <rectangle id="" x="47.2671" y="65.6343" width="607.9517" height="167.9258" rotation="-0.1615" /> </compositegeom> <rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="-121.1665" y="755.3335" width="47" height="296" rotation="0" /> <rectangle id="stopsign" static="true" tag="stopsign" material="rock" x="61.834" y="395.333" width="47" height="296" rotation="0" /> <rectangle id="" static="true" material="rock" x="584.4458" y="523.0435" width="98.9996" height="189.2668" rotation="0.8684" /> <rectangle id="" static="true" material="rock" x="598.0508" y="266.7871" width="98.9997" height="134.5638" rotation="-0.7818" /> <rectangle id="" static="true" material="rock" x="634.5811" y="723.0562" width="57.7504" height="144.8383" rotation="-0.4851" /> <rectangle id="" static="true" material="rock" x="608.6299" y="649.833" width="98.9991" height="248.2897" rotation="-0.9352" /> <rectangle id="" static="true" material="rock" x="558.4102" y="1028.4448" width="120.9997" height="833.2956" rotation="0.5559" /> <rectangle id="" static="true" material="rock" x="656.4902" y="441.4968" width="121" height="442.3335" rotation="0" /> <line id="bound bottom" static="true" tag="detaching" material="rock" anchor="-25.4092,-31.0635" normal="-0.0018,1" /> <line id="bound right" static="true" tag="detaching" material="rock" anchor="626.9453,672.0483" normal="-0.9885,-0.151" /> <line id="bound left" static="true" tag="detaching" material="rock" anchor="-712.377,580.9084" normal="1,0" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
Use the Ivy Goo Balls to climb up by removing the ones at the bottom and placing them at the top.
A new species of GooBall!
I must say, they look quite beautiful...
Maybe they have commitment anxiety, I'm not sure,
but it looks like they can be easily detached from each other
-the helpful Sign Painter
If a Goo Ball falls into a well 10 meters deep...
and climbs up 3 meters each day...
but slides down 2 meters at night...
will he still look fabulous in the morning?
...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...
...he could leave the ground behind...
-your friend, the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="2" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" > <!-- Camera --> <camera aspect="normal" endpos="0,932.01" endzoom="1.002"> <poi pos="0,1000" traveltime="0" pause="0" zoom="1" /> <poi pos="0,306.01" traveltime="2" pause="1" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,932.01" endzoom="1.334"> <poi pos="0,1070" traveltime="0" pause="0" zoom="1.334" /> <poi pos="0,231.01" traveltime="2" pause="1" zoom="1.334" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_IVYTOWER_TEMP_DWTD2" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="40" x="-237.44" y="762.99" scalex="0.817" scaley="0.817" rotation="-91.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_2" /> <signpost name="signpost_brown" depth="40" x="269.7" y="150.65" scalex="0.817" scaley="0.817" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOST_BROWN" text="SIGNPOST_IVYTOWER_1" /> <!-- Pipes --> <pipe id="0" depth="-12" > <Vertex x="0" y="1175" /> <Vertex x="0" y="1250" /> <Vertex x="275" y="1250" /> </pipe> <!-- Balls --> <BallInstance type="Ivy" x="116" y="902" id="0" angle="0" /> <BallInstance type="Ivy" x="23" y="86" id="1" angle="0" /> <BallInstance type="Ivy" x="0" y="123" id="2" angle="0" /> <BallInstance type="Ivy" x="53" y="2349" id="3" angle="0" /> <BallInstance type="Ivy" x="-42" y="99" id="4" angle="0" /> <BallInstance type="Ivy" x="-124" y="1825" id="5" angle="0" /> <BallInstance type="Ivy" x="-50" y="2601" id="6" angle="0" /> <BallInstance type="Ivy" x="63" y="1073" id="7" angle="0" /> <BallInstance type="Ivy" x="84" y="1396" id="8" angle="0" /> <BallInstance type="Ivy" x="-136" y="1265" id="9" angle="0" /> <BallInstance type="Ivy" x="136" y="1130.49" id="10" angle="0" /> <BallInstance type="Ivy" x="-1" y="252.99" id="11" angle="0" /> <BallInstance type="Ivy" x="0" y="351.99" id="12" angle="0" /> <BallInstance type="Ivy" x="88" y="210.5" id="13" angle="0" /> <BallInstance type="Ivy" x="-92.99" y="210.5" id="14" angle="0" /> <BallInstance type="Ivy" x="-104.49" y="332.5" id="15" angle="0" /> <BallInstance type="Ivy" x="99.5" y="334.5" id="16" angle="0" /> <!-- Arms --> <Strand gb1="11" gb2="13" /> <Strand gb1="12" gb2="11" /> <Strand gb1="16" gb2="12" /> <Strand gb1="11" gb2="14" /> <Strand gb1="15" gb2="14" /> <Strand gb1="12" gb2="15" /> <Strand gb1="13" gb2="16" /> <Strand gb1="16" gb2="11" /> <Strand gb1="15" gb2="11" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,1175" radius="75" filter="" > </levelexit> </level>
<scene minx="-400" miny="0" maxx="400" maxy="1300" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" /> <!-- Particles --> <particles effect="rainingleaves" depth="-80" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_leafy_1" depth="160" x="278.48" y="37.01" scalex="1.25" scaley="1.25" rotation="19.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="160" x="-261.53" y="15.01" scalex="1.25" scaley="1.25" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1b" depth="80" x="274.42" y="68.8" scalex="1" scaley="1" rotation="26.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1b" depth="80" x="-278.52" y="57.01" scalex="1" scaley="1" rotation="-18.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1" depth="48" x="-389.82" y="773.27" scalex="0.811" scaley="0.811" rotation="-79.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="signpostPole_brown" depth="39.2" x="-295.53" y="761.29" scalex="0.833" scaley="1.867" rotation="-88.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="signpostPole_brown" depth="39.2" x="268.46" y="111.18" scalex="0.833" scaley="1.403" rotation="3.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="ground" depth="0.8" x="0" y="59.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GROUND" /> <SceneLayer name="TowerLeft" depth="0" x="-244.58" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERLEFT" /> <SceneLayer name="TowerRight" depth="0" x="238.42" y="650.04" scalex="1" scaley="1.27" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_TOWERRIGHT" /> <SceneLayer name="grassBlack" depth="-8" x="-147.64" y="891.52" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="grassBlack" depth="-8" x="-95.15" y="249.55" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="grassBlack" depth="-8" x="-129.64" y="543.54" scalex="1" scaley="0.697" rotation="-81.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="grassBlack" depth="-8" x="182.33" y="1070.03" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="grassBlack" depth="-8" x="150.84" y="717.55" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="grassBlack" depth="-8" x="111.84" y="347.07" scalex="1" scaley="0.697" rotation="83.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_GRASSBLACK" /> <SceneLayer name="bush_leafy_1" depth="-40" x="-213.82" y="1150.26" scalex="0.811" scaley="0.811" rotation="-69.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-40" x="353.18" y="1077.26" scalex="0.811" scaley="0.811" rotation="-65.51" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-40" x="-368.81" y="1071.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-40" x="221.19" y="1219.26" scalex="0.811" scaley="0.811" rotation="99.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BUSH_LEAFY_1" /> <SceneLayer name="bg" depth="-640" x="0.01" y="623.4" scalex="1.563" scaley="2.006" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_IVYTOWER_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <line id="left" static="true" tag="unwalkable" material="IvyTower" anchor="-147,671" normal="0.9962,0.0876" /> <line id="right" static="true" tag="unwalkable" material="IvyTower" anchor="151,697" normal="-0.9947,0.1026" /> <line id="" static="true" material="rock" anchor="-69,64" normal="-0.002,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
Some winners are bigger than other winners!
Look in each area's MENU for more important information.
-with distinction, the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="0,591.85" endzoom="0.67"> <poi pos="-4.99,835" traveltime="0" pause="0" zoom="1" /> <poi pos="-0.87,451.85" traveltime="2" pause="0.3" zoom="0.67" /> <poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,591.85" endzoom="0.912"> <poi pos="-7,890.57" traveltime="0" pause="0" zoom="1.361" /> <poi pos="0,571.85" traveltime="2" pause="0.3" zoom="0.912" /> <poi pos="-2.48,305.51" traveltime="2" pause="0" zoom="1" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_TUMBLER_KAPTAINPOLKA" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="-8" x="-522.87" y="204.89" scalex="0.931" scaley="0.931" rotation="-60.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOST_GRAY" text="SIGNPOST_TUMBLER_1" /> <!-- Pipes --> <pipe id="0" depth="-8" > <Vertex x="0" y="859" /> <Vertex x="0" y="994" /> <Vertex x="100" y="994" /> <Vertex x="100" y="1334" /> </pipe> <!-- Balls --> <BallInstance type="Ivy" x="-269" y="569" id="0" angle="0" /> <BallInstance type="Ivy" x="217" y="483" id="1" angle="0" /> <BallInstance type="Ivy" x="97" y="555" id="2" angle="0" /> <BallInstance type="Ivy" x="273" y="521" id="3" angle="0" /> <BallInstance type="Ivy" x="251" y="387" id="4" angle="0" /> <BallInstance type="Ivy" x="142" y="508" id="5" angle="0" /> <BallInstance type="Ivy" x="92" y="442" id="6" angle="0" /> <BallInstance type="Ivy" x="161" y="437" id="7" angle="0" /> <BallInstance type="Ivy" x="17" y="409" id="8" angle="0" /> <BallInstance type="Ivy" x="-53" y="481" id="9" angle="0" /> <BallInstance type="Ivy" x="-408" y="442" id="10" angle="0" /> <BallInstance type="Ivy" x="-181" y="413" id="11" angle="0" /> <BallInstance type="Ivy" x="-417" y="608" id="12" angle="0" /> <BallInstance type="Ivy" x="-247" y="819" id="13" angle="0" /> <BallInstance type="Ivy" x="-408" y="767" id="14" angle="0" /> <BallInstance type="Ivy" x="-367" y="692" id="15" angle="0" /> <BallInstance type="Ivy" x="383" y="792" id="16" angle="0" /> <BallInstance type="Ivy" x="283" y="733" id="17" angle="0" /> <BallInstance type="Ivy" x="295" y="771" id="18" angle="0" /> <BallInstance type="Ivy" x="273" y="637" id="19" angle="0" /> <BallInstance type="Ivy" x="183" y="687" id="20" angle="0" /> <BallInstance type="Ivy" x="367" y="508" id="21" angle="0" /> <BallInstance type="Ivy" x="-258" y="733" id="22" angle="0" /> <BallInstance type="Ivy" x="-159" y="663" id="23" angle="0" /> <BallInstance type="Ivy" x="-238" y="666" id="24" angle="0" /> <BallInstance type="Ivy" x="-321" y="775" id="25" angle="0" /> <BallInstance type="Ivy" x="-183" y="583" id="26" angle="0" /> <BallInstance type="Ivy" x="342" y="708" id="27" angle="0" /> <BallInstance type="Ivy" x="221" y="727" id="28" angle="0" /> <BallInstance type="Ivy" x="199" y="593" id="29" angle="0" /> <BallInstance type="Ivy" x="367" y="583" id="30" angle="0" /> <BallInstance type="Ivy" x="392" y="642" id="31" angle="0" /> <BallInstance type="Ivy" x="-367" y="542" id="32" angle="0" /> <BallInstance type="Ivy" x="-208" y="742" id="33" angle="0" /> <BallInstance type="Ivy" x="-233" y="619" id="34" angle="0" /> <BallInstance type="Ivy" x="-312" y="622" id="35" angle="0" /> <BallInstance type="common_albino" x="62.5" y="162.5" id="36" angle="0" /> <BallInstance type="common_albino" x="-62.5" y="162.5" id="37" angle="0" /> <BallInstance type="common_albino" x="62.5" y="287.5" id="38" angle="0" /> <BallInstance type="common_albino" x="-62.5" y="287.5" id="39" angle="0" /> <!-- Arms --> <Strand gb1="37" gb2="38" /> <Strand gb1="39" gb2="36" /> <Strand gb1="37" gb2="39" /> <Strand gb1="36" gb2="37" /> <Strand gb1="38" gb2="36" /> <Strand gb1="39" gb2="38" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,859" radius="75" filter="" > </levelexit> </level>
<scene minx="-600" miny="0" maxx="600" maxy="1200" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <!-- SceneLayers --> <SceneLayer name="signpostPole_gray" depth="-8.8" x="-560.39" y="187.78" scalex="1" scaley="1.545" rotation="-60.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_SIGNPOSTPOLE_GRAY" /> <SceneLayer name="lightShaft1" depth="-16" x="39.75" y="584.39" scalex="1.621" scaley="2.162" rotation="10.13" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_LIGHTSHAFT1" /> <SceneLayer name="gear1blurGray" depth="-40" x="374.62" y="1130.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333" /> <SceneLayer name="gear1blurGray" depth="-40" x="-361.38" y="42.99" scalex="1.144" scaley="1.144" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333" /> <SceneLayer name="gear1blurGray" depth="-40" x="-512.73" y="1033.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333" /> <SceneLayer name="gear1blurGray" depth="-40" x="571.27" y="213.14" scalex="1.364" scaley="1.364" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-0.8333" /> <SceneLayer name="Wheel01" depth="-96" x="-1.43" y="605.99" scalex="1.856" scaley="1.856" rotation="0" alpha="1" colorize="140,140,140" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.027778" /> <SceneLayer name="Wheel01" depth="-192" x="-1.46" y="606.51" scalex="1.513" scaley="1.513" rotation="0" alpha="1" colorize="86,86,86" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.03888889" /> <SceneLayer name="Wheel01" depth="-288" x="-1.95" y="604" scalex="1.226" scaley="1.226" rotation="0" alpha="1" colorize="56,56,56" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.05" /> <SceneLayer name="Wheel01" depth="-384" x="-1.95" y="606.01" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="24,24,24" image="IMAGE_SCENE_TUMBLER_WHEEL01" anim="rot_1rps" animspeed="0.061111" /> <SceneLayer name="gear1blurGray" depth="-400" x="-123.78" y="787.86" scalex="0.91" scaley="0.91" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111" /> <SceneLayer name="gear1blurGray" depth="-400" x="-173.94" y="442.54" scalex="0.631" scaley="0.631" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="-1.111" /> <SceneLayer name="gear1blurGray" depth="-400" x="12.55" y="612.52" scalex="0.791" scaley="0.791" rotation="0" alpha="1" colorize="64,64,64" image="IMAGE_SCENE_TUMBLER_GEAR1BLURGRAY" anim="rot_1rps" animspeed="0.8333" /> <SceneLayer name="bg" depth="-960" x="0" y="600" scalex="4.688" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TUMBLER_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <line id="bottom" static="true" tag="deadly" material="rock" anchor="-44.0005,-35.002" normal="0.0058,1" /> <line id="" static="true" tag="deadly" material="rock" anchor="26,1246" normal="0.0062,-1" /> <line id="" static="true" tag="deadly" material="rock" anchor="-639.5239,653.5383" normal="1,0.0064" /> <line id="" static="true" tag="deadly" material="rock" anchor="656.9038,625.5391" normal="-0.9999,-0.0122" /> <!-- Dynamic Geometry --> <compositegeom id="wheel" x="0" y="600" rotation="0" static="false" tag="walkable" material="rock" rotspeed="0.0017" image="IMAGE_SCENE_TUMBLER_WHEEL00" imagepos="0.0287,600.9691" imagerot="0" imagescale="1.0666,1.0666" > <rectangle id="" mass="100.3572990067" x="344.7144" y="344.7144" width="64.9996" height="458.2663" rotation="0.7854" /> <rectangle id="" mass="100.357527740789" x="-344.7144" y="-344.7144" width="64.9998" height="458.2661" rotation="0.7854" /> <rectangle id="" mass="100.357756474678" x="344.7144" y="-344.7144" width="65" height="458.266" rotation="-0.7854" /> <rectangle id="" mass="100.357070270965" x="-344.7144" y="344.7144" width="64.9994" height="458.2665" rotation="-0.7854" /> <rectangle id="" mass="99.642586626717" x="487.5" y="0" width="65" height="455" rotation="0" /> <rectangle id="" mass="99.642586626717" x="-487.5" y="0" width="65" height="455" rotation="0" /> <rectangle id="" mass="99.642586626717" x="0" y="-487.5" width="455" height="65" rotation="0" /> <rectangle id="" mass="99.642586626717" x="0" y="487.5" width="455" height="65" rotation="0" /> </compositegeom> <!-- Geometry Constraints --> <hinge body1="wheel" anchor="0,600"/> </scene>
» Videos » Screenshots | » Comments |
The Goo Balls on this side didn't seem to like the Goo Balls over there on that side...
I don't know, they look the same to me.
Totally delicious.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="15" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="3.5,653.38" endzoom="0.553"> <poi pos="-351.48,253.06" traveltime="0" pause="1.1" zoom="1.584" /> <poi pos="371.02,244.44" traveltime="0.7" pause="1.1" zoom="1.55" /> <poi pos="2.53,664.75" traveltime="4" pause="1" zoom="0.531" /> <poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" /> </camera> <camera aspect="widescreen" endpos="1.38,680.15" endzoom="0.709"> <poi pos="-344.11,251.19" traveltime="0" pause="1.1" zoom="1.621" /> <poi pos="375.74,241.71" traveltime="0.7" pause="1.1" zoom="1.883" /> <poi pos="2,694.55" traveltime="4" pause="1" zoom="0.714" /> <poi pos="0.33,794.5" traveltime="0.5" pause="0" zoom="0.963" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_CHAIN_TEMP_JELLY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="8" x="-112.99" y="327.01" scalex="1" scaley="1" rotation="17.83" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOST_BROWN" text="SIGNPOST_CHAIN_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="0" y="1330" /> <Vertex x="0" y="1450" /> <Vertex x="300" y="1450" /> <Vertex x="300" y="1325" /> <Vertex x="350" y="1325" /> <Vertex x="350" y="1475" /> <Vertex x="400" y="1475" /> <Vertex x="400" y="1350" /> <Vertex x="450" y="1350" /> <Vertex x="450" y="1425" /> <Vertex x="825" y="1425" /> </pipe> <!-- Balls --> <BallInstance type="common" x="289.49" y="256.08" id="0" discovered="false" angle="0" /> <BallInstance type="common" x="455.43" y="268.06" id="1" discovered="false" angle="0" /> <BallInstance type="common" x="350.44" y="277.06" id="2" discovered="false" angle="0" /> <BallInstance type="common" x="-249" y="317" id="3" discovered="false" angle="0" /> <BallInstance type="common" x="563" y="371" id="4" discovered="false" angle="0" /> <BallInstance type="common" x="504.99" y="311.07" id="5" discovered="false" angle="0" /> <BallInstance type="common" x="428.99" y="346.07" id="6" discovered="false" angle="0" /> <BallInstance type="common" x="282.99" y="322.07" id="7" discovered="false" angle="0" /> <BallInstance type="common" x="-413.03" y="295.06" id="8" discovered="false" angle="0" /> <BallInstance type="common" x="-310.52" y="263.53" id="9" discovered="false" angle="0" /> <BallInstance type="common" x="-225.54" y="262.06" id="10" discovered="false" angle="0" /> <BallInstance type="common" x="-263.03" y="265.06" id="11" discovered="false" angle="0" /> <BallInstance type="common" x="-333.53" y="317.56" id="12" discovered="false" angle="0" /> <BallInstance type="common" x="-369.53" y="263.56" id="13" discovered="false" angle="0" /> <BallInstance type="Ivy" x="630.97" y="845.53" id="14" angle="0" /> <BallInstance type="Ivy" x="737.5" y="911.99" id="15" angle="0" /> <BallInstance type="Ivy" x="-93.53" y="958.03" id="16" angle="0" /> <BallInstance type="Ivy" x="-411.53" y="850.03" id="17" angle="0" /> <BallInstance type="Ivy" x="507" y="851" id="18" angle="0" /> <BallInstance type="Ivy" x="-581" y="897" id="19" angle="0" /> <BallInstance type="Ivy" x="-295" y="907" id="20" angle="0" /> <BallInstance type="Ivy" x="-213.54" y="929.53" id="21" angle="0" /> <BallInstance type="Ivy" x="-627.49" y="895.98" id="22" angle="0" /> <BallInstance type="Ivy" x="294.99" y="847.52" id="23" angle="0" /> <BallInstance type="Ivy" x="395.98" y="819.52" id="24" angle="0" /> <BallInstance type="Ivy" x="-504.52" y="838.03" id="25" angle="0" /> <BallInstance type="common" x="49" y="966.51" id="26" angle="0" /> <BallInstance type="common" x="151" y="920.01" id="27" angle="0" /> <BallInstance type="common" x="242.49" y="870.51" id="28" angle="0" /> <BallInstance type="common" x="341.49" y="830.02" id="29" angle="0" /> <BallInstance type="common" x="447.98" y="807.52" id="30" angle="0" /> <BallInstance type="common" x="567.98" y="824.02" id="31" angle="0" /> <BallInstance type="common" x="689.47" y="872.01" id="32" angle="0" /> <BallInstance type="common" x="-51.04" y="966.51" id="33" angle="0" /> <BallInstance type="common" x="-153.03" y="920.01" id="34" angle="0" /> <BallInstance type="common" x="-244.53" y="870.51" id="35" angle="0" /> <BallInstance type="common" x="-343.52" y="830.02" id="36" angle="0" /> <BallInstance type="common" x="-450.02" y="807.52" id="37" angle="0" /> <BallInstance type="common" x="-570.01" y="824.02" id="38" angle="0" /> <BallInstance type="common" x="-691.5" y="872.01" id="39" angle="0" /> <BallInstance type="Anchor" x="787.5" y="937.5" id="40" angle="0" /> <BallInstance type="Anchor" x="-783.5" y="942.01" id="41" angle="0" /> <!-- Arms --> <Strand gb1="32" gb2="40" /> <Strand gb1="39" gb2="41" /> <Strand gb1="31" gb2="32" /> <Strand gb1="30" gb2="31" /> <Strand gb1="29" gb2="30" /> <Strand gb1="28" gb2="29" /> <Strand gb1="27" gb2="28" /> <Strand gb1="26" gb2="27" /> <Strand gb1="33" gb2="26" /> <Strand gb1="34" gb2="33" /> <Strand gb1="35" gb2="34" /> <Strand gb1="36" gb2="35" /> <Strand gb1="37" gb2="36" /> <Strand gb1="38" gb2="37" /> <Strand gb1="39" gb2="38" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,1330" radius="75" filter="" > </levelexit> </level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <!-- SceneLayers --> <SceneLayer name="signpostPole_brown" depth="7.2" x="-111.75" y="304.73" scalex="1" scaley="1.14" rotation="11.78" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="post" depth="-4" x="7.96" y="463.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_POST" /> <SceneLayer name="ground" depth="-8" x="0" y="154.99" scalex="1.563" scaley="1.221" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_GROUND" /> <SceneLayer name="cliffLeft" depth="-16" x="-664.96" y="581.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFLEFT" /> <SceneLayer name="cliffRight" depth="-16" x="665.04" y="576.46" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_CLIFFRIGHT" /> <SceneLayer name="bg" depth="-240" x="0" y="819.48" scalex="2.937" scaley="2.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_CHAIN_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="87.3232" y="296.2798" width="25.0006" height="128.1864" rotation="0.6287" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="-31.0093" y="297.6123" width="25.0007" height="128.1865" rotation="-0.906" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="660.5" y="349.5005" width="25.0006" height="320.9999" rotation="-0.7676" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="-650.5" y="343.5" width="25.0008" height="321.0003" rotation="0.7849" /> <rectangle id="" static="true" tag="unwalkable" material="ice" x="23.1389" y="247.6963" width="139.8429" height="137.9535" rotation="0.6798" /> <rectangle id="" static="true" tag="unwalkable" material="ice" x="784.5566" y="259.874" width="289.0047" height="424.1788" rotation="-0.7726" /> <rectangle id="" static="true" tag="unwalkable" material="ice" x="-760.1675" y="252.1919" width="279.0464" height="439.6916" rotation="0.7617" /> <rectangle id="" static="true" material="rock" x="473.9673" y="156.2153" width="315.0992" height="131.9931" rotation="0.1637" /> <rectangle id="" static="true" material="rock" x="181.5791" y="165.439" width="290.9847" height="128.9924" rotation="-0.237" /> <rectangle id="" static="true" material="rock" x="-177.9993" y="163.311" width="376.9223" height="131.9931" rotation="0.2767" /> <rectangle id="" static="true" material="rock" x="-460.3884" y="150.4399" width="290.9857" height="128.9931" rotation="-0.1885" /> <circle id="" static="true" material="rock" x="40.0864" y="340.9302" radius="49.4976" /> <circle id="" static="true" material="rock" x="-28.6597" y="516.6714" radius="69.7466" /> <rectangle id="" static="true" material="rock" x="7.656" y="409.0713" width="73.261" height="132.6704" rotation="0.4021" /> <line id="right" static="true" tag="detaching" material="rock" anchor="795.0493,755.6611" normal="-0.9945,0.1049" /> <line id="top" static="true" tag="detaching" material="rock" anchor="-9.6604,1523.6204" normal="0.0042,-1" /> <line id="left" static="true" tag="detaching" material="rock" anchor="-790.1057,740.5574" normal="0.9935,0.1135" /> <line id="bottom" static="true" material="rock" anchor="-27.6597,185.689" normal="-0.0069,1" /> <rectangle id="neck" static="true" material="rock" nogeomcollisions="true" x="8.3174" y="642.7144" width="82.5018" height="176.9854" rotation="-0.3167" /> <!-- Dynamic Geometry --> <circle id="SpinBall" mass="200" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_CHAIN_HEAD" imagepos="-0.9634,799.4597" imagerot="0" imagescale="1.0001,1.0001" x="0" y="794" radius="161" /> <!-- Geometry Constraints --> <hinge body1="SpinBall" anchor="0,794"/> </scene>
» Videos » Screenshots | » Comments |
Use the Balloon Goo's to lift the bars, but leave enough to lift the block of Goo's to the pipe
Open the gates and fly, monkeys, fly!
But don't forget about me, ok?
-sincerely, the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="3.92,977.21" endzoom="0.815"> <poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" /> <poi pos="4.9,403.67" traveltime="3" pause="0" zoom="0.859" /> </camera> <camera aspect="widescreen" endpos="0,977.21" endzoom="1.095"> <poi pos="17,1736.63" traveltime="0" pause="0" zoom="1.176" /> <poi pos="0,281.16" traveltime="3" pause="0" zoom="1.095" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_FLYINGMACHINE_TEMP_JELLY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="-183.54" y="179.05" scalex="1" scaley="1" rotation="4.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOST_BROWN" text="SIGNPOST_FLYINGMACHINE_1" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="0" y="1720" /> <Vertex x="0" y="1820" /> <Vertex x="100" y="1820" /> <Vertex x="100" y="2065" /> </pipe> <!-- Balls --> <BallInstance type="AnchorSticky" x="-262.4" y="359.44" id="0" angle="0" /> <BallInstance type="AnchorSticky" x="371.5" y="482" id="1" angle="0" /> <BallInstance type="balloon" x="326.59" y="598.91" id="2" angle="0" /> <BallInstance type="balloon" x="125" y="417" id="3" angle="0" /> <BallInstance type="balloon" x="71.01" y="414.5" id="4" angle="0" /> <BallInstance type="balloon" x="-58" y="407" id="5" angle="0" /> <BallInstance type="balloon" x="389" y="608" id="6" angle="0" /> <BallInstance type="balloon" x="-67.4" y="543.4" id="7" angle="0" /> <BallInstance type="balloon" x="44.6" y="536.4" id="8" angle="0" /> <BallInstance type="balloon" x="3.29" y="410.73" id="9" angle="0" /> <BallInstance type="GooProduct" x="162.5" y="187.5" id="10" angle="0" /> <BallInstance type="GooProduct" x="187.5" y="237.5" id="11" angle="0" /> <BallInstance type="GooProduct" x="162.5" y="287.5" id="12" angle="0" /> <BallInstance type="GooProduct" x="-187.5" y="237.5" id="13" angle="0" /> <BallInstance type="GooProduct" x="-137.5" y="187.5" id="14" angle="0" /> <BallInstance type="GooProduct" x="-137.5" y="262.5" id="15" angle="0" /> <BallInstance type="common" x="48.5" y="235.5" id="16" angle="0" /> <BallInstance type="common" x="-51.5" y="235.5" id="17" angle="0" /> <BallInstance type="common" x="48.5" y="135.5" id="18" angle="0" /> <BallInstance type="common" x="-51.5" y="135.5" id="19" angle="0" /> <!-- Arms --> <Strand gb1="1" gb2="6" /> <Strand gb1="1" gb2="2" /> <Strand gb1="17" gb2="16" /> <Strand gb1="19" gb2="17" /> <Strand gb1="18" gb2="19" /> <Strand gb1="16" gb2="18" /> <Strand gb1="19" gb2="16" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,1720" radius="75" filter="" > </levelexit> </level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="balloonRepeller" type="gravity" center="14,1927" width="1146" height="172" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="800"/> <!-- SceneLayers --> <SceneLayer name="sign_yield" depth="120" x="-347.49" y="125.99" scalex="1.33" scaley="1.33" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGN_YIELD" /> <SceneLayer name="screw1" depth="8" x="278.87" y="352.95" scalex="0.94" scaley="0.94" rotation="125.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1" /> <SceneLayer name="screw1" depth="8" x="-368.19" y="477.77" scalex="1.114" scaley="1.114" rotation="53.37" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SCREW1" /> <SceneLayer name="main" depth="0" x="0" y="324" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_MAIN" /> <SceneLayer name="signpostPole_brown" depth="-8.8" x="-184.63" y="162.09" scalex="1" scaley="1.14" rotation="3.71" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="gear1blur" depth="-40" x="296.5" y="155.5" scalex="0.365" scaley="0.365" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="4" /> <SceneLayer name="gear1blur" depth="-40" x="383" y="243" scalex="0.568" scaley="0.568" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="-3" /> <SceneLayer name="gear1blur" depth="-40" x="480" y="119" scalex="1" scaley="1" rotation="0" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_FLYINGMACHINE_GEAR1BLUR" anim="rot_1rps" animspeed="2" /> <SceneLayer name="usefulBlackSquare" depth="-48" x="418.93" y="180.22" scalex="9.005" scaley="5.721" rotation="-12.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_USEFULBLACKSQUARE" /> <SceneLayer name="bush_leafy_1" depth="-88" x="232.56" y="169.66" scalex="0.999" scaley="0.999" rotation="81.04" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-80" x="-127.44" y="145.65" scalex="0.999" scaley="0.999" rotation="1.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1b" depth="-120" x="56.48" y="100.01" scalex="1" scaley="1" rotation="22.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BUSH_LEAFY_1B" /> <SceneLayer name="tree_sil_1" depth="-120" x="112.84" y="150.73" scalex="0.531" scaley="0.514" rotation="-6.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_TREE_SIL_1" /> <SceneLayer name="wogcCloud1" depth="-160" x="513.01" y="1345.21" scalex="1.89" scaley="1.442" rotation="-15.38" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-160" x="545.32" y="633.71" scalex="1.354" scaley="1.125" rotation="-13.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-160" x="-537.18" y="957.99" scalex="1.809" scaley="1.383" rotation="9.81" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_WOGCCLOUD1" /> <SceneLayer name="bg" depth="-640" x="0.04" y="1013.01" scalex="1.953" scaley="3.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYINGMACHINE_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="278.4785" y="394.5" width="16.957" height="89" rotation="0" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="435.4785" y="477.5" width="16.957" height="89" rotation="0" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="-287.5217" y="359.5" width="16.9565" height="89" rotation="0" /> <rectangle id="stop" static="true" tag="stopsign" material="rock" x="-360.5217" y="523.5" width="16.9565" height="89" rotation="0" /> <rectangle id="" static="true" material="rock" x="587.5283" y="582.3164" width="133.4666" height="434.6393" rotation="-0.174" /> <rectangle id="" static="true" material="rock" x="471.1709" y="327.8872" width="224.9999" height="190.8896" rotation="-0.2093" /> <rectangle id="" static="true" material="rock" x="-569.5461" y="576.9888" width="127.4362" height="393.857" rotation="0.2117" /> <rectangle id="" static="true" material="rock" x="-471.137" y="352.4863" width="225.0003" height="186.0571" rotation="0.1273" /> <rectangle id="" static="true" material="rock" x="399.9736" y="111.5215" width="347.9457" height="400.0015" rotation="-0.2346" /> <rectangle id="" static="true" material="rock" x="-399.4385" y="127.019" width="319.659" height="361.0431" rotation="0.1076" /> <line id="" static="true" tag="unwalkable" material="rock" anchor="545,800" normal="-1,0" /> <line id="" static="true" tag="unwalkable" material="rock" anchor="46.7053,2007.9922" normal="0,-1" /> <line id="" static="true" tag="unwalkable" material="rock" anchor="-535,800" normal="1,0" /> <line id="" static="true" material="rock" anchor="6,111" normal="0,1" /> <!-- Dynamic Geometry --> <rectangle id="doorLittle" mass="350" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARLITTLE" imagepos="-0.929,359.6595" imagerot="0.0744" imagescale="0.8999,1" x="-1.8511" y="360.0562" width="566.9276" height="43.1781" rotation="0.0702" /> <rectangle id="doorBig" mass="450" static="false" tag="walkable" material="ice" image="IMAGE_SCENE_FLYINGMACHINE_BARBIG" imagepos="6.5031,481.999" imagerot="-0.0251" imagescale="1,1" x="5.4761" y="483.2231" width="786.9778" height="45.9532" rotation="-0.0232" /> <!-- Geometry Constraints --> <hinge body1="doorLittle" anchor="289,357"/> <hinge body1="doorBig" anchor="-383.2158203125,466.6357421875"/> </scene>
» Videos » Screenshots | » Comments |
Fisty swore he would never be like those tadpoles that grow up and shoot colored gems out of their mouths.
But he wondered what it might be like.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-104.89,401.28" endzoom="0.764"> <poi pos="500.7,402.03" traveltime="0" pause="0.4" zoom="1.017" /> <poi pos="-372.38,399.78" traveltime="4" pause="0.8" zoom="0.764" /> <poi pos="-357.49,425.5" traveltime="1" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="-104.89,401.28" endzoom="0.764"> <poi pos="404.37,425.42" traveltime="0" pause="0.4" zoom="1.105" /> <poi pos="-183.28,399.78" traveltime="4" pause="0.8" zoom="0.764" /> <poi pos="-352.5,425.5" traveltime="1" pause="0" zoom="1" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_FISTYREACHESOUT_RAINRAINWINDYWINDY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-7.2" x="-17.35" y="171.54" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOST_BROWN" text="SIGNPOST_FISTYREACHESOUT_1" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="675" y="450" /> <Vertex x="800" y="450" /> <Vertex x="800" y="350" /> <Vertex x="1000" y="350" /> </pipe> <!-- Balls --> <BallInstance type="balloon" x="-682" y="604" id="0" angle="0" /> <BallInstance type="balloon" x="-680.88" y="480.91" id="1" angle="0" /> <BallInstance type="balloon" x="-617.02" y="678.02" id="2" angle="0" /> <BallInstance type="balloon" x="-539.01" y="387" id="3" angle="0" /> <BallInstance type="balloon" x="-503.01" y="587.5" id="4" angle="0" /> <BallInstance type="balloon" x="-779" y="529" id="5" angle="0" /> <BallInstance type="balloon" x="-559" y="706" id="6" angle="0" /> <BallInstance type="common" x="-244.93" y="289.76" id="7" angle="0" /> <BallInstance type="common" x="-113.95" y="297.47" id="8" angle="0" /> <BallInstance type="common" x="-766.37" y="656.4" id="9" angle="0" /> <BallInstance type="common" x="-581.88" y="628.39" id="10" angle="0" /> <BallInstance type="common" x="-744.37" y="619.73" id="11" angle="0" /> <BallInstance type="common" x="-700" y="716" id="12" angle="0" /> <BallInstance type="common" x="-475.39" y="687.9" id="13" angle="0" /> <BallInstance type="common" x="-525.01" y="436.5" id="14" angle="0" /> <BallInstance type="common" x="-775.37" y="432.91" id="15" angle="0" /> <BallInstance type="common" x="-634.38" y="614.4" id="16" angle="0" /> <BallInstance type="common" x="-355.01" y="608.5" id="17" angle="0" /> <BallInstance type="common" x="-518" y="307" id="18" angle="0" /> <BallInstance type="common" x="-582" y="557" id="19" angle="0" /> <BallInstance type="common" x="-730.89" y="556.39" id="20" angle="0" /> <BallInstance type="common" x="-724.39" y="504.39" id="21" angle="0" /> <BallInstance type="common" x="-538.5" y="644" id="22" angle="0" /> <BallInstance type="common" x="-680.5" y="673.5" id="23" angle="0" /> <BallInstance type="common" x="-395.51" y="604" id="24" angle="0" /> <BallInstance type="common" x="-578.88" y="450.91" id="25" angle="0" /> <BallInstance type="common" x="-636.5" y="431.5" id="26" angle="0" /> <BallInstance type="common" x="-582.01" y="351.01" id="27" angle="0" /> <BallInstance type="common" x="-782.5" y="484" id="28" angle="0" /> <BallInstance type="common" x="-668.88" y="543.9" id="29" angle="0" /> <BallInstance type="common" x="-718" y="432" id="30" angle="0" /> <BallInstance type="common" x="-357" y="382" id="31" angle="0" /> <BallInstance type="common" x="-131.45" y="402.39" id="32" angle="0" /> <BallInstance type="common" x="-261.38" y="383.69" id="33" angle="0" /> <BallInstance type="Anchor" x="-362.5" y="282.68" id="34" angle="0" /> <BallInstance type="Anchor" x="-462.5" y="387.5" id="35" angle="0" /> <!-- Arms --> <Strand gb1="18" gb2="34" /> <Strand gb1="7" gb2="31" /> <Strand gb1="33" gb2="34" /> <Strand gb1="7" gb2="34" /> <Strand gb1="31" gb2="35" /> <Strand gb1="33" gb2="31" /> <Strand gb1="33" gb2="8" /> <Strand gb1="33" gb2="7" /> <Strand gb1="8" gb2="7" /> <Strand gb1="32" gb2="8" /> <Strand gb1="33" gb2="32" /> <Strand gb1="7" gb2="32" /> <!-- Level Exit --> <levelexit id="theExit" pos="675,450" radius="75" filter="" > </levelexit> </level>
<scene minx="-900" miny="0" maxx="900" maxy="800" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="water" type="gravity" center="140,15.2515" width="1598" height="62.5029" force="0,10" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="217,0,0,0" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="smallleaves1" depth="-40" pretick="0" /> <particles effect="bigleaves1" depth="40" pretick="0" /> <!-- SceneLayers --> <SceneLayer id="Fisty_arm" name="Fisty_arm" depth="16" x="-434.66" y="412.86" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM" /> <SceneLayer id="Fisty_leg" name="Fisty_leg" depth="16" x="-534.95" y="259.04" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG" /> <SceneLayer id="Fisty_eye" name="Fisty_eye" depth="16" x="-436.35" y="570.88" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE" /> <SceneLayer id="Fisty_body" name="Fisty_body" depth="8" x="-463.29" y="406.13" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY" /> <SceneLayer name="bush_fg1a" depth="120" x="-827.51" y="733.99" scalex="1.432" scaley="1.432" rotation="-124.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="280" x="322.93" y="805.49" scalex="1.432" scaley="1.432" rotation="176.22" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="280" x="123.44" y="56.03" scalex="1.432" scaley="1.432" rotation="5.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="120" x="-648.46" y="45.26" scalex="1.432" scaley="1.432" rotation="-1.73" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_FG1A" /> <SceneLayer name="signpostPole_brown" depth="-8" x="-25.95" y="79.27" scalex="1" scaley="2.714" rotation="-4.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="platform" depth="0" x="-635.04" y="400.04" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_PLATFORM" /> <SceneLayer name="spikeBlack_group" depth="-40" x="-505.72" y="804.01" scalex="1.275" scaley="2.078" rotation="179.77" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="-37.78" y="801.98" scalex="1.275" scaley="2.078" rotation="178.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="341.72" y="807.51" scalex="1.275" scaley="2.078" rotation="177.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="724.63" y="807.48" scalex="1.275" scaley="2.078" rotation="178.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="696.2" y="18.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="322.72" y="17.01" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="-55.26" y="12.52" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-40" x="-437.74" y="13.51" scalex="1.275" scaley="2.078" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_SPIKEBLACK_GROUP" /> <SceneLayer id="Fisty_body_bg" name="Fisty_body_bg" depth="-8" x="-332.68" y="385.45" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_BODY_BG" /> <SceneLayer id="Fisty_eye_bg" name="Fisty_eye_bg" depth="-24" x="-503.76" y="563.71" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_EYE_BG" /> <SceneLayer id="Fisty_leg_bg" name="Fisty_leg_bg" depth="-24" x="-402.64" y="245.14" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_LEG_BG" /> <SceneLayer id="Fisty_arm_bg" name="Fisty_arm_bg" depth="-24" x="-374.4" y="351.75" scalex="0.843" scaley="0.843" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_FISTY_ARM_BG" /> <SceneLayer name="gear2_256" depth="-8" x="-657.18" y="391.74" scalex="0.405" scaley="0.405" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="-0.9" /> <SceneLayer name="gear2_256" depth="-8" x="-587.9" y="447.96" scalex="0.7" scaley="0.7" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_GEAR2_256" anim="rot_1rps" animspeed="0.45" /> <SceneLayer name="bush_leafy_1" depth="-80" x="-148.53" y="786.49" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-80" x="752.92" y="781.99" scalex="1.25" scaley="1.25" rotation="178.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FISTYREACHESOUT_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-16" x="857.92" y="116.03" scalex="1.25" scaley="1.25" 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rotation="0.1312" /> <rectangle id="" static="true" material="rock" x="-549.668" y="205.3926" width="252.3789" height="62.585" rotation="0.2026" /> <rectangle id="" static="true" material="rock" x="-695.4126" y="36.7529" width="166.492" height="244.0653" rotation="0.1173" /> <rectangle id="" static="true" material="rock" x="-531.895" y="240.104" width="255.5587" height="83.1039" rotation="-0.1089" /> <rectangle id="" static="true" material="rock" x="-851.2114" y="170.022" width="343.4822" height="383.5945" rotation="-0.357" /> <rectangle id="" static="true" material="rock" x="-797.1218" y="780.8911" width="116.9942" height="343.4828" rotation="-0.8223" /> <line id="bottom" static="true" tag="deadly" material="rock" anchor="-22.4998,3.5049" normal="0,1" /> <line id="" static="true" tag="deadly" material="rock" anchor="-3.5,768.501" normal="0,-1" /> <line id="" static="true" material="rock" anchor="-857.1194,443.4072" normal="0.9948,-0.1023" /> <line id="" static="true" tag="detaching" material="rock" anchor="1173.8867,446.5" normal="-1,0" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Screenshots | » Comments |
Go as fast as you can! They are stronger than you think...
They will have to work together to climb very high...
...a real Tower of Goo!
Some of them felt they had done something like this a long long time ago...
...but things were more experimental back then.
-peace, the Sign Painter!
Balls Used
<level ballsrequired="25" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="0,778.09" endzoom="0.804"> <poi pos="-0.5,295.5" traveltime="0" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,778.09" endzoom="1.095"> <poi pos="0,295.5" traveltime="0" pause="0" zoom="1.095" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_TOWEROFGOO_KAPTAINPOLKA" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-78.4" x="325.82" y="648.35" scalex="1.004" scaley="1.004" rotation="41.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_SIGNPOST_BROWN" text="SIGNPOST_TOWEROFGOO_1" /> <!-- Pipes --> <pipe id="0" depth="-0.8" > <Vertex x="11" y="1621" /> <Vertex x="11" y="1859" /> <Vertex x="235" y="1859" /> <Vertex x="235" y="1778" /> <Vertex x="575" y="1778" /> </pipe> <!-- Balls --> 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radius="75" filter="" > </levelexit> </level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="bigleaves1" depth="-1.6" pretick="0" /> <particles effect="breezeRight" depth="-0.8" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="wogcCloud1" depth="8" x="222.47" y="1620.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.43999999761581" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="8" x="-233.53" y="1612.02" scalex="4.439" scaley="1.316" rotation="0" alpha="0.50999999046326" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-8" x="-9.51" y="1611.02" scalex="6.232" scaley="1.316" rotation="0" alpha="0.53999996185303" colorize="255,255,255" image="IMAGE_SCENE_TOWEROFGOO_WOGCCLOUD1" /> <SceneLayer name="bush_fg1a" depth="240" 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Geometry --> <!-- Geometry Constraints --> </scene>
» Screenshots | » Comments |
As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter
It says...
'Hello, this is MOM.'
'Are you there?'
'Are you coming home?'
Balls Used
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="1.69,780.02" endzoom="0.432"> <poi pos="750,987" traveltime="0" pause="1" zoom="1" /> <poi pos="2.87,919.9" traveltime="3.5" pause="1" zoom="0.431" /> <poi pos="-695,1004.5" traveltime="3" pause="0" zoom="0.897" /> </camera> <camera aspect="widescreen" endpos="0,730.02" endzoom="0.476"> <poi pos="602.5,917" traveltime="0" pause="1" zoom="1" /> <poi pos="0,869.9" traveltime="3.5" pause="1" zoom="0.476" /> <poi pos="-539.54,954.5" traveltime="3" pause="0" zoom="0.897" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_ODETOBRIDGEBUILDER_ODETOTHEBRIDGEBUILDER" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="-48" x="-925.34" y="936.73" scalex="1.305" scaley="1.305" rotation="5.5" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOST_GRAY" text="SIGNPOST_ODETOBRIDGEBUILDER_1" /> <signpost name="momBbOrng" depth="-232" x="168.66" y="262.61" scalex="0.822" scaley="1.3" rotation="28.68" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_MOMBBORNG" text="SIGNPOST_ODETOBRIDGEBUILDER_2" particles="signpostAlertMom" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="825" y="1025" /> <Vertex x="825" y="1100" /> <Vertex x="683" y="1100" /> <Vertex x="683" y="1175" /> <Vertex x="775" y="1175" /> <Vertex x="775" y="1250" /> <Vertex x="647" y="1250" /> <Vertex x="647" y="1325" /> <Vertex x="806" y="1325" /> <Vertex x="806" y="1400" /> <Vertex x="611" y="1400" /> <Vertex x="611" y="1475" /> <Vertex x="748" y="1475" /> <Vertex x="748" y="2020" /> </pipe> <!-- Balls --> <BallInstance type="common_black" x="769.55" y="802.91" id="0" discovered="false" angle="0" /> <BallInstance type="common_black" x="719.93" y="803.01" id="1" discovered="false" angle="0" /> <BallInstance type="common_black" x="665.93" y="803.01" id="2" discovered="false" angle="0" /> <BallInstance type="common_black" x="814.42" y="803.01" id="3" discovered="false" angle="0" /> <BallInstance type="common_black" x="-719" y="795" id="4" angle="0" /> <BallInstance type="common_black" x="-1065" y="1363" id="5" angle="0" /> <BallInstance type="common_black" x="-1069" y="809" id="6" angle="0" /> <BallInstance type="common_black" x="-1029" y="809" id="7" angle="0" /> <BallInstance type="common_black" x="-1066" y="1047" id="8" angle="0" /> <BallInstance type="common_black" x="-757" y="923" id="9" angle="0" /> <BallInstance type="common_black" x="-855" y="871" id="10" angle="0" /> <BallInstance type="common_black" x="-799" y="977" id="11" angle="0" /> <BallInstance type="common_black" x="-991" y="1313" id="12" angle="0" /> <BallInstance type="common_black" x="-933" y="803" id="13" angle="0" /> <BallInstance type="common_black" x="-781" y="1031" id="14" angle="0" /> <BallInstance type="common_black" x="-1033" y="1043" id="15" angle="0" /> <BallInstance type="common_black" x="-1013" y="1399" id="16" angle="0" /> <BallInstance type="common_black" x="-1027" y="1279" id="17" angle="0" /> <BallInstance type="common_black" x="-857" y="1209" id="18" angle="0" /> <BallInstance type="common_black" x="-1031" y="1159" id="19" angle="0" /> <BallInstance type="common_black" x="-961" y="919" id="20" angle="0" /> <BallInstance type="common_black" x="-1039" y="1321" id="21" angle="0" /> <BallInstance type="common_black" x="-1065" y="1121" id="22" angle="0" /> <BallInstance type="common_black" x="-968" y="811" id="23" angle="0" /> <BallInstance type="common_black" x="-1073" y="881" id="24" angle="0" /> <BallInstance type="common_black" x="-897" y="815" id="25" angle="0" /> <BallInstance type="common_black" x="-1061" y="941" id="26" angle="0" /> <BallInstance type="common_black" x="-1062" y="1189" id="27" angle="0" /> <BallInstance type="common_black" x="-890" y="1023" id="28" angle="0" /> <BallInstance type="common_black" x="-944" y="1029" id="29" angle="0" /> <BallInstance type="common_black" x="-992" y="1003" id="30" angle="0" /> <BallInstance type="common_black" x="-954" y="1201" id="31" angle="0" /> <BallInstance type="common_black" x="-900" y="1195" id="32" angle="0" /> <BallInstance type="common_black" x="-870" y="1131" id="33" angle="0" /> <BallInstance type="common_black" x="-750" y="1087" id="34" angle="0" /> <BallInstance type="common_black" x="-690" y="1097" id="35" angle="0" /> <BallInstance type="common_black" x="-702" y="1035" id="36" angle="0" /> <BallInstance type="common_black" x="-670" y="979" id="37" angle="0" /> <BallInstance type="common_black" x="-810" y="1101" id="38" angle="0" /> <BallInstance type="common_black" x="-897" y="1157" id="39" angle="0" /> <BallInstance type="common_black" x="-754" y="969" id="40" angle="0" /> <BallInstance type="common_black" x="-813" y="907" id="41" angle="0" /> <BallInstance type="common_black" x="-894" y="895" id="42" angle="0" /> <BallInstance type="common_black" x="-954" y="867" id="43" angle="0" /> <BallInstance type="common_black" x="-1022" y="867" id="44" angle="0" /> <BallInstance type="common_black" x="-1008" y="933" id="45" angle="0" /> <BallInstance type="common_black" x="-1048" y="997" id="46" angle="0" /> <BallInstance type="common_black" x="-1036" y="1091" id="47" angle="0" /> <BallInstance type="common_black" x="-994" y="1159" id="48" angle="0" /> <BallInstance type="common_black" x="-952" y="1261" id="49" angle="0" /> <BallInstance type="common_black" x="-912" y="1243" id="50" angle="0" /> <BallInstance type="common_black" x="-1010" y="1221" id="51" angle="0" /> <BallInstance type="common_black" x="-919" y="847" id="52" angle="0" /> <BallInstance type="common_black" x="-1075" y="1267" id="53" angle="0" /> <BallInstance type="common_black" x="-927" y="915" id="54" angle="0" /> <BallInstance type="common_black" x="-949" y="1081" id="55" angle="0" /> <BallInstance type="common_black" x="-897" y="941" id="56" angle="0" /> <BallInstance type="common_black" x="-973" y="965" id="57" angle="0" /> <BallInstance type="common_black" x="-826" y="1155" id="58" angle="0" /> <BallInstance type="common_black" x="-936" y="1133" id="59" angle="0" /> <BallInstance type="common_black" x="-984" y="1071" id="60" angle="0" /> <BallInstance type="common_black" x="-896" y="1069" id="61" angle="0" /> <BallInstance type="common_black" x="-830" y="1041" id="62" angle="0" /> <BallInstance type="common_black" x="-856" y="969" id="63" angle="0" /> <BallInstance type="common_black" x="-934" y="969" id="64" angle="0" /> <BallInstance type="common_black" x="-843" y="803" id="65" angle="0" /> <BallInstance type="common_black" x="-717" y="899" id="66" angle="0" /> <BallInstance type="common_black" x="-595" y="895" id="67" angle="0" /> <BallInstance type="common_black" x="-597" y="795" id="68" angle="0" /> <!-- Arms --> <Strand gb1="66" gb2="4" /> <Strand gb1="67" gb2="66" /> <Strand gb1="68" gb2="67" /> <Strand gb1="4" gb2="68" /> <Strand gb1="65" gb2="4" /> <Strand gb1="65" gb2="66" /> <Strand gb1="4" gb2="67" /> <!-- Level Exit --> <levelexit id="theExit" pos="825,1025" radius="75" filter="" > </levelexit> </level>
<scene minx="-1150" miny="0" maxx="1150" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackLeaves" depth="80" pretick="0" /> <particles effect="breezeRight" depth="96" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="lf1" depth="80" x="532.68" y="719.5" scalex="5.663" scaley="5.663" rotation="0" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_LF1" /> <SceneLayer name="lf1" depth="80" x="-430.42" y="725.5" scalex="5.663" scaley="5.663" rotation="0" alpha="0.20000000298023" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_LF1" /> <SceneLayer name="lf1" depth="80" x="13.51" y="608.6" scalex="9.509" scaley="9.509" rotation="0" alpha="0.58999997377396" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_LF1" /> <SceneLayer name="cliff" depth="0" x="908" y="377" scalex="1.571" scaley="1.571" rotation="90" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_CLIFF" /> <SceneLayer name="cliff" depth="0" x="-883" y="377" scalex="1.571" scaley="1.571" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_CLIFF" /> <SceneLayer name="blackBogTree" depth="-8" x="-779.96" y="1044.64" scalex="1.299" scaley="1.299" rotation="5.52" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-40" x="930.11" y="971.6" scalex="0.697" scaley="0.697" rotation="-7.74" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE" /> <SceneLayer name="bush_leafy_1b_black" depth="-40" x="968.48" y="808.58" scalex="1" scaley="1" rotation="-1.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-40" x="492.01" y="296.61" scalex="1" scaley="1" rotation="94.02" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-40" x="-471.95" y="330.56" scalex="1" scaley="1" rotation="-81.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-40" x="-928.43" y="809.53" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="blackBogTree" depth="-80" x="-637.46" y="925.9" scalex="0.869" scaley="0.869" rotation="-10.13" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-120" x="1012.07" y="857" scalex="0.459" scaley="0.459" rotation="-30.01" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BLACKBOGTREE" /> <SceneLayer name="signpostPole_gray" depth="-48.8" x="-927.23" y="878.91" scalex="1" scaley="2.134" rotation="4.6" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SIGNPOSTPOLE_GRAY" /> <SceneLayer name="momBbPolesOrng" depth="-232.8" x="212.79" y="182.64" scalex="0.786" scaley="5.575" rotation="28.68" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_MOMBBPOLESORNG" /> <SceneLayer name="bg_hills_bleeding" depth="-240" x="67.3" y="135.26" scalex="2.685" scaley="2.815" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_BG_HILLS_BLEEDING" /> <SceneLayer name="moon_orange" depth="-320" x="-0.02" y="516.87" scalex="3.291" scaley="2.457" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_MOON_ORANGE" /> <SceneLayer name="sky_pissorangestripes" depth="-600" x="0.03" y="994.04" scalex="8.986" scaley="7.376" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ODETOBRIDGEBUILDER_SKY_PISSORANGESTRIPES" /> <!-- Buttons --> <!-- Labels --> <!-- 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» Videos » Screenshots | » Comments |
The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter
You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too
They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="false" timebugprobability="0" strandgeom="true" allowskip="false" > <!-- Camera --> <camera aspect="normal"> <poi pos="0,632.26" traveltime="0" pause="0" zoom="0.889" /> </camera> <camera aspect="widescreen"> <poi pos="0,632.26" traveltime="0" pause="0" zoom="1.217" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_REGURGITATIONPUMPINGSTATION_TEMP_DWTD1" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="16" x="328.8" y="3455.57" scalex="1" scaley="1" rotation="-22.3" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_3" /> <signpost name="signpost_brown" depth="16" x="-201.44" y="1468.69" scalex="1.205" scaley="1.205" rotation="39.23" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_2" /> <signpost name="signpost_brown" depth="-8" x="324.97" y="709.49" scalex="1" scaley="1" rotation="30.4" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_SIGNPOST_BROWN" text="SIGNPOST_REGURGITATIONPUMPINGSTATION_1" /> <!-- Pipes --> <!-- Balls --> <BallInstance type="Anchor" x="270.08" y="3120.9" id="0" angle="0" /> <BallInstance type="Anchor" x="-265.42" y="3120.45" id="1" angle="0" /> <BallInstance type="EvilEye" x="369.9" y="3309.62" id="2" angle="0" /> <BallInstance type="EvilEye" x="-396.1" y="3250.62" id="3" angle="0" /> <BallInstance type="EvilEye" x="-305.1" y="3168.62" id="4" angle="0" /> <BallInstance type="EvilEye" x="-357.1" y="3105.62" id="5" angle="0" /> <BallInstance type="EvilEye" x="393.9" y="3239.62" id="6" angle="0" /> <BallInstance type="EvilEye" x="387.9" y="3101.62" id="7" angle="0" /> <BallInstance type="EvilEye" x="391.9" y="3176.62" id="8" angle="0" /> <BallInstance type="EvilEye" x="321.09" y="3229.38" id="9" angle="0" /> <BallInstance type="EvilEye" x="-378.94" y="3171.92" id="10" angle="0" /> <BallInstance type="EvilEye" x="-326.93" y="3241.92" id="11" angle="0" /> <BallInstance type="common" x="-240.53" y="523.61" id="12" angle="0" /> <BallInstance type="common" x="-242.53" y="403.61" id="13" angle="0" /> <BallInstance type="common" x="-360.53" y="523.61" id="14" angle="0" /> <BallInstance type="common" x="-362.53" y="403.61" id="15" angle="0" /> <BallInstance type="Ivy" x="20.59" y="877.46" id="16" discovered="false" angle="0" /> <BallInstance type="Ivy" x="61.07" y="888.62" id="17" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-2.25" y="905.29" id="18" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-40.08" y="927.13" id="19" discovered="false" angle="0" /> <BallInstance type="Ivy" x="267.94" y="729.1" id="20" discovered="false" angle="0" /> <BallInstance type="Ivy" x="32.59" y="919.46" id="21" discovered="false" angle="0" /> 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rotspeed="0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="-184.0881,1217.8394" imagerot="-1.6647" imagescale="1.007,1.007" x="-184" y="1216.9996" radius="117.4697" /> <circle id="c5" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="213.7046,2514.6482" imagerot="2.0268" imagescale="1.3804,1.3804" x="215.3107" y="2513.8127" radius="163.8648" /> <circle id="c4" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="167.3696,2212.0732" imagerot="2.7993" imagescale="1.0659,1.0659" x="168" y="2211.9999" radius="124.9623" /> <circle id="c3" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="293.9829,1914.6349" imagerot="-1.586" imagescale="1.4955,1.4955" x="291.0003" y="1915.0004" radius="179.9543" /> <circle id="c2" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="194.7264,1611.8662" imagerot="2.8787" imagescale="1.0379,1.0379" x="195" y="1614.0002" radius="122.4635" /> <circle id="c1" mass="500" static="false" tag="unwalkable" material="throat" rotspeed="-0.035" image="IMAGE_SCENE_REGURGITATIONPUMPINGSTATION_WHEEL" imagepos="214.3667,1293.8981" imagerot="0.7769" imagescale="1.5916,1.5916" x="216.0001" y="1289" radius="186.4436" /> <!-- Geometry Constraints --> <hinge body1="c5" anchor="215.3115234375,2513.8125"/> <hinge body1="c10" anchor="-226.5009765625,2497.982421875"/> <hinge body1="c9" anchor="-221,2123"/> <hinge body1="c4" anchor="168,2212"/> <hinge body1="c8" anchor="-99,1826"/> <hinge body1="c3" anchor="291,1915"/> <hinge body1="c7" anchor="-193,1526"/> <hinge body1="c2" anchor="195,1614"/> <hinge body1="c1" anchor="216,1289"/> <hinge body1="c6" anchor="-184,1217"/> </scene>
» Videos » Screenshots | » Comments |
I'm back! And just in time...
There's a drop of water dangling from that cliff...And I think it might be alive.
Yuck. I'm not touching it.
-the long lost Sign Painter
There are 2 videos.
Balls Used
<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal"> <poi pos="90,412.33" traveltime="0" pause="1" zoom="1" /> <poi pos="-100,817.33" traveltime="1" pause="1" zoom="1" /> <poi pos="-74,1517.33" traveltime="2" pause="0.5" zoom="1" /> </camera> <camera aspect="widescreen"> <poi pos="0,412.33" traveltime="0" pause="1" zoom="1.095" /> <poi pos="0,847.33" traveltime="1" pause="1" zoom="1.095" /> <poi pos="0,1507.33" traveltime="2" pause="0.5" zoom="1.095" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_DROOL_TEMP_CARNIVALLOOP" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_DROOL_LOOP_WATERPOND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="-50.79" y="1200.88" scalex="0.89" scaley="0.987" rotation="-88.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOST_BROWN" text="SIGNPOST_DROOL_1" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="-333" y="831" /> <Vertex x="-614" y="831" /> <Vertex x="-614" y="781" /> </pipe> <!-- Balls --> <BallInstance type="common" x="-22.8" y="1477.23" id="0" angle="0" /> <BallInstance type="Ivy" x="92.44" y="544.06" id="1" discovered="false" angle="0" /> <BallInstance type="Ivy" x="410.86" y="430.12" id="2" discovered="false" angle="0" /> <BallInstance type="Ivy" x="356.86" y="388.12" id="3" discovered="false" angle="0" /> <BallInstance type="Ivy" x="236.84" y="397.12" id="4" discovered="false" angle="0" /> <BallInstance type="Ivy" x="218.84" y="454.13" id="5" discovered="false" angle="0" /> <BallInstance type="Ivy" x="155.83" y="406.12" id="6" discovered="false" angle="0" /> <BallInstance type="Ivy" x="365.86" y="487.13" id="7" discovered="false" angle="0" /> <BallInstance type="Ivy" x="326.85" y="586.14" id="8" discovered="false" angle="0" /> <BallInstance type="Ivy" x="194.84" y="559.14" id="9" discovered="false" angle="0" /> <BallInstance type="Ivy" x="281.85" y="511.13" id="10" discovered="false" angle="0" /> <BallInstance type="Ivy" x="293.85" y="436.12" id="11" discovered="false" angle="0" /> <BallInstance type="Ivy" x="50.44" y="490.06" id="12" discovered="false" angle="0" /> <BallInstance type="Ivy" x="38.44" y="545.56" id="13" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-14.05" y="533.56" id="14" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-44.05" y="481.06" id="15" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-27.55" y="436.06" id="16" discovered="false" angle="0" /> <BallInstance type="Ivy" x="-51.52" y="385.07" id="17" discovered="false" angle="0" /> <BallInstance type="Ivy" x="0.95" y="386.57" id="18" discovered="false" angle="0" /> <BallInstance type="Ivy" x="75.94" y="452.56" id="19" discovered="false" angle="0" /> <BallInstance type="Ivy" x="15.95" y="503.56" id="20" discovered="false" angle="0" /> <BallInstance type="Ivy" x="18.94" y="431.56" id="21" discovered="false" angle="0" /> <BallInstance type="water" x="-282.04" y="1508.99" id="22" angle="0" /> <BallInstance type="water" x="-448.53" y="1492.49" id="23" angle="0" /> <BallInstance type="water" x="-409.53" y="1546.49" id="24" angle="0" /> <BallInstance type="water" x="116" y="1330" id="25" angle="0" /> <BallInstance type="water" x="-328.54" y="1459.5" id="26" angle="0" /> <BallInstance type="water" x="-429.03" y="1443" id="27" angle="0" /> <BallInstance type="water" x="-384.03" y="1456.5" id="28" angle="0" /> <BallInstance type="water" x="-333.04" y="1504.49" id="29" angle="0" /> <BallInstance type="water" x="-238.54" y="1493.99" id="30" angle="0" /> <BallInstance type="water" x="-274.54" y="1470" id="31" angle="0" /> <BallInstance type="water" x="-372.04" y="1510.49" id="32" angle="0" /> <BallInstance type="common" x="109.44" y="1453.5" id="33" angle="0" /> <BallInstance type="common" x="50.95" y="1565.99" id="34" angle="0" /> <BallInstance type="common" x="-79.55" y="1587.99" id="35" angle="0" /> <BallInstance type="common" x="-243.04" y="1465.49" id="36" angle="0" /> <BallInstance type="common" x="-202.54" y="1574.99" id="37" angle="0" /> <BallInstance type="common" x="-139.55" y="1475.99" id="38" angle="0" /> <!-- Arms --> <Strand gb1="37" gb2="38" /> <Strand gb1="35" gb2="0" /> <Strand gb1="38" gb2="36" /> <Strand gb1="33" gb2="0" /> <Strand gb1="0" gb2="38" /> <Strand gb1="34" gb2="0" /> <Strand gb1="37" gb2="35" /> <Strand gb1="33" gb2="25" /> <Strand gb1="34" gb2="33" /> <Strand gb1="35" gb2="34" /> <Strand gb1="36" gb2="37" /> <Strand gb1="38" gb2="35" /> <!-- Level Exit --> <levelexit id="theExit" pos="-332.51416015625,831.4248046875" radius="75" filter="" > </levelexit> </level>
<scene minx="-500" miny="0" maxx="500" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helper" type="gravity" center="-274.334,831.666" width="306.667" height="280" force="0,4" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="zewaterRepel" type="gravity" center="-41.7324,159.5645" width="357.5879" height="394.9785" force="2,0" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="zewater" type="gravity" center="247.2144,159.5645" width="927.4814" height="394.9785" force="-1,20" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="leavesRight" depth="-160" pretick="1000" /> <particles effect="breezeRight" depth="160" pretick="1000" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="32" x="-463.48" y="35.54" scalex="1.459" scaley="1.459" rotation="-71.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="48" x="-509.47" y="1145.54" scalex="1.459" scaley="1.459" rotation="-87.14" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="48" x="-489.51" y="476.51" scalex="1.459" scaley="1.459" rotation="-78.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BUSH_FG1A" /> <SceneLayer name="main_02" depth="0" x="-238.32" y="1250.87" scalex="1.03" scaley="0.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_02" /> <SceneLayer name="main_04" depth="0" x="-293.5" y="823.36" scalex="1" scaley="1.005" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_04" /> <SceneLayer name="main_06" depth="0" x="-311.01" y="308.99" scalex="1.483" scaley="1.215" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_MAIN_06" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-188.73" y="708.78" scalex="0.526" scaley="0.672" rotation="-8.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-342.84" y="722.4" scalex="0.549" scaley="0.672" rotation="-7.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-139.69" y="522.01" scalex="0.466" scaley="0.672" rotation="-97.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-130.69" y="632.02" scalex="0.466" scaley="0.672" rotation="-95.75" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-177.69" y="971.51" scalex="0.46" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-312.17" y="965.61" scalex="0.495" scaley="0.672" rotation="-178.8" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-94.42" y="1072.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="spikeBlack_group" depth="-8" x="-100.42" y="1221.89" scalex="0.516" scaley="0.672" rotation="-88.27" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SPIKEBLACK_GROUP" /> <SceneLayer name="signpostPole_brown" depth="-8.8" x="-67.98" y="1204.5" scalex="1" scaley="1" rotation="-86.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="blackBogTree" depth="-40" x="-327.24" y="1500.59" scalex="0.354" scaley="0.354" rotation="-17.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-64" x="-411.01" y="1577" scalex="0.656" scaley="0.656" rotation="14.21" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BLACKBOGTREE" /> <SceneLayer name="bg" depth="-560" x="0.04" y="1006.92" scalex="1.953" scaley="3.575" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DROOL_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="" static="true" material="rock" x="-437.6621" y="208.7515" width="535.473" height="577.6059" rotation="-0.0763" /> <circle id="stopper" static="true" tag="stopsign" material="rock" x="-12.0527" y="1493.9932" radius="38.998" /> <rectangle id="platform" static="true" material="verysticky" x="-340.9299" y="1367.4951" width="568.9567" height="117.2535" rotation="0.1487" /> <circle id="" static="true" material="rock" x="-60.7983" y="1390.2527" radius="77.2465" /> <rectangle id="" static="true" tag="deadly" material="rock" x="-399.635" y="610.1548" width="544.526" height="248.6692" rotation="-0.0888" /> <compositegeom id="" x="-330.2871" y="1152.1421" rotation="0" static="true" tag="deadly" material="rock" > <rectangle id="" x="0.0325" y="-80.5286" width="480.8816" height="232.6816" rotation="0.0428" /> <rectangle id="" x="-3.0432" y="107.8335" width="480.9742" height="189.6366" rotation="-0.0183" /> </compositegeom> <rectangle id="" static="true" material="rock" x="-487.0154" y="854.2129" width="170.73" height="302.341" rotation="-0.0666" /> <line id="" static="true" material="rock" anchor="-31.6838,8.6074" normal="0.0018,1" /> <line id="" static="true" material="rock" anchor="-509.5273,741.7839" normal="1,0.0015" /> <line id="" static="true" tag="detaching" material="rock" anchor="660.5352,770.8064" normal="-1,0.0006" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
For miles around, there were reports of a giant spinning wheel in the sky!
Everyone is crazy but me.
-the Sign Painter
Somewhere on this Island is a power source.
And it generates electricity for the entire World.
Lately, its output has been less than satisfactory.
...
It looks like it's going to rain tomorrow!
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-10.67,876.5" endzoom="0.408"> <poi pos="574.47,736.85" traveltime="0" pause="0.7" zoom="0.987" /> <poi pos="-0.93,1007" traveltime="3" pause="0.7" zoom="0.432" /> <poi pos="-568,842.05" traveltime="3" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="0,876.5" endzoom="0.547"> <poi pos="445.02,739.85" traveltime="0" pause="0.7" zoom="0.987" /> <poi pos="0,1007" traveltime="3" pause="0.7" zoom="0.547" /> <poi pos="-452.5,842.05" traveltime="3" pause="0" zoom="1" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_FLYAWAYLITTLEONES_RAINRAINWINDYWINDY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="719.77" y="927.27" scalex="0.593" scaley="0.657" rotation="21.96" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_2" /> <signpost name="signpost_brown" depth="-8" x="-438.81" y="729.02" scalex="0.89" scaley="0.987" rotation="-43.59" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_SIGNPOST_BROWN" text="SIGNPOST_FLYAWAYLITTLEONES_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="-86" y="184" /> <Vertex x="-86" y="-41" /> <Vertex x="14" y="-41" /> </pipe> <!-- Balls --> <BallInstance type="balloon" x="601" y="806" id="0" discovered="false" angle="0" /> <BallInstance type="balloon" x="-683.62" y="784.59" id="1" angle="0" /> <BallInstance type="balloon" x="-592" y="911" id="2" angle="0" /> <BallInstance type="balloon" x="-701.62" y="900.59" id="3" angle="0" /> <BallInstance type="water" x="455" y="725" id="4" discovered="false" angle="0" /> <BallInstance type="water" x="685" y="701" id="5" discovered="false" angle="0" /> <BallInstance type="water" x="723" y="721" id="6" discovered="false" angle="0" /> <BallInstance type="water" x="603" y="709" id="7" discovered="false" angle="0" /> <BallInstance type="water" x="573" y="739" id="8" discovered="false" angle="0" /> <BallInstance type="water" x="653" y="685" id="9" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="557" y="687" id="10" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="647" y="719" id="11" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="619" y="667" id="12" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="533.5" y="718.5" id="13" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="487" y="705" id="14" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="621" y="747" id="15" discovered="false" angle="0" /> <BallInstance type="common" x="-652.63" y="939.18" id="16" angle="0" /> <BallInstance type="common" x="-752.78" y="865.21" id="17" angle="0" /> <BallInstance type="common" x="-546.65" y="882.95" id="18" angle="0" /> <BallInstance type="common" x="-648.78" y="828.61" id="19" angle="0" /> <BallInstance type="common" x="-580.94" y="750.1" id="20" angle="0" /> <BallInstance type="common" x="-717.96" y="748.7" id="21" angle="0" /> <!-- Arms --> <Strand gb1="19" gb2="18" /> <Strand gb1="19" gb2="20" /> <Strand gb1="19" gb2="21" /> <Strand gb1="17" gb2="19" /> <Strand gb1="16" gb2="17" /> <Strand gb1="17" gb2="21" /> <Strand gb1="20" gb2="18" /> <Strand gb1="18" gb2="16" /> <Strand gb1="16" gb2="19" /> <Strand gb1="21" gb2="20" /> <!-- Level Exit --> <levelexit id="theExit" pos="-85.99951171875,184" radius="75" filter="" > </levelexit> </level>
<scene minx="-1000" miny="0" maxx="1000" maxy="1800" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="upperDownWind" type="gravity" center="-4,1655" width="2194" height="476" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.4" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="400" pos="585.92333984375,1929.9609375" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="80" x="825.24" y="108.11" scalex="2.661" scaley="2.661" rotation="39.02" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="-905.67" y="145.71" scalex="2.661" scaley="2.661" rotation="-43.12" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_BUSH_FG1A" /> <SceneLayer name="main_03" depth="0" x="-505.23" y="371" scalex="1.399" 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y="906.05" scalex="3.902" scaley="3.234" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_FLYAWAYLITTLEONES_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="stopR" static="true" tag="stopsign" material="rock" x="807" y="735" radius="39" /> <circle id="stopL" static="true" tag="stopsign" material="rock" x="372" y="732" radius="39" /> <circle id="" static="true" material="rock" x="54" y="344" radius="67" /> <circle id="" static="true" material="rock" x="-226" y="345" radius="67" /> <line id="" static="true" material="rock" anchor="29,1863" normal="0,-1" /> <compositegeom id="platformRight" x="587.0566" y="287.9858" rotation="0" static="true" tag="walkable" material="rock" > <circle id="" x="194.9434" y="332.0142" radius="89" /> <circle id="" x="-185.0566" y="330.0142" radius="89" /> <rectangle id="" x="42.9043" y="-40.6436" width="524.9869" height="725.8493" rotation="0.0699" /> <rectangle id="" x="103.8115" y="321.4512" width="202.2704" 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» Videos » Screenshots | » Comments |
The windmills were supposed to be a source of cheap clean energy...
...to power the entire world.
But they weren't enough.
And a different source of energy had to be found.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="9" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-139,585" endzoom="0.523"> <poi pos="202.99,707.09" traveltime="0" pause="1" zoom="0.762" /> <poi pos="-695.53,428.36" traveltime="3" pause="0" zoom="0.916" /> </camera> <camera aspect="widescreen" endpos="5.78,609.53" endzoom="0.546"> <poi pos="202.99,707.09" traveltime="0" pause="1" zoom="0.762" /> <poi pos="-602.54,428.36" traveltime="3" pause="0" zoom="0.916" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_BLUSTERYDAY_TEMP_JELLY" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_BLUSTERYDAY_LOOP_STRONGWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="205.22" y="364.02" scalex="0.89" scaley="0.987" rotation="-72.33" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_BLUSTERYDAY_SIGNPOST_BROWN" text="SIGNPOST_BLUSTERYDAY_1" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="833" y="274" /> <Vertex x="833" y="-113" /> <Vertex x="913" y="-113" /> </pipe> <!-- Balls --> <BallInstance type="balloon" x="-460.57" y="237.56" id="0" angle="0" /> <BallInstance type="balloon" x="-790.07" y="257.06" id="1" angle="0" /> <BallInstance type="balloon" x="-174.2" y="305.13" id="2" angle="0" /> <BallInstance type="balloon" x="-33.18" y="383.14" id="3" angle="0" /> <BallInstance type="balloon" x="-90.19" y="539.15" id="4" angle="0" /> <BallInstance type="balloon" x="-363.22" y="458.15" id="5" angle="0" /> <BallInstance type="balloon" x="-267.21" y="503.15" id="6" angle="0" /> <BallInstance type="balloon" x="-105.19" y="437.14" id="7" angle="0" /> <BallInstance type="balloon" x="-192.2" y="416.14" id="8" angle="0" /> <BallInstance type="balloon" x="-488.53" y="484.05" id="9" angle="0" /> <BallInstance type="balloon" x="-999.05" y="387.07" id="10" angle="0" /> <BallInstance type="balloon" 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x="-521" y="313" id="25" angle="0" /> <BallInstance type="water" x="-580" y="306" id="26" angle="0" /> <BallInstance type="water" x="-580" y="212" id="27" angle="0" /> <BallInstance type="water" x="-636.5" y="219.01" id="28" angle="0" /> <BallInstance type="water" x="-407" y="341" id="29" angle="0" /> <BallInstance type="water" x="-452" y="377" id="30" angle="0" /> <BallInstance type="water" x="-162.7" y="557.16" id="31" angle="0" /> <BallInstance type="water" x="-345.21" y="572.16" id="32" angle="0" /> <BallInstance type="water" x="-381.22" y="638.17" id="33" angle="0" /> <BallInstance type="water" x="-288.21" y="611.16" id="34" angle="0" /> <BallInstance type="water" x="-216.7" y="626.16" id="35" angle="0" /> <BallInstance type="water" x="-318.71" y="668.17" id="36" angle="0" /> <BallInstance type="water" x="-414.72" y="668.17" id="37" angle="0" /> <BallInstance type="water" x="-558.73" y="650.17" id="38" angle="0" /> <BallInstance type="water" x="-612.74" y="509.15" id="39" angle="0" /> <BallInstance type="water" x="-639.74" y="578.16" id="40" angle="0" /> <BallInstance type="water" x="-645.74" y="467.15" id="41" angle="0" /> <BallInstance type="water" x="-585.49" y="377" id="42" angle="0" /> <BallInstance type="water" x="-513.49" y="345.5" id="43" angle="0" /> <BallInstance type="water" x="-807.49" y="556.01" id="44" angle="0" /> <BallInstance type="water" x="-633.5" y="298.51" id="45" angle="0" /> <BallInstance type="water" x="-645.5" y="381" id="46" angle="0" /> <BallInstance type="water" x="-695" y="340.5" id="47" angle="0" /> <BallInstance type="GooProduct" x="-880" y="154.5" id="48" angle="0" /> <BallInstance type="GooProduct" x="-983" y="160.5" id="49" angle="0" /> <BallInstance type="Anchor" x="-926" y="242.5" id="50" angle="0" /> <!-- Arms --> <Strand gb1="48" gb2="49" /> <Strand gb1="50" gb2="48" /> <Strand gb1="50" gb2="49" /> <Strand gb1="20" gb2="50" /> <Strand gb1="20" gb2="1" /> <!-- Level Exit --> <levelexit id="theExit" pos="833.0888671875,273.912109375" radius="75" filter="" > </levelexit> </level>
<scene minx="-1200" miny="0" maxx="1200" maxy="1600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="upperwind" type="gravity" center="-11,1783" width="2944" height="728" force="0,-12" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="wind" type="force" center="42.0479,1299.9888" width="2902.0957" height="1814.0225" force="4,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="rainStreaksHeavy" depth="160" pretick="0" /> <particles effect="mistRight" depth="80" pretick="0" /> <particles effect="mistRight" depth="-80" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="windmillPropeller" depth="8" x="146.18" y="766.06" scalex="1.709" scaley="1.709" rotation="0" alpha="1" colorize="255,255,255" 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» Videos » Screenshots | » Comments |
It allows only meticulously screened Goo Balls onto the main island.
You can't be too careful these days!
Especially since the power source for the entire world is located somewhere on this Island.
But...
Try not to snap the fragile worker cable, it appears to be made from heavily processed Goo.
-the free Sign Painter
These should be used for legally acceptable fun and recreation.
Not for circumventing security systems.
It's for our own good.
-the Sign Painter
A secret disposal hole down this way!
It's good for quietly disposing of unwanted visitors...
-the visiting Sign Painter
There is 1 video.
Balls Used
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<scene minx="-1500" miny="0" maxx="1500" maxy="1800" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="cloudRight" type="gravity" center="-294.0718,835.3252" width="174.9932" height="40.498" force="-1,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="cloudMain" type="gravity" center="-418.0667,835.3252" width="422.9829" height="40.498" force="0.5,18" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="Water2" type="gravity" center="1130.9487,383.2305" width="463.04" height="276.5117" force="0,22" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="true" color="227,0,0,0" depth="0" /> <linearforcefield id="WaterCurrent" type="gravity" center="782.4111,117.5049" width="1461.1777" height="282.9902" force="-6,-8" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="Water" 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image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GATEARM" imagepos="511.213,1352.0381" imagerot="-0.0188" imagescale="1.7649,1.0878" x="518.9409" y="1352.1545" width="877.946" height="65.9192" rotation="-0.0257" /> <circle id="GateWheel" mass="105" static="false" tag="detaching" material="rock" rotspeed="-0.02" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GEARDETACH" imagepos="20.142,1371.1921" imagerot="0" imagescale="1.0001,1.0001" x="19.9998" y="1370" radius="78.7462" /> <circle id="DetachWheel" mass="100" static="false" tag="detaching" material="rock" rotspeed="-0.034" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_GEARDETACH" imagepos="447.6914,1156.0381" imagerot="-0.0451" imagescale="0.7791,0.7791" x="447.8101" y="1155.2017" radius="62.9972" /> <compositegeom id="DetachArm" x="549.3369" y="1113.1023" rotation="0" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_DETACHARM" imagepos="562.5483,1109.9751" imagerot="-0.0451" 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image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_MACHINEWHEEL1" imagepos="205.8345,1132.4992" imagerot="0" imagescale="0.5762,0.5762" x="206" y="1130" radius="145.5151" /> <circle id="Wheel3" mass="500" static="false" tag="unwalkable" material="rock" rotspeed="0.016" image="IMAGE_SCENE_IMMIGRATIONNATURALIZATIONUNIT_MACHINEWHEEL1" imagepos="429.8328,920.5005" imagerot="0" imagescale="0.39,0.39" x="430" y="920" radius="99.3867" /> <!-- Geometry Constraints --> <hinge body1="GateArm" body2="GateWheel" anchor="20,1370"/> <hinge body1="GateArm" anchor="941.80859375,1339.08984375"/> <hinge body1="DetachArm" body2="DetachWheel" anchor="447.810546875,1155.20166015625"/> <hinge body1="DetachArm" anchor="721.658203125,977.58349609375"/> <hinge body1="Wheel3Arm" anchor="692.5810546875,758.9150390625"/> <hinge body1="Wheel3" body2="Wheel3Arm" anchor="430,920"/> <hinge body1="Wheel2" anchor="206,1130"/> <hinge body1="Wheel1" anchor="290,449"/> </scene>
» Videos » Screenshots | » Comments |
Of all the goo, and of all the balls...
...who's the prettiest of them all?
-the Sign Painter
A red pipe!
It appears to be very exclusive.
Only certain types of Goo are allowed to enter.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" > <!-- Camera --> <camera aspect="normal" endpos="1.7,459.11" endzoom="0.672"> <poi pos="318.07,227.21" traveltime="0" pause="0" zoom="1.465" /> <poi pos="-25.41,553.44" traveltime="2" pause="0" zoom="0.877" /> <poi pos="-1.79,1311.56" traveltime="2" pause="0" zoom="0.672" /> <poi pos="-100.75,1893.19" traveltime="2" pause="0" zoom="0.813" /> </camera> <camera aspect="widescreen" endpos="0,379.11" endzoom="0.913"> <poi pos="226.35,227.21" traveltime="0" pause="0" zoom="1.465" /> <poi pos="0,553.44" traveltime="2" pause="0" zoom="0.913" /> <poi pos="0,1311.56" traveltime="2" pause="0" zoom="0.913" /> <poi pos="0,1893.19" traveltime="2" pause="0" zoom="0.913" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_BEAUTYSCHOOL_TEMP_CARNIVALLOOP" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="20.15" y="1774.93" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_1" /> <signpost name="signpost_brown" depth="-8" x="-65.24" y="254.25" scalex="0.89" scaley="0.987" rotation="-95.94" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYSCHOOL_2" /> <!-- Pipes --> <pipe id="0" depth="-8" type="BEAUTY" > <Vertex x="336" y="219" /> <Vertex x="471" y="219" /> <Vertex x="471" y="160" /> </pipe> <!-- Balls --> <BallInstance type="Anchor" x="186" y="856" id="0" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-196" y="859" id="1" discovered="false" angle="0" /> <BallInstance type="balloon" x="364.58" y="2038.54" id="2" angle="0" /> <BallInstance type="balloon" x="270.08" y="2062.54" id="3" angle="0" /> <BallInstance type="Anchor" x="347" y="1274" id="4" angle="0" /> <BallInstance type="Anchor" x="0" y="1205" id="5" angle="0" /> <BallInstance type="Anchor" x="329.02" y="1950.08" id="6" angle="0" /> <BallInstance type="Anchor" x="523.67" y="1639" id="7" angle="0" /> <BallInstance type="Ivy" x="-64.1" y="827.58" id="8" discovered="false" angle="0" /> <BallInstance type="Ivy" x="63.9" y="835.58" id="9" discovered="false" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="135.96" y="1201.82" id="10" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="254.92" y="1243.92" id="11" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="424.08" y="1332.77" id="12" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="491.19" y="1405.13" id="13" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="538.17" y="1496.29" id="14" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="443.74" y="1529.28" id="15" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="404.51" y="1450.23" id="16" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="338.75" y="1386.42" id="17" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="271.08" y="1338.73" id="18" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="191.56" y="1305.47" id="19" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="74.59" y="1285.85" id="20" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="-34.46" y="1285.23" id="21" angle="0" /> <BallInstance type="common" x="-121.51" y="1867.67" id="22" angle="0" /> <BallInstance type="common" x="-238.51" y="1885.67" id="23" angle="0" /> <BallInstance type="common" x="-256.51" y="1780.68" id="24" angle="0" /> <BallInstance type="common" x="-133.51" y="1764.18" id="25" angle="0" /> <BallInstance type="common" x="209.54" y="255" id="26" angle="0" /> <BallInstance type="common" x="209.54" y="155" id="27" angle="0" /> <BallInstance type="common" x="105" y="151.51" id="28" angle="0" /> <BallInstance type="common" x="105" y="251.51" id="29" angle="0" /> <BallInstance type="Beauty" x="-389.49" y="1904.51" id="30" angle="0" /> <!-- Arms --> <Strand gb1="2" gb2="6" /> <Strand gb1="3" gb2="6" /> <Strand gb1="4" gb2="11" /> <Strand gb1="10" gb2="5" /> <Strand gb1="11" gb2="10" /> <Strand gb1="10" gb2="19" /> <Strand gb1="20" gb2="10" /> <Strand gb1="5" gb2="20" /> <Strand gb1="5" gb2="21" /> <Strand gb1="15" gb2="14" /> <Strand gb1="13" gb2="15" /> <Strand gb1="16" gb2="13" /> <Strand gb1="12" gb2="16" /> <Strand gb1="17" gb2="12" /> <Strand gb1="4" gb2="17" /> <Strand gb1="18" gb2="4" /> <Strand gb1="11" gb2="18" /> <Strand gb1="19" gb2="11" /> <Strand gb1="12" gb2="4" /> <Strand gb1="13" gb2="12" /> <Strand gb1="14" gb2="13" /> <Strand gb1="14" gb2="7" /> <Strand gb1="20" gb2="21" /> <Strand gb1="19" gb2="20" /> <Strand gb1="17" gb2="18" /> <Strand gb1="18" gb2="19" /> <Strand gb1="15" gb2="16" /> <Strand gb1="16" gb2="17" /> <Strand gb1="15" gb2="7" /> <Strand gb1="9" gb2="0" /> <Strand gb1="8" gb2="9" /> <Strand gb1="8" gb2="1" /> <Strand gb1="22" gb2="24" /> <Strand gb1="23" gb2="24" /> <Strand gb1="22" gb2="25" /> <Strand gb1="25" gb2="24" /> <Strand gb1="22" gb2="23" /> <Strand gb1="25" gb2="23" /> <Strand gb1="26" gb2="27" /> <Strand gb1="26" gb2="29" /> <Strand gb1="27" gb2="29" /> <Strand gb1="28" gb2="27" /> <Strand gb1="29" gb2="28" /> <!-- Level Exit --> <levelexit id="theExit" pos="336,219" radius="75" filter="BeautyProduct,BeautyProductEye" > </levelexit> </level>
<scene minx="-600" miny="0" maxx="600" maxy="2400" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helper" type="gravity" center="-35,225" width="244" height="258" force="10,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.15" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="rainingleaves" depth="-160" pos="735.99755859375,1894.99755859375" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="16" x="-116.84" y="56.14" scalex="1.566" scaley="1.566" rotation="12.1" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="16" x="-544.01" y="329.55" scalex="1.459" scaley="1.459" rotation="-85.82" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="16" x="528.46" y="845.53" scalex="1.459" scaley="1.459" 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x="-539.91" y="1225.91" scalex="2.325" scaley="0.933" rotation="-86.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES" /> <SceneLayer name="bgVeggies" depth="-240" x="162.5" y="387.96" scalex="2.1" scaley="2.641" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BGVEGGIES" /> <SceneLayer name="bg" depth="-400" x="0" y="1200" scalex="2.344" scaley="4.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYSCHOOL_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="" static="true" tag="detaching" material="machine" x="-180.3577" y="688.2715" width="52.0001" height="162.2729" rotation="0.1023" /> <rectangle id="" static="true" tag="detaching" material="machine" x="168.8892" y="698.1797" width="51.9996" height="164.1796" rotation="-0.0849" /> <circle id="" static="true" material="rock" x="-585.2739" y="1410.2822" radius="26.2485" /> <rectangle id="" static="true" material="rock" x="474.9556" y="1959.9241" width="310.5529" height="66.1086" rotation="0.1624" /> <line id="ceiling" static="true" tag="unwalkable" material="machine" anchor="-25,3050" normal="0,-1" /> <circle id="busterLeft" static="true" tag="ballbuster,detaching" material="machine" x="-157.7485" y="512.249" radius="133.249" /> <circle id="busterRight" static="true" tag="ballbuster,detaching" material="machine" x="169.001" y="505.499" radius="148" /> <rectangle id="" static="true" material="rock" x="-889.6917" y="2070.5156" width="483.0165" height="729.4054" rotation="-0.065" /> <rectangle id="paddleHolder" static="true" material="rock" nogeomcollisions="true" x="-714.9111" y="1333.0996" width="165.9244" height="1011.0571" rotation="0.4612" /> <rectangle id="" static="true" material="rock" x="-297.9329" y="1723.4141" width="77.8401" height="753.4477" rotation="1.4366" /> <rectangle id="" static="true" material="rock" x="613.916" y="1686.3816" width="211.7337" height="585.6583" rotation="0.3594" /> <rectangle id="" static="true" material="rock" x="-473.0271" y="1610.4092" width="58.5192" height="530.0442" rotation="-1.2357" /> <rectangle id="" static="true" material="rock" x="582.2246" y="1185.532" width="165.9249" height="574.5053" rotation="-0.3243" /> <rectangle id="" static="true" material="rock" x="-700.4377" y="910.5842" width="286.8521" height="1014.2016" rotation="1.2074" /> <rectangle id="" static="true" material="rock" x="458.3115" y="822.8218" width="515.7076" height="310.7855" rotation="0.4212" /> <rectangle id="" static="true" material="rock" x="394.0571" y="568.231" width="509.4068" height="538.1237" rotation="-0.0803" /> <rectangle id="" static="true" material="rock" x="-395.6367" y="432.3032" width="503.3511" height="828.4016" rotation="0.0775" /> <line id="bound bottom" static="true" material="rock" anchor="-57.657,128.2148" normal="-0.0611,0.9981" /> <line id="bound right" static="true" material="rock" anchor="600,1247.5" normal="-1,0" /> <line id="bound left" static="true" material="rock" anchor="-1077.5127,1207.0002" normal="1,0" /> <!-- Dynamic Geometry --> <rectangle id="paddle" mass="350" static="false" tag="walkable" material="rock" image="IMAGE_SCENE_BEAUTYSCHOOL_BEAUTYSTICK" imagepos="-384,1177" imagerot="0" imagescale="1,1" x="-586.502" y="1228" width="795.0039" height="48" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="paddle" anchor="-517.38330078125,1225.408203125"/> </scene>
» Videos » Screenshots | » Comments |
Everyone is welcome!
...they're legally obligated to say.
But she'll never get down there looking like this.
There's another pipe way up there she might enjoy.
-the Sign Painter
It's a very pretty flower.
I wonder what happens if you get a little closer...
-the Sign Painter
This pipe sure is sucking! It's probably best to stay away.
Don't forget to whistle!
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="14,734" endzoom="0.686"> <poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" /> <poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" /> </camera> <camera aspect="widescreen" endpos="2.48,734" endzoom="0.686"> <poi pos="2.25,464.69" traveltime="0" pause="0.7" zoom="0.951" /> <poi pos="6,1025" traveltime="2" pause="0.7" zoom="0.889" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_TEMP_DWTD2" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_VOLCANICPERCOLATORDAYSPA_LOOP_BUBBLES" /> <!-- Fire --> <fire depth="-24" particles="flowerDust" x="-451" y="1571" radius="68" /> <!-- Signposts --> <signpost name="signpost_brown" depth="8" x="-153.19" y="977.57" scalex="0.885" scaley="0.885" rotation="43.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_1" /> <signpost name="signpost_brown" depth="-8" x="-293" y="1991.88" scalex="0.587" scaley="0.587" rotation="57.9" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_3" /> <signpost name="signpost_brown" depth="-16" x="-502.91" y="1706.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOST_BROWN" text="SIGNPOST_VOLCANICPERCOLATORDAYSPA_2" /> <!-- Pipes --> <pipe id="0" depth="-8" type="BEAUTY" > <Vertex x="0" y="505" /> <Vertex x="0" y="575" /> <Vertex x="125" y="575" /> <Vertex x="125" y="350" /> <Vertex x="250" y="350" /> </pipe> <!-- Balls --> <BallInstance type="Ivy" x="-47" y="2042" id="0" angle="0" /> <BallInstance type="Ivy" x="-16" y="2121" id="1" angle="0" /> <BallInstance type="Ivy" x="81.88" y="972.93" id="2" angle="0" /> <BallInstance type="Ivy" x="35" y="1115" id="3" angle="0" /> <BallInstance type="Ivy" x="113.27" y="2146.9" id="4" angle="0" /> <BallInstance type="Ivy" x="74.27" y="1102.93" id="5" angle="0" /> <BallInstance type="Ivy" x="5" y="810" id="6" angle="0" /> <BallInstance type="Ivy" x="-61.24" y="1013.91" id="7" angle="0" /> <BallInstance type="Ivy" x="-74.74" y="1065.95" id="8" angle="0" /> <BallInstance type="Ivy" x="-84.24" y="1121.94" id="9" angle="0" /> <BallInstance type="Ivy" x="6.76" y="955.43" id="10" angle="0" /> <BallInstance type="Ivy" x="117.26" y="1778.41" id="11" angle="0" /> <BallInstance type="Ivy" x="-72.5" y="1968.01" id="12" angle="0" /> <BallInstance type="Ivy" x="-57.99" y="1774.54" id="13" angle="0" /> <BallInstance type="Ivy" x="133.5" y="2035.51" id="14" angle="0" /> <BallInstance type="Ivy" x="-29.5" y="1057.03" id="15" angle="0" /> <BallInstance type="Ivy" x="14.5" y="1040.53" id="16" angle="0" /> <BallInstance type="Ivy" x="95.49" y="1040.52" id="17" angle="0" /> <BallInstance type="Ivy" x="45.26" y="1043.96" id="18" angle="0" /> <BallInstance type="Ivy" x="28" y="2067" id="19" angle="0" /> <BallInstance type="Ivy" x="106.25" y="2097.91" id="20" angle="0" /> <BallInstance type="Ivy" x="76.75" y="1716.46" id="21" angle="0" /> <BallInstance type="Ivy" x="-72.11" y="975.93" id="22" angle="0" /> <BallInstance type="Ivy" x="61.39" y="886.46" id="23" angle="0" /> <BallInstance type="Ivy" x="-70.11" y="2108.44" id="24" angle="0" /> <BallInstance type="Ivy" x="48.89" y="1759.44" id="25" angle="0" /> <BallInstance type="Ivy" x="-82.01" y="1716.03" id="26" angle="0" /> <BallInstance type="Ivy" x="-102.6" y="1158.46" id="27" angle="0" /> <BallInstance type="Ivy" x="76.89" y="2129.43" id="28" angle="0" /> <BallInstance type="Ivy" x="-40" y="1090" id="29" angle="0" /> <BallInstance type="Ivy" x="115.88" y="1124.94" id="30" angle="0" /> <BallInstance type="Ivy" x="25.39" y="2001.46" id="31" angle="0" /> <BallInstance type="Ivy" x="34.39" y="2130.45" id="32" angle="0" /> <BallInstance type="Ivy" x="-51.11" y="885.43" id="33" angle="0" /> <BallInstance type="common" x="61.83" y="297.85" id="34" discovered="false" angle="0" /> <BallInstance type="common" x="30.14" y="326.4" id="35" discovered="false" angle="0" /> <BallInstance type="common" x="-17.86" y="358.4" id="36" discovered="false" angle="0" /> <BallInstance type="common" x="65.14" y="383.4" id="37" discovered="false" angle="0" /> <BallInstance type="common" x="-51.36" y="292.97" id="38" discovered="false" angle="0" /> <BallInstance type="common" x="-53.32" y="390" id="39" discovered="false" angle="0" /> <BallInstance type="Ugly" x="150.98" y="1483.91" id="40" angle="0" /> <!-- Arms --> <Strand gb1="23" gb2="33" /> <Strand gb1="10" gb2="23" /> <Strand gb1="33" gb2="10" /> <Strand gb1="33" gb2="22" /> <Strand gb1="6" gb2="33" /> <Strand gb1="23" gb2="6" /> <Strand gb1="2" gb2="23" /> <Strand gb1="10" gb2="2" /> <Strand gb1="22" gb2="10" /> <Strand gb1="39" gb2="38" /> <Strand gb1="34" gb2="39" /> <Strand gb1="37" gb2="39" /> <Strand gb1="37" gb2="34" /> <Strand gb1="37" gb2="38" /> <Strand gb1="38" gb2="34" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,505" radius="75" filter="UglyProduct,BeautyProductEye" > </levelexit> </level>
<scene minx="-800" miny="0" maxx="800" maxy="2800" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="guide1" type="gravity" center="309.7334,1866.781" width="174.9863" height="134.8599" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="guide1" type="gravity" center="243.7339,2398.7542" width="345.9814" height="67.8628" force="8,2" dampeningfactor="0.3" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="guide1" type="gravity" center="-2,2564.9036" width="377.4766" height="313.8462" force="4,6" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="geyserHelper" type="gravity" center="5.5,1313.0308" width="377.4766" height="997.6748" force="0,5" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="suction" type="gravity" center="5.5,2105.1685" width="377.4766" height="600.3369" force="-2,20" dampeningfactor="0.6" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="wetness" type="gravity" center="2.5881,96.9673" width="441.9585" height="398.9736" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="0" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.3" antigrav="false" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="-240" pretick="0" /> <particles effect="gooFallWide2" depth="-4" pos="6,-253" pretick="1000" /> <particles effect="breezeUpSlow" depth="80" pos="877.00244140625,2172.99755859375" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="gearDetach" depth="8" x="-0.33" y="2430.33" scalex="0.96" scaley="0.96" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_GEARDETACH" anim="rot_1rps" animspeed="-0.3" /> <SceneLayer name="pipe" depth="0.8" x="90.2" y="2294.48" scalex="1.313" scaley="1.978" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PIPE" /> <SceneLayer name="miniPipeBg" depth="-8" x="271.69" y="2127.03" scalex="2.148" scaley="2.547" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MINIPIPEBG" /> <SceneLayer name="signpostPole_brown" depth="7.2" x="-134.33" y="957.91" scalex="0.776" scaley="1.208" rotation="53.19" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="main_r" depth="0" x="286.03" y="700.53" scalex="1.887" scaley="1.374" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_R" /> <SceneLayer name="main_l" depth="0" x="-280.75" y="705" scalex="1.885" scaley="1.381" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MAIN_L" /> <SceneLayer name="usefulBlackSquare" 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image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-8" x="-446.52" y="471.01" scalex="1.313" scaley="1.313" rotation="99.95" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-8" x="-352.52" y="1149.02" scalex="1.313" scaley="1.313" rotation="92.79" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="MachineWheel1Small" depth="-3.2" x="114.53" y="729.87" scalex="0.809" scaley="0.809" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="0.25" /> <SceneLayer name="MachineWheel1Small" depth="-3.2" x="-116.5" y="736.94" scalex="0.921" scaley="0.921" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.2" /> <SceneLayer name="prettyFlower" depth="-16" x="-450.54" y="1236.96" scalex="1.457" scaley="1.797" rotation="19.69" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_PRETTYFLOWER" /> <SceneLayer name="weed" depth="-16" x="437.76" y="1099.17" scalex="1.033" scaley="1.167" rotation="-18.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WEED" /> <SceneLayer name="bgVeggies" depth="-240" x="-2.89" y="2551.88" scalex="4.211" scaley="2.125" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BGVEGGIES" /> <SceneLayer name="bgVeggies" depth="-240" x="-88.87" y="227.96" scalex="4.211" scaley="2.125" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_BGVEGGIES" /> <SceneLayer name="wogcCloud1" depth="-320" x="455.03" y="1017.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-320" x="-537.97" y="1313.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-320" x="395.03" y="1989.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1" /> <SceneLayer name="wogcCloud1" depth="-320" x="-336.97" y="2157.04" scalex="2.391" scaley="1.688" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_WOGCCLOUD1" /> <SceneLayer name="sky_blue2a" depth="-480" x="-0.01" y="1399.93" scalex="5.863" scaley="14.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_SKY_BLUE2A" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="invisiDetacher" static="true" tag="detaching" material="rock" contacts="false" x="4.4262" y="707.0654" radius="49.0215" /> <circle id="" static="true" tag="detaching,ballbuster" material="machine" nogeomcollisions="true" x="0" y="2430" radius="75.5059" /> <circle id="" static="true" tag="detaching" material="machine" x="113.5631" y="725.3977" radius="81.9568" /> <circle id="" static="true" tag="detaching" material="machine" x="-105.8601" y="724.4332" radius="81.9566" /> <compositegeom id="" x="289.751" y="2333.9705" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" > <circle id="" x="-13.751" y="-418.9705" radius="38.5" /> <circle id="" x="3.249" y="-3.9705" radius="38.5" /> <circle id="" x="-79.251" y="9.5295" radius="38.5" /> <circle id="" x="-87.251" y="134.5295" radius="38.5" /> <rectangle id="" x="-77.6289" y="-213.2524" width="58.337" height="447.5796" rotation="0.0495" /> <rectangle id="" x="-38.5903" y="-327.8813" width="89.973" height="200.9724" rotation="0.2007" /> <rectangle id="" x="-41.4917" y="-54.8362" width="77.4451" height="189.2136" rotation="-0.1449" /> <rectangle id="" x="88.2695" y="-359.7424" width="25.2846" height="264.0085" rotation="0.1821" /> <rectangle id="" x="108.2695" y="68.1772" width="25.2835" height="52.6537" rotation="0.6818" /> <rectangle id="" x="93.2686" y="-469.8225" width="25.2836" height="52.6539" rotation="-0.5916" /> <rectangle id="" x="-20.8047" y="-118.2053" width="71.2882" height="233.7134" rotation="-0.223" /> <rectangle id="" x="98.8237" y="-73.7976" width="25.2836" height="331.7196" rotation="-0.2089" /> <rectangle id="" x="-32.5059" y="-439.7126" width="59.1409" height="48.6749" rotation="0.3548" /> <rectangle id="" x="48.7783" y="-503.9507" width="25.284" height="142.8072" rotation="-1.0987" /> <rectangle id="" x="26.4028" y="96.0386" width="223.2479" height="25.2836" rotation="-0.11" /> <rectangle id="" x="-106.2808" y="340.8613" width="58.337" height="411.2602" rotation="0.0495" /> </compositegeom> <compositegeom id="" x="-16.1348" y="2380.4255" rotation="0" static="true" tag="detaching" material="machine" nogeomcollisions="true" > <rectangle id="" x="147.1328" y="210.3191" width="65.0553" height="151.623" rotation="0.8787" /> <rectangle id="" x="-107.8267" y="214.4629" width="65.0544" height="158.0659" rotation="-0.9407" /> <rectangle id="" x="13.1348" y="354.3235" width="365" height="245.4971" rotation="0" /> <rectangle id="" x="-179.4338" y="0" width="58.3368" height="980.2282" rotation="-0.0361" /> </compositegeom> <compositegeom id="rt" x="307.7549" y="490.1763" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" > <rectangle id="" x="-63.1401" y="299.1255" width="225.7144" height="324.7068" rotation="-0.2046" /> <circle id="" x="-38.1609" y="823.4186" radius="82.9551" /> <rectangle id="" x="-117.5215" y="529.1265" width="156.8088" height="609.5409" rotation="-0.2485" /> <rectangle id="" x="74.3394" y="-32.3892" width="163.9136" height="1741.4522" rotation="0.13" /> </compositegeom> <compositegeom id="lt" x="-299.1951" y="504.188" rotation="0" static="true" tag="walkable" material="volcanicPercolatorSides" > <circle id="" x="49.2067" y="819.2599" radius="81.9566" /> <rectangle id="" x="-66.8833" y="-34.6226" width="163.9132" height="1727.0215" rotation="-0.137" /> <rectangle id="" x="116.6807" y="518.7549" width="163.9135" height="618.5865" rotation="0.2265" /> </compositegeom> <rectangle id="" static="true" material="rock" x="314.0791" y="147.9624" width="224.9902" height="1040.9619" rotation="0" /> <rectangle id="" static="true" material="rock" x="-303.3918" y="149.4614" width="210.9907" height="1064.9619" rotation="0" /> <rectangle id="" static="true" material="rock" x="-218.8381" y="761.708" width="206.0135" height="267.3201" rotation="0.2503" /> <line id="bound bottom" static="true" tag="deadly" material="rock" anchor="25,-345" normal="0,1" /> <!-- Dynamic Geometry --> <rectangle id="buster" mass="2000" static="false" tag="detaching" material="machine" nogeomcollisions="true" rotspeed="-0.025" image="IMAGE_SCENE_VOLCANICPERCOLATORDAYSPA_MIXER" imagepos="0.6326,2428.8522" imagerot="0" imagescale="1.4896,1.2708" x="-0.0002" y="2429.7471" width="380.0005" height="36" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="buster" anchor="0.2529296875,2430"/> </scene>
» Videos » Screenshots | » Comments |
Where did everyone go?
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" timebugprobability="0" strandgeom="false" allowskip="false" > <!-- Camera --> <camera aspect="normal" endpos="-10.03,187.53" endzoom="1.6"> <poi pos="0,544.5" traveltime="0" pause="0" zoom="1" /> <poi pos="0,313.5" traveltime="2" pause="0" zoom="1" /> </camera> <camera aspect="widescreen" endpos="18.23,208.07" endzoom="1.479"> <poi pos="0,644.5" traveltime="0" pause="0" zoom="1.241" /> <poi pos="0,253.5" traveltime="2" pause="0" zoom="1.241" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_LEAPHOLE_TEMP_CARNIVALLOOP" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="167.15" y="142.45" scalex="0.89" scaley="0.987" rotation="-5.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOST_BROWN" text="SIGNPOST_LEAPHOLE_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="0" y="564" /> <Vertex x="0" y="664" /> <Vertex x="160" y="664" /> <Vertex x="160" y="595" /> <Vertex x="476" y="595" /> </pipe> <!-- Balls --> <BallInstance type="Ivy" x="-89.5" y="95.5" id="0" angle="0" /> <BallInstance type="Ivy" x="48.5" y="98.5" id="1" angle="0" /> <BallInstance type="Ivy" x="151" y="304.5" id="2" angle="0" /> <BallInstance type="Ivy" x="7" y="379.49" id="3" angle="0" /> <BallInstance type="Ivy" x="-191.49" y="294.99" id="4" angle="0" /> <BallInstance type="Ivy" x="47" y="324.99" id="5" angle="0" /> <BallInstance type="Ivy" x="-49" y="295" id="6" angle="0" /> <BallInstance type="Ivy" x="68.5" y="202.5" id="7" angle="0" /> <BallInstance type="Ivy" x="-44.5" y="186.5" id="8" angle="0" /> <!-- Arms --> <Strand gb1="6" gb2="5" /> <Strand gb1="8" gb2="7" /> <Strand gb1="5" gb2="7" /> <Strand gb1="7" gb2="1" /> <Strand gb1="1" gb2="0" /> <Strand gb1="8" gb2="6" /> <Strand gb1="0" gb2="8" /> <Strand gb1="5" gb2="8" /> <Strand gb1="8" gb2="1" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,564" radius="75" filter="" > </levelexit> </level>
<scene minx="-430" miny="0" maxx="430" maxy="900" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="leavesRight" depth="240" pretick="0" /> <particles effect="smallleaves1" depth="-240" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="200" x="7.25" y="56.95" scalex="0.963" scaley="0.963" rotation="1.25" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="200" x="312.25" y="68.93" scalex="0.963" scaley="0.963" rotation="-17.99" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="200" x="-332.74" y="64.52" scalex="0.833" scaley="0.833" rotation="12.2" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_FG1A" /> <SceneLayer name="bush_leafy_1" depth="120" x="-29.44" y="32.14" scalex="1.252" scaley="1.252" rotation="12.92" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1" /> <SceneLayer name="hill_fg1a" depth="0" x="-0.04" y="50.53" scalex="1.012" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_HILL_FG1A" /> <SceneLayer name="signpostPole_brown" depth="-8.8" x="161.44" y="125.84" scalex="1" scaley="1" rotation="-3.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="tree_stripe1" depth="-8" x="-386.22" y="200.68" scalex="0.821" scaley="0.821" rotation="-155.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1" /> <SceneLayer name="bush_leafy_1b" depth="-80" x="290.8" y="52.17" scalex="0.997" scaley="1.001" rotation="-6.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1b" depth="-80" x="-270.15" y="49.81" scalex="1.098" scaley="1.1" rotation="18.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1B" /> <SceneLayer name="tree_stripe1" depth="-88" x="377" y="256" scalex="1.02" scaley="1.02" rotation="-27.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_TREE_STRIPE1" /> <SceneLayer name="bush_leafy_1" depth="-120" x="330.53" y="46.15" scalex="1.252" scaley="1.252" rotation="-6.41" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-120" x="-313.65" y="78.78" scalex="1.253" scaley="1.25" rotation="12.97" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_BUSH_LEAFY_1" /> <SceneLayer name="sky_pissyellowstripes" depth="-600" x="0.01" y="449.59" scalex="3.36" scaley="3.513" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_LEAPHOLE_SKY_PISSYELLOWSTRIPES" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="ground" static="true" tag="walkable" material="verysticky" x="-7" y="-808" radius="900" /> <line id="" static="true" tag="detaching" material="rock" anchor="436.5,331.5" normal="-1,-0.0071" /> <line id="" static="true" tag="detaching" material="rock" anchor="-437,321" normal="1,-0.0056" /> <line id="" static="true" material="rock" anchor="-14,18.5" normal="-0.0031,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
They seem to follow the whistle.
One day, if they ever put together a companion DVD of their adventures...
One of the Goo Balls will probably say:
We got the moves, and you got the grooves!
-the classically trained Sign Painter
There are 2 videos.
Balls Used
<level ballsrequired="20" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="5.7,609.27" endzoom="0.586"> <poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" /> <poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" /> </camera> <camera aspect="widescreen" endpos="0,609.27" endzoom="0.782"> <poi pos="-190.3,446.02" traveltime="0" pause="0" zoom="1.139" /> <poi pos="9.5,947.54" traveltime="4" pause="0" zoom="0.889" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_WHISTLER_TEMP_JELLY" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-16" x="-203.91" y="468.58" scalex="0.821" scaley="0.821" rotation="-51.56" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SIGNPOST_BROWN" text="SIGNPOST_WHISTLER_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="400" y="255" /> <Vertex x="400" y="-60" /> <Vertex x="495" y="-60" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="-64.41" y="1026.4" id="0" angle="0" /> <BallInstance type="GooProduct" x="-141" y="994" id="1" angle="0" /> <BallInstance type="GooProduct" x="309" y="969" id="2" angle="0" /> <BallInstance type="GooProduct" x="184" y="969" id="3" angle="0" /> <BallInstance type="GooProduct" x="59" y="969" id="4" angle="0" /> <BallInstance type="GooProduct" x="-59" y="969" id="5" angle="0" /> <BallInstance type="GooProduct" x="-291" y="969" id="6" angle="0" /> <BallInstance type="GooProduct" x="-329.89" y="1005.4" id="7" angle="0" /> <BallInstance type="GooProduct" x="-188.9" y="994.9" id="8" angle="0" /> <BallInstance type="GooProduct" x="306.08" y="1002.4" id="9" angle="0" /> <BallInstance type="GooProduct" x="180.08" y="1015.9" id="10" angle="0" /> <BallInstance type="GooProduct" x="384" y="994" id="11" angle="0" /> <BallInstance type="GooProduct" x="234" y="1026" id="12" angle="0" /> <BallInstance type="GooProduct" x="116" y="1044" id="13" angle="0" /> <BallInstance type="GooProduct" x="41" y="1051" id="14" angle="0" /> <BallInstance type="GooProduct" x="-59" y="1069" id="15" angle="0" /> <BallInstance type="GooProduct" x="-134" y="1069" id="16" angle="0" /> <BallInstance type="GooProduct" x="-259" y="1019" id="17" angle="0" /> <BallInstance type="GooProduct" x="261.08" y="993.4" id="18" angle="0" /> <BallInstance type="GooProduct" x="130.58" y="993.4" id="19" angle="0" /> <BallInstance type="GooProduct" x="-95.9" y="1009.89" id="20" angle="0" /> <BallInstance type="GooProduct" x="-167.9" y="1038.39" id="21" angle="0" /> <BallInstance type="GooProduct" x="79.59" y="1084.89" id="22" angle="0" /> <BallInstance type="GooProduct" x="78.09" y="1014.4" id="23" angle="0" /> <BallInstance type="water" x="-323.89" y="484.92" id="24" discovered="false" angle="0" /> <BallInstance type="water" x="-373.39" y="483.42" id="25" discovered="false" angle="0" /> <BallInstance type="water" x="-437.5" y="477.5" id="26" discovered="false" angle="0" /> <BallInstance type="water" x="-403.39" y="478.92" id="27" discovered="false" angle="0" /> <BallInstance type="common" x="250" y="810" id="28" angle="0" /> <BallInstance type="common" x="-500" y="872" id="29" angle="0" /> <BallInstance type="common" x="500" y="869" id="30" angle="0" /> <BallInstance type="common" x="494" y="770" id="31" angle="0" /> <BallInstance type="common" x="375" y="810" id="32" angle="0" /> <BallInstance type="common" x="-479" y="777" id="33" angle="0" /> <BallInstance type="common" x="-375" y="810" id="34" angle="0" /> <BallInstance type="common" x="-250" y="810" id="35" angle="0" /> <BallInstance type="common" x="-125" y="810" id="36" angle="0" /> <BallInstance type="common" x="125" y="810" id="37" angle="0" /> <BallInstance type="common" x="0" y="810" id="38" angle="0" /> <BallInstance type="common" x="250" y="935" id="39" angle="0" /> <BallInstance type="common" x="375" y="935" id="40" angle="0" /> <BallInstance type="common" x="-375" y="935" id="41" angle="0" /> <BallInstance type="common" x="-250" y="935" id="42" angle="0" /> <BallInstance type="common" x="-125" y="935" id="43" angle="0" /> <BallInstance type="common" x="125" y="935" id="44" angle="0" /> <BallInstance type="common" x="0" y="935" id="45" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="0" y="1047" id="46" angle="0" /> <BallInstance type="Anchor" x="0" y="1150.39" id="47" angle="0" /> <!-- Arms --> <Strand gb1="30" gb2="31" /> <Strand gb1="29" gb2="33" /> <Strand gb1="42" gb2="43" /> <Strand gb1="41" gb2="42" /> <Strand gb1="34" gb2="41" /> <Strand gb1="35" gb2="34" /> <Strand gb1="36" gb2="35" /> <Strand gb1="38" gb2="36" /> <Strand gb1="37" gb2="38" /> <Strand gb1="28" gb2="37" /> <Strand gb1="32" gb2="28" /> <Strand gb1="40" gb2="32" /> <Strand gb1="39" gb2="40" /> <Strand gb1="44" gb2="39" /> <Strand gb1="45" gb2="44" /> <Strand gb1="46" gb2="45" /> <Strand gb1="47" gb2="46" /> <Strand gb1="36" gb2="43" /> <Strand gb1="42" gb2="35" /> <Strand gb1="41" gb2="29" /> <Strand gb1="42" gb2="34" /> <Strand gb1="36" gb2="42" /> <Strand gb1="45" gb2="36" /> <Strand gb1="37" gb2="45" /> <Strand gb1="39" gb2="37" /> <Strand gb1="30" gb2="40" /> <Strand gb1="32" gb2="39" /> <Strand gb1="32" gb2="30" /> <Strand gb1="28" gb2="40" /> <Strand gb1="44" gb2="28" /> <Strand gb1="38" gb2="44" /> <Strand gb1="43" gb2="38" /> <Strand gb1="35" gb2="43" /> <Strand gb1="29" gb2="34" /> <Strand gb1="41" gb2="35" /> <Strand gb1="43" gb2="45" /> <Strand gb1="39" gb2="28" /> <Strand gb1="37" gb2="44" /> <Strand gb1="45" gb2="38" /> <!-- Level Exit --> <levelexit id="theExit" pos="400,255" radius="75" filter="" > </levelexit> </level>
<scene minx="-700" miny="0" maxx="700" maxy="1300" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="water" type="gravity" center="-5.9092,76.187" width="1490.9258" height="191.4932" force="0,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.25" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="breezeRight" depth="160" pretick="0" /> <particles effect="blackBallsRising" depth="400" pos="123.94580078125,1403.494140625" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_leafy_1b_black" depth="40" x="-378.5" y="187" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="signpostPole_brown" depth="-16.8" x="-215.9" y="457.73" scalex="0.602" scaley="0.938" rotation="-47.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="upper" depth="0" x="-193.5" y="1167.96" scalex="2.006" scaley="1.047" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_UPPER" /> <SceneLayer name="platform" depth="0" x="-384" y="230.51" scalex="1" scaley="1.032" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_PLATFORM" /> <SceneLayer name="bush_leafy_1" depth="-8" x="34.2" y="1164.27" scalex="0.932" scaley="0.921" rotation="-169.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-8" x="-421.8" y="1056.27" scalex="0.932" scaley="0.921" rotation="-169.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-8" x="-394.79" y="478.42" scalex="0.804" scaley="0.795" rotation="5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1b" depth="-12" x="240.3" y="1241.5" scalex="0.822" scaley="0.822" rotation="-129.15" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1b" depth="-12" x="-179.45" y="1163.5" scalex="0.822" scaley="0.822" rotation="-165.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1B" /> <SceneLayer name="bush_leafy_1b" depth="-12" x="-360.44" y="482.51" scalex="0.822" scaley="0.822" rotation="-13.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BUSH_LEAFY_1B" /> <SceneLayer name="blackBogTree" depth="-120" x="108.04" y="214.42" scalex="0.378" scaley="0.378" rotation="-15.34" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-80" x="48.51" y="269.75" scalex="0.63" scaley="0.63" rotation="14.44" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_BLACKBOGTREE" /> <SceneLayer name="wogcCloud2" depth="-240" x="581" y="1027" scalex="2.766" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-320" x="-519.05" y="687" scalex="2.985" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-400" x="570.98" y="443" scalex="1.719" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_WOGCCLOUD2" /> <SceneLayer name="sky_blue2a" depth="-480" x="0.01" y="648.5" scalex="5.472" scaley="6.894" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WHISTLER_SKY_BLUE2A" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="stopper2" static="true" tag="stopsign" material="rock" x="-531" y="468.502" radius="50" /> <circle id="stopper1" static="true" tag="stopsign" material="rock" x="-225" y="460" radius="50" /> <circle id="" static="true" material="rock" x="-364.3916" y="1136.394" radius="92.9956" /> <circle id="" static="true" material="rock" x="-443.3916" y="379.9873" radius="86.4958" /> <circle id="" static="true" material="rock" x="-321.3984" y="381.4883" radius="84.9958" /> <circle id="" static="true" material="rock" x="-0.9106" y="1245.3862" radius="92.9956" /> <rectangle id="" static="true" material="rock" x="403.884" y="1440.1072" width="173.991" height="874.8133" rotation="-1.115" /> <rectangle id="" static="true" material="rock" x="-424.1372" y="170.4111" width="150.2979" height="423.3286" rotation="0.1357" /> <rectangle id="" static="true" material="rock" x="-343.2446" y="159.4082" width="150.2978" height="459.2023" rotation="-0.1364" /> <rectangle id="" static="true" material="rock" x="-563.3262" y="1159.1589" width="430.8589" height="173.9912" rotation="-0.1364" /> <rectangle id="" static="true" material="rock" x="-188.4014" y="1270.3862" width="323.9839" height="173.9912" rotation="-0.1364" /> <rectangle id="" static="true" material="rock" x="-479.386" y="1320.1357" width="494.975" height="316.4843" rotation="-0.2297" /> <rectangle id="" static="true" material="rock" x="-382.3955" y="357.9878" width="140.9932" height="215.9932" rotation="0" /> <line id="bound bottom" static="true" tag="deadly" material="rock" anchor="0,110" normal="0,1" /> <line id="bound right" static="true" tag="detaching" material="rock" anchor="721.9971,716.5002" normal="-1,0" /> <line id="bound left" static="true" tag="detaching" material="rock" anchor="-718.8818,808.999" normal="1,0" /> <!-- Dynamic Geometry --> <rectangle id="bar" mass="300" static="false" tag="unwalkable" material="rock" image="IMAGE_SCENE_WHISTLER_PIPE" imagepos="-3.0181,872.999" imagerot="0" imagescale="1.9141,1.4688" x="0" y="872.5" width="960" height="85" rotation="0" /> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
There is an Easter Egg in this level.
We must be getting close to the power source.
But what is it?
Coal?
Nuclear?
Wind?
...
Goo?
It's probably something more elegant.
-the Sign Painter
It says...
'Be good.'
'MOM is watching.'
It's so simple.
-the original Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="16" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="522.25,2943.94" endzoom="0.323"> <poi pos="1433.95,3093.32" traveltime="0" pause="0" zoom="0.691" /> <poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" /> </camera> <camera aspect="widescreen" endpos="306.51,2943.94" endzoom="0.323"> <poi pos="1207.43,3093.32" traveltime="0" pause="0" zoom="0.691" /> <poi pos="-982.56,2789.55" traveltime="8" pause="0" zoom="0.727" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_SCREAMER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_BEAUTYANDTHETENTACLE_LOOP_RAINLITE" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="-309.16" y="151.25" scalex="0.64" scaley="0.75" rotation="0.45" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYANDTHETENTACLE_3" /> <signpost name="signpost_brown" depth="-8" x="-461.83" y="2839.92" scalex="0.64" scaley="0.75" rotation="-81.2" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_SIGNPOST_BROWN" text="SIGNPOST_BEAUTYANDTHETENTACLE_1" /> <signpost name="momBbBlack" depth="-280" x="213.89" y="2474.33" scalex="1.316" scaley="1.316" rotation="-3.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_MOMBBBLACK" text="SIGNPOST_BEAUTYANDTHETENTACLE_2" particles="signpostAlertMom" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="1344" y="2225" /> <Vertex x="1269" y="2225" /> <Vertex x="1269" y="2284" /> <Vertex x="1200" y="2284" /> <Vertex x="1200" y="2175" /> </pipe> <!-- Balls --> <BallInstance type="BeautyProduct" x="2178.04" y="2720.25" id="0" angle="0" /> <BallInstance type="common_albino" x="1575" y="2377" id="1" discovered="false" angle="0" /> <BallInstance type="common_albino" x="1525" y="2309" id="2" discovered="false" angle="0" /> <BallInstance type="common_albino" x="1583.84" y="2279.92" id="3" discovered="false" angle="0" /> <BallInstance type="common_albino" x="1467.61" y="2278.95" id="4" discovered="false" angle="0" /> <BallInstance type="common_albino" x="1573.55" y="2169.89" id="5" discovered="false" angle="0" /> <BallInstance type="common_albino" x="1457.32" y="2168.91" id="6" discovered="false" angle="0" /> <BallInstance type="balloon" x="-1296.88" y="3037.81" id="7" angle="0" /> <BallInstance type="balloon" x="-935.28" y="2857.3" id="8" angle="0" /> <BallInstance type="balloon" x="-1440.6" y="2989.37" id="9" angle="0" /> <BallInstance type="balloon" x="-1016.35" y="3058.65" id="10" angle="0" /> <BallInstance type="balloon" x="-1330.38" y="2901.5" id="11" angle="0" /> <BallInstance type="balloon" x="-1172.99" y="3094.94" id="12" angle="0" /> <BallInstance type="balloon" x="-359.65" y="3301.35" id="13" angle="0" /> <BallInstance type="balloon" x="-231.65" y="3243.35" id="14" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1415.62" y="2868.34" id="15" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-339.31" y="3146.49" id="16" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-374.3" y="3020.5" id="17" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-482.3" y="3069.5" id="18" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-900.34" y="2821.03" id="19" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-646.14" y="2953.05" id="20" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-738.18" y="2909.23" id="21" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-829.4" y="2873.85" id="22" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-979.97" y="2768.13" id="23" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1079.33" y="2765.51" id="24" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1193.97" y="2780.13" id="25" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1306.93" y="2807.86" id="26" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1497.02" y="2921.9" id="27" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1573.77" y="2998.09" id="28" angle="0" /> <BallInstance type="Anchor" x="-1653.41" y="3079.38" id="29" angle="0" /> <BallInstance type="Anchor" x="-561.73" y="2983.41" id="30" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1214.2" y="2845.61" id="31" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1096.21" y="2819.11" id="32" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1073.84" y="2905.61" id="33" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1006.85" y="2857.11" id="34" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-544.13" y="3088.68" id="35" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-614.63" y="3021.17" id="36" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-384.14" y="3105.67" id="37" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-520.87" y="3024.61" id="38" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-871.86" y="2920.11" id="39" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-753.87" y="2953.61" id="40" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1548.81" y="3068.09" id="41" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1274.33" y="2858.6" id="42" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1135" y="2965" id="43" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1521.82" y="3016.6" id="44" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-1153.45" y="2853.93" id="45" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-678.23" y="3025.12" id="46" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-434.18" y="3080.62" id="47" angle="0" /> <BallInstance type="UtilAttachWalkable" x="-978.22" y="2906.11" id="48" angle="0" /> <BallInstance type="Beauty" x="-675" y="3139" id="49" angle="0" /> <!-- Arms --> <Strand gb1="4" gb2="5" /> <Strand gb1="6" gb2="3" /> <Strand gb1="4" gb2="6" /> <Strand gb1="3" gb2="4" /> <Strand gb1="5" gb2="3" /> <Strand gb1="6" gb2="5" /> <Strand gb1="20" gb2="30" /> <Strand gb1="21" gb2="20" /> <Strand gb1="22" gb2="21" /> <Strand gb1="19" gb2="22" /> <Strand gb1="19" gb2="23" /> <Strand gb1="24" gb2="25" /> <Strand gb1="23" gb2="24" /> <Strand gb1="17" gb2="18" /> <Strand gb1="16" gb2="17" /> <Strand gb1="18" gb2="30" /> <Strand gb1="26" gb2="25" /> <Strand gb1="15" gb2="26" /> <Strand gb1="16" gb2="13" /> <Strand gb1="16" gb2="14" /> <Strand gb1="15" gb2="27" /> <Strand gb1="27" gb2="28" /> <Strand gb1="28" gb2="29" /> <!-- Level Exit --> <levelexit id="theExit" pos="1344,2225" radius="75" filter="" > </levelexit> </level>
<scene minx="-2000" miny="0" maxx="2000" maxy="4000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="downwind" type="gravity" center="-248.9556,4403.9961" width="4668.0889" height="822.0078" force="0,-20" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="downwind" type="gravity" center="-256.9556,3995.9961" width="4668.0889" height="822.0078" force="0,-15" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="wind" type="gravity" center="-596.8745,3026.9922" width="3146.251" height="2146.0156" force="4,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="fireStackSmaller2" depth="80" pos="27,323" pretick="0" /> <particles effect="fireStackSmaller2" depth="80" pos="-154,258" pretick="0" /> <particles effect="fireStackSmaller2" depth="80" pos="-353,270" pretick="0" /> <particles effect="fireStackSmaller2" depth="80" pos="-549,337" pretick="0" /> <particles effect="rainStreaksDown" depth="-320" pos="497.1357421875,3604.02905273438" pretick="0" /> <particles effect="rainStreaksDown" depth="80" pos="417.00244140625,3724.99755859375" pretick="0" /> <particles effect="breezeRight" depth="80" pos="307.00244140625,3772.99755859375" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="lf2" depth="80" x="-9.04" y="362" scalex="5.313" scaley="5.313" rotation="0" alpha="0.35999998450279" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_LF2" /> <SceneLayer name="lf2" depth="80" x="-464.04" y="373" scalex="5.313" scaley="5.313" rotation="0" alpha="0.35999998450279" colorize="255,255,255" image="IMAGE_SCENE_BEAUTYANDTHETENTACLE_LF2" /> <SceneLayer name="mask" depth="88" x="0" y="1074.97" scalex="17.188" scaley="9.746" rotation="0" alpha="1" 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» Videos » Screenshots | » Comments |
Smile for the cameras!
Everyone is looking so fabulous tonight!
Does she even know where that pipe goes?
Let's not tell her.
-the Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="183.96,788.27" endzoom="0.493"> <poi pos="-319,794.5" traveltime="0" pause="0" zoom="0.935" /> <poi pos="-470,833" traveltime="4" pause="0.7" zoom="0.556" /> <poi pos="-308.33,815" traveltime="2" pause="0" zoom="0.857" /> </camera> <camera aspect="widescreen" endpos="88.63,788.27" endzoom="0.493"> <poi pos="-319,794.5" traveltime="0" pause="0" zoom="0.935" /> <poi pos="-214.5,833" traveltime="4" pause="0.7" zoom="0.556" /> <poi pos="-308.33,815" traveltime="2" pause="0" zoom="0.857" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_REDCARPET_N2" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_REDCARPET_LOOP_CELEBRITYCROWD" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="-8" x="-58.96" y="737.9" scalex="0.943" scaley="0.943" rotation="8.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_REDCARPET_SIGNPOST_GRAY" text="SIGNPOST_REDCARPET_1" /> <!-- Pipes --> <pipe id="0" depth="0" type="BEAUTY" > <Vertex x="456" y="1011" /> <Vertex x="456" y="1369" /> <Vertex x="650" y="1369" /> <Vertex x="650" y="1450" /> <Vertex x="800" y="1450" /> <Vertex x="800" y="1375" /> <Vertex x="1025" y="1375" /> <Vertex x="1025" y="1050" /> <Vertex x="950" y="1050" /> <Vertex x="950" y="900" /> <Vertex x="1050" y="900" /> <Vertex x="1050" y="400" /> </pipe> <!-- Balls --> <BallInstance type="Ivy" x="457.57" y="244.94" id="0" angle="0" /> <BallInstance type="Ivy" x="281.01" y="307" id="1" angle="0" /> <BallInstance type="Ivy" x="508.56" y="145.94" id="2" angle="0" /> <BallInstance type="Ivy" x="331.57" y="298.93" id="3" angle="0" /> <BallInstance type="Ivy" x="352.57" y="358.93" id="4" angle="0" /> <BallInstance type="Ivy" x="307.58" y="355.93" id="5" angle="0" /> <BallInstance type="Ivy" x="441.02" y="385.5" 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x="-333.55" y="818.53" id="48" angle="0" /> <BallInstance type="common_albino" x="-437.05" y="893.53" id="49" angle="0" /> <BallInstance type="common_albino" x="-434.04" y="955.49" id="50" angle="0" /> <BallInstance type="common_albino" x="-610.38" y="820.91" id="51" angle="0" /> <BallInstance type="common_albino" x="-236" y="1064" id="52" angle="0" /> <BallInstance type="common_albino" x="-747" y="715" id="53" angle="0" /> <BallInstance type="common_albino" x="-213.02" y="904.99" id="54" angle="0" /> <BallInstance type="common_albino" x="-424" y="843" id="55" angle="0" /> <BallInstance type="common_albino" x="-567" y="819.49" id="56" angle="0" /> <BallInstance type="common_albino" x="-561.54" y="710.54" id="57" angle="0" /> <BallInstance type="common_albino" x="-644.04" y="707.54" id="58" angle="0" /> <BallInstance type="common_albino" x="-382.57" y="987.54" id="59" angle="0" /> <BallInstance type="common_albino" x="-53.91" y="675.42" id="60" angle="0" /> <BallInstance type="common_albino" x="-601.47" y="694.01" id="61" angle="0" /> <BallInstance type="common_albino" x="-734" y="771" id="62" angle="0" /> <BallInstance type="common_albino" x="-670.98" y="763" id="63" angle="0" /> <BallInstance type="common_albino" x="-706.47" y="723" id="64" angle="0" /> <BallInstance type="common_albino" x="-322.99" y="877.99" id="65" angle="0" /> <BallInstance type="common_albino" x="-535.48" y="764" id="66" angle="0" /> <BallInstance type="common_albino" x="-37" y="710" id="67" angle="0" /> <BallInstance type="common_albino" x="-259" y="818" id="68" angle="0" /> <BallInstance type="common_albino" x="-385" y="818" id="69" angle="0" /> <!-- Arms --> <Strand gb1="31" gb2="36" /> <Strand gb1="19" gb2="20" /> <Strand gb1="2" gb2="20" /> <Strand gb1="22" gb2="19" /> <Strand gb1="1" gb2="20" /> <Strand gb1="1" gb2="19" /> <Strand gb1="20" gb2="22" /> <Strand gb1="26" gb2="20" /> <Strand gb1="2" gb2="26" /> <Strand gb1="22" gb2="2" /> <Strand gb1="26" gb2="22" /> <Strand gb1="37" gb2="28" /> <Strand gb1="69" gb2="31" /> <Strand gb1="28" gb2="68" /> <Strand gb1="69" gb2="28" /> <Strand gb1="69" gb2="37" /> <Strand gb1="36" gb2="68" /> <Strand gb1="68" gb2="69" /> <Strand gb1="31" gb2="68" /> <Strand gb1="28" gb2="31" /> <!-- Level Exit --> <levelexit id="theExit" pos="456,1010.62158203125" radius="75" filter="BeautyProduct,BeautyProductEye" > </levelexit> </level>
<scene minx="-1200" miny="0" maxx="1200" maxy="1600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="suckLeft" type="gravity" center="907.29,1498.8772" width="613.4688" height="145.9858" force="0,-2" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="suckLeft" type="gravity" center="905.29,1425.3772" width="613.4688" height="278.9858" force="-10,11" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="suckUp" type="gravity" center="1023.0352,912.4026" width="329.9844" height="974.9517" force="0,12" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="gooFallWide2" depth="-8.8" pos="1066,-123" pretick="1000" /> <particles effect="tubeAirFlowLeft" depth="-8" 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» Screenshots | » Comments |
The ugly balls have to be sacrified, so Beauty will survive.
For Developers
How the sorting works:
Beauty is just a normal ball, while Ugly has the following attributes:
antigrav="1.0" isantigravunattached="true"
The forcefields in the "main room" of Genetic Sorting Machine got antigrav="false"
properties, so that Ugly would act no diffrent from Beauty.
The trick are the forcefields above the "jet"s: "discardRight" and "discardLeft", they are antigrav="true"
, and have BOTH their force set to "6,0", for this reason they will send Beauty to the right, and Ugly to the left.
The last of the Goo Balls didn't seem to notice
they were in some sort of giant Beauty Pageant Machine.
Pretty ones over there, Ugly ones over here.
Personally, I think everyone is beautiful.
Mostly me.
-the devastating Sign Painter
There must be some way to cross this pit.
Maybe if you fill it with the shattered pieces of those less fortunate than you.
-the Sign Painter
It's almost winter, and there is electricity in the air!
It's unclear whether it's anxiety or...
...because the POWER SOURCE is very near.
-the tingling Sign Painter
...
She's beautiful.
I mean, I'm glad this isn't Hi Def or anything...
...she looks fantastic for something hundreds of years old.
But who is she?
-see you on the other side, the Sign Painter
Balls Used
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gb2="14" /> <Strand gb1="15" gb2="14" /> <Strand gb1="48" gb2="15" /> <Strand gb1="49" gb2="16" /> <Strand gb1="17" gb2="16" /> <Strand gb1="50" gb2="17" /> <Strand gb1="37" gb2="36" /> <Strand gb1="38" gb2="37" /> <Strand gb1="39" gb2="38" /> <Strand gb1="40" gb2="39" /> <Strand gb1="41" gb2="40" /> <Strand gb1="42" gb2="41" /> <Strand gb1="52" gb2="42" /> <Strand gb1="35" gb2="51" /> <Strand gb1="36" gb2="35" /> <!-- Level Exit --> <levelexit id="theExit" pos="225,4515.00048828125" radius="75" filter="BeautyProduct,BeautyProductEye" > </levelexit> </level>
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» Videos » Screenshots | » Comments |
This whole island is a factory!
It appears they are doing outsource work for World of Goo Corporation.
Probably building some kind of new hi-tech product.
...way over here on the other side of the world!
But where's the pipe?
Looks like that guy's giant head is in the way.
Possibly the result of poor local management.
Out with the old, in with the new. That's what I always say.
-the Sign Painter Management Supervisor
The fire flickers with possibilities.
I wonder what happens if you get a little closer...
-the Sign Painter
There is 1 video.
Balls Used
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text="SIGNPOST_BURNINGMAN_2" /> <signpost name="signpost_gray" depth="8.8" x="-379.59" y="784.91" scalex="0.823" scaley="0.912" rotation="15.81" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_BURNINGMAN_SIGNPOST_GRAY" text="SIGNPOST_BURNINGMAN_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="130" y="1650" /> <Vertex x="130" y="2050" /> <Vertex x="350" y="2050" /> </pipe> <!-- Balls --> <BallInstance type="balloon" x="-77" y="1997" id="0" angle="0" /> <BallInstance type="balloon" x="-197" y="1991" id="1" angle="0" /> <BallInstance type="GooProduct" x="-157" y="2099" id="2" angle="0" /> <BallInstance type="GooProduct" x="-123" y="2223" id="3" angle="0" /> <BallInstance type="GooProduct" x="-167" y="2223" id="4" angle="0" /> <BallInstance type="GooProduct" x="-113" y="2183" id="5" angle="0" /> <BallInstance type="GooProduct" x="-155" y="2177" id="6" angle="0" /> <BallInstance type="GooProduct" x="-101" y="2109" id="7" angle="0" /> <BallInstance type="BombMini" x="200" 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<BallInstance type="Fuse" x="-201" y="1049" id="71" angle="0" /> <BallInstance type="Fuse" x="-1" y="1040" id="72" angle="0" /> <BallInstance type="Fuse" x="0" y="827" id="73" angle="0" /> <BallInstance type="Fuse" x="-95" y="742" id="74" angle="0" /> <BallInstance type="Fuse" x="-194" y="2055" id="75" angle="0" /> <BallInstance type="Fuse" x="-75" y="1935" id="76" angle="0" /> <BallInstance type="Fuse" x="-198" y="1932" id="77" angle="0" /> <BallInstance type="Fuse" x="-81" y="2054" id="78" angle="0" /> <!-- Arms --> <Strand gb1="25" gb2="54" /> <Strand gb1="54" gb2="31" /> <Strand gb1="32" gb2="54" /> <Strand gb1="33" gb2="55" /> <Strand gb1="55" gb2="71" /> <Strand gb1="55" gb2="26" /> <Strand gb1="56" gb2="26" /> <Strand gb1="56" gb2="20" /> <Strand gb1="27" gb2="56" /> <Strand gb1="57" gb2="25" /> <Strand gb1="57" gb2="19" /> <Strand gb1="24" gb2="57" /> <Strand gb1="21" gb2="8" /> <Strand gb1="28" gb2="24" /> <Strand gb1="21" gb2="9" /> <Strand gb1="27" gb2="28" /> <Strand gb1="17" gb2="19" /> <Strand gb1="18" gb2="17" /> <Strand gb1="20" gb2="18" /> <Strand gb1="18" gb2="27" /> <Strand gb1="28" gb2="18" /> <Strand gb1="17" gb2="28" /> <Strand gb1="24" gb2="17" /> <Strand gb1="19" gb2="24" /> <Strand gb1="19" gb2="8" /> <Strand gb1="17" gb2="8" /> <Strand gb1="21" gb2="17" /> <Strand gb1="18" gb2="21" /> <Strand gb1="18" gb2="9" /> <Strand gb1="20" gb2="9" /> <Strand gb1="27" gb2="20" /> <Strand gb1="22" gb2="25" /> <Strand gb1="23" gb2="22" /> <Strand gb1="26" gb2="23" /> <Strand gb1="23" gb2="71" /> <Strand gb1="72" gb2="23" /> <Strand gb1="22" gb2="72" /> <Strand gb1="31" gb2="22" /> <Strand gb1="25" gb2="31" /> <Strand gb1="24" gb2="25" /> <Strand gb1="22" gb2="24" /> <Strand gb1="28" gb2="22" /> <Strand gb1="23" gb2="28" /> <Strand gb1="27" gb2="23" /> <Strand gb1="26" gb2="27" /> <Strand gb1="71" gb2="26" /> <Strand gb1="72" gb2="71" /> <Strand gb1="72" gb2="31" /> <Strand gb1="31" gb2="32" /> <Strand gb1="29" gb2="31" /> <Strand gb1="72" gb2="29" /> <Strand gb1="30" gb2="72" /> <Strand gb1="71" gb2="30" /> <Strand gb1="33" gb2="71" /> <Strand gb1="30" gb2="33" /> <Strand gb1="14" gb2="32" /> <Strand gb1="32" gb2="29" /> <Strand gb1="13" gb2="32" /> <Strand gb1="14" gb2="13" /> <Strand gb1="12" gb2="14" /> <Strand gb1="14" gb2="73" /> <Strand gb1="29" gb2="14" /> <Strand gb1="29" gb2="30" /> <Strand gb1="73" gb2="29" /> <Strand gb1="73" gb2="16" /> <Strand gb1="30" gb2="73" /> <Strand gb1="16" gb2="30" /> <Strand gb1="33" gb2="16" /> <Strand gb1="15" gb2="33" /> <Strand gb1="16" gb2="15" /> <Strand gb1="74" gb2="16" /> <Strand gb1="74" gb2="10" /> <Strand gb1="12" gb2="11" /> <Strand gb1="34" gb2="35" /> <Strand gb1="35" gb2="10" /> <Strand gb1="10" gb2="12" /> <Strand gb1="11" gb2="10" /> <Strand gb1="11" gb2="35" /> <Strand gb1="74" gb2="11" /> <Strand gb1="73" gb2="74" /> <Strand gb1="12" gb2="73" /> <Strand gb1="15" gb2="74" /> <Strand gb1="12" gb2="13" /> <Strand gb1="74" gb2="12" /> <Strand gb1="75" gb2="77" /> <Strand 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image="IMAGE_SCENE_BURNINGMAN_EYER" imagepos="207.9805,1690.3546" imagerot="0" imagescale="1.3516,1.3516" x="208.3325" y="1697.0002" radius="78.6666" /> <circle id="eyeL" mass="25" static="false" tag="break=1" material="rock" image="IMAGE_SCENE_BURNINGMAN_EYEL" imagepos="-201.666,1689" imagerot="0" imagescale="1.25,1.25" x="-203.0007" y="1687.0002" radius="78.6667" /> <!-- Geometry Constraints --> <hinge body1="blockhead" body2="eyeR" anchor="209,1715.6669921875"/> <hinge body1="blockhead" body2="eyeL" anchor="-201.00048828125,1715.6669921875"/> </scene>
» Videos » Screenshots | » Comments |
More mysterious pipes appeared up in the sky!
What are they building in this factory?
There is a rumor...
'Everything changes in Chapter 4'
...whatever that means.
-the intrepid Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="false" > <!-- Camera --> <camera aspect="normal" endpos="0.27,520.44" endzoom="0.683"> <poi pos="-2.08,474.31" traveltime="0" pause="0.7" zoom="0.693" /> <poi pos="-7.25,1297.56" traveltime="4" pause="0" zoom="0.861" /> </camera> <camera aspect="widescreen" endpos="0,520.44" endzoom="0.913"> <poi pos="0,474.31" traveltime="0" pause="0.7" zoom="0.913" /> <poi pos="0,1297.56" traveltime="4" pause="0" zoom="0.913" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_SECONDHANDSMOKE_TEMP_DWTD2" /> <!-- Fire --> <fire depth="0" particles="fireStackSmaller2" x="25" y="602" radius="95" /> <!-- Signposts --> <signpost name="signpost_gray" depth="8.8" x="-478.39" y="1374.51" scalex="0.823" scaley="0.912" rotation="167.73" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOST_GRAY" text="SIGNPOST_SECONDHANDSMOKE_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="-22" y="600" /> <Vertex x="-281" y="600" /> <Vertex x="-281" y="205" /> <Vertex x="-41" y="205" /> <Vertex x="-41" y="55" /> <Vertex x="-266" y="55" /> <Vertex x="-266" y="-45" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="37" y="492" id="0" angle="0" /> <BallInstance type="GooProduct" x="-15" y="479" id="1" angle="0" /> <BallInstance type="GooProduct" x="-41" y="429" id="2" angle="0" /> <BallInstance type="GooProduct" x="-81" y="460" id="3" angle="0" /> <BallInstance type="GooProduct" x="87" y="458" id="4" angle="0" /> <BallInstance type="GooProduct" x="91" y="433" id="5" angle="0" /> <BallInstance type="GooProduct" x="59" y="437" id="6" angle="0" /> <BallInstance type="GooProduct" x="48" y="462" id="7" angle="0" /> <BallInstance type="GooProduct" x="14" y="467" id="8" angle="0" /> <BallInstance type="GooProduct" x="24" y="430" id="9" angle="0" /> <BallInstance type="GooProduct" x="-11" y="438" id="10" angle="0" /> <BallInstance type="GooProduct" x="-43" y="460" id="11" angle="0" /> <BallInstance type="Anchor" x="445" y="1435.51" id="12" angle="0" /> <BallInstance type="Anchor" x="321" y="1453.51" id="13" angle="0" /> <BallInstance type="Anchor" x="163" y="1457" id="14" angle="0" /> <BallInstance type="Anchor" x="-418" y="1441.51" id="15" angle="0" /> <BallInstance type="Anchor" x="-272" y="1454" id="16" angle="0" /> <BallInstance type="Anchor" x="-136" y="1476" id="17" angle="0" /> <BallInstance type="Anchor" x="-5" y="1455.51" id="18" angle="0" /> <BallInstance type="common_albino" x="-7.74" y="1154.35" id="19" angle="0" /> <BallInstance type="common_albino" x="93.26" y="1313.35" id="20" angle="0" /> <BallInstance type="common_albino" x="-2.74" y="1348.35" id="21" angle="0" /> <BallInstance type="common_albino" x="176.26" y="1261.35" id="22" angle="0" /> <BallInstance type="common_albino" x="-200.74" y="1270.35" id="23" angle="0" /> <BallInstance type="common_albino" x="-104.74" y="1310.35" id="24" angle="0" /> <BallInstance type="common_albino" x="-7.74" y="1249.35" id="25" angle="0" /> <BallInstance type="common_albino" x="-107.74" y="1208.35" id="26" angle="0" /> <BallInstance type="common_albino" x="98.26" y="1206.35" id="27" angle="0" /> <BallInstance type="Fuse" x="65" y="1365" id="28" angle="0" /> <BallInstance type="Fuse" x="240" y="1310" id="29" angle="0" /> <BallInstance type="Fuse" x="310" y="1335" id="30" angle="0" /> <BallInstance type="Fuse" x="290" y="1390" id="31" angle="0" /> <BallInstance type="Fuse" x="160" y="1410" id="32" angle="0" /> <BallInstance type="Fuse" x="85" y="1440" id="33" angle="0" /> <BallInstance type="Fuse" x="15" y="1415" id="34" angle="0" /> <BallInstance type="Fuse" x="-265" y="1390" id="35" angle="0" /> <BallInstance type="Fuse" x="-38" y="1222.33" id="36" angle="0" /> <BallInstance type="Fuse" x="25.33" y="1222.33" id="37" angle="0" /> <BallInstance type="Fuse" x="66" y="1275" id="38" angle="0" /> <BallInstance type="Fuse" x="160" y="1307" id="39" angle="0" /> <BallInstance type="Fuse" x="-124" y="1407" id="40" angle="0" /> <BallInstance type="Fuse" x="118" y="1276.33" id="41" angle="0" /> <BallInstance type="Fuse" x="-54.67" y="1352.33" id="42" angle="0" /> <BallInstance type="Fuse" x="20.67" y="1294.33" id="43" angle="0" /> <BallInstance type="Fuse" x="-31.33" y="1291.67" id="44" angle="0" /> <BallInstance type="Fuse" x="-74" y="1273" id="45" angle="0" /> <BallInstance type="Fuse" x="-128" y="1277.67" id="46" angle="0" /> <BallInstance type="Fuse" x="-126" y="1359" id="47" angle="0" /> <BallInstance type="Fuse" x="-174" y="1321" id="48" angle="0" /> <BallInstance type="Fuse" x="-290" y="1335" id="49" angle="0" /> <BallInstance type="Fuse" x="-9" y="1049.51" id="50" angle="0" /> <BallInstance type="Fuse" x="311" y="1273.51" id="51" angle="0" /> <BallInstance type="Fuse" x="347" y="1363.51" id="52" angle="0" /> <BallInstance type="Fuse" x="198" y="1369.51" id="53" angle="0" /> <BallInstance type="Fuse" x="-333" y="1366.51" id="54" angle="0" /> <BallInstance type="Fuse" x="-308" y="1269.51" id="55" angle="0" /> <BallInstance type="Fuse" x="-193" y="1366.51" id="56" angle="0" /> <BallInstance type="Fuse" x="71" y="1402.51" id="57" angle="0" /> <BallInstance type="Fuse" x="-56" y="1406.51" id="58" angle="0" /> <!-- Arms --> <Strand gb1="50" gb2="19" /> <Strand gb1="57" gb2="53" /> <Strand gb1="58" gb2="57" /> <Strand gb1="26" gb2="27" /> <Strand gb1="25" gb2="22" /> <Strand gb1="24" gb2="20" /> <Strand gb1="23" gb2="25" /> <Strand gb1="25" gb2="27" /> <Strand gb1="19" gb2="25" /> <Strand gb1="25" gb2="26" /> <Strand gb1="24" gb2="25" /> <Strand gb1="25" gb2="21" /> <Strand gb1="20" gb2="25" /> <Strand gb1="27" gb2="20" /> <Strand gb1="24" gb2="26" /> <Strand gb1="26" gb2="23" /> <Strand gb1="19" gb2="26" /> <Strand gb1="27" gb2="19" /> <Strand gb1="22" gb2="27" /> <Strand gb1="20" gb2="22" /> <Strand gb1="21" gb2="20" /> <Strand gb1="24" gb2="21" /> <Strand gb1="23" gb2="24" /> <Strand gb1="56" gb2="58" /> <Strand gb1="58" gb2="24" /> <Strand gb1="57" gb2="20" /> <Strand gb1="53" gb2="20" /> <Strand gb1="51" gb2="22" /> <Strand gb1="53" gb2="22" /> <Strand gb1="53" gb2="52" /> <Strand gb1="56" gb2="55" /> <Strand gb1="56" gb2="23" /> <Strand gb1="55" gb2="23" /> <Strand gb1="56" gb2="24" /> <Strand gb1="58" gb2="21" /> <Strand gb1="57" gb2="21" /> <Strand gb1="51" gb2="53" /> <Strand gb1="51" gb2="52" /> <Strand gb1="52" gb2="12" /> <Strand gb1="52" gb2="13" /> <Strand gb1="53" gb2="13" /> <Strand gb1="53" gb2="14" /> <Strand gb1="57" gb2="14" /> <Strand gb1="57" gb2="18" /> <Strand gb1="58" gb2="18" /> <Strand gb1="58" gb2="17" /> <Strand gb1="56" gb2="17" /> <Strand gb1="54" gb2="16" /> <Strand gb1="56" gb2="16" /> <Strand gb1="54" gb2="56" /> <Strand gb1="54" gb2="55" /> <Strand gb1="54" gb2="15" /> <!-- Level Exit --> <levelexit id="theExit" pos="-22,600" radius="75" filter="" > </levelexit> </level>
<scene minx="-600" miny="0" maxx="600" maxy="1800" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="cigSmoke" depth="-32" pos="24.35888671875,602.67236328125" pretick="0" /> <particles effect="blackLeavesHeavy" depth="-240" pos="147.99755859375,1702.00244140625" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="signpostPole_gray" depth="8" x="-469.45" y="1390.86" scalex="0.869" scaley="1.046" rotation="163.07" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_SECONDHANDSMOKE_SIGNPOSTPOLE_GRAY" /> <SceneLayer name="lf2" depth="80" x="-0.04" y="673.04" scalex="5.313" scaley="5.313" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_LF2" /> <SceneLayer name="hfg2" depth="8" x="48" y="235.81" scalex="1.09" scaley="1.173" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HFG2" /> <SceneLayer name="stacks" depth="0" x="5.18" y="1612.98" scalex="2.386" scaley="1.492" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_STACKS" /> <SceneLayer name="match" depth="-8" x="213.54" y="472.1" scalex="1.189" scaley="1.82" rotation="55.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_MATCH" /> <SceneLayer name="hbg2" depth="-80" x="182.38" y="446.87" scalex="1.531" scaley="1.721" rotation="-0.05" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_HBG2" /> <SceneLayer name="bgVeggiesWarm" depth="-240" x="24.49" y="1547.99" scalex="2.83" scaley="2.164" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM" /> <SceneLayer name="bgVeggiesWarm" depth="-240" x="-24.48" y="95.53" scalex="2.83" scaley="1.184" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BGVEGGIESWARM" /> <SceneLayer name="bg" depth="-400" x="0" y="900.04" scalex="2.344" scaley="3.516" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_SECONDHANDSMOKE_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="stopper1" static="true" tag="stopsign" material="rock" x="200" y="457" radius="40" /> <circle id="stopper1" static="true" tag="stopsign" material="rock" x="-201" y="475" radius="40" /> <circle id="" static="true" material="rock" x="-159" y="386" radius="66" /> <line id="" static="true" tag="deadly" material="rock" anchor="-16,-116" normal="0,1" /> <line id="" static="true" tag="detaching" material="rock" anchor="605,892" normal="-1,0" /> <line id="" static="true" tag="detaching" material="rock" anchor="-600,948" normal="1,0" /> <compositegeom id="platform" x="15.3042" y="188.4375" rotation="0" static="true" tag="kindasticky,walkable" material="rock" > <rectangle id="" x="78.094" y="191.0967" width="231.0886" height="66.4901" rotation="0.1498" /> <rectangle id="" x="-156.0798" y="-32.4658" width="67.3324" height="437.4064" rotation="0.0346" /> <rectangle id="" x="-85.6775" y="197.96" width="159.7271" height="64.8673" rotation="-0.2949" /> </compositegeom> <rectangle id="" static="true" material="rock" x="23.488" y="1719.0637" width="849.4117" height="485.0464" rotation="-0.011" /> <rectangle id="" static="true" material="rock" x="438.0615" y="1713.0908" width="293.0244" height="485.0466" rotation="-0.395" /> <rectangle id="" static="true" material="rock" x="-375.6909" y="1695.1804" width="348.3234" height="440.3064" rotation="0.3334" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
On a far away hill, Fisty thought he saw someone!
He waved and hoped one day they could be friends.
Oh look!
A new species of Goo Ball!
It's not immediately clear if they are...
...alive.
...or dead.
Probably polite to pretend we don't notice.
-the Sign Painter
Can't get youtube data for UtGp9DuTEKo
There are 2 videos.
Balls Used
<level ballsrequired="8" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-917.89,401.23" endzoom="0.764"> <poi pos="1079.54,397.74" traveltime="0" pause="0.4" zoom="0.777" /> <poi pos="-1055.38,392.73" traveltime="6" pause="0.5" zoom="0.764" /> <poi pos="-1110.49,415.44" traveltime="1.25" pause="0" zoom="0.93" /> </camera> <camera aspect="widescreen" endpos="-747.89,394.23" endzoom="0.764"> <poi pos="894.98,397.74" traveltime="0" pause="0.4" zoom="0.777" /> <poi pos="-883.28,392.73" traveltime="6" pause="0.5" zoom="0.764" /> <poi pos="-1011.44,415.44" traveltime="1.25" pause="0" zoom="0.93" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_MISTYSLONGBONYROAD_RAINRAINWINDYWINDY" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_MISTYSLONGBONYROAD_LOOP_STRONGWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-7.2" x="-1036.68" y="195.39" scalex="1" scaley="1" rotation="-7.91" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MISTYSLONGBONYROAD_SIGNPOST_BROWN" text="SIGNPOST_MISTYSLONGBONYROAD_1" /> <!-- Pipes --> <pipe id="0" depth="8" > <Vertex x="1345" y="420" /> <Vertex x="1470" y="420" /> <Vertex x="1470" y="320" /> <Vertex x="1670" y="320" /> </pipe> <!-- Balls --> <BallInstance type="Bone" x="-313.38" y="218.41" id="0" angle="0" /> <BallInstance type="Bone" x="-227.88" y="240.9" id="1" angle="90" /> <BallInstance type="Bone" x="-386.88" y="248.4" id="2" angle="180" /> <BallInstance type="Bone" x="-531" y="225" id="3" angle="270" /> <BallInstance type="GooProduct" x="-1271.88" y="658.39" id="4" angle="0" /> <BallInstance type="GooProduct" x="-1302.5" y="770" id="5" angle="0" /> <BallInstance type="GooProduct" x="-1218.5" y="734" id="6" angle="0" /> <BallInstance type="GooProduct" x="-1238.5" y="626" id="7" angle="0" /> <BallInstance type="GooProduct" x="-1262.5" y="714" id="8" angle="0" /> <BallInstance type="GooProduct" x="-1228.5" y="674" id="9" angle="0" /> <BallInstance type="common" x="-934.93" y="319.76" id="10" angle="0" /> <BallInstance type="common" x="-803.95" y="361.47" id="11" angle="0" /> <BallInstance type="common" x="-1456.37" y="686.4" id="12" angle="0" /> <BallInstance type="common" x="-1434.37" y="649.73" id="13" angle="0" /> <BallInstance type="common" x="-1390" y="746" id="14" angle="0" /> <BallInstance type="common" x="-1165.39" y="717.9" id="15" angle="0" /> <BallInstance type="common" x="-1215.01" y="466.5" id="16" angle="0" /> <BallInstance type="common" x="-1065" y="347" id="17" angle="0" /> <BallInstance type="common" x="-1097" y="383" id="18" angle="0" /> <BallInstance type="common" x="-1113" y="339" id="19" angle="0" /> <BallInstance type="common" x="-1157" y="369" id="20" angle="0" /> <BallInstance type="common" x="-1235" y="433" id="21" angle="0" /> <BallInstance type="common" x="-1211" y="389" id="22" angle="0" /> <BallInstance type="common" x="-1287" y="345" id="23" angle="0" /> <BallInstance type="common" x="-1281" y="437" id="24" angle="0" /> <BallInstance type="common" x="-1325" y="405" id="25" angle="0" /> <BallInstance type="common" x="-1297" y="529" id="26" angle="0" /> <BallInstance type="common" x="-1339" y="521" id="27" angle="0" /> <BallInstance type="common" x="-1377" y="493" id="28" angle="0" /> <BallInstance type="common" x="-1379" y="417" id="29" angle="0" /> <BallInstance type="common" x="-1341" y="361" id="30" angle="0" /> <BallInstance type="common" x="-1409" y="383" id="31" angle="0" /> <BallInstance type="common" x="-1455" y="399" id="32" angle="0" /> <BallInstance type="common" x="-1503" y="429" id="33" angle="0" /> <BallInstance type="common" x="-1465.37" y="462.91" id="34" angle="0" /> <BallInstance type="common" x="-1324.38" y="644.4" id="35" angle="0" /> <BallInstance type="common" x="-1045.01" y="638.5" id="36" angle="0" /> <BallInstance type="common" x="-1208" y="337" id="37" angle="0" /> <BallInstance type="common" x="-1272" y="587" id="38" angle="0" /> <BallInstance type="common" x="-1420.89" y="586.39" id="39" angle="0" /> <BallInstance type="common" x="-1414.39" y="534.39" id="40" angle="0" /> <BallInstance type="common" x="-1360.5" y="754" id="41" angle="0" /> <BallInstance type="common" x="-1188.5" y="684" id="42" angle="0" /> <BallInstance type="common" x="-1314.5" y="590" id="43" angle="0" /> <BallInstance type="common" x="-1378.5" y="620" id="44" angle="0" /> <BallInstance type="common" x="-1388.5" y="660" id="45" angle="0" /> <BallInstance type="common" x="-1466.5" y="572" id="46" angle="0" /> <BallInstance type="common" x="-1518.5" y="566" id="47" angle="0" /> <BallInstance type="common" x="-1488.5" y="624" id="48" angle="0" /> <BallInstance type="common" x="-1328.5" y="722" id="49" angle="0" /> <BallInstance type="common" x="-1112.5" y="674" id="50" angle="0" /> <BallInstance type="common" x="-1130.5" y="606" id="51" angle="0" /> <BallInstance type="common" x="-1162.5" y="642" id="52" angle="0" /> <BallInstance type="common" x="-1196.5" y="602" id="53" angle="0" /> <BallInstance type="common" x="-1370.5" y="703.5" id="54" angle="0" /> <BallInstance type="common" x="-1085.51" y="634" id="55" angle="0" /> <BallInstance type="common" x="-1268.88" y="480.91" id="56" angle="0" /> <BallInstance type="common" x="-1326.5" y="461.5" id="57" angle="0" /> <BallInstance type="common" x="-1272.01" y="381.01" id="58" angle="0" /> <BallInstance type="common" x="-1472.5" y="514" id="59" angle="0" /> <BallInstance type="common" x="-1358.88" y="573.9" id="60" angle="0" /> <BallInstance type="common" x="-1408" y="462" id="61" angle="0" /> <BallInstance type="common" x="-1047" y="412" id="62" angle="0" /> <BallInstance type="common" x="-669.54" y="419.53" id="63" angle="0" /> <BallInstance type="common" x="-735.53" y="529.03" id="64" angle="0" /> <BallInstance type="common" x="-839.45" y="449.89" id="65" angle="0" /> <BallInstance type="common" x="-951.38" y="413.69" id="66" angle="0" /> <BallInstance type="Anchor" x="-1052.5" y="312.68" id="67" angle="0" /> <BallInstance type="Anchor" x="-1152.5" y="417.5" id="68" angle="0" /> <!-- Arms --> <Strand gb1="37" gb2="67" /> <Strand gb1="10" gb2="62" /> <Strand gb1="66" gb2="67" /> <Strand gb1="10" gb2="67" /> <Strand gb1="62" gb2="68" /> <Strand gb1="66" gb2="62" /> <Strand gb1="65" gb2="63" /> <Strand gb1="66" gb2="11" /> <Strand gb1="66" gb2="10" /> <Strand gb1="11" gb2="10" /> <Strand gb1="64" gb2="63" /> <Strand gb1="65" gb2="11" /> <Strand gb1="11" gb2="63" /> <Strand gb1="65" gb2="64" /> <Strand gb1="66" gb2="65" /> <Strand gb1="11" gb2="64" /> <Strand gb1="10" gb2="65" /> <!-- Level Exit --> <levelexit id="theExit" pos="1345,420" radius="75" filter="" > </levelexit> </level>
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» Videos » Screenshots | » Comments |
A horrible new species of Goo Ball! It's the most vile of all...
They are extremely rare, and as a result, have become quite lonely.
I think I read online somewhere that when they attach to other Goo Balls,
they sprout dozens of 'love spikes' that can grab onto almost any surface.
And won't let go.
The other Goo Balls try to avoid eye contact.
-the Sign Painter
The prettiest ones are always the deadliest.
Her thorns are filled with poison and contempt.
-the deadly Sign Painter
There is 1 video.
Balls Used
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rotation="0.2717" /> <circle id="statickiller" static="true" tag="mostlydeadly" material="fruit" nogeomcollisions="true" x="-69.094" y="1929.7231" radius="234.0001" /> <line id="right" static="true" tag="detaching" material="rock" anchor="715.0483,1153.2393" normal="-0.9955,0.0945" /> <line id="left" static="true" material="machine" anchor="-820.2939,1216.123" normal="1,0.0081" /> <line id="bottom" static="true" material="rock" anchor="77.906,94.3633" normal="0,1" /> <!-- Dynamic Geometry --> <compositegeom id="wheel1" x="-65.7739" y="1926.7229" rotation="0" static="false" tag="unwalkable" material="rock" rotspeed="-0.006" image="IMAGE_SCENE_THIRDWHEEL_WHEEL1" imagepos="-68.3774,1927.7191" imagerot="0.7802" imagescale="1.9305,1.9305" > <rectangle id="" mass="494.300419588102" x="-8.2" y="-232.0015" width="67.6001" height="66.7173" rotation="0" /> <rectangle id="" mass="509.11011941123" x="2.6802" y="230.9202" width="67.4395" height="68.8799" rotation="0" /> <rectangle id="" 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anchor="-204.6943359375,701.3232421875"/> </scene>
» Screenshots | » Comments |
...glarggf...
...glrgl...
-the Sign Painter is sinking
It says...
'Be careful.'
'Clear your cookies one hour before swimming.'
'MOM knows best.'
Balls Used
<level ballsrequired="36" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="-12.96,1208.78" endzoom="0.418"> <poi pos="-420.79,1114.73" traveltime="0" pause="0" zoom="0.715" /> <poi pos="0,1239.75" traveltime="2" pause="0.5" zoom="0.418" /> <poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" /> </camera> <camera aspect="widescreen" endpos="0,1208.78" endzoom="0.547"> <poi pos="-233.85,1114.73" traveltime="0" pause="0" zoom="0.715" /> <poi pos="0,1239.75" traveltime="2" pause="0.5" zoom="0.548" /> <poi pos="-30.75,1054.72" traveltime="2" pause="0" zoom="0.715" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_WATERLOCK_TEMP_MINIOTTBB" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_WATERLOCK_LOOP_WATERPOND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="0" x="736.2" y="745.99" scalex="1.078" scaley="1.078" rotation="-8.55" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_SIGNPOST_BROWN" text="SIGNPOST_WATERLOCK_1" /> <signpost name="momBbOrng" depth="-160" x="-783.52" y="1427.1" scalex="0.822" scaley="1.3" rotation="-53.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_MOMBBORNG" text="SIGNPOST_WATERLOCK_2" particles="signpostAlertMom" /> <!-- Pipes --> <pipe id="0" depth="-8" > <Vertex x="2" y="1687" /> <Vertex x="2" y="1822" /> <Vertex x="102" y="1822" /> <Vertex x="102" y="2162" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="321" y="1093" id="0" angle="0" /> <BallInstance type="GooProduct" x="297" y="1149" id="1" angle="0" /> <BallInstance type="GooProduct" x="217" y="1189" id="2" angle="0" /> <BallInstance type="GooProduct" x="157" y="1125" id="3" angle="0" /> <BallInstance type="GooProduct" x="121" y="993" id="4" angle="0" /> <BallInstance type="GooProduct" x="-217" y="1035" id="5" angle="0" /> <BallInstance 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y="1051.4" id="19" angle="0" /> <BallInstance type="GooProduct" x="810.05" y="1129.4" id="20" angle="0" /> <BallInstance type="GooProduct" x="672.06" y="1114.4" id="21" angle="0" /> <BallInstance type="GooProduct" x="-653.87" y="749.92" id="22" angle="0" /> <BallInstance type="GooProduct" x="-775.37" y="718.42" id="23" angle="0" /> <BallInstance type="GooProduct" x="-847.36" y="697.42" id="24" angle="0" /> <BallInstance type="GooProduct" x="-902.86" y="631.42" id="25" angle="0" /> <BallInstance type="GooProduct" x="-821.87" y="631.42" id="26" angle="0" /> <BallInstance type="GooProduct" x="-716.87" y="671.92" id="27" angle="0" /> <BallInstance type="GooProduct" x="-775.37" y="814.41" id="28" angle="0" /> <BallInstance type="GooProduct" x="-923.86" y="775.42" id="29" angle="0" /> <BallInstance type="GooProduct" x="-602.88" y="1054.4" id="30" angle="0" /> <BallInstance type="GooProduct" x="-724.37" y="1022.9" id="31" angle="0" /> <BallInstance type="GooProduct" x="-796.37" y="1001.91" 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type="common_albino" x="54.5" y="1221.5" id="46" angle="0" /> <BallInstance type="common_albino" x="-70.5" y="1221.5" id="47" angle="0" /> <BallInstance type="Pokey" x="23" y="1149" id="48" angle="0" /> <!-- Arms --> <Strand gb1="45" gb2="46" /> <Strand gb1="47" gb2="44" /> <Strand gb1="45" gb2="47" /> <Strand gb1="44" gb2="45" /> <Strand gb1="46" gb2="44" /> <Strand gb1="47" gb2="46" /> <!-- Level Exit --> <levelexit id="theExit" pos="2,1687" radius="75" filter="" > </levelexit> </level>
<scene minx="-1000" miny="0" maxx="1000" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="" type="gravity" center="-752.7493,939.0933" width="1385.1265" height="2238.042" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="758.3892,942.2632" width="1385.126" height="2238.042" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="water" type="gravity" center="-0.501,338.0024" width="2883.0625" height="1682.0049" force="0,25" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="true" color="255,76.0000030696392,49.0000008791685,15.0000000558794" depth="0" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="-240" pretick="0" /> <particles effect="bubblesRisingFromPointSlow" depth="0.8" pos="-429.22412109375,427.119140625" pretick="500" /> <particles effect="bubblesRisingFromPointSlow" depth="0.8" pos="518.8701171875,505.126953125" pretick="500" /> <particles effect="bubblesRisingFromPointSlow" depth="0.8" pos="230.841796875,736.150390625" pretick="500" /> <!-- SceneLayers --> <SceneLayer name="lf1" depth="80" x="92.83" y="1399.56" scalex="5.667" scaley="5.667" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_LF1" /> <SceneLayer name="fakewater" depth="8" x="5.17" y="615.47" scalex="7.915" scaley="4.879" rotation="0" alpha="0.80000001192093" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_FAKEWATER" /> <SceneLayer name="signpostPole_brown" depth="0" x="732.33" y="713.72" scalex="0.776" scaley="1.543" rotation="-2.72" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="pipe" depth="0" x="-825.44" y="331.07" scalex="3.417" scaley="1.92" rotation="-171.93" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_PIPE" /> <SceneLayer name="pipe" depth="0" x="643.69" y="632.56" scalex="3.662" scaley="1.413" rotation="-11.66" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_PIPE" /> <SceneLayer name="pipe" depth="0" x="845.12" y="468.93" scalex="2.732" scaley="1.92" rotation="-8.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_PIPE" /> <SceneLayer name="momBbPolesOrng" depth="-168" x="-838.68" y="1385.6" scalex="0.786" scaley="4.183" rotation="-53.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_MOMBBPOLESORNG" /> <SceneLayer name="bg_hills_bleeding" depth="-160" x="99" y="1270.06" scalex="4.57" scaley="4.592" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_BG_HILLS_BLEEDING" /> <SceneLayer name="moon_orange" depth="-400" x="92.55" y="1221.03" scalex="4.651" scaley="1.681" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_MOON_ORANGE" /> <SceneLayer name="sky_pissyellowstripes" depth="-480" x="-1.5" y="1510.65" scalex="7.942" scaley="3.941" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_WATERLOCK_SKY_PISSYELLOWSTRIPES" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <line id="" static="true" material="rock" anchor="0.0002,-480" normal="0,1" /> <line id="" static="true" material="rock" anchor="1430,760" normal="-1,0" /> <line id="" static="true" material="rock" anchor="-1430,760" normal="1,0" /> <!-- Dynamic Geometry --> <compositegeom id="wheel" x="-39.6411" y="929.4993" rotation="0" static="false" tag="walkable" material="machine" rotspeed="-0.005" image="IMAGE_SCENE_WATERLOCK_MAIN" imagepos="7.0542,948.0231" imagerot="0.7854" imagescale="2.265,2.3202" > <circle id="" mass="61.5135687145355" x="-485.3589" y="198.5042" radius="75" /> <circle id="" mass="61.5135687145355" x="252.6392" y="505.4993" radius="75" /> <circle id="" mass="80.8807740822585" x="234.6411" y="-494.4993" radius="86" /> <rectangle id="" mass="100.808184438164" x="379.856" y="319.7146" width="64.9996" height="445.5398" rotation="0.7854" /> <rectangle id="" mass="96.9683173052413" x="-304.0732" y="-375.2136" width="64.9998" height="428.5676" rotation="0.7854" /> <rectangle id="" mass="100.328355118053" x="379.1055" y="-379.4636" width="65" height="443.4167" rotation="-0.7854" /> <rectangle id="" mass="97.2927179952174" x="527.1411" y="-27.9993" width="65" height="430" rotation="0" /> <rectangle id="" mass="100.460387883434" x="-447.8589" y="-23.9993" width="65" height="444" rotation="0" /> <rectangle id="" mass="100.234125748561" x="45.6411" y="-516.9993" width="443" height="65" rotation="0" /> </compositegeom> <!-- Geometry Constraints --> <hinge body1="wheel" anchor="0,900"/> </scene>
» Screenshots | » Comments |
They can do this the easy way...
...or the hard way.
Either way,
everyone's a winner!*
*according to recent online polls.
But some winners are bigger than other winners.
-the statistically fantastic Sign Painter
I'd get out of here if I were you.
-the Sign Painter
Balls Used
<level ballsrequired="10" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="0,8093.88" endzoom="0.686"> <poi pos="34.25,300" traveltime="0" pause="0" zoom="1" /> <poi pos="60.25,469" traveltime="2.6" pause="0" zoom="1" /> <poi pos="0,8295.5" traveltime="8" pause="0" zoom="0.889" /> </camera> <camera aspect="widescreen" endpos="0,8093.88" endzoom="0.913"> <poi pos="34.25,300" traveltime="0" pause="0" zoom="1" /> <poi pos="52.5,469" traveltime="2.6" pause="0" zoom="1" /> <poi pos="0,8295.5" traveltime="8" pause="0" zoom="0.913" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_SUPERFUSECHALLENGETIME_KAPTAINPOLKA" /> <!-- Fire --> <fire depth="0" particles="flowerDust" x="-6.0634765625" y="-727.197265625" radius="958" /> <!-- Signposts --> <signpost name="signpost_brown" depth="-8" x="-421.27" y="147.47" scalex="0.89" 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» Videos » Screenshots | » Comments |
These walls look weak.
But maybe it's because I've been working out.
I'm so firm and well-toned.
35 minutes of cardio
then upper torso
and abs
It's really hot in here.
Especially down that way.
Good thing there aren't any explosives nearby.
-the Sign Painter
What kind of factory designer would put deadly spikes all over the walls?
If only there were something to grab onto...
-the Sign Painter is dangling over the fire like a spider
There is 1 video.
Balls Used
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scalex="4.884" scaley="4.884" rotation="0" alpha="0.34000000357628" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_LF2" /> <SceneLayer name="lf2" depth="80" x="-56.83" y="513.09" scalex="5.284" scaley="5.284" rotation="0" alpha="0.30000001192093" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_LF2" /> <SceneLayer name="lf2" depth="80" x="-4.54" y="156.56" scalex="5.351" scaley="5.351" rotation="0" alpha="0.68000000715256" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_LF2" /> <SceneLayer name="lf2" depth="80" x="97.57" y="2006.69" scalex="4.321" scaley="4.321" rotation="0" alpha="0.30000001192093" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_LF2" /> <SceneLayer name="lf2" depth="80" x="-57.37" y="926.39" scalex="6.321" scaley="6.321" rotation="0" alpha="0.60000002384186" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_LF2" /> <SceneLayer name="rafter" depth="200" x="20.83" y="1359.72" scalex="28.136" scaley="1.594" rotation="-8.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_RAFTER" /> <SceneLayer name="rafter" depth="280" x="10.42" y="2090.32" scalex="28.538" scaley="1.675" rotation="4.54" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_RAFTER" /> <SceneLayer name="wheel1black" depth="-80" x="377.5" y="459.5" scalex="2.887" scaley="2.887" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_WHEEL1BLACK" anim="rot_1rps" animspeed="-0.2" /> <SceneLayer name="wheel1black" depth="-80" x="-268.5" y="2791.5" scalex="2.887" scaley="2.887" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_WHEEL1BLACK" anim="rot_1rps" animspeed="0.15" /> <SceneLayer name="wheel1black" depth="-80" x="383.51" y="2009.49" scalex="1.965" scaley="1.965" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_WHEEL1BLACK" anim="rot_1rps" animspeed="-0.2" /> <SceneLayer name="gearDistant" depth="-240" x="267.5" y="1515.51" scalex="3.243" scaley="3.243" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="-0.07" /> <SceneLayer name="gearDistant" depth="-160" x="-445.5" y="873.5" scalex="3.243" scaley="3.243" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="gearDistant" depth="-160" x="267.55" y="919.48" scalex="1.038" scaley="1.038" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="gearDistant" depth="-160" x="-354.68" y="1282.83" scalex="1.927" scaley="1.927" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="gearDistant" depth="-160" x="-92.5" y="1749" scalex="1.816" scaley="1.816" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="gearDistant" depth="-160" x="-324" y="2333" scalex="1.816" scaley="1.816" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_GEARDISTANT" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="bg" depth="-560" x="2" y="1430.85" scalex="5.204" scaley="9.985" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_UPPERSHAFT_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <compositegeom id="p2_upper" x="450" y="1400" rotation="0" static="true" tag="deadly" material="rock" > <circle id="" x="-175" y="0" radius="75" /> <rectangle id="" x="37.5" y="-25" width="425" height="100" rotation="0" /> </compositegeom> <compositegeom id="p2_lower" x="450" y="925" rotation="0" static="true" tag="deadly" material="rock" > <rectangle id="" x="37.5" y="25" width="425" height="100" rotation="0" /> <circle id="" x="-175" y="0" radius="75" /> </compositegeom> <compositegeom id="p1" x="-458.2844" y="1162.5" rotation="0" static="true" tag="walkable" material="rock" > <circle id="" x="183.2844" y="237.5" radius="75" /> <rectangle id="" x="-29.2156" y="212.5" width="425" height="100" rotation="0" /> <circle id="" x="183.2844" y="-237.5" radius="75" /> <rectangle id="" x="-174.9365" y="-172.5708" width="87.904" height="141.7648" rotation="0.9794" /> <rectangle id="" x="-29.2156" y="-212.5" width="425" height="100" rotation="0" /> </compositegeom> <rectangle id="weakwall_R" static="true" tag="break=1" material="machine" image="IMAGE_SCENE_UPPERSHAFT_BLASTWALL" imagepos="250.6504,1157.2994" imagerot="-3.1296" imagescale="1.6666,1.8672" x="250" y="1162.5" width="100" height="475" rotation="0" /> <rectangle id="weakwall_L" static="true" tag="break=1" material="machine" image="IMAGE_SCENE_UPPERSHAFT_BLASTWALL" imagepos="-250.3213,1161.2597" imagerot="0.0154" imagescale="1.6666,1.8672" x="-250" y="1162.5" width="100" height="475" rotation="0" /> <rectangle id="right2" static="true" tag="unwalkable" material="machine" x="450" y="462.5" width="500" height="925" rotation="0" /> <rectangle id="right1" static="true" tag="unwalkable" material="machine" x="450" y="2302" width="500" height="1800" rotation="0" /> <rectangle id="left2" static="true" tag="unwalkable" material="machine" x="-450" y="462.5" width="500" height="925" rotation="0" /> <rectangle id="left1" static="true" tag="unwalkable" material="machine" x="-450" y="2300" width="500" height="1800" rotation="0" /> <line id="bottom" static="true" tag="deadly" material="rock" anchor="0,100" normal="0,1" /> <line id="" static="true" tag="unwalkable" material="machine" anchor="-649,1633.5" normal="1,0" /> <line id="" static="true" tag="unwalkable" material="machine" anchor="676,1640" normal="-1,0" /> <!-- Dynamic Geometry --> <compositegeom id="car" x="0" y="2462.5" rotation="0" static="false" tag="walkable,break=1" material="rock" image="IMAGE_SCENE_UPPERSHAFT_CAR" imagepos="-0.42,2462.2466" imagerot="0" imagescale="1.3908,1.5178" > <rectangle id="" mass="52.9410345481598" x="0.0002" y="-150" width="299.9995" height="75" rotation="0" /> <rectangle id="" mass="37.058784500744" x="150" y="5" width="50" height="315" rotation="0" /> <rectangle id="" mass="37.0591464029363" x="-149.9998" y="5" width="50.0005" height="315" rotation="0" /> <rectangle id="" mass="52.9410345481598" x="0.0002" y="150" width="299.9995" height="75" rotation="0" /> </compositegeom> <!-- Geometry Constraints --> </scene>
» Screenshots | » Comments |
These must be the robots that built this factory.
I thought they had all been torn apart and scrapped for parts years ago.
Oh look!
There's one left.
It's so cute!
But the pipe is right behind his head.
Well...
...you can't stop progress.
-the Sign Painter
Shhh...!
Sticky Bombs were supposed to have been outlawed.
They are extremely dangerous.
And stick to any surface.
Good thing it's sleeping.
-the law abiding Sign Painter
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="0,537.6" endzoom="0.571"> <poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" /> <poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" /> </camera> <camera aspect="widescreen" endpos="0,537.6" endzoom="0.684"> <poi pos="0,1285.5" traveltime="0" pause="1" zoom="0.966" /> <poi pos="2,506" traveltime="3" pause="0.7" zoom="0.941" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_SCREAMER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_YOUHAVETOEXPLODETHEHEAD_LOOP_FIRE" /> <!-- Fire --> <fire depth="0" particles="fireRobotHead" x="-631" y="433" radius="81.164306640625" /> <fire depth="0" particles="fireRobotHead" x="656.00048828125" y="445.99951171875" radius="73.1640625" /> <!-- Signposts --> <signpost name="signpost_brown" depth="-64" x="222.69" y="1321.94" scalex="0.823" scaley="0.912" rotation="-156.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOST_BROWN" text="SIGNPOST_YOUHAVETOEXPLODETHEHEAD_2" /> <signpost name="signpost_brown" depth="-24" x="-507.36" y="353.35" scalex="0.823" scaley="0.912" rotation="-71.35" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOST_BROWN" text="SIGNPOST_YOUHAVETOEXPLODETHEHEAD_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="0" y="525" /> <Vertex x="0" y="975" /> <Vertex x="250" y="975" /> <Vertex x="250" y="775" /> <Vertex x="830" y="775" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="-147" y="217" id="0" angle="0" /> <BallInstance type="GooProduct" x="-119" y="177" id="1" angle="0" /> <BallInstance type="GooProduct" x="315" y="173" id="2" angle="0" /> <BallInstance type="GooProduct" x="273" y="175" id="3" angle="0" /> <BallInstance type="Anchor" x="-5" y="1625" id="4" discovered="false" angle="0" /> <BallInstance type="BombSticky" x="0" y="1342" id="5" discovered="false" angle="0" /> <BallInstance type="common_albino" x="67.41" y="285.56" id="6" angle="0" /> <BallInstance type="common_albino" x="-68.51" y="280" id="7" angle="0" /> <BallInstance type="common_albino" x="64.59" y="174.43" id="8" angle="0" /> <BallInstance type="common_albino" x="-58" y="171.5" id="9" angle="0" /> <BallInstance type="Ivy" x="-2" y="1494" id="10" discovered="false" angle="0" /> <BallInstance type="Fuse" x="-10" y="335" id="11" angle="0" /> <BallInstance type="Fuse" x="393.5" y="392.5" id="12" angle="0" /> <BallInstance type="Fuse" x="-258.5" y="217.5" id="13" angle="0" /> <BallInstance type="Fuse" x="-241.5" y="374.5" id="14" angle="0" /> <BallInstance type="Fuse" x="-195" y="179" id="15" angle="0" /> <BallInstance type="Fuse" x="-192" y="317" id="16" angle="0" /> <BallInstance type="Fuse" x="-329.5" y="451.5" id="17" angle="0" /> <BallInstance type="Fuse" x="370.5" y="251.5" id="18" angle="0" /> <BallInstance type="Fuse" x="247.5" y="223.5" id="19" angle="0" /> <BallInstance type="Fuse" x="-194.5" y="367.5" id="20" angle="0" /> <BallInstance type="Fuse" x="-221.5" y="271.5" id="21" angle="0" /> <BallInstance type="Fuse" x="-221.5" y="495.5" id="22" angle="0" /> <BallInstance type="Fuse" x="-326" y="619" id="23" angle="0" /> <BallInstance type="Fuse" x="181.5" y="222.5" id="24" angle="0" /> <BallInstance type="Fuse" x="193.5" y="273.5" id="25" angle="0" /> <BallInstance type="Fuse" x="341" y="393" id="26" angle="0" /> <BallInstance type="Fuse" x="267" y="407" id="27" angle="0" /> <BallInstance type="Fuse" x="342.5" y="441.5" id="28" angle="0" /> <BallInstance type="Fuse" x="303.5" y="386.5" id="29" angle="0" /> <BallInstance type="Fuse" x="344.5" y="315.5" id="30" angle="0" /> <BallInstance type="Fuse" x="312.5" y="250.5" id="31" angle="0" /> <BallInstance type="Fuse" x="251.5" y="293.5" id="32" angle="0" /> <BallInstance type="Fuse" x="277.5" y="347.5" id="33" angle="0" /> <BallInstance type="Fuse" x="220.5" y="324.5" id="34" angle="0" /> <BallInstance type="Fuse" x="173.5" y="324.5" id="35" angle="0" /> <BallInstance type="Fuse" x="203" y="396" id="36" angle="0" /> <BallInstance type="Fuse" x="335.5" y="508.5" id="37" angle="0" /> <BallInstance type="Fuse" x="308" y="618" id="38" angle="0" /> <BallInstance type="Fuse" x="215" y="519" id="39" angle="0" /> <BallInstance type="Fuse" x="294" y="310" id="40" angle="0" /> <BallInstance type="Fuse" x="-306.5" y="666.5" id="41" angle="0" /> <BallInstance type="Fuse" x="-289.5" y="509.5" id="42" angle="0" /> <BallInstance type="Fuse" x="-260" y="566" id="43" angle="0" /> <BallInstance type="Fuse" x="-196" y="582" id="44" angle="0" /> <BallInstance type="Fuse" x="489.46" y="276.51" id="45" angle="0" /> <BallInstance type="Fuse" x="451.96" y="329.01" id="46" angle="0" /> <BallInstance type="Fuse" x="592.46" y="247.5" id="47" angle="0" /> <BallInstance type="Fuse" x="436.96" y="408.5" id="48" angle="0" /> <BallInstance type="Fuse" x="534.46" y="336.5" id="49" angle="0" /> <BallInstance type="Fuse" x="429.46" y="296.01" id="50" angle="0" /> <BallInstance type="Fuse" x="517.96" y="215.01" id="51" angle="0" /> <BallInstance type="Fuse" x="385.96" y="198.51" id="52" angle="0" /> <BallInstance type="Fuse" x="-640.49" y="285" id="53" angle="0" /> <BallInstance type="Fuse" x="-425.5" y="335.01" id="54" angle="0" /> <BallInstance type="Fuse" x="-416.5" y="209.01" id="55" angle="0" /> <BallInstance type="Fuse" x="-472" y="221.01" id="56" angle="0" /> <BallInstance type="Fuse" x="-540.99" y="225.51" id="57" angle="0" /> <BallInstance type="Fuse" x="-446.5" y="260.01" id="58" angle="0" /> <BallInstance type="Fuse" x="-479.5" y="315.51" id="59" angle="0" /> <BallInstance type="Fuse" x="-524.49" y="294.51" id="60" angle="0" /> <BallInstance type="Fuse" x="-301.5" y="286.5" id="61" angle="0" /> <BallInstance type="Fuse" x="-269.5" y="612.5" id="62" angle="0" /> <BallInstance type="Fuse" x="-207" y="650" id="63" angle="0" /> <BallInstance type="Fuse" x="-269.5" y="388.5" id="64" angle="0" /> <BallInstance type="Fuse" x="-374" y="265" id="65" angle="0" /> <BallInstance type="Fuse" x="-242" y="524" id="66" angle="0" /> <BallInstance type="Fuse" x="202.5" y="455.5" id="67" angle="0" /> <BallInstance type="Fuse" x="350" y="575" id="68" angle="0" /> <BallInstance type="Fuse" x="276" y="589" id="69" angle="0" /> <BallInstance type="Fuse" x="182.5" y="506.5" id="70" angle="0" /> <BallInstance type="Fuse" x="212" y="578" id="71" angle="0" /> <BallInstance type="Fuse" x="344.5" y="690.5" id="72" angle="0" /> <BallInstance type="Fuse" x="224" y="701" id="73" angle="0" /> <BallInstance type="Fuse" x="303" y="492" id="74" angle="0" /> <BallInstance type="Fuse" x="306.5" y="527.5" id="75" angle="0" /> <BallInstance type="Fuse" x="218.5" y="604.5" id="76" angle="0" /> <BallInstance type="Fuse" x="326.5" y="648.5" id="77" angle="0" /> <BallInstance type="Fuse" x="258.5" y="662.5" id="78" angle="0" /> <BallInstance type="Fuse" x="288" y="719" id="79" angle="0" /> <BallInstance type="Fuse" x="170.5" y="585.5" id="80" angle="0" /> <BallInstance type="Fuse" x="278.5" y="541.5" id="81" angle="0" /> <BallInstance type="Fuse" x="306" y="677" id="82" angle="0" /> <BallInstance type="Fuse" x="-341.5" y="298.5" id="83" angle="0" /> <BallInstance type="Fuse" x="-253" y="291" id="84" angle="0" /> <BallInstance type="Fuse" x="-247" y="168" id="85" angle="0" /> <BallInstance type="Fuse" x="-297" y="187" id="86" angle="0" /> <BallInstance type="Fuse" x="-329" y="237" id="87" angle="0" /> <BallInstance type="Fuse" x="-286" y="329" id="88" angle="0" /> <BallInstance type="Fuse" x="-310" y="360" id="89" angle="0" /> <BallInstance type="Fuse" x="-312" y="558" id="90" angle="0" /> <BallInstance type="Fuse" x="-358" y="555" id="91" angle="0" /> <BallInstance type="Fuse" x="-181" y="468" id="92" angle="0" /> <BallInstance type="Fuse" x="-194" y="418" id="93" angle="0" /> <BallInstance type="Fuse" x="-268" y="432" id="94" angle="0" /> <BallInstance type="Fuse" x="-361.5" y="349.5" id="95" angle="0" /> <BallInstance type="Fuse" x="-332" y="421" id="96" angle="0" /> <BallInstance type="Fuse" x="-241" y="335" id="97" angle="0" /> <!-- Arms --> <Strand gb1="4" gb2="10" /> <Strand gb1="10" gb2="5" /> <Strand gb1="6" gb2="9" /> <Strand gb1="9" gb2="8" /> <Strand gb1="9" gb2="7" /> <Strand gb1="6" gb2="8" /> <Strand gb1="7" gb2="6" /> <Strand gb1="8" gb2="7" /> <!-- Level Exit --> <levelexit id="theExit" pos="0,525" radius="75" filter="" > </levelexit> </level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" > <!-- ForceFields --> <radialforcefield id="repelR" type="gravity" center="656.9678,443.5044" radius="174.5022" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" /> <radialforcefield id="repelL" type="gravity" center="-632.968,431.5054" radius="174.5023" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" /> <radialforcefield id="repelM" type="gravity" center="1.75,542.75" radius="239.749" forceatcenter="0" forceatedge="6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="RobotHeadSmoke" depth="-4" pos="1,463" pretick="0" /> <particles effect="blackBallsRising" depth="-8" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="gearDistant" depth="80" x="764.29" y="96.35" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.01" /> <SceneLayer name="gearDistant" depth="80" x="-760.19" y="64.85" scalex="2.437" scaley="2.437" rotation="-6.6" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="-0.01" /> <SceneLayer name="gearDistant" depth="80" x="583.03" y="1646.97" scalex="3.414" scaley="3.414" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_GEARDISTANT" anim="rot_1rps" animspeed="0.02" /> <SceneLayer name="lf2" depth="80" x="627.94" y="448.06" scalex="2.797" scaley="2.797" rotation="0" alpha="0.44999998807907" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_LF2" /> <SceneLayer name="lf2" depth="80" x="-602.06" y="420.06" scalex="2.797" scaley="2.797" rotation="0" alpha="0.44999998807907" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_LF2" /> <SceneLayer name="sign_yield" depth="-80" x="-105.66" y="1501.96" scalex="0.895" scaley="0.895" rotation="162.53" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD" /> <SceneLayer name="sign_yield" depth="-64" x="135.08" y="1513.16" scalex="0.998" scaley="0.998" rotation="-161.58" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD" /> <SceneLayer name="sign_yield" depth="-64" x="-195.52" y="1461.01" scalex="1.33" scaley="1.33" rotation="138.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGN_YIELD" /> <SceneLayer name="main" depth="0" x="0.04" y="80.29" scalex="2.734" scaley="1.308" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_MAIN" /> <SceneLayer name="body" depth="-8" x="6.5" y="311.98" scalex="1" scaley="1.336" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BODY" /> <SceneLayer name="b2" depth="-24" x="596.96" y="274.54" scalex="2.079" scaley="1.441" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B2" /> <SceneLayer name="b1" depth="-24" x="-590.95" y="293.96" scalex="2.266" scaley="2.883" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_B1" /> <SceneLayer name="signpostPole_brown" depth="-64.8" x="215.06" y="1344.25" scalex="0.869" scaley="1.046" rotation="-161.31" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="signpostPole_brown" depth="-24.8" x="-526.98" y="350.32" scalex="0.869" scaley="1.046" rotation="-76.01" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="bg" depth="-320" x="0.08" y="913.04" scalex="3.125" scaley="2.684" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <line id="floor" static="true" tag="walkable" material="rock" anchor="-57,155" normal="0,1" /> <line id="right" static="true" tag="detaching" material="rock" anchor="723.9932,504.499" normal="-1,-0.0056" /> <line id="left" static="true" tag="detaching" material="rock" anchor="-711.9937,486" normal="1,-0.0046" /> <!-- Dynamic Geometry --> <rectangle id="killWheel" mass="500" static="false" tag="mostlydeadly,break=1" material="machine" image="IMAGE_SCENE_YOUHAVETOEXPLODETHEHEAD_HEAD" imagepos="3.9626,524.4237" imagerot="0" imagescale="1.1273,1.1015" x="0" y="525" width="250" height="250" rotation="0" /> <motor body="killWheel" speed="-0.01" maxforce="20" /> <!-- Geometry Constraints --> <hinge body1="killWheel" anchor="0,525"/> </scene>
» Screenshots | » Comments |
These cliffs have become extremely sticky after years of waste residue buildup.
-the Sign Painter
The smell...
burns...
eyes...
Good thing I'm not here right now.
This garbage dump must be where the whole Island's waste and evidence comes for disposal.
Judging by the buildup, we must be getting close to the launch of the new Product.
-the Sign Painter
Balls Used
<level ballsrequired="12" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="2.93,696.28" endzoom="0.514"> <poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" /> <poi pos="707.91,1254.94" traveltime="2" pause="0.7" zoom="1.215" /> <poi pos="-13.78,615.32" traveltime="4" pause="0" zoom="0.496" /> <poi pos="-566.44,896.05" traveltime="4" pause="0" zoom="0.889" /> </camera> <camera aspect="widescreen" endpos="0,696.28" endzoom="0.526"> <poi pos="509.38,1003.28" traveltime="0" pause="1.5" zoom="1.589" /> <poi pos="589.34,1254.94" traveltime="2" pause="0.7" zoom="1.215" /> <poi pos="0,615.32" traveltime="4" pause="0" zoom="0.526" /> <poi pos="-424.06,896.05" traveltime="4" pause="0" zoom="0.889" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_INCINERATIONDESTINATION_TEMP_DWTD1" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_INCINERATIONDESTINATION_LOOP_FIRE" /> <!-- Fire --> <fire depth="-16" particles="fireStack1" x="870.71923828125" y="-48.091796875" radius="243.346435546875" /> <fire depth="-16" particles="fireStack1" x="-916.210205078125" y="-89.30615234375" radius="218.143676757813" /> <fire depth="-8" particles="fireStackSquat" x="267.4755859375" y="180.20556640625" radius="159.338134765625" /> <fire depth="-8" particles="fireStackSquat" x="-70.958740234375" y="149.00146484375" radius="159.338012695313" /> <fire depth="-8" particles="fireStackSquat" x="85.0576171875" y="182.60546875" radius="159.337890625" /> <!-- Signposts --> <signpost name="signpost_gray" depth="-8" x="-390.17" y="1069.5" scalex="0.823" scaley="0.912" rotation="-85.96" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_1" /> <signpost name="signpost_gray" depth="-8" x="361.93" y="708.33" scalex="0.823" scaley="0.912" rotation="101.84" alpha="1" colorize="128,128,128" image="IMAGE_SCENE_INCINERATIONDESTINATION_SIGNPOST_GRAY" text="SIGNPOST_INCINERATIONDESTINATION_2" /> <!-- Pipes --> <pipe id="0" depth="-8" type="BEAUTY" > <Vertex x="-683" y="1050" /> <Vertex x="-683" y="1180" /> <Vertex x="-763" y="1180" /> <Vertex x="-763" y="1102" /> <Vertex x="-1063" y="1102" /> </pipe> <!-- Balls --> <BallInstance type="BombSticky" x="666" y="944" id="0" discovered="false" angle="0" /> <BallInstance type="BombSticky" x="592.56" y="943.13" id="1" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="773.16" y="1305.66" id="2" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="860.36" y="1345.66" id="3" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="820.36" y="1312.86" id="4" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="820.36" y="1352.86" id="5" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="911.56" y="1344.06" id="6" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="916.36" y="1276.86" id="7" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="861.96" y="1289.66" id="8" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="853.96" y="1315.26" id="9" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="799.56" y="1331.26" id="10" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="773.16" y="1344.86" id="11" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="813.16" y="1280.06" id="12" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="783.56" y="1279.26" id="13" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="838.76" y="1268.86" id="14" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="925.96" y="1308.86" id="15" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="885.96" y="1276.06" id="16" discovered="false" angle="0" /> <BallInstance type="BeautyProduct" x="885.96" y="1316.06" id="17" discovered="false" angle="0" /> <BallInstance type="common_albino" x="618" y="1012" id="18" discovered="false" angle="0" /> <BallInstance type="common_albino" x="528" y="1014" id="19" discovered="false" angle="0" /> <BallInstance type="common_albino" x="708" y="1022" id="20" discovered="false" angle="0" /> <BallInstance type="common_albino" x="-462.52" y="753.67" id="21" angle="0" /> <BallInstance type="common_albino" x="-668.79" y="756.07" id="22" angle="0" /> <BallInstance type="common_albino" x="-560.77" y="759.62" id="23" angle="0" /> <BallInstance type="common_albino" x="-588.33" y="773.59" id="24" angle="0" /> <BallInstance type="common_albino" x="-699.93" y="816.12" id="25" angle="0" /> <BallInstance type="common_albino" x="-536.44" y="736.86" id="26" angle="0" /> <BallInstance type="common_albino" x="-596.73" y="714.79" id="27" angle="0" /> <BallInstance type="common_albino" x="-659.12" y="720.79" id="28" angle="0" /> <BallInstance type="common_albino" x="-738.32" y="695.59" id="29" angle="0" /> <BallInstance type="common_albino" x="-642.32" y="744.79" id="30" angle="0" /> <BallInstance type="common_albino" x="-583.53" y="689.59" id="31" angle="0" /> <BallInstance type="common_albino" x="-481.53" y="697.99" id="32" angle="0" /> <BallInstance type="common_albino" x="-608.73" y="808.12" id="33" angle="0" /> <BallInstance type="common_albino" x="-558.33" y="787.19" id="34" angle="0" /> <BallInstance type="common_albino" x="-647" y="794.33" id="35" angle="0" /> <BallInstance type="common_albino" x="-621.4" y="772.12" id="36" angle="0" /> <BallInstance type="common_albino" x="-691.78" y="788.34" id="37" angle="0" /> <BallInstance type="common_albino" x="-513.25" y="783.28" id="38" angle="0" /> <BallInstance type="Fuse" x="631.88" y="925.78" id="39" discovered="false" angle="0" /> <BallInstance type="Fuse" x="840.67" y="1058" id="40" discovered="false" angle="0" /> <BallInstance type="Fuse" x="785" y="991" id="41" discovered="false" angle="0" /> <BallInstance type="Fuse" x="391" y="759" id="42" discovered="false" angle="0" /> <BallInstance type="Fuse" x="397" y="845.67" id="43" discovered="false" angle="0" /> <BallInstance type="Fuse" x="441" y="920.33" id="44" discovered="false" angle="0" /> <BallInstance type="Fuse" x="525" y="937" id="45" discovered="false" angle="0" /> <BallInstance type="Fuse" x="730" y="942" id="46" discovered="false" angle="0" /> <BallInstance type="Fuse" x="-636.32" y="703.99" id="47" angle="0" /> <BallInstance type="Fuse" x="-764.72" y="731.59" id="48" angle="0" /> <BallInstance type="Fuse" x="-824.85" y="790.47" id="49" angle="0" /> <BallInstance type="Fuse" x="-605.53" y="681.6" id="50" angle="0" /> <BallInstance type="Fuse" x="-689.23" y="735.42" id="51" angle="0" /> <BallInstance type="Fuse" x="-612.45" y="738.07" id="52" angle="0" /> <BallInstance type="Fuse" x="-800.72" y="780.79" id="53" angle="0" /> <BallInstance type="Fuse" 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y="713.59" id="68" angle="0" /> <BallInstance type="Fuse" x="-746.84" y="794.06" id="69" angle="0" /> <BallInstance type="Fuse" x="-752.85" y="818.87" id="70" angle="0" /> <BallInstance type="Fuse" x="-667.65" y="827.28" id="71" angle="0" /> <BallInstance type="Fuse" x="-691.52" y="841.98" id="72" angle="0" /> <BallInstance type="Fuse" x="-719.12" y="708.79" id="73" angle="0" /> <BallInstance type="Fuse" x="-704.05" y="678.87" id="74" angle="0" /> <BallInstance type="Fuse" x="-804.44" y="840.47" id="75" angle="0" /> <BallInstance type="Fuse" x="-587.13" y="742.39" id="76" angle="0" /> <BallInstance type="Fuse" x="-768.32" y="798.79" id="77" angle="0" /> <BallInstance type="Fuse" x="-777.92" y="815.58" id="78" angle="0" /> <BallInstance type="Fuse" x="-837.91" y="814.38" id="79" angle="0" /> <BallInstance type="Fuse" x="-657.86" y="668.62" id="80" angle="0" /> <BallInstance type="Fuse" x="-554.52" y="670.24" id="81" angle="0" /> <BallInstance type="Fuse" x="-456.94" y="673.86" id="82" angle="0" /> <!-- Arms --> <Strand gb1="20" gb2="41" /> <Strand gb1="41" gb2="40" /> <Strand gb1="46" gb2="41" /> <Strand gb1="39" gb2="46" /> <Strand gb1="18" gb2="45" /> <Strand gb1="20" gb2="39" /> <Strand gb1="19" gb2="39" /> <Strand gb1="18" gb2="46" /> <Strand gb1="20" gb2="46" /> <Strand gb1="19" gb2="18" /> <Strand gb1="42" gb2="43" /> <Strand gb1="43" gb2="44" /> <Strand gb1="44" gb2="45" /> <Strand gb1="45" gb2="39" /> <Strand gb1="18" gb2="20" /> <Strand gb1="19" gb2="45" /> <Strand gb1="18" gb2="39" /> <Strand gb1="22" gb2="80" /> <Strand gb1="23" gb2="81" /> <Strand gb1="23" gb2="22" /> <Strand gb1="21" gb2="23" /> <Strand gb1="21" gb2="82" /> <Strand gb1="81" gb2="82" /> <Strand gb1="80" gb2="81" /> <Strand gb1="22" gb2="48" /> <Strand gb1="23" gb2="80" /> <Strand gb1="23" gb2="82" /> <Strand gb1="79" gb2="48" /> <Strand gb1="48" gb2="80" /> <Strand gb1="22" gb2="81" /> <Strand gb1="21" gb2="81" /> <!-- Level Exit --> <levelexit id="theExit" pos="-682.83740234375,1050.4609375" radius="75" filter="BeautyProduct" > </levelexit> </level>
<scene minx="-1040" miny="0" maxx="1040" maxy="1760" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="puffyFactorySmoke" depth="8" pos="-505.431884765625,1400.259765625" pretick="0" /> <particles effect="puffyFactorySmoke" depth="8" pos="-603.84130859375,1481.86791992188" pretick="0" /> <particles effect="puffyFactorySmoke" depth="8" pos="-879.069091796875,1126.63256835938" pretick="0" /> <particles effect="puffyFactorySmoke" depth="8" pos="947.962890625,1397.26098632813" pretick="0" /> <particles effect="BurningManSmoke" depth="-472" pos="364.7626953125,602.86083984375" pretick="0" /> <particles effect="BurningManSmoke" depth="-472" pos="-342.83740234375,512.86083984375" pretick="0" /> <particles effect="blackLeaves" depth="-80" pretick="0" /> <particles effect="blackLeaves" depth="80" pretick="0" /> <particles effect="gentleFactorySmoke" 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» Screenshots | » Comments |
Happy New Year!
The last of the Goo Balls didn't seem to notice...
...they were part of an internationally televised World of Goo Corporation Product Launch Event.
The color pamphlet they were handing out indicates the product will change the world forever.
Shhh...!
They are about to reveal World of Goo Corporation's new 'Product Z'...!
-see you after the show, the Sign Painter
Balls Used
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» Videos » Screenshots | » Comments |
Welcome to the Information Superhighway!
A land of beauty!
A land of science!
philosophy!
architecture!
fan fiction!
Everything you see, from the water to the leaves are made from sweet free flowing information.
See if you can catch some information on your tongue!
Of course...
...the whole place was abandoned years ago.
This must be all that's left.
-SignPaintr4evr
There are 2 videos.
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» Videos » Screenshots | » Comments |
This place is falling apart...
But the Information Superhighway isn't all green, you know.
It used to be beautiful.
The video drivers must need upgrading.
I bet we'll be able to tighten up the graphics around level three.
-the Virtual Sign Painter
There is 1 video.
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true" cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0"> <!-- Camera --> <camera aspect="normal" endpos="122.67,584.75" endzoom="0.513"> <poi pos="469,305" traveltime="0" pause="0" zoom="1.176" /> <poi pos="-60.83,537.13" traveltime="4" pause="0" zoom="0.559" /> <poi pos="-548,644.75" traveltime="4" pause="0" zoom="0.846" /> </camera> <camera aspect="widescreen" endpos="96.17,577.88" endzoom="0.559"> <poi pos="529,275" traveltime="0" pause="0" zoom="1.176" /> <poi pos="129.17,541.88" traveltime="4" pause="0" zoom="0.559" /> <poi pos="-489.14,674.75" traveltime="4" pause="0" zoom="0.846" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_BULLETINBOARDSYSTEM_OVERTURE98EXCERPT1" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_BULLETINBOARDSYSTEM_LOOP_SQUEAKSINTHEWIND" /> <!-- Fire --> <!-- 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material="rock" x="-75.7451" y="1216.0613" width="633.4672" height="245.1976" rotation="0.2359" /> <rectangle id="" static="true" material="rock" x="491.8433" y="1104.1934" width="153.9994" height="935.7907" rotation="1.1837" /> <rectangle id="" static="true" material="rock" x="200.5991" y="446.728" width="99.2747" height="95.4723" rotation="0.7625" /> <rectangle id="" static="true" material="rock" x="196.1328" y="118.4673" width="99.2749" height="184.9163" rotation="0.7495" /> <rectangle id="" static="true" material="rock" x="479.1343" y="-22.5327" width="773.2555" height="215.6307" rotation="-0.0748" /> <rectangle id="" static="true" material="rock" x="922.5469" y="125.189" width="153.9996" height="623.2443" rotation="-0.6769" /> <rectangle id="" static="true" material="rock" x="938.1182" y="639.1653" width="153.9998" height="669.671" rotation="0.3913" /> <circle id="sk2" static="true" tag="deadly" material="machine" x="537.2251" y="443.2568" radius="56.2517" /> <circle id="k2" static="true" tag="deadly" material="machine" x="-641.7302" y="359.7544" radius="63.7413" /> <circle id="k2" static="true" tag="deadly" material="machine" x="64.7515" y="684.2463" radius="140.2489" /> <compositegeom id="k1" x="-343.25" y="841.7468" rotation="0" static="true" tag="deadly" material="machine" > <circle id="" x="55" y="216.0005" radius="56.7482" /> <circle id="" x="-0.5" y="-161.5" radius="111.2484" /> <rectangle id="" x="1.4678" y="65.7913" width="44.8086" height="378.1896" rotation="-0.0133" /> </compositegeom> <rectangle id="p1" static="true" tag="walkable" material="verysticky" x="-981.0046" y="808.999" width="440.0092" height="150" rotation="-0.1163" /> <rectangle id="p2" static="true" tag="unwalkable" material="verysticky" x="-868.6519" y="284.502" width="630.3037" height="149.9999" rotation="0.0769" /> <rectangle id="killbar2" static="true" material="rock" x="353.2524" y="444" width="336.5049" height="36.002" rotation="0" /> <rectangle id="finalplatform" static="true" tag="walkable" material="verysticky" x="119.7314" y="317.1033" width="167.4599" height="942.0116" rotation="-0.0288" /> <line id="pit" static="true" tag="deadly" material="rock" anchor="5,1204" normal="0.0059,-1" /> <line id="pit" static="true" tag="deadly" material="rock" anchor="-96.5037,-23.501" normal="-0.0031,1" /> <line id="" static="true" tag="deadly" material="rock" anchor="1065.0049,567.4971" normal="-1,0" /> <line id="" static="true" tag="deadly" material="rock" anchor="-1167.0088,632" normal="1,0" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
It says...
'This area is infected. Keep out.'
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0"> <!-- Camera --> <camera aspect="normal" endpos="4.32,1225.79" endzoom="0.537"> <poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" /> <poi pos="35.25,778.98" traveltime="2" pause="0" zoom="0.717" /> </camera> <camera aspect="widescreen" endpos="0,1225.79" endzoom="0.782"> <poi pos="53.76,439.34" traveltime="0" pause="0.7" zoom="1.358" /> <poi pos="0,778.98" traveltime="2" pause="0" zoom="0.782" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_GRAPEVINEVIRUS_TEMP_DWTD2" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_GRAPEVINEVIRUS_LOOP_BUBBLES" /> <!-- Fire --> <!-- Signposts --> <signpost name="sign" depth="-8" x="63.6" y="481.53" scalex="1.216" scaley="1.17" rotation="-9.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_SIGN" text="SIGNPOST_GRAPEVINEVIRUS_1" /> <!-- Pipes --> <pipe id="0" depth="0" type="ISH" > <Vertex x="2" y="1040" /> <Vertex x="2" y="865" /> <Vertex x="333" y="865" /> </pipe> <!-- Balls --> <BallInstance type="PixelProduct" x="-72.84" y="504" id="0" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-45.23" y="584.97" id="1" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-152.41" y="606.57" id="2" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-173" y="1191" id="3" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-170" y="1276.5" id="4" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-264.5" y="1270.5" id="5" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-304.39" y="1816.39" id="6" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-310.39" y="1900.38" id="7" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-410.89" y="1909.38" id="8" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="155.09" y="785.44" id="9" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="258.58" y="870.94" id="10" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="143.09" y="885.94" id="11" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="241.58" y="1486.91" id="12" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="349.58" y="1591.9" id="13" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="229.58" y="1587.4" id="14" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-273.49" y="1177.5" id="15" discovered="false" angle="0" /> <BallInstance type="Anchor" x="357.08" y="1497.41" id="16" discovered="false" angle="0" /> <BallInstance type="Anchor" x="252.58" y="782.44" id="17" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-172.94" y="520.16" id="18" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-415.39" y="1822.39" id="19" discovered="false" angle="0" /> <BallInstance type="Anchor" x="0" y="2703" id="20" discovered="false" angle="0" /> <BallInstance type="Bit" x="-127.4" y="669.95" id="21" angle="0" /> <BallInstance type="Bit" x="-158.9" y="678.95" id="22" angle="0" /> <BallInstance type="Bit" x="-95.9" y="506.46" id="23" angle="0" /> <BallInstance type="Bit" x="-118.4" y="554.45" id="24" angle="0" /> <BallInstance type="Bit" x="-74.9" y="573.95" id="25" angle="0" /> <BallInstance type="Bit" x="-147.81" y="736.71" id="26" angle="0" /> <BallInstance type="Bit" x="-141.81" y="784.71" id="27" angle="0" /> <BallInstance type="Bit" x="-99.67" y="687" id="28" angle="0" /> <BallInstance type="Bit" x="-72.33" y="641.66" id="29" angle="0" /> <BallInstance type="Bit" x="-105.67" y="652.33" id="30" angle="0" /> <BallInstance type="Bit" x="-133" y="700.33" id="31" angle="0" /> <BallInstance type="Bit" x="-170.74" y="621.28" id="32" angle="0" /> <BallInstance type="Bit" x="-67.4" y="615.95" id="33" angle="0" /> <BallInstance type="Bit" x="-118.4" y="600.95" id="34" angle="0" /> <BallInstance type="Bit" x="-97.4" y="624.95" id="35" angle="0" /> <BallInstance type="Bit" x="-127.4" y="639.95" id="36" angle="0" /> <BallInstance type="Bit" x="-160.4" y="644.45" id="37" angle="0" /> <BallInstance type="Bit" x="-172.4" y="558.95" id="38" angle="0" /> <BallInstance type="Bit" x="-170.9" y="581.45" id="39" angle="0" /> <BallInstance type="Bit" x="-71.9" y="540.95" id="40" angle="0" /> <BallInstance type="Bit" x="-119.9" y="527.45" id="41" angle="0" /> <BallInstance type="Bit" x="-143.9" y="555.95" id="42" angle="0" /> <BallInstance type="Bit" x="-102" y="577.51" id="43" angle="0" /> <BallInstance type="Pilot" x="6.69" y="2586.2" id="44" angle="0" /> <BallInstance type="Pilot" x="-24.31" y="2461.71" id="45" angle="0" /> <BallInstance type="Pilot" x="-60.41" y="2353.37" id="46" angle="0" /> <BallInstance type="Pilot" x="-198.41" y="2227.37" id="47" angle="0" /> <BallInstance type="Pilot" x="-90.41" y="2238.37" id="48" angle="0" /> <!-- Arms --> <Strand gb1="2" gb2="1" /> <Strand gb1="18" gb2="2" /> <Strand gb1="0" gb2="18" /> <Strand gb1="1" gb2="0" /> <Strand gb1="2" gb2="0" /> <Strand gb1="18" gb2="1" /> <Strand gb1="11" gb2="10" /> <Strand gb1="9" gb2="11" /> <Strand gb1="17" gb2="9" /> <Strand gb1="10" gb2="17" /> <Strand gb1="11" gb2="17" /> <Strand gb1="9" gb2="10" /> <Strand gb1="8" gb2="7" /> <Strand gb1="19" gb2="8" /> <Strand gb1="6" gb2="19" /> <Strand gb1="7" gb2="6" /> <Strand gb1="8" gb2="6" /> <Strand gb1="19" gb2="7" /> <Strand gb1="5" gb2="4" /> <Strand gb1="15" gb2="5" /> <Strand gb1="3" gb2="15" /> <Strand gb1="4" gb2="3" /> <Strand gb1="5" gb2="3" /> <Strand gb1="15" gb2="4" /> <Strand gb1="14" gb2="13" /> <Strand gb1="12" gb2="14" /> <Strand gb1="16" gb2="12" /> <Strand gb1="13" gb2="16" /> <Strand gb1="14" gb2="16" /> <Strand gb1="12" gb2="13" /> <Strand gb1="48" gb2="46" /> <Strand gb1="46" gb2="45" /> <Strand gb1="44" gb2="20" /> <Strand gb1="45" gb2="44" /> <Strand gb1="47" gb2="48" /> <!-- Level Exit --> <levelexit id="theExit" pos="1.5,1039.994140625" radius="75" filter="" > </levelexit> </level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="watrLifter" type="gravity" center="247.585,85.9502" width="929.9531" height="255.9824" force="4,7" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="flow3" type="gravity" center="399.0718,1082.1792" width="215.9912" height="94.4971" force="-3,0" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="flow2" type="gravity" center="496.5664,875.1885" width="173.9922" height="406.4805" force="0,14" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="flow1.1" type="gravity" center="602.0332,241.4702" width="314.041" height="392.9814" force="-6,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="flow1" type="gravity" center="462.8179,367.4639" width="562.4717" height="635.9688" force="1,15" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="watr" type="gravity" center="247.585,197.4502" width="929.9531" height="432.9824" force="-1,5" dampeningfactor="0.5" antigrav="true" geomonly="false" enabled="true" water="true" color="128,255,0,0" depth="0" /> <linearforcefield type="gravity" force="0,-9.5" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="ish_bubbles" depth="0" pos="570.4501953125,53.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="280.4501953125,3.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="40.4501953125,36.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="-103.5498046875,157.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="45.4501953125,401.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="134.4501953125,413.5556640625" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="438.935546875,394.5546875" pretick="0" /> <particles effect="ish_bubbles" depth="0" pos="-47.039794921875,410.5546875" pretick="0" /> <particles effect="ish_SmallLeaves" depth="-240" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="ish_scanlines" depth="320" x="-179.97" y="816.92" scalex="50" scaley="1.172" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_SCANLINES" tilex="true" tiley="true" /> <SceneLayer name="main_07" depth="0" x="400.97" y="718.8" scalex="2.367" scaley="3.438" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_07" /> <SceneLayer name="main_04" depth="0" x="-373.01" y="637.5" scalex="2.602" scaley="4.997" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_04" /> <SceneLayer name="main_03" depth="0" x="454.47" y="1880.48" scalex="1.961" scaley="5.649" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_03" /> <SceneLayer name="main_01" depth="0" x="-486.13" y="1938.24" scalex="1.75" scaley="5.194" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_MAIN_01" /> <SceneLayer name="ish_gearblur" depth="-8" x="267.5" y="1398.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="ish_gearblur" depth="-8" x="-313.5" y="1725.5" scalex="0.598" scaley="0.598" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="ish_gearblur" depth="-8" x="375.98" y="2020.02" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="ish_bush" depth="-8" x="-440" y="1842.01" scalex="0.636" scaley="1" rotation="-9.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH" /> <SceneLayer name="ish_bush" depth="-8" x="254.49" y="780.01" scalex="0.636" scaley="1" rotation="23.87" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH" /> <SceneLayer name="ish_bush" depth="-8" x="366" y="1589.01" scalex="0.636" scaley="1" rotation="95.06" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH" /> <SceneLayer name="ish_bush" depth="-8" x="-193" y="608" scalex="0.636" scaley="1" rotation="-74.32" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH" /> <SceneLayer name="ish_bush" depth="-8" x="-297.01" y="1182.5" scalex="0.636" scaley="1" rotation="4.44" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISH_BUSH" /> <SceneLayer name="ishr_gearblur" depth="-8" x="553.87" y="641.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="ishr_gearblur" depth="-8" x="-117.76" y="40.44" scalex="2.335" scaley="2.335" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="0.6" /> <SceneLayer name="ishr_gearblur" depth="-8" x="502.87" y="348.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="ishr_gearblur" depth="-8" x="390.87" y="1019.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="ishr_gearblur" depth="-8" x="365.87" y="592.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="ishr_gearblur" depth="-8" x="664.79" y="40.88" scalex="1.924" scaley="1.924" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="-0.6" /> <SceneLayer name="ishr_gearblur" depth="-8" x="372.87" y="344.81" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_ISHR_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="OCD_flagIsh" depth="-8.8" x="64.99" y="463.03" scalex="1" scaley="2.133" rotation="-8.43" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_OCD_FLAGISH" /> <SceneLayer name="bg" depth="-320" x="0" y="1299.57" scalex="5.469" scaley="10.156" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPEVINEVIRUS_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="ballconverter" static="true" tag="detaching,ballbuster" material="rock" contacts="false" x="286.5764" y="171.2202" width="869.9565" height="407.4854" rotation="0" /> <rectangle id="" static="true" material="rock" x="-468.9922" y="259.978" width="732.3868" height="591.7452" rotation="-0.1588" /> <circle id="detacher" static="true" tag="deadly" material="machine" x="271.5776" y="1397.9141" radius="70.4963" /> <circle id="detacher" static="true" tag="deadly" material="machine" x="367.5718" y="2020.3828" radius="108.4966" /> <circle id="detacher" static="true" tag="deadly" material="machine" x="-318.394" y="1727.3975" radius="70.4966" /> <compositegeom id="pit" x="-56.0979" y="1526.105" rotation="0" static="true" tag="walkable" material="machine" > <rectangle id="" x="654.4358" y="535.9197" width="521.292" height="1243.182" rotation="0.0761" /> <rectangle id="" x="617.4587" y="-953.1938" width="114.0727" height="97.8649" rotation="-0.7063" /> <rectangle id="" x="567.4661" y="-370.5498" width="114.0727" height="136.3707" rotation="-0.7063" /> <rectangle id="" x="427.4651" y="-871.2158" width="114.0727" height="136.3707" rotation="-0.7063" /> <rectangle id="" x="437.5955" y="-671.6206" width="114.0727" height="383.3007" rotation="0.1052" /> <rectangle id="" x="606.9822" y="-206.4167" width="605.8537" height="383.3009" rotation="0.1052" /> <rectangle id="" x="724.0989" y="-664.2021" width="304.215" height="604.8816" rotation="0.1258" /> <rectangle id="" x="664.6599" y="-1084.4946" width="257.4624" height="250.9832" rotation="-0.0523" /> <rectangle id="" x="323.1838" y="-982.3149" width="234.8832" height="466.424" rotation="0.1034" /> <rectangle id="" x="-600.9402" y="712.2334" width="549.548" height="939.6514" rotation="-0.195" /> <rectangle id="" x="-513.4507" y="-70.8782" width="549.5476" height="723.4191" rotation="-0.0373" /> <rectangle id="" x="-437.0884" y="-730.0659" width="642.6365" height="785.2073" rotation="-0.0809" /> </compositegeom> <line id="floor" static="true" tag="detaching" material="rock" anchor="65.499,-21.9844" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
That must be the thing that renders all the graphics.
The creative heart of the Information Superhighway.
Once it's upgraded, the manual says it will offer 256 stunning colors!
But my favorite color will always be green.
-the Virtual Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="0,255,0" timebugprobability="0" strandgeom="false" allowskip="true" cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0"> <!-- Camera --> <camera aspect="normal" endpos="-3.46,1021.1" endzoom="0.836"> <poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" /> <poi pos="1.68,993.74" traveltime="7" pause="0" zoom="0.408" /> <poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" /> </camera> <camera aspect="widescreen" endpos="-3.46,1021.1" endzoom="0.836"> <poi pos="0,1018" traveltime="0" pause="0" zoom="1.099" /> <poi pos="0,993.74" traveltime="7" pause="0" zoom="0.548" /> <poi pos="-15.17,1484.04" traveltime="4" pause="0" zoom="0.653" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_GRAPHICPROCESSINGUNIT_REVEILLEDNT" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_ish" depth="-8" x="194.06" y="1576.22" scalex="0.659" scaley="0.659" rotation="-91.85" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOST_ISH" text="SIGNPOST_GRAPHICPROCESSINGUNIT_1" /> <!-- Pipes --> <pipe id="0" depth="0" type="ISH" > <Vertex x="2" y="731" /> <Vertex x="2" y="1031" /> <Vertex x="-73" y="1031" /> </pipe> <!-- Balls --> <BallInstance type="Anchor" x="5" y="-70.99" id="0" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="-179.05" y="209.12" id="1" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="-67.09" y="26.97" id="2" angle="0" /> <BallInstance type="UtilNoAttachUnwalkable" x="-73.82" y="151.12" id="3" angle="0" /> <BallInstance type="Pilot" x="-232.78" y="294.5" id="4" angle="0" /> <BallInstance type="Bit" x="-35.5" y="1505.5" id="5" angle="0" /> <BallInstance type="Bit" x="39.5" y="1505.5" id="6" angle="0" /> <BallInstance type="Bit" x="-35.5" y="1455.5" id="7" angle="0" /> <BallInstance type="Bit" x="39.5" y="1455.5" id="8" angle="0" /> <BallInstance type="Bit" x="-10.5" y="1480.5" id="9" angle="0" /> <BallInstance type="Bit" x="14.5" y="1480.5" id="10" angle="0" /> <BallInstance type="Bit" x="-10.5" y="1455.5" id="11" angle="0" /> <BallInstance type="Bit" x="14.5" y="1455.5" id="12" angle="0" /> <BallInstance type="Bit" x="-10.5" y="1505.5" id="13" angle="0" /> <BallInstance type="Bit" x="14.5" y="1505.5" id="14" angle="0" /> <BallInstance type="Bit" x="-35.5" y="1480.5" id="15" angle="0" /> <BallInstance type="Bit" x="39.5" y="1480.5" id="16" angle="0" /> <BallInstance type="Pilot" x="8" y="1686.5" id="17" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-36" y="1664.5" id="18" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-32" y="1732.5" id="19" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-31" y="1697.5" id="20" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-10" y="1728.5" id="21" discovered="false" angle="0" /> <BallInstance type="Pilot" x="44" y="1718.5" id="22" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-4" y="1696.5" id="23" discovered="false" angle="0" /> <BallInstance type="Pilot" x="24" y="1658" id="24" discovered="false" angle="0" /> <BallInstance type="Pilot" x="-6" y="1658" id="25" discovered="false" angle="0" /> <BallInstance type="Pilot" x="35" y="1730.5" id="26" discovered="false" angle="0" /> <BallInstance type="Pilot" x="43" y="1692" id="27" discovered="false" angle="0" /> <BallInstance type="Pilot" x="5" y="1728" id="28" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-55.5" y="1647.5" id="29" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="59.5" y="1647.5" id="30" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-55.5" y="1747.5" id="31" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="59.5" y="1747.5" id="32" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-55.5" y="1430.5" id="33" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="59.5" y="1430.5" id="34" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-55.5" y="1530.5" id="35" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="59.5" y="1530.5" id="36" discovered="false" angle="0" /> <!-- Arms --> <Strand gb1="2" gb2="0" /> <Strand gb1="3" gb2="1" /> <Strand gb1="3" gb2="2" /> <Strand gb1="4" gb2="1" /> <Strand gb1="32" gb2="29" /> <Strand gb1="36" gb2="33" /> <Strand gb1="36" gb2="35" /> <Strand gb1="30" gb2="32" /> <Strand gb1="34" gb2="36" /> <Strand gb1="31" gb2="32" /> <Strand gb1="29" gb2="30" /> <Strand gb1="33" gb2="34" /> <Strand gb1="31" gb2="29" /> <Strand gb1="35" gb2="33" /> <Strand gb1="30" gb2="31" /> <Strand gb1="34" gb2="35" /> <!-- Level Exit --> <levelexit id="theExit" pos="2,731.1875" radius="75" filter="" > </levelexit> </level>
<scene minx="-1000" miny="0" maxx="1000" maxy="2100" backgroundcolor="0,0,0" > <!-- ForceFields --> <radialforcefield id="worldGravity" type="gravity" center="1,1028" radius="2000" forceatcenter="-12" forceatedge="-6" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" /> <!-- Particles --> <particles effect="ish_gpu_bitspew" depth="-80" pos="0.000244140625,1020.33349609375" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="glass" depth="8" x="2.05" y="1024.94" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_GLASS" anim="rot_1rps" animspeed="-0.09" /> <SceneLayer name="platform" depth="0" x="2" y="1590.73" scalex="1.582" scaley="1.207" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_PLATFORM" /> <SceneLayer name="signpostPole_ish" depth="-8.8" x="109.96" y="1587.44" scalex="0.582" scaley="2.176" rotation="-94.31" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SIGNPOSTPOLE_ISH" /> <SceneLayer name="main" depth="0" x="1.97" y="1025.03" scalex="1.914" scaley="1.914" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_MAIN" anim="rot_1rps" animspeed="-0.05" /> <SceneLayer name="swirlmist" depth="-40" x="-1.03" y="1026.7" scalex="3.349" scaley="3.349" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.3" /> <SceneLayer name="bushes" depth="-14.4" x="2.68" y="1025.68" scalex="1.981" scaley="1.981" rotation="-141.98" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.2" /> <SceneLayer name="trees" depth="-14.8" x="1.96" y="1036.04" scalex="2.032" scaley="2.032" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.04" /> <SceneLayer name="boygirl" depth="-15.2" x="-1.54" y="1026.04" scalex="1.575" scaley="1.575" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BOYGIRL" anim="rot_1rps" animspeed="-0.08" /> <SceneLayer name="bushes" depth="-16" x="0.47" y="1026.1" scalex="2.091" scaley="2.091" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BUSHES" anim="rot_1rps" animspeed="-0.03" /> <SceneLayer name="trees" depth="-24" x="0.47" y="1025.54" scalex="1.436" scaley="1.436" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_TREES" anim="rot_1rps" animspeed="-0.015" /> <SceneLayer name="clouds" depth="-24.8" x="1.49" y="1029.56" scalex="3.336" scaley="3.336" rotation="136.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.08" /> <SceneLayer name="swirlmist" depth="-40" x="5.48" y="1026.52" scalex="5.211" scaley="5.211" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_SWIRLMIST" anim="rot_1rps" animspeed="-0.1" /> <SceneLayer name="clouds" depth="-40" x="1.03" y="1029.96" scalex="4.782" scaley="4.782" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_CLOUDS" anim="rot_1rps" animspeed="-0.03" /> <SceneLayer name="ish_gearblur" depth="-8" x="67.25" y="1589.25" scalex="0.334" scaley="0.334" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="ish_gearblur" depth="-8" x="-62.75" y="1589.25" scalex="0.334" scaley="0.334" rotation="114.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_ISH_GEARBLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="layer" depth="-480" x="6.76" y="1025.06" scalex="9.794" scaley="9.794" rotation="42.65" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.01" /> <SceneLayer name="layer" depth="-400" x="12.21" y="1043.64" scalex="8.18" scaley="8.18" rotation="81.09" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.02" /> <SceneLayer name="layer" depth="-320" x="-13.86" y="1039.71" scalex="5.82" scaley="5.82" rotation="124.15" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.03" /> <SceneLayer name="layer" depth="-240" x="-8.23" y="1018.98" scalex="3.238" scaley="3.238" rotation="-180" alpha="0.61000001430511" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_LAYER" anim="rot_1rps" animspeed="-0.04" /> <SceneLayer name="bg" depth="-2400" x="2" y="1106" scalex="9.376" scaley="9.376" rotation="-180" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRAPHICPROCESSINGUNIT_BG" anim="rot_1rps" animspeed="-0.004" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="killl" static="true" tag="deadly" material="rock" x="81.3335" y="1590.1675" width="8.667" height="100.333" rotation="0" /> <rectangle id="killr" static="true" tag="deadly" material="rock" x="-78.333" y="1589.1675" width="10.666" height="100.333" rotation="0" /> <rectangle id="platform" static="true" tag="unwalkable" material="sticky" x="2" y="1590" width="150" height="106" rotation="0" /> <circle id="wheel" static="true" tag="mostlydeadly" material="machine" x="2" y="1024.9834" radius="120" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
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Everything is filled with stereo sound and hundreds of colors!
The simulated water splashes over the shattered pieces of the Information Superhighway.
-the traveling Virtual Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="4.84,1076.36" endzoom="0.461"> <poi pos="421.5,1430.87" traveltime="0" pause="0" zoom="0.836" /> <poi pos="-25.41,1332.13" traveltime="3" pause="0.7" zoom="0.478" /> <poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" /> </camera> <camera aspect="widescreen" endpos="0,1076.36" endzoom="0.608"> <poi pos="245.05,1430.87" traveltime="0" pause="0" zoom="0.836" /> <poi pos="0,1332.13" traveltime="3" pause="0.7" zoom="0.608" /> <poi pos="-10.48,511.09" traveltime="5" pause="0" zoom="0.889" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_ROADBLOCKS_SCREAMER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_ROADBLOCKS_LOOP_STRONGWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="pterminalMonitor_up" depth="-8" x="-388.59" y="1005.89" scalex="0.9" scaley="0.9" rotation="-117.28" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PTERMINALMONITOR_UP" text="SIGNPOST_ROADBLOCKS_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="575" y="1425" /> <Vertex x="575" y="1575" /> <Vertex x="700" y="1575" /> <Vertex x="700" y="1675" /> <Vertex x="575" y="1675" /> <Vertex x="575" y="1775" /> <Vertex x="700" y="1775" /> <Vertex x="700" y="2025" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="-756.71" y="1564.26" id="0" angle="0" /> <BallInstance type="GooProduct" x="-828.79" y="1449.38" id="1" angle="0" /> <BallInstance type="GooProduct" x="-788.79" y="1476.71" id="2" angle="0" /> <BallInstance type="GooProduct" x="-767.24" y="1523.21" id="3" angle="0" /> <BallInstance type="RectHead" x="590" y="507" id="4" angle="0" /> <BallInstance type="RectHead" x="-623" y="585" id="5" angle="180" /> <BallInstance type="RectHead" x="-534" y="457" id="6" angle="0" /> <BallInstance type="RectHead" x="490.78" y="727.31" id="7" angle="179.65" /> <BallInstance type="RectHead" x="491" y="621" id="8" angle="0" /> <BallInstance type="RectHead" x="-408.51" y="606.5" id="9" angle="220.26" /> <BallInstance type="RectHead" x="-80.33" y="430" id="10" angle="0" /> <BallInstance type="RectHead" x="-490" y="361" id="11" angle="180" /> <BallInstance type="BlockHead" x="101" y="558" id="12" angle="0" /> <BallInstance type="BlockHead" x="653.5" y="332.5" id="13" angle="90" /> <BallInstance type="BlockHead" x="73" y="456" id="14" angle="180" /> <BallInstance type="BlockHead" x="-289" y="354" id="15" angle="270" /> <BallInstance type="BlockHead" x="-773.01" y="492.51" id="16" angle="90" /> <BallInstance type="BlockHead" x="262" y="326" id="17" angle="90" /> <BallInstance type="BlockHead" x="239.5" y="471" id="18" angle="180" /> <BallInstance type="BlockHead" x="-722" y="344" id="19" angle="270" /> <BallInstance type="BlockHead" x="418" y="420" id="20" angle="0" /> <BallInstance type="BlockHead" x="84" y="660" id="21" angle="90" /> <BallInstance type="common" x="-403.18" y="1344.38" id="22" angle="0" /> <BallInstance type="common" x="-540.84" y="1334.31" id="23" angle="0" /> <BallInstance type="common" x="-792.81" y="1350.94" id="24" angle="0" /> <BallInstance type="common" x="-588.77" y="1350.61" id="25" angle="0" /> <BallInstance type="common" x="-772.29" y="1444.9" id="26" angle="0" /> <BallInstance type="common" x="-519.9" y="1475.84" id="27" angle="0" /> <BallInstance type="common" x="-798.07" y="1381.23" id="28" angle="0" /> <BallInstance type="common" x="-650.76" y="1540.88" id="29" angle="0" /> <BallInstance type="common" x="-734.46" y="1424.38" id="30" angle="0" /> <BallInstance type="common" x="-688.2" y="1369.89" id="31" angle="0" /> <BallInstance type="common" x="-684.21" y="1453.84" id="32" angle="0" /> <BallInstance type="common" x="-670.88" y="1422.36" id="33" angle="0" /> <BallInstance type="common" x="-597.53" y="1496.48" id="34" angle="0" /> <BallInstance type="common" x="-596.03" y="1386.87" id="35" angle="0" /> <BallInstance type="common" x="-739.74" y="1474.2" id="36" angle="0" /> <BallInstance type="common" x="-559.62" y="1481.5" id="37" angle="0" /> <BallInstance type="common" x="-763.32" y="1322.58" id="38" angle="0" /> <BallInstance type="common" x="-787.93" y="1410.83" id="39" angle="0" /> <BallInstance type="common" x="-627.66" y="1349.19" id="40" angle="0" /> <BallInstance type="common" x="-564.36" y="1383.25" id="41" angle="0" /> <BallInstance type="common" x="-525.68" y="1390.74" id="42" angle="0" /> <BallInstance type="common" x="-813.28" y="1507.17" id="43" angle="0" /> <BallInstance type="common" x="-505.85" y="1359.57" id="44" angle="0" /> <BallInstance type="common" x="-761.4" y="1370.72" id="45" angle="0" /> <BallInstance type="common" x="-626.54" y="1443.71" id="46" angle="0" /> <BallInstance type="common" x="-571.28" y="1417.44" id="47" angle="0" /> <BallInstance type="common" x="-656.22" y="1323.35" id="48" angle="0" /> <BallInstance type="common" x="-407.14" y="1450.82" id="49" angle="0" /> <BallInstance type="common" x="-544.81" y="1440.74" id="50" angle="0" /> <!-- Arms --> <Strand gb1="50" gb2="48" /> <Strand gb1="23" gb2="48" /> <Strand gb1="48" gb2="33" /> <Strand gb1="22" gb2="49" /> <Strand gb1="48" gb2="50" /> <Strand gb1="23" gb2="49" /> <Strand gb1="33" gb2="23" /> <Strand gb1="50" gb2="22" /> <Strand gb1="23" gb2="50" /> <Strand gb1="23" gb2="22" /> <Strand gb1="33" gb2="50" /> <Strand gb1="50" gb2="49" /> <!-- Level Exit --> <levelexit id="theExit" pos="575,1425" radius="75" filter="" > </levelexit> </level>
<scene minx="-900" miny="0" maxx="900" maxy="2000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helperL" type="gravity" center="-207.6494,800.4211" width="187.4902" height="818.9595" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="helperR" type="gravity" center="207.8301,801.9202" width="187.4902" height="818.9595" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="waterr" type="gravity" center="472,87.5" width="954" height="325" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="water" type="gravity" center="-3,87.5" width="1904" height="325" force="1,20" dampeningfactor="0.7" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="-80" pretick="0" /> <particles effect="blackBallsRising" depth="80" pretick="0" /> <particles effect="breezeRight" depth="80" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="bush_fg1a" depth="80" x="902.17" y="729.62" scalex="2.604" scaley="2.604" rotation="97.71" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="-822.23" y="859.28" scalex="2.172" scaley="2.172" rotation="-68.73" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="809.74" y="238.82" scalex="3.055" scaley="3.055" rotation="59.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="-872.3" y="280.98" scalex="3.055" scaley="3.055" rotation="-58.7" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="-860.3" y="1238.98" scalex="3.055" scaley="3.055" rotation="-58.7" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="bush_fg1a" depth="80" x="847.79" y="1108.89" scalex="3.055" scaley="3.055" rotation="74.26" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_BUSH_FG1A" /> <SceneLayer name="lf1" depth="160" x="-163.98" y="357.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.31999999284744" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1" /> <SceneLayer name="lf1" depth="160" x="-321.98" y="1291.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.26999998092651" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1" /> <SceneLayer name="lf1" depth="160" x="312.02" y="1221.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.25" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1" /> <SceneLayer name="lf1" depth="160" x="-189.98" y="779.98" scalex="4.61" scaley="4.61" rotation="0" alpha="0.34000000357628" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_LF1" /> <SceneLayer name="pr" depth="0" x="637.29" y="940.48" scalex="1.026" scaley="1.387" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PR" /> <SceneLayer name="pl" depth="0" x="-633.54" y="960.04" scalex="1.041" scaley="1.465" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PL" /> <SceneLayer name="pm" depth="0" x="0.79" y="299.5" scalex="1.096" scaley="0.879" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_PM" /> <SceneLayer name="gear1blur" depth="-8" x="-375.75" y="1225.75" scalex="0.25" scaley="0.25" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="gear1blur" depth="-8" x="748.5" y="950" scalex="0.387" scaley="0.387" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_ROADBLOCKS_GEAR1BLUR" anim="rot_1rps" animspeed="1" /> <SceneLayer name="gear1blur" 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name="sign_yield" depth="-8" x="-357.09" y="1401.45" scalex="0.86" scaley="0.86" rotation="-40.93" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_SIGN_YIELD" /> <SceneLayer name="bush_leafy_1b_black" depth="-16" x="785.5" y="1216" scalex="1" scaley="1" rotation="-19.89" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-16" x="547.5" y="1299.99" scalex="1" scaley="1" rotation="1.57" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-16" x="-546.51" y="1354" scalex="1" scaley="1" rotation="0.63" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="bush_leafy_1b_black" depth="-16" x="-800.5" y="1300" scalex="1" scaley="1" rotation="27.53" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BUSH_LEAFY_1B_BLACK" /> <SceneLayer name="blackBogTree" depth="-32" x="727.47" y="1312.5" scalex="0.276" scaley="0.276" rotation="-48.84" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-32" x="-601.62" y="1452.23" scalex="0.358" scaley="0.358" rotation="-12.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-32" x="701.09" y="1381.42" scalex="0.434" scaley="0.434" rotation="-16.34" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE" /> <SceneLayer name="blackBogTree" depth="-32" x="-713.02" y="1515.6" scalex="0.735" scaley="0.735" rotation="15.89" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BLACKBOGTREE" /> <SceneLayer name="bg" depth="-480" x="0.02" y="1000.02" scalex="3.516" scaley="3.907" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_ROADBLOCKS_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <compositegeom id="killgears" x="-395.25" y="1253.25" rotation="0" static="true" tag="deadly" material="rock" > <circle id="" x="15" y="-27.5" radius="26.75" /> <circle id="" x="-3.5" y="16" radius="38.25" /> </compositegeom> <rectangle id="stopper2" static="true" tag="stopsign" material="rock" x="933.0435" y="1364.3872" width="200.9903" height="506.9748" rotation="-0.28" /> <rectangle id="stopper1" static="true" tag="stopsign" material="rock" x="-944.8623" y="1431.8838" width="200.9902" height="506.9745" rotation="0.2929" /> <compositegeom id="pl" x="-685.627" y="1042.7712" rotation="0" static="true" material="sticky" > <circle id="" x="266.4878" y="244.375" radius="44.2477" /> <rectangle id="" x="-27.2417" y="105.2427" width="277.7067" height="204.6087" rotation="0.1175" /> <rectangle id="" x="-207.5977" y="-73.4519" width="150.8346" height="415.5131" rotation="0.1175" /> <rectangle id="" x="93.1506" y="106.3455" width="70.5632" height="166.2152" rotation="-0.0518" /> <rectangle id="" x="184.8286" y="208.5007" width="250.1172" height="63.1937" rotation="0.0573" /> <rectangle id="" x="-150.1499" y="176.3911" width="80.9396" height="315.2104" rotation="-1.1893" /> <rectangle id="" x="124.7053" y="238.6289" width="291.1524" height="80.9395" rotation="0.0473" /> </compositegeom> <compositegeom id="pr" x="696.5107" y="1040.6411" rotation="0" static="true" material="rock" > <circle id="" x="-269.1919" y="206.5071" radius="44.2477" /> <rectangle id="" x="55.8076" y="116.2791" width="89.6853" height="250.1178" rotation="1.0098" /> <rectangle id="" x="190.0088" y="-125.72" width="167.2279" height="217.6672" rotation="-0.2327" /> <rectangle id="" x="180.2529" y="-83.4058" width="219.5696" height="225.3286" rotation="0.1264" /> <rectangle id="" x="12.2227" y="22.8796" width="219.5699" height="106.9754" rotation="-0.1694" /> <rectangle id="" x="-47.0137" y="79.2444" width="148.059" height="160.4116" rotation="0.1685" /> <rectangle id="" x="-184.8594" y="177.6326" width="250.1179" height="63.1933" rotation="-0.0698" /> <rectangle id="" x="-152.9634" y="197.7139" width="244.8459" height="76.6784" rotation="-0.124" /> <rectangle id="" x="223.7148" y="30.7102" width="164.2713" height="89.6857" rotation="-0.2117" /> </compositegeom> <rectangle id="pm" static="true" tag="detaching" material="rock" x="-1.0032" y="377.0835" width="261.3267" height="54.167" rotation="0" /> <line id="oceanfloor" static="true" tag="detaching" material="rock" anchor="0,-51.9893" normal="0,1" /> <line id="" static="true" tag="detaching" material="rock" anchor="924.0781,935.5" normal="-1,0" /> <line id="" static="true" tag="detaching" material="rock" anchor="-919.7163,1041.262" normal="1,0" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
It looks like this socket is BLOCKED!
LOL
ROTFLMFAF
Did you know?
Users used to wander the Information Superhighway sniffing for ports just like this
to see if they could gain unauthorized access.
But sometimes it was a trap.
...
Brute force might work.
But sometimes it requires billions of years of computation!
Maybe if you strategically slide the variables around...
...the data will fall right into place!
-the totally 1337 Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.5" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal"> <poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" /> <poi pos="120,2167.5" traveltime="10" pause="0" zoom="0.93" /> </camera> <camera aspect="widescreen"> <poi pos="40.33,365" traveltime="0" pause="0" zoom="0.838" /> <poi pos="111.44,2167.5" traveltime="10" pause="0" zoom="0.93" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_GRACEFULFAILURE_REVEILLEDNT" /> <!-- Fire --> <!-- Signposts --> <signpost name="pterminalMonitor_over" depth="-8" x="-203.59" y="724.89" scalex="0.9" scaley="0.9" rotation="109.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALMONITOR_OVER" text="SIGNPOST_GRACEFULFAILURE_1" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="-41" y="276" /> <Vertex x="-41" y="-74" /> <Vertex x="9" y="-74" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="42.5" y="2162.5" id="0" angle="0" /> <BallInstance type="GooProduct" x="-42.5" y="2162.5" id="1" angle="0" /> <BallInstance type="GooProduct" x="0" y="2237.5" id="2" angle="0" /> <BallInstance type="UglyProduct" x="12.5" y="2217.5" id="3" angle="0" /> <BallInstance type="UglyProduct" x="-12.5" y="2217.5" id="4" angle="0" /> <BallInstance type="UglyProduct" x="-13" y="2188.5" id="5" angle="0" /> <BallInstance type="UglyProduct" x="11" y="2188.5" id="6" angle="0" /> <BallInstance type="UglyProduct" x="18.5" y="2162.5" id="7" angle="0" /> <BallInstance type="UglyProduct" x="-19.5" y="2163.5" id="8" angle="0" /> <BallInstance type="RectHead" x="-100" y="1225" id="9" angle="0" /> <BallInstance type="RectHead" x="0" y="2125" id="10" angle="180" /> <BallInstance type="RectHead" x="0" y="1975" id="11" angle="0" /> <BallInstance type="RectHead" x="0" y="1825" id="12" angle="180" /> <BallInstance type="RectHead" x="100" y="1100" id="13" angle="-90" /> <BallInstance type="RectHead" x="150" y="1100" id="14" angle="90" /> <BallInstance type="RectHead" x="-175" y="1350" id="15" angle="-90" /> <BallInstance type="RectHead" x="175" y="1350" id="16" angle="90" /> <BallInstance type="RectHead" x="100" y="1225" id="17" angle="0" /> <BallInstance type="RectHead" x="0" y="1525" id="18" angle="180" /> <BallInstance type="RectHead" x="0" y="1475" id="19" angle="0" /> <BallInstance type="RectHead" x="0" y="1675" id="20" angle="180" /> <BallInstance type="BlockHead" x="0" y="2050" id="21" angle="0" /> <BallInstance type="BlockHead" x="0" y="1900" id="22" angle="90" /> <BallInstance type="BlockHead" x="-120" y="1900" id="23" angle="180" /> <BallInstance type="BlockHead" x="75" y="1750" id="24" angle="270" /> <BallInstance type="BlockHead" x="-50" y="1750" id="25" angle="0" /> <BallInstance type="BlockHead" x="75" y="1600" id="26" angle="90" /> <BallInstance type="BlockHead" x="-75" y="1600" id="27" angle="180" /> <BallInstance type="BlockHead" x="-125" y="1050" id="28" angle="270" /> <BallInstance type="BlockHead" x="-100" y="1150" id="29" angle="0" /> <BallInstance type="BlockHead" x="75" y="1400" id="30" angle="90" /> <BallInstance type="BlockHead" x="100" y="1300" id="31" angle="180" /> <BallInstance type="BlockHead" x="0" y="1300" id="32" angle="270" /> <BallInstance type="BlockHead" x="-100" y="1300" id="33" angle="0" /> <BallInstance type="BlockHead" x="-200" y="1150" id="34" angle="90" /> <BallInstance type="BlockHead" x="-75" y="1400" id="35" angle="180" /> <BallInstance type="common" x="23.33" y="375.67" id="36" discovered="false" angle="0" /> <BallInstance type="common" x="-82" y="416.67" id="37" discovered="false" angle="0" /> <BallInstance type="common" x="74.33" y="635.51" id="38" discovered="false" angle="0" /> <BallInstance type="common" x="60" y="471" id="39" discovered="false" angle="0" /> <BallInstance type="common" x="-43.33" y="505" id="40" discovered="false" angle="0" /> <!-- Arms --> <Strand gb1="1" gb2="0" /> <Strand gb1="2" gb2="0" /> <Strand gb1="1" gb2="2" /> <Strand gb1="39" gb2="37" /> <Strand gb1="40" gb2="36" /> <Strand gb1="37" gb2="40" /> <Strand gb1="36" gb2="37" /> <Strand gb1="39" gb2="36" /> <Strand gb1="40" gb2="39" /> <!-- Level Exit --> <levelexit id="theExit" pos="-41,276" radius="75" filter="" > </levelexit> </level>
<scene minx="-700" miny="0" maxx="700" maxy="2600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="pipeWater" type="gravity" center="-15.5,14" width="125" height="78" force="0,20" dampeningfactor="1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="-80" pretick="0" /> <particles effect="blackBallsRising" depth="80" pretick="0" /> <particles effect="breezeRight" depth="80" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="main2" depth="0" x="97.61" y="501.44" scalex="1.275" scaley="0.984" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAIN2" /> <SceneLayer name="main1" depth="0" x="-98.76" y="502.25" scalex="1.284" scaley="0.986" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAIN1" /> <SceneLayer name="pterminalPole" depth="-8.8" x="-161.87" y="745.06" scalex="1.205" scaley="1.014" rotation="115.11" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_PTERMINALPOLE" /> <SceneLayer name="MachineWheel1Small" depth="-8" x="87.95" y="844.49" scalex="0.586" scaley="0.586" rotation="-38.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="0.1" /> <SceneLayer name="MachineWheel1Small" depth="-8" x="-79.74" y="825.97" scalex="0.658" scaley="0.658" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MACHINEWHEEL1SMALL" anim="rot_1rps" animspeed="-0.1" /> <SceneLayer name="bush_leafy_1" depth="-12" x="44.67" y="475.51" scalex="0.811" scaley="0.719" rotation="71.65" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-12" x="64.96" y="845.09" scalex="0.823" scaley="0.719" rotation="101.07" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1" /> <SceneLayer name="bush_leafy_1" depth="-12" x="-57.04" y="859.76" scalex="0.823" scaley="0.719" rotation="-71.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BUSH_LEAFY_1" /> <SceneLayer name="mainbg" depth="-16" x="7.83" y="493.72" scalex="2.278" scaley="1.95" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_MAINBG" /> <SceneLayer name="stormCloud1" depth="-400" x="-51.43" y="2669.04" scalex="6.847" scaley="5.656" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1" /> <SceneLayer name="stormCloud1" depth="-400" x="349.73" y="1739.61" scalex="3.064" scaley="2.531" rotation="-8.09" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1" /> <SceneLayer name="stormCloud1" depth="-400" x="-423.79" y="1262.51" scalex="2.353" scaley="1.953" rotation="13.33" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_STORMCLOUD1" /> <SceneLayer name="bg" depth="-800" x="-0.03" y="1300.01" scalex="2.719" scaley="4.059" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_GRACEFULFAILURE_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <rectangle id="detachArea" static="true" tag="detaching" material="rock" contacts="false" x="-0.6667" y="896.333" width="195.3335" height="132" rotation="0" /> <circle id="" static="true" material="rock" x="-38.999" y="589.666" radius="28.667" /> <circle id="" static="true" material="rock" x="35.001" y="343.666" radius="28.667" /> <circle id="" static="true" material="rock" x="-130.333" y="351.666" radius="18.667" /> <rectangle id="" static="true" material="rock" x="132.7925" y="627.6182" width="31.6172" height="82.5592" rotation="-0.0078" /> <rectangle id="" static="true" material="rock" x="102.9771" y="735.0806" width="46.7845" height="154.0847" rotation="0.4041" /> <rectangle id="" static="true" material="rock" x="85.8281" y="480.8486" width="26.6679" height="257.2112" rotation="-0.4031" /> <rectangle id="" static="true" material="rock" x="-80.2063" y="466.1025" width="26.6677" height="232.168" rotation="-0.4031" /> <rectangle id="" static="true" material="rock" x="45.6616" y="148.6377" width="33.2113" height="358.5391" rotation="0.0973" /> <rectangle id="" static="true" material="rock" x="-107.5381" y="158.8066" width="25.265" height="358.5397" rotation="0.1154" /> <rectangle id="" static="true" material="rock" x="-63.457" y="701.6211" width="43.6307" height="205.7678" rotation="0.2572" /> <rectangle id="" static="true" material="rock" x="127.6118" y="816.1226" width="38.6612" height="284.273" rotation="-0.0091" /> <rectangle id="" static="true" material="rock" x="-123.3376" y="818.0527" width="41.3293" height="104.029" rotation="0.2826" /> <rectangle id="" static="true" material="rock" x="125" y="975" width="100" height="50" rotation="0" /> <rectangle id="" static="true" material="rock" x="-125" y="975" width="100" height="50" rotation="0" /> <compositegeom id="detachwheel2" x="92.2036" y="881.8794" rotation="0" static="true" tag="mostlydeadly" material="machine" > <rectangle id="" x="12.4717" y="41.9277" width="74.0004" height="95.8045" rotation="-0.3464" /> <circle id="" x="-1.0366" y="-37.0464" radius="62.5" /> </compositegeom> <compositegeom id="detachwheel1" x="-85.5457" y="871.5259" rotation="0" static="true" tag="mostlydeadly" material="machine" > <rectangle id="" x="-21.8315" y="42.4399" width="71.8947" height="110.1615" rotation="0.2826" /> <circle id="" x="9.2122" y="-42.8599" radius="62.5" /> </compositegeom> <line id="killfloor" static="true" tag="deadly" material="machine" anchor="160,-534.5059" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
I wonder what they are talking about...?
-the Sign Painter
An old electronic surveillance system!
These were built a long time ago
...to monitor communication between Highway Bandits.
But it was hard to know who's a bandit
and who's not.
It's probably best to monitor everyone just to be safe.
I wonder if it still works?
-the Virtual Sign Painter is Listening
There is 1 video.
Balls Used
<level ballsrequired="30" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.4" strandgeom="true" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="1.55,834.66" endzoom="0.556"> <poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" /> <poi pos="1.55,2414.66" traveltime="10" pause="1" zoom="0.556" /> <poi pos="-3.44,2100.66" traveltime="2" pause="0" zoom="0.735" /> </camera> <camera aspect="widescreen" endpos="0,834.66" endzoom="0.76"> <poi pos="1.55,392.43" traveltime="0" pause="0" zoom="0.792" /> <poi pos="0,2414.66" traveltime="10" pause="1" zoom="0.76" /> <poi pos="0,2100.66" traveltime="2" pause="0" zoom="0.76" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_AB3_OVERTURE98EXCERPT1" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_AB3_LOOP_STRONGWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="pterminalMonitor_up" depth="-8" x="430.54" y="2134.42" scalex="0.72" scaley="0.72" rotation="88.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_1" /> <signpost name="pterminalMonitor_up" depth="-8" x="-416.79" y="1590.62" scalex="0.72" scaley="0.72" rotation="56.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_AB3_PTERMINALMONITOR_UP" text="SIGNPOST_AB3_2" /> <!-- Pipes --> <pipe id="0" depth="0" type="ISH" > <Vertex x="20" y="580" /> <Vertex x="20" y="-395" /> <Vertex x="75" y="-395" /> </pipe> <!-- Balls --> <BallInstance type="Pilot" x="100.28" y="1013.67" id="0" angle="-63.43" /> <BallInstance type="Pilot" x="-83.54" y="1010.55" id="1" angle="116.57" /> <BallInstance type="Pilot" x="15.13" y="982.02" id="2" angle="-153.43" /> <BallInstance type="Pilot" x="10.15" y="850.87" id="3" angle="0" /> <BallInstance type="Pilot" x="62.01" y="997.8" id="4" angle="0" /> <BallInstance type="Pilot" x="35.88" y="989.13" id="5" angle="0" /> <BallInstance type="Pilot" x="-56.79" y="1003.27" id="6" angle="0" /> <BallInstance type="Pilot" x="82.55" y="1006.33" id="7" angle="0" /> <BallInstance type="Pilot" x="9.35" y="916.6" id="8" angle="0" /> <BallInstance type="Pilot" x="-13.32" y="988.2" id="9" angle="0" /> <BallInstance type="RectHead" x="379.2" y="1310.83" id="10" angle="-179.47" /> <BallInstance type="RectHead" x="-315.63" y="1705.09" id="11" angle="0.48" /> <BallInstance type="BlockHead" x="-241.82" y="1093.25" id="12" angle="0" /> <BallInstance type="BlockHead" x="297.68" y="347.16" id="13" angle="90" /> <BallInstance type="BlockHead" x="170.17" y="534.64" id="14" angle="180" /> <BallInstance type="BlockHead" x="425.67" y="247.85" id="15" angle="270" /> <BallInstance type="BlockHead" x="-304.31" y="1628.99" id="16" angle="0" /> <BallInstance type="BlockHead" x="-406.64" y="347.5" id="17" angle="90" /> <BallInstance type="BlockHead" x="326.13" y="1860.35" id="18" angle="180" /> <BallInstance type="BlockHead" x="380.17" y="1233.83" id="19" angle="270" /> <BallInstance type="BlockHead" x="-171.86" y="243.66" id="20" angle="0" /> <BallInstance type="BlockHead" x="-263.66" y="1194.67" id="21" angle="90" /> <BallInstance type="BlockHead" x="376.34" y="1388.67" id="22" angle="180" /> <BallInstance type="BlockHead" x="-102" y="2090.78" id="23" angle="270" /> <BallInstance type="BlockHead" x="-292.62" y="610.01" id="24" angle="0" /> <BallInstance type="BlockHead" x="357.28" y="1130" id="25" angle="90" /> <BallInstance type="Hex" x="-468.45" y="3102.6" id="26" angle="0" /> <BallInstance type="Hex" x="-385.96" y="2366.49" id="27" angle="0" /> <BallInstance type="Hex" x="491.2" y="3070.11" id="28" angle="0" /> <BallInstance type="Hex" x="582.35" y="2379" id="29" angle="0" /> <BallInstance type="Hex" x="552.75" y="2472.6" id="30" angle="0" /> <BallInstance type="Hex" x="520.75" y="2700.6" id="31" angle="0" /> <BallInstance type="Hex" x="-512.85" y="2854.2" id="32" angle="0" /> <BallInstance type="Hex" x="-516.05" y="2955" id="33" angle="0" /> <BallInstance type="Hex" x="-516.05" y="3017.4" id="34" angle="0" /> <BallInstance type="Hex" x="-503.25" y="3068.6" id="35" angle="0" /> <BallInstance type="Hex" x="520.75" y="3030.2" id="36" angle="0" /> <BallInstance type="Hex" x="525.55" y="2980.6" id="37" angle="0" /> <BallInstance type="Hex" x="520.75" y="2927.8" id="38" angle="0" /> <BallInstance type="Hex" x="522.35" y="2835" id="39" angle="0" /> <BallInstance type="Hex" x="527.15" y="2785.4" id="40" angle="0" /> <BallInstance type="Hex" x="456.75" y="3100.6" id="41" angle="0" /> <BallInstance type="Hex" x="368.75" y="3100.6" id="42" angle="0" /> <BallInstance type="Hex" x="279.15" y="3100.6" id="43" angle="0" /> <BallInstance type="Hex" x="191.15" y="3102.2" id="44" angle="0" /> <BallInstance type="Hex" x="95.15" y="3102.2" id="45" angle="0" /> <BallInstance type="Hex" x="13.55" y="3099" id="46" angle="0" /> <BallInstance type="Hex" x="-85.65" y="3100.6" id="47" angle="0" /> <BallInstance type="Hex" x="-175.25" y="3099" id="48" angle="0" /> <BallInstance type="Hex" x="-277.65" y="3100.6" id="49" angle="0" /> <BallInstance type="Hex" x="136.75" y="3095.8" id="50" angle="0" /> <BallInstance type="Hex" x="55.15" y="3097.4" id="51" angle="0" /> <BallInstance type="Hex" x="-31.25" y="3099" id="52" angle="0" /> <BallInstance type="Hex" x="-135.25" y="3100.6" id="53" angle="0" /> <BallInstance type="Hex" x="-218.45" y="3097.4" id="54" angle="0" /> <BallInstance type="Hex" x="-328.85" y="3097.4" id="55" angle="0" /> <BallInstance type="Hex" x="-520.85" y="2550.2" id="56" angle="0" /> <BallInstance type="Hex" x="-519.25" y="2443" id="57" angle="0" /> <BallInstance type="Hex" x="585.55" y="2435" id="58" angle="0" /> <BallInstance type="Hex" x="527.15" y="2598.2" id="59" angle="0" /> <BallInstance type="Hex" x="525.55" y="2519.8" id="60" angle="0" /> <BallInstance type="Hex" x="421.55" y="3097.4" id="61" angle="0" /> <BallInstance type="Hex" x="327.15" y="3099" id="62" angle="0" /> <BallInstance type="Hex" x="242.35" y="3100.6" id="63" angle="0" /> <BallInstance type="Hex" x="-520.85" y="2788.6" id="64" angle="0" /> <BallInstance type="Hex" x="-520.85" y="2705.4" id="65" angle="0" /> <BallInstance type="Hex" x="-517.65" y="2603" id="66" angle="0" /> <BallInstance type="Hex" x="-519.25" y="2500.6" id="67" angle="0" /> <BallInstance type="Hex" x="-482.45" y="2419" id="68" angle="0" /> <!-- Arms --> <Strand gb1="2" gb2="0" /> <Strand gb1="1" gb2="2" /> <Strand gb1="8" gb2="3" /> <Strand gb1="2" gb2="8" /> <!-- Level Exit --> <levelexit id="theExit" pos="20,580" radius="75" filter="Hex" > </levelexit> </level>
<scene minx="-720" miny="0" maxx="720" maxy="3000" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="blockhelperR" type="gravity" center="632.9487,226.8599" width="281.1982" height="485.0811" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="blockhelperL" type="gravity" center="-633.1191,223.4424" width="315.4668" height="491.916" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="water" type="gravity" center="-0.196,59.0054" width="1694.5425" height="787.1729" force="0,20" dampeningfactor="0.1" antigrav="true" geomonly="false" enabled="true" water="true" color="255,0,0,0" depth="1" /> <linearforcefield id="" type="gravity" center="-18.8521,3096.6001" width="1039.2002" height="60" force="2,9" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="520.5479,2758.2" width="54" height="533.6001" force="0,8" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="-518.4521,2726.2" width="52" height="682.3999" force="0,12" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="572.3477,2348.6001" width="92" height="127.2002" force="-10,-4" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="503.1479,2324.6001" width="43.2002" height="100" force="-10,8" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="-374.9189,2466.2002" width="236.9336" height="96.7998" force="0,-15" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="401.5479,2384.6001" width="200" height="140" force="-17,13.5" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="" type="gravity" center="-397.4521,2410.3335" width="282" height="208.5332" force="-16,20" dampeningfactor="0.3" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="blackBallsRising" depth="160" pretick="0" /> <particles effect="blackBallsRising" depth="-160" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="gear1blur" depth="-8" x="-724.17" y="456.5" scalex="0.932" scaley="0.932" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_AB3_GEAR1BLUR" anim="rot_1rps" animspeed="-1" /> <SceneLayer name="gear1blur" depth="-8" x="716.66" y="452.17" scalex="0.979" scaley="0.979" rotation="0" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_AB3_GEAR1BLUR" 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y="1008.3823" rotation="0" static="true" tag="walkable" material="sticky" > <rectangle id="" x="-154.937" y="-20.2139" width="17.9821" height="227.4348" rotation="1.198" /> <rectangle id="" x="107.0552" y="0.0303" width="19.3416" height="330.3288" rotation="-1.1926" /> </compositegeom> <compositegeom id="chutes" x="-3.6975" y="1667.0522" rotation="0" static="true" tag="unwalkable" material="machine" > <rectangle id="" x="-78.5952" y="-293.5347" width="82.5071" height="101.5373" rotation="-0.3779" /> <rectangle id="" x="160.4402" y="-328.2217" width="50.0463" height="69.9228" rotation="-0.3641" /> <rectangle id="" x="110.0491" y="-328.5244" width="58.5684" height="50.4976" rotation="-0.3641" /> <rectangle id="" x="-246.3909" y="-142.6338" width="28.2333" height="87.0598" rotation="-0.3779" /> <rectangle id="" x="-253.0283" y="-216.6099" width="50.047" height="87.0598" rotation="-0.3779" /> <rectangle id="" x="111.9348" y="55.1001" width="24.9998" height="374.9989" rotation="-1.2207" /> 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height="109.169" rotation="1.0588" /> <rectangle id="" x="510.8892" y="-151.1162" width="109.1689" height="85.2857" rotation="-0.512" /> <rectangle id="" x="627.3018" y="-331.304" width="109.1688" height="178.0618" rotation="0.4591" /> <rectangle id="" x="-441.8538" y="479.8191" width="27.5347" height="74.6162" rotation="-0.8429" /> <rectangle id="" x="-470.7524" y="198.1177" width="17.5996" height="532.9341" rotation="0" /> <rectangle id="" x="650.6475" y="251.3845" width="186.3994" height="615.2002" rotation="0" /> <rectangle id="" x="-627.9524" y="134.9846" width="200.8003" height="1174.4004" rotation="0" /> </compositegeom> <line id="right" static="true" tag="detaching" material="rock" anchor="750,1442.5" normal="-1,0" /> <line id="left" static="true" tag="detaching" material="rock" anchor="-750,1455" normal="1,0" /> <line id="bottom" static="true" material="rock" anchor="1.5479,-301.0137" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
I wonder what all these servers do now that nobody is here to use them anymore?
This one says it comes with a '99.9% stability guarantee'!*
That's almost 100%!
-the Virtual Sign Painter
It says...
'It's time'
'to visit MOM'
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="4,889.78" endzoom="0.509"> <poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" /> <poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" /> <poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.509" /> <poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" /> </camera> <camera aspect="widescreen" endpos="0,889.78" endzoom="0.684"> <poi pos="-406.75,211.71" traveltime="0" pause="0" zoom="1.417" /> <poi pos="409.21,219.2" traveltime="6" pause="0" zoom="1.417" /> <poi pos="0,929.78" traveltime="4" pause="0.7" zoom="0.684" /> <poi pos="12.23,744.97" traveltime="2" pause="0" zoom="0.941" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_THESERVER_TEMP_CARNIVALLOOP" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_THESERVER_LOOP_EVENINGWATER" /> <!-- Fire --> <!-- Signposts --> <signpost name="pterminalMonitor_up" depth="-20" x="143.1" y="920.86" scalex="0.613" scaley="0.613" rotation="-97.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALMONITOR_UP" text="SIGNPOST_THESERVER_1" /> <signpost name="momBbBlack" depth="-800" x="681.17" y="458.96" scalex="1.316" scaley="1.316" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBBLACK" text="SIGNPOST_THESERVER_2" particles="signpostAlertMom" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="450" y="1325" /> <Vertex x="450" y="1450" /> <Vertex x="840" y="1450" /> </pipe> <!-- Balls --> <BallInstance type="GooProduct" x="33.5" y="798" id="0" angle="0" /> <BallInstance type="GooProduct" x="-9.91" y="823.91" id="1" angle="0" /> <BallInstance type="GooProduct" x="-1.41" y="787.41" id="2" angle="0" /> <BallInstance type="GooProduct" x="-36.41" y="784.91" id="3" angle="0" /> <BallInstance type="common" x="116" y="681.5" id="4" angle="0" /> <BallInstance type="common" x="87.5" y="690" id="5" angle="0" /> <BallInstance type="common" x="121.5" y="703" id="6" angle="0" /> <BallInstance type="common" x="-63" y="675" id="7" angle="0" /> <BallInstance type="common" x="68" y="713.5" id="8" angle="0" /> <BallInstance type="common" x="91" y="720.5" id="9" angle="0" /> <BallInstance type="common" x="141" y="737" id="10" angle="0" /> <BallInstance type="common" x="99.5" y="769.5" id="11" angle="0" /> <BallInstance type="common" x="-106.5" y="682" id="12" angle="0" /> <BallInstance type="common" x="-112.5" y="707.5" id="13" angle="0" /> <BallInstance type="common" x="-83" y="689" id="14" angle="0" /> <BallInstance type="common" x="-83" y="723.5" id="15" angle="0" /> <BallInstance type="common" x="-105" y="762.5" id="16" angle="0" /> <BallInstance type="common" x="-138.5" y="741.5" id="17" angle="0" /> <BallInstance type="common" x="161.5" y="692.5" id="18" angle="0" /> <BallInstance type="common" x="-162.5" y="698.5" id="19" angle="0" /> <BallInstance type="common" x="26.81" y="709.92" id="20" angle="0" /> <BallInstance type="common" x="-21.19" y="694.92" id="21" angle="0" /> <BallInstance type="common" x="-33.22" y="663.73" id="22" angle="0" /> <BallInstance type="common" x="35.77" y="665.23" id="23" angle="0" /> <BallInstance type="common" x="1.27" y="701.23" id="24" angle="0" /> <BallInstance type="common" x="35.5" y="755" id="25" angle="0" /> <BallInstance type="common" x="26.5" y="641" id="26" angle="0" /> <BallInstance type="common" x="63" y="671.5" id="27" angle="0" /> <BallInstance type="common" x="-6.5" y="674" id="28" angle="0" /> <BallInstance type="common" x="-23" y="638.01" id="29" angle="0" /> <BallInstance type="common" x="-54.5" y="728" id="30" angle="0" /> <BallInstance type="common" x="43" y="729.5" id="31" angle="0" /> <BallInstance type="common" x="10" y="740" id="32" angle="0" /> <BallInstance type="common" x="-10" y="735" id="33" angle="0" /> <BallInstance type="common" x="-28.72" y="737.23" id="34" angle="0" /> <BallInstance type="common" x="44.77" y="695.23" id="35" angle="0" /> <BallInstance type="common" x="-40.72" y="698.23" id="36" angle="0" /> <BallInstance type="common" x="5.77" y="659.23" id="37" angle="0" /> <BallInstance type="common" x="62.5" y="762.5" id="38" angle="0" /> <BallInstance type="common" x="-62.5" y="762.5" id="39" angle="0" /> <BallInstance type="common" x="62.5" y="637.5" id="40" angle="0" /> <BallInstance type="common" x="-65" y="640" id="41" angle="0" /> <!-- Arms --> <Strand gb1="40" gb2="38" /> <Strand gb1="41" gb2="38" /> <Strand gb1="39" gb2="40" /> <Strand gb1="41" gb2="39" /> <Strand gb1="41" gb2="40" /> <Strand gb1="19" gb2="41" /> <Strand gb1="40" gb2="18" /> <Strand gb1="38" gb2="18" /> <Strand gb1="19" gb2="39" /> <Strand gb1="39" gb2="38" /> <!-- Level Exit --> <levelexit id="theExit" pos="450,1325" radius="75" filter="" > </levelexit> </level>
<scene minx="-800" miny="0" maxx="800" maxy="1600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0.5" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="mistUpSepia" depth="-8" pretick="0" /> <particles effect="blackBallsRight" depth="80" pretick="0" /> <particles effect="blackLeavesHeavy" depth="-800" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="server" depth="-20" x="0.04" y="677.99" scalex="1.578" scaley="1.324" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_SERVER" /> <SceneLayer name="pterminalPole" depth="-20.08" x="96.22" y="921.76" scalex="1.192" scaley="0.793" rotation="-93.9" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_PTERMINALPOLE" /> <SceneLayer name="row1" depth="-160" x="465.16" y="27.9" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-200" x="-465.16" y="37.78" scalex="0.752" scaley="1.058" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-296" x="3.6" y="128.4" scalex="0.57" scaley="0.803" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-400" x="634.51" y="154.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-400" x="-657.52" y="164.81" scalex="0.48" scaley="0.675" rotation="0" alpha="1" colorize="192,192,192" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-536" x="300.29" y="225.35" scalex="0.343" scaley="0.483" rotation="0.8" alpha="1" colorize="120,120,120" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-536" x="-314.64" y="229.35" scalex="0.353" scaley="0.497" rotation="0" alpha="1" colorize="120,120,120" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-600" x="-811.42" y="236.97" scalex="0.32" scaley="0.451" rotation="2.83" alpha="1" colorize="100,100,100" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="row1" depth="-600" x="786.51" y="227.98" scalex="0.32" scaley="0.451" rotation="-3.64" alpha="1" colorize="100,100,100" image="IMAGE_SCENE_THESERVER_ROW1" /> <SceneLayer name="bg_hills" depth="-680" x="-5.18" y="11.22" scalex="6.649" scaley="3.045" rotation="-0.39" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS" /> <SceneLayer name="bg_hills" depth="-800" x="611.8" y="187.97" scalex="3.827" scaley="2.006" rotation="0.62" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS" /> <SceneLayer name="bg_hills" depth="-800" x="-667.31" y="185.95" scalex="3.677" scaley="2.146" rotation="-1.08" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG_HILLS" /> <SceneLayer name="momBbPolesBlack" depth="-808" x="673.09" y="397.99" scalex="1" scaley="3.402" rotation="-7.61" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_MOMBBPOLESBLACK" /> <SceneLayer name="bg" depth="-1600" x="0.08" y="799.98" scalex="6.251" scaley="6.251" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_THESERVER_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <circle id="" static="true" material="rock" x="-2.1479" y="83.6851" radius="105.7446" /> <line id="bottom" static="true" tag="deadly" material="rock" anchor="0.0002,-400" normal="0,1" /> <!-- Dynamic Geometry --> <rectangle id="hands" mass="5000" static="false" tag="walkable" material="ServerPlatform" image="IMAGE_SCENE_THESERVER_PLATFORM" imagepos="0.011,554.0098" imagerot="0" imagescale="1.0051,1.288" x="0" y="562.5" width="1000" height="125" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="hands" anchor="0,625"/> </scene>
» Videos » Screenshots | » Comments |
...
I scrolled up too far...
...and ended up here.
Where is this?
Some place over the task bar...?
...beyond the boundaries of the desktop...?
...do windows come here when they are minimized?
...how high does this go?
-the Virtual Sign Painter is falling, up up up
Hi MOM
Are you there?
...
...
...
-the Sign Painter
There are 3 videos.
Balls Used
<level ballsrequired="1" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" > <!-- Camera --> <camera aspect="normal"> <poi pos="0,394.75" traveltime="0" pause="0" zoom="0.762" /> </camera> <camera aspect="widescreen"> <poi pos="0,394.75" traveltime="0" pause="0" zoom="1.043" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_MOM_BIGCOMPUTER1" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_MOM_LOOP_SUPERBIRDS" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_ish" depth="-152" x="383.13" y="3426.13" scalex="0.727" scaley="0.727" rotation="106.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_2" /> <signpost name="signpost_ish" depth="-152" x="360.92" y="1190.36" scalex="0.727" scaley="0.727" rotation="10.18" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOST_ISH" text="SIGNPOST_MOM_1" /> <!-- Pipes --> <!-- Balls --> <BallInstance type="SimCommon" x="238.33" y="112" id="0" angle="0" /> <BallInstance type="SimCommon" x="220.33" y="145.67" id="1" angle="0" /> <BallInstance type="SimCommon" x="239.67" y="277.67" id="2" angle="0" /> <BallInstance type="SimCommon" x="-25.67" y="113.67" id="3" angle="0" /> <BallInstance type="SimCommon" x="11" y="221" id="4" angle="0" /> <BallInstance type="SimCommon" x="14" y="173" id="5" angle="0" /> <BallInstance type="SimCommon" x="-39" y="282.33" id="6" angle="0" /> <BallInstance type="SimCommon" x="65" y="168" id="7" angle="0" /> <BallInstance type="SimCommon" x="34" y="202" id="8" angle="0" /> <BallInstance type="SimCommon" x="-33.33" y="169.33" id="9" angle="0" /> <BallInstance type="SimCommon" x="-11" y="190" id="10" angle="0" /> <BallInstance type="SimCommon" x="-17" y="152" id="11" angle="0" /> <BallInstance type="SimCommon" x="207" y="254.33" id="12" angle="0" /> <BallInstance type="SimCommon" x="114.33" y="299.67" id="13" angle="0" /> <BallInstance type="SimCommon" x="163.67" y="253" id="14" angle="0" /> <BallInstance type="SimCommon" x="110.33" y="251.67" id="15" angle="0" /> <BallInstance type="IconWindowSquare" x="-315" y="1361" id="16" angle="0" /> <BallInstance type="IconWindowSquare" x="-350" y="575" id="17" angle="0" /> <BallInstance type="IconWindowRect" x="306" y="1685" id="18" angle="0" /> <BallInstance type="IconWindowRect" x="-350" y="475" id="19" angle="0" /> <!-- Arms --> <Strand gb1="13" gb2="15" /> <Strand gb1="13" gb2="14" /> <Strand gb1="14" gb2="15" /> <!-- Level Exit --> <endonmessage id="MOM_DESTROY_11"/> </level>
<scene minx="-525" miny="0" maxx="525" maxy="3600" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="helperR" type="gravity" center="312.8042,1333.1333" width="164.0205" height="2036.208" force="-2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield id="helperL" type="gravity" center="-105.1958,1337.1333" width="158.0205" height="2052.208" force="2,0" dampeningfactor="0" antigrav="true" geomonly="false" enabled="true" water="false" /> <linearforcefield type="gravity" force="0,-10" dampeningfactor="0" antigrav="true" geomonly="false" /> <!-- Particles --> <particles effect="ish_gpu_bitspew" depth="-8" pos="-19,2045" pretick="0" /> <particles effect="ish_SmallLeaves" depth="-168" pretick="0" /> <!-- SceneLayers --> <SceneLayer name="lf4" depth="0" x="-18.67" y="2039.56" scalex="4.77" scaley="4.77" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4" /> <SceneLayer name="lf4" depth="0" x="308.95" y="1685.37" scalex="3.75" scaley="3.75" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4" /> <SceneLayer name="lf4" depth="0" x="-316.51" y="1365.47" scalex="2.72" scaley="2.72" rotation="0" alpha="0.5" colorize="255,255,255" image="IMAGE_SCENE_MOM_LF4" /> <SceneLayer name="gameWindow" depth="0" x="101.5" y="206.5" scalex="1" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_GAMEWINDOW" /> <SceneLayer name="uiConsole" depth="-72" x="-79.42" y="210.2" scalex="0.706" scaley="1.043" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_UICONSOLE" /> <SceneLayer name="uiBar" depth="-152" x="-0.53" y="1014.33" scalex="2.051" scaley="0.849" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_UIBAR" /> <SceneLayer name="signpostPole_ish" depth="-152.8" x="494.34" y="3451.55" scalex="0.83" scaley="2.718" rotation="104.42" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH" /> <SceneLayer name="signpostPole_ish" depth="-152.8" x="367.05" y="1122.1" scalex="0.83" scaley="1.904" rotation="7.72" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_SIGNPOSTPOLE_ISH" /> <SceneLayer name="wallpaper" depth="-160" x="0.01" y="448.81" scalex="2.055" scaley="1.765" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_WALLPAPER" /> <SceneLayer name="bg" depth="-800" x="0" y="2720.86" scalex="4.102" scaley="5.163" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_MOM_BG" /> <!-- Buttons --> <buttongroup id="momIconGroup" osx="100,1.125" > <button id="runmom" depth="0" x="-19" y="2043.5" scalex="0.937" scaley="0.744" rotation="0" alpha="1" colorize="255,255,255" up="IMAGE_SCENE_MOM_MOM_ICON_UP" over="IMAGE_SCENE_MOM_MOM_ICON_OVER" onclick="showmom" /> </buttongroup> <!-- Labels --> <label id="" depth="0" x="-19" y="1987.22" align="center" rotation="0" scale="1.28" overlay="false" screenspace="false" font="FONT_CONSOLE" text="LABEL_MOM_MOMICON" /> <!-- Static Geometry --> <rectangle id="" static="true" material="rock" x="101.3325" y="315.833" width="313.333" height="25.666" rotation="0" /> <rectangle id="" static="true" material="rock" x="-52.333" y="204.9995" width="7.916" height="244.667" rotation="0" /> <rectangle id="" static="true" material="rock" x="254.998" y="204.8335" width="7.916" height="244.667" rotation="0" /> <rectangle id="" static="true" material="rock" x="103.3325" y="87.833" width="313.333" height="15" rotation="0" /> <line id="bottom" static="true" tag="deadly" material="machine" anchor="6.0012,-725.0342" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Videos » Screenshots | » Comments |
Balancing on the edge of the Big Recycle Bin,
the last of the Goo Balls didn't seem to know that they were extremely explosive
or that all the mail and files in the history of the Information Superhighway...
...were about to be undeleted!
-the Virtual Sign Painter
You're not supposed to be down here.
Where will all the spam and bad files go when they are undeleted?
It can't be good for whoever receives them.
-the Virtual Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="true" textcolor="0,255,0" texteffects="false" timebugprobability="0" strandgeom="false" allowskip="false" cursor1color="0,255,0" cursor2color="0,255,255" cursor3color="0,0,255" cursor4color="255,0,0"> <!-- Camera --> <camera aspect="normal"> <poi pos="0,6096.39" traveltime="0" pause="0" zoom="0.8" /> <poi pos="0,5254.39" traveltime="1.5" pause="0" zoom="0.8" /> </camera> <camera aspect="widescreen"> <poi pos="0,6096.39" traveltime="0" pause="0" zoom="1.095" /> <poi pos="0,5304.39" traveltime="1.5" pause="0" zoom="1.095" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_DELIVERANCE_TEMP_DWTD1" /> <!-- Fire --> <fire depth="-8" particles="ish_smallfire" x="247.001953125" y="1493.0009765625" radius="70.1640625" /> <fire depth="-8" particles="ish_smallfire" x="42.17236328125" y="5472.66918945313" radius="70.1644287109375" /> <fire depth="-8" particles="ish_smallfire" x="132.571296691895" y="3225.10205078125" radius="76.1714210510254" /> <fire depth="-8" particles="ish_smallfire" x="-105.429679870605" y="2866.0625" radius="76.1712989807129" /> <fire depth="-8" particles="ish_smallfire" x="-146.83984375" y="3939.82739257813" radius="76.1639404296875" /> <fire depth="-8" particles="ish_smallfire" x="24.6650390625" y="4435.82739257813" radius="76.1639404296875" /> <!-- Signposts --> <signpost name="signpost_ish" depth="-8" x="-326.52" y="5358.1" scalex="0.727" scaley="0.727" rotation="98.36" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DELIVERANCE_SIGNPOST_ISH" text="SIGNPOST_DELIVERANCE_1" /> <signpost name="signpost_ish" depth="-8" x="-177.96" y="3090.92" scalex="0.727" scaley="0.727" rotation="-77.26" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_DELIVERANCE_SIGNPOST_ISH" text="SIGNPOST_DELIVERANCE_2" /> <!-- Pipes --> <!-- Balls --> <BallInstance type="UndeletePill" x="24" y="6243.04" id="0" angle="0" /> <BallInstance type="PixelProduct" x="217.3" y="1859.01" id="1" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="117.3" y="1828.01" id="2" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="5.3" y="1800.01" id="3" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-78.7" y="1798.01" id="4" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-173.7" y="1829.01" id="5" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-243.7" y="1853.01" id="6" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-227.7" y="1809.01" id="7" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="185.08" y="1811.43" id="8" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="75.59" y="1784.43" id="9" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-388.38" y="1437.44" id="10" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-383.89" y="1552.94" id="11" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="38.93" y="1287.44" id="12" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="26.26" y="1426.1" id="13" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="26.26" y="1540.1" id="14" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="23.26" y="1645.1" id="15" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-38.41" y="1751.43" id="16" discovered="false" angle="0" /> <BallInstance type="PixelProduct" x="-135.9" y="1784.43" id="17" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-395.89" y="1669.93" id="18" discovered="false" angle="0" /> <BallInstance type="Anchor" x="-299.4" y="1862.42" id="19" discovered="false" angle="0" /> <BallInstance type="Anchor" x="277.85" y="1866.02" id="20" discovered="false" angle="0" /> <BallInstance type="Bit" x="-246.01" y="5614.45" id="21" angle="0" /> <BallInstance type="Bit" x="-177.01" y="5672.57" id="22" angle="0" /> 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gb2="79" /> <Strand gb1="80" gb2="81" /> <Strand gb1="78" gb2="80" /> <Strand gb1="79" gb2="78" /> <Strand gb1="78" gb2="81" /> <Strand gb1="79" gb2="80" /> <Strand gb1="66" gb2="69" /> <Strand gb1="67" gb2="68" /> <Strand gb1="69" gb2="67" /> <Strand gb1="68" gb2="69" /> <Strand gb1="66" gb2="68" /> <Strand gb1="67" gb2="66" /> <Strand gb1="83" gb2="85" /> <Strand gb1="90" gb2="91" /> <Strand gb1="89" gb2="87" /> <Strand gb1="82" gb2="96" /> <Strand gb1="86" gb2="84" /> <Strand gb1="90" gb2="92" /> <Strand gb1="93" gb2="88" /> <Strand gb1="94" gb2="95" /> <Strand gb1="88" gb2="89" /> <Strand gb1="87" gb2="93" /> <Strand gb1="96" gb2="94" /> <Strand gb1="83" gb2="86" /> <Strand gb1="84" gb2="85" /> <Strand gb1="95" gb2="96" /> <Strand gb1="86" gb2="85" /> <Strand gb1="83" gb2="84" /> <Strand gb1="82" gb2="95" /> <Strand gb1="87" gb2="88" /> <Strand gb1="91" gb2="92" /> <Strand gb1="93" gb2="89" /> <Strand gb1="94" gb2="82" /> <Strand gb1="70" gb2="73" /> <Strand gb1="71" gb2="72" /> 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image="IMAGE_SCENE_DELIVERANCE_CRATE2" imagepos="-50.335,3806.783" imagerot="1.7146" imagescale="0.7619,2.3866" x="-52.4043" y="3806.387" width="218.1795" height="69.6514" rotation="0.1438" /> <rectangle id="block" mass="50" static="false" tag="break=2" material="rock" image="IMAGE_SCENE_DELIVERANCE_CRATE2" imagepos="123.0053,3785.4075" imagerot="-1.4043" imagescale="0.8858,0.969" x="123.7905" y="3785.6453" width="88.5819" height="80.974" rotation="0.1665" /> <rectangle id="block" mass="50" static="false" tag="break=2" material="rock" image="IMAGE_SCENE_DELIVERANCE_CRATE2" imagepos="-46.1243,2741.7592" imagerot="0" imagescale="1.5973,1.136" x="-46.2993" y="2742.7314" width="146.0225" height="103.8496" rotation="0" /> <rectangle id="block" mass="50" static="false" tag="break=2" material="rock" image="IMAGE_SCENE_DELIVERANCE_CRATE2" imagepos="-166.6754,2515.8314" imagerot="0" imagescale="1.5973,1.136" x="-166.8491" y="2516.8037" width="146.0225" height="103.8496" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="s_fl1" body2="s_al2" anchor="-555,693"/> <hinge body1="s_fl2" body2="s_al2" anchor="-562.3330078125,726.3330078125"/> <hinge body1="s_fl3" body2="s_al2" anchor="-583,705"/> <hinge body1="s_fl4" body2="s_al2" anchor="-571,665"/> <hinge body1="s_fr1" body2="s_ar2" anchor="433,381"/> <hinge body1="s_fr2" body2="s_ar2" anchor="497,427"/> <hinge body1="s_fr3" body2="s_ar2" anchor="485,403"/> <hinge body1="s_fr4" body2="s_ar2" anchor="439,355"/> <hinge body1="s_ar1" body2="s_b1" anchor="-61,285"/> <hinge body1="s_al1" body2="s_b1" anchor="-73,303"/> <hinge body1="s_b4" anchor="3,49"/> <hinge body1="s_b3" body2="s_b4" anchor="-235,131"/> <hinge body1="s_b2" body2="s_b3" anchor="-29,167"/> <hinge body1="s_b1" body2="s_b2" anchor="-263,259"/> <hinge body1="skull" body2="s_b1" anchor="-3,307"/> <hinge body1="s_ar1" body2="s_ar2" anchor="208,132"/> <hinge body1="s_al2" body2="s_al1" anchor="-427,331"/> </scene>
This is the epilogue.
» Videos » Screenshots | » Comments |
This is the tallest island in the entire world!
And these must be the final three challenges.
They will be very difficult.
You'll have to leave some behind.
But that's ok.
We're all in it together.
-I can see you, the Sign Painter
The telescope at the top of the island was supposed to see very far!
But it can't.
When a large corporation mysteriously exploded...
...the sky became filled with dust and smoke.
And nothing can see past it.
If only the telescope could get a little higher...
...it might see what's up there.
And discover why the Goo Balls climb higher and higher!
-closer and closer, the Sign Painter
We are very high up!
For your own safety,
and the safety of others,
please try not to drop anything.
-the accelerating Sign Painter
There is 1 video.
Balls Used
<level ballsrequired="4" letterboxed="false" visualdebug="false" autobounds="true" textcolor="255,255,255" texteffects="true" timebugprobability="0.4" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="1974.06,968" endzoom="0.344"> <poi pos="-1759.72,580.04" traveltime="0" pause="0" zoom="0.746" /> <poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" /> </camera> <camera aspect="widescreen" endpos="1908.6,968" endzoom="0.344"> <poi pos="-1759.72,580.04" traveltime="0" pause="0" zoom="0.746" /> <poi pos="-2479.58,556.05" traveltime="4" pause="0" zoom="0.746" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_INFESTYTHEWORM_RAINRAINWINDYWINDY" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_INFESTYTHEWORM_LOOP_BEFOREITRAINS" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_brown" depth="-240" x="1175.97" y="972.95" scalex="0.738" scaley="0.738" rotation="-11.5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INFESTYTHEWORM_SIGNPOST_BROWN" text="SIGNPOST_INFESTYTHEWORM_3" /> <signpost name="signpost_brown" depth="-240" x="-1934.03" y="1050.95" scalex="0.738" scaley="0.738" rotation="-11.5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INFESTYTHEWORM_SIGNPOST_BROWN" text="SIGNPOST_INFESTYTHEWORM_1" /> <signpost name="signpost_brown" depth="-240" x="-520.59" y="987.96" scalex="0.738" scaley="0.738" rotation="-11.5" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_INFESTYTHEWORM_SIGNPOST_BROWN" text="SIGNPOST_INFESTYTHEWORM_2" /> <!-- Pipes --> <pipe id="0" depth="0" > <Vertex x="2805" y="525" /> <Vertex x="2805" y="-250" /> <Vertex x="3030" y="-250" /> </pipe> <!-- Balls --> <BallInstance type="balloon" x="1263" y="627" id="0" discovered="false" angle="0" /> <BallInstance type="balloon" x="1180.14" y="617.99" id="1" discovered="false" angle="0" /> <BallInstance type="balloon" x="-279.2" y="749.13" id="2" discovered="false" angle="0" /> <BallInstance type="balloon" x="-364.98" y="768.8" id="3" discovered="false" angle="0" /> <BallInstance type="balloon" x="-2287" y="836" id="4" angle="0" /> <BallInstance type="balloon" x="-2409" y="838" id="5" angle="0" /> <BallInstance type="balloon" x="-2525" y="848" id="6" angle="0" /> <BallInstance type="balloon" x="-2641" y="864" id="7" angle="0" /> <BallInstance type="common" x="-330.98" y="729.8" id="8" discovered="false" angle="0" /> <BallInstance type="common" x="-412.98" y="735.8" id="9" discovered="false" angle="0" /> <BallInstance type="common" x="1191.98" y="552.16" id="10" discovered="false" angle="0" /> <BallInstance type="common" x="1363.52" y="553.94" id="11" discovered="false" angle="0" /> <BallInstance type="common" x="1312.53" y="553.94" id="12" discovered="false" angle="0" /> <BallInstance type="common" x="1263.98" y="558.16" id="13" discovered="false" angle="0" /> <BallInstance type="common" x="1101.97" y="552.16" id="14" discovered="false" angle="0" /> <BallInstance type="common" x="-219.19" y="731.13" id="15" discovered="false" angle="0" /> <BallInstance type="common" x="1227.98" y="552.16" id="16" discovered="false" angle="0" /> <BallInstance type="common" x="1158.97" y="555.16" id="17" discovered="false" angle="0" /> <BallInstance type="common" x="-462" y="736" id="18" discovered="false" angle="0" /> <BallInstance type="GooProduct" x="-2053" y="691" id="19" angle="0" /> <BallInstance type="GooProduct" x="-2136" y="688" id="20" angle="0" /> <BallInstance type="GooProduct" x="-2185" y="683" id="21" angle="0" /> <BallInstance type="GooProduct" x="-2260.68" y="683.32" id="22" angle="0" /> <BallInstance type="common" x="-1640.34" y="648.6" id="23" angle="0" /> <BallInstance type="common" x="-2671.75" y="610.65" id="24" angle="0" /> <BallInstance type="common" x="-2677.96" y="734.51" id="25" angle="0" /> <BallInstance type="common" x="-2391.68" y="679.32" id="26" angle="0" /> <BallInstance type="common" x="-1637.98" y="769.36" id="27" angle="0" /> <BallInstance type="common" x="-2519.53" y="672.85" id="28" angle="0" /> <BallInstance type="common" x="-2647.65" y="670.38" id="29" angle="0" /> <BallInstance type="common" x="-2541.77" y="615.26" id="30" angle="0" /> <BallInstance type="common" x="-2547.98" y="739.12" id="31" angle="0" /> <BallInstance type="common" x="-2413.66" y="617.73" id="32" angle="0" /> <BallInstance type="common" x="-2419.86" y="741.59" id="33" angle="0" /> <BallInstance type="common" x="-2283.68" y="622.34" id="34" angle="0" /> <BallInstance type="common" x="-2289.88" y="746.2" id="35" angle="0" /> <BallInstance type="common" x="-2155.82" y="628.81" id="36" angle="0" /> <BallInstance type="common" x="-2162.03" y="752.67" id="37" angle="0" /> <BallInstance type="common" x="-2025.84" y="633.41" id="38" angle="0" /> <BallInstance type="common" x="-2032.05" y="757.27" id="39" angle="0" /> <BallInstance type="common" x="-1897.73" y="635.89" id="40" angle="0" /> <BallInstance type="common" x="-1903.93" y="759.75" id="41" angle="0" /> <BallInstance type="common" x="-1767.75" y="640.49" id="42" angle="0" /> <BallInstance type="common" x="-1773.95" y="764.35" id="43" angle="0" /> <!-- Arms --> <Strand gb1="27" gb2="42" /> <Strand gb1="31" gb2="24" /> <Strand gb1="32" gb2="31" /> <Strand gb1="35" gb2="32" /> <Strand gb1="36" gb2="35" /> <Strand gb1="39" gb2="36" /> <Strand gb1="40" gb2="39" /> <Strand gb1="43" gb2="40" /> <Strand gb1="41" gb2="42" /> <Strand gb1="38" gb2="41" /> <Strand gb1="37" gb2="38" /> <Strand gb1="34" gb2="37" /> <Strand gb1="33" gb2="34" /> <Strand gb1="30" gb2="33" /> <Strand gb1="25" gb2="30" /> <Strand gb1="37" gb2="35" /> <Strand gb1="39" gb2="37" /> <Strand gb1="41" gb2="39" /> <Strand gb1="42" gb2="40" /> <Strand gb1="27" gb2="43" /> <Strand gb1="43" gb2="41" /> <Strand gb1="40" gb2="41" /> <Strand gb1="38" gb2="39" /> <Strand gb1="36" gb2="37" /> <Strand gb1="34" gb2="35" /> <Strand gb1="32" gb2="33" /> <Strand gb1="30" gb2="31" /> <Strand gb1="24" gb2="25" /> <Strand 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» Videos » Screenshots | » Comments |
The raw, scientifically pure Goo is all that's left.
But they appear to be filled with hope and ambition!
I remember when I used to have hope and ambition.
Of course, they will never be able to build a bridge.
It's probably best to skip this area and never come back.
Nobody will even notice.
-but the Sign Painter will know
The pipe is over that way.
But no one will ever get to it.
-the well adjusted Sign Painter
There is 1 video.
Balls Used
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colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="wogcCloud2" depth="-160" x="-912.48" y="2035.11" scalex="3.497" scaley="1" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_WOGCCLOUD2" /> <SceneLayer name="signpostPole_brown" depth="-168" x="-839.27" y="2098.58" scalex="1" scaley="1.074" rotation="-12.88" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_SIGNPOSTPOLE_BROWN" /> <SceneLayer name="bg" depth="-560" x="0.01" y="1165.55" scalex="10.949" scaley="8.394" rotation="0" alpha="1" colorize="255,255,255" image="IMAGE_SCENE_HTINNOVATIONCOMMITTEE_BG" /> <!-- Buttons --> <!-- Labels --> <!-- Static Geometry --> <compositegeom id="killbottom2" x="761.9897" y="169.4004" rotation="0" static="true" tag="deadly" material="machine" > <rectangle id="" x="93.5625" y="-273.5122" width="133.1035" height="407.1072" rotation="0.216" /> <rectangle id="" x="75.4805" y="81.8789" width="157.327" height="248.8212" rotation="-0.4305" /> <rectangle id="" x="121.0049" y="371.8472" width="147.8743" height="168.305" rotation="-0.6142" /> <rectangle id="" x="-174.2373" y="400.6499" width="51.0002" height="135.0319" rotation="0.5202" /> <circle id="" x="37.5103" y="-26.9004" radius="86.5" /> <circle id="" x="-0.1562" y="264.0991" radius="69.8335" /> <circle id="" x="107.5103" y="227.0996" radius="103.5" /> <circle id="" x="-179.6562" y="417.9321" radius="49.3335" /> <circle id="" x="-51.9897" y="365.5996" radius="121" /> </compositegeom> <compositegeom id="p2" x="776" y="655" rotation="0" static="true" tag="walkable" material="sticky" > <circle id="" x="126" y="0" radius="111" /> <circle id="" x="-134.5" y="8.5" radius="102.5" /> <rectangle id="" x="-0.5059" y="27" width="262.9883" height="168" rotation="0" /> </compositegeom> <compositegeom id="killbottom" x="-824.7253" y="73.1831" rotation="0" static="true" tag="deadly" material="machine" > <rectangle id="" x="0.687" y="-152.8306" width="101.9144" height="610.6521" rotation="-0.0883" /> <rectangle id="" x="-6.7708" y="330.3169" width="85" height="203" rotation="0" /> <circle id="" x="19.563" y="282.6499" radius="34.8331" /> <circle id="" x="116.2295" y="410.6499" radius="34.8331" /> <circle id="" x="-8.7708" y="168.3169" radius="84.5" /> <rectangle id="" x="95.2861" y="402.4487" width="58.8929" height="82.4062" rotation="-0.5457" /> <rectangle id="" x="39.1294" y="374.6182" width="108.1656" height="105.3026" rotation="0.4744" /> <rectangle id="" x="-48.8701" y="343.6182" width="105.302" height="108.1658" rotation="-0.7171" /> <rectangle id="" x="-84.5168" y="399.9497" width="108.1654" height="91.0963" rotation="0.3551" /> </compositegeom> <rectangle id="p1" static="true" tag="walkable" material="rock" x="-831.9961" y="524" width="286" height="52" rotation="0" /> <line id="bottom" static="true" tag="deadly" material="rock" anchor="-242.9998,-254.4453" normal="0,1" /> <!-- Dynamic Geometry --> <!-- Geometry Constraints --> </scene>
» Screenshots | » Comments |
Remember when you found your first spinning kill blade?
We were so young back then.
Not that it matters.
Nobody will ever make it to the other side.
Can you see me waving?
-the Sign Painter
I'm not waving anymore.
Stop looking.
-the Sign Painter is waiting
Balls Used
<level ballsrequired="6" letterboxed="false" visualdebug="false" autobounds="false" textcolor="255,255,255" texteffects="true" timebugprobability="0.333" strandgeom="false" allowskip="true" > <!-- Camera --> <camera aspect="normal" endpos="39.72,1089.79" endzoom="0.444"> <poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" /> <poi pos="71.2,944.39" traveltime="5" pause="0" zoom="0.37" /> <poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" /> </camera> <camera aspect="widescreen" endpos="39.72,1089.79" endzoom="0.444"> <poi pos="487.34,679.05" traveltime="0" pause="0" zoom="0.955" /> <poi pos="0,944.39" traveltime="5" pause="0" zoom="0.391" /> <poi pos="-408,1086" traveltime="3" pause="0" zoom="0.741" /> </camera> <!-- Music --> <music id="SOUND_LEVEL_WEATHERVANE_THREADCUTTER" /> <!-- Loop Sound --> <loopsound id="SOUND_LEVEL_WEATHERVANE_LOOP_SQUEAKSINTHEWIND" /> <!-- Fire --> <!-- Signposts --> <signpost name="signpost_gray" depth="-8" x="1226" y="2230.52" scalex="0.651" scaley="0.651" rotation="150.76" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_2" /> <signpost name="signpost_gray" depth="-8" x="-268.23" y="798.53" scalex="0.651" scaley="0.651" rotation="-50.98" alpha="1" colorize="0,0,0" image="IMAGE_SCENE_WEATHERVANE_SIGNPOST_GRAY" text="SIGNPOST_WEATHERVANE_1" /> <!-- Pipes --> <pipe id="0" depth="0" type="BLACK" > <Vertex x="725" y="739" /> <Vertex x="725" y="664" /> <Vertex x="647" y="664" /> <Vertex x="647" y="-291" /> </pipe> <!-- Balls --> <BallInstance type="common_black" x="-328.22" y="1979.27" id="0" discovered="false" angle="0" /> <BallInstance type="common_black" x="-364.22" y="1973.27" id="1" discovered="false" angle="0" /> <BallInstance type="common_black" x="-434.22" y="1977.27" id="2" discovered="false" angle="0" /> <BallInstance type="common_black" x="-466.22" y="1979.27" id="3" discovered="false" angle="0" /> <BallInstance type="common_black" x="-500.22" y="1981.27" id="4" discovered="false" angle="0" /> <BallInstance type="common_black" x="-572.22" y="1975.27" id="5" discovered="false" angle="0" /> <BallInstance type="common_black" x="-328.22" y="2008.27" id="6" discovered="false" angle="0" /> <BallInstance type="common_black" x="-364.22" y="2002.27" id="7" discovered="false" angle="0" /> <BallInstance type="common_black" x="-400.22" y="2006.27" id="8" discovered="false" angle="0" /> <BallInstance type="common_black" x="-434.22" y="2006.27" id="9" discovered="false" angle="0" /> <BallInstance type="common_black" x="-466.22" y="2008.27" id="10" discovered="false" angle="0" /> <BallInstance type="common_black" x="-534.22" y="2006.27" id="11" discovered="false" angle="0" /> <BallInstance type="common_black" x="-572.22" y="2004.27" id="12" discovered="false" angle="0" /> <BallInstance type="common_black" x="-218" y="1323" id="13" discovered="false" angle="0" /> <BallInstance type="common_black" x="-290" y="1321" id="14" discovered="false" angle="0" /> <BallInstance type="common_black" x="-324" y="1321" id="15" discovered="false" angle="0" /> <BallInstance type="common_black" x="-356" y="1323" id="16" discovered="false" angle="0" /> <BallInstance type="common_black" x="-424" y="1321" id="17" discovered="false" angle="0" /> <BallInstance type="common_black" x="-218" y="1352" id="18" discovered="false" angle="0" /> <BallInstance type="common_black" x="-254" y="1346" id="19" discovered="false" angle="0" /> <BallInstance type="common_black" x="-290" y="1350" id="20" discovered="false" angle="0" /> <BallInstance type="common_black" x="-356" y="1352" id="21" discovered="false" angle="0" /> <BallInstance type="common_black" x="-390" y="1354" id="22" discovered="false" angle="0" /> <BallInstance type="common_black" x="-462" y="1348" id="23" discovered="false" angle="0" /> <BallInstance type="common_black" x="-669.29" y="1572.23" id="24" discovered="false" angle="0" /> <BallInstance type="common_black" x="-705.29" y="1576.23" id="25" discovered="false" angle="0" /> <BallInstance type="common_black" x="-739.29" y="1576.23" id="26" discovered="false" angle="0" /> <BallInstance type="common_black" x="-805.29" y="1580.23" id="27" discovered="false" angle="0" /> <BallInstance type="common_black" x="-839.29" y="1576.23" id="28" discovered="false" angle="0" /> <BallInstance type="common_black" x="-633.29" y="1607.23" id="29" discovered="false" angle="0" /> <BallInstance type="common_black" x="-669.29" y="1601.23" id="30" discovered="false" angle="0" /> <BallInstance type="common_black" x="-739.29" y="1605.23" id="31" discovered="false" angle="0" /> <BallInstance type="common_black" x="-771.29" y="1607.23" id="32" discovered="false" angle="0" /> <BallInstance type="common_black" x="-805.29" y="1609.23" id="33" discovered="false" angle="0" /> <BallInstance type="common_black" x="-877.29" y="1603.23" id="34" discovered="false" angle="0" /> <BallInstance type="common_black" x="260" y="1826" id="35" discovered="false" angle="0" /> <BallInstance type="common_black" x="224" y="1820" id="36" discovered="false" angle="0" /> <BallInstance type="common_black" x="154" y="1824" id="37" discovered="false" angle="0" /> <BallInstance type="common_black" x="88" y="1828" id="38" discovered="false" angle="0" /> <BallInstance type="common_black" x="54" y="1824" id="39" discovered="false" angle="0" /> <BallInstance type="common_black" x="16" y="1822" id="40" discovered="false" angle="0" /> <BallInstance type="common_black" x="939.91" y="1225.18" id="41" discovered="false" angle="0" /> <BallInstance type="common_black" x="862.91" y="1220.18" id="42" discovered="false" angle="0" /> <BallInstance type="common_black" x="828.91" y="1220.18" id="43" discovered="false" angle="0" /> <BallInstance type="common_black" x="796.91" y="1222.18" id="44" discovered="false" angle="0" /> <BallInstance type="common_black" x="728.91" y="1220.18" id="45" discovered="false" angle="0" /> <BallInstance type="common_black" x="690.91" 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<BallInstance type="balloon" x="164" y="1869" id="68" discovered="false" angle="0" /> <BallInstance type="balloon" x="118" y="1870" id="69" discovered="false" angle="0" /> <BallInstance type="balloon" x="72" y="1870" id="70" discovered="false" angle="0" /> <BallInstance type="balloon" x="25" y="1864" id="71" discovered="false" angle="0" /> <BallInstance type="common_black" x="-547.87" y="920.42" id="72" angle="0" /> <BallInstance type="common_black" x="-585.26" y="1062.16" id="73" angle="0" /> <BallInstance type="common_black" x="-681.76" y="1043.16" id="74" angle="0" /> <BallInstance type="common_black" x="-627.26" y="1116.16" id="75" angle="0" /> <BallInstance type="common_black" x="-761.26" y="942.16" id="76" angle="0" /> <BallInstance type="common_black" x="-609.26" y="1170.16" id="77" angle="0" /> <BallInstance type="common_black" x="-789.26" y="1058.16" id="78" angle="0" /> <BallInstance type="common_black" x="-582" y="1286.16" id="79" angle="0" /> <BallInstance type="common_black" x="-453" y="1141" id="80" angle="0" /> <BallInstance type="common_black" x="-451" y="1077" id="81" angle="0" /> <BallInstance type="common_black" x="-531" y="1093" id="82" angle="0" /> <BallInstance type="common_black" x="-673" y="1227" id="83" angle="0" /> <BallInstance type="common_black" x="-501.26" y="994.16" id="84" angle="0" /> <BallInstance type="common_black" x="-588.26" y="1003.16" id="85" angle="0" /> <BallInstance type="common_black" x="-611" y="947" id="86" angle="0" /> <BallInstance type="common_black" x="-649.26" y="960.16" id="87" angle="0" /> <BallInstance type="common_black" x="-563" y="973" id="88" angle="0" /> <BallInstance type="common_black" x="-447.26" y="974.16" id="89" angle="0" /> <BallInstance type="common_black" x="-471" y="941" id="90" angle="0" /> <BallInstance type="common_black" x="-794.26" y="1004.16" id="91" angle="0" /> <BallInstance type="common_black" x="-806.26" y="924.16" id="92" angle="0" /> <BallInstance type="common_black" x="-725.26" y="954.16" id="93" angle="0" /> <BallInstance type="common_black" x="-718.26" y="1162.16" id="94" angle="0" /> <BallInstance type="common_black" x="-578.26" y="1226.16" id="95" angle="0" /> <BallInstance type="common_black" x="-518.26" y="1236.16" id="96" angle="0" /> <BallInstance type="common_black" x="-530.26" y="1174.16" id="97" angle="0" /> <BallInstance type="common_black" x="-498.26" y="1118.16" id="98" angle="0" /> <BallInstance type="common_black" x="-638.26" y="1240.16" id="99" angle="0" /> <BallInstance type="common_black" x="-582.26" y="1108.16" id="100" angle="0" /> <BallInstance type="common_black" x="-641.26" y="1046.16" id="101" angle="0" /> <BallInstance type="common_black" x="-722.26" y="1034.16" id="102" angle="0" /> <BallInstance type="common_black" x="-822.36" y="1039.41" id="103" angle="0" /> <BallInstance type="common_black" x="-651" y="1079" id="104" angle="0" /> <BallInstance type="common_black" x="-747.26" y="986.16" id="105" angle="0" /> <BallInstance type="common_black" x="-755.26" y="1054.16" id="106" angle="0" /> <BallInstance type="common_black" x="-725.26" y="1080.16" id="107" angle="0" /> <BallInstance type="common_black" x="-801.26" y="1104.16" id="108" angle="0" /> <BallInstance type="common_black" x="-724.26" y="1208.16" id="109" angle="0" /> <BallInstance type="common_black" x="-658.26" y="1180.16" id="110" angle="0" /> <BallInstance type="common_black" x="-684.26" y="1108.16" id="111" angle="0" /> <BallInstance type="common_black" x="-762.26" y="1108.16" id="112" angle="0" /> <BallInstance type="common_black" x="-672.87" y="921.42" id="113" angle="0" /> <BallInstance type="common_black" x="-545.26" y="1038.16" id="114" angle="0" /> <BallInstance type="common_black" x="-423.26" y="1034.16" id="115" angle="0" /> <BallInstance type="common_black" x="-420.88" y="914.42" id="116" angle="0" /> <!-- Arms --> <Strand gb1="74" gb2="113" /> <Strand gb1="103" gb2="92" /> <Strand gb1="114" gb2="72" /> <Strand gb1="74" gb2="103" /> <Strand gb1="114" gb2="74" /> <Strand gb1="115" gb2="114" /> <Strand gb1="116" gb2="115" /> <Strand gb1="72" gb2="116" /> <Strand gb1="92" gb2="113" /> <Strand gb1="113" gb2="72" /> <Strand gb1="74" gb2="72" /> <Strand gb1="92" gb2="74" /> <Strand gb1="72" gb2="115" /> <!-- Level Exit --> <levelexit id="theExit" pos="725.07421875,739.009765625" radius="75" filter="" > </levelexit> </level>
<scene minx="-1400" miny="0" maxx="1400" maxy="2400" backgroundcolor="0,0,0" > <!-- ForceFields --> <linearforcefield id="upperDownWind" type="gravity" center="88.4727,2454.1252" width="3385.1191" height="776.0298" force="0,-10" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="cloudr" type="gravity" center="232.9951,1811.9932" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="cloud" type="gravity" center="136.9951,1811.9932" width="382" height="78" force="1,12" dampeningfactor="1" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="cloudr" type="gravity" center="896.9072,1176.1719" width="190" height="78" force="-2,0" dampeningfactor="0" antigrav="false" geomonly="false" enabled="true" water="false" /> <linearforcefield id="cloud" type="gravity" center="800.9072,1176.1719" width="382" height="78" 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This is the last official level in World of Goo, and involves a new species of Goo Balls which aren't used before, and functions as a balloon Goo Ball. This is the only level that doesn't have OCD criteria ("This one is mine. -the Sign Painter").
Walkthrough
Simply attach all of the available Goo Balls to the island. Once all the balls have been inflated, the island will float upwards and eventually take the player to the end and credits scene.
Bugs
If the player attaches all of the Goo Balls onto the top of the telescope and nowhere else, the telescope will fly off and the rest of the island will break up after it and rise upwards in an irregular fashion. This will still bring the player into the end and credits scene, although offers some entertainment during the process.
The last of the Goo Balls were...
...
...uh oh...
...there aren't any more Goo Balls.
They must have all been sucked away by the pipe system...
All the Goo Balls from the entire world!
...all sucked up and sent to the former World of Goo Corporation campus...
...where they have been building a giant tower into the sky!
Probably a good thing too.
The telescope is useless anyway.
It's unable to see past that layer of smog and dust.
Well, without any more Goo Balls, I guess that's it.
We'll never know what the telescope can see...
Or what's really up there.
The end.
Thanks for playing.
Time to go do other things now.
Maybe write a travel companion.
I'm going into the Telescope now.
Goodbye.
Whatever you do...
don't play with the fish.
-your friend, the Telescope Operator
formerly,
the Sign Painter
Can't get youtube data for Pks8Bn5YzCc
There are 2 videos.
Balls Used
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id="" static="true" material="rock" anchor="1313.0508,873.9954" normal="-1,0" /> <line id="" static="true" material="rock" anchor="-1325.0527,906.9983" normal="1,0" /> <rectangle id="" static="true" material="rock" x="-175.5" y="-50" width="49" height="100" rotation="0" /> <rectangle id="" static="true" material="rock" x="175.5" y="-50" width="49" height="100" rotation="0" /> <line id="" static="true" material="rock" anchor="0,-2663" normal="0,1" /> <rectangle id="trackLeft" static="true" tag="unwalkable" material="machine" x="-150" y="-1225" width="100" height="2300" rotation="0" /> <rectangle id="trackRight" static="true" tag="unwalkable" material="machine" x="150" y="-1225" width="100" height="2300" rotation="0" /> <!-- Dynamic Geometry --> <circle id="endTrigger" mass="10" static="false" tag="unwalkable" material="machine" contacts="false" x="0" y="-1593" radius="35" /> <rectangle id="tscp" mass="200" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TSCP" imagepos="30.4966,1335.8672" imagerot="0" imagescale="0.9437,0.9437" x="58.5923" y="1396.7954" width="72.8528" height="40.4997" rotation="0.4479" /> <rectangle id="tcl1" mass="20" static="false" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TCL" imagepos="-1142.7043,-753.4438" imagerot="-1.4178" imagescale="2.1548,2.1548" x="-1062.0981" y="-756.1069" width="52.0413" height="379.9004" rotation="-1.4086" /> <rectangle id="tcl2" mass="20" static="false" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TCL" imagepos="-810.7115,-842.8794" imagerot="-1.4178" imagescale="2.4844,2.4844" x="-713.0964" y="-874.3096" width="438.0003" height="117.5257" rotation="0.1622" /> <rectangle id="tcl3" mass="20" static="false" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TCL" imagepos="703.2788,-878.915" imagerot="1.5616" imagescale="2.4844,2.4844" x="612.0068" y="-825.9023" width="438" height="130" rotation="0" /> <rectangle id="tcl4" mass="20" static="false" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TCL" imagepos="1013.7847,-764.8838" imagerot="1.5616" imagescale="2.4844,2.4844" x="922.5117" y="-713.875" width="438" height="126" rotation="0" /> <rectangle id="tcl5" mass="20" static="false" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_TCL" imagepos="1167.7373,-657.7826" imagerot="1.5616" imagescale="1.8255,1.8255" x="1100.6436" y="-644.5742" width="321.8398" height="44.0879" rotation="0" /> <rectangle id="GlobBusterL" mass="10" static="false" tag="ballbuster,detaching" material="machine" contacts="false" x="-567.4717" y="204.5674" width="54.334" height="47" rotation="0" /> <rectangle id="GlobBusterR" mass="10" static="false" tag="ballbuster,detaching" material="machine" contacts="false" x="666.0078" y="199.0684" width="54.334" height="47" rotation="0" /> <rectangle id="islandBottom" mass="1600" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_HEAD" imagepos="-3.8958,-1058.7876" imagerot="0" imagescale="4.5973,4.5973" x="0" y="-798.6348" width="196" height="1427.5742" rotation="0" /> <rectangle id="islandFingerCenter" mass="225" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_F2" imagepos="-8.5035,916.5037" imagerot="0" imagescale="1.9972,1.9972" x="-2.5" y="931.5" width="25" height="637" rotation="0" /> <rectangle id="islandFingerLeft" mass="225" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_F1" imagepos="-125.043,743.8603" imagerot="0" imagescale="2.0002,2.0002" x="-137.5" y="775" width="25" height="300" rotation="0" /> <rectangle id="islandFingerRight" mass="225" static="false" tag="unwalkable" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_F3" imagepos="133.4969,712.0039" imagerot="0" imagescale="1.9993,1.9993" x="135.5" y="739.5" width="25" height="239" rotation="0" /> <rectangle id="islandMid" mass="500" static="false" tag="mostlydeadly" material="machine" image="IMAGE_SCENE_OBSERVATORYOBSERVATIONSTATION_IS_MID" imagepos="53.5295,221.9482" imagerot="0" imagescale="2.1646,2.1366" x="0" y="279.9927" width="300" height="709.9854" rotation="0" /> <!-- Geometry Constraints --> <hinge body1="islandBottom" body2="endTrigger" anchor="0,-1485"/> <hinge body1="tscp" body2="islandFingerCenter" anchor="-9.5,1250.5" lostop="0" histop="0" bounce="0.01"/> <hinge body1="islandBottom" body2="tcl5" anchor="959.9150390625,-632.98046875"/> <hinge body1="islandBottom" body2="tcl4" anchor="728.892578125,-728.9892578125"/> <hinge body1="islandBottom" body2="tcl3" anchor="407.8603515625,-870.00390625"/> <hinge body1="islandBottom" body2="tcl2" anchor="-531.23388671875,-809.998046875"/> <hinge body1="islandBottom" body2="tcl1" anchor="-897.2705078125,-725.9892578125"/> <hinge body1="GlobBusterL" body2="islandBottom" anchor="-566.494140625,226"/> <hinge body1="GlobBusterR" body2="islandBottom" anchor="666.9853515625,224.5009765625"/> <hinge body1="islandFingerLeft" body2="islandMid" anchor="-136.5,622" lostop="0" histop="0" bounce="0.01"/> <hinge body1="islandFingerCenter" body2="islandMid" anchor="-0.5,640" lostop="0" histop="0" bounce="0.01"/> <hinge body1="islandFingerRight" body2="islandMid" anchor="135,616" lostop="0" histop="0" bounce="0.01"/> <hinge body1="islandMid" body2="islandBottom" anchor="0,-365"/> <hinge body1="islandMid" body2="islandBottom" anchor="0,54"/> </scene>
These are the various ball types in the World of Goo.
[Note to Editors: we are only interested in documenting the "official" ball types here]
General info about the balls.xml(.xml/.bin) files and their elements and attributes can be found and collected here.
A square block. Useful for building barriers or nudging balls around.
<ball name="BlockHead" shape="rectangle,100,100" walkforce="0" mass="600" towermass="200" dragmass="100" autodisable="true" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" hingedrag="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_BLOCKHEAD_DRAGMARKER" detach="IMAGE_BALL_BLOCKHEAD_DRAGMARKER" rotspeed="-2"/> <shadow image="IMAGE_BALL_BLOCKHEAD_SHADOW"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_BLOCKHEAD_BODY1,IMAGE_BALL_BLOCKHEAD_BODY2,IMAGE_BALL_BLOCKHEAD_BODY3" scale="0.82" /> <part name="bodydrag" layer="1" rotate="true" x="0" y="0" image="IMAGE_BALL_BLOCKHEAD_BODYDRAG" scale="0.82" state="dragging" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-30,-22" y="-30,22" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_BLOCKHEAD_EYE,IMAGE_BALL_BLOCKHEAD_EYE2" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.75" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="throw" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="death" id="SOUND_BALL_BLOCKHEAD_BREAK01,SOUND_BALL_BLOCKHEAD_BREAK02,SOUND_BALL_BLOCKHEAD_BREAK03"/> <sound event="collidegeom" id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/> <sound event="collidesame" id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/> <sound event="collidediff" id="SOUND_BALL_BLOCKHEAD_BUMP01,SOUND_BALL_BLOCKHEAD_BUMP02,SOUND_BALL_BLOCKHEAD_BUMP03,SOUND_BALL_BLOCKHEAD_BUMP04,SOUND_BALL_BLOCKHEAD_BUMP05,SOUND_BALL_BLOCKHEAD_BUMP06"/> </ball>
A small, non-interactive bomb, only used in Burning Man.
<ball name="BombMini" shape="circle,60,0" walkforce="0" mass="40" towermass="40.0" strands="4" walkspeed="0" climbspeed="0.0" speedvariance="0" detachable="false" jump="0,0" collidewithattached="false" collideattached="false" suckable="false" climber="false" draggable="false" isbehindstrands="false" grumpy="true" invulnerable="true" stickyattached="false" stickyunattached="false" stuckattachment="false" burntime="3.0" detonateforce="500" detonateradius="500" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" explosionparticles="BallExplode_Bomb" > <strand type="spring" image="IMAGE_BALL_BOMBMINI_STRAND" inactiveimage="IMAGE_BALL_BOMBMINI_STRAND" springconstmin="10" springconstmax="10" dampfac="0.9" maxlen2="140" maxforce="800" minlen="130" thickness="40" walkable="false" ignitedelay="0" burnspeed="3" fireparticles="fireArmBurn" burntimage="IMAGE_BALL_BOMBMINI_STRAND_BURNT" /> <particles id="fireRobotHead" states="onfire" overball="true" /> <part name="body" layer="2" x="0" y="0" image="IMAGE_BALL_BOMBMINI_BODY" rotate="false" scale="0.5" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="ignite" id="SOUND_BALL_BOMBMINI_IGNITE01,SOUND_BALL_BOMBMINI_IGNITE02,SOUND_BALL_BOMBMINI_IGNITE03,SOUND_BALL_BOMBMINI_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_BOMBMINI_DETONATE1"/> </ball>
The huge, caged bomb in Upper Shaft.
<ball name="BombShaft" shape="circle,120,0" walkforce="0" mass="20" towermass="20.0" strands="4" walkspeed="0" climbspeed="0.0" speedvariance="0" detachable="false" jump="0,0" collidewithattached="false" collideattached="false" suckable="false" climber="false" draggable="false" isbehindstrands="false" grumpy="true" invulnerable="true" stickyattached="false" stickyunattached="false" stuckattachment="false" burntime="3.0" detonateforce="500" detonateradius="350" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" explosionparticles="BallExplode_Bomb" > <strand type="spring" image="IMAGE_BALL_BOMBSHAFT_STRAND" inactiveimage="IMAGE_BALL_BOMBSHAFT_STRAND" springconstmin="10" springconstmax="10" dampfac="0.9" maxlen2="140" maxforce="800" minlen="130" thickness="40" walkable="false" ignitedelay="0" burnspeed="3" fireparticles="fireArmBurn" burntimage="IMAGE_BALL_BOMBSHAFT_STRAND_BURNT" /> <particles id="fireRobotHead" states="onfire" overball="true" /> <part name="body" layer="2" x="0" y="0" image="IMAGE_BALL_BOMBSHAFT_BODY" rotate="false" scale="1" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="10" x="-30" y="0,0" image="IMAGE_BALL_GENERIC_EYE_GLASS_1" scale="1.1" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="10" x="30" y="0,0" image="IMAGE_BALL_GENERIC_EYE_GLASS_1" scale="1.1" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="ignite" id="SOUND_BALL_BOMBSHAFT_IGNITE01,SOUND_BALL_BOMBSHAFT_IGNITE02,SOUND_BALL_BOMBSHAFT_IGNITE03,SOUND_BALL_BOMBSHAFT_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_BOMBSHAFT_DETONATE1"/> </ball>
A sticky bomb that will attach to any surface you put it on.
<ball name="BombSticky" shape="circle,60,0" walkforce="0" mass="60" towermass="30.0" strands="4" walkspeed="0" climbspeed="0.0" speedvariance="0" detachable="true" jump="0,0" explosionparticles="BallExplode_Bomb" collidewithattached="false" collideattached="false" suckable="false" climber="false" draggable="true" material="rock" isbehindstrands="false" grumpy="false" invulnerable="true" stickyattached="true" stickyunattached="true" stuckattachment="false" burntime="3.0" detonateforce="500" detonateradius="350" attenuationselect="0.05, 1.0, 1.2" attenuationdeselect="0.05, 1.2, 1.0" attenuationdrop="0.05, 1.2, 1.0" attenuationdrag="0.05, 1.2, 1.0" statescales="attached,1.25" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" wakedist="30" > <marker drag="IMAGE_BALL_BOMBSTICKY_DRAGMARKER" detach="IMAGE_BALL_BOMBSTICKY_DETACHMARKER" rotspeed="2"/> <strand type="spring" image="IMAGE_BALL_BOMBSTICKY_STRAND" inactiveimage="IMAGE_BALL_BOMBSTICKY_STRAND" springconstmin="10" springconstmax="10" dampfac="0.9" maxlen2="140" maxforce="800" minlen="130" thickness="40" walkable="false" ignitedelay="0" burnspeed="3" fireparticles="fireArmBurn" burntimage="IMAGE_BALL_BOMBSTICKY_STRAND_BURNT" /> <detachstrand image="IMAGE_BALL_BOMBSTICKY_STRAND" maxlen="60" /> <shadow image="IMAGE_BALL_BOMBSTICKY_SHADOW"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="fireRobotHead" states="onfire" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="spikes" layer="1" x="0" y="0" image="IMAGE_BALL_BOMBSTICKY_SPIKES" rotate="true" scale="0.62" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="spikesStuck" layer="1" x="0" y="0" image="IMAGE_BALL_BOMBSTICKY_SPIKES" rotate="true" scale="0.69" state="attached" /> <part name="body" layer="2" x="0" y="0" image="IMAGE_BALL_BOMBSTICKY_BODY" rotate="false" scale="0.5" /> <part name="valve" layer="3" x="24" y="24" image="IMAGE_BALL_BOMBSTICKY_VALVE" rotate="true" scale="0.60" /> <part name="eyeLid1" layer="4" x="-19" y="-2.5" image="IMAGE_BALL_BOMBSTICKY_EYELID1" rotate="true" scale="0.50" state="sleeping" /> <part name="eyeLid2" layer="4" x="22" y="-7.5" image="IMAGE_BALL_BOMBSTICKY_EYELID2" rotate="true" scale="0.50" state="sleeping" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-18,-12" y="0,7" xrange="-20,-10" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.75" state="climbing,walking,falling,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="12,18" y="0,7" xrange="10,20" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.75" state="climbing,walking,falling,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="lefteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-32,-32" y="0,0" xrange="-32,-22" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.95" state="attached" /> <part name="righteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="32,32" y="0,0" xrange="22,32" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.95" state="attached" /> <!-- attached --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.025" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.025" shift="0" /> <sinanim part="spikesStuck" state="attached" type="scale" axis="x" freq="1.0" amp="0.05" shift="0.1" /> <sinanim part="spikesStuck" state="attached" type="scale" axis="y" freq="1.0" amp="0.05" shift="0.1" /> <sinanim part="valve" state="attached" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> <sinanim part="valve" state="attached" type="translate" axis="y" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteyeStuck" state="attached" type="translate" axis="x" freq="1.0" amp="-0.75" shift="0" /> <sinanim part="righteyeStuck" state="attached" type="translate" axis="x" freq="1.0" amp="0.75" shift="0" /> </sinvariance> <!-- dragging --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="2.0" amp="0.05" shift="0" /> <sinanim part="spikes" state="dragging" type="scale" axis="x" freq="2.0" amp="0.075" shift="0.1" /> <sinanim part="spikes" state="dragging" type="scale" axis="y" freq="2.0" amp="0.075" shift="0.1" /> <sinanim part="valve" state="dragging" type="translate" axis="x" freq="2.0" amp="2" shift="0" /> <sinanim part="valve" state="dragging" type="translate" axis="y" freq="2.0" amp="-2" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="2.0" amp="-0.5" shift="0" /> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> </sinvariance> <!-- falling --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="falling" type="scale" axis="x" freq="1.0" amp="0.075" shift="0" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="1.0" amp="0.075" shift="0" /> <sinanim part="spikes" state="falling" type="scale" axis="x" freq="1.0" amp="0.1" shift="0.1" /> <sinanim part="spikes" state="falling" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.1" /> <sinanim part="lefteye" state="falling" type="translate" axis="x" freq="1.0" amp="-0.5" shift="0" /> <sinanim part="righteye" state="falling" type="translate" axis="x" freq="1.0" amp="0.5" shift="0" /> <sinanim part="valve" state="falling" type="translate" axis="x" freq="1.0" amp="2" shift="0" /> <sinanim part="valve" state="falling" type="translate" axis="y" freq="1.0" amp="-2" shift="0" /> </sinvariance> <!-- walking --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" /> <sinanim part="spikes" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0.1" /> <sinanim part="spikes" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.1" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="1.0" amp="-0.5" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="1.0" amp="0.5" shift="0" /> <sinanim part="valve" state="walking" type="translate" axis="x" freq="1.0" amp="2" shift="0" /> <sinanim part="valve" state="walking" type="translate" axis="y" freq="1.0" amp="-2" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="ignite" id="SOUND_BALL_BOMBSTICKY_IGNITE01,SOUND_BALL_BOMBSTICKY_IGNITE02,SOUND_BALL_BOMBSTICKY_IGNITE03,SOUND_BALL_BOMBSTICKY_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_BOMBSTICKY_DETONATE1"/> </ball>
The Bone Goo Ball is extremely resilient. It cannot be destroyed by spikes, so you can use it protect other balls.
<ball name="Bone" shape="rectangle,50,50" mass="60" towermass="4.0" strands="2" walkspeed="0.1" walkforce="3000" climbspeed="0.9" speedvariance="0.2" jump="0.0,0.3" sticky="false" blinkcolor="0,0,0" invulnerable="true" grumpy="false" hingedrag="false" attenuationselect="0.05, 1.0, 1.2" attenuationdeselect="0.05, 1.2, 1.0" attenuationdrop="0.05, 1.2, 1.0" attenuationdrag="0.05, 1.2, 1.0" maxattachspeed="1000" material="BoneBall" jumponwakeup="false" staticwhensleeping="true" > <marker drag="IMAGE_BALL_BONE_DRAGMARKER_P1" detach="IMAGE_BALL_BONE_DETACHMARKER_P1" rotspeed="2" /> <shadow image="IMAGE_BALL_BONE_SHAD"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_BONE_STRAND" inactiveimage="IMAGE_BALL_BONE_STRAND" springconstmin="10" springconstmax="10" dampfac="0.9" maxlen2="120" maxforce="800" minlen="100" thickness="20" walkable="false" /> <detachstrand image="IMAGE_BALL_BONE_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_BONE_SPLAT1,IMAGE_BALL_BONE_SPLAT2"/> <part name="jaw" layer="0" rotate="true" x="0" y="-25" image="IMAGE_BALL_BONE_JAW" stretch="24,1.5,0.75" scale="0.76" state="climbing,attached,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="body" layer="1" rotate="true" x="0" y="0" image="IMAGE_BALL_BONE_BODY1,IMAGE_BALL_BONE_BODY2" stretch="24,1.5,0.75" scale="0.75" /> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> <!-- climbing animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="jaw" state="climbing" type="translate" axis="y" freq="4.0" amp="3" shift="0" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="jaw" state="dragging" type="translate" axis="y" freq="4.0" amp="10" shift="0" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="jaw" state="attached" type="translate" axis="y" freq="4.0" amp="3" shift="0" /> </sinvariance> <!-- tank animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="jaw" state="tank" type="translate" axis="y" freq="4.0" amp="3" shift="0" /> </sinvariance> </ball>
Used by
The standard black ball used in many levels. Can't be detached once you use it in a structure.
<ball name="common" shape="circle,30,0.25" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0.0,0.3" > <!-- For the marker, we need to be able to specify images for each player --> <marker drag="IMAGE_BALL_COMMON_DRAGMARKER_P1" detach="IMAGE_BALL_COMMON_DRAGMARKER_P1" rotspeed="-2"/> <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_COMMON_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="1000" minlen="100" /> <detachstrand image="IMAGE_BALL_COMMON_STRAND" maxlen="60" /> <splat image="IMAGE_BALL_COMMON_SPLAT1,IMAGE_BALL_COMMON_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_COMMON_BODY" stretch="16,2,0.5" scale="0.54984375" /> <part name="hilite1" layer="2" x="-5,0" y="6,10" image="IMAGE_BALL_GENERIC_HILITE1" state="attached" scale="0.5" /> <part name="hilite2" layer="2" x="-10,-6" y="0,5" image="IMAGE_BALL_GENERIC_HILITE2" state="attached" scale="0.5" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="8,12" y="-5,5" xrange="0,18" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="body" state="tank" type="scale" axis="x" freq="1.0" amp="0.06" shift="0" /> <sinanim part="body" state="tank" type="scale" axis="y" freq="1.0" amp="0.06" shift="0.5" /> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_COMMON_SQUEAK01,SOUND_BALL_COMMON_SQUEAK02,SOUND_BALL_COMMON_SQUEAK03,SOUND_BALL_COMMON_SQUEAK04,SOUND_BALL_COMMON_SQUEAK05,SOUND_BALL_COMMON_SQUEAK06,SOUND_BALL_COMMON_SQUEAK07,SOUND_BALL_COMMON_SQUEAK08,SOUND_BALL_COMMON_SQUEAK09,SOUND_BALL_COMMON_SQUEAK10,SOUND_BALL_COMMON_SQUEAK11,SOUND_BALL_COMMON_SQUEAK12,SOUND_BALL_COMMON_SQUEAK13,SOUND_BALL_COMMON_SQUEAK14,SOUND_BALL_COMMON_SQUEAK15,SOUND_BALL_COMMON_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> </ball>
Used by
The standard albino ball used in a few levels. Uniquely, it has four arms.
<ball name="common_albino" shape="circle,36,0.25" mass="40" towermass="7.5" strands="4" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0,0.8" > <marker drag="IMAGE_BALL_COMMON_ALBINO_DRAGMARKER_P1" detach="IMAGE_BALL_COMMON_ALBINO_DRAGMARKER_P1" rotspeed="2"/> <shadow image="IMAGE_BALL_COMMON_ALBINO_SHADOWGLOW" additive="true"/> <strand type="spring" image="IMAGE_BALL_COMMON_ALBINO_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="6" springconstmax="6" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="75"/> <detachstrand image="IMAGE_BALL_COMMON_ALBINO_STRAND" maxlen="60" /> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_BALL_COMMON_ALBINO_SPLAT1,IMAGE_BALL_COMMON_ALBINO_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_COMMON_ALBINO_BODY" stretch="16,2,0.5" scale="0.65765625"/> <part name="hilite1" layer="2" x="-5,0" y="6,10" image="IMAGE_BALL_GENERIC_HILITE1" state="attached" scale="0.5" /> <part name="hilite2" layer="2" x="-10,-6" y="0,5" image="IMAGE_BALL_GENERIC_HILITE2" state="attached" scale="0.5" /> <part name="lefteye" layer="2" rotate="true" x="-12,-8" y="-3,3" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_COMMON_ALBINO_EYEBLACK1,IMAGE_BALL_COMMON_ALBINO_EYEBLACK2,IMAGE_BALL_COMMON_ALBINO_EYEBLACK3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.85" /> <part name="righteye" layer="2" rotate="true" x="8,12" y="-3,3" xrange="0,18" yrange="-12,12" image="IMAGE_BALL_COMMON_ALBINO_EYEBLACK1,IMAGE_BALL_COMMON_ALBINO_EYEBLACK2,IMAGE_BALL_COMMON_ALBINO_EYEBLACK3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.85" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="body" state="tank" type="scale" axis="x" freq="1.0" amp="0.06" shift="0" /> <sinanim part="body" state="tank" type="scale" axis="y" freq="1.0" amp="0.06" shift="0.5" /> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_COMMON_ALBINO_SQUEAK01,SOUND_BALL_COMMON_ALBINO_SQUEAK02,SOUND_BALL_COMMON_ALBINO_SQUEAK03,SOUND_BALL_COMMON_ALBINO_SQUEAK04,SOUND_BALL_COMMON_ALBINO_SQUEAK05,SOUND_BALL_COMMON_ALBINO_SQUEAK06,SOUND_BALL_COMMON_ALBINO_SQUEAK07,SOUND_BALL_COMMON_ALBINO_SQUEAK08,SOUND_BALL_COMMON_ALBINO_SQUEAK09,SOUND_BALL_COMMON_ALBINO_SQUEAK10,SOUND_BALL_COMMON_ALBINO_SQUEAK11,SOUND_BALL_COMMON_ALBINO_SQUEAK12,SOUND_BALL_COMMON_ALBINO_SQUEAK13,SOUND_BALL_COMMON_ALBINO_SQUEAK14,SOUND_BALL_COMMON_ALBINO_SQUEAK15,SOUND_BALL_COMMON_ALBINO_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
The standard black ball with a difference. This one is slightly less springy.
<ball name="common_black" shape="circle,35,0.25" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0.0,0.3" jumponwakeup="true" staticwhensleeping="true" > <marker drag="IMAGE_BALL_COMMON_BLACK_DRAGMARKER_P1" detach="IMAGE_BALL_COMMON_BLACK_DRAGMARKER_P1" rotspeed="2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_COMMON_BLACK_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100"/> <detachstrand image="IMAGE_BALL_COMMON_BLACK_DSTRAND" maxlen="160" /> <splat image="IMAGE_BALL_COMMON_BLACK_SPLAT1,IMAGE_BALL_COMMON_BLACK_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_COMMON_BLACK_BODY" stretch="16,2,0.5" rotate="true" scale="0.646875" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-12,-6" y="2,7" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="6,12" y="2,7" xrange="0,18" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="body" state="tank" type="scale" axis="x" freq="1.0" amp="0.06" shift="0" /> <sinanim part="body" state="tank" type="scale" axis="y" freq="1.0" amp="0.06" shift="0.5" /> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_COMMON_BLACK_SQUEAK01,SOUND_BALL_COMMON_BLACK_SQUEAK02,SOUND_BALL_COMMON_BLACK_SQUEAK03,SOUND_BALL_COMMON_BLACK_SQUEAK04,SOUND_BALL_COMMON_BLACK_SQUEAK05,SOUND_BALL_COMMON_BLACK_SQUEAK06,SOUND_BALL_COMMON_BLACK_SQUEAK07,SOUND_BALL_COMMON_BLACK_SQUEAK08,SOUND_BALL_COMMON_BLACK_SQUEAK09,SOUND_BALL_COMMON_BLACK_SQUEAK10,SOUND_BALL_COMMON_BLACK_SQUEAK11,SOUND_BALL_COMMON_BLACK_SQUEAK12,SOUND_BALL_COMMON_BLACK_SQUEAK13,SOUND_BALL_COMMON_BLACK_SQUEAK14,SOUND_BALL_COMMON_BLACK_SQUEAK15,SOUND_BALL_COMMON_BLACK_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
Used by
These are the tiny balls that appear in the distance on the main title screen. You can pick them up and throw them around!
<ball name="Distant" shape="circle,10,0.25" mass="30" towermass="7.5" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" jump="0.4,1.2" > <marker drag="IMAGE_BALL_DISTANT_DRAGMARKER" detach="IMAGE_BALL_DISTANT_DETACHMARKER" rotspeed="2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_DISTANT_STRAND" inactiveimage="IMAGE_BALL_DISTANT_STRAND" springconstmin="6" springconstmax="6" dampfac="1.9" maxlen2="50" maxlen1="80" maxforce="600" minlen="40"/> <detachstrand image="IMAGE_BALL_DISTANT_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_DISTANT_SPLAT1,IMAGE_BALL_DISTANT_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_DISTANT_BODY" rotate="true" scale="0.5625" stretch="12,2,0.5"/> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> <!-- Sound FX --> </ball>
Used by
These are the balls that you use in the World of Goo Corporation. They have been "drained" of all their power. You can attach and detach them. They have 2 arms.
<ball name="Drained" shape="circle,30,0.25" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" jump="0.3,0.9" burntime="5" detonateforce="300" detonateradius="200" autobounds="true" autoboundsunattached="true" > <marker drag="IMAGE_BALL_DRAINED_DRAGMARKER_P1" detach="IMAGE_BALL_DRAINED_DETACHMARKER_P1" rotspeed="-2"/> <strand type="spring" image="IMAGE_BALL_DRAINED_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" geom="false" /> <detachstrand image="IMAGE_BALL_DRAINED_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_DRAINED_SPLAT1,IMAGE_BALL_DRAINED_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_DRAINED_BODY" stretch="16,2,0.5" scale="1.031" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="8,12" y="-5,5" xrange="0,18" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_DRAINED_SQUEAK01,SOUND_BALL_DRAINED_SQUEAK02,SOUND_BALL_DRAINED_SQUEAK03,SOUND_BALL_DRAINED_SQUEAK04,SOUND_BALL_DRAINED_SQUEAK05,SOUND_BALL_DRAINED_SQUEAK06,SOUND_BALL_DRAINED_SQUEAK07,SOUND_BALL_DRAINED_SQUEAK08,SOUND_BALL_DRAINED_SQUEAK09,SOUND_BALL_DRAINED_SQUEAK10,SOUND_BALL_DRAINED_SQUEAK11,SOUND_BALL_DRAINED_SQUEAK12,SOUND_BALL_DRAINED_SQUEAK13,SOUND_BALL_DRAINED_SQUEAK14,SOUND_BALL_DRAINED_SQUEAK15,SOUND_BALL_DRAINED_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> </ball>
When a Beauty ball hits a spike, it produces 16 of these (plus 2 BeautyProductEyes).
<ball name="BeautyProduct" shape="circle,32,0.2" mass="20" towermass="5" strands="0" walkspeed="0.1" climbspeed="1.8" speedvariance="0.2" draggable="false" detachable="false" jump="0.0,0.0" grumpy="true" invulnerable="false" wakedist="30" autoboundsunattached="true" burntime="2.0" detonateforce="0" detonateradius="0" jumponwakeup="true" staticwhensleeping="true" > <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <splat image="IMAGE_BALL_BEAUTYPRODUCT_SPLAT1,IMAGE_BALL_BEAUTYPRODUCT_SPLAT2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="poisonBallBurn" states="onfire" overball="false" /> <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_BEAUTYPRODUCT_BODY" stretch="16,2,0.5" scale="0.6" /> <part name="lips" layer="1" x="-3,-3" y="-8,-4" image="IMAGE_BALL_BEAUTYPRODUCT_LIPS" scale="0.5" rotate="true" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <!-- walking animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="walking" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> <!-- falling animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="falling" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="falling" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="falling" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="climbing" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> </ball>
Used by
When a Beauty ball hits a spike, it produces 16 BeautyProducts, and 2 of these eyes.
<ball name="BeautyProductEye" shape="circle,32,0.125" mass="20" towermass="5" strands="0" walkspeed="0.1" climbspeed="1.8" speedvariance="0.2" draggable="false" detachable="false" jump="0.0,0.0" grumpy="true" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" invulnerable="false" > <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <splat image="IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT1,IMAGE_BALL_BEAUTYPRODUCTEYE_SPLAT2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="poisonBallBurn" states="onfire" overball="false" /> <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_BEAUTYPRODUCTEYE_BODY" stretch="16,2,0.5" scale="0.7" rotate="true" eye="true" pupil="IMAGE_BALL_BEAUTYPRODUCTEYE_PUPIL" pupilinset="24" /> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <!-- walking animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="walking" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="walking" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="walking" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> <!-- falling animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="falling" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="falling" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="falling" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="climbing" type="scale" axis="x" freq="2.0" amp="0.05" shift="0" /> <sinanim part="body,lips" state="climbing" type="scale" axis="y" freq="2.0" amp="0.05" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="1" shift="0" /> <sinanim part="lips" state="climbing" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> </sinvariance> </ball>
The standard ball in the "3D" World. Under certain circumstances (e.g. poisoned water) can turn into Pilot balls.
<ball name="Bit" shape="circle,30,0.25" walkforce="500" mass="30" towermass="10.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,255,0" jump="0.0,0.3" wakedist="60" hideeyes="false" fling="200,2.5" burntime="2.0" detonateforce="1000" detonateradius="100" contains="1,Pilot" popduration="0.1" popparticles="ish_bitPop" popsound="SOUND_BALL_BIT_POP1" explosionparticles="BallExplode_ISH" > <!-- For the marker, we need to be able to specify images for each player --> <marker drag="IMAGE_BALL_BIT_DRAGMARKER_P1" detach="IMAGE_BALL_BIT_DRAGMARKER_P1" rotspeed="-2"/> <particles id="ish_sleepyZzz" states="sleeping" overball="true" /> <particles id="ish_smallfire" states="onfire" overball="true" /> <particles id="ish_FlingTrail" states="falling" overball="true" /> <detachstrand image="IMAGE_BALL_BIT_ARM" maxlen="60" /> <splat image="IMAGE_BALL_BIT_SPLAT1,IMAGE_BALL_BIT_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_BIT_BODY" stretch="16,3.0,0.5" scale="0.5" eye="true" pupil="IMAGE_BALL_BIT_PUPIL" pupilinset="22" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="body" state="tank" type="scale" axis="x" freq="1.0" amp="0.06" shift="0" /> <sinanim part="body" state="tank" type="scale" axis="y" freq="1.0" amp="0.06" shift="0.5" /> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12" /> <sound event="bounce" id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12"/> <sound event="land" id="SOUND_BALL_BIT_CHIRP01,SOUND_BALL_BIT_CHIRP02,SOUND_BALL_BIT_CHIRP03,SOUND_BALL_BIT_CHIRP04,SOUND_BALL_BIT_CHIRP05,SOUND_BALL_BIT_CHIRP06,SOUND_BALL_BIT_CHIRP07,SOUND_BALL_BIT_CHIRP08,SOUND_BALL_BIT_CHIRP09,SOUND_BALL_BIT_CHIRP10,SOUND_BALL_BIT_CHIRP11,SOUND_BALL_BIT_CHIRP12"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="snap" id="SOUND_BALL_BIT_LAUNCH01,SOUND_BALL_BIT_LAUNCH02,SOUND_BALL_BIT_LAUNCH03,SOUND_BALL_BIT_LAUNCH04,SOUND_BALL_BIT_LAUNCH05,SOUND_BALL_BIT_LAUNCH06,SOUND_BALL_BIT_LAUNCH07"/> <sound event="death" id="SOUND_BALL_BIT_PAIN01,SOUND_BALL_BIT_PAIN02,SOUND_BALL_BIT_PAIN03,SOUND_BALL_BIT_PAIN04"/> <sound event="deathfall" id="SOUND_BALL_BIT_PAIN01,SOUND_BALL_BIT_PAIN02,SOUND_BALL_BIT_PAIN03,SOUND_BALL_BIT_PAIN04"/> <sound event="exit" id=""/> <sound event="ignite" id="SOUND_BALL_BIT_IGNITE01,SOUND_BALL_BIT_IGNITE02,SOUND_BALL_BIT_IGNITE03,SOUND_BALL_BIT_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_BIT_POP01,SOUND_BALL_BIT_POP02,SOUND_BALL_BIT_POP03,SOUND_BALL_BIT_POP04,SOUND_BALL_BIT_POP05,SOUND_BALL_BIT_POP06,SOUND_BALL_BIT_POP07"/> </ball>
Used by
These are the balls that you use in the World of Goo Corporation 3D. They have been "drained" of all their power. You can attach and detach them. They have 2 arms.
<ball name="DrainedIsh" shape="circle,30,0.25" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" jump="0.3,0.9" burntime="5" detonateforce="300" detonateradius="200" autobounds="true" autoboundsunattached="true" > <marker drag="IMAGE_BALL_DRAINEDISH_DRAGMARKER_P1" detach="IMAGE_BALL_DRAINEDISH_DETACHMARKER_P1" rotspeed="-2"/> <strand type="spring" image="IMAGE_BALL_DRAINEDISH_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" geom="false" /> <detachstrand image="IMAGE_BALL_DRAINEDISH_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_DRAINEDISH_SPLAT1,IMAGE_BALL_DRAINEDISH_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_DRAINEDISH_BODY" stretch="16,2,0.5" scale="1.19" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_DRAINEDISH_CHIRP01,SOUND_BALL_DRAINEDISH_CHIRP02,SOUND_BALL_DRAINEDISH_CHIRP03,SOUND_BALL_DRAINEDISH_CHIRP04,SOUND_BALL_DRAINEDISH_CHIRP05,SOUND_BALL_DRAINEDISH_CHIRP06,SOUND_BALL_DRAINEDISH_CHIRP07,SOUND_BALL_DRAINEDISH_CHIRP08,SOUND_BALL_DRAINEDISH_CHIRP09,SOUND_BALL_DRAINEDISH_CHIRP10,SOUND_BALL_DRAINEDISH_CHIRP11,SOUND_BALL_DRAINEDISH_CHIRP12"/> <sound event="pickup" id="SOUND_BALL_DRAINEDISH_SINCHIRP01,SOUND_BALL_DRAINEDISH_SINCHIRP02,SOUND_BALL_DRAINEDISH_SINCHIRP03,SOUND_BALL_DRAINEDISH_SINCHIRP04"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="attach" id="SOUND_BALL_DRAINEDISH_SINCHIRPUP01,SOUND_BALL_DRAINEDISH_SINCHIRPUP02,SOUND_BALL_DRAINEDISH_SINCHIRPUP03,SOUND_BALL_DRAINEDISH_SINCHIRPUP04"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> </ball>
These balls are used in Regurgitation Pumping Station at the end of Chapter 1. They are lighter than air and will helpfully lift your ivy structure into the air, so you can see the the world around you.
They also make a brief appearance in the end-game movie, carrying an ivy structure through space.
<ball name="EvilEye" shape="circle,70,0.25" mass="30" strands="1" walkspeed="0" climbspeed="0" speedvariance="0" antigrav="3" dampening="0.1" grumpy="true" collideattached="true" invulnerable="true" autobounds="false" attenuationselect="0.1, 1.0, 1.1" attenuationdeselect="0.1, 1.1, 1.0" attenuationdrop="0.1, 1.1, 1.0" attenuationdrag="0.1, 1.1, 1.0" maxattachspeed="1000" hideeyes="false" > <marker drag="IMAGE_BALL_EVILEYE_DRAGMARKER" detach="IMAGE_BALL_EVILEYE_DETACHMARKER" rotspeed="2"/> <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="rope" image="IMAGE_BALL_EVILEYE_ARM" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="2" springconstmax="2" dampfac="0.002" maxlen2="300" maxlen1="300" maxforce="2000" minlen="120" walkable="false" thickness="20"/> <detachstrand maxlen="70" /> <splat image="IMAGE_BALL_EVILEYE_SPLAT1,IMAGE_BALL_EVILEYE_SPLAT2"/> <part name="body" layer="0" rotate="false" x="0" y="0" image="IMAGE_BALL_EVILEYE_BODY" stretch="24,1.1,0.9" scale="0.35" eye="true" pupil="IMAGE_BALL_EVILEYE_PUPIL" pupilinset="116" /> <!-- <part name="pupil" layer="1" rotate="false" x="0" y="0" image="IMAGE_BALL_EVILEYE_PUPIL" scale="0.35" /> --> <part name="shine" layer="2" rotate="false" x="0" y="0" image="IMAGE_BALL_EVILEYE_SHINE" stretch="24,1.1,0.9" scale="0.35" /> <!-- attached animations --> <sinvariance freq="0.3" amp="0.02" shift="0.8"> <sinanim part="body,shine" state="attached" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body,shine" state="attached" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.1" /> </sinvariance> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body,shine" state="walking" type="scale" axis="x" freq=".20" amp="0.03" shift="0" /> <sinanim part="body,shine" state="walking" type="scale" axis="y" freq=".20" amp="0.03" shift="0.5" /> <sinanim part="body,shine" state="walking" type="translate" axis="y" freq=".20" amp="2" shift="0" /> </sinvariance> <!-- falling animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body,shine" state="falling" type="scale" axis="x" freq=".20" amp="0.03" shift="0" /> <sinanim part="body,shine" state="falling" type="scale" axis="y" freq=".20" amp="0.03" shift="0.5" /> <sinanim part="body,shine" state="falling" type="translate" axis="y" freq=".20" amp="2" shift="0" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body,shine" state="dragging" type="scale" axis="x" freq=".20" amp="0.03" shift="0" /> <sinanim part="body,shine" state="dragging" type="scale" axis="y" freq=".20" amp="0.03" shift="0.5" /> <sinanim part="body,shine" state="dragging" type="translate" axis="y" freq=".20" amp="2" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="drop" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="throw" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
This rather unique ball is used in the final chapter of the epilogue. It is lighter than air, and is used to lift the telescope into space.
<ball name="Fish" shape="circle,80,0.25" mass="20" towermass="5" strands="1" walkspeed="0" climbspeed="0" speedvariance="0.2" antigrav="14" dampening="0.115" grumpy="true" collideattached="true" statescales="attached,1.65, detaching,1.3" suckable="false" jump="0.0,0.4" maxattachspeed="1000" climber="false" jumponwakeup="true" staticwhensleeping="true" invulnerable="true" hideeyes="false" blinkcolor="0,0,0" detachable="false" > <marker drag="IMAGE_BALL_FISH_DRAGMARKER_P1" detach="IMAGE_BALL_FISH_DRAGMARKER_P1" rotspeed="2"/> <strand type="rope" image="IMAGE_BALL_FISH_STRING3" inactiveimage="IMAGE_BALL_FISH_INACTIVE" springconstmin="2" springconstmax="2" dampfac="0.002" maxlen2="380" maxlen1="500" shrinklen="160" maxforce="800" minlen="150" walkable="false" thickness="10"/> <splat image="IMAGE_BALL_FISH_SPLAT1,IMAGE_BALL_FISH_SPLAT2"/> <part name="wingLeft" layer="0" x="-64" y="0,0" image="IMAGE_BALL_TIMEBUG_WINGLEFT" scale="1" rotate="false" state="attached" /> <part name="wingRight" layer="0" x="64" y="0,0" image="IMAGE_BALL_TIMEBUG_WINGRIGHT" scale="1" rotate="false" state="attached" /> <part name="body" layer="1" rotate="true" x="0" y="0" image="IMAGE_BALL_FISH_BODY" stretch="32,2,0.5" scale="1.15" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-18,-12" y="0,7" xrange="-20,-10" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.6" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="12,18" y="0,7" xrange="10,20" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.6" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="lefteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-54,-54" y="0,0" xrange="-64,-22" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="1.0" state="attached" /> <part name="righteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="54,54" y="0,0" xrange="22,64" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="1.0" state="attached" /> <!-- attached animations --> <sinvariance freq="0.3" amp="0.02" shift="0.8"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.2" amp="0.1" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq=".8" amp="0.1" shift="0.5" /> <sinanim part="body" state="attached" type="translate" axis="y" freq="1.4" amp="2" shift="0" /> <sinanim part="wingLeft" state="attached" type="translate" axis="y" freq="20.0" amp="12" shift="0" /> <sinanim part="wingRight" state="attached" type="translate" axis="y" freq="22.0" amp="12" shift="0" /> <sinanim part="lefteyeStuck,righteyeStuck" state="walking" type="translate" axis="y" freq="1.2" amp="4" shift="0" /> <sinanim part="righteyeStuck" state="walking" type="translate" axis="x" freq="1.2" amp="1" shift="0" /> <sinanim part="lefteyeStuck" state="walking" type="translate" axis="x" freq="1.2" amp="1" shift="0.5" /> </sinvariance> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> <!-- falling animations --> <sinvariance freq="1" amp="0.02" shift="0.5"> <sinanim part="body" state="falling" type="scale" axis="x" freq="2.0" amp="0.2" shift="0.5" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="2.0" amp="0.2" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/> <sound event="drop" id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/> <sound event="throw" id="SOUND_BALL_FISH_SQUAK1,SOUND_BALL_FISH_SQUAK2,SOUND_BALL_FISH_SQUAK3,SOUND_BALL_FISH_SQUAK4"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_FISH_WINGFLAP1,SOUND_BALL_FISH_WINGFLAP2,SOUND_BALL_FISH_WINGFLAP3"/> <sound event="attachcloser" id="SOUND_BALL_FISH_WINGFLAP1,SOUND_BALL_FISH_WINGFLAP2,SOUND_BALL_FISH_WINGFLAP3"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
Used by
These balls catch fire - and ignite any adjacent flammable balls. They are useful for building fuses towards a bomb.
<ball name="Fuse" shape="circle,30,0.0" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0.0,0.3" burntime="2.0" detonateforce="0.01" detonateradius="100" explosionparticles="BallExplode_Fuse" > <marker drag="IMAGE_BALL_FUSE_DRAGMARKER_P1" detach="IMAGE_BALL_FUSE_DRAGMARKER_P1" rotspeed="-2"/> <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="fireBallBurn" states="onfire" overball="true" /> <strand type="spring" image="IMAGE_BALL_FUSE_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" burntimage="IMAGE_BALL_FUSE_STRAND_BURNT" ignitedelay="0" burnspeed="2" fireparticles="fireArmBurn" /> <detachstrand image="IMAGE_BALL_FUSE_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_FUSE_SPLAT1,IMAGE_BALL_FUSE_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_FUSE_BODY" stretch="16,2,0.5" scale="0.51" rotate="true" /> <part name="hilite1" layer="2" x="-5,0" y="6,10" image="IMAGE_BALL_GENERIC_HILITE1" state="attached" scale="0.5" /> <part name="hilite2" layer="2" x="-10,-6" y="0,5" image="IMAGE_BALL_GENERIC_HILITE2" state="attached" scale="0.5" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="8,12" y="-5,5" xrange="0,18" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="hilite1,hilite2" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="body" state="tank" type="scale" axis="x" freq="1.0" amp="0.06" shift="0" /> <sinanim part="body" state="tank" type="scale" axis="y" freq="1.0" amp="0.06" shift="0.5" /> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="body,lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_FUSE_SIZZLE01,SOUND_BALL_FUSE_SIZZLE02,SOUND_BALL_FUSE_SIZZLE03"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="ignite" id="SOUND_BALL_FUSE_IGNITE01,SOUND_BALL_FUSE_IGNITE02,SOUND_BALL_FUSE_IGNITE03,SOUND_BALL_FUSE_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_FUSE_POP01,SOUND_BALL_FUSE_POP02,SOUND_BALL_FUSE_POP03,SOUND_BALL_FUSE_POP04,SOUND_BALL_FUSE_POP05,SOUND_BALL_FUSE_POP06,SOUND_BALL_FUSE_POP07"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> </ball>
Used by
This is the standard black ball. Once you attach it, you can't detach it.
<ball name="GooProduct" shape="circle,24,0.25" mass="20" towermass="5" strands="2" walkspeed="0.05" climbspeed="1.8" speedvariance="0.2" draggable="false" detachable="false" jump="0,0" grumpy="true" wakedist="30" autoboundsunattached="true" > <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <splat image="IMAGE_BALL_GOOPRODUCT_SPLAT1,IMAGE_BALL_GOOPRODUCT_SPLAT2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_GOOPRODUCT_STRAND" inactiveimage="IMAGE_BALL_GOOPRODUCT_STRAND" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" /> <part name="goop1" layer="0" rotate="true" x="-4,4" y="-4,4" xrange="-6,6" yrange="-6,6" image="IMAGE_BALL_GOOPRODUCT_BODY" stretch="16,2,0.5" scale="0.5390625" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="goop2" layer="0" rotate="true" x="-4,4" y="-4,4" xrange="-6,6" yrange="-6,6" image="IMAGE_BALL_GOOPRODUCT_BODY" stretch="16,2,0.5" scale="0.5390625" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_GOOPRODUCT_BODY" stretch="16,2,0.5" scale="0.5390625" /> <part name="hilite1" layer="2" x="-5,0" y="6,10" image="IMAGE_BALL_GENERIC_HILITE1" scale="0.5" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="hilite2" layer="2" x="-10,-6" y="0,5" image="IMAGE_BALL_GENERIC_HILITE2" scale="0.5" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <sound event="throw" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="drop" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="pickup" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> <!-- walking animations --> <sinvariance freq="0.2" amp="0.1" shift="0.0"> <sinanim part="body,hilite1,hilite2" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body,hilite1,hilite2" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> <sinanim part="hilite1,hilite2" state="walking" type="translate" axis="y" freq="1.0" amp="-2" shift="0.5" /> <sinanim part="goop1,goop2" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0.3" /> <sinanim part="goop1,goop2" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.8" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body,hilite1,hilite2" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,hilite1,hilite2" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="hilite1,hilite2" state="climbing" type="translate" axis="y" freq="2.0" amp="-2" shift="0.5" /> <sinanim part="goop1,goop2" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0.3" /> <sinanim part="goop1,goop2" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.8" /> </sinvariance> </ball>
This is the green "3D" ball used only in Alice and Bob and the Third Party.
FIXME: It appears to have more sound and animation, but is there a functional difference?
<ball name="Hex" shape="circle,24,0.25" mass="8" towermass="3" strands="0" walkspeed="0.05" climbspeed="2.8" speedvariance="0.2" draggable="false" detachable="false" jump="0,0" grumpy="false" autoboundsunattached="false" fallingattachment="false" invulnerable="true" > <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_HEX_BODY" stretch="16,2,0.5" scale="0.6" /> <!-- walking animations --> <sinvariance freq="0.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> </sinvariance> </ball>
When you click on this, it produces a rectangular WindowRect Games icon. Used in the MOM level.
<ball name="IconWindowRect" static="true" shape="rectangle,50,50" mass="20" towermass="20" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" detachable="false" autobounds="false" autoboundsunattached="false" grumpy="true" suckable="false" spawn="WindowRect" stacking="true" > <part name="label" layer="0" x="0" y="-40" image="IMAGE_BALL_ICONWINDOWRECT_LABEL" scale="1"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_ICONWINDOWRECT_BODY" scale="1"/> </ball>
When you click on this, it produces a square WindowSquare Application icon. Used in the MOM level.
<ball name="IconWindowSquare" static="true" shape="rectangle,50,50" mass="20" towermass="20" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" detachable="false" autobounds="false" autoboundsunattached="false" grumpy="true" suckable="false" spawn="WindowSquare" stacking="true" > <part name="label" layer="0" x="0" y="-40" image="IMAGE_BALL_ICONWINDOWSQUARE_LABEL" scale="1"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_ICONWINDOWSQUARE_BODY" scale="1"/> </ball>
Used by
The fan's favourite Goo Ball. It has three arms and can be detached from a structure. Useful for taking all the Goo Balls to the pipe.
<ball name="Ivy" shape="circle,26,0.25" mass="20" towermass="5" strands="3" walkspeed="0.1" climbspeed="2.5" speedvariance="0.2" blinkcolor="0,0,0" jump="0.4,1.2" burntime="2.0" detonateforce="0" detonateradius="0" > <marker drag="IMAGE_BALL_IVY_DRAGMARKER_P1" detach="IMAGE_BALL_IVY_DETACHMARKER_P1" rotspeed="2" /> <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <particles id="poisonBallBurn" states="onfire" overball="false" /> <strand type="spring" image="IMAGE_BALL_IVY_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="7" springconstmax="7" dampfac="0.2" maxlen2="140" maxlen1="180" maxforce="300" minlen="110" shrinklen="130" burntimage="IMAGE_BALL_IVY_STRAND" ignitedelay="0" burnspeed="2" fireparticles="poisonArmBurn" /> <detachstrand image="IMAGE_BALL_IVY_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_IVY_SPLAT1,IMAGE_BALL_IVY_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_IVY_BODY" stretch="16,2,0.5" scale="0.51" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching,pipe" /> <part name="bodyAttached" layer="1" x="0" y="0" image="IMAGE_BALL_IVY_BODYATTACHED" stretch="16,2,0.5" scale="0.51" state="attached" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="14" x="-16,-10" y="0,7" xrange="-14,-8" yrange="-8,8" image="IMAGE_BALL_GENERIC_EYE_FEM_L1,IMAGE_BALL_GENERIC_EYE_FEM_L2" scale="0.5" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="14" x="10,16" y="0,7" xrange="8,14" yrange="-8,8" image="IMAGE_BALL_GENERIC_EYE_FEM_R1,IMAGE_BALL_GENERIC_EYE_FEM_R2" scale="0.5" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <part name="leaves" layer="3" rotate="true" x="-12,12" y="12,17" xrange="-12,12" yrange="12,18" image="IMAGE_BALL_IVY_LEAVES1,IMAGE_BALL_IVY_LEAVES2" scale="0.71875" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <!-- walking animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/> <sound event="drop" id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/> <sound event="throw" id="SOUND_BALL_IVY_CHIRP01,SOUND_BALL_IVY_CHIRP02,SOUND_BALL_IVY_CHIRP03,SOUND_BALL_IVY_CHIRP04,SOUND_BALL_IVY_CHIRP05"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
A radioactive "3D" Goo Ball. Makes links with other Pilot balls. In certain levels (specifically Grape Vine Virus), you can turn green Bit bals into red Pilot balls.
Pilot balls will attach to other Pilot balls if given the chance. But note that if you shoot them directly at the exit pipe, they can happily exit the level and get you an extra ball!
<ball name="Pilot" shape="circle,36,0.25" walkforce="500" mass="30" towermass="4.0" strands="1" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,255,0" jump="0.0,0.3" wakedist="60" hideeyes="true" fling="200,2.5" autoattach="true" collideattached="true" statescales="attached,1.25" suckable="true" autobounds="false" autoboundsunattached="true" > <marker drag="IMAGE_BALL_PILOT_DRAGMARKER_P1" detach="IMAGE_BALL_PILOT_DRAGMARKER_P1" rotspeed="2" /> <particles id="ishr_sleepyZzz" states="sleeping" overball="true" /> <particles id="ishr_FlingTrail" states="falling" overball="true" /> <particles id="ish_smallfire" states="onfire" overball="true" /> <strand type="rope" image="IMAGE_BALL_PILOT_ARM" inactiveimage="IMAGE_BALL_PILOT_ARM" springconstmin="7" springconstmax="7" dampfac="0.9" maxlen2="70" maxlen1="120" maxforce="1000" minlen="90" shrinklen="100" /> <detachstrand image="IMAGE_BALL_PILOT_ARROW" maxlen="60" /> <splat image="IMAGE_BALL_PILOT_SPLAT1,IMAGE_BALL_PILOT_SPLAT2"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_PILOT_BODY" stretch="16,2,0.5" scale="0.51" /> <part name="lefteye" layer="2" rotate="true" xrange="-18,0" yrange="-12,12" x="-12,-8" y="-5,5" image="IMAGE_BALL_PILOT_EYE1,IMAGE_BALL_PILOT_EYE2" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.6" /> <part name="righteye" layer="2" rotate="true" xrange="0,18" yrange="-12,12" x="8,12" y="-5,5" image="IMAGE_BALL_PILOT_EYE1,IMAGE_BALL_PILOT_EYE2" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.6" /> <!-- walking animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="climbing" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="pickup" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="drop" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="throw" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="bounce" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="land" id="SOUND_BALL_PILOT_CHIRP01,SOUND_BALL_PILOT_CHIRP02,SOUND_BALL_PILOT_CHIRP03,SOUND_BALL_PILOT_CHIRP04,SOUND_BALL_PILOT_CHIRP05,SOUND_BALL_PILOT_CHIRP06,SOUND_BALL_PILOT_CHIRP07,SOUND_BALL_PILOT_CHIRP08,SOUND_BALL_PILOT_CHIRP09,SOUND_BALL_PILOT_CHIRP10,SOUND_BALL_PILOT_CHIRP11,SOUND_BALL_PILOT_CHIRP12"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01"/> <sound event="snap" id="SOUND_BALL_PILOT_LAUNCH01,SOUND_BALL_PILOT_LAUNCH02,SOUND_BALL_PILOT_LAUNCH03,SOUND_BALL_PILOT_LAUNCH04,SOUND_BALL_PILOT_LAUNCH05,SOUND_BALL_PILOT_LAUNCH06,SOUND_BALL_PILOT_LAUNCH07"/> <sound event="death" id="SOUND_BALL_PILOT_PAIN01,SOUND_BALL_PILOT_PAIN02,SOUND_BALL_PILOT_PAIN03,SOUND_BALL_PILOT_PAIN04"/> <sound event="deathfall" id="SOUND_BALL_PILOT_PAIN01,SOUND_BALL_PILOT_PAIN02,SOUND_BALL_PILOT_PAIN03,SOUND_BALL_PILOT_PAIN04"/> <sound event="exit" id=""/> </ball>
These square "3D" balls can't be shot, but you can drag them around. You use them to build structures in the "3D" levels.
<ball name="Pixel" shape="rectangle,32,32" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0.0,0.3" burntime="0.1" detonateforce="0.01" detonateradius="10" explosionparticles="BallExplode_ISH" > <!-- For the marker, we need to be able to specify images for each player --> <marker drag="IMAGE_BALL_PIXEL_DRAGMARKER_P1" detach="IMAGE_BALL_PIXEL_DRAGMARKER_P1" rotspeed="-2"/> <particles id="ish_sleepyZzz" states="sleeping" overball="true" /> <particles id="ish_smallfire" states="onfire" overball="true" /> <strand type="spring" image="IMAGE_BALL_PIXEL_ARM" inactiveimage="IMAGE_BALL_PIXEL_ARM" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" burntimage="IMAGE_BALL_PIXEL_ARM" ignitedelay="0" burnspeed="3" fireparticles="ish_smallfire" /> <splat image="IMAGE_BALL_PIXEL_SPLAT1,IMAGE_BALL_PIXEL_SPLAT2"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_PIXEL_BODY" stretch="24,1.75,0.65" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- standing animations --> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="pickup" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="drop" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="throw" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="bounce" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="land" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="attach" id="SOUND_BALL_PIXEL_CHIRPUP01,SOUND_BALL_PIXEL_CHIRPUP02,SOUND_BALL_PIXEL_CHIRPUP03,SOUND_BALL_PIXEL_CHIRPUP04"/> <sound event="attachcloser" id="SOUND_BALL_PIXEL_CHIRPUP01,SOUND_BALL_PIXEL_CHIRPUP02,SOUND_BALL_PIXEL_CHIRPUP03,SOUND_BALL_PIXEL_CHIRPUP04"/> <sound event="death" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="deathfall" id="SOUND_BALL_PIXEL_CHIRP01,SOUND_BALL_PIXEL_CHIRP02,SOUND_BALL_PIXEL_CHIRP03,SOUND_BALL_PIXEL_CHIRP04"/> <sound event="ignite" id="SOUND_BALL_PIXEL_IGNITE01,SOUND_BALL_PIXEL_IGNITE02,SOUND_BALL_PIXEL_IGNITE03,SOUND_BALL_PIXEL_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_PIXEL_POP01,SOUND_BALL_PIXEL_POP02,SOUND_BALL_PIXEL_POP03,SOUND_BALL_PIXEL_POP04,SOUND_BALL_PIXEL_POP05,SOUND_BALL_PIXEL_POP06,SOUND_BALL_PIXEL_POP07"/> </ball>
These are like Pixel balls, except they can't be moved around, and detonate rather more violently.
<ball name="PixelProduct" shape="rectangle,32,32" walkforce="500" mass="30" towermass="3.0" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" blinkcolor="0,0,0" jump="0.0,0.3" burntime="2.0" detonateforce="500" detonateradius="100" draggable="false" grumpy="true" explosionparticles="BallExplode_ISH" > <particles id="ish_sleepyZzz" states="sleeping" overball="true" /> <particles id="ish_smallfire" states="onfire" overball="true" /> <strand type="spring" image="IMAGE_BALL_PIXELPRODUCT_ARM" inactiveimage="IMAGE_BALL_PIXELPRODUCT_ARM" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" burntimage="IMAGE_BALL_PIXELPRODUCT_ARM" ignitedelay="0" burnspeed="3" fireparticles="ish_smallfire" /> <splat image="IMAGE_BALL_PIXELPRODUCT_SPLAT1,IMAGE_BALL_PIXELPRODUCT_SPLAT2"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_PIXELPRODUCT_BODY" stretch="24,1.75,0.65" scale="0.5" /> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- standing animations --> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.5" shift="0"> <sinanim part="righteye" state="dragging" type="translate" axis="x" freq="1.0" amp="-1" shift="0" /> <sinanim part="lefteye" state="dragging" type="translate" axis="x" freq="1.0" amp="1" shift="0" /> </sinvariance> <!-- tank state animations --> <sinvariance freq="0.3" amp="0.02" shift="0.0"> <sinanim part="righteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="lefteye" state="tank" type="translate" axis="x" freq="1.0" amp="0.2" shift="0.5" /> </sinvariance> <sinvariance freq="0.1" amp="1" shift="0.0"> <sinanim part="lefteye,righteye" state="tank" type="translate" axis="y" freq="0.4" amp="3" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> <sound event="ignite" id="SOUND_BALL_PIXELPRODUCT_IGNITE01,SOUND_BALL_PIXELPRODUCT_IGNITE02,SOUND_BALL_PIXELPRODUCT_IGNITE03,SOUND_BALL_PIXELPRODUCT_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_PIXELPRODUCT_POP01,SOUND_BALL_PIXELPRODUCT_POP02,SOUND_BALL_PIXELPRODUCT_POP03,SOUND_BALL_PIXELPRODUCT_POP04,SOUND_BALL_PIXELPRODUCT_POP05,SOUND_BALL_PIXELPRODUCT_POP06,SOUND_BALL_PIXELPRODUCT_POP07"/> </ball>
Pokey is a friendlier than he looks. He has four arms, and will grapple to any surface you attach him to. You can use him to lift a structure off the ground.
According to legend, during World of Goo development, the game would crash if two Pokeys were present in a level. This no longer appears to be the case in production, however!
<ball name="Pokey" shape="circle,40" mass="60" towermass="6" strands="4" walkspeed="0.1" climbspeed="0.9" speedvariance="0.2" detachable="true" stickyattached="true" stickyunattached="false" blinkcolor="0,0,0" stuckattachment="false" grumpy="false" statescales="attached,1.25" attenuationselect="0.05, 1.0, 1.2" attenuationdeselect="0.05, 1.2, 1.0" attenuationdrop="0.05, 1.2, 1.0" attenuationdrag="0.05, 1.2, 1.0" maxattachspeed="1000" hideeyes="false" suckable="false" > <marker drag="IMAGE_BALL_POKEY_DRAGMARKER_P1" detach="IMAGE_BALL_POKEY_DETACHMARKER_P1" rotspeed="2" /> <shadow image="IMAGE_BALL_GENERIC_SHADOW1"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="spring" image="IMAGE_BALL_POKEY_STRAND" inactiveimage="IMAGE_BALL_POKEY_STRAND" springconstmin="6" springconstmax="6" dampfac="0.5" maxlen2="140" maxforce="1600" minlen="130" shrinklen="80" walkable="false" /> <detachstrand image="IMAGE_BALL_POKEY_DSTRAND" maxlen="60" /> <splat image="IMAGE_BALL_POKEY_SPLAT1,IMAGE_BALL_POKEY_SPLAT2"/> <part name="body" layer="0" x="0" y="0" stretch="16,2,0.5" image="IMAGE_BALL_POKEY_BODY" scale="0.65" rotate="true" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching,pipe" /> <part name="bodyStuck" layer="0" x="0" y="0" stretch="16,2,0.5" image="IMAGE_BALL_POKEY_BODYSTUCK" scale="0.65" rotate="true" state="attached" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-18,-12" y="0,7" xrange="-20,-10" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.5" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="righteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="12,18" y="0,7" xrange="10,20" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.5" state="climbing,walking,falling,dragging,detaching,standing,tank,sleeping,stuck,stuck_attached,stuck_detaching" /> <part name="lefteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-32,-32" y="0,0" xrange="-32,-22" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.65" state="attached" /> <part name="righteyeStuck" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="32,32" y="0,0" xrange="22,32" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2" scale="0.65" state="attached" /> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> <!-- walking animations --> <sinvariance freq="0.8" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- falling animations --> <sinvariance freq="1" amp="0.02" shift="0.5"> <sinanim part="body" state="falling" type="scale" axis="x" freq="1.0" amp="0.07" shift="0.5" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <sinvariance freq="2" amp="0.5" shift="0.5"> <sinanim part="righteye" state="falling" type="translate" axis="x" freq="1.0" amp="0.7" shift="0.5" /> <sinanim part="lefteye" state="falling" type="translate" axis="x" freq="1.0" amp="0.7" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" /> </sinvariance> </ball>
A rectangular block. Useful for building barriers or nudging balls around.
<ball name="RectHead" shape="rectangle,200,50" walkforce="0" mass="600" towermass="200" dragmass="100" autodisable="true" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" hingedrag="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_RECTHEAD_DRAGMARKER" detach="IMAGE_BALL_RECTHEAD_DRAGMARKER" rotspeed="-2"/> <shadow image="IMAGE_BALL_RECTHEAD_SHADOW"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_RECTHEAD_BODY1,IMAGE_BALL_RECTHEAD_BODY2" scale="0.82" /> <part name="lefteye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" x="-40,-30" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_RECTHEAD_EYE,IMAGE_BALL_RECTHEAD_EYE2" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.75" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="throw" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="death" id="SOUND_BALL_RECTHEAD_BREAK01,SOUND_BALL_RECTHEAD_BREAK02,SOUND_BALL_RECTHEAD_BREAK03"/> <sound event="collidegeom" id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/> <sound event="collidesame" id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/> <sound event="collidediff" id="SOUND_BALL_RECTHEAD_BUMP01,SOUND_BALL_RECTHEAD_BUMP02,SOUND_BALL_RECTHEAD_BUMP03,SOUND_BALL_RECTHEAD_BUMP04,SOUND_BALL_RECTHEAD_BUMP05,SOUND_BALL_RECTHEAD_BUMP06"/> </ball>
This little ball is used only for the mini-game in the MOM level. It has no purpose except FUN!
<ball name="SimCommon" shape="circle,12,0.125" mass="10" towermass="3.5" strands="2" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="false" jump="0.4,1.2" autobounds="true" > <marker drag="IMAGE_BALL_SIMCOMMON_DRAGMARKER" detach="IMAGE_BALL_SIMCOMMON_DRAGMARKER" rotspeed="2"/> <strand type="spring" image="IMAGE_BALL_SIMCOMMON_STRAND" inactiveimage="IMAGE_BALL_SIMCOMMON_STRAND" springconstmin="2" springconstmax="3" dampfac="1.9" maxlen2="50" maxlen1="80" maxforce="600" minlen="40"/> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_SIMCOMMON_BODY" rotate="true" scale="0.5" stretch="12,2,0.5"/> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> </sinvariance> <!-- attached animations --> <sinvariance freq=".6" amp="0.025" shift="0.0"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.0" amp="0.07" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="1.0" amp="0.07" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="climbing" type="scale" axis="x" freq="1.0" amp="0.1" shift="0" /> <sinanim part="body" state="climbing" type="scale" axis="y" freq="1.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="1.0" amp="2" shift="0" /> </sinvariance> <!-- Sound FX --> </ball>
The counterpart to Beauty, this ball is very ugly. It produces 16 UglyProducts that can protect you (along with 2 BeautyProductEyes).
<ball name="Ugly" shape="circle,230" mass="200" towermass="200" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" collidewithattached="true" statescales="tank,0.12" suckable="false" jump="0.0,0.0" climber="false" draggable="false" material="UglyBall" contains="16,UglyProduct,2,BeautyProductEye" popsound="SOUND_BALL_UGLY_POP" popduration="0.25" popparticles="beautypop" isbehindstrands="true" wakedist="200" invulnerable="true" blinkcolor="0,0,0" hideeyes="false" alwayslookatmouse="true" autoboundsunattached="true" antigrav="1.0" isantigravunattached="true" > <shadow image="IMAGE_BALL_UGLY_SHADOW"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_UGLY_BODY" stretch="24,1.2,0.9" scale="1.08" /> <part name="lips" layer="1" rotate="true" x="0" y="-55" xrange="-60,60" yrange="-115,-35" image="IMAGE_BALL_UGLY_LIPS" stretch="24,1.2,0.9" scale="1" /> <part name="eyel" layer="1" rotate="true" x="-80" y="40" xrange="-90,-70," yrange="20,40" image="IMAGE_BALL_UGLY_EYEL" stretch="24,1.2,0.9" scale="1" eye="true" pupil="IMAGE_BALL_UGLY_PUPIL" pupilinset="50" /> <part name="eyer" layer="1" rotate="true" x="95" y="30" xrange="85,105," yrange="20,40" image="IMAGE_BALL_UGLY_EYER" stretch="24,1.2,0.9" scale="1" eye="true" pupil="IMAGE_BALL_UGLY_PUPIL" pupilinset="40" /> <!-- walking animations --> <sinvariance freq="0" amp="0" shift="0.5"> <sinanim part="lips" state="walking" type="scale" axis="x" freq="0.25" amp="0.06" shift="0" /> <sinanim part="lips" state="walking" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.5" /> <sinanim part="eyel" state="walking" type="scale" axis="x" freq="0.25" amp="0.06" shift="0.33" /> <sinanim part="eyel" state="walking" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.33" /> <sinanim part="eyer" state="walking" type="scale" axis="x" freq="0.25" amp="0.06" shift="0.66" /> <sinanim part="eyer" state="walking" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.66" /> </sinvariance> <!-- falling animations --> <sinvariance freq="0" amp="0" shift="0.5"> <sinanim part="lips" state="falling" type="scale" axis="x" freq="0.25" amp="0.06" shift="0" /> <sinanim part="lips" state="falling" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.5" /> <sinanim part="eyel" state="falling" type="scale" axis="x" freq="0.25" amp="0.06" shift="0.33" /> <sinanim part="eyel" state="falling" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.33" /> <sinanim part="eyer" state="falling" type="scale" axis="x" freq="0.25" amp="0.06" shift="0.66" /> <sinanim part="eyer" state="falling" type="scale" axis="y" freq="0.25" amp="0.06" shift="0.66" /> </sinvariance> <!-- Sound FX --> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> </ball>
When a hideous Ugly ball hits a spike, it breaks into 16 of these UglyProducts. They are fairly indestructible and can help you by protecting your important balls.
<ball name="UglyProduct" shape="circle,34,0.25" mass="20" towermass="5" strands="0" walkspeed="0.1" climbspeed="1.8" speedvariance="0.2" draggable="false" detachable="false" jump="0.0,0.0" grumpy="true" invulnerable="true" wakedist="30" autoboundsunattached="true" > <shadow image="IMAGE_BALL_GENERIC_SHADOW0"/> <splat image="IMAGE_BALL_UGLYPRODUCT_SPLAT1,IMAGE_BALL_UGLYPRODUCT_SPLAT2"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_UGLYPRODUCT_BODY" stretch="16,2,0.5" scale="0.6" /> <part name="lips" layer="1" x="-3,-3" y="-8,-4" image="IMAGE_BALL_UGLYPRODUCT_LIPS" scale="0.5" rotate="true" state="climbing,walking,falling,attached,dragging,detaching,standing,tank,stuck,stuck_attached,stuck_detaching" /> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <!-- walking animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="walking" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> <!-- falling animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="falling" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="falling" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="falling" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> <!-- climbing animations --> <sinvariance freq="0.4" amp="0.1" shift="0.0"> <sinanim part="body,lips" state="climbing" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body,lips" state="climbing" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="climbing" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lips" state="climbing" type="translate" axis="y" freq="2.0" amp="-3" shift="0.5" /> </sinvariance> </ball>
This undelete "pill" needs to reach the bottom in the level "Deliverance", to trigger the end of the level.
<ball name="UndeletePill" shape="circle,80" mass="30" towermass="30" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" collidewithattached="true" suckable="false" jump="0.0,0.0" climber="false" draggable="false" material="rock" contains="80,UndeletePillFizz" popsound="SOUND_BALL_UNDELETEPILL_POP" popdelay="2,2" popduration="1.0" popparticles="beautypop" isbehindstrands="true" wakedist="600" invulnerable="true" autoboundsunattached="true" dampening="0.1" > <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_UNDELETEPILL_BODY" stretch="18,1.25,0.9" scale="1.0" /> </ball>
These balls aren't visible in the game; they're mostly to make other things work.
Used by
<ball name="Anchor" static="true" shape="circle,30" mass="20" towermass="20" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" detachable="false" autobounds="false" grumpy="true" suckable="false" > <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_ANCHOR_BODY" scale="0.6"/> </ball>
<ball name="AnchorFriendly" static="true" shape="circle,30" mass="20" towermass="20" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" detachable="false" autobounds="false" grumpy="false" suckable="false" > <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_ANCHORFRIENDLY_BODY" scale="0.6"/> </ball>
<ball name="AnchorSticky" static="false" shape="circle,10" mass="10" towermass="10" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" sticky="true" stuckattachment="true" detachable="false" invulnerable="true" > <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_ANCHORSTICKY_BODY" scale="0.5" /> </ball>
<ball name="AnchorStickyInvisible" static="false" shape="circle,30" mass="10" towermass="10" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" sticky="true" stuckattachment="true" detachable="false" grumpy="false" > </ball>
<ball name="UtilAttachUnwalkable" shape="circle,24,0.1" mass="30" towermass="5" strands="2" walkspeed="0" climbspeed="1" speedvariance="0" draggable="false" jump="0,0" grumpy="false" detachable="false" invulnerable="true" > <strand type="spring" image="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND" inactiveimage="IMAGE_BALL_UTILATTACHUNWALKABLE_STRAND" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" shrinklen="90" walkable="false" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILATTACHUNWALKABLE_BODY" stretch="16,2,0.5" scale="0.5390625" /> </ball>
<ball name="UtilAttachWalkable" shape="circle,24,0.1" mass="20" towermass="3" strands="1" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" draggable="true" jump="0,0" grumpy="false" detachable="false" invulnerable="true" > <marker drag="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" detach="IMAGE_BALL_UTILATTACHWALKABLE_DRAGMARKER_P1" rotspeed="-2"/> <strand type="spring" image="IMAGE_BALL_UTILATTACHWALKABLE_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" shrinklen="90" walkable="true" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILATTACHWALKABLE_BODY" stretch="16,2,0.5" scale="0.5390625" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_UTILATTACHWALKABLE_SQUEAK01,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK02,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK03,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK04,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK05,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK06,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK07,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK08,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK09,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK10,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK11,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK12,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK13,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK14,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK15,SOUND_BALL_UTILATTACHWALKABLE_SQUEAK16"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_ATTACH01,SOUND_BALL_GENERIC_ATTACH02,SOUND_BALL_GENERIC_ATTACH03,SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
Used by
<ball name="UtilChapter2" shape="circle,16,0.1" mass="20" towermass="5" strands="2" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" invulnerable="true" > <strand type="spring" image="IMAGE_BALL_UTILCHAPTER2_STRAND" inactiveimage="IMAGE_BALL_UTILCHAPTER2_STRAND" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" shrinklen="90" walkable="false" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILCHAPTER2_BODY" scale="0.3" /> </ball>
Used by
<ball name="UtilGooGlobber" shape="circle,100,0.25" mass="10" towermass="10" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" sticky="false" stuckattachment="false" invulnerable="true" > <particles id="OOS_gooGlobs" states="falling" overball="true" /> </ball>
<ball name="UtilGooGlobberMom" shape="circle,50,0" mass="10" towermass="10" strands="1" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" sticky="false" stuckattachment="false" invulnerable="true" contains="10,UtilGooGlobber" popsound="SOUND_BALL_UTILGOOGLOBBERMOM_POP" popduration="1.0" popparticles="OOS_gooGlobs" > <strand type="spring" image="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND" inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOM_STRAND" springconstmin="1" springconstmax="1" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="10" shrinklen="100" walkable="false" rope="true" /> </ball>
<ball name="UtilGooGlobberMomQuiet" shape="circle,50,0" mass="10" towermass="10" strands="1" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" sticky="false" stuckattachment="false" invulnerable="true" contains="10,UtilGooGlobber" popsound="SOUND_GLOBAL_EARTHQUAKE" popduration="1.0" popparticles="OOS_gooGlobs" > <strand type="spring" image="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND" inactiveimage="IMAGE_BALL_UTILGOOGLOBBERMOMQUIET_STRAND" springconstmin="1" springconstmax="1" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="10" shrinklen="100" walkable="false" rope="true" /> </ball>
<ball name="UtilNoAttachUnwalkable" shape="circle,24,0.1" mass="20" towermass="5" strands="2" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" invulnerable="true" > <strand type="spring" image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND" inactiveimage="IMAGE_BALL_UTILNOATTACHUNWALKABLE_STRAND" springconstmin="9" springconstmax="9" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="100" shrinklen="90" walkable="false" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILNOATTACHUNWALKABLE_BODY" stretch="16,2,0.5" scale="0.5390625" /> </ball>
<ball name="UtilNoAttachWalkableSmall" shape="circle,16,0.1" mass="10" towermass="10" strands="2" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" invulnerable="true" > <strand type="spring" image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND" inactiveimage="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_STRAND" springconstmin="1" springconstmax="1" dampfac="0.9" maxlen2="140" maxlen1="200" maxforce="600" minlen="10" shrinklen="120" walkable="true" rope="true" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_UTILNOATTACHWALKABLESMALL_BODY" stretch="16,2,0.5" scale="0.25" /> </ball>
<ball name="UtilProductLauncherScreamer" shape="circle,50,0" mass="10" towermass="10" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" draggable="false" jump="0,0" grumpy="true" detachable="false" distantsounds="false" sticky="false" stuckattachment="false" invulnerable="false" antigrav="1.0" isantigravunattached="true" > <sound event="death" id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/> <sound event="deathfall" id="SOUND_BALL_UTILPRODUCTLAUNCHERSCREAMER_DEATH"/> </ball>
Used by
This pseudo-ball surfaces and spams your screen upon completion of Deliverance.
<ball name="Spam" shape="rectangle,90,60,0.3" mass="20" towermass="5" strands="0" walkspeed="0.0" climber="false" speedvariance="0.2" draggable="false" detachable="false" jump="0.0,0.0" grumpy="true" antigrav="0.5" isantigravunattached="true" invulnerable="true" dampening="0.005" > <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_SPAM_B1,IMAGE_BALL_SPAM_B2,IMAGE_BALL_SPAM_B3,IMAGE_BALL_SPAM_B4,IMAGE_BALL_SPAM_B5,IMAGE_BALL_SPAM_B6" stretch="26,1.25,0.85" scale="1.45" rotate="true" /> </ball>
Used by
This "ball" represents the Time Bugs you can click on certain levels, where undo is available.
<ball name="TimeBug" shape="circle,20" walkforce="0" mass="10" towermass="0" strands="0" walkspeed="0.0" climbspeed="0" speedvariance="0" detachable="false" blinkcolor="0,0,0" jump="0.0,0.0" static="true" hideeyes="false" > <shadow image="IMAGE_BALL_TIMEBUG_GLOW" additive="true" /> <splat image="IMAGE_BALL_TIMEBUG_SPLAT1,IMAGE_BALL_TIMEBUG_SPLAT2"/> <part name="wingLeft" layer="0" x="-7" y="0,0" image="IMAGE_BALL_TIMEBUG_WINGLEFT" scale="0.634375" rotate="false" /> <part name="wingRight" layer="0" x="7" y="0,0" image="IMAGE_BALL_TIMEBUG_WINGRIGHT" scale="0.634375" rotate="false" /> <part name="body0" layer="1" x="0" y="0" image="IMAGE_BALL_TIMEBUG_BODY" stretch="12,3,0.4" scale="0.403125" state="falling" /> <part name="body1" layer="1" x="0" y="0" image="IMAGE_BALL_TIMEBUG_BODY" stretch="12,3,0.4" scale="0.671875" state="standing" /> <part name="lefteye" layer="2" rotate="false" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" image="IMAGE_BALL_GENERIC_EYE_GLASS_1" scale="0.35" /> <part name="righteye" layer="2" rotate="false" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="8,12" y="-5,5" image="IMAGE_BALL_GENERIC_EYE_GLASS_1" scale="0.35" /> <!--particles id="sleepyZzz" states="falling" overball="true" /--> <!-- floating animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body0" state="falling" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body0" state="falling" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body0" state="falling" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="wingLeft" state="falling" type="translate" axis="y" freq="20.0" amp="6" shift="0" /> <sinanim part="wingRight" state="falling" type="translate" axis="y" freq="22.0" amp="6" shift="0" /> </sinvariance> <!-- selected animations --> <sinvariance freq="1.5" amp="0.05" shift="0"> <sinanim part="body0" state="standing" type="scale" axis="x" freq="1.0" amp="0.2" shift="0" /> <sinanim part="body0" state="standing" type="scale" axis="y" freq="1.0" amp="0.2" shift="0.33" /> <sinanim part="wingLeft" state="standing" type="translate" axis="y" freq="8.0" amp="5" shift="0" /> <sinanim part="wingRight" state="standing" type="translate" axis="y" freq="9.0" amp="5" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="deathfall" id="SOUND_BALL_GENERIC_DEATH1,SOUND_BALL_GENERIC_DEATH2,SOUND_BALL_GENERIC_DEATH3,SOUND_BALL_GENERIC_DEATH4,SOUND_BALL_GENERIC_DEATH5"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
Used by
Nobody knows for sure what this is. It's probably hardcoded into the game code, and has something to do with the animation at the end of Deliverance.
<ball name="UndeletePillFizz" shape="circle,20" mass="10" towermass="10" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" collidewithattached="false" suckable="false" jump="0.0,0.0" climber="false" draggable="false" contains="4,Spam" popsound="SOUND_BALL_UNDELETEPILLFIZZ_POP4" popdelay="2,12" popduration="4" popparticles="ISH_undeleteFizz" invulnerable="true" autoboundsunattached="true" > <particles id="ISH_undeleteFizz" states="falling" overball="true" /> </ball>
Used by
This rectangular window is produced in MOM's Computer when you click on an IconWindowRect icon.
<ball name="WindowRect" shape="rectangle,200,50" walkforce="0" mass="100" towermass="100" dragmass="40" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="true" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" autoboundsunattached="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" hingedrag="true" autodisable="true" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_WINDOWRECT_MARKER" detach="IMAGE_BALL_WINDOWRECT_MARKER" rotspeed="0"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_WINDOWRECT_B1,IMAGE_BALL_WINDOWRECT_B2,IMAGE_BALL_WINDOWRECT_B3,IMAGE_BALL_WINDOWRECT_B4" scale="0.95" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="pickup" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidegeom" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidesame" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="collidediff" id="SOUND_BALL_WINDOWRECT_BUMP01,SOUND_BALL_WINDOWRECT_BUMP02,SOUND_BALL_WINDOWRECT_BUMP03,SOUND_BALL_WINDOWRECT_BUMP04"/> <sound event="death" id="SOUND_BALL_WINDOWRECT_PAIN01,SOUND_BALL_WINDOWRECT_PAIN02,SOUND_BALL_WINDOWRECT_PAIN03,SOUND_BALL_WINDOWRECT_PAIN04"/> </ball>
Used by
This rectangular window is produced in MOM's Computer when you click on an IconWindowSquare icon.
<ball name="WindowSquare" shape="rectangle,100,100" walkforce="0" mass="100" towermass="100" dragmass="40" strands="0" walkspeed="0.1" climbspeed="2.0" speedvariance="0.2" detachable="true" blinkcolor="0,0,0" hideeyes="true" alwayslookatmouse="true" jump="0.0,0.0" collideattached="true" material="BlockBall" autoboundsunattached="true" attenuationselect="0, 1" attenuationdeselect="0, 1" attenuationdrop="0, 1" attenuationdrag="0, 1" hingedrag="true" autodisable="true" stacking="true" collidewithattached="true" suckable="false" > <marker drag="IMAGE_BALL_WINDOWSQUARE_MARKER" detach="IMAGE_BALL_WINDOWSQUARE_MARKER" rotspeed="0"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <splat image="IMAGE_FX_SMOKEBLACK"/> <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_WINDOWSQUARE_BODY_CLC,IMAGE_BALL_WINDOWSQUARE_BODY_CNSL,IMAGE_BALL_WINDOWSQUARE_BODY_NTPD" scale="0.95" /> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="pickup" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidegeom" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidesame" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="collidediff" id="SOUND_BALL_WINDOWSQUARE_BUMP01,SOUND_BALL_WINDOWSQUARE_BUMP02,SOUND_BALL_WINDOWSQUARE_BUMP03,SOUND_BALL_WINDOWSQUARE_BUMP04"/> <sound event="death" id="SOUND_BALL_WINDOWSQUARE_PAIN01,SOUND_BALL_WINDOWSQUARE_PAIN02,SOUND_BALL_WINDOWSQUARE_PAIN03,SOUND_BALL_WINDOWSQUARE_PAIN04"/> </ball>
Used by
ZBombMOM contains 42 of these!
<ball name="ZBomb" shape="circle,35,0.125" walkforce="0" mass="30" towermass="3.0" strands="0" walkspeed="0.0" climbspeed="0.0" climber="false" speedvariance="0.0" detachable="false" draggable="false" blinkcolor="0,0,0" jump="0.0,0.0" wakedist="30" invulnerable="true" autoboundsunattached="true" burntime="7.0" detonateforce="2" detonateradius="300" antigrav="1.0" isantigravunattached="true" > <particles id="fireBallBurn" states="onfire" overball="true" /> <part name="body" layer="1" x="0" y="0" image="IMAGE_BALL_ZBOMB_BODY" stretch="16,2,0.5" scale="0.68" rotate="true" /> <part name="eye" layer="2" rotate="true" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="12" x="-12,-8" y="-5,5" xrange="-18,0" yrange="-12,12" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" state="climbing,walking,falling,dragging,detaching,standing,tank" scale="0.75" /> <!-- falling animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="falling" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="falling" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="eye" state="falling" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- Sound FX --> <sound event="ignite" id="SOUND_BALL_ZBOMB_IGNITE01,SOUND_BALL_ZBOMB_IGNITE02,SOUND_BALL_ZBOMB_IGNITE03,SOUND_BALL_ZBOMB_IGNITE04"/> <sound event="detonate" id="SOUND_BALL_ZBOMB_POP01,SOUND_BALL_ZBOMB_POP02,SOUND_BALL_ZBOMB_POP03,SOUND_BALL_ZBOMB_POP04,SOUND_BALL_ZBOMB_POP05,SOUND_BALL_ZBOMB_POP06,SOUND_BALL_ZBOMB_POP07"/> </ball>
Appears in ProductLauncher and contains 42 ZBomb products!
<ball name="ZBombMom" shape="circle,200" mass="60" towermass="60" strands="0" walkspeed="0" climbspeed="0" speedvariance="0" collidewithattached="true" statescales="tank,0.12" suckable="false" jump="0.0,0.0" climber="false" draggable="false" invulnerable="true" material="rock" contains="42,ZBomb" popsound="SOUND_BALL_ZBOMBMOM_POP" popduration="0.25" popparticles="beautypop" > <part name="body" layer="0" rotate="true" x="0" y="0" image="IMAGE_BALL_ZBOMBMOM_BODY" stretch="24,1.2,0.9" scale="1.08" /> <!-- animations --> <sinvariance freq="0.2" amp="0.0045" shift="0.0"> <sinanim part="body" state="falling" type="scale" axis="x" freq="1" amp="0.02" shift="0" /> <sinanim part="body" state="falling" type="scale" axis="y" freq="1" amp="0.02" shift="0.5" /> </sinvariance> </ball>
The water ball is a little drip. It only has one arm, so it can only attach below another ball.
<ball name="water" shape="circle,30" mass="30" towermass="3.0" strands="1" walkspeed="0.15" climbspeed="2.4" speedvariance="0.3" jump="0.0,0.1" detachable="false" flammable="false" > <marker drag="IMAGE_BALL_WATER_DRAGMARKER_P1" detach="IMAGE_BALL_WATER_DRAGMARKER_P1" rotspeed="2"/> <shadow image="IMAGE_BALL_WATER_SHADOW"/> <particles id="sleepyZzz" states="sleeping" overball="true" /> <strand type="rope" image="IMAGE_BALL_WATER_STRAND" inactiveimage="IMAGE_BALL_GENERIC_ARM_INACTIVE" springconstmin="4" springconstmax="4" dampfac="0.1" maxlen2="130" maxlen1="130" maxforce="800" minlen="120" rope="true"/> <detachstrand image="IMAGE_BALL_WATER_DSTRAND" maxlen="160" /> <splat image="IMAGE_BALL_WATER_SPLAT1,IMAGE_BALL_WATER_SPLAT2"/> <part name="body" layer="0" x="0" y="0" image="IMAGE_BALL_WATER_BODY" stretch="10,2.5,0.7" scale="0.5" /> <part name="lefteye" layer="1" rotate="true" x="-16,-11" y="-4,4" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.5" state="climbing,walking,falling,dragging,detaching,standing,tank" /> <part name="righteye" layer="1" rotate="true" x="11,16" y="-4,4" eye="true" pupil="IMAGE_BALL_GENERIC_PUPIL1" pupilinset="13" image="IMAGE_BALL_GENERIC_EYE_GLASS_1,IMAGE_BALL_GENERIC_EYE_GLASS_2,IMAGE_BALL_GENERIC_EYE_GLASS_3" scale="0.5" state="climbing,walking,falling,dragging,detaching,standing,tank" /> <sound event="drop" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="throw" id="SOUND_BALL_GENERIC_MUMBLE1,SOUND_BALL_GENERIC_MUMBLE2,SOUND_BALL_GENERIC_MUMBLE3,SOUND_BALL_GENERIC_MUMBLE4,SOUND_BALL_GENERIC_MUMBLE5,SOUND_BALL_GENERIC_MUMBLE6,SOUND_BALL_GENERIC_MUMBLE7"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_GENERIC_PICKUP1,SOUND_BALL_GENERIC_PICKUP2,SOUND_BALL_GENERIC_PICKUP3,SOUND_BALL_GENERIC_PICKUP4,SOUND_BALL_GENERIC_PICKUP5,SOUND_BALL_GENERIC_PICKUP6,SOUND_BALL_GENERIC_PICKUP7,SOUND_BALL_GENERIC_PICKUP8,SOUND_BALL_GENERIC_PICKUP9,SOUND_BALL_GENERIC_PICKUP10"/> <sound event="attach" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="snap" id="SOUND_BALL_GENERIC_SNAP1"/> <sound event="death" id="SOUND_BALL_GENERIC_DEATH1"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> <!-- attached animations --> <sinvariance freq="0.3" amp="0.02" shift="0.8"> <sinanim part="body" state="attached" type="scale" axis="x" freq="1.2" amp="0.1" shift="0" /> <sinanim part="body" state="attached" type="scale" axis="y" freq="0.8" amp="0.1" shift="0.5" /> <sinanim part="body" state="attached" type="translate" axis="y" freq="1.4" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="attached" type="translate" axis="y" freq="0.9" amp="2" shift="0" /> <sinanim part="righteye" state="attached" type="translate" axis="x" freq="1.2" amp="0.5" shift="0" /> <sinanim part="lefteye" state="attached" type="translate" axis="x" freq="1.2" amp="0.5" shift="0.5" /> </sinvariance> <!-- walking animations --> <sinvariance freq="1.2" amp="0.1" shift="0.0"> <sinanim part="body" state="walking" type="scale" axis="x" freq="2.0" amp="0.1" shift="0" /> <sinanim part="body" state="walking" type="scale" axis="y" freq="2.0" amp="0.1" shift="0.5" /> <sinanim part="body" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="lefteye,righteye" state="walking" type="translate" axis="y" freq="2.0" amp="2" shift="0" /> <sinanim part="righteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0" /> <sinanim part="lefteye" state="walking" type="translate" axis="x" freq="2.0" amp="0.5" shift="0.5" /> </sinvariance> <!-- dragging animations --> <sinvariance freq="0.3" amp="0.03" shift="0"> <sinanim part="body" state="dragging" type="scale" axis="x" freq="1.0" amp="0.05" shift="0" /> <sinanim part="body" state="dragging" type="scale" axis="y" freq="1.0" amp="0.05" shift="0" /> </sinvariance> <!-- Sound FX --> <sound event="marker" id="SOUND_BALL_GENERIC_ROLLOVER1,SOUND_BALL_GENERIC_ROLLOVER2,SOUND_BALL_GENERIC_ROLLOVER3,SOUND_BALL_GENERIC_ROLLOVER4,SOUND_BALL_GENERIC_ROLLOVER5,SOUND_BALL_GENERIC_ROLLOVER6,SOUND_BALL_GENERIC_ROLLOVER7,SOUND_BALL_GENERIC_ROLLOVER8"/> <sound event="pickup" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="drop" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="throw" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="bounce" id="SOUND_BALL_GENERIC_BOUNCE1,SOUND_BALL_GENERIC_BOUNCE2,SOUND_BALL_GENERIC_BOUNCE3,SOUND_BALL_GENERIC_BOUNCE4"/> <sound event="land" id="SOUND_BALL_GENERIC_STICK1,SOUND_BALL_GENERIC_STICK2,SOUND_BALL_GENERIC_STICK3,SOUND_BALL_GENERIC_STICK4,SOUND_BALL_GENERIC_STICK5,SOUND_BALL_GENERIC_STICK6"/> <sound event="attach" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="attachcloser" id="SOUND_BALL_GENERIC_GLEE1,SOUND_BALL_GENERIC_GLEE2,SOUND_BALL_GENERIC_GLEE3,SOUND_BALL_GENERIC_GLEE4,SOUND_BALL_GENERIC_GLEE5,SOUND_BALL_GENERIC_GLEE6,SOUND_BALL_GENERIC_GLEE7,SOUND_BALL_GENERIC_GLEE8,SOUND_BALL_GENERIC_GLEE9,SOUND_BALL_GENERIC_GLEE10,SOUND_BALL_GENERIC_GLEE11"/> <sound event="detaching" id="SOUND_BALL_GENERIC_DETACHING1"/> <sound event="detached" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="snap" id="SOUND_BALL_WATER_DRIP01,SOUND_BALL_WATER_DRIP02,SOUND_BALL_WATER_DRIP03,SOUND_BALL_WATER_DRIP04,SOUND_BALL_WATER_DRIP05,SOUND_BALL_WATER_DRIP06,SOUND_BALL_WATER_DRIP07,SOUND_BALL_WATER_DRIP08,SOUND_BALL_WATER_DRIP09,SOUND_BALL_WATER_DRIP10"/> <sound event="death" id="SOUND_BALL_WATER_SPLASH01,SOUND_BALL_WATER_SPLASH02,SOUND_BALL_WATER_SPLASH03,SOUND_BALL_WATER_SPLASH04"/> <sound event="deathfall" id="SOUND_BALL_WATER_SPLASH01,SOUND_BALL_WATER_SPLASH02,SOUND_BALL_WATER_SPLASH03,SOUND_BALL_WATER_SPLASH04"/> <sound event="suction" id="SOUND_BALL_GENERIC_DETACHED1"/> <sound event="exit" id=""/> </ball>
The pages below describe how to add new levels and addins to your game. If you're a developer interested in creating your own addins, check out the developers section.
GooTool is a utility to extend your World of Goo experience, enabling you to install new levels and mods to provide further gameplay, and to view and share your World of Goo accomplishments.
Options are manipulated in your config.txt directory. Addins are merged by decrypting World of Goo files and merging them with addins in the addin file format.
GooTool is written in pure Java. You can get the source code from the GooTool download page.
You will need:
The GUI forms were created using IntelliJ IDEA. You will need IDEA in order to modify them easily; a trial version can be downloaded from JetBrains. However you do not need IDEA simply to compile GooTool, as I have included javac2.jar in lib/build/: this is the IDEA Java compiler, which injects code for the GUI forms.
All other required libraries for building are in lib/build. Run-time libraries are in dist_src/common/lib.
Create a file ant.properties in the top-level directory setting the following variables to appropriate values. Only jdk.home is required for simple builds, the rest are for building distributions or tagging releases.
Example for Windows:
jdk.home=c:/Program Files/java/jdk1.5.0_17 launch4j.dir=C:/Program Files/Launch4j nsis.dir=C:/Program Files/NSIS
Example for Linux:
jdk.home=/usr/lib/j2sdk1.5-sun launch4j.dir=/home/david/src/launch4j nsis.dir=/home/david/src/nsis/nsis-2.42 svn.base=file:///svn/gootool
For building, I use the 1.5 JDK to maintain Mac compatibility.
Run ant with one of the following targets:
There are other targets but they're generally just called by the above.
The master bug/feature tracker is at /issues (you can also use /mantis to see it better without the goofans theme).
There are a lot of TODOs in the code. The whole thing is rather messy due to it being a long evolution of a bunch of prototype code, rather than a result of actual design. In particular, Controller is horrendously monolithic, and a major refactor is needed soon to support retargeting the build to something other than the local machine (e.g. iPhone).
Please feel free to submit patches by e-mail, preferably against the latest version.
The kind folk at JetBrains have provided a full Ultimate edition license for bona fide GooTool developers. Contact davidc for the license key.
A "goomod" file is a complete packaged addin for World of Goo. Most goomods contain new levels or new ball types for you to play with.
To install a goomod, you need to use GooTool, which can be downloaded freely from this site.
Follow the installation instructions for your computer on the download page. You may need to install Java too.
The first time you run GooTool, you will be prompted to choose a location for your custom World of Goo. GooTool does not modify any original game files, so instead you must choose where to make a copy. GooTool then installs your addin into this copy.
Once GooTool is installed, simply click on "Install Now with GooTool" from any addin page on this website. When prompted, choose to "open" the file with GooTool rather than save.
GooTool will ask you to confirm you wish to install the addin. Then simply click "Save and Launch", and it will launch your custom game, complete with the new addin. The first time you save may take a few minutes while the game is copied.
If you installed a new level, it will appear in the top left of Chapter 1.
If you installed another type of addin, check the information page for that addin. For example, ball graphic addins generally change the appearance of your balls in the World of Goo Corporation.
For the technically curious, and for those interested in developing their own World of Goo addins, there is a description of the goomod file format.
Inside the World of Goo Corporation
Economic Divide in 3D
Basic 3D
Economic Divide
Flying Machine
Weather Vane
Futuristic World of Goo
This section details the history of World of Goo.
2D Boy are producing a series of articles detailing the development of the World of Goo, including downloadable prototypes:
2D Boy leveraged many open source programs to expedite World of Goo development, including SDL (Simple DirectMedia Layer), ODE (Open Dynamics Engine), TinyXML, Subversion, Mantis and parts of the PopCap Games Framework.
What follows is a list of observed changes in each version of World of Goo since the initial release. 2D Boy haven't released an official changelog, so this may not be complete.
Most North American retail boxes contain version 1.00, and Steam is currently stuck at version 1.20. You can upgrade both to version 1.30 with this patch.
European boxes already contain version 1.30.
Initial launch version.
* You can now configure the refresh rate
* Mac support
* You can now launch levels from the command line (used by WOG Editor)
* Players can now get the OCD flag in MOM even after they've talked to her
* Widescreen fix: the "continue pull-lever" doesn't fall off the screen when you finish a level
* Updated Language files
There were no code changes in 1.30 (the exe is the same), so I suspect the following changes were actually in 1.20:
* Fixed some players running the game with a non-admin login did not have their progress saved
* Progress now saves properly on Czech and Swedish Windows versions
* Fixed some users got a black screen on launch with sound but no video
* Linux support
* Unicode characters are now stored correctly in the user's profile.
* 64-bit support
During development, the following appeared at the World of Goo Corporation website.
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2D Boy is an independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.
They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."
Kyle Gabler is one of the guys behind the Experimental Gameplay Project, and recently a game designer and magic rapid prototyper with Maxis & EA.
Ron Carmel was previously a game developer with EA's pogo.com. Before that, he developed visual fx software and immersive haptic simulations.
Other people known to be associated with 2D Boy include:
2D Boy is always written "2D Boy" per their official name, not "2dboy".
"World of Goo" is always capitalised as such, and "World of Goo Corporation" is always capitalised as such (with the Corporation capitalised). "World of Goo Corp" is also acceptable (example). "World of Goo Corp(oration) 2.0" is not canon, and is only used to refer to the MOM April Fool gag.
The abbreviations "WoG" and "WOG" should never be used, partly because this is a racial slur in some cultures, and partly because it looks lazy and sounds wrong.
The balls should always be referred to as "Goo Balls" and not "goo balls" or "gooballs". This aligns with both the Sign Painter and the 2D Boy posts. Using the lower-case word "balls" alone is also fine.
Feel free to edit addin authors and other editors to correct grammar or spelling.
The official language of the site is British English. American spelling is also acceptable. It is not necessary to edit pages simply to change from one to the other, but it is appropriate to edit spelling that is incorrect.
Do not war with other contributors. Do not revert edits of other contributors unless there is evidence of vandalism. In that case, immediately contact davidc.
This does not apply to those who are not site contributors. Feel free to mercilessly edit their contributions to fit site guidelines.
In the event of a dispute with another editor, do not fight over changes to the page. Refer the dispute to the Contributors Forum. We are working toward a common goal and so conflict will not be tolerated. Two or more conflicting edits to the same page will be grounds for dismissal of both contributors.
The decision of davidc is final in all matters.
There's currently a bug in Drupal. If you edit a ball, make sure after you've edited it, you go back to Outline and put it back into the "World of Goo" book under "Balls".
To delete a forum thread, click the Edit link at the top and then, at the bottom, use the Delete button. Generally this should only be used for really inappropriate content. If you don't have the privileges for this option, you can instead edit it, open "Publishing options", and uncheck "Published".
To lock a forum thread, click the Edit link and then change "Comment settings" to "Read only". (Don't use "Disabled", because that will delete all existing replies).
To move a thread to another forum, click the Edit link and then change the "Forum" to something else. You can enable "Leave shadow copy" to leave a link in the old forum, but this generally isn't necessary.
To delete or edit a reply to a thread, you will find Edit and Delete links below the reply. (Note that these options don't appear if the thread itself is already locked).
The tracker is the most useful tool at your disposal. It lists all new or updated pages, and highlights in red those that you have not yet read.
For most content types, you can see the changes made by using the "Revisions" tab at the top. It will show who edited each version and the date the change was made. You can use the radio buttons and the "Show diff" button to show the changes in each version. In the unlikely event you need to revert vandalism, you can use the "revert" link on a previous revision.
When moderating the leaderboards, bear in mind:
- Each Player corresponds to a unique Player Key - one of their 3 profiles in the game. It generally never changes unless they delete their profile.
- Each Player can have multiple Profiles, one for each time it was uploaded. So a player may have multiple profiles going back several months.
- A Player may or may not be a GooFans.com User. Particularly, players who were imported from Soultaker's site are not linked to a GooFans.com user until they next upload their profile.
- A GooFans.com User can have multiple Players, e.g. if they upload 3 different profiles from the game, they would have 3 Players.
The moderator panel shows you the public key of a player, which you can click to see the other profiles. It also shows any other players that are linked to this GooFans.com user, if any.
You can mark a player as a cheat. This removes all of their current profiles from the leaderboards automatically, and any new ones they upload will also be blocked. Use this when the player is clearly cheating and all or most of their profiles are hacked.
You can also hide a profile. You can use this to exclude a single profile upload from the leaderboards. For example if the user generally had normal profiles but accidentally uploaded one bad one, you should hide that bad profile rather than mark their whole player as a cheat.
Cheaters get marked with the red Cheater badge. People with hidden profiles do not.
It is not yet possible to mark an entire GooFans.com User as a cheat. This feature will be added later if it becomes necessary.
When publication is requested for a new addin, you'll get an e-mail requesting approval.
Check the comments at the bottom to see if another moderator has already checked the addin. This is the place to put comments for the author and other moderators in case you find problems preventing publication.
Make sure that the addin has a useful description and screenshot. Check the goomod installs and works correctly. In particular, it is useful to look into the zip to make sure:
The incredible soundtrack for the game was composed by Kyle Gabler, largely using computer instruments, and provides an atmospheric and exciting backdrop to play.
Following overwhelming fan requests, Kyle released a freely downloadable soundtrack in January 2009, consisting of all the songs from the game, many in expanded form.
Although much of the music was composed for the game, several of the songs were originally written for his earlier projects, but expanded and improved for the game. Notes on the songs can be found on his webpage. You can also find some of the songs on his old portfolio.
Sebastian Wolff has made piano sheet music of most of the game's music. You can find it, in various formats along with MP3s and MIDI files, on his site.
Check out this YouTube video of him playing through the complete medley:
Certain badges may appear next to someone's forum posts and on their user profile page. They are awarded automatically when the relevant requirements are met. The meanings are:
Badge | Meaning |
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Over 1300 balls saved in official levels. |
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Has spent more than four days solid in the game. |
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Has completed OCD on all official levels. |
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You are Ron or Kyle. |
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An author, moderator or contributor on this site. |
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Author of a World of Goo level or mod. |
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Architect of the world's highest tower. |
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Architect of one of the world's 10 highest towers. |
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Architect of one of the world's 50 highest towers. |
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Naughty, naughty. |
Retired: |
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These badges are no longer available, but some members may still have them. | |
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Participated in the GameGround beta contest. |
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Winner of the GameGround beta contest. |
Removed: |
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These badges were planned, but never implemented. | |
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Most balls saved on at least one level on the leaderboard. |
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Least moves on at least one level on the leaderboard. |
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Fastest time on at least one level on the leaderboard. |
Most of the badge graphics were created by Jamerz.
The iPad version of World of Goo was released on December 16, 2010. It can be purchased from the App Store for $9.99.
This page describes the changes between the desktop and iPad versions of the game. For further information about the iPad version, see the frequently asked questions.
There is presumably a demo version that goes as far as Hanging Low. This is deduced by an additional signpost text SIGNPOST_HANGLOW_2 which reads "The Goo Balls had hoped their progress would be recorded!|But they knew that because of important World of Goo Corporation regulations...|...there was no SAVE feature in the DEMO version.|And that when the power turns off, everything will be lost.|...|-but the Sign Painter never forgets".
There is a new EndOfDemo movie.
A link is added, presumably to the title screen, called "get the full version".
In order to see other players' towers in the World of Goo Corporation, the player needs the Apple Game Centre installed. This is not available until iPad iOS version 4.2.
The number of balls in the Corporation is limited to 200.
Tap and hold to use the whistle.
Many particle effects have had their maxParticles value halved to improved performance. Some levels have had extra ambient particle effects removed.
World of Goo Corporation is limited to 200 balls.
As with Linux version 1.41, a new file "profanity.xml" has been added, containing only:
<?xml version="1.0"?> <strings> <string id="MOVIE_CHAPTER3END_1" text="WTF?" /> </strings>
In "text.xml" this string is defined as "what is it?". There seems to be no way to enable "profanity.xml".
In the strings, "GooBall" has been consistently replaced with "Goo Ball".
The credits have been updated to include the iOS programmers, and special thanks to DavidC and the GooFans.
A complete text diff from 1.40 to iPad 1.0 is here.
A new file "text.jp.xml" has been added; this is of the same format as text.xml but only contains English and Japanese (jp).
Additionally, "resources.xml" has been extended. Whereas before a <font> had only attributes id and path, it now also has an attribute jp, the path to the Japanese font.
While you can still have 3 profiles, you can't enter a name for them; they are all called Anonymous, unless you have Game Centre installed, they are all instead called by your Game Centre user name. Additionally, the currently selected profile now shows up in the title screen under the world.
The pers2.dat file has no online player key but has two new fields for Game Centre data, documented here.
The dragmarker and detachmarker images have been changed on all the balls; the word inv has been added. For example, instead of dragmarker_128_p1, there is now dragmarker_inv_128_p1. Could this mean invisible?
Shine parts have been removed from some balls.
ZBombMom now contains 37 ZBombs (down from 42). UndeletePills now contain only 2 Spam letters (down from 4).
A particle effect named "zBombBurn" has been added, and is used in ZBomb to replace fireBallBurn.
SuperFuseChallengeTime has been changed significantly. There seem to be fewer beauties on clouds, and the OCD has been reduced accordingly (was 32, now 18).
ImmigrationNaturalizationUnit also has fewer balls and the OCD has been reduced to 51 balls (down from 61).
Deliverance also has fewer balls.
Music is stored in AAC format with a .aac file extension (MPEG ADTS, AAC, v2 LC, stereo, mostly 44.1kHz but one file is 48 kHz).
Sounds (in both sounds/ and balls/) are stored in compressed AIFF format with a .aifc extension (IFF data, AIFF-C compressed audio).
Movie and animation binltl formats are the same as other 32-bit platforms.